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How to progress smartly through the basic levels of gameplay

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Topic Starter
Endaris
You will be able to do it anyway if you got better by practicing on suited maps. This was written in the sense that this isn't the criteria for bracketsorting.
Just saying that such maps are not as good for practice as others.
Also UR is something that decreases on its own as you continue to play more. I never played for UR yet it went down consistently.
Vuelo Eluko
good way to decrease ur is to play maps that aren't demanding in the aim category but are higher od than you are used to so you are getting like 96%-97% then get that up to 99

also hard rock if you are fully comfortable with ar10 and cs5.2

I really see no difference between 99% and 100%, both mean the player is playing the map at a perfect level imo, at least for me, if i get 99% it's because of mess-ups that are me related and not related to the difficulty of the map, and are usually at random parts.
pandaBee

xxjesus1412fanx wrote:

good way to decrease ur is to play maps that aren't demanding in the aim category but are higher od than you are used to so you are getting like 96%-97% then get that up to 99
Yup. Though I would argue that you can do this even without increasing the OD, simply by listening to the hitsounds. I can usually tell when my hitsounds are off even if I get a 300
Vuelo Eluko

pandaBee wrote:

xxjesus1412fanx wrote:

good way to decrease ur is to play maps that aren't demanding in the aim category but are higher od than you are used to so you are getting like 96%-97% then get that up to 99
Yup. Though I would argue that you can do this even without increasing the OD, simply by listening to the hitsounds. I can usually tell when my hitsounds are off even if I get a 300
wish i had that option
Barusamikosu
Playing high OD is a good idea anyway. Knowing that you can't be lazy will force you to stay focused and lower your UR over time.

Unfortunately I can't play HR so I'm stuck with OD8 and the handful of OD9 maps that I can pass/FC.
pandaBee

Barusamikosu wrote:

Playing high OD is a good idea anyway. Knowing that you can't be lazy will force you to stay focused and lower your UR over time.

Unfortunately I can't play HR so I'm stuck with OD8 and the handful of OD9 maps that I can pass/FC.
You can always edit the maps to whatever od you want barucchi.
Insyni

Endaris wrote:

Being able to fc a song with 99% acc in 9 of 10 plays is NOT the desired result of this method
Though if you FC a song with 99% then in the following 10 attempts you score 95% without a FC, wouldn't you agree it belongs in the 95% bracket even though you only managed to get good accuracy once or twice with some luck and rhythm?

I should have mentioned it was a month ago that I scored 99% from going through the song and practicing the hard parts repeatedly. Now that I go back to it, I am unable to complete the hard parts without missing... so it goes to a lower bracket.

Overall I really approve of your system. Thanks for sharing! ^.^
Topic Starter
Endaris
I think it's ok to keep playing that map if you think that it is good practice for you but imo you should add it to another collection on top of the 99%+ to keep everything clear.
-Atri-
I hared improving myself
ithgyu

xxjesus1412fanx wrote:

Also, playing bullshit level hard stuff is a great way to warm-up and will make full-comboing things a lot easier when you step down the difficulty. confirmed by bahamete.

edit: and has worked for me
plus hard shit is fun, well its fun if your enjoyment doesnt revolve around grinding for pp


TBH, this thread feels off for me, there is no one good way to get good at osu, but i think the most important thing is that people realize what they are bad at, and then they practice that in particular to improve. One of the most obvious things to do with this is practicing streams, but there are many other things as well, such as practicing aim by editing maps to cs7, acc by editing to od10, reading by playing clusterfuck maps. There is no right or wrong thing to play at a time as long as you are playing to improve.
http://ask.fm/Axarious/answer/127804281942
Topic Starter
Endaris
I never claimed it to be the "one good way". I said that it is one way of many ways and even though it's probably not the best it is likely to work for everyone regardless of playstyle.
Also this mainly adresses new players. I don't know how you measure it but personally I don't think that one is good at 1500pp. It is meant to lead new players through the basics and I think at a point where you can't even properly do triples it is very counterproductive to give yourself challenges that are completely off from what you're actually playing:
You won't be close to CS7/OD10 maps when playing maps around 3 stars and even if you want that kind of challenge it is still a lot better to search for existing maps with these parameters instead of editing some maps that were mapped for another circlesize(CS massively affects how you map).
It gives you an orientation when this certain CS7-Aimskill(or whatever) becomes relevant.

Improving at osu! is like climbing Yggdrasil(or any other tree/building piercing the sky). Try to get to the next level before reaching for the stars.
Sure you ARE at a level where editing maps to CS7/OD10 makes sense for practice but new players aren't. Gotta FC Koigokoro(or any other jumpspam-map with nontrivial spacing) first before thinking about special aimtraining.

