Just adding my two cents; I liked the previous diff name a lot more.
what's your point? the other bursts are 1/3, 02:29:193 (1,2,3,4,5) - this one is 1/4, 02:31:262 (1,2,3,4,5) - this one actually seems like just 2 1/1 notes but oh wella loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
Mazzerin wrote:
what's your point?
a loli wrote:
these are awkward to play, every other segment in the kiai section are 1/3 except these
yeah, their snap was wrong, they were actually 1/3a loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
4 star maps are also awkward to play for a player who has just started the game. complex patterns are awkward to play for a player who isn't used to them.a loli wrote:
Mazzerin wrote:
what's your point?a loli wrote:
these are awkward to play, every other segment in the kiai section are 1/3 except these
what the hell is this name and profile picJohn Cena wrote:
I seriously approve of this! Good song and great map to compliment it!
rip gameplay_index wrote:
honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?
aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.
im sad
why you did this
I'll upload a compiled version that brings back the cool stuff when the map gets ranked_index wrote:
honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?
aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.
im sad
why you did this
a loli wrote:
how about they're 1/4 to sustain the vocal and for playability issues? Most of the beats placed follow the vocals too, and the 1/3 is very hard to distinguish as well as it kills the intensity of the song
also,
01:44:451 (6,7) -
01:44:969 (9,10) - i still think these are super weird to hit; the distance looks like 1/2s but they are actually 1/4s I've considered reducing the distance, but it would fuck with the pattern, I guess I'd need to rework it
02:28:417 (4,5) - please consider mapping the red tick between these notes in each segment, the pausing feels strange huh this is part of the structure but I can find something else
02:39:150 (4) - there should be another beat after this This one I have to disagree with. I'm focusing on the flute primarily and the sudden stop provided by the 1/4 sliders goes very well with it. Adding a circle (for the drum) would ruin the effect.
03:25:831 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - feels like shit at 1/3 also. Can't this be mapped as 1/4 and passed as mapping the sustained flute in the bg? Honestly, if it's possible, then I will very happily have this DQ'd a third time to put the 1/4 back in. It was a lot more intuitive and fun than the 1/3. I'll see with QATs if it's possible.
Now it is here Shiro 03:26:348 (16) ^^^^^^^^^^Dreamtwolf wrote:
04:51:538 (1) to 04:54:471 (32) - Editor say that numbers should go up from 15-18, the number reached 32 so add a new combo here 04:52:119 (10)? I don't know though but i guess you should add a new combo somewhere specific.
there's a beat there in every repeat actually, i'm not sure what the reason was for not mapping before thoughXilver wrote:
02:29:193 (1,2,3,4,5) - what
02:27:512 (5) - is a drum hitXilver wrote:
02:29:193 (1,2,3,4,5) - what
Nerova Riuz GX wrote:
personally i don't really like those NC placements, i believe more NCs can improve the readability.
something
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12) I chose to ignore it because xxx x is more intuitive to play than that weirdass fucked up rhythm
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4 I don't think adding a 1/6 burst to a 230 BPM map is a good idea
00:44:984 (1) - yes, another strange snapped thing to me drums
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too. so does the entire solo, but 1/3 is what's closest here
w/e.
i just, dropped something here.
gl.
02:29:193 (1,2,3,4) i can clearly hear an instrument playing 1/4, so what about 02:29:193 (1,2,3,4) and 02:30:227 back to 1/4 since 02:31:262 (1,2,3,4,5) is still 1/4 too.Shiro wrote:
yeah, their snap was wrong, they were actually 1/3a loli wrote:
wtf happened?
were most 1/4s removed or something?
02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -
these are awkward to play, every other segment in the kiai section are 1/3 except these
I'm not too happy about it either, I liked the 1/4 a lot more
... listen to the big stringed instrument that looks like a harp laid down[ Joey ] wrote:
Hey there, thought I'd stop by and give my opinion of something
I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.
Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Ohhh ok, I see what you're doing now. However, don't you think that it's a little weird to map a noise that is so faint, rather than mapping the more prominent noises? Maybe it's just my ear phones, but I can hardly hear that instrument, especially through the hitsounds.Shiro wrote:
... listen to the big stringed instrument that looks like a harp laid down[ Joey ] wrote:
Hey there, thought I'd stop by and give my opinion of something
I don't understand your use of these repeating patterns, like this 00:50:266 (1,2,3,4,5) - and this 00:58:537 (1,2,3,4,5,6) - and 01:25:313 (3,4,5,6,7,8) -
It seems like you were just trying to make a fun pattern, rather than trying to represent the music. There is nothing in the song that is repeating in these areas, and you do it throughout your entire map. It makes no sense to me, and is just a complete over-use of the same type of pattern over and over again in places where it doesn't even fit.
Sometimes the repeating patterns you use do make sense, at parts like this 01:02:287 (1,2,3,4,5,6,7,8) -
Are you disappointed ?Aiceo wrote:
I thought you said this was going to grave?
theres literally 3 few second parts that needs to be redone/fixed and thats it.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
Perfect because you'll apparently need a few more centuries to be actually ready to play it. That's the disappointing part.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
haven't looked at the pattern in question but this this this this this this this340 wrote:
uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
Thanks for the mod.Tari wrote:
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
- 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
- 03:09:667 (2,3) - ^
- 03:11:736 (2,3) - ^
those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song- 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
- 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
- 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
- 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
- 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
- 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
- 03:39:797 (2) - You forgot to overlap this. oh good catch
- 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
- 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
Shad0w1and wrote:
8-)
Are You Ready?
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
hm apparently you stretch the meaning of what i said, i merely wanted to say the diff name looks a bit weird for me, as one of Japanese.a loli wrote:
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
I'd rather keep the diff name as it is. I've grown attached to it (as has everyone who likes the map, I believe), and although it may not be 100% related to the song, I do believe it fits the map quite well. I've added a disclaimer to address the complaints regarding WWII, so I believe the diff name works.Asahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
fffffffffffffffffffffffffffffffffffffffffffffffffLoctav wrote:
aha, good to know
Anxient wrote:
https://youtu.be/4zLfCnGVeL4?t=3s shiro right nowclp012345 wrote:
02:37:985 (3,4) - I found it quite misleading../
Bakari wrote:
I did feed some pineapples to the editor, it should stop eating things now.Round 4, Bubble #1.