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Memme - Acid Burst [Osu|CatchTheBeat]

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OzzyOzrock
Oh man, modding MMzz maps is like cleaning soap.

[MM's Inner Oni]
00:28:405 (52) - d? (you probably value flow over pitch so rip)
- 00:28:655 (54) - then this could be 'd' but yeah
00:38:904 (152,153,154,155,156,157) - flip the location of these two around? (kkd ddk)
01:16:238 (23,24,25,26,27,28,29,30,31) - ddk dkk dkd?
01:43:238 (164,165,166,167,168,169) - kkk dkd?

IT'S ALMOST LIKE YOU'RE AN ELITE MAPPER!
[MM's Oni]
00:57:238 (250) - this k, then move 00:57:738 (252) - to 00:57:572 () and make it a d!

yeah well no one ever messes up Oni anyways...
[Muzukashii]
00:07:905 (5) - remove? after being pelted by different rhythms you could at least give this little window to get back in the groove (it's done in the last bit anyways)
00:28:738 (16) - k?
00:29:405 (19,20,21,22) - d d k d, since 00:30:738 (26,27) - here you map a similar sound that way?
(though then you later map it differently, but we'll keep every /verse/ consistent then :P)
00:30:572 (25) - k?
00:39:072 (23) - d?
00:52:738 (83,85) - ctrl+g these?
00:56:905 (4,5,6,7) - if you're mapping to the bass pedal, maybe k k d d?
01:02:738 (31,32) - k d instead
01:32:405 (135) - d?
01:33:072 (137,138) - d k, since it's usually been that
02:02:072 (268) - sneak in a ddd?

Good job! Taikos are elite...
Topic Starter
Avena
Fixed everything.
Thank you for modding~
Axarious
General
  1. imo there's no bridge between wa's extra and pronzi's extreme. those two maps are on a completely different level. second hardest diff is a cakewalk compared to the extreme diff.
Tess' Insane
  1. kiai time party
  2. 00:40:405 (2,3) - ds here in the melody is smaller than in the calm section 00:45:738 (1,2) - , perhaps enlarge this spacing a bit
  3. 00:46:238 (3) - 1/6, not 1/8
  4. 00:50:238 (1,2,3) - 1/6 but i guess it's okay on the insane. but, if you placed a triple there, you should also place one 00:52:572 (4,5) - between these two for consistency.
  5. 01:04:738 (5,6,7) - imo this is a little too spaced, unneeded large ds. also doesn't capture sound on the blue tick 01:04:822 -
  6. 01:06:405 (1,2,3,4,1) - ^ music on the 1/4 quiets down, still relatively large ds compared to the streams or 1/4ths found in the kiai.
  7. 01:11:405 (1,2,3,1,2,3) - 1/6 but i guess it's okay on the insane.
  8. 01:19:405 (5,6,7) - feels unnatural to hit the 3/4 because this rhythm is only used once in the entire map, but i guess it's fine.
  9. 01:44:405 (3,4) - unstacked here while 01:45:405 (3,4) - these are stacked, same music.
  10. 01:51:405 (4) - NC for consistency with 01:56:738 (1) -
  11. 01:54:072 (1,2,3,4,5,6) - NC on 4 like you did here: 01:11:405 (1,2,3,1,2,3) - or remove the nc there instead, also 1/6 but it's okay.
  12. 01:57:655 (2,3,4,5,6,7,8) - Link odd introduction of double which shouldn't be there, makes it a lot harder to read. also missing hard on the white tick 01:57:738 -
  13. 01:59:405 (3,1) - NC on (3) instead for pairs instead?
  14. 01:59:738 (3,4) - possibly make this a larger jump instead of a glide to (4)? perhaps stack (4) on 01:58:905 (2) -
Hollowversible's Extra
  1. 00:02:572 (6) - unexpectedly loud.
  2. 00:08:738 (1) - NC to show the groups of the changed rhythm?
  3. 00:09:738 (1,2) - Link along with ^, perhaps keep the blue tick 1/2 sliders consistent like on these three times: 00:08:822 - 00:09:322 - 00:09:822 - ?
  4. 01:06:072 (1,2,1,2,1,2,1) - this pattern is really hard to hit and will stop all hr plays (i'm not sure if mod playing is even something that should be taken into consideration when ranking)
  5. kiai section is absolutely stunning.
  6. 01:31:072 (2,3,4,1,2,3,4,5) - yes. just yes.
  7. 01:34:655 (9,10) - yes.
  8. 01:39:738 (7,8,1) - oh my yes.
  9. 01:41:738 (1,2,3,4,1,2,3,4,1,2,3) - the little things are so beautiful.
  10. 01:48:988 (4,1) - yes.
wa's Extra
  1. 01:54:073 (1,1) - two reverses instead of three?
Pronzi's Extreme
  1. 00:50:322 (5,6) - 1/6 like 00:56:738 (3,4,5,6) - here and on?
  2. 01:11:738 (1,2,3,4) - i guess this one's okay. the ones in the kiai which follow to streams are not.
  3. 01:30:738 - Up until here this song is fcable. once it gets here, comboing becomes unrealistically difficult.
  4. 01:30:738 (1,2,3,4) - why not just one 3/4 slider instead of asking for the player to combo break here? additionally, transitioning from this slider stream to an expanded stream is hard to do, followed by nasty jumpstreams.
  5. 01:31:072 (1,2,3,4,1,2,3,4,1,2,3) - imo this pattern is kind of like handsome's neu long version ending, seems to me that it's mapped because it's eye-candy. it's not playable by 90% of players, and there are three of them.
  6. 01:36:072 (1,2,3,4) - same as above
  7. 01:41:405 (1,2,3,4) - ^
Topic Starter
Avena
STOP COMPARING MY MAPS TO HANDSOME'S NEU
thank you
also i kept it as 1/4 because the drums are more dominant than the 1/6 melody
Irreversible

Axarious wrote:

Hollowversible's Extra[/b][/size]
  1. 00:02:572 (6) - unexpectedly loud. agreed
  2. 00:08:738 (1) - NC to show the groups of the changed rhythm? agreed
  3. 00:09:738 (1,2) - Link along with ^, perhaps keep the blue tick 1/2 sliders consistent like on these three times: 00:08:822 - 00:09:322 - 00:09:822 - ? agreed
  4. 01:06:072 (1,2,1,2,1,2,1) - this pattern is really hard to hit and will stop all hr plays (i'm not sure if mod playing is even something that should be taken into consideration when ranking) Not quite sure about it, but I might consider it later. As for now, no fix as I like that pattern.
  5. kiai section is absolutely stunning.
  6. 01:31:072 (2,3,4,1,2,3,4,5) - yes. just yes.
  7. 01:34:655 (9,10) - yes.
  8. 01:39:738 (7,8,1) - oh my yes.
  9. 01:41:738 (1,2,3,4,1,2,3,4,1,2,3) - the little things are so beautiful.
  10. 01:48:988 (4,1) - yes. Glad you like it!
[/notice][notice][size=150][b][color=#800080]
Thanks for the mod!
http://puu.sh/iB7Ke/92dabc9f19.txt
fa93j9aj
Modded Muzukashii in IRC

