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Wakeshima Kanon - RIGHT LIGHT RISE

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Topic Starter
guineaQ

Kocari wrote:

MODDERINO


[Insane]
  1. 00:50:737 (4) - I believe this should be a clap because slow it down to 25% and you get the same hard "finish" quality sound but instead you add a clap. So keep them the same as these (Example slow down to 25%) 00:35:961 (5) - 00:38:200 (5) - etc
  2. 01:18:946 (4) - Whistle on tail? Extrodinarily strong sound coming from this one
    Good

[Hard]
  1. 00:22:528 (1,2) - Nazi but tbh blanket doesn't look appealing, maybe make the slider spine a little less so it doesn't compress on each other to give it free range
    Dirty work :)

[Normal]
  1. 00:18:498 (4) - 1.7 DS instead of usual 1.6? too high of a change, tad bit to the left will do the same thing but same DS all around manual stack bae
  2. 01:14:468 (1) - Stack? Otherwise the idea of this may kill beginners, how come those baddies can't hit these...
    I don't understand owo
    Nice!

Fixed everything in Insane and Hard

As far as I can see, it goods. There is nothing that I can find that is of major issue. Call in a BN to check this if they don't find this worthy tell them to talk to me so I can give them a good scolding ;) Good luck on the rankage even though I didn't do much /runs
thx *-*/
Winnie

guineaQ wrote:

Kocari wrote:

MODDERINO


[Normal Re-Clarified]
  1. 00:18:498 (4) - Use Distance snapping here, as it far out of the norm http://puu.sh/hzzLd/540f2b509e.jpg Considering what you have were around here http://puu.sh/hzzNt/5c6983c556.jpg
  2. 01:14:468 (1) -Stack? http://puu.sh/hzzOA/f32b2e2070.jpg, since noobies might fail to interpret this and misshit :o how come those baddies can't hit these...
    I don't understand owo
    Nice!

Fixed everything in Insane and Hard

As far as I can see, it goods. There is nothing that I can find that is of major issue. Call in a BN to check this if they don't find this worthy tell them to talk to me so I can give them a good scolding ;) Good luck on the rankage even though I didn't do much /runs
thx *-*/
Yay ;)
Topic Starter
guineaQ
@Kocari: 1st one is manual stack, with auto stack the distance will be 1.6x (the actual reason for using manual stack is for aesthetics though)
2nd one: isn't it already stacked now
Lanturn
wonder how that got moved. oh well. fixed. Thanks Kocari.

SPOILER
osu file format v14

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AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[ Zzz ]
!!

Lanturn's Easy
  1. 00:19:841 (2,3) - Suggestions
    Like Photo ( beat )
  2. 00:22:080 (5) - Swap Clap :3 ( More appropriate beat? )
  3. 00:26:110 (1) - Suggestions ( Slider end = 00:27:005 (2) - Here )
  4. 00:36:408 (5) - 00:39:990 (5) - 00:47:155 (5) - Suggestions ( Add Clap )
  5. 00:57:453 (4) - Same 00:19:841 (2,3) -
  6. 01:11:782 (5) - Same
  7. 01:18:946 (4) - Same

Normal
  1. 00:35:961 (3) - 끝에 클랩 넣어보시는게 어떄요? 저는 좋다고 생각하는데.
  2. 00:39:543 (3) - 같은이유
  3. 00:47:155 (3) - missing clap?
  4. 00:51:185 (1) - 슬라이더 끝에 클랩 잊으신거같은데 ..
  5. 01:25:886 (2) - 한칸만 왼쪽으로 ? 블랭킷?

Hard
  1. 00:18:722 (4) - 제 개인적인 취향일지도 모르겠는데 .. 휘슬제거해주시는건 어떠세요?
  2. 00:21:632 (3,4) - 여기도 슬라이더 3번 4번 첫번째에만 휘슬하고 나머지는 휘슬제거 해주시는건?
  3. 00:51:632 (2) - 머리에 클랩추가해주세요.
  4. 01:05:513 (1) - 이거 박자랑 뉴콤보 사진처럼 해주시는게 더 좋을꺼같아요.
  5. 01:17:602 (4) - 이것도 박자
  6. 01:22:528 (3,4,1,2) - 단순하게 1/2박자 슬라이더로 해주시는게 더 나을꺼같아요. 너무 괜한곳에서 1/4가 많다고 생각해요.

