Report for racismBearizm wrote:
d
Report for racismBearizm wrote:
d
fieryrage wrote:
i wanna get this shit back on qualified
jesus these timing sections was the first version actually that off-timed
00:50:266 (1,2,3,4,5,6) - i don't know if it's just because i got used to the other pattern but damn this pattern is nearly impossible to sightread properly now and just in general feels a lot more awkward, idk how to really go about fixing it though I rolled back the change, I definitely liked it more before
02:10:572 (1,2) - not really a fan of how these two overlap, might be better off doing something like this so as to not break flow as much look at the construction of the pattern, the overlaps are 100% voluntary
02:16:068 (3) - what is this note following? i can't hear anything significant here this highlights the 1/2 vocals (and is a recurring thing in the map) because it's much faster than the other vocals at that point, so it needed proper emphasizing and I chose a triple
02:29:193 (1,2,3,4,5) - i don't know why this isn't 1/3 and everything else is considering the chorus after it has all of these mapped in 1/3 because it's 1/4 in the song
02:31:262 (1,2,3,4,5) - ^ same
02:39:279 - yoo why is the flute sound not mapped here????? it's a better effect for playability to have a 1/4 slider for 02:39:150 (4) - . A long slider is fairly annoying to play at that point, the small break is more than welcome
03:10:055 (4,5,6,7,8,9,1) - might be better if it's spaced a bit more to give emphasis that it's 1/3 since basically everything prior was 1/4 streams (same goes for the next one, the last one in this section is alright i think) tbh I don't really want to do it, if I space this more (and the next one) I'll lose the small speedup on the 1/3 that slowly drives the player into the spaced 1/3 for the solo part
03:16:779 (1) - this stream section onwards until the chorus does not sound like 232 bpm in some parts, i'm not a timing expert though this would be extremely difficult to time *perfectly*. This timing is correct, but having it timed perfectly would be unplayable.
03:58:158 (1,2) - same thing here as for 02:10:572 (1,2) - i really don't think this flows that well same remark
04:03:653 (3) - same thing as 02:16:068 (3) =(
just suggestions, not that good at modding yet but i really wanna see this map ranked goddamn. i double-checked everything with mazzerin's mod so hopefully there shouldn't be repeats unless i missed something
also i just gained a lot of respect for you because i just realized how godawful it is to time this song on a rhythm game Charles did most of the timing so respect goes to him !
Bonsai wrote:
Isn't 00:56:856 (1,2) exactly equivalent to 00:48:734 (1,2) in the song? I don't hear the instrument that you say you're focusing on at 00:57:115 so I don't see a reason for it to be a sliderhead when you even left it completely out at 00:48:862 - Emphasizing the downbeat here should work just as well as before. Claiming that Mazzerin 'didn't even try to understand' is kinda rude when he takes so much effort into modding it don't you think I'm following the big stringed instrument and the koto, and there is no sound from either instruments on 00:48:862 - but there is on the other ones
Also, since Mazzerin pointed out the timing at 04:22:468 (4,5,6,7,8,9,10) - From there on until 04:29:189 everything still sounds way more correct to me with +10ms, but then again I didn't listen to the whole timing so maybe you're just generally timing a bit early, dunno you know what I think you may be correct
Good luck anyways ^^
Riven wrote:
Hi, I noticed that there were quite a few things wrong this map that I had to address.
[General]
Basically I feel like there are some parts that are overmapped. The way I perceive overmapping is mapping to nothing. It has nothing to do with spacing, so you won't see me refer to that as such. However, there are some spacing issues and inconsistencies that you could look into, too.
[Uncompressed Fury of a Raging Japanese God]
00:15:624 (5) - I don't hear anything here. Read my previous posts.
00:14:072 (4) - Should end here: 00:16:400 - . huh no the flute becomes faint much sooner
00:36:585 (1,2) - This doesn't sound like a triple, you avoided this here 00:32:569 (1,2,3) - and here 00:40:857 (1,2,3) - so I don't know you decided to put a triple there. I suggest making 00:36:714 (3) - a 1/2 slider. ??? all three are triples, also the first flute note doubles on each of those
00:42:639 (11,12) - Why such sudden spike in spacing? There is no change in rhythm. this highlights the sudden stop from the instrument and the fact that (12) is significantly more high-pitched than the rest
01:24:538 (4,5,6,7,8,9,10,11,1) - Please remove this stream. It is overmapped. It follows the logic of the map and is used to highlight the (suddenly) rapid string instrument notes.
02:16:003 (2,3,4) - You haven't used such wide spacing on a triple in a previous part, so why do it now? It seems random, and the rhythm is the same. Because this one highlights the vocals in the most intense part of the song (the chorus). It highlights both the first (with the jump) and last notes (with the "big" spacing) while keeping the note in the middle clicked to emphasize the sudden 1/2 in the voice more.
