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Memme - Acid Burst [Osu|CatchTheBeat]

posted
Total Posts
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Topic Starter
Avena
This beatmap was submitted using in-game submission on Thursday, June 02, 2016 at 12:34:03 PM

Artist: Memme
Title: Acid Burst
Source: O2Jam U
Tags: parkmemme Bonzi Irreversible Hollow Wings Tess wa_ Deif Asphyxia Spectator Arabic Core
BPM: 180
Filesize: 4665kb
Play Time: 02:02
Difficulties Available:
  1. Bonzi's Advanced (2.18 stars, 191 notes)
  2. Deif's Chemical Overdose (6.07 stars, 703 notes)
  3. Hard (2.75 stars, 270 notes)
  4. Hollowversible's Extra (5.53 stars, 658 notes)
  5. Normal (1.55 stars, 131 notes)
  6. Priti & Bonzi's Ultra (6.3 stars, 783 notes)
  7. Pritiphyxia's Hyper (3.91 stars, 454 notes)
  8. Spec's Acidic Rain (5 stars, 563 notes)
  9. Tess' Insane (5 stars, 656 notes)
  10. wa's Extra (5.53 stars, 702 notes)
Download: Memme - Acid Burst
Information: Scores/Beatmap Listing
---------------
ayyyy l m a o
MMzz
Woo
Akiyama Mizuki
TWC map hype!
izzydemon
this is so
yes
Irreversible
http://puu.sh/hwDf8/75cfbac95f.txt

I don't really get why you have to go offline 10 mins before we finish @_@
Hitsounding failed at some points, will try again later?
Nyxa
http://puu.sh/hxqtG/f59d43d79d.txt

Did this before bed, will finish the other half tomorrow
Yuii-
Just a quick mod passing through (Tess' request)

General: 01:28:072 - 01:37:238 - Kiai
01:38:738 - 01:49:405 - Kiai

Tess' Insane



General: AR9,4 may be a little high value for an Insane difficulty. Can I suggest you to lower it to 9~9,2?
Also, HP5,5 seems better!


00:01:239 (1) - Clap instead
01:33:238 (8) - ^

00:01:739 (4) - Whistle in tail

00:05:155 (4,5) - Unnecessary, right? Remove Whistle.
00:25:155 (7) - ^

00:08:322 (2) - Whistling these circles right before a Clap, sounds amazing. Try it out!
00:28:988 (6) - ^
00:35:823 (8) - ^
00:39:655 (6) - ^
00:42:988 (2,3) - ^
00:47:655 (5,6) - ^
00:51:655 (3,4) - ^
00:52:322 (2,3) - ^
00:58:322 (5,6) - ^
01:00:322 (2) -
01:04:322 (2,3) - ^
01:34:655 (2,3) - ^
01:36:488 (2,3) - ^
01:46:988 (2,3) - ^
02:00:988 (4,5) - ^

00:10:905 (1,1,1,1) - Whistle
00:49:738 (2,2) - ^
01:25:988 (2) - ^
01:31:155 (2) - ^
01:41:822 (2) - ^
01:46:405 (3) - ^ (The tiny beat!)
01:48:738 (5,1) - ^
01:54:072 (1,4) - ^
01:58:738 (1,2,1,2,3) - ^
02:02:072 (4,7) - ^

00:11:655 (4) - Clap on tail
00:13:405 (1) - ^
00:26:405 (7) - ^

00:12:738 (1) - Why clap when 00:12:072 (1,1) - are whistles and they have the same sound?

00:19:572 (2) - Finish + 00:19:738 (4) - Clap?

00:25:572 (2) - Not a hitsound issue, but move it to the right, somewhere close to x58 y207
00:59:738 (6) - ^ move it x460 y148

00:35:906 (9) - Finish
00:41:238 (7) - ^
01:59:738 (3) - ^
02:02:238 (6) - ^
02:02:572 (9) - ^ (+ Clap)
02:02:738 (1) - ^

00:44:738 (4,5,6,7,1,2,3,4,5) - NIIIIIIICE! That's my Tessie!

00:46:572 (4) - + Clap

00:59:405 (3,4,5) - For some reason, I think these circles must be mapped in 1/6. Now the first beat is at 00:59:461 - the second at 00:59:516 - the third at 00:59:572 -

01:11:905 (3) - Ammm hmm Whistle + Finish? I don't like THAT circle w/o hitsounding.
01:36:905 (6) - ^
01:47:404 (6,9) - ^

01:27:488 (3) - I don't like the idea of leaving this w/o anything and hitsounding 01:27:572 (4,5) -

01:53:905 (4) - 01:49:655 - WHAT THE KIAI!?

01:54:238 (3,6) - Clap

Good luck with the mapset!
Deif
What the hell have I done?

http://puu.sh/hJN0Y/d0a5426dea.rar
Nyxa
@Priti: Please keep in mind that this mod is for the completed version, not the uploaded one

Mod

Yuii- wrote:

Just a quick mod passing through (Tess' request)

General: 01:28:072 - 01:37:238 - Kiai
01:38:738 - 01:49:405 - Kiai
Fixed kiais my own way

Tess' Insane



General: AR9,4 may be a little high value for an Insane difficulty. Can I suggest you to lower it to 9~9,2?
Also, HP5,5 seems better!
I don't really base AR on the difficulty's name and rather the content. I'll lower it to 9.3 for now, also HP5.5 sounds good.

00:01:239 (1) - Clap instead Did a finish
00:01:739 (4) - Whistle in tail That doesn't work well imo
00:05:155 (4,5) - Unnecessary, right? Remove Whistle. Removed whistle from (4)

00:08:322 (2) - Whistling these circles right before a Clap, sounds amazing. Try it out! Applied all except ones with comment
00:52:322 (2,3) - ^ The claps work here

01:46:405 (3) - ^ (The tiny beat!) Didn't do any past this since the hitsounding wasn't done yet, but I'll take this into account!
01:48:738 (5,1) - ^
01:54:072 (1,4) - ^
01:58:738 (1,2,1,2,3) - ^
02:02:072 (4,7) - ^

00:11:655 (4) - Clap on tail Yuiiii claps on tails should be avoided! I did apply them in a more practical way though
00:13:405 (1) - ^
00:26:405 (7) - ^

00:12:738 (1) - Why clap when 00:12:072 (1,1) - are whistles and they have the same sound? ;_;

00:19:572 (2) - Finish + 00:19:738 (4) - Clap? Did whistle + finish instead

00:25:572 (2) - Not a hitsound issue, but move it to the right, somewhere close to x58 y207 But stack ;_;
00:59:738 (6) - ^ move it x460 y148 I get the idea, might shift this a little but done for now

00:35:906 (9) - Finish I prefer whistles for these since the ending sounds aren't that strong
00:41:238 (7) - ^
01:59:738 (3) - ^ Ooh

00:44:738 (4,5,6,7,1,2,3,4,5) - NIIIIIIICE! That's my Tessie!