Insane
  1. 00:51:185 (1) - Unsnapped slider (end).

인센의 문제는 잘모르겠는데 .. bpm이 낮기떄문에 조금 더 어려워진것같아요 .. :3 좀 맵이 일정이상 복잡하고 어려워지면 모딩 못해서 ㅠㅠ.. 죄송 :3

굿맵! Star!
Topic Starter
guineaQ

[ Zzz ] wrote:

!!

[Normal]
  1. 00:35:961 (3) - 끝에 클랩 넣어보시는게 어떄요? 저는 좋다고 생각하는데.
  2. 00:39:543 (3) - 같은이유
  3. 00:47:155 (3) - missing clap?
  4. 00:51:185 (1) - 슬라이더 끝에 클랩 잊으신거같은데 ..
  5. 01:25:886 (2) - 한칸만 왼쪽으로 ? 블랭킷?
    다 적용함 ㅇㅅㅇ

[Hard]
  1. 00:18:722 (4) - 제 개인적인 취향일지도 모르겠는데 .. 휘슬제거해주시는건 어떠세요? 신디사이저 때문에..
  2. 00:21:632 (3,4) - 여기도 슬라이더 3번 4번 첫번째에만 휘슬하고 나머지는 휘슬제거 해주시는건? 여기도 악기 소리 때문에..
  3. 00:51:632 (2) - 머리에 클랩추가해주세요.
  4. 01:05:513 (1) - 이거 박자랑 뉴콤보 사진처럼 해주시는게 더 좋을꺼같아요. ㅇㅇ
  5. 01:17:602 (4) - 이것도 박자 여기는 3/4 박자 근처에 소리가 있기 때문에 그대로 놔두겠습니다 (뭐 그리고 1/4 리버스가 치기 어려운것도 아니기 때문에
  6. 01:22:528 (3,4,1,2) - 단순하게 1/2박자 슬라이더로 해주시는게 더 나을꺼같아요. 너무 괜한곳에서 1/4가 많다고 생각해요. 여기는 좀더 고려해야 할 듯

[Insane]
  1. 00:51:185 (1) - Unsnapped slider (end). 히익

인센의 문제는 잘모르겠는데 .. bpm이 낮기떄문에 조금 더 어려워진것같아요 .. :3 좀 맵이 일정이상 복잡하고 어려워지면 모딩 못해서 ㅠㅠ.. 죄송 :3

굿맵! Star!
모딩 ㄳㄳ
Lanturn

[ Zzz ] wrote:

!!

Lanturn's Easy
  1. 00:19:841 (2,3) - Suggestions For this and all the others, I'm going to keep this as is. the reverse helps recognize the length, and also gives reasoning to why I am using a 1/2 gap after this. Without the reverse, it just seems plain and forced.
    Like Photo ( beat )
  2. 00:22:080 (5) - Swap Clap :3 ( More appropriate beat? ) removed whistle. It's nothing now.
  3. 00:26:110 (1) - Suggestions ( Slider end = 00:27:005 (2) - Here ) Leaving this as is to follow vocals so the next note is easy to understand and read as well.
  4. 00:36:408 (5) - 00:39:990 (5) - 00:47:155 (5) - Suggestions ( Add Clap ) I think I added one of these claps (don't remember), the others didn't really fit since there was a clap on the note before it.
  5. 00:57:453 (4) - Same 00:19:841 (2,3) -
  6. 01:11:782 (5) - Same
  7. 01:18:946 (4) - Same All the same as the first reply.
Thanks for the mod!

SPOILER
osu file format v14

[General]
AudioFilename: danmachi.mp3
AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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33274,-100,4,2,2,30,0,0
49170,-100,4,2,2,40,0,0
51185,-100,4,2,2,60,0,1
79841,-100,4,2,2,45,0,1
86782,-100,4,2,2,40,0,0
88797,-100,4,2,2,10,0,0


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Combo2 : 15,135,255
Combo3 : 255,164,11
Combo4 : 90,190,243

