M4M Sorry took so long~
[E.T]
00:32:976 (1,2) - These sliders don't flow well. Same as 00:34:347 (1,2) - . I bring this up because your previous rhythm where the same melody is played (00:27:490 (1,2) - , 00:30:233 (1,2) - 00:31:604 (1,2) - ) Have good flow to them. I think you should make these two sets flow better for consistency.
00:38:119 (5,6,1) - Flow breaks here don't seem to fit imo...
01:02:804 (1,2,1) - ^
01:05:033 (2,1) - This is an even bigger jump than from 01:04:519 (1,2) - . Are you sure you intended this? Since you have a slowdown on 01:05:204 (1) - ... The entry angle into the slider also doesn't flow very well imo... How about something like this, Basically where the jump is a bit letter. Flow could also improve.
01:20:976 (1,2) - Check blankets. There is overlap here.
01:27:833 (1) - Why is there an NC and grey slider here. You use them for slowdowns, but the rest of the sliders after this are the same speed too.
01:40:690 (4,6) - Fix stack.
01:46:176 (4,7) - ^
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Nothing really suggests streams here This is really overmapped imo. Especially the 1/8 sliders at the end. You can't really even hear any 1/4 rhythm here, let alone 1/8 .
02:46:347 (3,4,5) - Fix stacks.
02:55:947 - Could map this note.
03:02:290 (6,7,8) - Fix stack.
03:47:033 (6) - 276||112 looks nicer~
03:47:719 (1,3) - Stacks.
05:23:033 (1,1) - Really spaced... This is a problem because some of your 1/2 notes are spaced this far. It's really easy for someone to think the notes are 1/2 spaced apart when they are actually 1/4.
05:34:004 (1,1) - ^
06:06:919 (1,1) - ^This is also poor flow, and see how 06:07:604 (4,5) - Is then separated by 1/2. This makes for an unnecessarily confusing spacing.
Honestly, you have a lot of great patterns here. Visually this map is absolutely solid. But quite a few of these patterns aren't really functional imo... They don't play well either due to poor flow, readability, spacing issues, or a combination of them. I think you also need to take into account how the player is going to perceive the map, how the player moves through your patterns, and really consider if you actually intend for those movements to occur. Don't map just for the nice patterns .
Good luck~
[E.T]
00:32:976 (1,2) - These sliders don't flow well. Same as 00:34:347 (1,2) - . I bring this up because your previous rhythm where the same melody is played (00:27:490 (1,2) - , 00:30:233 (1,2) - 00:31:604 (1,2) - ) Have good flow to them. I think you should make these two sets flow better for consistency.
00:38:119 (5,6,1) - Flow breaks here don't seem to fit imo...
01:02:804 (1,2,1) - ^
01:05:033 (2,1) - This is an even bigger jump than from 01:04:519 (1,2) - . Are you sure you intended this? Since you have a slowdown on 01:05:204 (1) - ... The entry angle into the slider also doesn't flow very well imo... How about something like this, Basically where the jump is a bit letter. Flow could also improve.
01:20:976 (1,2) - Check blankets. There is overlap here.
01:27:833 (1) - Why is there an NC and grey slider here. You use them for slowdowns, but the rest of the sliders after this are the same speed too.
01:40:690 (4,6) - Fix stack.
01:46:176 (4,7) - ^
02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1) - Nothing really suggests streams here This is really overmapped imo. Especially the 1/8 sliders at the end. You can't really even hear any 1/4 rhythm here, let alone 1/8 .
02:46:347 (3,4,5) - Fix stacks.
02:55:947 - Could map this note.
03:02:290 (6,7,8) - Fix stack.
03:47:033 (6) - 276||112 looks nicer~
03:47:719 (1,3) - Stacks.
05:23:033 (1,1) - Really spaced... This is a problem because some of your 1/2 notes are spaced this far. It's really easy for someone to think the notes are 1/2 spaced apart when they are actually 1/4.
05:34:004 (1,1) - ^
06:06:919 (1,1) - ^This is also poor flow, and see how 06:07:604 (4,5) - Is then separated by 1/2. This makes for an unnecessarily confusing spacing.
Honestly, you have a lot of great patterns here. Visually this map is absolutely solid. But quite a few of these patterns aren't really functional imo... They don't play well either due to poor flow, readability, spacing issues, or a combination of them. I think you also need to take into account how the player is going to perceive the map, how the player moves through your patterns, and really consider if you actually intend for those movements to occur. Don't map just for the nice patterns .
Good luck~