00:46:572 (4) - + Clap

00:59:405 (3,4,5) - For some reason, I think these circles must be mapped in 1/6. Now the first beat is at 00:59:461 - the second at 00:59:516 - the third at 00:59:572 - I'm aware, but I think it plays nicer this way.

01:11:905 (3) - Ammm hmm Whistle + Finish? I don't like THAT circle w/o hitsounding. Whistle because weak beat

01:53:905 (4) - 01:49:655 - WHAT THE KIAI!? ;_;

01:54:238 (3,6) - Clap

Good luck with the mapset!
Thanks for the mod! No reply = applied without comment unless otherwise stated

Funny Memmes
Fujiyama Panic
Great map there! I could really feel the song, that's great! =D
CLSW


Oh my god deif... (1st try)
-kevincela-
cool
Definitely_Not
I'm in love with the hollowversible diff. Probably not good enough yet to play the extreme :) Congrats!
Spectator

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Metadata Issues : Make sure not to forget to add all GD mapper's names on the tag
  4. Timeline Issues : ☑
  5. Combo Colors : ☑
  6. Unused hitsounds : ☑
  7. Hitsounds Issues : ☑
  8. Background size : I'm unsure about the size of background image. Is 850x606 even rankable?
  9. Inaudible hitsounds : ☑




Deif's Overdose

  1. 00:04:738 (4,5,6,7) - Would be great to make this more horizontal as the space between 7 and 8 seems kinda unexpected for me.
  2. 00:08:072 (1,2) - This is pretty hard to get actually since the jump between 1 and 2 is so ruthless considering the previous hdash. Trying this would be great for the better flow
  3. 00:09:072 (1,3) - Swap NC?
  4. 00:10:072 (5) - Add NC here
  5. 00:10:738 (1,2,3,4) - Streams here seem kinda broken imo. Try this instead
  6. 00:11:822 (3) - The slider here plays awkward for me. I'd ctrl+g 3 and make it more right-sided actually.
  7. 00:18:405 (5) - Try x:176 for this. It'd make the flow better even if the part becomes a little more harder
  8. 00:24:072 (1,2) - The jump between 1 and 2 is pretty harsh as it comes right after the strong hdash. I'd move 2 to a bit right
  9. 00:42:988 (2) - It would be great if you move this to the left slightly
  10. 00:44:238 (5) - This slider is pretty harsh imo. Try this instead
  11. 00:44:405 (6) - How about moving this to x:208? I feel like it's lack of movement between 5 and 6
  12. 00:44:738 (1,2) - If you agree with above suggestion. Don't forget to hold 1 and 2 and move them to a bit left as well(to keep the spacing)
  13. 00:46:072 (6) - Add whistle on the tail of the slider to follow the sound properly
  14. 00:49:655 (2) - I'd move this to the left just very slightly. Try move it to about x:261
  15. 00:51:405 (6) - Whistle on the tail as it'd fit well with the background sound
  16. 01:00:572 (6) - Missing finish here
  17. 01:01:405 (1,5) - It'd sound great if you add whistles on 1 and 5
  18. 01:02:405 (1) - Whistle on the head of the slider
  19. 01:15:072 (5,6) - I feel it's lack of enough space between 4 and 5. How about moving 5~6 to a bit left?
  20. 01:15:738 (3) - How about using normal-sampleset for the slider?
  21. 01:16:405 (3) - Missing whistle on the head
  22. 01:04:738 (3,4,5,6,7) - It plays kinda uncomfortable. Thus I recommend you to redesign the stream a little. (adding a hdash between 6 and 7 would be really great imo)
  23. 01:19:572 (2,3) - There's NO sound on 01:19:572 and 01:19:822 , but actually are on 01:19:655 and 01:19:905. Please adjust the timeline like this
  24. 01:20:072 (1) - It would sound way better if the slider finishes at 01:21:072 -
  25. 01:22:738 (1) - Whistle on the head just like you did at 01:17:405 (1) -
  26. 01:23:905 (1) - Same here, whistle on the head
  27. 01:34:738 (1) - I'd make this slider more horizontal so you could get them easily while holding dash.
  28. 01:38:405 (8) - It'd be better to move this to x:176 for an ideal movement
  29. 01:40:988 (5) - To make the spacing here more consistent. I'd move this to x:256
  30. 01:45:905 (3) - Remove whistle on the head of the slider
  31. 01:47:405 (7) - Better add NC here as 15 fruits in a single combo might be too much
  32. 01:47:905 (1) - Please move slider's end to a bit left to make the flow better
  33. 01:48:738 (7) - You should add NC here <_<
  34. 01:58:572 (10) - I'd use normal-sampleset here as it fits pretty well imo
  35. 01:59:405 (1,2,3) - Anti-flow HDash jump. I highly recommend you to redesign this part as getting 1 after the 3 is really, really hard. If you wanna keep 3, please consider ctrl+h (1).
  36. 02:02:572 (10) - Adding soft-finish would be great as it could emphasize the cymbal sound from the background




I really love the diff.

Call me back when it's ready :p
OzzyOzrock
Oh man, modding MMzz maps is like cleaning soap.

[MM's Inner Oni]
00:28:405 (52) - d? (you probably value flow over pitch so rip)
- 00:28:655 (54) - then this could be 'd' but yeah
00:38:904 (152,153,154,155,156,157) - flip the location of these two around? (kkd ddk)
01:16:238 (23,24,25,26,27,28,29,30,31) - ddk dkk dkd?
01:43:238 (164,165,166,167,168,169) - kkk dkd?