Green == me
Pinkish Red == Priti
Muzukashii Mod
04:55 fa93j9aj: map please
04:55 fa93j9aj: also what gamemode
04:55 *Priti is listening to [http://osu.ppy.sh/b/678106 Memme - Acid Burst]
04:55 Priti: Taiko/Standard
04:56 fa93j9aj: what diff
04:56 Priti: Muzu Oni Inner Oni
04:56 Priti: oh
04:56 Priti: u mean
04:56 Priti: a gd
04:56 Priti: I thought u mean a mod
04:57 Priti: Set is already done, sowy
04:57 fa93j9aj: I did mean a mod.
04:57 Priti: oh
04:57 Priti: then
04:57 fa93j9aj: so you want me to mod MM's diff?
04:57 Priti: all taiko diffs
04:57 Priti: lol :3
04:57 Priti: and my muzu too
04:57 *fa93j9aj is editing [http://osu.ppy.sh/b/678103 Memme - Acid Burst [MM's Inner Oni]]
04:57 fa93j9aj: here we go
04:58 Priti: Muzukashii, MM's Oni and MM's Inner Oni
04:58 Priti: ty :3
04:58 fa93j9aj: I feel like the SV should be higher
04:58 fa93j9aj: for all of these in-stream patterns
04:58 Priti: well
04:58 Priti: not my diff
04:58 Priti: can't answer these lol
04:58 Priti: x3
04:59 fa93j9aj: then I'll do muzu first
04:59 *fa93j9aj is editing [http://osu.ppy.sh/b/678104 Memme - Acid Burst [Muzukashii]]
04:59 fa93j9aj: it's alright
04:59 fa93j9aj: but very weird to play in the beginning
04:59 fa93j9aj: due to what beats you're snapping on
05:00 Priti: the drumbeat
05:00 Priti: is all sorts of fucked up there
05:01 fa93j9aj: meh
05:01 fa93j9aj: if you want I could try to make it a little bit better?
05:01 Priti: how
05:02 fa93j9aj: 00:04:572
05:02 fa93j9aj: how do I make the links blue?
05:02 fa93j9aj: 00:04:572-
05:02 fa93j9aj: .-.
05:02 Priti: u put a space after it
05:02 fa93j9aj: oo:04:572
05:02 fa93j9aj: 00:04:572-
05:02 fa93j9aj: ;-;
05:02 Priti: A SPACE
05:02 Priti: NOT A LINE
05:02 fa93j9aj: I DID PUT A SPACE
05:02 fa93j9aj: 00:04:572
05:02 fa93j9aj: O SHIT WHAT
05:02 Priti: NO YOU PUT A LINE
05:02 fa93j9aj: ok fine
05:02 fa93j9aj: but
05:02 fa93j9aj: there
05:02 fa93j9aj: put a kat
05:02 Priti: 00:04:780
05:02 Priti: ffsssssssssssssss
05:02 Priti: u nerd
05:03 Priti: a fucking SPACE
05:03 Priti: like what u put between WORDS
05:03 Priti: ok done
05:03 fa93j9aj: 00:07:072
05:03 fa93j9aj: kat
05:03 Priti: Put
05:03 Priti: a space
05:03 Priti: after the timestamps
05:03 Priti: u nerd
05:03 fa93j9aj: 00:06:905 don
05:03 Priti: there's already a kat there????//
05:03 fa93j9aj: o shit that's not the right time
05:03 Priti: if u want to write after it
05:04 fa93j9aj: 00:07:072 sorry
05:04 fa93j9aj: 06
05:04 fa93j9aj: FUCK
05:04 Priti: do space comma writing
05:04 fa93j9aj: 00:06:072 there
05:04 Priti: 00:04:780 - like this
05:04 fa93j9aj: kat
05:04 Priti: FUCKING NERDDDDDDDDDDDDDDDD
05:04 Priti: GOSH
05:04 Priti: oh my god
05:04 Priti: you're
05:04 Priti: so bad at this
05:04 fa93j9aj: 00:07:738- make this a finish
05:04 fa93j9aj: ...........
05:04 Priti: ONE SEC
05:04 Priti: I SAID
05:04 fa93j9aj: 00:07:738 - make this a finish
05:04 Priti: A SPACE
05:04 fa93j9aj: boom
05:04 fa93j9aj: there
05:04 fa93j9aj: god
05:04 Priti: AFTER THE TIME STAMP
05:04 Priti: YES
05:04 Priti: like that u nub
05:04 fa93j9aj: I DON'T KNOW HOW THIS WORKS OKAY
05:05 fa93j9aj: I JUST DO THE MAPPING
05:05 fa93j9aj: ;-;
05:05 Priti: done
05:05 fa93j9aj: 00:08:572 - place/change to don
05:06 fa93j9aj: 00:08:738 - change to kat
05:06 fa93j9aj: 00:09:238 - add kat
05:07 fa93j9aj: 00:09:738 - add kat
05:07 fa93j9aj: 00:09:905 - change to don
05:07 Priti: dude
05:07 Priti: u r making the patterns too long
05:07 fa93j9aj: length isn't an issue
05:07 fa93j9aj: considering it's still really slow
05:08 fa93j9aj: also
05:08 fa93j9aj: 00:02:905 - add a don
05:08 fa93j9aj: actually the intro is
05:08 fa93j9aj: one big pattern, some short patterns, one big pattern
05:08 fa93j9aj: so
05:08 fa93j9aj: 00:03:905 - another don
05:08 Priti: ok
05:09 fa93j9aj: and that's it for the first 10%
05:09 Priti: kik
05:09 Priti: lol
05:10 fa93j9aj: lol
05:10 fa93j9aj: personally
05:10 Priti: can't u make a post
05:10 Priti: I'm really tired right now ><"
05:10 fa93j9aj: 00:19:738 - you could put a don there
05:10 fa93j9aj: it'd sound better and look better
05:10 fa93j9aj: no
05:10 Priti: ok
05:11 Priti: why
05:11 Priti: 00:49:238 (66) - switched to d
05:11 fa93j9aj: 00:32:405 - add kat
05:11 fa93j9aj: maybe
05:11 fa93j9aj: no
05:11 fa93j9aj: scratch that
05:11 Priti: it's alr a kat
05:11 fa93j9aj: don't add anything near there for now
05:11 Priti: 00:33:738 - added k
05:12 fa93j9aj: i said don't
05:12 fa93j9aj: in the end it'll cause too many complications with other parts of the map
05:12 Priti: wow ok rude
05:12 fa93j9aj: it's fine as it is :P
05:12 Priti: my map my rules
05:12 Priti: ;3
05:13 fa93j9aj: lol
05:13 fa93j9aj: ok
05:13 fa93j9aj: 01:35:405 - 01:35:738
05:13 fa93j9aj: 01:35:405 - 01:35:738 -
05:13 fa93j9aj: 5 dons
05:13 Priti: if anything
05:13 Priti: 01:35:572 - from here and 3
05:14 fa93j9aj: 00:35:238 - add don
05:14 fa93j9aj: but
05:14 fa93j9aj: make it look like this
05:14 fa93j9aj: https://osu.ppy.sh/ss/3304692
05:15 Priti: I don't like these streams of 5
05:15 fa93j9aj: also I love the placement of all these circles
05:15 fa93j9aj: meh
05:15 fa93j9aj: it's not hard
05:15 fa93j9aj: that stream of 5 is probably the hardest thing in the map
05:15 fa93j9aj: and you learn that early
05:16 Priti: plsno
05:16 fa93j9aj: also
05:16 fa93j9aj: trust me
05:16 fa93j9aj: please?
05:16 fa93j9aj: and
05:17 fa93j9aj: spinner from 02:02:572 - to 02:03:405 -
05:17 Priti: I trust no one but Nwolf
05:17 fa93j9aj: then ask him for a mod
05:17 Priti: added
05:17 fa93j9aj: pls
05:17 Priti: ok
05:17 fa93j9aj: I'm only going off my previous mapping
05:17 fa93j9aj: and the fact that I play drums irl
05:18 fa93j9aj: that only kinda helps tho
05:18 Priti: w0w
05:18 Priti: wild
05:18 fa93j9aj: born 2 b wild m80
05:18 fa93j9aj: ft ozzy osbourne
05:19 fa93j9aj: and then boom
05:19 fa93j9aj: we're done
Moeruattack
Random mod from #modreqs o/

