No, it doesn't mergeKuo Kyoka wrote:
how about merge the first part and last part into one map? lol
i will check offset this soon
ok, I will wait
No, it doesn't mergeKuo Kyoka wrote:
how about merge the first part and last part into one map? lol
i will check offset this soon
waaaaaaaaaaaaaaaaaAmeth Rianno wrote:
what's happened
also, Senpi- isn't capitalized (senpi-)
I'm sure all (actually some) of the song names were wrong. 6th 03:48:369 - to 04:55:513 -This song is called "The Kappa Way as Said ~ One-Way Accelerator", not Kappasama no Iutoori. Alice Margatroid spelled wrong, Flandre Scarlet spelled wrong, Treasures spelled wrong.
(eyy sorry for telling this at bubble xd)
modありがとうshionelove wrote:
1234
[Phantasm stage]
00:16:528 (16528|2,16580|1,16633|0,16686|2,16738|3,16791|1,16843|2,16896|0,16949|1,17001|2,17054|0) - 1/4 fixed.これに合わせて後ろを少し配置し直した
00:58:317 (58317|0,58370|1,58422|3,58475|2) - 個人的な意見としては、こういう音は3432か2321の二択になってしまう 2321にした
02:30:211 (150211|0,150369|2,152106|0,152264|2) - addできる
02:32:974 (152974|1,153053|3) - タッタタッって感じて・・・
うーん…piano音を強調したいからno change
あと02:32:264 - が謎のdouble noteだったから片方削除した
そして何故か戦ピーが"線"ピーになってて草生えた。修正済み
05:58:280 (358280|0,358280|1) - 13 fixed
08:07:708 (487708|2,488009|3,488297|2) - unsnapくさいんだけど BPM線とかで無理やり合わせてみたけど…
17thのパート全般について:密度が薄すぎないすか 特に最初のほう
せっかく和太鼓が段々盛り上げてるのに、密度が薄くなっていくなんてもったいない
うーん…一部を除いてno change.手抜きとかじゃなくてピアノを強調したりLNでメインサウンド強調したりとかしてるから…太鼓の強調はピアノがない最初の曲名表示が終わった後の所と最後の盛り上がりのところだけ
途中でunsnapしてるのがあったので修正
Phantasm is diff name of Touhou Youhoumu(東方妖々夢)Okoratu wrote:
so uhhhm why is it Phantasm stage and not Phantasm Stage for the diffname...?
thank you for BN check ~ ><)/Feerum wrote:
Qualify Check
Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================
Hello Ruberusu! The time has come to move this Map to Qualify.
I'm here to check everything again, should be everything alright we can move this Map into Qualify.
Let's hope it will not be too much.. xDGenral
Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Alright. Here i have something to mention. For this i will use a Box lol fixedBPM/Offset and Greenline checkOther: SB Looks fine, Hitsounds are Fine.I found some Greenlines that looks not right snapped. I would like to ask you if i'm right or you put the Greenlines on purpose like they are.
Following Greenlines :
08:10:553 -
08:11:258 -
08:11:692 -
08:12:218 -
08:15:747 -
08:22:875 -
08:25:205 -
08:28:734 -
Like you can see here the Greenlines are slightly off. Thats not an unrankable issue like Loctav told me as long they don't influence the Map but i recommend to fix all these.
All other looks fine for me.Phantasm stage
Are you really sure that you want to name it "Phantasm stage" and not "Phantasm Stage" ? Its you last chance fixed
00:13:159 (13159|1) - should be here a whistle sound? fixed
00:46:870 (46870|2,47028|2) - Move one of them to 2 because of different pitch. 00:46:870 (46870|2) - move to 2
01:03:370 (63370|1,63370|3,63449|2,63528|1,63528|0) - I'm a bit confused here. You have Mapped here the Drums but 00:58:317 (58317|1,58370|2,58422|1,58475|0) - here you did map the 1/6 Sounds. Wouldn't it be better to be consistent and only take one of them? oh…I didnt notice a thing of mainsound(1/6sound) xD fixed
01:16:633 (76633|2) - Add W hitsound? no change
03:19:790 (199790|3) - Move to 3 and 03:19:948 (199948|2) - to 4 to continue your Jack pattern here. fixed
03:27:211 (207211|0,207369|0) - You could add clap here fixed
04:49:051 (289051|0) - Missing C hitsound fixed. and 04:36:744 (276744|3) - add clap
05:26:280 (326280|3) - Move this to 2? For the Guitar Pitch change beacuse 05:25:973 (325973|3,326049|2,326126|3,326203|2) - these belong together and 05:26:280 (326280|3,326357|0,326434|1,326511|0) - these fixed
06:31:126 - When i listen closely to the Music it seems here is a note missing? added
06:47:899 - unnecessary Greenline? It has exactly the same settings like the last one. Same Volume, same Sampleset, same SV? deleted
07:47:096 (467096|0) - Mh.. should this LN end 07:47:679 - ? fixed