IT'S ALMOST LIKE YOU'RE AN ELITE MAPPER!
[MM's Oni]
00:57:238 (250) - this k, then move 00:57:738 (252) - to 00:57:572 () and make it a d!

yeah well no one ever messes up Oni anyways...
[Muzukashii]
00:07:905 (5) - remove? after being pelted by different rhythms you could at least give this little window to get back in the groove (it's done in the last bit anyways)
00:28:738 (16) - k?
00:29:405 (19,20,21,22) - d d k d, since 00:30:738 (26,27) - here you map a similar sound that way?
(though then you later map it differently, but we'll keep every /verse/ consistent then :P)
00:30:572 (25) - k?
00:39:072 (23) - d?
00:52:738 (83,85) - ctrl+g these?
00:56:905 (4,5,6,7) - if you're mapping to the bass pedal, maybe k k d d?
01:02:738 (31,32) - k d instead
01:32:405 (135) - d?
01:33:072 (137,138) - d k, since it's usually been that
02:02:072 (268) - sneak in a ddd?

Good job! Taikos are elite...
Topic Starter
Avena
Fixed everything.
Thank you for modding~
Axarious
General
  1. imo there's no bridge between wa's extra and pronzi's extreme. those two maps are on a completely different level. second hardest diff is a cakewalk compared to the extreme diff.
Tess' Insane
  1. kiai time party
  2. 00:40:405 (2,3) - ds here in the melody is smaller than in the calm section 00:45:738 (1,2) - , perhaps enlarge this spacing a bit
  3. 00:46:238 (3) - 1/6, not 1/8
  4. 00:50:238 (1,2,3) - 1/6 but i guess it's okay on the insane. but, if you placed a triple there, you should also place one 00:52:572 (4,5) - between these two for consistency.
  5. 01:04:738 (5,6,7) - imo this is a little too spaced, unneeded large ds. also doesn't capture sound on the blue tick 01:04:822 -
  6. 01:06:405 (1,2,3,4,1) - ^ music on the 1/4 quiets down, still relatively large ds compared to the streams or 1/4ths found in the kiai.
  7. 01:11:405 (1,2,3,1,2,3) - 1/6 but i guess it's okay on the insane.
  8. 01:19:405 (5,6,7) - feels unnatural to hit the 3/4 because this rhythm is only used once in the entire map, but i guess it's fine.
  9. 01:44:405 (3,4) - unstacked here while 01:45:405 (3,4) - these are stacked, same music.
  10. 01:51:405 (4) - NC for consistency with 01:56:738 (1) -
  11. 01:54:072 (1,2,3,4,5,6) - NC on 4 like you did here: 01:11:405 (1,2,3,1,2,3) - or remove the nc there instead, also 1/6 but it's okay.
  12. 01:57:655 (2,3,4,5,6,7,8) - Link odd introduction of double which shouldn't be there, makes it a lot harder to read. also missing hard on the white tick 01:57:738 -
  13. 01:59:405 (3,1) - NC on (3) instead for pairs instead?
  14. 01:59:738 (3,4) - possibly make this a larger jump instead of a glide to (4)? perhaps stack (4) on 01:58:905 (2) -
Hollowversible's Extra
  1. 00:02:572 (6) - unexpectedly loud.
  2. 00:08:738 (1) - NC to show the groups of the changed rhythm?
  3. 00:09:738 (1,2) - Link along with ^, perhaps keep the blue tick 1/2 sliders consistent like on these three times: 00:08:822 - 00:09:322 - 00:09:822 - ?
  4. 01:06:072 (1,2,1,2,1,2,1) - this pattern is really hard to hit and will stop all hr plays (i'm not sure if mod playing is even something that should be taken into consideration when ranking)
  5. kiai section is absolutely stunning.
  6. 01:31:072 (2,3,4,1,2,3,4,5) - yes. just yes.
  7. 01:34:655 (9,10) - yes.
  8. 01:39:738 (7,8,1) - oh my yes.
  9. 01:41:738 (1,2,3,4,1,2,3,4,1,2,3) - the little things are so beautiful.
  10. 01:48:988 (4,1) - yes.
wa's Extra
  1. 01:54:073 (1,1) - two reverses instead of three?
Pronzi's Extreme
  1. 00:50:322 (5,6) - 1/6 like 00:56:738 (3,4,5,6) - here and on?
  2. 01:11:738 (1,2,3,4) - i guess this one's okay. the ones in the kiai which follow to streams are not.
  3. 01:30:738 - Up until here this song is fcable. once it gets here, comboing becomes unrealistically difficult.
  4. 01:30:738 (1,2,3,4) - why not just one 3/4 slider instead of asking for the player to combo break here? additionally, transitioning from this slider stream to an expanded stream is hard to do, followed by nasty jumpstreams.
  5. 01:31:072 (1,2,3,4,1,2,3,4,1,2,3) - imo this pattern is kind of like handsome's neu long version ending, seems to me that it's mapped because it's eye-candy. it's not playable by 90% of players, and there are three of them.
  6. 01:36:072 (1,2,3,4) - same as above
  7. 01:41:405 (1,2,3,4) - ^
Topic Starter
Avena
STOP COMPARING MY MAPS TO HANDSOME'S NEU
thank you
also i kept it as 1/4 because the drums are more dominant than the 1/6 melody
Irreversible

Axarious wrote:

Hollowversible's Extra[/b][/size]
  1. 00:02:572 (6) - unexpectedly loud. agreed
  2. 00:08:738 (1) - NC to show the groups of the changed rhythm? agreed
  3. 00:09:738 (1,2) - Link along with ^, perhaps keep the blue tick 1/2 sliders consistent like on these three times: 00:08:822 - 00:09:322 - 00:09:822 - ? agreed
  4. 01:06:072 (1,2,1,2,1,2,1) - this pattern is really hard to hit and will stop all hr plays (i'm not sure if mod playing is even something that should be taken into consideration when ranking) Not quite sure about it, but I might consider it later. As for now, no fix as I like that pattern.
  5. kiai section is absolutely stunning.
  6. 01:31:072 (2,3,4,1,2,3,4,5) - yes. just yes.
  7. 01:34:655 (9,10) - yes.
  8. 01:39:738 (7,8,1) - oh my yes.
  9. 01:41:738 (1,2,3,4,1,2,3,4,1,2,3) - the little things are so beautiful.
  10. 01:48:988 (4,1) - yes. Glad you like it!
[/notice][notice][size=150][b][color=#800080]
Thanks for the mod!
http://puu.sh/iB7Ke/92dabc9f19.txt
fa93j9aj
Modded Muzukashii in IRC