I like to mod some of the maps, but not much I can do, i can`t mod taiko (Muzu/Oni) and CTB (Overdose and Deluge), sorry Deif and MM ;-;

Easy
00:02:738 - I prefer if you make bowel on this one.
00:05:405 - Add combo01:30:738 - Add combo

Should set HP 2, since its easy difficulty c:

Bonzi's Normal
00:45:905 - A little bit up to x:268 y:136.
01:02:738 - Need a note here, there is a sound on this note.
01:44:572 - A little bit down to x:388 y:140.
01:56:072 - This one overlaps the HP Bar.

Hard
01:37:072 - A little bit down to x:488 y:316

Other than STD Diff, I can`t mod, since i can`t play it, gomenasai ;-;

Good mapset, good luck for ranking o/
Topic Starter
Avena
didn't add combos, fixed the other two stuff.
updated.
Bonzi

murutattack wrote:

00:45:905 - A little bit up to x:268 y:136. I prefer using the overlap.
01:02:738 - Need a note here, there is a sound on this note. it would end up beign a little too dense imo
01:44:572 - A little bit down to x:388 y:140. ok
01:56:072 - This one overlaps the HP Bar. Should be fine now
http://puu.sh/iDLue/2720aa1442.osu
Santtu
#modreqs

[Easy]
  1. 00:34:738 (1) - Suggestion: You could replace this by copy of 00:37:738 (6) - .
  2. 01:40:072 (3) - this slider would be more curvy, imo
[Bonzi's Normal]
  1. 00:54:238 (2) - I think you should use distant snap 1,00x here, cause you did it before for example: 00:52:405 (4) -, 00:47:072 (4) -, 00:49:905 (4,5,6) -
  2. 01:11:405 (1,2,3) - Not sure if this is bit hard for normal players... Putting circles to blue ticks isn't maybe good thing... it's up to you ^^
  3. 01:17:405 (1) - really minor thing: +1 y
  4. 01:42:738 (5) - I suggest to make this slider more 'angular'?! (is that right word here x_x) something like this
  5. 01:54:072 (5,1,2) - ^
  6. 02:00:072 (1) - really minor thing again: -1 x
[Hard]
  1. 00:54:905 (5) - adding NC here would be nice in my opinion, it fits to music
  2. 01:05:905 (6,7) - Would adding one more reverse here work? I think it could, but you know it better. example
  3. 02:01:738 (5,6,7,1) - Making jumps at the very end of song isn't maybe wise. The jumps don't really fit to music/the music doesn't say that there should be jumps. But it's up to you!
[Pritiphyxia's Hyper]
  1. 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) -
  2. 00:31:738 (4) - Suggestion: place this slider like this, feel free to ignore completely.
  3. 02:03:738 (2) - Suggestion (again): Try using here 1/4 slider or 1/8 slider with reverse, it fits to music.
    really good map! ^^
[Tess' Insane]
  1. 01:21:072 (1) - maybe add here NC?
  2. 01:55:072 (3,4) - I suggest to do Ctrl + G for both of them. It would flow maybe better, idk, up to you!
I can't mod extras, 'cause I can't play those.

PS: If you are able to, it would be nice that you mod my map (click!) as m4m, but it's up to you!

Good luck with map! :3
Topic Starter
Avena

smsh150 wrote:

[Hard]
  1. 00:54:905 (5) - adding NC here would be nice in my opinion, it fits to music Ruins the NC pattern of the whole diff
  2. 01:05:905 (6,7) - Would adding one more reverse here work? I think it could, but you know it better. example I'd rather not actually, doesn't feel right to me.
  3. 02:01:738 (5,6,7,1) - Making jumps at the very end of song isn't maybe wise. The jumps don't really fit to music/the music doesn't say that there should be jumps. But it's up to you! They play neatly in my opinion and fit the feeling of the end so i'd rather keep it like that.
[Pritiphyxia's Hyper]
  1. 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) - Not my part but imo it ruins the flow, it's up to Asphyxia to decide I guess
  2. 00:31:738 (4) - Suggestion: place this slider like this, feel free to ignore completely. Ruins the intended flow
  3. 02:03:738 (2) - Suggestion (again): Try using here 1/4 slider or 1/8 slider with reverse, it fits to music. Ruins the intended flow
    really good map! ^^
Thank you for modding!
Bonzi

smsh150 wrote:

[Bonzi's Normal]
  1. 00:54:238 (2) - I think you should use distant snap 1,00x here, cause you did it before for example: 00:52:405 (4) -, 00:47:072 (4) -, 00:49:905 (4,5,6) - done
  2. 01:11:405 (1,2,3) - Not sure if this is bit hard for normal players... Putting circles to blue ticks isn't maybe good thing... it's up to you ^^ show me something better and i'll be glad to change it :)
  3. 01:17:405 (1) - really minor thing: +1 y nah
  4. 01:42:738 (5) - I suggest to make this slider more 'angular'?! (is that right word here x_x) something like this done
  5. 01:54:072 (5,1,2) - ^ wat where
  6. 02:00:072 (1) - really minor thing again: -1 x ye ok
Asphyxia

smsh150 wrote:

#modreqs

[Pritiphyxia's Hyper]
  1. 00:23:072 (8) - Move first dot to x359 y272 so it's lined with 00:22:238 (5) - I agree with Priti here, it'd ruin the flow so I'd rather keep it like this
Thanks a lot for the check!
Nyxa

Axarious wrote:

Tess' Insane
  1. kiai time party
  2. 00:40:405 (2,3) - ds here in the melody is smaller than in the calm section 00:45:738 (1,2) - , perhaps enlarge this spacing a bit Fixed~
  3. 00:46:238 (3) - 1/6, not 1/8 You're right
  4. 00:50:238 (1,2,3) - 1/6 but i guess it's okay on the insane. but, if you placed a triple there, you should also place one 00:52:572 (4,5) - between these two for consistency. I get your point, but considering that this is the last bar in the section before the transition, I'd like to keep this
  5. 01:04:738 (5,6,7) - imo this is a little too spaced, unneeded large ds. also doesn't capture sound on the blue tick 01:04:822 - Fixed sound and made spacing slightly smaller and more consistent
  6. 01:06:405 (1,2,3,4,1) - ^ music on the 1/4 quiets down, still relatively large ds compared to the streams or 1/4ths found in the kiai. They are comparatively larger but this is on purpose, because the momentum from 01:05:905 (1,2,3) - leading up to that stream is huge in itself, but doesn't add much pressure due to it being sliders. Keeping this for now unless I get a good suggestion
  7. 01:11:405 (1,2,3,1,2,3) - 1/6 but i guess it's okay on the insane. Yeah it's just for playability
  8. 01:19:405 (5,6,7) - feels unnatural to hit the 3/4 because this rhythm is only used once in the entire map, but i guess it's fine. Well yeah, the section in the music is unique
  9. 01:44:405 (3,4) - unstacked here while 01:45:405 (3,4) - these are stacked, same music. Fixed
  10. 01:51:405 (4) - NC for consistency with 01:56:738 (1) - Done
  11. 01:54:072 (1,2,3,4,5,6) - NC on 4 like you did here: 01:11:405 (1,2,3,1,2,3) - or remove the nc there instead, also 1/6 but it's okay. Added NC
  12. 01:57:655 (2,3,4,5,6,7,8) - Link odd introduction of double which shouldn't be there, makes it a lot harder to read. also missing hard on the white tick 01:57:738 - This isn't an introduction, though. There's no use in switching from one intrument to another just because you'd otherwise skip a white tick. I'm following the flute here, and since the flute dictates most of the outro I decided to keep doing that until the next instrument came to the foreground (in this case a bass synth)
  13. 01:59:405 (3,1) - NC on (3) instead for pairs instead? Sure
  14. 01:59:738 (3,4) - possibly make this a larger jump instead of a glide to (4)? perhaps stack (4) on 01:58:905 (2) - Why? I don't really understand what you want here. This is a triple, why make a jump? The section's calm, song is over, no need for fancy things.

smsh150 wrote:

[Tess' Insane]
  1. 01:21:072 (1) - maybe add here NC? 01:21:238 (3) - Added here instead
  2. 01:55:072 (3,4) - I suggest to do Ctrl + G for both of them. It would flow maybe better, idk, up to you! No thanks, that would make the section inconsistent. It flows nicely as it is.
Thanks for the mods!

Also changed some stuff myself.

http://puu.sh/iEG6o/54f6adc2e0.osu

Cheers
lolia
Teach me how to moddiing orz

  • General
  1. Inconsistent Widescreen : Bonzi's Normal, Tess' Insane, Hollowversible's Extra, wa's Extra
  2. Compare with all Extra, Tess' AR feels high even if they are GD..

  • Easy
  1. 00:36:072 (3,4) - DS error?
  2. 00:53:072 (4) - , 01:02:738 (2) - 1/2 repeat slider is too hard in this bpm imo. plz consider different rhythm ;w;
  3. 01:14:405 - add a note like 01:09:072 (4) - this. that is more better imo
  4. 01:51:738 - how about note here? Break is enough with 01:50:405 - here to me @3@

  • Bonzi's Normal
  1. 00:11:405 (2) - Change the slider shape a bit? This hidden sliderside is not fit with Normal imo
  2. 00:29:072 (2) - hmm.. the 1.0 DS is better imo like other 1/1 rhythms.
  3. 00:33:905 - add a note?
  4. 00:39:738 (2) - Same DS opinion
  5. 00:43:238 (2) - Needless note in Normal to me
  6. 00:50:405 (6,1) - DS
  7. 01:04:405 (4,5,6) - a bit weird rhythm. try note - note - slider?
  8. 01:12:322 (2) - Maybe really hard to catch exact rhythm to Normal players. Plz consider change 01:12:322 (2,3) - this to one slider. It'll be better to catch the rhythm imo
  9. 01:43:738 (6) - same DS opinion
  10. 01:54:988 (1,2) - same as 01:12:322 (2) -

  • Hard
  1. 01:12:738 (2,3) - I don't know why, but two 1/2 slider feels better
  2. 01:29:072 (5,6) - Maybe this can be confused cuz (5) and (6)'s tail are too closed. So.. How about changing (5) to 1/2 slider?
  3. 01:31:238 (2,3,4,5,6) - This diff has loose rhythm. But these notes are very tight compared with other rhythms. Consider put a 1/2 slider inside here plz.
  4. 01:58:738 (6) - End at 1/1 tick and add a 1/2 note?

  • Pritiphyxia's Hyper
  1. 00:20:738 (4,5,6) - Seems almost triplet cuz the distance is same. Could you separate them for better playing?
  2. 00:21:405 (1,2,3) - Consider delete (2) and change (1) to 3/4 slider. that is better with music
  3. 00:35:905 (5) - Move to (412 || 192) or somewhere? Not suitable pattern in Hyper imo (00:41:238 (5) - same)
  4. 00:55:405 (3,4,5) - There is no 1/4 beat. Change to 1/2 or 1/6 plz
  5. 01:11:738 (5) - 1/6 is better
  6. 01:17:072 (4) - Cut at 1/2? It feels better in-playing..
  7. 01:19:988 (6) - Delete? Needless note imo
  8. 02:03:738 (2) - stack on (1)'s tail and add a note at 02:03:655 - ?

  • Tess' Insane
  1. 00:04:738 (1) - 1/6 feels better cuz it's more loud.
  2. 00:21:405 (7) - NC
  3. 01:04:738 (5,6,7) - Reduce the DS? A bit hard in-playing..
  4. 01:06:405 (1,2,3,4,1) - Not suitable DS in Insane

gl
Bonzi

Karia wrote:

  • Bonzi's Normal
  1. 00:11:405 (2) - Change the slider shape a bit? This hidden sliderside is not fit with Normal imo changed
  2. 00:29:072 (2) - hmm.. the 1.0 DS is better imo like other 1/1 rhythms. no change here because of star rating rising too much if i do this in every section :/
  3. 00:33:905 - add a note? ok
  4. 00:39:738 (2) - Same DS opinion ohshit i didn't saw this
  5. 00:43:238 (2) - Needless note in Normal to me i don't think so
  6. 00:50:405 (6,1) - DS ohshit i dind't saw this either
  7. 01:04:405 (4,5,6) - a bit weird rhythm. try note - note - slider? nah, it would end up having the slider on a minor sound
  8. 01:12:322 (2) - Maybe really hard to catch exact rhythm to Normal players. Plz consider change 01:12:322 (2,3) - this to one slider. It'll be better to catch the rhythm imo ok
  9. 01:43:738 (6) - same DS opinion ok
  10. 01:54:988 (1,2) - same as 01:12:322 (2) - changed
Topic Starter
Avena

Karia wrote:

Teach me how to moddiing orz

  • Easy
  1. 00:53:072 (4) - , 01:02:738 (2) - 1/2 repeat slider is too hard in this bpm imo. plz consider different rhythm ;w; tbh it's fine, it's just a repeat.

