Thanks for the mod! No reply = applied without comment unless otherwise statedYuii- wrote:
Just a quick mod passing through (Tess' request)General: 01:28:072 - 01:37:238 - Kiai
01:38:738 - 01:49:405 - Kiai Fixed kiais my own wayTess' Insane
General: AR9,4 may be a little high value for an Insane difficulty. Can I suggest you to lower it to 9~9,2?
Also, HP5,5 seems better! I don't really base AR on the difficulty's name and rather the content. I'll lower it to 9.3 for now, also HP5.5 sounds good.
00:01:239 (1) - Clap instead Did a finish
00:01:739 (4) - Whistle in tail That doesn't work well imo
00:05:155 (4,5) - Unnecessary, right? Remove Whistle. Removed whistle from (4)
00:08:322 (2) - Whistling these circles right before a Clap, sounds amazing. Try it out! Applied all except ones with comment
00:52:322 (2,3) - ^ The claps work here
01:46:405 (3) - ^ (The tiny beat!) Didn't do any past this since the hitsounding wasn't done yet, but I'll take this into account!
01:48:738 (5,1) - ^
01:54:072 (1,4) - ^
01:58:738 (1,2,1,2,3) - ^
02:02:072 (4,7) - ^
00:11:655 (4) - Clap on tail Yuiiii claps on tails should be avoided! I did apply them in a more practical way though
00:13:405 (1) - ^
00:26:405 (7) - ^
00:12:738 (1) - Why clap when 00:12:072 (1,1) - are whistles and they have the same sound? ;_;
00:19:572 (2) - Finish + 00:19:738 (4) - Clap? Did whistle + finish instead
00:25:572 (2) - Not a hitsound issue, but move it to the right, somewhere close to x58 y207 But stack ;_;
00:59:738 (6) - ^ move it x460 y148 I get the idea, might shift this a little but done for now
00:35:906 (9) - Finish I prefer whistles for these since the ending sounds aren't that strong
00:41:238 (7) - ^
01:59:738 (3) - ^ Ooh
00:44:738 (4,5,6,7,1,2,3,4,5) - NIIIIIIICE! That's my Tessie! ♥
00:46:572 (4) - + Clap
00:59:405 (3,4,5) - For some reason, I think these circles must be mapped in 1/6. Now the first beat is at 00:59:461 - the second at 00:59:516 - the third at 00:59:572 - I'm aware, but I think it plays nicer this way.
01:11:905 (3) - Ammm hmm Whistle + Finish? I don't like THAT circle w/o hitsounding. Whistle because weak beat
01:53:905 (4) - 01:49:655 - WHAT THE KIAI!? ;_;
01:54:238 (3,6) - Clap
Good luck with the mapset!
Thanks for the mod!Axarious wrote:
Hollowversible's Extra[/b][/size][/notice][notice][size=150][b][color=#800080]
- 00:02:572 (6) - unexpectedly loud. agreed
- 00:08:738 (1) - NC to show the groups of the changed rhythm? agreed
- 00:09:738 (1,2) - Link along with ^, perhaps keep the blue tick 1/2 sliders consistent like on these three times: 00:08:822 - 00:09:322 - 00:09:822 - ? agreed
- 01:06:072 (1,2,1,2,1,2,1) - this pattern is really hard to hit and will stop all hr plays (i'm not sure if mod playing is even something that should be taken into consideration when ranking) Not quite sure about it, but I might consider it later. As for now, no fix as I like that pattern.
- kiai section is absolutely stunning.
- 01:31:072 (2,3,4,1,2,3,4,5) - yes. just yes.
- 01:34:655 (9,10) - yes.
- 01:39:738 (7,8,1) - oh my yes.
- 01:41:738 (1,2,3,4,1,2,3,4,1,2,3) - the little things are so beautiful.
- 01:48:988 (4,1) - yes. Glad you like it!
http://puu.sh/iDLue/2720aa1442.osumurutattack wrote:
00:45:905 - A little bit up to x:268 y:136. I prefer using the overlap.
01:02:738 - Need a note here, there is a sound on this note. it would end up beign a little too dense imo
01:44:572 - A little bit down to x:388 y:140. ok
01:56:072 - This one overlaps the HP Bar. Should be fine now
Thank you for modding!smsh150 wrote:
[Hard][Pritiphyxia's Hyper]
- 00:54:905 (5) - adding NC here would be nice in my opinion, it fits to music Ruins the NC pattern of the whole diff
- 01:05:905 (6,7) - Would adding one more reverse here work? I think it could, but you know it better. example I'd rather not actually, doesn't feel right to me.
