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How to progress smartly through the basic levels of gameplay

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Vuelo Eluko

II Jelli II wrote:

Halfway through day 2 i was spending most of my time on osu playing hards.
me too, i guess it's standard

Topic Starter
Endaris

II Jelli II wrote:

i disagree that keeping the overall difficulty level low is a better practice environment then going for b's and barely a's on hard maps. I believe that both work as long as you play the game a lot. I remember when i first started playing, i played easy for about 15 mins until i got used to reading, then i moved onto normals and then normals with hr. Halfway through day 2 i was spending most of my time on osu playing hards. I had shit acc but it didnt matter, i was playing with the objective of passing maps that i couldnt pass before. I feel that this was the absolute best way for me to improve, however its not a good way to improve unless you can actually put the time into having so many retries and fails. I moved onto playing 4 star songs about 3 weeks after i started, i got so many fails but i was improving so it didnt matter. What im trying to say is that for beginners there is no such thing as a good practice environment, there are only bad ones <- such as playing 2 star songs forever, as long as you play the game as much as possible, you will improve quickly.
If you don't want to read my posts it's better if you write "tl;dr" okay?
Pituophis

Endaris wrote:

play more™

The idea is to organize every single one of your maps in accuracy brackets.
I suggest the following collections:

<88%
88-92%
92-95%
95-97%
97-98%
98-99%
99%+
Doing this made realize just how shit my accuracy is. Thanks.
Kradfiz
This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
Yuudachi-kun

Kradfiz wrote:

This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
I don't even have 5,000 beatmaps.
otoed1

Khelly wrote:

Kradfiz wrote:

This is probably the most useful guide I've seen since I've started playing. Wish I saw it sooner before I got 5000 beatmaps.
I don't even have 5,000 beatmaps.
More importantly, who has OVER 90000!

edit:Post count +1
Deva

Pituophis wrote:

Endaris wrote:

play more™

The idea is to organize every single one of your maps in accuracy brackets.
I suggest the following collections:

<88%
88-92%
92-95%
95-97%
97-98%
98-99%
99%+
Doing this made realize just how shit my accuracy is. Thanks.
Doing this made me realise just how many 1 miss/1x100 plays I have. Thanks for boosting my confidence.
Barusamikosu

HK_ wrote:

Doing this made me realise just how many 1 miss/1x100 plays I have. Thanks for boosting my confidence.
Only one miss?
Nadfee
Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: Remember: Don't strive for PP, get better & have fun instead :)
Yuudachi-kun

Nadfee wrote:

Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: Remember: Don't strive for PP, get better & have fun instead :)
What if striving for pp makes you get better and have fun?
Nadfee

Khelly wrote:

Nadfee wrote:

Statistics and guides..
People around here really are playing seriously!

My view of it is to just play hard stuff and have fun! The skill comes as you have fun ^-^
Challenge yourself and keep playing different maps.

EDIT: Remember: Don't strive for PP, get better & have fun instead :)
What if striving for pp makes you get better and have fun?
Good point. Bad on my part, was probably being too close-minded.
If you'd let me rephrase then..

Use whatever method you think is fun for playing the game and don't force yourself into something boring solely for the purpose of getting better.
Because fun will keep you in check whilst the skill will come on its own subconsciously!
I Give Up


Oops you mean 5 digit lol?
Nadfee

KukiMonster wrote:



Oops you mean 5 digit lol?
PP, not rank :)
Was just happy I hit over 1k back then.. ^-^
E m i

Nadfee wrote:

Use whatever method you think is fun for playing the game and don't force yourself into something boring solely for the purpose of getting better.
Because fun will keep you in check whilst the skill will come on its own subconsciously!
ZenithPhantasm
Play more to get gud
Yuudachi-kun
Eat smart play hard
pandaBee
Don't skip leg day. Squats and oats.
Ketsakura
I went up 10K ranks from this :D
yamane-kurou
on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
Deva

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
Train you accuracy, unstable rate, aim, consistency, streaming speed/stamina.
So yea, everything.
Topic Starter
Endaris