  • Pritiphyxia's Hyper
  1. 00:55:405 (3,4,5) - There is no 1/4 beat. Change to 1/2 or 1/6 plz The heavy noisy drums in the back are 1/4
  2. 02:03:738 (2) - stack on (1)'s tail and add a note at 02:03:655 - ? too hard to read

gl
Thanks for modding
Deleted = Fixed or Asphyxia's part
Nyxa
Reserving this spot for later reply
newyams99
Hi from queue~

General

I feel there could be an audio volume reduction to 70% or something at 01:06:738 up to 01:12:072 or the kiai time. Same at 01:49:405 to 01:54:738.

Muzukashii

00:02:738 (6,7,8,9,10,11,12,13,14,15,16,17,18) - This might be too long of a 1/2 pattern for a Muzukashii. Remove one hit somewhere near the middle. Probably either hit 00:03:405 (10) or 00:03:905 (13).

00:08:072 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - ^, Remove 00:09:238 (12).

00:36:905 (13,14,15,16) - These four hits should be kdkd. It sounds exactly the same as this 00:31:572 (29,30,31,32).

00:49:238 (67) - Change to k. This matches the instrumentals more.

01:03:238 (33) - Change to k. The pitch here is higher than the next hit.

01:29:072 (119) - I think making this a k is better, or Ctrl + G with the next hit.

01:32:405 (135) - Change to d. It sounds more matched with the instrumentals.

01:33:738 (141,142) - Ctrl + G. Sounds better to me.

02:03:572 (1,2,3,4) - This might be hard for Muzukashii level players to follow up after the spinner. I'd suggest removing the triplets if you're going to do this.

MM's Oni

00:02:072 - I don't think it'd hurt adding a d here.

00:12:072 (5) - The section up to this hit might be too long for an Oni. Consider deleting one or two hits in the middle. I'd delete 00:05:572 (32).

00:26:572 (59,60) - Ctrl + G. The pitch on the instrumentals is higher on hit 59 than on 60. Same with other places like this.

00:28:405 (71) - I think this sounds similar to the last hit, so I'd suggest adding a finisher on this hit. Same thing at 00:29:072 (73), and the rest of parts that sounds similar to this throughout the song. It's just my personal I think you're going to ignore this suggestion.

00:35:821 (120) - Move this hit to 00:35:655. I think this keeps a pattern of a 1/4 triplet, then 2 1/2 hits then 1/4 triplet, and so on. Also, it matches the instrumentals more.

00:47:405 - Adding a hit of your choice hit would be possible.

00:52:572 (219,220,221,222) - I think switching the colours for these four hits would match the instrumentals better.

01:09:405 (323,324) - These two hits sound exactly the same as 01:06:738 (308,309). Change to d. Same with 01:52:072 (16,17).

01:46:071 (146) - Change to d. I feel like the way you mapped this, this would be more suitable.

MM's Inner Oni

This diff was fun to play :D

00:08:988 - Maybe add a d here.

00:23:961, 00:24:016 - I think the 1/6 stream should go up to 00:24:072, but it'll conflict with the finisher so it might not be the best option.

00:26:572 (32,33) - Ctrl + G. Same as Oni, the pitch on the instrumentals is higher on hit 32 than on 33. Same with other places like this.

00:27:488 (41) - This hit sounds better as ak imo. Same thing at 01:31:488 (54).

00:38:654 (149) - I think this would be better as a d.

01:01:822 (130) - Delete this hit. The rhythm sounds better, similar to the way you made it in the Oni. Same with 01:02:322 (4).

01:05:155 - Add a d here would make it would bring out the instrumentals more effectively.

01:06:488 (37) - Change to k. I think it matches the pitch of the instrumentals better.

01:13:488 (108) - Changing this to a d will keep this to a more consistent kddk rhythm in streams. Same thing at 01:56:155 (70).

01:58:488 - Add a k here, then using the 1/6 beat snap divisor, add a d at 01:58:627, and at 01:58:683. This could be a good rhythm (except for the fact that they have finishers).

EDITED WITH MM'S DIFFS

This is a very different song than you would normally listen to on osu, and it's very nice. Good luck on rank :D
Topic Starter
Avena

newyams99 wrote:

Hi from queue~

General

I feel there could be an audio volume reduction to 70% or something at 01:06:738 up to 01:12:072 or the kiai time. Same at 01:49:405 to 01:54:738. Seems unnecessary to me, unchanged.

Muzukashii

02:03:572 (1,2,3,4) - This might be hard for Muzukashii level players to follow up after the spinner. I'd suggest removing the triplets if you're going to do this. I feel like it's fine tbh

That's all for now. Will edit and have MM's diffs modded soon.
Deleted = Fixed
Updated!
Zetera
Hi, you asked for a mod. I'll try to include both Standard and Taiko since I don't think there will be much to be said.

[Easy]
|00:23:405 (1) - NC like in Bonzis Normal? (It's kind of a lead-in)
|00:33:072 (7,8,9) - I think this rhythm switch is hard to comprehend, especially for new players. Here is what I came up with. All taps would still be on white ticks. Also applies to 01:37:072 (5,6,7) - .
|01:04:238 (4) - Same issue, I would start the slider on the following white tick instead of the red one.

This appears multiple times, but somehow only these form a problem imo.

[Bonzi's Normal]

|01:02:905 (1,2,3,4,5) - The problem within this set of objects is the distance. Because of 00:56:072 (1,2,3,1,2,3) - etc. , the marked pattern, especially 01:04:405 (4,5) - , looks like it would appear earlier than it does. So I'd say that 1,2 and 3 are not nessecary to be fixed in relation to previous objects, but in relation to upcoming ones. This means that I am asking you to increase the distance between 3 and 4.
---
Everything else was good.

[Hard]

|00:50:405 (8,1) - Could be a bit more pretty if you pulled the middle bullet point of 1 to the right, but who am I to judge.
---
Pretty solid, nothing really to say.

[Pritiphyxia's Hyper]

|00:20:738 (4,5,6) - Bad idea, since the previous triples pretty much have the same spacing. A stack might do the job.
|01:30:072 - Lack of density, this forms a negative difficulty spike. Just use the same objects you did before and do afterwards.

[Tess' Insane]

Good map, but the very end could be a bit more fluent. The spaced triplet doesn't realy fit there and it doesn't look too good. I made an example on how I would end the map.

[Hollowversible's Extra]

|01:13:405 (1,2) - Are there some hitsounds missing?
|01:31:072 (2,3,4,1,2,3,4,5,6) - Highly questionable. I read this as a consecutive stream, also this pattern's spacing is very high. I recommend using a couple of sliders.
|01:34:655 (9,10) - Also hard to read. And even if it wasn't, it takes away the player's attention, which makes it very likely to miss. I hope relocating the slider helps.
02:03:905 (1) - You might as well want to place that circle into the middle of the slider (I mean the hitcircle into the middle of the circle that the slider made)
|01:06:072 (1,2,1,2,1,2,1) - This one is probably too spaced in the beginning. If you decrease the spacing between the first 4 circles, you will assure that this pattern is tappable without forcing extreme movement.
---
I like this, but there might be a problem with those parts in which you switch to a soft-sampleset to follow the sfx of the music (00:44:488 (6,7,8,1,2) - , 01:48:738 (1,2,3,4) - ), simply because they are close to inaudible. Maybe you can solve the problem by increasing the general volume of that part via green line.

