Hi there, I just saw this map and thought that it needed more attention, so I hope I can help out
Also, please use tick rate 2 actually cos of hi hats.
00:22:591 - , 00:23:277 - the song strongly relies on the hi hat for its rhythm, like it's super obvious, how come you haven't placed an object here? It sounds really empty [Through this whole section]
00:30:049 (9) - Why is there a clap on the slider end?
00:24:563 (3,1) - Why is this DS slightly less than the previous, when it should be obviously more, it has a 'stalling' effect.
00:26:020 (7) - Now you introduce actually mapping this hi-hat here, though for no real reason, cos you could've done it earlier in that bar, it's a random introduction, just include it from the beginning.
00:27:477 (1) - Spacing?
00:32:963 (1,2) - The flow here is unnecessarily awkward. It would be better to have a more straight forward pattern where objects lead onto each other in a much more standard/intuitive manner giving the stage of the song we're in.
00:30:906 (3,4,5) - What's the reason for the spacing to stay the same?
00:33:649 (3,4,5) - ^But it doesn't stay the same here
00:34:677 (2,3) - Spacing?
00:41:191 (1) - This could be executed much better
00:43:677 (1) - Have the spinner end earlier and just have it 1/4 circles going into the slider instead
00:46:334 (1,2,3,4,5) - These 'whistles' (who in their right mind puts these in Finish combo? >_>) are awfully loud and probably could do with being quietened down in audacity.
00:46:677 (1) - NC instead? Just stick to simple NC every bar? Idk why you're constantly NCing the red tick straight after each downbeat.
00:45:649 (1,2,3,4) - I'm confused by the spacing. The 1-2 has really high spacing, yet compared to 2-3 there is less in the music, yet you haven't emphasised 2-3 at all. I recommend 1-2 being low ds and 2,3,4 being higher DS.
00:46:849 (2) - Why are you stacking here?
00:47:020 (3) - Why is there a finish on the slider end? This is really misleading in terms of rhythm and sounds bad.
00:49:420 (5) - Why this hitsound? I can't hear any substantial change in the song for this, it just seems odd
00:49:591 (1,2,3,1,2,3,1,2,3,1,2,3,4) - You were mapping the rhythms of the song up until this point, at which you seemingly stopped caring about the rhythm and just spammed 1/2 circles with poor spacing.
00:52:163 (1) - Odd hitsound randomly again - Remember hitsounds are for player feedback and are best used consistently and not just as a one off feature =]
00:53:020 (4) - Not a fan of stacking kicks and claps onto one slider
00:57:991 (3) - These finishes on the slider ends sound really bad, sorry.
01:03:134 (1,1,1,1) - Very confused by the use of decreasing slider velocities here, I would have imagined fast sliders going around in a flowy pattern somehow. Not a slow and reducing spacing/velocity
01:04:506 (1,1) - Bit drastic SV change?
Also, I think you should use slider tick 2 here and maybe you could also hitsound some slider ticks which go over the top of kicks and claps?
01:11:363 (1,2,1,2,1,2,1,2) - Once again, strange choice of rhythm for no reason. Cos it doesn't follow anything
01:28:506 (1) - Why the clap?
01:29:877 (5) - Why the finish whistle thing? Like this whole section is plagued by odd hitsound pattern and is really way too loud
01:43:934 (6) - not even blanket
01:47:706 (7) - polish thing where you could make this section look super neat and not have anything overlap at all :p
01:48:563 (2,3,4,5,6) - You can have this looking better executed and with proper use of editor tools by rotating 2,3 objects by 120 and 240 degrees for a proper triangle, it would end up like this
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01:51:820 - Might as well delete this forest of green lines
01:55:249 (1) - put soft whistle on it?
02:00:734 (1) - like the last section, I think this hitsound patterning is very odd and is also way too loud
02:08:963 (1,2,3,4,5,6,7,8,1) - Inaudible, especially considering the hitsound volumes prior. The whole stream is compeltely overmap with no basis of 1/4.
02:11:020 (1,2,3,4,5,6,7,8) - Sorry, but this should not even be ranked.
I am a bit perplexed why you would use normal-hitnormal in the kiais though, seeming as you have put a lot of effort into finding custom hitsounds and all.
02:16:506 (1) - Very odd, you're kinda making things up in the song with this hitsound at this point, and I personally think that's the cardinal sin of hitsounding, is when you start making your own rhythms up with it. I say this cos the sound ends up justifying the slider, without the hitosund the slider doesn't have a place imo.
02:19:849 (4) - Why is this a clap?
02:21:991 (1) - What's the jusitifcation of this hitsound?
02:22:334 (3,4,5,6,1) - All of a sudden you've changed how you're mapping these hi hats for no reason, I think you should keep to one thing, at least within sections on this song. (Use your soft finish whistle thing)
02:24:391 (3,5) - Both these sliders should be further than 1.0 ds from their previous objects, they have both a clap and vocal on them.
02:27:477 (1) - hitsound thing like mentioned earlier
02:31:249 (2,3,4) - ?
02:41:791 (4) - Why is there a clap?
02:44:963 (2,3,4) - I am confused by the constant use of this spaced 1/4 here, I don't think it really fits with the map as a whole, it's too spaced, shitmiss baity and too accelerating. A stacked 3,4 plays much better (this comment is for previous and future ones)
02:47:534 (2,2) - Could avoid that overlap
02:49:420 (1) - WHOAH. All of a sudden you change like all your hitsound samples, the song hasn't changed that drastically. You change to hi hat ones, soft sample set, different clap, like damn.