[HitObjects]
184,112,844,6,0,P|152:168|160:212,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
328,272,2690,2,0,P|360:216|352:172,1,100,4|0,0:0|0:0,0:0:0:0:
456,182,3613,2,0,P|455:231|484:271,1,100,0|0,0:0|0:0,0:0:0:0:
420,348,4536,5,2,0:1:0:0:
324,368,4997,1,2,0:1:0:0:
228,340,5459,1,2,0:1:0:0:
132,360,5920,1,2,0:1:0:0:
51,299,6382,2,0,P|19:207|50:113,1,200,2|8,0:1|0:0,0:0:0:0:
239,51,8200,6,0,P|248:100|234:150,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
152,96,9543,1,0,0:0:0:0:
104,184,9991,2,0,P|202:286|335:236,1,300,0|0,0:0|0:0,0:0:0:0:
400,160,11782,6,0,P|438:129|455:83,1,100
356,72,12677,2,0,P|317:102|300:148,1,100
224,216,13573,1,0,0:0:0:0:
144,160,14020,1,0,0:0:0:0:
76,236,14468,2,0,L|24:236,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
136,316,15364,6,0,B|232:356|232:280|330:316,1,200,0|0,0:0|0:0,0:0:0:0:
416,368,16707,1,0,0:0:0:0:
452,276,17155,2,0,B|440:220|492:192|492:192|440:164|452:108,1,200,0|0,0:0|0:0,0:0:0:0:
256,76,18946,6,0,P|180:120|128:104,1,100
84,68,19841,2,0,P|60:40|20:28,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
72,116,20737,2,0,P|44:163|48:216,1,100,2|4,0:0|0:0,0:0:0:0:
100,292,21632,1,2,0:0:0:0:
192,256,22080,1,0,0:0:0:0:
288,284,22528,6,0,P|336:292|392:276,2,100,6|0|0,0:0|0:0|0:0,0:0:0:0:
224,100,24319,2,0,P|176:92|120:108,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
128,276,26110,6,0,B|96:344|56:344|56:344|32:304,1,150,2|0,0:0|0:0,0:0:0:0:
132,132,27677,2,0,P|203:148|256:224,1,150,2|2,0:0|0:0,0:0:0:0:
256,304,28797,1,2,0:0:0:0:
444,240,29692,6,0,B|492:176|468:100|468:100|416:100,1,200,2|0,0:0|0:0,0:0:0:0:
276,156,31259,2,0,B|224:134|210:86|210:86|191:103|164:106,1,150,2|0,0:0|0:0,0:0:0:0:
80,52,32379,2,0,L|48:12,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
20,132,33274,6,0,P|8:204|32:244,1,100,6|0,0:0|0:0,0:0:0:0:
108,180,34170,2,0,P|120:252|96:292,1,100,0|8,0:0|0:0,0:0:0:0:
180,344,35065,2,0,L|244:344,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,248,35961,1,8,0:0:0:0:
304,272,36408,1,0,0:0:0:0:
388,216,36856,6,0,B|408:168|408:168|408:108,1,100,6|0,0:0|0:0,0:0:0:0:
478,49,37752,2,0,B|498:97|498:97|498:157,1,100,0|8,0:0|0:0,0:0:0:0:
496,244,38647,2,0,L|496:304,2,50,0|8|0,0:0|0:0|0:0,0:0:0:0:
396,264,39543,1,8,0:0:0:0:
320,328,39990,1,0,0:0:0:0:
236,276,40438,6,0,B|192:180|280:180|236:84,1,200,6|0,0:0|0:0,0:0:0:0:
59,178,42229,2,0,P|47:222|63:274,1,100,0|4,0:0|0:0,0:0:0:0:
147,222,43125,2,0,P|159:178|143:126,1,100,2|8,0:0|0:0,0:0:0:0:
60,71,44020,6,0,B|112:35|112:35|152:51|196:35,1,150,6|2,0:0|0:0,0:0:0:0:
256,116,45140,1,2,0:0:0:0:
315,35,45588,2,2,B|360:51|400:35|400:35|452:71,1,150,2|10,0:0|0:0,0:0:0:0:
414,162,46707,1,2,0:0:0:0:
484,233,47155,1,8,0:0:0:0:
446,325,47602,6,0,L|332:344,1,100,6|0,0:0|0:0,0:0:0:0:
