Hey, m4m from my queue
[E.T.]
GL!
Edit: Fixed a little mistake in my mod.
[E.T.]
- 00:24:576 (3) - Try moving this a bit lower (like at x: 271, y: 239) to make it lead better to the next slider 00:24:747 (1) -
- 00:30:576 (2) - Ctrl + g this for better flow? It would make a nice circular flow with the next circles
- 00:41:204 (1) - This slowdown is REALLY unexpected, i'm not against slowdowns of this kind but this doesn't fit too well as the song doesn't slow down or does something to warrant this.
- 00:54:919 (1) - Would be better if this was a slider, feels more natural to start again the flow of the map after the small "rest" you gave
- 01:11:376 (1,2,1,2,1,2,1,2) - Ehhh this is interesting, but it feels weird when it's played, consider changing around this pattern to make it better, like you did here 03:23:034 (1,2,1,2,1,2,1,2) - . The rotation makes it more fun and easier to read .
- 01:14:119 (1,2,3,4) - Ctrl+g this to improve the flow with the previous slider (01:13:776 (2) - )
- 01:38:462 (6) - Ctrl+g to this one?
- 01:43:604 (5) - ^ Would make the flow to 01:43:947 (6) - more natural
- 01:46:347 (5) - Rotate it by something like 60 degrees and position like this https://osu.ppy.sh/ss/2772719
- 02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - I think this is overmapped, just saying
- 02:12:062 (2,3) - These 1/4 jumps are really hard to get and uncomfortable to play, try making the distance smaller please.
- 02:28:690 (1,2,3,4) - Increase the distance between the triple and the slider, one would think that it's 1/4 all the way after seeing the 1/4 jumps you used before.
- 03:03:147 (2) - I think you should unstack this from 03:02:976 (1) - to avoid confusing players into thinking that the slider is "1".
- 04:17:890 (7) - The silent end of this slider sound weird, because you didn't silence it other times (04:15:319 (7) - 04:20:804 (7) - etc). Remove those green lines to have more consistency with the rest of this section.
- 04:30:404 (2) - Rotate this 60° on selection centre to make it lead to 04:30:747 (3) - better.
- 05:01:090 (1) - I'm not sure about the rankability if this slider, it overlaps with itself and makes the path unclear, but not enough to make it especially confusing, and with how they are unqualifying stuff now i think it's safer to change it.
Ranking Criteria wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. - 05:11:719 (3) - Ctrl+g this to improve flow with both 05:11:376 (2) - and 05:12:062 (1) - .
- 05:50:462 (1) - Hmmmm i think this is unrankable, raise the volume of the slider as it's not audible.
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. - 06:12:919 (4) - Meh ctrl+g?
- 06:55:604 (1,1) - Make a triangle or something, it's a bit anticlimatic if they are just stacked imo :p.
GL!
Edit: Fixed a little mistake in my mod.