[wa_'s Extra]

|00:19:906 (2) - Ctrl+G and blanketing will improve flow and visualisation. But you'll have to adjust the following objects.
|01:41:239 (7) - Lack of pronounciation. What I could observe is that every time there is something to stress, you did that with a stream jump, which is fine. However, this part is left out of the scheme. Can also be found at 01:46:073 (7) - .

I don't really know how to mod the Extreme.. From what I saw, All patterns had a logical, well-flowing structure and the only things I could say to mod this is relative to difficulty, which probably needs to be ignored.

[Muzukashii]

|00:09:905 (15) - k for consistency (00:03:072 (8,9,10,11,12,13,14,15,16,17) - , 00:08:405 (7,8,9,10,11,12,13,14,15,16) - )
|01:07:738 (50) - This one should probably be snapped on the previous blue tick to form a 1/3-pattern. Even though it was used again later on, it appears rather random because it was only used once in each of the parts respectively.

[Oni]
|00:31:905 (95,96) - Swap colours to pronounce the slightly higher effect at 00:31:905 - and to avoid colour repetition.
---
Super solid diff.

[Inner Oni]

|01:57:072 - This break is weird and should be filled up. What about connecting the two streams with something like this?
---
Also really solid. I like both of your diffs a lot.

And that's it from my side. Only minor suggestions in all diffs, but, you know, it's hard to mod a good mapset.

Good luck.
Nyxa
Fuck it, I'll add my reply here

Karia wrote:

  • General
  1. Compare with all Extra, Tess' AR feels high even if they are GD.. It works, I don't really think I should lower it. Lowering it by 0.1 would be lame imo, so leaving it as it is for now.

  • Tess' Insane
  1. 00:04:738 (1) - 1/6 feels better cuz it's more loud. But this isn't 1/6
  2. 00:21:405 (7) - NC Done
  3. 01:04:738 (5,6,7) - Reduce the DS? A bit hard in-playing.. It's actually because the DS is too low, so the pattern doesn't match its own momentum. Increased instead.
  4. 01:06:405 (1,2,3,4,1) - Not suitable DS in Insane It's suitable enough to match the previous slider's momentum, look good and be enjoyable to play :p

gl Thanks!~

Sala- wrote:

[Tess' Insane]

Good map, but the very end could be a bit more fluent. The spaced triplet doesn't realy fit there and it doesn't look too good. I made an example on how I would end the map. I don't really understand what you mean, so I won't change this.
Lowered HP as well because of all the new NCs. (Including Axa's mod)

http://puu.sh/iK2vz/9d73d688ed.osu ~
Spaghetti
how to make it look like you accepted more than denied^
Nyxa
This is my style and it's subjective, okay?
clayton
well your style is trash fyi
Nyxa
Noffy
b-but when wearing shades of gucciness always remember:

the following scene in this following video
jump to 2:38 or else this will make no sense for those two minutes thirty eight seconds



kds for life advice please
Topic Starter
Avena

Sala- wrote:

Hi, you asked for a mod. I'll try to include both Standard and Taiko since I don't think there will be much to be said.

[Easy]
|00:33:072 (7,8,9) - I think this rhythm switch is hard to comprehend, especially for new players. Here is what I came up with. All taps would still be on white ticks. Also applies to 01:37:072 (5,6,7) - Destroys POLRAIRTYETY nty
|01:04:238 (4) - Same issue, I would start the slider on the following white tick instead of the red one. Ruins PORTELIRITY

This appears multiple times, but somehow only these form a problem imo.

And that's it from my side. Only minor suggestions in all diffs, but, you know, it's hard to mod a good mapset.

Good luck.
Deleted = Fixed or not my part
Ty for modding :3
Updated
Bonzi

Sala- wrote:

[Bonzi's Normal]

|01:02:905 (1,2,3,4,5) - The problem within this set of objects is the distance. Because of 00:56:072 (1,2,3,1,2,3) - etc. , the marked pattern, especially 01:04:405 (4,5) - , looks like it would appear earlier than it does. So I'd say that 1,2 and 3 are not nessecary to be fixed in relation to previous objects, but in relation to upcoming ones. This means that I am asking you to increase the distance between 3 and 4. Fixed, it should be fine now.
---
Everything else was good. (:
http://puu.sh/iKvsH/092b55d44d.osu
Asphyxia
Fixed everything from everyone except Karia's suggestion @00:21:405 (1,2,3). I believe that my rhythm choice here fits the music the best, so I'd rather keep that.

Thanks a bunch everyone for modding! :) http://puu.sh/iKwsL/18f21f1457.txt
Zetera

Tess wrote:

I don't really understand what you mean, so I won't change this.
Maybe I should explain my style of mapping. I tend to force circular cursor movement to ensure flow, And in this case, the flow is kind of unclean. Mostly because of the last triplet. In my post, the word "example" is a link. Click it and you will get a suggestion.
Nyxa
I clicked the link, I didn't understand the suggestion. I don't need to force circular movement to ensure flow because there are more kinds of flow than circular flow, and it doesn't fit there imo. Cleanliness is determined by how well a map follows the attributes (flow, atmosphere, rhythm) it sets for itself, not by how well it fits some individual's definition of flow.

I clicked it again and I think I get it now, and you're basically asking me to skip a note in the music with a simple triangle just to fit your definition of what is clean. I'm sorry, but I'm not going to do that.
wa_

Axarious wrote:

  1. 01:54:073 (1,1) - two reverses instead of three? / I prefer 3 reverses, it seems to be more "natural" in play and it doesn't make it annoying/hard to not sliderbreak. I don't change it for now, but let's see what other people say about it (especially more experienced players).

Sala- wrote:

[wa_'s Extra]

|00:19:906 (2) - Ctrl+G and blanketing will improve flow and visualisation. But you'll have to adjust the following objects. / You're actually right about visual issue of this pattern (yeah this shape is not the best and it doesn't look well-made with previous slider), but i disagree about flow at this moment, present pattern plays much better due to shape of that previous slider – it "aims" to current head of slider. Maybe i'll try to redesign this pattern when i get some inspiration.
|01:41:239 (7) - Lack of pronounciation. What I could observe is that every time there is something to stress, you did that with a stream jump, which is fine. However, this part is left out of the scheme. Can also be found at 01:46:073 (7) - / Yeah, there's (at least) one inconsistency during kiai time about using sliderjumps – I mean this thing: 01:30:573 (5). I avoid using always same pattern/scheme in all places, switching between 2 circles/slider doesn't ruin consistency at all.
Nothing changed at this moment (which is quite weird for me), but thanks for checking my diff!
toybot
my acid just burst!!!!!!! xdd *applaud for originality*