Green == me
Pinkish Red == Priti
Muzukashii Mod
04:55 fa93j9aj: map please
04:55 fa93j9aj: also what gamemode
04:55 *Priti is listening to [http://osu.ppy.sh/b/678106 Memme - Acid Burst]
04:55 Priti: Taiko/Standard
04:56 fa93j9aj: what diff
04:56 Priti: Muzu Oni Inner Oni
04:56 Priti: oh
04:56 Priti: u mean
04:56 Priti: a gd
04:56 Priti: I thought u mean a mod
04:57 Priti: Set is already done, sowy
04:57 fa93j9aj: I did mean a mod.
04:57 Priti: oh
04:57 Priti: then
04:57 fa93j9aj: so you want me to mod MM's diff?
04:57 Priti: all taiko diffs
04:57 Priti: lol :3
04:57 Priti: and my muzu too
04:57 *fa93j9aj is editing [http://osu.ppy.sh/b/678103 Memme - Acid Burst [MM's Inner Oni]]
04:57 fa93j9aj: here we go
04:58 Priti: Muzukashii, MM's Oni and MM's Inner Oni
04:58 Priti: ty :3
04:58 fa93j9aj: I feel like the SV should be higher
04:58 fa93j9aj: for all of these in-stream patterns
04:58 Priti: well
04:58 Priti: not my diff
04:58 Priti: can't answer these lol
04:58 Priti: x3
04:59 fa93j9aj: then I'll do muzu first
04:59 *fa93j9aj is editing [http://osu.ppy.sh/b/678104 Memme - Acid Burst [Muzukashii]]
04:59 fa93j9aj: it's alright
04:59 fa93j9aj: but very weird to play in the beginning
04:59 fa93j9aj: due to what beats you're snapping on
05:00 Priti: the drumbeat
05:00 Priti: is all sorts of fucked up there
05:01 fa93j9aj: meh
05:01 fa93j9aj: if you want I could try to make it a little bit better?
05:01 Priti: how
05:02 fa93j9aj: 00:04:572
05:02 fa93j9aj: how do I make the links blue?
05:02 fa93j9aj: 00:04:572-
05:02 fa93j9aj: .-.
05:02 Priti: u put a space after it
05:02 fa93j9aj: oo:04:572
05:02 fa93j9aj: 00:04:572-
05:02 fa93j9aj: ;-;
05:02 Priti: A SPACE
05:02 Priti: NOT A LINE
05:02 fa93j9aj: I DID PUT A SPACE
05:02 fa93j9aj: 00:04:572
05:02 fa93j9aj: O SHIT WHAT
05:02 Priti: NO YOU PUT A LINE
05:02 fa93j9aj: ok fine
05:02 fa93j9aj: but
05:02 fa93j9aj: there
05:02 fa93j9aj: put a kat
05:02 Priti: 00:04:780
05:02 Priti: ffsssssssssssssss
05:02 Priti: u nerd
05:03 Priti: a fucking SPACE
05:03 Priti: like what u put between WORDS
05:03 Priti: ok done
05:03 fa93j9aj: 00:07:072
05:03 fa93j9aj: kat
05:03 Priti: Put
05:03 Priti: a space
05:03 Priti: after the timestamps
05:03 Priti: u nerd
05:03 fa93j9aj: 00:06:905 don
05:03 Priti: there's already a kat there????//
05:03 fa93j9aj: o shit that's not the right time
05:03 Priti: if u want to write after it
05:04 fa93j9aj: 00:07:072 sorry
05:04 fa93j9aj: 06
05:04 fa93j9aj: FUCK
05:04 Priti: do space comma writing
05:04 fa93j9aj: 00:06:072 there
05:04 Priti: 00:04:780 - like this
05:04 fa93j9aj: kat
05:04 Priti: FUCKING NERDDDDDDDDDDDDDDDD
05:04 Priti: GOSH
05:04 Priti: oh my god
05:04 Priti: you're
05:04 Priti: so bad at this
05:04 fa93j9aj: 00:07:738- make this a finish
05:04 fa93j9aj: ...........
05:04 Priti: ONE SEC
05:04 Priti: I SAID
05:04 fa93j9aj: 00:07:738 - make this a finish
05:04 Priti: A SPACE
05:04 fa93j9aj: boom
05:04 fa93j9aj: there
05:04 fa93j9aj: god
05:04 Priti: AFTER THE TIME STAMP
05:04 Priti: YES
05:04 Priti: like that u nub
05:04 fa93j9aj: I DON'T KNOW HOW THIS WORKS OKAY
05:05 fa93j9aj: I JUST DO THE MAPPING
05:05 fa93j9aj: ;-;
05:05 Priti: done
05:05 fa93j9aj: 00:08:572 - place/change to don
05:06 fa93j9aj: 00:08:738 - change to kat
05:06 fa93j9aj: 00:09:238 - add kat
05:07 fa93j9aj: 00:09:738 - add kat
05:07 fa93j9aj: 00:09:905 - change to don
05:07 Priti: dude
05:07 Priti: u r making the patterns too long
05:07 fa93j9aj: length isn't an issue
05:07 fa93j9aj: considering it's still really slow
05:08 fa93j9aj: also
05:08 fa93j9aj: 00:02:905 - add a don
05:08 fa93j9aj: actually the intro is
05:08 fa93j9aj: one big pattern, some short patterns, one big pattern
05:08 fa93j9aj: so
05:08 fa93j9aj: 00:03:905 - another don
05:08 Priti: ok
05:09 fa93j9aj: and that's it for the first 10%
05:09 Priti: kik
05:09 Priti: lol
05:10 fa93j9aj: lol
05:10 fa93j9aj: personally
05:10 Priti: can't u make a post
05:10 Priti: I'm really tired right now ><"
05:10 fa93j9aj: 00:19:738 - you could put a don there
05:10 fa93j9aj: it'd sound better and look better
05:10 fa93j9aj: no
05:10 Priti: ok
05:11 Priti: why
05:11 Priti: 00:49:238 (66) - switched to d
05:11 fa93j9aj: 00:32:405 - add kat
05:11 fa93j9aj: maybe
05:11 fa93j9aj: no
05:11 fa93j9aj: scratch that
05:11 Priti: it's alr a kat
05:11 fa93j9aj: don't add anything near there for now
05:11 Priti: 00:33:738 - added k
05:12 fa93j9aj: i said don't
05:12 fa93j9aj: in the end it'll cause too many complications with other parts of the map
05:12 Priti: wow ok rude
05:12 fa93j9aj: it's fine as it is :P
05:12 Priti: my map my rules
05:12 Priti: ;3
05:13 fa93j9aj: lol
05:13 fa93j9aj: ok
05:13 fa93j9aj: 01:35:405 - 01:35:738
05:13 fa93j9aj: 01:35:405 - 01:35:738 -
05:13 fa93j9aj: 5 dons
05:13 Priti: if anything
05:13 Priti: 01:35:572 - from here and 3
05:14 fa93j9aj: 00:35:238 - add don
05:14 fa93j9aj: but
05:14 fa93j9aj: make it look like this
05:14 fa93j9aj: https://osu.ppy.sh/ss/3304692
05:15 Priti: I don't like these streams of 5
05:15 fa93j9aj: also I love the placement of all these circles
05:15 fa93j9aj: meh
05:15 fa93j9aj: it's not hard
05:15 fa93j9aj: that stream of 5 is probably the hardest thing in the map
05:15 fa93j9aj: and you learn that early
05:16 Priti: plsno
05:16 fa93j9aj: also
05:16 fa93j9aj: trust me
05:16 fa93j9aj: please?
05:16 fa93j9aj: and
05:17 fa93j9aj: spinner from 02:02:572 - to 02:03:405 -
05:17 Priti: I trust no one but Nwolf
05:17 fa93j9aj: then ask him for a mod
05:17 Priti: added
05:17 fa93j9aj: pls
05:17 Priti: ok
05:17 fa93j9aj: I'm only going off my previous mapping
05:17 fa93j9aj: and the fact that I play drums irl
05:18 fa93j9aj: that only kinda helps tho
05:18 Priti: w0w
05:18 Priti: wild
05:18 fa93j9aj: born 2 b wild m80
05:18 fa93j9aj: ft ozzy osbourne
05:19 fa93j9aj: and then boom
05:19 fa93j9aj: we're done
Moeruattack
Random mod from #modreqs o/