07:51:096 (471096|2) - This LN should end 07:51:679 - ? fixed
12:22:678 (742678|3,742832|2) - CTRL + G here and 12:23:139 (743139|3,743293|2) - CTRL + G here to remove 12:22:370 (742370|3,742524|3,742678|3) - , the only place in this Mash where you have a 3 Jack. For better Balance and playability c: fixed
16:02:410 (962410|1) - Should this LN end 16:03:281 - ? fixed
16:10:376 (970376|1) - And this should end 16:11:248 - fixed
Call me back when everything is done
I forgot this xDRuberusuScarlet wrote:
Feerum wrote:
00:46:870 (46870|2,47028|2) - Move one of them to 2 because of different pitch. 00:46:870 (46870|2) - move to 2
aya-hatate.jpg (1366x853)
momiji-a.jpg (1366x994)
momiji-nitori.jpg (679x960)
mitori-a.jpg (905x1280)
mitori-b.jpg (850x966)
mitori-nitori-a.jpeg (1280x960)
yukari-a.jpg (1366x972)
alice-x.jpg (660x860)
alice-a.jpg (660x860)
mugetsu-gengetsu-a.jpg (905x1280)
rika-c.jpeg (700x1059)
Kuo Kyoka wrote:
As first i want to congratulate you, but i have to sorry as well for giving bad news D:
hmm ... seems to be some BPM timings are wrong, i will give you the correct one:
You can get it here: http://puu.sh/mMNzb/e0edd3d38d.osu
(Please take note that green timings, which is SV changes and kiai time are not set)
It's more accurate in my opitions
fixed
Furthermore, i found out some issues, which are unrankable:
• Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)aya-hatate.jpg (1366x853)
momiji-a.jpg (1366x994)
momiji-nitori.jpg (679x960)
mitori-a.jpg (905x1280)
mitori-b.jpg (850x966)
mitori-nitori-a.jpeg (1280x960)
yukari-a.jpg (1366x972)
alice-x.jpg (660x860)
alice-a.jpg (660x860)
mugetsu-gengetsu-a.jpg (905x1280)
rika-c.jpeg (700x1059)
And on 16:18:030 - there are two timings on here
It's unrankable issues and won't work perfectly if you kept 2 timings with differents volume
fixed
Few last things:
| 1 | 2 | 3 | 4 |
[Phantasm Stage]
00:13:120 - on here have 1/8 too, you may want to add it no change
00:27:370 (27370|2,27449|2) - appearancely they're different pitch fixed
00:53:422 (53422|3,53580|2) - make a jack on here, for the pitch and sound exactly same from both of them (move 00:53:580 (53580|2) - to 4th column) fixed
02:35:580 (155580|1) - i suggest to remove this, for focus on main 1/2 jack above fixed
03:16:316 (196316|1,196474|0,196632|0) - may hard to catch on here, hmm, i recomended you to move 03:16:474 (196474|0) - to 3 for more comfortable fixed
04:56:132 (296132|3,296234|2,296337|1,296440|0,296440|3,296440|2,297055|0,297055|1) - Ctrl + H this, pitch is going up, not going down fixed
05:03:517 - and 05:03:670 - you may want to add a note for them on 4th column, for guitar's sound, make it more insteresting for rhythm fixed
05:08:593 (308593|0) - move this to 3, those jack looks hard to catch well fixed
05:10:901 - to 05:11:209 - don't miss this rhythm, fill it with some notes 05:10:901 - added
okay, i checked lightly the rest of the map, seems only few of these issues
and this is a good map, i really love it
Good luck then, tell me if you need rebubbles
Harbyter wrote:
05:40:054 (340054|0,340093|2,340131|3) - 1/6 05:40:029 - 05:40:080 -
fixed. and 05:42:016 (342016|3,342785|0) - move to 1/6
14:05:699 - from here i think the pitch relevancy should be more accurate ,it felt really weird pressing the LNs here no change
thank you for checkBakari wrote:
Greetings.
I am here as Kuo Kyoka's post lists rather important issues that have to be addressed. While I don't know much about mania, I believe that the concurrent volume levels have to be fixed as well as the SB elements which are of unreasonable size. As those things are valid for all modes.
Here are a few things you should do.
- sb\3rd\aya-hatate.jpg - doesn't do any scrolling, hence it has to be reduced in size/cut.
- sb\12th\alice-x.jpg - from what I see this one doesn't scroll either. Could also use a cut/resize fix.
- sb\16th\Flandle.jpg - aspect ratio is broken here. Care to fix that, please.
There might be a few more, so, please have a look at the SB once again.