I also get the impression that you didn't even read the thread. It is basically a system that filters out maps you're bad at while keeping the overall difficulty level low so you get a good practice environment.
ithgyu
i disagree that keeping the overall difficulty level low is a better practice environment then going for b's and barely a's on hard maps. I believe that both work as long as you play the game a lot. I remember when i first started playing, i played easy for about 15 mins until i got used to reading, then i moved onto normals and then normals with hr. Halfway through day 2 i was spending most of my time on osu playing hards. I had shit acc but it didnt matter, i was playing with the objective of passing maps that i couldnt pass before. I feel that this was the absolute best way for me to improve, however its not a good way to improve unless you can actually put the time into having so many retries and fails. I moved onto playing 4 star songs about 3 weeks after i started, i got so many fails but i was improving so it didnt matter. What im trying to say is that for beginners there is no such thing as a good practice environment, there are only bad ones <- such as playing 2 star songs forever, as long as you play the game as much as possible, you will improve quickly.
Vuelo Eluko

II Jelli II wrote:

Halfway through day 2 i was spending most of my time on osu playing hards.
me too, i guess it's standard

Topic Starter
Endaris

II Jelli II wrote:

i disagree that keeping the overall difficulty level low is a better practice environment then going for b's and barely a's on hard maps. I believe that both work as long as you play the game a lot. I remember when i first started playing, i played easy for about 15 mins until i got used to reading, then i moved onto normals and then normals with hr. Halfway through day 2 i was spending most of my time on osu playing hards. I had shit acc but it didnt matter, i was playing with the objective of passing maps that i couldnt pass before. I feel that this was the absolute best way for me to improve, however its not a good way to improve unless you can actually put the time into having so many retries and fails. I moved onto playing 4 star songs about 3 weeks after i started, i got so many fails but i was improving so it didnt matter. What im trying to say is that for beginners there is no such thing as a good practice environment, there are only bad ones <- such as playing 2 star songs forever, as long as you play the game as much as possible, you will improve quickly.
If you don't want to read my posts it's better if you write "tl;dr" okay?
Pituophis

Endaris wrote:

play more™

The idea is to organize every single one of your maps in accuracy brackets.
I suggest the following collections:

<88%
88-92%
92-95%
95-97%
97-98%
98-99%
99%+
Doing this made realize just how shit my accuracy is. Thanks.
Kradfiz
This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
Yuudachi-kun

Kradfiz wrote:

This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
I don't even have 5,000 beatmaps.
otoed1

Khelly wrote:

Kradfiz wrote:

This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
I don't even have 5,000 beatmaps.
More importantly, who has OVER 90000!

edit:Post count +1
Deva

Pituophis wrote:

Endaris wrote:

play more™

The idea is to organize every single one of your maps in accuracy brackets.
I suggest the following collections:

<88%
88-92%
92-95%
95-97%
97-98%
98-99%
99%+
Doing this made realize just how shit my accuracy is. Thanks.
Doing this made me realise just how many 1 miss/1x100 plays I have. Thanks for boosting my confidence.
Barusamikosu

HK_ wrote:

Doing this made me realise just how many 1 miss/1x100 plays I have. Thanks for boosting my confidence.
Only one miss?
Nadfee
Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: Remember: Don't strive for PP, get better & have fun instead :)
Yuudachi-kun

Nadfee wrote:

Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: Remember: Don't strive for PP, get better & have fun instead :)
What if striving for pp makes you get better and have fun?
Nadfee

Khelly wrote:

Nadfee wrote:

Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: Remember: Don't strive for PP, get better & have fun instead :)
What if striving for pp makes you get better and have fun?
Good point. Bad on my part, was probably being too close-minded.
If you'd let me rephrase then..

Use whatever method you think is fun for playing the game and don't force yourself into something boring solely for the purpose of getting better.
Because fun will keep you in check whilst the skill will come on its own subconsciously!
I Give Up


Oops you mean 5 digit lol?
Nadfee

KukiMonster wrote:



Oops you mean 5 digit lol?
PP, not rank :)
Was just happy I hit over 1k back then.. ^-^
E m i

Nadfee wrote:

Use whatever method you think is fun for playing the game and don't force yourself into something boring solely for the purpose of getting better.
Because fun will keep you in check whilst the skill will come on its own subconsciously!
ZenithPhantasm
Play more to get gud
Yuudachi-kun
Eat smart play hard
pandaBee
Don't skip leg day. Squats and oats.
Ketsakura
I went up 10K ranks from this :D
yamane-kurou
on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
Deva