I like to mod some of the maps, but not much I can do, i can`t mod taiko (Muzu/Oni) and CTB (Overdose and Deluge), sorry Deif and MM ;-;

Easy
00:02:738 - I prefer if you make bowel on this one.
00:05:405 - Add combo01:30:738 - Add combo

Should set HP 2, since its easy difficulty c:

Bonzi's Normal
00:45:905 - A little bit up to x:268 y:136.
01:02:738 - Need a note here, there is a sound on this note.
01:44:572 - A little bit down to x:388 y:140.
01:56:072 - This one overlaps the HP Bar.

Hard
01:37:072 - A little bit down to x:488 y:316

Other than STD Diff, I can`t mod, since i can`t play it, gomenasai ;-;

Good mapset, good luck for ranking o/
Topic Starter
Avena
didn't add combos, fixed the other two stuff.
updated.
Bonzi

murutattack wrote:

00:45:905 - A little bit up to x:268 y:136. I prefer using the overlap.
01:02:738 - Need a note here, there is a sound on this note. it would end up beign a little too dense imo
01:44:572 - A little bit down to x:388 y:140. ok
01:56:072 - This one overlaps the HP Bar. Should be fine now
http://puu.sh/iDLue/2720aa1442.osu
Santtu
#modreqs

[Easy]
  1. 00:34:738 (1) - Suggestion: You could replace this by copy of 00:37:738 (6) - .
  2. 01:40:072 (3) - this slider would be more curvy, imo
[Bonzi's Normal]
  1. 00:54:238 (2) - I think you should use distant snap 1,00x here, cause you did it before for example: 00:52:405 (4) -, 00:47:072 (4) -, 00:49:905 (4,5,6) -
  2. 01:11:405 (1,2,3) - Not sure if this is bit hard for normal players... Putting circles to blue ticks isn't maybe good thing... it's up to you ^^
  3. 01:17:405 (1) - really minor thing: +1 y
  4. 01:42:738 (5) - I suggest to make this slider more 'angular'?! (is that right word here x_x) something like this
  5. 01:54:072 (5,1,2) - ^
  6. 02:00:072 (1) - really minor thing again: -1 x
[Hard]
  1. 00:54:905 (5) - adding NC here would be nice in my opinion, it fits to music
  2. 01:05:905 (6,7) - Would adding one more reverse here work? I think it could, but you know it better. example
  3. 02:01:738 (5,6,7,1) - Making jumps at the very end of song isn't maybe wise. The jumps don't really fit to music/the music doesn't say that there should be jumps. But it's up to you!
[Pritiphyxia's Hyper]
  1. 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) -
  2. 00:31:738 (4) - Suggestion: place this slider like this, feel free to ignore completely.
  3. 02:03:738 (2) - Suggestion (again): Try using here 1/4 slider or 1/8 slider with reverse, it fits to music.
    really good map! ^^
[Tess' Insane]
  1. 01:21:072 (1) - maybe add here NC?
  2. 01:55:072 (3,4) - I suggest to do Ctrl + G for both of them. It would flow maybe better, idk, up to you!
I can't mod extras, 'cause I can't play those.

PS: If you are able to, it would be nice that you mod my map (click!) as m4m, but it's up to you!

