call me back when ur done nerfing normal
23:15 Kibbleru: offset -10 maybe?
23:15 guineaQ: pishifat said it was fine
23:16 guineaQ: but lemme test it first
23:16 Kibbleru: oh pishi said it's ok?
23:16 Kibbleru: ok
23:16 Kibbleru: i trust him more than myself
23:17 Kibbleru: ok
23:17 Kibbleru: lets work together
23:17 Kibbleru: u
23:17 Kibbleru: go and go in f5 mode
23:17 Kibbleru: and autoplay ur map
23:17 Kibbleru: and make sure nothing touches hp bar
23:17 Kibbleru: n shit
23:18 guineaQ: ok
23:18 guineaQ: uh
23:18 guineaQ: [http://osu.ppy.sh/ss/3114939 with -10 offset]
23:18 guineaQ: its actually nice
23:18 Kibbleru: ok
23:18 Kibbleru: do that then
23:18 Kibbleru: 00:05:459 (4) - nc here
23:18 guineaQ: k
23:18 Kibbleru: easier to read
23:19 guineaQ: done
23:19 Kibbleru: at least ar 8.5 man
23:19 guineaQ: DT :c
23:19 guineaQ: 8.3
23:19 Kibbleru: 00:49:841 (3,1,2,3,4,5) - kinda hard to tell the spacing difference here then
23:20 Kibbleru: 00:50:289 (2,3,4) - these look the same
23:20 Kibbleru: with ar 8.2 or w/e
23:20 guineaQ: 8.4
23:20 guineaQ: no more
23:20 Kibbleru: otherwise space this less 00:50:289 (2,3) -
23:20 Kibbleru: since that's the only pattern i really have an issue with
23:20 guineaQ: so either bump up AR to 8.5
23:20 guineaQ: or reduce the spacing
23:21 Kibbleru: ya
23:21 Kibbleru: ok
23:21 Kibbleru: hard diff
23:21 *Kibbleru is editing [http://osu.ppy.sh/b/684534 Wakeshima Kanon - RIGHT LIGHT RISE [Hard]]
23:21 Kibbleru: 00:03:497 (3,4) - yo expose this more
23:22 guineaQ: k i just raised AR to 8.5
23:22 guineaQ: wtf why is ds there half
23:23 guineaQ: done
23:23 Kibbleru: 00:48:498 (1) - nc
23:23 guineaQ: done
23:24 Kibbleru: this timing is so wobbly
23:24 guineaQ: it is
23:24 Kibbleru: also u dont need to be in bn to circlejerk
23:24 guineaQ: i know that
23:24 guineaQ: rofl
23:25 *Kibbleru is editing [http://osu.ppy.sh/b/685211 Wakeshima Kanon - RIGHT LIGHT RISE [Normal]]
23:25 Kibbleru: ik this is a harder normal but i still wouldn't hide stuff like this 00:08:200 (1,4) -
23:26 guineaQ: exposed it a lot more
23:26 Kibbleru: ok
23:26 Kibbleru: im suddenly worried
23:26 guineaQ: density eh
23:27 Kibbleru: yea
23:27 guineaQ: I got a couple of really low ranked testplayers
23:27 guineaQ: they were able to do it just fine but
23:27 Kibbleru: ur normal diff on the scale for a normal diff i would say is way up top
23:27 guineaQ: y ea
23:27 Kibbleru: ur hard is kinda a slightly above average hard
23:27 Kibbleru: or idk even
23:27 Kibbleru: its more just average
23:28 Kibbleru: why cant u just use cs 4 for ur hard tho
23:28 guineaQ: cus
23:28 guineaQ: i dont like using cs 4 in hard
23:29 Kibbleru: see ur type of normal is more appropriate for those ENH spreads
23:30 Kibbleru: not to mention ur normal is cs 3.4
23:30 Kibbleru: needs to be cut down a bit on density
23:31 guineaQ: cus I was gonna map the whole spread myself
23:31 guineaQ: and make easy cs 3
23:31 guineaQ: but i got lazy
23:31 guineaQ: yeah I can nerf it
23:31 Kibbleru: also there was one consecutive 1/2 part i saw
23:31 Kibbleru: which you REALLY want to avoid
23:32 Kibbleru: 00:18:498 (4,5) - stacks like this stops motion which should be avoided
23:32 guineaQ: k lemme nerf this then
23:32 Kibbleru: if they are stacked on top of a slider then the slider continues the motion naturally 00:30:364 (2,3) -
23:32 Kibbleru: so its better
23:32 Kibbleru: uhg
23:33 Kibbleru: at some point i somehow developped an ear to be able to know when timing is off
23:33 Kibbleru: and now its bothering me -.-
23:33 Kibbleru: its from all my percussion maping kappa
23:33 guineaQ: pishifat did mention that the drums do have REALLLLY SMALL changes
23:33 guineaQ: everywhere
23:34 guineaQ: but so small that its not worth redpoint spamming it all
23:35 Kibbleru: the bpm is actually 134.002 kappa
23:35 guineaQ: pls
23:35 Kibbleru: that doesn't even make any noticeable change rip
23:37 Kibbleru: i want kds
23:15 guineaQ: pishifat said it was fine
23:16 guineaQ: but lemme test it first
23:16 Kibbleru: oh pishi said it's ok?
