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Wakeshima Kanon - RIGHT LIGHT RISE

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Lurei
Yo. Modding on request.

[Overview]

  1. Erase one of the "Dungeon" words in your tags. Duplicated tags are just useless as they're used merely for search.
  2. Optional, but maybe helpful for some lazy pp farmers people: Add "tv size" into tags?
  3. I don't really see any reason for you to use such low Stack Leniency setting, but well... Up to you, I guess.
  4. Nice BG. I think that's pretty much the overall things.

[Insane]

  1. 00:07:528 (3) - Is the clap here like, really necessary? I think the custom hit-normal HS is enough, considering the triple 00:07:752 (4,5,6) - doesn't have a clap HS either.
  2. 00:07:305 (2,4,5,6,3) - k, this might be like very nazi or very retarded, but the blanket of that circle and that slider with the triplet seems to be off by very little.
  3. 00:16:259 (3,1) - And blanket here is evidently off by a bit.
  4. 00:17:938 - It feels evidently weird to play 00:17:826 (3) - if you ignore this beat here, considering you've mapped the other beats of this kind and you're skipping only this one.
  5. 00:29:916 (2,3) - Consider applying Ctrl+G on those two. It flows a bit more naturally and it's nicer to play IMO. You might want to separate 00:30:364 (4) - a bit more if you do, through.
  6. 00:34:617 (5,6) - I'll be sincere. Shortening spacing here feels pretty weird and unnatural if you compare this to the rest of the map until now. I kinda know how much you like aesthetics (and triangles :P) but I think you should rearrange this part a bit, considering the spacing of 00:35:513 (3,4,5,6,7,8) - is actually bigger, making those two circles the only ones apparently "out of place" while playing them.
  7. 00:36:744 - Why don't you continue the stream here? There's a clearly audiable beat here, and it feels pretty unnatural not mapping it.
  8. 00:43:125 (5,6,7,8) - Blanket of the slider with that triplet is off by a little bit.
  9. 00:47:491 - Yeah, I can hear a beat here; so I suggest you to continue the stream, as it will become a bit more intuitive to play and it will sound better. ;)
  10. This diff becomes pretty sweet during Kiai time. Nice one.

[Hard]

  1. 00:07:528 (2) - Same as Insane.
  2. 00:31:483 (1,4,5) - Okay, I don't really like the overlappings you did before but that's simple nitpicking so I won't say more. But this one and only this one felt very weird while playing it, if you add an overlapping 1/4 slider. Since the AR is relatively low, the overlapping makes this part so crumpled that it felt really ankward while playing it. It's just a suggestion since it's up to you to decide, but I really think you should consider rearranging this part.
  3. 00:34:841 (6,1,2) - Spacing reduction here feels pretty ankward to play as flow becomes pretty unnatural. If anything, I suggest the spacing here to be more or less the same like the one of 00:34:617 (5,6) - to make it more natural to play.
  4. 01:22:976 (4,1) - You might want to space those a little bit more, since players might confuse the spacing here for those recently used 1/4 slider jumps among the newest ranked sets (I'll be honest, it happened for me too ;w;).
  5. Rhythmically-wise, it's a cool diff; and it also flows well. But I really (like, really) don't like the overlapping you use. Seems like it's merely your style, and that's why I did my best to not touch this kind of patterns, as it's merely a personal opinion. ;)

[Normal]

  1. 00:08:200 - You might want to erase the green timing line placed here. If you want to reduce volume, you can do so with the red line placed there. Green lines shouldn't be placed above red lines unless you change SV 'cause osu! doesn't like it.
  2. 00:49:170 (4,1) - I don't really think it's a nice idea to stack those things here, considering the big time gap between them. Such a thing might confuse average players, so maybe you should consider to make something else. Same thing applies here 01:05:065 (3,1) - but only because of the low Stack Leniency.
  3. 01:14:468 (1,2) - This is the only place where you make a manual stacking if you compare to other similar patterns (you know, those other circle-1/2 slider ones, like 01:06:185 (2,3) - and 01:07:976 (2,3) - ). Why only here, out of all the places?
  4. 01:18:050 (1,2) - Uh... Idk what to say to this, really. Low spacing and big time gap between notes. This kind of thing is pretty unnatural to play, and I'm sure it will confuse other players. Also, I think the time gap isn't really long enough to allow you to ignore Distance Snap, so you should consider making something about it.
  5. k, that's it. Again, I don't really like your overlapping patterns (even more because those patterns should be avoided in Normal diffs IMO), but well... up to you. :P