- 02:01:738 (5,6,7,1) - Making jumps at the very end of song isn't maybe wise. The jumps don't really fit to music/the music doesn't say that there should be jumps. But it's up to you! They play neatly in my opinion and fit the feeling of the end so i'd rather keep it like that.
- 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) - Not my part but imo it ruins the flow, it's up to Asphyxia to decide I guess
- 00:31:738 (4) - Suggestion: place this slider like this, feel free to ignore completely. Ruins the intended flow
- 02:03:738 (2) - Suggestion (again): Try using here 1/4 slider or 1/8 slider with reverse, it fits to music. Ruins the intended flow
really good map! ^^
smsh150 wrote:
[Bonzi's Normal]
- 00:54:238 (2) - I think you should use distant snap 1,00x here, cause you did it before for example: 00:52:405 (4) -, 00:47:072 (4) -, 00:49:905 (4,5,6) - done
- 01:11:405 (1,2,3) - Not sure if this is bit hard for normal players... Putting circles to blue ticks isn't maybe good thing... it's up to you ^^ show me something better and i'll be glad to change it
- 01:17:405 (1) - really minor thing: +1 y nah
- 01:42:738 (5) - I suggest to make this slider more 'angular'?! (is that right word here x_x) something like this done
- 01:54:072 (5,1,2) - ^ wat where
- 02:00:072 (1) - really minor thing again: -1 x ye ok
Thanks a lot for the check!smsh150 wrote:
#modreqs
[Pritiphyxia's Hyper]
- 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) - I agree with Priti here, it'd ruin the flow so I'd rather keep it like this
Axarious wrote:
Tess' Insane
- kiai time party
- 00:40:405 (2,3) - ds here in the melody is smaller than in the calm section 00:45:738 (1,2) - , perhaps enlarge this spacing a bit Fixed~
- 00:46:238 (3) - 1/6, not 1/8 You're right
- 00:50:238 (1,2,3) - 1/6 but i guess it's okay on the insane. but, if you placed a triple there, you should also place one 00:52:572 (4,5) - between these two for consistency. I get your point, but considering that this is the last bar in the section before the transition, I'd like to keep this
- 01:04:738 (5,6,7) - imo this is a little too spaced, unneeded large ds. also doesn't capture sound on the blue tick 01:04:822 - Fixed sound and made spacing slightly smaller and more consistent
- 01:06:405 (1,2,3,4,1) - ^ music on the 1/4 quiets down, still relatively large ds compared to the streams or 1/4ths found in the kiai. They are comparatively larger but this is on purpose, because the momentum from 01:05:905 (1,2,3) - leading up to that stream is huge in itself, but doesn't add much pressure due to it being sliders. Keeping this for now unless I get a good suggestion
- 01:11:405 (1,2,3,1,2,3) - 1/6 but i guess it's okay on the insane. Yeah it's just for playability
- 01:19:405 (5,6,7) - feels unnatural to hit the 3/4 because this rhythm is only used once in the entire map, but i guess it's fine. Well yeah, the section in the music is unique
- 01:44:405 (3,4) - unstacked here while 01:45:405 (3,4) - these are stacked, same music. Fixed
- 01:51:405 (4) - NC for consistency with 01:56:738 (1) - Done
- 01:54:072 (1,2,3,4,5,6) - NC on 4 like you did here: 01:11:405 (1,2,3,1,2,3) - or remove the nc there instead, also 1/6 but it's okay. Added NC
- 01:57:655 (2,3,4,5,6,7,8) - Link odd introduction of double which shouldn't be there, makes it a lot harder to read. also missing hard on the white tick 01:57:738 - This isn't an introduction, though. There's no use in switching from one intrument to another just because you'd otherwise skip a white tick. I'm following the flute here, and since the flute dictates most of the outro I decided to keep doing that until the next instrument came to the foreground (in this case a bass synth)
- 01:59:405 (3,1) - NC on (3) instead for pairs instead? Sure
- 01:59:738 (3,4) - possibly make this a larger jump instead of a glide to (4)? perhaps stack (4) on 01:58:905 (2) - Why? I don't really understand what you want here. This is a triple, why make a jump? The section's calm, song is over, no need for fancy things.
Thanks for the mods!smsh150 wrote:
[Tess' Insane]
- 01:21:072 (1) - maybe add here NC? 01:21:238 (3) - Added here instead
- 01:55:072 (3,4) - I suggest to do Ctrl + G for both of them. It would flow maybe better, idk, up to you! No thanks, that would make the section inconsistent. It flows nicely as it is.