ingame request

Pronzi

Pronzi

  1. 00:04:238 (1) - ehh.. the way the map flows into this circle doesn't really feel strong enough, since its a really wide angle and feels like a circular movement, although this song calls for more jagged movement.. idk 00:03:905 (2,3,4) - ctrl+g this to give more impact? i see the pattern you're creating, but ctrl+g'ing this won't really destroy it
  2. 00:13:072 (3) - the beats on both the head and tail of this slider are pretty equal, so it would be nice if they're both clickable
  3. 00:15:655 (3,4) - i'll just assume this is easy
  4. 00:22:405 (3) - NC? would look nicer without the clutter from the followpoint going from (2) to this circle
  5. 00:25:738 (3) - NC as well here? considering you did so at 00:24:405 (1) - .... actually, it would probably be more appropriate to NC the next slider instead, but your call
  6. 00:43:072 (1) - the flow from the stream into this slider looks awkward af lol, since there's not really anything on that blue tick that explains this movement. ctrl+g this so that the stream's curve can actually flow well?
  7. 00:46:238 (3,4,5) - maybe move this a bit more to the bottom-right, so the jump angle isn't so acute? it also feels a bit less forced
  8. 00:54:572 (2) - normal whistle????????///??//??? high pitched melody is strong at that point
  9. 01:04:738 - weird to skip this beat. i'd consider making this slider higher SV like 1.00x, then making it 1/2 and add a circle in the stream at 01:04:822 - .
  10. 01:17:405 (1) - you should just snap the tail to the white tick, kinda unnecessary to snap it to blue tick
  11. 01:37:238 (1) - tfw when the only thing i can really tell in this whole map is that this is probably bonzi's slider
  12. 01:42:738 (1,2,1,2,1,2,1) - ... and this is priti's part because he used this in pochiko.... fuck i don't even know if you guys are copying each other or something
  13. 01:51:405 (1,2,3,4,5,6,7,8) - there's nothing at this part that's distinctly 1/4, so it feels overmapped here. do something similar to 01:56:738 (1,2,1,2) - ? would fit a lot better imo meh i don't care for this suggestion either, since everyone else is using streams here and i don't want to ruin that xd

wa

wa

  1. 00:09:072 (1) - soft finish? since you do so at 00:03:739 (1) -
  2. 00:12:406 (2) - how about ctrl+g this? provides a more smooth flow from (1) to this.
  3. 00:22:573 (1,2,1) - i felt that it was pretty hard to read this SV change, maybe b/c i suck at reading lol,,,,, i thought of something like making the two sliders connected, like (1) could partially blanket (2). and then, i suggest removing NC from 00:23:406 (1) - and putting it on the slider before.
  4. 00:25:072 (5) - you should shorten the reverses by 1, to truly represent the triplet sound in the music
  5. 00:28:988 - how come theres no circle here, stacked on top of the next slider? not very hard to hit and helps with continuity
  6. 00:51:572 - you could fill this space up with a triplet or similar
  7. 00:53:739 (1) - if you remove NC it'll be more recognizable as a pentagon imo
  8. 00:54:573 (1) - like in Pronzi's diff, i thought it would be better if you put a whistle on this
  9. 01:15:073 (1) - normal hitcircle + finish and clap? feels a bit empty without it
  10. 01:24:906 (3) - move this slider upwards so that (2) curves into it
  11. 01:32:073 (1) - this slider looks like a 1/4 slider, and it'd be easy to break due to fast pace from streams and the thought that this was a kick slider instead.
  12. 01:40:572 (5) - rip i thought this would be a 1/4 slider as well, since all the other 5-note streams do so
  13. 02:02:573 (3,1) - lewd

Hollowversible

Hollowversible

  1. 00:11:405 (1,2,3,4,5) - if you enable stacking in editor or play the map in game, you can see that this stack is disconnected from the stream in terms of DS. pls move stackerino
  2. 00:23:072 (2) - use auto-sampleset instead? could barely tell that i actually clicked a circle there
  3. 00:27:738 (5,6,7) - nazi :D but you should rotate this triplet 1 degree clockwise to make it parallel with the sliders
  4. 00:38:405 (5,6) - should turn this into 2 circles plus 1/4 slider instead of 1 circle + 1/4slider, so the triplet is more represented.
  5. 00:45:072 (3) - even though i don't believe the 1/4 sliders really fit, i don't mind. but can you NC this? since there's a change in flow and volume
  6. 01:05:071 (8) - a whistle is too weak for this beat, remove it and make it normal sampleset + clap instead
  7. 01:06:072 (1,2,1,2,1,2) - don't really know about others, but getting this segmented stream was hard to hit since it causes very jerky hand movement. decreasing the spacing of each pair of circles would make it more easily hittable
  8. 01:13:405 (1,2,3) - le hitsounds xdddddddddd might've forgot some
  9. 01:35:738 (1,2,3,4) - is it necessary for (4) to be stacked on to the slider? ;; it makes the pattern hard to read, since it looks more like a 4-note stream..
  10. 01:43:905 (8) - it would flow better if this was placed around 148|176, since it would make smoother flow, which in turn would make (1) play better since its curved and stuff

Tess

Tess

  1. 00:34:405 (4,5) - this confused me quite a bit for the first few times i played it.. since (5) is positioned at a place that would flow fine if you jumped from the slider to that place. can you ctrl+g this or make (4) more visible?
  2. 00:41:405 (1) - it's clear that this slider is placed at a strong beat, but this is a bit too close to the last circle to have any impact. perhaps position this more at an angle?
  3. 00:46:072 - feels weird to leave this out, but i see what you're doing, kinda
  4. 01:04:738 (5,6,7) - this is way too spaced out for an insane diff.. the spacing makes you accelerate pretty awkwardly.
  5. 01:21:072 (2) - shouldn't this be placed on the blue tick before instead? theres an established 3/4 pattern and i actually hear something there
  6. 01:35:905 (4) - can you place this circle at 256|376, underneath the previous slider, instead? done so at 01:41:072 (9,10) -
  7. 02:02:738 (1) - soft finish? theres an echo in the percussion, and soft-finish matches a bit better imo
and probably really few suggestions from here

Pritiphyxia

Pritiphyxia

  1. 00:35:572 (4) - extend by one reverse? there's a sound on the blue tick + there's no reason for them to be connected if its only distanced by 1/2
  2. 00:40:905 (4) - ^
  3. 00:44:905 (4) - NC maybe? spacing changes + huge impact
the rest of the standard diffs look fine enough to me and i'm lazy