[Lanturn's Easy]

  1. 00:08:200 - You might want to erase the green timing line placed here. If you want to reduce volume, you can do so with the red line placed there. Green lines shouldn't be placed above red lines unless you change SV 'cause osu! doesn't like it. (copy-pasted from Normal since same issue :P)
  2. 00:32:379 (3) - Sightly overlap with HP bar. I think you should move it down, to make it less ankward for beginners.
  3. 01:21:632 (3) - A slight part of this is out of screen. You should like, fix it ASAP; no matter if it's only a portion of the slider edge.
  4. Oh, so cool diff. I love it. *_*

Well, that's practically it. I've already said my thoughts, so I don't think I need to say something here. :P
Good luck. :D
Lanturn
eww slidertick hitsounding. anyways, I applied all from LixRei

Smug-, I want to keep the end where it's at so it flows into the vocals properly.
Also I don't really think a finish fits there. Thanks for the suggestion though.

Thanks you two!


SPOILER
osu file format v14

[General]
AudioFilename: danmachi.mp3
AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a Dungeon DanMachi ダンまち ed ending Lanturn
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
844,461.538461538462,4,2,1,40,1,0
7305,447.761194029851,4,2,1,40,1,0
8200,447.761194029851,4,2,1,30,1,0
33274,-100,4,2,2,30,0,0
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51185,-100,4,2,2,60,0,1
79841,-100,4,2,2,45,0,1
86782,-100,4,2,2,40,0,0
88797,-100,4,2,2,10,0,0


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Combo4 : 90,190,243

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Topic Starter
guineaQ

LixRei wrote:

Yo. Modding on request.

[Overview]

  1. Erase one of the "Dungeon" words in your tags. Duplicated tags are just useless as they're used merely for search. o yes
  2. Optional, but maybe helpful for some lazy pp farmers people: Add "tv size" into tags? yea
  3. I don't really see any reason for you to use such low Stack Leniency setting, but well... Up to you, I guess. its actually for some 1/1 auto stack issues
  4. Nice BG. I think that's pretty much the overall things.

[Insane]

  1. 00:07:528 (3) - Is the clap here like, really necessary? I think the custom hit-normal HS is enough, considering the triple 00:07:752 (4,5,6) - doesn't have a clap HS either. i suck with hitsounds and yes it does sound better without
  2. 00:07:305 (2,4,5,6,3) - k, this might be like very nazi or very retarded, but the blanket of that circle and that slider with the triplet seems to be off by very little. moved 6 by 1 pixel up now its cool
  3. 00:16:259 (3,1) - And blanket here is evidently off by a bit. you saw nothing
  4. 00:17:938 - It feels evidently weird to play 00:17:826 (3) - if you ignore this beat here, considering you've mapped the other beats of this kind and you're skipping only this one. its because I couldn't hear it owo mapped it out
  5. 00:29:916 (2,3) - Consider applying Ctrl+G on those two. It flows a bit more naturally and it's nicer to play IMO. You might want to separate 00:30:364 (4) - a bit more if you do, through. I actually did try but they weren't as good as the current
  6. 00:34:617 (5,6) - I'll be sincere. Shortening spacing here feels pretty weird and unnatural if you compare this to the rest of the map until now. I kinda know how much you like aesthetics (and triangles :P) but I think you should rearrange this part a bit, considering the spacing of 00:35:513 (3,4,5,6,7,8) - is actually bigger, making those two circles the only ones apparently "out of place" while playing them. I REALLLY can't think of better placement
  7. 00:36:744 - Why don't you continue the stream here? There's a clearly audiable beat here, and it feels pretty unnatural not mapping it. its not consistent to the instrument I was basing rest of the stream on (and I can barely hear it)
  8. 00:43:125 (5,6,7,8) - Blanket of the slider with that triplet is off by a little bit. A LOT
  9. 00:47:491 - Yeah, I can hear a beat here; so I suggest you to continue the stream, as it will become a bit more intuitive to play and it will sound better. ;) I don't :CCCCCC trust me if there was a beat I would have mapped it
  10. This diff becomes pretty sweet during Kiai time. Nice one.

