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Wagakki Band - Tengaku

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buny

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.
ac8129464363

340 wrote:

uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
haven't looked at the pattern in question but this this this this this this this
xDololow
OMG Stop DQ this map, please.
Pereira006
we talking in irc

  1. 03:10:055 (4,5,6,7,8,9,1) - the (8,9) is were offscreen
  2. 03:07:468 (7) - missing add clap
  3. 04:14:710 at 04:20:787 - All object hitsound were Whistle, now is finish hitsound
  4. 04:39:533 at 04:45:611 - ^
[]
all things is fix now.

Bubble #1
Tari
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]

  1. 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap?
  2. 03:09:667 (2,3) - ^
  3. 03:11:736 (2,3) - ^
  4. 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway.
  5. 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable.
  6. 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle.
  7. 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too.
  8. 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this
  9. 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end
  10. 03:39:797 (2) - You forgot to overlap this.
  11. 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg
  12. 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly.
The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better.
Topic Starter
Shiro

Tari wrote:

Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]

  1. 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
  2. 03:09:667 (2,3) - ^
  3. 03:11:736 (2,3) - ^
    those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song
  4. 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
  5. 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
  6. 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
  7. 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
  8. 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
  9. 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
  10. 03:39:797 (2) - You forgot to overlap this. oh good catch
  11. 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
  12. 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
Thanks for the mod.
Pereira006
rebubble #1
Unknowiii
PrayForShiro
Weber
its happening
RoX2_Fang
hell
Pereira006
rebubble #1
riffy
Bubble #2
Shad0w1and
8-)
Are You Ready?
Akiyama Mizuki

Shad0w1and wrote:

8-)
Are You Ready?
for the next drama? i hope not
Asahina Momoko
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
ayygurl
Pourquoi tu veux pas faire un truc esthetique avec les sliders du début? D:
buny

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed again

also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
ArcherLove
Hahaha, he doesn't even talk about DQ thing.
He is just a Japanese who talk about meaning of the Japanese song.
Asahina Momoko

a loli wrote:

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed again

also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
hm apparently you stretch the meaning of what i said, i merely wanted to say the diff name looks a bit weird for me, as one of Japanese.
i did not shove my beliefs to creator at all, it was just an opinion.
but sorry my English is poor so if they sound like what you said, i apologize.
Topic Starter
Shiro

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
I'd rather keep the diff name as it is. I've grown attached to it (as has everyone who likes the map, I believe), and although it may not be 100% related to the song, I do believe it fits the map quite well. I've added a disclaimer to address the complaints regarding WWII, so I believe the diff name works.
Thank you for your input! I hope this doesn't stop you from enjoying the map. ;w;
Yuzeyun
the determination is so strong
Faust
Could always petition for the difficulty name to be called "Penetration" C;
Loctav
I 100% blame Faust for the difficulty name.

Changes
03:18:244 (3) - we altered the spacing of this slider by increasing it, making the actual need of a more steep movement more clear, instead of the rather minuscle increase of spacing, which looked more unpolished than actually intended.

Some time back then, I also told Shiro to rework the NCs. Well, she did it. Yey.

Let's go.
Okoratu
Qual first, post then to avoid heart on the first post? :P

Congrats, Shiro
Loctav
aha, good to know

Shad0w1and

Loctav wrote:

aha, good to know

fffffffffffffffffffffffffffffffffffffffffffffffff
ok we got this back
burbank_
congrats, hopefully ranked this time !
Anxient
Mao
Grats! :3
Yuzeyun
if this is a good taikosu i nominate Shiro for best patterne-

wait, HANDLEBARS.
HappyRocket88

Anxient wrote:

koreapenguin
wheeeeeeeeeee damn Shiro \o/
Kei
I love this. Congrats <3
-Makishima S-
Congratz Shiro

Dat Loctav approve.

This cannot get DQ ;w;
Ideal
gz, i swear to god if this is dq'd
Nezzar
02:37:985 (3,4) - I found it quite misleading :(../
I Must Decrease

clp012345 wrote:

02:37:985 (3,4) - I found it quite misleading :(../
https://youtu.be/4zLfCnGVeL4?t=3s shiro right now

#4 hype!

EDIT: RIP!
riffy
Greetings, as requested.
-Celestial
Rlly ?
Topic Starter
Shiro
For clarification: editor ate a note at 02:38:115 -
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