02:49:431 (3,4,5,6,7,8,9,1) - I don't hear any beat here the suggests a stream. the weirdass sound that goes WOOOOO is what this is for
02:51:757 - You missed a beat here. This should be a 5-note stream. I explained my reasoning in my reply to Mazzerin for this
04:26:215 (1,2,3,4,5,6) - The rhythm is the same as 04:25:051 (1,2,3,4,5,6) - so I don't understand why you mapped this as a stream. It actually isn't, the koto goes with full 1/2 as opposed to xx xx xx.
04:48:565 - 04:56:934 - This part is not timed correctly, and I don't think it is playable in its current state. The rhythm is constantly changing and is not steady at all. This part cannot be timed perfectly. This is a compromise that allows this be played correctly as a 1/4 stream without having to constantly change between 1/3, 1/4, 1/5 and 1/6. Trying to map this perfectly would make it literally unplayable, while this is very intuitive to play (simple 1/4 stream) and still provides very good fittability.
To add to my mod, I agree with most of what Mazzerin said but since you declined those parts I agree with, I won't bother rephrasing them. However if you decide to go through it again and fix some them it would be great. That concludes my mod, good luck!
Thanks all three of you for the mods (and Kotori-Chan for the hitsound suggestion). I'll try what I can to get this ranked, but I'm not happy about a few of the changes I was "forced" to make (following the DQ) and I want to see if I can revert some of them (mostly the big 1/4 stream that I really liked).Kotori-Chan wrote:
just one very little thing on this 02:01:779 (1,2,3,4) - like you did it on 02:05:917 (4,5,6,7) -
if i remember right there was normal hitwhistle 8 on this and it suits pretty well imo ;w; I guess that works, I had other ideas in my head when I mapped this and missed the big drum thing
ragedeletedDanielDimitrov wrote:
Almost hard attack when i saw not submitted D:
Thanks for the check! I'm surprised I forgot those hitsounds you mentioned =(Pereira006 wrote:
[Uncompressed Fury of a Raging Demon God]
Hitsound:
- 01:18:201 (3) - Dunno why you didn't add clap because the beat is similiar in 01:17:943 huh I forgot to readd the hitsound after I reworked the pattern >.<
- 01:19:365 (4) - missing add clap, the beat is there but as you style you did add clap in 01:19:882 (1), that I can hear the beat in 01:19:365 is same sound as in 01:19:365 ;w; again
- 02:51:046 (3) - Where whistle with Normal sampleset and Soft additions the sound like you did in 02:50:787 and more is there, look like you missing add here again
Gameplay:[]
- 01:05:659 (7) - I feel this placement is out space with 01:05:529 (6) and 01:05:012 (3) because the part 01:05:529 (6,7) - look like isn't same placement and symentric as with 01:05:012 (3,4), I feel this 01:05:529 (6,7) could be more symentric and placements, like this http://puu.sh/mcZ6N/dd420f4ae0.jpg reworked the pattern
- 03:02:296 (1,2,3) - could you fix spacing ? I mean the placement look different the 03:02:555 (2) - is too far outt with 03:02:296 (1) and too near much with 03:02:813 (3) , this could be fix placement because you do many pattern placement like 02:56:995 (4,6,8) and many more because I don't see this part have inconsistency placement but in 03:02:296 (1,2,3) is inconsistency placement. fixed
there no issues for me.
Any question or you don't understand my english pm me in-game
Call me when you done
idk but I think its because the diff name offended people..? idk man its a weird changeCodeS wrote:
Edit: The new diffname is so bad compared to the old one, and less related to the lyrics than before. lmao
in this day and age you have to watch out for people getting offended by random shit over the internet because that's just how it goeszshadowjon wrote:
idk but I think its because the diff name offended people..? idk man its a weird change
Maakkeli wrote:
in this day and age you have to watch out for people getting offended by random shit over the internet because that's just how it goes
what's your point? the other bursts are 1/3, 02:29:193 (1,2,3,4,5) - this one is 1/4, 02:31:262 (1,2,3,4,5) - this one actually seems like just 2 1/1 notes but oh wella loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
Mazzerin wrote:
what's your point?
a loli wrote:
these are awkward to play, every other segment in the kiai section are 1/3 except these
yeah, their snap was wrong, they were actually 1/3a loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
4 star maps are also awkward to play for a player who has just started the game. complex patterns are awkward to play for a player who isn't used to them.a loli wrote:
Mazzerin wrote:
what's your point?a loli wrote:
these are awkward to play, every other segment in the kiai section are 1/3 except these
what the hell is this name and profile picJohn Cena wrote:
I seriously approve of this! Good song and great map to compliment it!