[Hard]

  1. 00:07:528 (2) - Same as Insane. because I copied hitsounds :D
  2. 00:31:483 (1,4,5) - Okay, I don't really like the overlappings you did before but that's simple nitpicking so I won't say more. But this one and only this one felt very weird while playing it, if you add an overlapping 1/4 slider. Since the AR is relatively low, the overlapping makes this part so crumpled that it felt really ankward while playing it. It's just a suggestion since it's up to you to decide, but I really think you should consider rearranging this part. fix'd, it was pretty hastily done anyways
  3. 00:34:841 (6,1,2) - Spacing reduction here feels pretty ankward to play as flow becomes pretty unnatural. If anything, I suggest the spacing here to be more or less the same like the one of 00:34:617 (5,6) - to make it more natural to play. Kinda out of space here, I moved 2 on top of 3 because I feel that's more musically "correct"
  4. 01:22:976 (4,1) - You might want to space those a little bit more, since players might confuse the spacing here for those recently used 1/4 slider jumps among the newest ranked sets (I'll be honest, it happened for me too ;w;). the way I put it shouldn't confuse players now
  5. Rhythmically-wise, it's a cool diff; and it also flows well. But I really (like, really) don't like the overlapping you use. Seems like it's merely your style, and that's why I did my best to not touch this kind of patterns, as it's merely a personal opinion. ;) that's why my new hard diff doesn't have dat many overlaps c:

[Normal]

  1. 00:08:200 - You might want to erase the green timing line placed here. If you want to reduce volume, you can do so with the red line placed there. Green lines shouldn't be placed above red lines unless you change SV 'cause osu! doesn't like it. I actually do want that 30% AND 15% shift on green line
  2. 00:49:170 (4,1) - I don't really think it's a nice idea to stack those things here, considering the big time gap between them. Such a thing might confuse average players, so maybe you should consider to make something else. Same thing applies here 01:05:065 (3,1) - but only because of the low Stack Leniency. hmm...5/2 might or might not be enough, I'm not really sure either
  3. 01:14:468 (1,2) - This is the only place where you make a manual stacking if you compare to other similar patterns (you know, those other circle-1/2 slider ones, like 01:06:185 (2,3) - and 01:07:976 (2,3) - ). Why only here, out of all the places? because the auto stack pushes the stacked note to bottom right direction, and this is where I thought that property ESPECIALLY damaged the looks I was going for, so manual stack
  4. 01:18:050 (1,2) - Uh... Idk what to say to this, really. Low spacing and big time gap between notes. This kind of thing is pretty unnatural to play, and I'm sure it will confuse other players. Also, I think the time gap isn't really long enough to allow you to ignore Distance Snap, so you should consider making something about it. I trieddddd to fix but idk a;sdkjgaflgdkafd
  5. k, that's it. Again, I don't really like your overlapping patterns (even more because those patterns should be avoided in Normal diffs IMO), but well... up to you. :P cus it's been 2 months since I mapped a normal

Well, that's practically it. I've already said my thoughts, so I don't think I need to say something here. :P
Good luck. :D I loved this mod owo/
Winnie
MODDERINO


[Insane]
  1. 00:50:737 (4) - I believe this should be a clap because slow it down to 25% and you get the same hard "finish" quality sound but instead you add a clap. So keep them the same as these (Example slow down to 25%) 00:35:961 (5) - 00:38:200 (5) - etc
  2. 01:18:946 (4) - Whistle on tail? Extrodinarily strong sound coming from this one
    Good

[Hard]
  1. 00:22:528 (1,2) - Nazi but tbh blanket doesn't look appealing, maybe make the slider spine a little less so it doesn't compress on each other to give it free range
    Dirty work :)

[Normal]
  1. 00:18:498 (4) - 1.7 DS instead of usual 1.6? too high of a change, tad bit to the left will do the same thing but same DS all around
  2. 01:14:468 (1) - Stack? Otherwise the idea of this may kill beginners, how come those baddies can't hit these...
    Nice!

