Hi, you asked for a mod. I'll try to include both Standard and Taiko since I don't think there will be much to be said.
[Easy]
|00:23:405 (1) - NC like in Bonzis Normal? (It's kind of a lead-in)
|00:33:072 (7,8,9) - I think this rhythm switch is hard to comprehend, especially for new players.
Here is what I came up with. All taps would still be on white ticks. Also applies to 01:37:072 (5,6,7) - .
|01:04:238 (4) - Same issue, I would start the slider on the following white tick instead of the red one.
This appears multiple times, but somehow only these form a problem imo.
[Bonzi's Normal]
|01:02:905 (1,2,3,4,5) - The problem within this set of objects is the distance. Because of 00:56:072 (1,2,3,1,2,3) - etc. , the marked pattern, especially 01:04:405 (4,5) - , looks like it would appear earlier than it does. So I'd say that 1,2 and 3 are not nessecary to be fixed in relation to previous objects, but in relation to upcoming ones. This means that I am asking you to increase the distance between 3 and 4.
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Everything else was good.
[Hard]
|00:50:405 (8,1) - Could be a bit more pretty if you pulled the middle bullet point of 1 to the right, but who am I to judge.
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Pretty solid, nothing really to say.
[Pritiphyxia's Hyper]
|00:20:738 (4,5,6) - Bad idea, since the previous triples pretty much have the same spacing. A stack might do the job.
|01:30:072 - Lack of density, this forms a negative difficulty spike. Just use the same objects you did before and do afterwards.
[Tess' Insane]
Good map, but the very end could be a bit more fluent. The spaced triplet doesn't realy fit there and it doesn't look too good. I made an
example on how I would end the map.
[Hollowversible's Extra]
|01:13:405 (1,2) - Are there some hitsounds missing?
|01:31:072 (2,3,4,1,2,3,4,5,6) - Highly questionable. I read this as a consecutive stream, also this pattern's spacing is very high. I recommend
using a couple of sliders.
|01:34:655 (9,10) - Also hard to read. And even if it wasn't, it takes away the player's attention, which makes it very likely to miss. I hope relocating the slider helps.
02:03:905 (1) - You might as well want to place that circle into the middle of the slider (I mean the hitcircle into the middle of the circle that the slider made)
|01:06:072 (1,2,1,2,1,2,1) - This one is probably too spaced in the beginning. If you decrease the spacing between the first 4 circles, you will assure that this pattern is tappable without forcing extreme movement.
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I like this, but there might be a problem with those parts in which you switch to a soft-sampleset to follow the sfx of the music (00:44:488 (6,7,8,1,2) - , 01:48:738 (1,2,3,4) - ), simply because they are close to inaudible. Maybe you can solve the problem by increasing the general volume of that part via green line.
[wa_'s Extra]
|00:19:906 (2) - Ctrl+G and blanketing will improve flow and visualisation. But you'll have to adjust the following objects.
|01:41:239 (7) - Lack of pronounciation. What I could observe is that every time there is something to stress, you did that with a stream jump, which is fine. However, this part is left out of the scheme. Can also be found at 01:46:073 (7) - .
I don't really know how to mod the Extreme.. From what I saw, All patterns had a logical, well-flowing structure and the only things I could say to mod this is relative to difficulty, which probably needs to be ignored.
[Muzukashii]
|00:09:905 (15) - k for consistency (00:03:072 (8,9,10,11,12,13,14,15,16,17) - , 00:08:405 (7,8,9,10,11,12,13,14,15,16) - )
|01:07:738 (50) - This one should probably be snapped on the previous blue tick to form a 1/3-pattern. Even though it was used again later on, it appears rather random because it was only used once in each of the parts respectively.
[Oni]
|00:31:905 (95,96) - Swap colours to pronounce the slightly higher effect at 00:31:905 - and to avoid colour repetition.
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Super solid diff.
[Inner Oni]
|01:57:072 - This break is weird and should be filled up. What about connecting the two streams with something like
this?
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Also really solid. I like both of your diffs a lot.
And that's it from my side. Only minor suggestions in all diffs, but, you know, it's hard to mod a good mapset.
Good luck.