rip gameplay_index wrote:
honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?
aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.
im sad
why you did this
I'll upload a compiled version that brings back the cool stuff when the map gets ranked_index wrote:
honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?
aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.
im sad
why you did this
a loli wrote:
how about they're 1/4 to sustain the vocal and for playability issues? Most of the beats placed follow the vocals too, and the 1/3 is very hard to distinguish as well as it kills the intensity of the song
also,
01:44:451 (6,7) -
01:44:969 (9,10) - i still think these are super weird to hit; the distance looks like 1/2s but they are actually 1/4s I've considered reducing the distance, but it would fuck with the pattern, I guess I'd need to rework it
02:28:417 (4,5) - please consider mapping the red tick between these notes in each segment, the pausing feels strange huh this is part of the structure but I can find something else
02:39:150 (4) - there should be another beat after this This one I have to disagree with. I'm focusing on the flute primarily and the sudden stop provided by the 1/4 sliders goes very well with it. Adding a circle (for the drum) would ruin the effect.
03:25:831 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - feels like shit at 1/3 also. Can't this be mapped as 1/4 and passed as mapping the sustained flute in the bg? Honestly, if it's possible, then I will very happily have this DQ'd a third time to put the 1/4 back in. It was a lot more intuitive and fun than the 1/3. I'll see with QATs if it's possible.
Now it is here Shiro 03:26:348 (16) ^^^^^^^^^^Dreamtwolf wrote:
04:51:538 (1) to 04:54:471 (32) - Editor say that numbers should go up from 15-18, the number reached 32 so add a new combo here 04:52:119 (10)? I don't know though but i guess you should add a new combo somewhere specific.
there's a beat there in every repeat actually, i'm not sure what the reason was for not mapping before thoughXilver wrote:
02:29:193 (1,2,3,4,5) - what
02:27:512 (5) - is a drum hitXilver wrote:
02:29:193 (1,2,3,4,5) - what
Nerova Riuz GX wrote:
personally i don't really like those NC placements, i believe more NCs can improve the readability.
something
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12) I chose to ignore it because xxx x is more intuitive to play than that weirdass fucked up rhythm
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4 I don't think adding a 1/6 burst to a 230 BPM map is a good idea
00:44:984 (1) - yes, another strange snapped thing to me drums
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too. so does the entire solo, but 1/3 is what's closest here
w/e.
i just, dropped something here.
gl.
02:29:193 (1,2,3,4) i can clearly hear an instrument playing 1/4, so what about 02:29:193 (1,2,3,4) and 02:30:227 back to 1/4 since 02:31:262 (1,2,3,4,5) is still 1/4 too.Shiro wrote:
yeah, their snap was wrong, they were actually 1/3a loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
I'm not too happy about it either, I liked the 1/4 a lot more
... listen to the big stringed instrument that looks like a harp laid down[ Joey ] wrote:
Hey there, thought I'd stop by and give my opinion of something
I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.
Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Ohhh ok, I see what you're doing now. However, don't you think that it's a little weird to map a noise that is so faint, rather than mapping the more prominent noises? Maybe it's just my ear phones, but I can hardly hear that instrument, especially through the hitsounds.Shiro wrote:
... listen to the big stringed instrument that looks like a harp laid down[ Joey ] wrote:
Hey there, thought I'd stop by and give my opinion of something
I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.
Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Are you disappointed ?Aiceo wrote:
I thought you said this was going to grave?
theres literally 3 few second parts that needs to be redone/fixed and thats it.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
Perfect because you'll apparently need a few more centuries to be actually ready to play it. That's the disappointing part.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
haven't looked at the pattern in question but this this this this this this this340 wrote:
uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
Thanks for the mod.Tari wrote:
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
- 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
- 03:09:667 (2,3) - ^
- 03:11:736 (2,3) - ^
those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song- 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
- 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
- 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
- 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
- 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
- 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
- 03:39:797 (2) - You forgot to overlap this. oh good catch
- 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
- 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
Shad0w1and wrote:
8-)
Are You Ready?
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
hm apparently you stretch the meaning of what i said, i merely wanted to say the diff name looks a bit weird for me, as one of Japanese.a loli wrote:
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
I'd rather keep the diff name as it is. I've grown attached to it (as has everyone who likes the map, I believe), and although it may not be 100% related to the song, I do believe it fits the map quite well. I've added a disclaimer to address the complaints regarding WWII, so I believe the diff name works.Asahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
fffffffffffffffffffffffffffffffffffffffffffffffffLoctav wrote:
aha, good to know