[Green Lanturn's Easy]
  1. 00:48:498 (2) - DS

As far as I can see, it goods. There is nothing that I can find that is of major issue. Call in a BN to check this if they don't find this worthy tell them to talk to me so I can give them a good scolding ;) Good luck on the rankage even though I didn't do much /runs
Topic Starter
guineaQ

Kocari wrote:

MODDERINO


[Insane]
  1. 00:50:737 (4) - I believe this should be a clap because slow it down to 25% and you get the same hard "finish" quality sound but instead you add a clap. So keep them the same as these (Example slow down to 25%) 00:35:961 (5) - 00:38:200 (5) - etc
  2. 01:18:946 (4) - Whistle on tail? Extrodinarily strong sound coming from this one
    Good

[Hard]
  1. 00:22:528 (1,2) - Nazi but tbh blanket doesn't look appealing, maybe make the slider spine a little less so it doesn't compress on each other to give it free range
    Dirty work :)

[Normal]
  1. 00:18:498 (4) - 1.7 DS instead of usual 1.6? too high of a change, tad bit to the left will do the same thing but same DS all around manual stack bae
  2. 01:14:468 (1) - Stack? Otherwise the idea of this may kill beginners, how come those baddies can't hit these...
    I don't understand owo
    Nice!

Fixed everything in Insane and Hard

As far as I can see, it goods. There is nothing that I can find that is of major issue. Call in a BN to check this if they don't find this worthy tell them to talk to me so I can give them a good scolding ;) Good luck on the rankage even though I didn't do much /runs
thx *-*/
Winnie

guineaQ wrote:

Kocari wrote:

MODDERINO


[Normal Re-Clarified]
  1. 00:18:498 (4) - Use Distance snapping here, as it far out of the norm http://puu.sh/hzzLd/540f2b509e.jpg Considering what you have were around here http://puu.sh/hzzNt/5c6983c556.jpg
  2. 01:14:468 (1) -Stack? http://puu.sh/hzzOA/f32b2e2070.jpg, since noobies might fail to interpret this and misshit :o how come those baddies can't hit these...
    I don't understand owo
    Nice!

Fixed everything in Insane and Hard

As far as I can see, it goods. There is nothing that I can find that is of major issue. Call in a BN to check this if they don't find this worthy tell them to talk to me so I can give them a good scolding ;) Good luck on the rankage even though I didn't do much /runs
thx *-*/
Yay ;)
Topic Starter
guineaQ
@Kocari: 1st one is manual stack, with auto stack the distance will be 1.6x (the actual reason for using manual stack is for aesthetics though)
2nd one: isn't it already stacked now
Lanturn
wonder how that got moved. oh well. fixed. Thanks Kocari.

SPOILER
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AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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[ Zzz ]
!!

Lanturn's Easy
  1. 00:19:841 (2,3) - Suggestions
    Like Photo ( beat )
  2. 00:22:080 (5) - Swap Clap :3 ( More appropriate beat? )
  3. 00:26:110 (1) - Suggestions ( Slider end = 00:27:005 (2) - Here )
  4. 00:36:408 (5) - 00:39:990 (5) - 00:47:155 (5) - Suggestions ( Add Clap )
  5. 00:57:453 (4) - Same 00:19:841 (2,3) -
  6. 01:11:782 (5) - Same
  7. 01:18:946 (4) - Same

Normal
  1. 00:35:961 (3) - 끝에 클랩 넣어보시는게 어떄요? 저는 좋다고 생각하는데.
  2. 00:39:543 (3) - 같은이유
  3. 00:47:155 (3) - missing clap?
  4. 00:51:185 (1) - 슬라이더 끝에 클랩 잊으신거같은데 ..
  5. 01:25:886 (2) - 한칸만 왼쪽으로 ? 블랭킷?

Hard
  1. 00:18:722 (4) - 제 개인적인 취향일지도 모르겠는데 .. 휘슬제거해주시는건 어떠세요?
  2. 00:21:632 (3,4) - 여기도 슬라이더 3번 4번 첫번째에만 휘슬하고 나머지는 휘슬제거 해주시는건?
  3. 00:51:632 (2) - 머리에 클랩추가해주세요.
  4. 01:05:513 (1) - 이거 박자랑 뉴콤보 사진처럼 해주시는게 더 좋을꺼같아요.
  5. 01:17:602 (4) - 이것도 박자
  6. 01:22:528 (3,4,1,2) - 단순하게 1/2박자 슬라이더로 해주시는게 더 나을꺼같아요. 너무 괜한곳에서 1/4가 많다고 생각해요.

Insane
  1. 00:51:185 (1) - Unsnapped slider (end).