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
that's pretty much correct.
99%+ always means that you can do most parts of the map with very high consistence and that the troublesome parts aren't plenty or difficult enough to make the map worthwile for practice. It doesn't have to be worthless for practice but maps from lower brackets are better in most cases.
Barusamikosu

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
You can always go for the SS
yamane-kurou
and another question....

what should I do with the Maps that I know are way above my skill. like at the moment I can play maps around between 1.5 and 2 stars... yeah I know I suck XD should I still play 4, 5, 6 star difficulties of a song with no fail to sort them into <88% or can I just put them there without playing because I just know there is no way for me to pass them.
Topic Starter
Endaris
You don't put maps into a bracket before you played them.

The first is sightreading maps you didn't play before.
Use a rather broad difficulty range here. As the maximum difficulty I would recommend a stardifficulty you're confident that you can get a B on though.

To find such maps you can set filters by typing "star>a.bc star<x.yz" and then happily press F2 or filter by difficulty and work your way through(If you downloaded a lot of maps you can skip songs where the preview sounds disgusting to you).
It's up to you where you put the edges of your search. If you're aware that you can't play 4-star maps you should choose your upper border accordingly.
Mahogany

Endaris wrote:

yamane-kurou wrote:

on topic... so basically if a map is in the 99%-100% collection it's basically not interesting for training and is only played for fun right?
that's pretty much correct.
99%+ always means that you can do most parts of the map with very high consistence and that the troublesome parts aren't plenty or difficult enough to make the map worthwile for practice.
I assume you mean to say this if you've already FCed the map? I have plenty of 5 star maps I've gotten 99% on but have yet to FC, and would still learn a lot from playing them.
Topic Starter
Endaris
But
Maho
This is for beginners between 0 and 1500pp
No beginner is an accuracyspook like you are(and most more experienced players aren't as well). If they get good acc they do because they can read the map and have the speed and aim to get good acc on it.
The vast majority of bad accuracy at this level comes from misreading, lack of speed or lack of technique. It's obvious that it doesn't apply to someone who mastered the game's basics.
Mahogany
I suppose you're right

I've lost my understanding of easier diffs xd
Topic Starter
Endaris
As stated in OP it stretches to roughly 1500pp which roughly equals the ability to play any map up to 3.5 stars that isn't poorly mapped or very special. It's just an estimate from me though. I still use this system.

When moving on to easy and medium insanes you'll get very different results depending on how much the map caters your skillset - this already applies to easier maps but the further you move the greater the difference becomes. As you can see from my topplays I have some 99%+ FCs on maps that are 4,5-4,95 stars but this is due to the map catering my skillset very well:
They are relatively aimheavy, not very fast, easy to read and possess no longer streams(more than 8 notes) and on some of them triples even tend to end on a slider which makes them easier to get 300s on.
This is a combination that a lot of players are good at which why some of these maps are also considered "farm-maps" to get some easy pp.

And then there are maps like this:
https://osu.ppy.sh/b/119582

This map has a tricky rhythm and you need good reading to see if the stacked notes are 1/2 or 1/4. As it's also kind of fast you don't have time to think and it is hard to get good accuracy on it. I have to give a serious effort to gain about 95% and I'm not consistent enough to FC it even though it has only 3,78 stars. And in this example the map is not bad, it's me who is bad.
There are other maps around 3.5-4 stars that are too hard for me to either FC or get good accuracy on.

Now the lame thing is that if I keep sightreading maps from 3.5-4 stars I get bored cause any map that follows the aimheavy+easy to read pattern is relatively easy and I can get a lot of good plays into my higher brackets without finding a map that is suited for practice due to this kind of map being dominant.
This is obviously boring and as a result I prefer sightreading stuff from 3.8 stars up to 5 stars(and let other ppl give me hard maps at low star diff).
As a result the star diff of the maps I practice by brackets and the star diff of maps I sightread diverges and most maps that turn out to be good practice on sightread are maps that I have to play with NF AND due to the difficulty sort I won't even play them for a long time due to lower star maps "blocking" me.

