That won't stop people from deliberately manipulating their cursor movements in order to make their input seem like it's coming from another input device. As I said, he wants a system that is 100% reliable, or no system at all.Momiji wrote:
Under no circumstances would a mouse or tablet cause the cursor to never appear between two consecutive non-overlapping, reasonably spaced circles.
On touchscreen plays the cursor simply spends very little time in non-circle locations because it doesn't have to travel.
omg osu touchscreen detection/?!?
There's also the fact that there is currently no implemented system designed to automatically analyze replays for them, so I doubt they'd program something that big for the sole purpose of preventing people from abusing a supported playstyle that few people use.
@Infevo: I never said it was balanced... I'm saying that 1) touchscreen ≠ perfect aim, 2) there aren't enough maps out there for it to be abusable (nor should there ever be... but sadly it could happen, considering the way map ranking has been recently), and 3) making it balanced (or even reliably detectable) is not an easy fix. Oh, and of course my original point that the game was designed to be played with a touchscreen from the very beginning.
Also, nice job completely ignoring the point I was making with that last post you quoted.