인센의 문제는 잘모르겠는데 .. bpm이 낮기떄문에 조금 더 어려워진것같아요 .. :3 좀 맵이 일정이상 복잡하고 어려워지면 모딩 못해서 ㅠㅠ.. 죄송 :3

굿맵! Star!
Topic Starter
guineaQ

[ Zzz ] wrote:

!!

[Normal]
  1. 00:35:961 (3) - 끝에 클랩 넣어보시는게 어떄요? 저는 좋다고 생각하는데.
  2. 00:39:543 (3) - 같은이유
  3. 00:47:155 (3) - missing clap?
  4. 00:51:185 (1) - 슬라이더 끝에 클랩 잊으신거같은데 ..
  5. 01:25:886 (2) - 한칸만 왼쪽으로 ? 블랭킷?
    다 적용함 ㅇㅅㅇ

[Hard]
  1. 00:18:722 (4) - 제 개인적인 취향일지도 모르겠는데 .. 휘슬제거해주시는건 어떠세요? 신디사이저 때문에..
  2. 00:21:632 (3,4) - 여기도 슬라이더 3번 4번 첫번째에만 휘슬하고 나머지는 휘슬제거 해주시는건? 여기도 악기 소리 때문에..
  3. 00:51:632 (2) - 머리에 클랩추가해주세요.
  4. 01:05:513 (1) - 이거 박자랑 뉴콤보 사진처럼 해주시는게 더 좋을꺼같아요. ㅇㅇ
  5. 01:17:602 (4) - 이것도 박자 여기는 3/4 박자 근처에 소리가 있기 때문에 그대로 놔두겠습니다 (뭐 그리고 1/4 리버스가 치기 어려운것도 아니기 때문에
  6. 01:22:528 (3,4,1,2) - 단순하게 1/2박자 슬라이더로 해주시는게 더 나을꺼같아요. 너무 괜한곳에서 1/4가 많다고 생각해요. 여기는 좀더 고려해야 할 듯

[Insane]
  1. 00:51:185 (1) - Unsnapped slider (end). 히익

인센의 문제는 잘모르겠는데 .. bpm이 낮기떄문에 조금 더 어려워진것같아요 .. :3 좀 맵이 일정이상 복잡하고 어려워지면 모딩 못해서 ㅠㅠ.. 죄송 :3

굿맵! Star!
모딩 ㄳㄳ
Lanturn

[ Zzz ] wrote:

!!

Lanturn's Easy
  1. 00:19:841 (2,3) - Suggestions For this and all the others, I'm going to keep this as is. the reverse helps recognize the length, and also gives reasoning to why I am using a 1/2 gap after this. Without the reverse, it just seems plain and forced.
    Like Photo ( beat )
  2. 00:22:080 (5) - Swap Clap :3 ( More appropriate beat? ) removed whistle. It's nothing now.
  3. 00:26:110 (1) - Suggestions ( Slider end = 00:27:005 (2) - Here ) Leaving this as is to follow vocals so the next note is easy to understand and read as well.
  4. 00:36:408 (5) - 00:39:990 (5) - 00:47:155 (5) - Suggestions ( Add Clap ) I think I added one of these claps (don't remember), the others didn't really fit since there was a clap on the note before it.
  5. 00:57:453 (4) - Same 00:19:841 (2,3) -
  6. 01:11:782 (5) - Same
  7. 01:18:946 (4) - Same All the same as the first reply.
Thanks for the mod!

SPOILER
osu file format v14

[General]
AudioFilename: danmachi.mp3
AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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33274,-100,4,2,2,30,0,0
49170,-100,4,2,2,40,0,0
51185,-100,4,2,2,60,0,1
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[Colours]
Combo1 : 255,203,21
Combo2 : 15,135,255
Combo3 : 255,164,11
Combo4 : 90,190,243

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Kibbleru
call me back when ur done nerfing normal