Good luck with map! :3
Topic Starter
Avena

smsh150 wrote:

[Hard]
  1. 00:54:905 (5) - adding NC here would be nice in my opinion, it fits to music Ruins the NC pattern of the whole diff
  2. 01:05:905 (6,7) - Would adding one more reverse here work? I think it could, but you know it better. example I'd rather not actually, doesn't feel right to me.
  3. 02:01:738 (5,6,7,1) - Making jumps at the very end of song isn't maybe wise. The jumps don't really fit to music/the music doesn't say that there should be jumps. But it's up to you! They play neatly in my opinion and fit the feeling of the end so i'd rather keep it like that.
[Pritiphyxia's Hyper]
  1. 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) - Not my part but imo it ruins the flow, it's up to Asphyxia to decide I guess
  2. 00:31:738 (4) - Suggestion: place this slider like this, feel free to ignore completely. Ruins the intended flow
  3. 02:03:738 (2) - Suggestion (again): Try using here 1/4 slider or 1/8 slider with reverse, it fits to music. Ruins the intended flow
    really good map! ^^
Thank you for modding!
Bonzi

smsh150 wrote:

[Bonzi's Normal]
  1. 00:54:238 (2) - I think you should use distant snap 1,00x here, cause you did it before for example: 00:52:405 (4) -, 00:47:072 (4) -, 00:49:905 (4,5,6) - done
  2. 01:11:405 (1,2,3) - Not sure if this is bit hard for normal players... Putting circles to blue ticks isn't maybe good thing... it's up to you ^^ show me something better and i'll be glad to change it :)
  3. 01:17:405 (1) - really minor thing: +1 y nah
  4. 01:42:738 (5) - I suggest to make this slider more 'angular'?! (is that right word here x_x) something like this done
  5. 01:54:072 (5,1,2) - ^ wat where
  6. 02:00:072 (1) - really minor thing again: -1 x ye ok
Asphyxia

smsh150 wrote:

#modreqs

[Pritiphyxia's Hyper]
  1. 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) - I agree with Priti here, it'd ruin the flow so I'd rather keep it like this
Thanks a lot for the check!
Nyxa

Axarious wrote:

Tess' Insane
  1. kiai time party
  2. 00:40:405 (2,3) - ds here in the melody is smaller than in the calm section 00:45:738 (1,2) - , perhaps enlarge this spacing a bit Fixed~
  3. 00:46:238 (3) - 1/6, not 1/8 You're right
  4. 00:50:238 (1,2,3) - 1/6 but i guess it's okay on the insane. but, if you placed a triple there, you should also place one 00:52:572 (4,5) - between these two for consistency. I get your point, but considering that this is the last bar in the section before the transition, I'd like to keep this
  5. 01:04:738 (5,6,7) - imo this is a little too spaced, unneeded large ds. also doesn't capture sound on the blue tick 01:04:822 - Fixed sound and made spacing slightly smaller and more consistent
  6. 01:06:405 (1,2,3,4,1) - ^ music on the 1/4 quiets down, still relatively large ds compared to the streams or 1/4ths found in the kiai. They are comparatively larger but this is on purpose, because the momentum from 01:05:905 (1,2,3) - leading up to that stream is huge in itself, but doesn't add much pressure due to it being sliders. Keeping this for now unless I get a good suggestion
  7. 01:11:405 (1,2,3,1,2,3) - 1/6 but i guess it's okay on the insane. Yeah it's just for playability
  8. 01:19:405 (5,6,7) - feels unnatural to hit the 3/4 because this rhythm is only used once in the entire map, but i guess it's fine. Well yeah, the section in the music is unique
  9. 01:44:405 (3,4) - unstacked here while 01:45:405 (3,4) - these are stacked, same music. Fixed
  10. 01:51:405 (4) - NC for consistency with 01:56:738 (1) - Done
  11. 01:54:072 (1,2,3,4,5,6) - NC on 4 like you did here: 01:11:405 (1,2,3,1,2,3) - or remove the nc there instead, also 1/6 but it's okay. Added NC
  12. 01:57:655 (2,3,4,5,6,7,8) - Link odd introduction of double which shouldn't be there, makes it a lot harder to read. also missing hard on the white tick 01:57:738 - This isn't an introduction, though. There's no use in switching from one intrument to another just because you'd otherwise skip a white tick. I'm following the flute here, and since the flute dictates most of the outro I decided to keep doing that until the next instrument came to the foreground (in this case a bass synth)
  13. 01:59:405 (3,1) - NC on (3) instead for pairs instead? Sure
  14. 01:59:738 (3,4) - possibly make this a larger jump instead of a glide to (4)? perhaps stack (4) on 01:58:905 (2) - Why? I don't really understand what you want here. This is a triple, why make a jump? The section's calm, song is over, no need for fancy things.

smsh150 wrote:

[Tess' Insane]
  1. 01:21:072 (1) - maybe add here NC? 01:21:238 (3) - Added here instead
  2. 01:55:072 (3,4) - I suggest to do Ctrl + G for both of them. It would flow maybe better, idk, up to you! No thanks, that would make the section inconsistent. It flows nicely as it is.
Thanks for the mods!

Also changed some stuff myself.

http://puu.sh/iEG6o/54f6adc2e0.osu

Cheers
lolia
Teach me how to moddiing orz

  • General
  1. Inconsistent Widescreen : Bonzi's Normal, Tess' Insane, Hollowversible's Extra, wa's Extra
  2. Compare with all Extra, Tess' AR feels high even if they are GD..

  • Easy
  1. 00:36:072 (3,4) - DS error?
  2. 00:53:072 (4) - , 01:02:738 (2) - 1/2 repeat slider is too hard in this bpm imo. plz consider different rhythm ;w;
  3. 01:14:405 - add a note like 01:09:072 (4) - this. that is more better imo
  4. 01:51:738 - how about note here? Break is enough with 01:50:405 - here to me @3@

  • Bonzi's Normal
  1. 00:11:405 (2) - Change the slider shape a bit? This hidden sliderside is not fit with Normal imo
  2. 00:29:072 (2) - hmm.. the 1.0 DS is better imo like other 1/1 rhythms.
  3. 00:33:905 - add a note?
  4. 00:39:738 (2) - Same DS opinion
  5. 00:43:238 (2) - Needless note in Normal to me
  6. 00:50:405 (6,1) - DS
  7. 01:04:405 (4,5,6) - a bit weird rhythm. try note - note - slider?
  8. 01:12:322 (2) - Maybe really hard to catch exact rhythm to Normal players. Plz consider change 01:12:322 (2,3) - this to one slider. It'll be better to catch the rhythm imo
  9. 01:43:738 (6) - same DS opinion
  10. 01:54:988 (1,2) - same as 01:12:322 (2) -

  • Hard
  1. 01:12:738 (2,3) - I don't know why, but two 1/2 slider feels better
  2. 01:29:072 (5,6) - Maybe this can be confused cuz (5) and (6)'s tail are too closed. So.. How about changing (5) to 1/2 slider?
  3. 01:31:238 (2,3,4,5,6) - This diff has loose rhythm. But these notes are very tight compared with other rhythms. Consider put a 1/2 slider inside here plz.
  4. 01:58:738 (6) - End at 1/1 tick and add a 1/2 note?