Karia wrote:
- Bonzi's Normal
- 00:11:405 (2) - Change the slider shape a bit? This hidden sliderside is not fit with Normal imo changed
- 00:29:072 (2) - hmm.. the 1.0 DS is better imo like other 1/1 rhythms. no change here because of star rating rising too much if i do this in every section :/
- 00:33:905 - add a note? ok
- 00:39:738 (2) - Same DS opinion ohshit i didn't saw this
- 00:43:238 (2) - Needless note in Normal to me i don't think so
- 00:50:405 (6,1) - DS ohshit i dind't saw this either
- 01:04:405 (4,5,6) - a bit weird rhythm. try note - note - slider? nah, it would end up having the slider on a minor sound
- 01:12:322 (2) - Maybe really hard to catch exact rhythm to Normal players. Plz consider change 01:12:322 (2,3) - this to one slider. It'll be better to catch the rhythm imo ok
- 01:43:738 (6) - same DS opinion ok
- 01:54:988 (1,2) - same as 01:12:322 (2) - changed
Thanks for moddingKaria wrote:
Teach me how to moddiing orz
- Easy
- 00:53:072 (4) - , 01:02:738 (2) - 1/2 repeat slider is too hard in this bpm imo. plz consider different rhythm ;w; tbh it's fine, it's just a repeat.
- Pritiphyxia's Hyper
- 00:55:405 (3,4,5) - There is no 1/4 beat. Change to 1/2 or 1/6 plz The heavy noisy drums in the back are 1/4
- 02:03:738 (2) - stack on (1)'s tail and add a note at 02:03:655 - ? too hard to read
gl
Deleted = Fixednewyams99 wrote:
Hi from queue~
General
I feel there could be an audio volume reduction to 70% or something at 01:06:738 up to 01:12:072 or the kiai time. Same at 01:49:405 to 01:54:738. Seems unnecessary to me, unchanged.
Muzukashii
02:03:572 (1,2,3,4) - This might be hard for Muzukashii level players to follow up after the spinner. I'd suggest removing the triplets if you're going to do this. I feel like it's fine tbh
That's all for now. Will edit and have MM's diffs modded soon.
Karia wrote:
- General
- Compare with all Extra, Tess' AR feels high even if they are GD.. It works, I don't really think I should lower it. Lowering it by 0.1 would be lame imo, so leaving it as it is for now.
- Tess' Insane
- 00:04:738 (1) - 1/6 feels better cuz it's more loud. But this isn't 1/6
- 00:21:405 (7) - NC Done
- 01:04:738 (5,6,7) - Reduce the DS? A bit hard in-playing.. It's actually because the DS is too low, so the pattern doesn't match its own momentum. Increased instead.
- 01:06:405 (1,2,3,4,1) - Not suitable DS in Insane It's suitable enough to match the previous slider's momentum, look good and be enjoyable to play :p
gl Thanks!~
Lowered HP as well because of all the new NCs. (Including Axa's mod)Sala- wrote:
[Tess' Insane]
Good map, but the very end could be a bit more fluent. The spaced triplet doesn't realy fit there and it doesn't look too good. I made an example on how I would end the map. I don't really understand what you mean, so I won't change this.
Deleted = Fixed or not my partSala- wrote:
Hi, you asked for a mod. I'll try to include both Standard and Taiko since I don't think there will be much to be said.
[Easy]
|00:33:072 (7,8,9) - I think this rhythm switch is hard to comprehend, especially for new players. Here is what I came up with. All taps would still be on white ticks. Also applies to 01:37:072 (5,6,7) - Destroys POLRAIRTYETY nty
|01:04:238 (4) - Same issue, I would start the slider on the following white tick instead of the red one. Ruins PORTELIRITY
This appears multiple times, but somehow only these form a problem imo.
And that's it from my side. Only minor suggestions in all diffs, but, you know, it's hard to mod a good mapset.
Good luck.
http://puu.sh/iKvsH/092b55d44d.osuSala- wrote:
[Bonzi's Normal]
|01:02:905 (1,2,3,4,5) - The problem within this set of objects is the distance. Because of 00:56:072 (1,2,3,1,2,3) - etc. , the marked pattern, especially 01:04:405 (4,5) - , looks like it would appear earlier than it does. So I'd say that 1,2 and 3 are not nessecary to be fixed in relation to previous objects, but in relation to upcoming ones. This means that I am asking you to increase the distance between 3 and 4. Fixed, it should be fine now.
---
Everything else was good. (:
Maybe I should explain my style of mapping. I tend to force circular cursor movement to ensure flow, And in this case, the flow is kind of unclean. Mostly because of the last triplet. In my post, the word "example" is a link. Click it and you will get a suggestion.Tess wrote:
I don't really understand what you mean, so I won't change this.