23:15 Kibbleru: offset -10 maybe?
23:15 guineaQ: pishifat said it was fine
23:16 guineaQ: but lemme test it first
23:16 Kibbleru: oh pishi said it's ok?
23:16 Kibbleru: ok
23:16 Kibbleru: i trust him more than myself
23:17 Kibbleru: ok
23:17 Kibbleru: lets work together
23:17 Kibbleru: u
23:17 Kibbleru: go and go in f5 mode
23:17 Kibbleru: and autoplay ur map
23:17 Kibbleru: and make sure nothing touches hp bar
23:17 Kibbleru: n shit
23:18 guineaQ: ok
23:18 guineaQ: uh
23:18 guineaQ: [http://osu.ppy.sh/ss/3114939 with -10 offset]
23:18 guineaQ: its actually nice
23:18 Kibbleru: ok
23:18 Kibbleru: do that then
23:18 Kibbleru: 00:05:459 (4) - nc here
23:18 guineaQ: k
23:18 Kibbleru: easier to read
23:19 guineaQ: done
23:19 Kibbleru: at least ar 8.5 man
23:19 guineaQ: DT :c
23:19 guineaQ: 8.3
23:19 Kibbleru: 00:49:841 (3,1,2,3,4,5) - kinda hard to tell the spacing difference here then
23:20 Kibbleru: 00:50:289 (2,3,4) - these look the same
23:20 Kibbleru: with ar 8.2 or w/e
23:20 guineaQ: 8.4
23:20 guineaQ: no more
23:20 Kibbleru: otherwise space this less 00:50:289 (2,3) -
23:20 Kibbleru: since that's the only pattern i really have an issue with
23:20 guineaQ: so either bump up AR to 8.5
23:20 guineaQ: or reduce the spacing
23:21 Kibbleru: ya
23:21 Kibbleru: ok
23:21 Kibbleru: hard diff
23:21 *Kibbleru is editing [http://osu.ppy.sh/b/684534 Wakeshima Kanon - RIGHT LIGHT RISE [Hard]]
23:21 Kibbleru: 00:03:497 (3,4) - yo expose this more
23:22 guineaQ: k i just raised AR to 8.5
23:22 guineaQ: wtf why is ds there half
23:23 guineaQ: done
23:23 Kibbleru: 00:48:498 (1) - nc
23:23 guineaQ: done
23:24 Kibbleru: this timing is so wobbly
23:24 guineaQ: it is
23:24 Kibbleru: also u dont need to be in bn to circlejerk
23:24 guineaQ: i know that
23:24 guineaQ: rofl
23:25 *Kibbleru is editing [http://osu.ppy.sh/b/685211 Wakeshima Kanon - RIGHT LIGHT RISE [Normal]]
23:25 Kibbleru: ik this is a harder normal but i still wouldn't hide stuff like this 00:08:200 (1,4) -
23:26 guineaQ: exposed it a lot more
23:26 Kibbleru: ok
23:26 Kibbleru: im suddenly worried
23:26 guineaQ: density eh
23:27 Kibbleru: yea
23:27 guineaQ: I got a couple of really low ranked testplayers
23:27 guineaQ: they were able to do it just fine but
23:27 Kibbleru: ur normal diff on the scale for a normal diff i would say is way up top
23:27 guineaQ: y ea
23:27 Kibbleru: ur hard is kinda a slightly above average hard
23:27 Kibbleru: or idk even
23:27 Kibbleru: its more just average
23:28 Kibbleru: why cant u just use cs 4 for ur hard tho
23:28 guineaQ: cus
23:28 guineaQ: i dont like using cs 4 in hard
23:29 Kibbleru: see ur type of normal is more appropriate for those ENH spreads
23:30 Kibbleru: not to mention ur normal is cs 3.4
23:30 Kibbleru: needs to be cut down a bit on density
23:31 guineaQ: cus I was gonna map the whole spread myself
23:31 guineaQ: and make easy cs 3
23:31 guineaQ: but i got lazy
23:31 guineaQ: yeah I can nerf it
23:31 Kibbleru: also there was one consecutive 1/2 part i saw
23:31 Kibbleru: which you REALLY want to avoid
23:32 Kibbleru: 00:18:498 (4,5) - stacks like this stops motion which should be avoided
23:32 guineaQ: k lemme nerf this then
23:32 Kibbleru: if they are stacked on top of a slider then the slider continues the motion naturally 00:30:364 (2,3) -
23:32 Kibbleru: so its better
23:32 Kibbleru: uhg
23:33 Kibbleru: at some point i somehow developped an ear to be able to know when timing is off
23:33 Kibbleru: and now its bothering me -.-
23:33 Kibbleru: its from all my percussion maping kappa
23:33 guineaQ: pishifat did mention that the drums do have REALLLLY SMALL changes
23:33 guineaQ: everywhere
23:34 guineaQ: but so small that its not worth redpoint spamming it all
23:35 Kibbleru: the bpm is actually 134.002 kappa
23:35 guineaQ: pls
23:35 Kibbleru: that doesn't even make any noticeable change rip
23:37 Kibbleru: i want kds
Topic Starter
guineaQ
Y e a