  • Pritiphyxia's Hyper
  1. 00:20:738 (4,5,6) - Seems almost triplet cuz the distance is same. Could you separate them for better playing?
  2. 00:21:405 (1,2,3) - Consider delete (2) and change (1) to 3/4 slider. that is better with music
  3. 00:35:905 (5) - Move to (412 || 192) or somewhere? Not suitable pattern in Hyper imo (00:41:238 (5) - same)
  4. 00:55:405 (3,4,5) - There is no 1/4 beat. Change to 1/2 or 1/6 plz
  5. 01:11:738 (5) - 1/6 is better
  6. 01:17:072 (4) - Cut at 1/2? It feels better in-playing..
  7. 01:19:988 (6) - Delete? Needless note imo
  8. 02:03:738 (2) - stack on (1)'s tail and add a note at 02:03:655 - ?

  • Tess' Insane
  1. 00:04:738 (1) - 1/6 feels better cuz it's more loud.
  2. 00:21:405 (7) - NC
  3. 01:04:738 (5,6,7) - Reduce the DS? A bit hard in-playing..
  4. 01:06:405 (1,2,3,4,1) - Not suitable DS in Insane

gl
Bonzi

Karia wrote:

  • Bonzi's Normal
  1. 00:11:405 (2) - Change the slider shape a bit? This hidden sliderside is not fit with Normal imo changed
  2. 00:29:072 (2) - hmm.. the 1.0 DS is better imo like other 1/1 rhythms. no change here because of star rating rising too much if i do this in every section :/
  3. 00:33:905 - add a note? ok
  4. 00:39:738 (2) - Same DS opinion ohshit i didn't saw this
  5. 00:43:238 (2) - Needless note in Normal to me i don't think so
  6. 00:50:405 (6,1) - DS ohshit i dind't saw this either
  7. 01:04:405 (4,5,6) - a bit weird rhythm. try note - note - slider? nah, it would end up having the slider on a minor sound
  8. 01:12:322 (2) - Maybe really hard to catch exact rhythm to Normal players. Plz consider change 01:12:322 (2,3) - this to one slider. It'll be better to catch the rhythm imo ok
  9. 01:43:738 (6) - same DS opinion ok
  10. 01:54:988 (1,2) - same as 01:12:322 (2) - changed
Topic Starter
Avena

Karia wrote:

Teach me how to moddiing orz

  • Easy
  1. 00:53:072 (4) - , 01:02:738 (2) - 1/2 repeat slider is too hard in this bpm imo. plz consider different rhythm ;w; tbh it's fine, it's just a repeat.

  • Pritiphyxia's Hyper
  1. 00:55:405 (3,4,5) - There is no 1/4 beat. Change to 1/2 or 1/6 plz The heavy noisy drums in the back are 1/4
  2. 02:03:738 (2) - stack on (1)'s tail and add a note at 02:03:655 - ? too hard to read

gl
Thanks for modding
Deleted = Fixed or Asphyxia's part
Nyxa
Reserving this spot for later reply
newyams99
Hi from queue~

General

I feel there could be an audio volume reduction to 70% or something at 01:06:738 up to 01:12:072 or the kiai time. Same at 01:49:405 to 01:54:738.

Muzukashii

00:02:738 (6,7,8,9,10,11,12,13,14,15,16,17,18) - This might be too long of a 1/2 pattern for a Muzukashii. Remove one hit somewhere near the middle. Probably either hit 00:03:405 (10) or 00:03:905 (13).

00:08:072 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - ^, Remove 00:09:238 (12).

00:36:905 (13,14,15,16) - These four hits should be kdkd. It sounds exactly the same as this 00:31:572 (29,30,31,32).

00:49:238 (67) - Change to k. This matches the instrumentals more.

01:03:238 (33) - Change to k. The pitch here is higher than the next hit.

01:29:072 (119) - I think making this a k is better, or Ctrl + G with the next hit.

01:32:405 (135) - Change to d. It sounds more matched with the instrumentals.

01:33:738 (141,142) - Ctrl + G. Sounds better to me.

02:03:572 (1,2,3,4) - This might be hard for Muzukashii level players to follow up after the spinner. I'd suggest removing the triplets if you're going to do this.

MM's Oni

00:02:072 - I don't think it'd hurt adding a d here.

00:12:072 (5) - The section up to this hit might be too long for an Oni. Consider deleting one or two hits in the middle. I'd delete 00:05:572 (32).

00:26:572 (59,60) - Ctrl + G. The pitch on the instrumentals is higher on hit 59 than on 60. Same with other places like this.

00:28:405 (71) - I think this sounds similar to the last hit, so I'd suggest adding a finisher on this hit. Same thing at 00:29:072 (73), and the rest of parts that sounds similar to this throughout the song. It's just my personal I think you're going to ignore this suggestion.

00:35:821 (120) - Move this hit to 00:35:655. I think this keeps a pattern of a 1/4 triplet, then 2 1/2 hits then 1/4 triplet, and so on. Also, it matches the instrumentals more.

00:47:405 - Adding a hit of your choice hit would be possible.

00:52:572 (219,220,221,222) - I think switching the colours for these four hits would match the instrumentals better.

01:09:405 (323,324) - These two hits sound exactly the same as 01:06:738 (308,309). Change to d. Same with 01:52:072 (16,17).

01:46:071 (146) - Change to d. I feel like the way you mapped this, this would be more suitable.

MM's Inner Oni

This diff was fun to play :D

00:08:988 - Maybe add a d here.

00:23:961, 00:24:016 - I think the 1/6 stream should go up to 00:24:072, but it'll conflict with the finisher so it might not be the best option.

00:26:572 (32,33) - Ctrl + G. Same as Oni, the pitch on the instrumentals is higher on hit 32 than on 33. Same with other places like this.

00:27:488 (41) - This hit sounds better as ak imo. Same thing at 01:31:488 (54).

00:38:654 (149) - I think this would be better as a d.

01:01:822 (130) - Delete this hit. The rhythm sounds better, similar to the way you made it in the Oni. Same with 01:02:322 (4).

01:05:155 - Add a d here would make it would bring out the instrumentals more effectively.

01:06:488 (37) - Change to k. I think it matches the pitch of the instrumentals better.