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
Train you accuracy, unstable rate, aim, consistency, streaming speed/stamina.
So yea, everything.
Topic Starter
Endaris

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
that's pretty much correct.
99%+ always means that you can do most parts of the map with very high consistence and that the troublesome parts aren't plenty or difficult enough to make the map worthwile for practice. It doesn't have to be worthless for practice but maps from lower brackets are better in most cases.
Barusamikosu

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
You can always go for the SS
yamane-kurou
and another question....

what should I do with the Maps that I know are way above my skill. like at the moment I can play maps around between 1.5 and 2 stars... yeah I know I suck XD should I still play 4, 5, 6 star difficulties of a song with no fail to sort them into <88% or can I just put them there without playing because I just know there is no way for me to pass them.
Topic Starter
Endaris
You don't put maps into a bracket before you played them.

The first is sightreading maps you didn't play before.
Use a rather broad difficulty range here. As the maximum difficulty I would recommend a stardifficulty you're confident that you can get a B on though.

To find such maps you can set filters by typing "star>a.bc star<x.yz" and then happily press F2 or filter by difficulty and work your way through(If you downloaded a lot of maps you can skip songs where the preview sounds disgusting to you).
It's up to you where you put the edges of your search. If you're aware that you can't play 4-star maps you should choose your upper border accordingly.
Mahogany

Endaris wrote:

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
that's pretty much correct.
99%+ always means that you can do most parts of the map with very high consistence and that the troublesome parts aren't plenty or difficult enough to make the map worthwile for practice.
I assume you mean to say this if you've already FCed the map? I have plenty of 5 star maps I've gotten 99% on but have yet to FC, and would still learn a lot from playing them.
Topic Starter
Endaris
But
Maho
This is for beginners between 0 and 1500pp
No beginner is an accuracyspook like you are(and most more experienced players aren't as well). If they get good acc they do because they can read the map and have the speed and aim to get good acc on it.
The vast majority of bad accuracy at this level comes from misreading, lack of speed or lack of technique. It's obvious that it doesn't apply to someone who mastered the game's basics.
Mahogany
I suppose you're right

I've lost my understanding of easier diffs xd
Topic Starter
Endaris
As stated in OP it stretches to roughly 1500pp which roughly equals the ability to play any map up to 3.5 stars that isn't poorly mapped or very special. It's just an estimate from me though. I still use this system.

When moving on to easy and medium insanes you'll get very different results depending on how much the map caters your skillset - this already applies to easier maps but the further you move the greater the difference becomes. As you can see from my topplays I have some 99%+ FCs on maps that are 4,5-4,95 stars but this is due to the map catering my skillset very well:
They are relatively aimheavy, not very fast, easy to read and possess no longer streams(more than 8 notes) and on some of them triples even tend to end on a slider which makes them easier to get 300s on.
This is a combination that a lot of players are good at which why some of these maps are also considered "farm-maps" to get some easy pp.

And then there are maps like this:
https://osu.ppy.sh/b/119582

This map has a tricky rhythm and you need good reading to see if the stacked notes are 1/2 or 1/4. As it's also kind of fast you don't have time to think and it is hard to get good accuracy on it. I have to give a serious effort to gain about 95% and I'm not consistent enough to FC it even though it has only 3,78 stars. And in this example the map is not bad, it's me who is bad.
There are other maps around 3.5-4 stars that are too hard for me to either FC or get good accuracy on.

Now the lame thing is that if I keep sightreading maps from 3.5-4 stars I get bored cause any map that follows the aimheavy+easy to read pattern is relatively easy and I can get a lot of good plays into my higher brackets without finding a map that is suited for practice due to this kind of map being dominant.
This is obviously boring and as a result I prefer sightreading stuff from 3.8 stars up to 5 stars(and let other ppl give me hard maps at low star diff).
As a result the star diff of the maps I practice by brackets and the star diff of maps I sightread diverges and most maps that turn out to be good practice on sightread are maps that I have to play with NF AND due to the difficulty sort I won't even play them for a long time due to lower star maps "blocking" me.

Theoretically you're right. Of course this system should keep being useful if one really focuses on getting an allround-skillset but my intention was to give new players a practice system that will give them a grasp of the basic things they need to enjoy the game for a long time:
Being able to play smooth triples, medium jumps, read some non-obvious patterns and maintain good accuracy overall(if they want to).
It's up to everyone where he wants to go with his gameplay but these things will help you out on every map.
The ability to SS this map is nice and dandy but there's no need for it to enjoy the game for a very long time regardless of your motivation to play.
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