23:16 Kibbleru: ok
23:16 Kibbleru: i trust him more than myself
23:17 Kibbleru: ok
23:17 Kibbleru: lets work together
23:17 Kibbleru: u
23:17 Kibbleru: go and go in f5 mode
23:17 Kibbleru: and autoplay ur map
23:17 Kibbleru: and make sure nothing touches hp bar
23:17 Kibbleru: n shit
23:18 guineaQ: ok
23:18 guineaQ: uh
23:18 guineaQ: [http://osu.ppy.sh/ss/3114939 with -10 offset]
23:18 guineaQ: its actually nice
23:18 Kibbleru: ok
23:18 Kibbleru: do that then
23:18 Kibbleru: 00:05:459 (4) - nc here
23:18 guineaQ: k
23:18 Kibbleru: easier to read
23:19 guineaQ: done
23:19 Kibbleru: at least ar 8.5 man
23:19 guineaQ: DT :c
23:19 guineaQ: 8.3
23:19 Kibbleru: 00:49:841 (3,1,2,3,4,5) - kinda hard to tell the spacing difference here then
23:20 Kibbleru: 00:50:289 (2,3,4) - these look the same
23:20 Kibbleru: with ar 8.2 or w/e
23:20 guineaQ: 8.4
23:20 guineaQ: no more
23:20 Kibbleru: otherwise space this less 00:50:289 (2,3) -
23:20 Kibbleru: since that's the only pattern i really have an issue with
23:20 guineaQ: so either bump up AR to 8.5
23:20 guineaQ: or reduce the spacing
23:21 Kibbleru: ya
23:21 Kibbleru: ok
23:21 Kibbleru: hard diff
23:21 *Kibbleru is editing [http://osu.ppy.sh/b/684534 Wakeshima Kanon - RIGHT LIGHT RISE [Hard]]
23:21 Kibbleru: 00:03:497 (3,4) - yo expose this more
23:22 guineaQ: k i just raised AR to 8.5
23:22 guineaQ: wtf why is ds there half
23:23 guineaQ: done
23:23 Kibbleru: 00:48:498 (1) - nc
23:23 guineaQ: done
23:24 Kibbleru: this timing is so wobbly
23:24 guineaQ: it is
23:24 Kibbleru: also u dont need to be in bn to circlejerk
23:24 guineaQ: i know that
23:24 guineaQ: rofl
23:25 *Kibbleru is editing [http://osu.ppy.sh/b/685211 Wakeshima Kanon - RIGHT LIGHT RISE [Normal]]
23:25 Kibbleru: ik this is a harder normal but i still wouldn't hide stuff like this 00:08:200 (1,4) -
23:26 guineaQ: exposed it a lot more
23:26 Kibbleru: ok
23:26 Kibbleru: im suddenly worried
23:26 guineaQ: density eh
23:27 Kibbleru: yea
23:27 guineaQ: I got a couple of really low ranked testplayers
23:27 guineaQ: they were able to do it just fine but
23:27 Kibbleru: ur normal diff on the scale for a normal diff i would say is way up top
23:27 guineaQ: y ea
23:27 Kibbleru: ur hard is kinda a slightly above average hard
23:27 Kibbleru: or idk even
23:27 Kibbleru: its more just average
23:28 Kibbleru: why cant u just use cs 4 for ur hard tho
23:28 guineaQ: cus
23:28 guineaQ: i dont like using cs 4 in hard
23:29 Kibbleru: see ur type of normal is more appropriate for those ENH spreads
23:30 Kibbleru: not to mention ur normal is cs 3.4
23:30 Kibbleru: needs to be cut down a bit on density
23:31 guineaQ: cus I was gonna map the whole spread myself
23:31 guineaQ: and make easy cs 3
23:31 guineaQ: but i got lazy
23:31 guineaQ: yeah I can nerf it
23:31 Kibbleru: also there was one consecutive 1/2 part i saw
23:31 Kibbleru: which you REALLY want to avoid
23:32 Kibbleru: 00:18:498 (4,5) - stacks like this stops motion which should be avoided
23:32 guineaQ: k lemme nerf this then
23:32 Kibbleru: if they are stacked on top of a slider then the slider continues the motion naturally 00:30:364 (2,3) -
23:32 Kibbleru: so its better
23:32 Kibbleru: uhg
23:33 Kibbleru: at some point i somehow developped an ear to be able to know when timing is off
23:33 Kibbleru: and now its bothering me -.-
23:33 Kibbleru: its from all my percussion maping kappa
23:33 guineaQ: pishifat did mention that the drums do have REALLLLY SMALL changes
23:33 guineaQ: everywhere
23:34 guineaQ: but so small that its not worth redpoint spamming it all
23:35 Kibbleru: the bpm is actually 134.002 kappa
23:35 guineaQ: pls
23:35 Kibbleru: that doesn't even make any noticeable change rip
23:37 Kibbleru: i want kds