01:13:488 (108) - Changing this to a d will keep this to a more consistent kddk rhythm in streams. Same thing at 01:56:155 (70).

01:58:488 - Add a k here, then using the 1/6 beat snap divisor, add a d at 01:58:627, and at 01:58:683. This could be a good rhythm (except for the fact that they have finishers).

EDITED WITH MM'S DIFFS

This is a very different song than you would normally listen to on osu, and it's very nice. Good luck on rank :D
Topic Starter
Avena

newyams99 wrote:

Hi from queue~

General

I feel there could be an audio volume reduction to 70% or something at 01:06:738 up to 01:12:072 or the kiai time. Same at 01:49:405 to 01:54:738. Seems unnecessary to me, unchanged.

Muzukashii

02:03:572 (1,2,3,4) - This might be hard for Muzukashii level players to follow up after the spinner. I'd suggest removing the triplets if you're going to do this. I feel like it's fine tbh

That's all for now. Will edit and have MM's diffs modded soon.
Deleted = Fixed
Updated!
Zetera
Hi, you asked for a mod. I'll try to include both Standard and Taiko since I don't think there will be much to be said.

[Easy]
|00:23:405 (1) - NC like in Bonzis Normal? (It's kind of a lead-in)
|00:33:072 (7,8,9) - I think this rhythm switch is hard to comprehend, especially for new players. Here is what I came up with. All taps would still be on white ticks. Also applies to 01:37:072 (5,6,7) - .
|01:04:238 (4) - Same issue, I would start the slider on the following white tick instead of the red one.

This appears multiple times, but somehow only these form a problem imo.

[Bonzi's Normal]

|01:02:905 (1,2,3,4,5) - The problem within this set of objects is the distance. Because of 00:56:072 (1,2,3,1,2,3) - etc. , the marked pattern, especially 01:04:405 (4,5) - , looks like it would appear earlier than it does. So I'd say that 1,2 and 3 are not nessecary to be fixed in relation to previous objects, but in relation to upcoming ones. This means that I am asking you to increase the distance between 3 and 4.
---
Everything else was good.

[Hard]

|00:50:405 (8,1) - Could be a bit more pretty if you pulled the middle bullet point of 1 to the right, but who am I to judge.
---
Pretty solid, nothing really to say.

[Pritiphyxia's Hyper]

|00:20:738 (4,5,6) - Bad idea, since the previous triples pretty much have the same spacing. A stack might do the job.
|01:30:072 - Lack of density, this forms a negative difficulty spike. Just use the same objects you did before and do afterwards.

[Tess' Insane]

Good map, but the very end could be a bit more fluent. The spaced triplet doesn't realy fit there and it doesn't look too good. I made an example on how I would end the map.

[Hollowversible's Extra]

|01:13:405 (1,2) - Are there some hitsounds missing?
|01:31:072 (2,3,4,1,2,3,4,5,6) - Highly questionable. I read this as a consecutive stream, also this pattern's spacing is very high. I recommend using a couple of sliders.
|01:34:655 (9,10) - Also hard to read. And even if it wasn't, it takes away the player's attention, which makes it very likely to miss. I hope relocating the slider helps.
02:03:905 (1) - You might as well want to place that circle into the middle of the slider (I mean the hitcircle into the middle of the circle that the slider made)
|01:06:072 (1,2,1,2,1,2,1) - This one is probably too spaced in the beginning. If you decrease the spacing between the first 4 circles, you will assure that this pattern is tappable without forcing extreme movement.
---
I like this, but there might be a problem with those parts in which you switch to a soft-sampleset to follow the sfx of the music (00:44:488 (6,7,8,1,2) - , 01:48:738 (1,2,3,4) - ), simply because they are close to inaudible. Maybe you can solve the problem by increasing the general volume of that part via green line.

[wa_'s Extra]

|00:19:906 (2) - Ctrl+G and blanketing will improve flow and visualisation. But you'll have to adjust the following objects.
|01:41:239 (7) - Lack of pronounciation. What I could observe is that every time there is something to stress, you did that with a stream jump, which is fine. However, this part is left out of the scheme. Can also be found at 01:46:073 (7) - .

I don't really know how to mod the Extreme.. From what I saw, All patterns had a logical, well-flowing structure and the only things I could say to mod this is relative to difficulty, which probably needs to be ignored.

[Muzukashii]

|00:09:905 (15) - k for consistency (00:03:072 (8,9,10,11,12,13,14,15,16,17) - , 00:08:405 (7,8,9,10,11,12,13,14,15,16) - )
|01:07:738 (50) - This one should probably be snapped on the previous blue tick to form a 1/3-pattern. Even though it was used again later on, it appears rather random because it was only used once in each of the parts respectively.

[Oni]
|00:31:905 (95,96) - Swap colours to pronounce the slightly higher effect at 00:31:905 - and to avoid colour repetition.
---
Super solid diff.

[Inner Oni]

|01:57:072 - This break is weird and should be filled up. What about connecting the two streams with something like this?
---
Also really solid. I like both of your diffs a lot.

And that's it from my side. Only minor suggestions in all diffs, but, you know, it's hard to mod a good mapset.

Good luck.
Nyxa
Fuck it, I'll add my reply here

Karia wrote:

  • General
  1. Compare with all Extra, Tess' AR feels high even if they are GD.. It works, I don't really think I should lower it. Lowering it by 0.1 would be lame imo, so leaving it as it is for now.

  • Tess' Insane
  1. 00:04:738 (1) - 1/6 feels better cuz it's more loud. But this isn't 1/6
  2. 00:21:405 (7) - NC Done
  3. 01:04:738 (5,6,7) - Reduce the DS? A bit hard in-playing.. It's actually because the DS is too low, so the pattern doesn't match its own momentum. Increased instead.
  4. 01:06:405 (1,2,3,4,1) - Not suitable DS in Insane It's suitable enough to match the previous slider's momentum, look good and be enjoyable to play :p

gl Thanks!~

Sala- wrote:

[Tess' Insane]

Good map, but the very end could be a bit more fluent. The spaced triplet doesn't realy fit there and it doesn't look too good. I made an example on how I would end the map. I don't really understand what you mean, so I won't change this.
Lowered HP as well because of all the new NCs. (Including Axa's mod)

http://puu.sh/iK2vz/9d73d688ed.osu ~
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