Deif

Deif


  1. this is hard so much precisssionnnnnn
  2. 00:06:072 (4) - try ctrl+g? it visually looks nice, and it would be smoother to land
  3. 00:09:072 (8,9,1) - ;; i've barely landed this, and when i do it makes the next pair of left right left harder. can you nerf a bit by moving (9) a little bit to the left tho?
  4. 00:11:405 (1,2,3) - this little 3/4 pattern is pretty awkward to hit, since when you hit 00:11:238 (6) - and go to the next object, you'll probably hold right a bit longer due to hyperdash. but (2) is too far for you to make up for this small playing error, since it's pretty much a timing jump from (1) to (2). how about moving (2) to the right so that it's closer to (1)? and i also think (3) is awkward to hit since it goes in the same direction, just in a different place at a faster pace, so i'd recommend to ctrl+g it, but that's up to you.
  5. 00:18:155 (2,3) - uhm, ctrl+g? it looks like a mistake and it looks weird in game
  6. 00:23:738 (3,4,5,6,7,8,9) - woooop weird since it has you change directions on a blue tick and thus hard to hit, but w/eeee
  7. 00:28:072 (1,2,3,4,5,6,7) - hell
  8. 00:38:738 (1,2,3,4,5,6,7) - hell v2
  9. 00:47:905 (10) - okay, this just feels needlessly far tbh
  10. 00:56:072 (1) - remove clap from head? considering you don't do so at 00:56:572 (3) - and if following rhythm structure, you'd put a clap there
  11. 01:19:655 (2,3) - shift these two circles forward by 1/4
  12. 01:57:238 (3) - maybe ctrl+g this? since it just feels like combo breaker here and doesn't go along with what is mostly a smooth-to-play stream
  13. 02:01:905 (3) - tad bit to the left? idk, just makes the 1/2 alternating a bit easier after such a hard map
great mapset have my stars

mod turned out to be a bit long, so i just put everything in boxes
Topic Starter
Avena
Fixed everything but the last suggestion on Extreme on my parts.
Everything on Hyper is in Asphyxia's parts.
Asphyxia
Fixed everything, thanks toybot! I have no idea why those sliders keep breaking, I extended them in the previous mod fix session. :c

@Priti, if you see those two sliders break again, extend them for me again, thanks! http://puu.sh/iQcju/90317e8352.txt
Bonzi
Fixed everything except 01:04:738, i don't want to add a circle to the stream because the sound of 1/4s starts on the red tick.
Thanks for the mod!
Nyxa

toybot wrote:

Tess

Tess

  1. 00:34:405 (4,5) - this confused me quite a bit for the first few times i played it.. since (5) is positioned at a place that would flow fine if you jumped from the slider to that place. can you ctrl+g this or make (4) more visible? That would be tricky, since all the patterns here are pretty much connected and some of them are symmetrical. I'll keep this in mind though, if others complain about it. Never had issues with it myself.
  2. 00:41:405 (1) - it's clear that this slider is placed at a strong beat, but this is a bit too close to the last circle to have any impact. perhaps position this more at an angle? The impact comes from the last circle. The pattern before it is pretty pressurized, so, even such a short distance does the trick. I'll increase the spacing a bit though.
  3. 00:46:072 - feels weird to leave this out, but i see what you're doing, kinda This entire section is mapped after the sitar only
  4. 01:04:738 (5,6,7) - this is way too spaced out for an insane diff.. the spacing makes you accelerate pretty awkwardly. Decreased spacing.
  5. 01:21:072 (2) - shouldn't this be placed on the blue tick before instead? theres an established 3/4 pattern and i actually hear something there There's no way to do a polarity switch there while still staying true to the rhythm.
  6. 01:35:905 (4) - can you place this circle at 256|376, underneath the previous slider, instead? done so at 01:41:072 (9,10) - Why would I do that? It'd go against the flow I'm setting here.
  7. 02:02:738 (1) - soft finish? theres an echo in the percussion, and soft-finish matches a bit better imo Done.
Thanks for the mod! Also edited some minor stuff myself. http://puu.sh/iQmc2/4ff3895237.txt
wa_

toybot wrote:

wa

wa

  1. 00:09:072 (1) - soft finish? since you do so at 00:03:739 (1) - / But there's a new, stronger melody that is emphasized in better way with normal-hitwhistle. Also, hitsounds are created and copyrighted by Priti :^)
  2. 00:12:406 (2) - how about ctrl+g this? provides a more smooth flow from (1) to this. / I disagree, maybe flow between these 2 sliders is better but it could ruin movement from previous notes.
  3. 00:22:573 (1,2,1) - i felt that it was pretty hard to read this SV change, maybe b/c i suck at reading lol,,,,, i thought of something like making the two sliders connected, like (1) could partially blanket (2). and then, i suggest removing NC from 00:23:406 (1) - and putting it on the slider before. / yeahhhhh you suck at reading :D No change now, but i'll consider it
  4. 00:25:072 (5) - you should shorten the reverses by 1, to truly represent the triplet sound in the music / yes
  5. 00:28:988 - how come theres no circle here, stacked on top of the next slider? not very hard to hit and helps with continuity / Well, it doesn't seem to be consistent, but I like that "lack" of circle here...
  6. 00:51:572 - you could fill this space up with a triplet or similar / Instead of melody, I'd rather follow to beat here, so additional circles are not necessary. Also, there's a small recovery section for fingers :p
  7. 00:53:739 (1) - if you remove NC it'll be more recognizable as a pentagon imo / sure
  8. 00:54:573 (1) - like in Pronzi's diff, i thought it would be better if you put a whistle on this / why not
  9. 01:15:073 (1) - normal hitcircle + finish and clap? feels a bit empty without it / done
  10. 01:24:906 (3) - move this slider upwards so that (2) curves into it / done
  11. 01:32:073 (1) - this slider looks like a 1/4 slider, and it'd be easy to break due to fast pace from streams and the thought that this was a kick slider instead. / That's right, changed velocity to 1.0
  12. 01:40:572 (5) - rip i thought this would be a 1/4 slider as well, since all the other 5-note streams do so / hehehe
  13. 02:02:573 (3,1) - lewd / hehehe²
Thanks for modding~
Skystar

toybot wrote:

Hollowversible

Hollowversible

  1. 00:11:405 (1,2,3,4,5) - if you enable stacking in editor or play the map in game, you can see that this stack is disconnected from the stream in terms of DS. pls move stackerino
  2. 00:23:072 (2) - use auto-sampleset instead? could barely tell that i actually clicked a circle there
  3. 00:27:738 (5,6,7) - nazi :D but you should rotate this triplet 1 degree clockwise to make it parallel with the sliders ok
  4. 00:38:405 (5,6) - should turn this into 2 circles plus 1/4 slider instead of 1 circle + 1/4slider, so the triplet is more represented. no, i think the 1/4 slider fits the wub sound very well
  5. 00:45:072 (3) - even though i don't believe the 1/4 sliders really fit, i don't mind. but can you NC this? since there's a change in flow and volume
  6. 01:05:071 (8) - a whistle is too weak for this beat, remove it and make it normal sampleset + clap instead
  7. 01:06:072 (1,2,1,2,1,2) - don't really know about others, but getting this segmented stream was hard to hit since it causes very jerky hand movement. decreasing the spacing of each pair of circles would make it more easily hittable
  8. 01:13:405 (1,2,3) - le hitsounds xdddddddddd might've forgot some
  9. 01:35:738 (1,2,3,4) - is it necessary for (4) to be stacked on to the slider? ;; it makes the pattern hard to read, since it looks more like a 4-note stream..
  10. 01:43:905 (8) - it would flow better if this was placed around 148|176, since it would make smoother flow, which in turn would make (1) play better since its curved and stuff lol 148 176? are you sure? i think the current one flows better
http://puu.sh/iSKlc/4b52b8ecf5.osu
other points than the ones i replied to are irre's parts i suppose
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