Theoretically you're right. Of course this system should keep being useful if one really focuses on getting an allround-skillset but my intention was to give new players a practice system that will give them a grasp of the basic things they need to enjoy the game for a long time:
Being able to play smooth triples, medium jumps, read some non-obvious patterns and maintain good accuracy overall(if they want to).
It's up to everyone where he wants to go with his gameplay but these things will help you out on every map.
The ability to SS this map is nice and dandy but there's no need for it to enjoy the game for a very long time regardless of your motivation to play.
Helyana
[self-deleted]
Hibiya-chan
Bookmarked and Subscribed Topic. Tnx :)

Looks like training maps won't be my only collection from now on ;)
meedow shom
but do i really need to set my framerate limiter to 240 fps (normally my pcs doesn't even pass the 110 fps)

because i got an annoying headache every time i play now and i noticed a major input delay and so a performance decrease

Note:i have a 60hz monitor
Topic Starter
Endaris
No you don't have to do it but you may see noticeable issues when trying to get good accuracy on OD8+.
The gamemechanics only work on a per-frame basis. Every click you do will be assigned towards the active frame (or the next one, not sure)
120FPS = 1 frame per 8.3ms
This means that the detected input will be off by about 4.2ms on average from your real input and by up to 8.2ms in singular worst case scenarios.
If you compare this with the ranges for OD found here it becomes fairly obvious that such a random deviation inputwise can have a noticeable influence on your accuracy. On OD10 you need to be at almost twice as accurate to assure getting SS compared to a hypothetical infinite framerate.
On 240FPS this random deviation is already halved -> 2ms random deviation and 4.1ms in worst case is already a lot less likely to become relevant for accuracy.
Experienced players can actually perceive the difference between 120FPS and unlimited due to hitsounds having a slight delay that may be long enough in the worse cases to be audible regardless of OD since the delay affects hitsounds as well.

This is completely unrelated to the refreshrate of your monitor! Only related to the gamemechanics as explained above.
If you are getting a headache from playing after altering your framerate feel free to switch back.
If your PC can't handle 240FPS switch back as well. osu! is optimized to run at very high FPS(like 1000 or so) therefore even the worst toasters are usually able to do 240FPS when there are no other programs opened and the skin used runs small filesizes. Toasters being able to run this well is also related to the game-engine and graphics running on the same thread.

Another thing you can try regarding headache is setting a custom FPS which you can do by opening the file "osu!.Username.cfg" (Username will be the name of your windows account I think).
In this file there's a line called "CustomFrameLimit = 240".
When you press F7 to switch through your FPS-settings this one will appear between 120 and Unlimited(after restarting osu!). Changing it to a number that isn't dividable by your monitor refreshrate may reduce screentearing and make the monitor more comfortable to look at again. It also gives you the opportunity to use a framerate lower than 240 that is still above 120 so you get the best of each side.
Yuudachi-kun
Holy shit, I can edit that to like 960 right?
Topic Starter
Endaris
Yep. Even though you probably confirmed it yourself already.
mizuki-chan
The fps tipp was new to me. Thanks for sharing this !
kaetschap
thank you for the guide! :)
DarthSkrill
https://osu.ppy.sh/ss/9130102

Well, that's all my silver s's... This is gonna take a long time.

What do I do when the map's so easy I only have dt plays on it? It feels like I'm putting them in a place below what they deserve... Anyways, I don't really want to do all the extra work of separating them out.
Topic Starter
Endaris
Hi, personally I ended up making separate collections for maps with a difficulty increasing mod (excluding HD in most cases).
They're called HR in my case because I originally made them when I wanted to start learning HR but anything modded goes in there, EZ, DT, HD on low AR maps and even some FL.


If you don't want to do the work then don't. It's more for beginners anyway as you'll be able to know what you want to play and competently do so at your level.
DarthSkrill
In mania, star rating is so bad that 5*=4.5* at its worst. I really don't know what I'm gonna get on a completely new map...

Edit: actually 5.3<4.2
SpasticSurgeon
Sorry to necro this but is there anyway to get these new % collections at the top of my list? I have many collections that are dear to me already.
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