@Lanturn: I fixed the offset for you
Lanturn
Preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeviewwwwwwwwwwwwww Pointsssssssssssssssssss
Topic Starter
guineaQ

Lanturn wrote:

Preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeviewwwwwwwwwwwwww Pointsssssssssssssssssss
Okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk Fixeeeeeeeeeeeeddddddddddddddddddddddddddd
Kibbleru
@next bn

check to make sure if ur fine with the spread.
also metadata cuz all we found is a crappy amazon source since the official site didn't have it or something.
Lanturn
http://danmachi.com/item/op_ed_theme.html?sid=ed_theme

http://whv-amusic.com/wakeshimakanon/di ... 60000.html

no track info on any of the dvd/bd releases that come with a CD.

So no TV size release (yet) so metadata should be fine. No soundtrack listing from the DVD/BD releases either.

I think that's everything for metadata?
Topic Starter
guineaQ

Lanturn wrote:

http://danmachi.com/item/op_ed_theme.html?sid=ed_theme

http://whv-amusic.com/wakeshimakanon/di ... 60000.html

no track info on any of the dvd/bd releases that come with a CD.

So no TV size release (yet) so metadata should be fine. No soundtrack listing from the DVD/BD releases either.

I think that's everything for metadata?
o7

EDIT: eh I already messaged KSHR b4 you got to check Lanturn so let's see if both of you get the same results to be triple safe
Winnie
Very Nice Very Nice :D
Aerous
I'm hentaai

Edit : new page yay
Topic Starter
guineaQ


I guess metadata is good to go
BeatofIke

Kibbleru wrote:

@next bn
check to make sure if ur fine with the spread.
I'm a bit worried about Hard-Insane spread especially at the beginning part and some parts of the verse. The 1/4 sliders fells a bit forced imo.
Topic Starter
guineaQ

BeatofIke wrote:

Kibbleru wrote:

@next bn
check to make sure if ur fine with the spread.
I'm a bit worried about Hard-Insane spread especially at the beginning part and some parts of the verse. The 1/4 sliders fells a bit forced imo.
I can nerf that

EDIT: self pop
-removed some 1/4 sliders on hard diff, redid intro in general
-raised hitsound volume by a bit on all diffs since mp3 got louder
-slight change in timing offset
BeatofIke

BeatofIke wrote:

The 1/4 sliders fells a bit forced imo.
I forgot to mention that I was referring to Insane difficulty lol
Topic Starter
guineaQ

BeatofIke wrote:

BeatofIke wrote:

The 1/4 sliders fells a bit forced imo.
I forgot to mention that I was referring to Insane difficulty lol
pls
Lanturn



How the hell would minus BPM even work?

Anyways, remove the -600bpm from my diff, and also remove the pointless green line in your Normal at 00:08:376 -

/hides
Topic Starter
guineaQ

Lanturn wrote:




How the hell would minus BPM even work?

Anyways, remove the -600bpm from my diff, and also remove the pointless green line in your Normal at 00:08:376 -

/hides
I dont even
Gaia
This map sucks (>°_°)>
Topic Starter
guineaQ

Gaia wrote:

This map is hentai (>°_°)>
Lanturn

Gaia wrote:

This map sucks (>°_°)>
<3
HabiHolic
check is me. but fine this map

Ranked.
Lanturn
awesome :D
Ujimatsu Chiya
안댕!!
Narcissu
(O'_')o
KSHR
Gratz!
more Wakeshima Kanon plz
Euny
기닠님 축하삥♥♥
낼 술깨고 플레이할게요..ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ♥♥
pkk
L O L

congrats q-himechan (´・ω・)(´・ω・)(´・ω・)
Topic Starter
guineaQ

Euny wrote:

기닠님 축하삥♥♥
낼 술깨고 플레이할게요..ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ♥♥
술은 건강에 해롭습니다 =ㅅ=
koreapenguin
이게뭐임 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Pho
QQ so pro now
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