1) I guess I give up. You must be trolling me or having serious comprehension issues for the most simplistic cognitive processes.YayMii wrote:
@Infevo: I never said it was balanced... I'm saying that 1) touchscreen ≠ perfect aim, 2) there aren't enough maps out there for it to be abusable (nor should there ever be... but sadly it could happen, considering the way map ranking has been recently), and 3) making it balanced (or even reliably detectable) is not an easy fix. Oh, and of course my original point that the game was designed to be played with a touchscreen from the very beginning.
Also, nice job completely ignoring the point I was making with that last post you quoted.
2) There are plenty to abuse it early to upper mid range rankings. You can easily make it to 1k from aim maps alone. And I don't claim touch screen (aim hack) abusers have to play without kb when it comes to tapping intensive maps. There are shit tons of pp maps which don't feature 1/4 signature with more than 3 consecutive circles so people don't even need to learn streaming.
3) It is. I have shown how and it was not even too big of a deal to come up with it off the top of my head. So much the easier it should be for an actual coder. I am just an economics/information system student. And as long as it is at least somethingh it is always gonna be more balanced than what we have now.
Oh, and pardon. I must've missed your "point". Do you mean the initial idea of developing the game for touch? As I have mentioned this is invalid. The % of players in the community picking up touch controls always tended towards zero. We still, luckily, only have a fringe number of these avowed cheaters. I'll repeat myself for the last time. This whole argument is about the inconsequent planning of pp system implementations and its lack of synergy with this "playstyle" of yours. It doesn't even matter if your point was perfectly valid. It is a broken system as of now.