02:52:849 (2) - Missing hitsound
02:55:934 - Missing object
02:57:649 (2) - Strange hitsound and I'm not a fan of this slider mimmicking the previous 2 sliders because 02:56:449 (4,4) - both do the kick and clap right, but this one does a different part of the rhythm, but it rotates by just as much and seemingly is meant to represent the same part of the rhythm, but it doesn't.
02:58:849 (2) - Why this random finish again?
03:01:077 (1) - Once again, random finish. Sure, you might have used it a minute prior and might be in the same spot or whatever, but it's too far in distance from last used to be called consistent in this scenario
.
03:03:991 (2) - Not a fan of you starting a slider on this red tick of nothingness and ending on the clap, takes away any emphasis on the rhythm of the song.
03:08:620 (4) - Another random whistle >_>
03:09:220 (4) - This clap again, it doesn't have a place here.
03:09:649 (3) - Same with this finish
03:12:220 (2,3) - Why this spacing? 2-3 should be the bigger spacing.
03:16:163 (1) - You use this hitsound here, but the prior use of this was on a really slow slider, but this time it's used on a really fast slider, it's too inconsistent.
03:23:021 (1,2,1,2,1,2,1,2) - Once again, this rhythm is too underwhelming and doesn't represent the song well enough, especially considering that this map is explicitly an extra and doesn't need dumbed down rhythms. If you were thinking the rhythms of the song weren't making an exciting map btw, map a more interesting song (i like the song btw).
03:25:421 (2,1) - So, this map is kind of plagued as a whole with this sort of thing, notice how the flow from the slider into the 1 is broken, like it looks and plays just not quite right? The map is littered with sort of thing, as if patterns were made and just stuck together as individuals, it often doesn't feel like a cohesive map. I thought I'd bring this up here randomly, since I didn't want to make an essay about it
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03:39:477 (1) - Strange use of claps in this section considering there's only a constant piano rhythm, a soft whistle spam would be more appropriate. This whole section could even be unmapped, I think it would be okay personally since it's such a dull rhythm to map interestingly for like 21 seconds
04:23:020 (6,1) - Gross overlap
04:23:363 (1) - This should be a faster slider if anything
04:50:791 (1,1,1) - Random rhythm in the buildup. It breaks the flow. If you keep them use the same slider shape and use ctrl+shift+S on them and decrease size
04:57:991 (3,6) - Blanket
05:01:077 (1) - This is ugly lol
05:07:249 (1) - Intrusive hitsound
05:07:591 (1,2,3) - This is how the previous kiai should have been spaced with these 1/4 imo.
05:09:820 (3) - Unnecessary clap -
05:12:049 (1) - Once again, I really don't agree with this use of hitsound and slow slider - I won't mention this again cos I think I made myself clear on this one.
05:15:305 (5) - Unnecessary clap
05:21:477 (2,3) - Gross overlap
05:40:162 (7,8) - This is very ugly and not a pattern, it looks very unpolished.
05:40:849 (2,3) - Use same sliders
05:20:620 (5) - Clap on slider end is unnecessary
05:26:277 (3) - Unecessary clap - I won't mention these again - you should remove all these claps that land on this tick
05:32:449 (1,2) - Suddenly you use this rhythm instead of circles, why?
05:43:591 (1,2,3,4) - Proper square please
05:43:934 (3,4,1) - This spacing is bad, 4-1 should be the increase in spacing
05:44:106 (4) - Unnecessary clap
05:44:963 (1) - Why have you changed clap? It's unnecessary and is very surprising, it's a louder clap than the kiai. Also, in this section reduce the volume, it's 100% and the loudest of all the song, lol.
05:52:420 (1,2) - Stack
05:57:991 (1,2,3,1,2,3,1,2,3,1) - Once again, I'm not a fan of this choice of rhythm here for no reason. Also this pattern could be executed much more tidily with no overlaps etc.
05:59:191 (2,3,1) - This whole spacing here feels very odd, coupled with the unnecessary changing hitsounds you apply every couple of downbeats
06:00:049 (1) - Remove these hitsounds, the song once again isn't doing anything interesting to warrant such hitsounds
06:19:934 (1,2,3,1,2,3,1,2,1,2,3,4) - Why this rhythm again
06:22:506 (2,3) - Really broken play, doesn't flow at all.
06:22:506 (2,3,1,2,3) - The spacing here is just really odd to play, like I don't understand it
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06:23:706 (1,2,3,4,5) - This has no reason to be like this, it's ugly, it's deliberately for gimmick and will cause people to shitmiss and not enjoy the map.
06:26:791 (1,2,1,2,1,2,1,2) - This is wholly underwhelming in terms of spacing
06:28:849 (1,1,1) - Poor choice of rhythm here.
06:44:106 (1,2,5) - Could be made neater
06:50:106 (5,6,7) - This is an example of poor flow
06:52:163 (3,1) - Space more
On the whole, some interesting ideas, not executed greatly though, since the map doesn't seem to use the tools there which would make nice neat patterns instead of messy ones by freehand. Also, on a whole I noticed that the flow between patterns felt very disjointed a lot of the time which leads to uncomfortable and unenjoyable play. This is caused by you changing the direction of flow so drastically so frequently and don't take into consideration which way the cursor is moving.
The hitsounds could also do with a rework. The song doesn't need fancy random whistles and cymbal crashes which you've added in, they feel really out of place and a bit silly, I recommend you remove those. The base hitsounds of kicks and claps and whistles are quite cool, but you've overdone it on the hitsounds.
GL and I hope this helps