252,312,48498,2,0,B|201:282|198:232|198:232|170:231|152:216,1,150,8|8,0:0|0:0,0:0:0:0:
143,80,51185,6,0,P|120:123|127:172,1,100,6|8,0:0|0:0,0:0:0:0:
220,140,52080,2,0,P|226:188|203:232,1,100,0|8,0:0|0:0,0:0:0:0:
136,304,52976,2,0,B|232:256|232:340|328:304,1,200,2|2,0:0|0:0,0:0:0:0:
416,256,54319,1,8,0:0:0:0:
328,208,54767,6,0,P|295:170|284:122,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
384,124,56110,1,8,0:0:0:0:
332,40,56558,2,0,P|284:27|236:39,1,100,2|8,0:0|0:0,0:0:0:0:
156,96,57453,2,0,P|112:108|64:96,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,120,58349,6,0,P|211:168|197:215,1,100,6|8,0:0|0:0,0:0:0:0:
104,252,59244,2,0,P|128:294|176:312,1,100,2|8,0:0|0:0,0:0:0:0:
268,276,60140,2,0,B|324:248|363:273|363:273|384:224|440:216,1,200,2|2,0:0|0:0,0:0:0:0:
460,312,61483,1,8,0:0:0:0:
376,368,61931,6,0,B|340:368|320:350|320:350|281:373|221:376|188:318,1,200,6|2,0:0|0:0,0:0:0:0:
264,196,63498,2,0,B|320:160|316:118|316:118|284:128|250:103,1,150,2|8,0:3|0:0,0:0:0:0:
184,56,64617,2,0,L|144:24,2,50,2|0|8,0:0|0:0|0:0,0:0:0:0:
104,116,65513,5,2,0:0:0:0:
104,216,65961,1,12,0:0:0:0:
188,272,66408,2,0,B|236:296|236:296|304:296,1,100,2|8,0:0|0:0,0:0:0:0:
348,220,67304,2,0,P|389:148|432:220,1,200,6|2,0:0|0:0,0:0:0:0:
388,308,68647,1,8,0:0:0:0:
308,364,69095,6,0,P|244:348|208:352,1,100,2|8,0:0|0:0,0:0:0:0:
120,312,69991,2,0,P|92:240|76:220,1,100,2|8,0:0|0:0,0:0:0:0:
12,148,70886,1,2,0:0:0:0:
48,56,71334,1,8,0:0:0:0:
128,116,71782,2,0,L|208:116,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
100,156,72677,6,0,P|112:224|148:256,1,100,6|8,0:0|0:0,0:0:0:0:
232,248,73573,2,0,B|280:232|280:232|328:248,1,100,0|8,0:0|0:0,0:0:0:0:
400,176,74468,2,0,B|399:121|442:91|442:91|403:45|353:65,1,200,2|2,0:0|0:0,0:0:0:0:
256,92,75811,1,8,0:0:0:0:
164,136,76259,6,0,P|92:92|84:68,2,100,6|8|2,0:0|0:0|0:0,0:0:0:0:
256,92,77602,1,8,0:0:0:0:
348,136,78050,1,2,0:0:0:0:
216,284,78946,2,0,P|176:292|136:284,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,256,79841,6,0,P|304:240|356:256,1,100,6|8,0:0|0:0,0:0:0:0:
304,340,80737,2,0,P|352:356|404:340,1,100,2|8,0:0|0:0,0:0:0:0:
484,296,81632,2,0,P|513:226|488:157,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
416,224,83423,6,0,B|368:196|368:144|368:144|316:144,1,150,6|2,0:0|0:0,0:0:0:0:
248,70,84543,1,2,0:0:0:0:
180,144,84991,2,0,B|124:244|212:244|156:340,1,200,6|6,0:0|0:0,0:0:0:0:
76,280,86334,2,0,L|20:280,2,50,2|8|6,0:0|0:0|0:0,0:0:0:0:
256,192,87005,12,0,88797,0:0:0:0:
Kibbleru
call me back when ur done nerfing normal

23:15 Kibbleru: offset -10 maybe?
23:15 guineaQ: pishifat said it was fine
23:16 guineaQ: but lemme test it first
23:16 Kibbleru: oh pishi said it's ok?
23:16 Kibbleru: ok
23:16 Kibbleru: i trust him more than myself
23:17 Kibbleru: ok
23:17 Kibbleru: lets work together
23:17 Kibbleru: u
23:17 Kibbleru: go and go in f5 mode
23:17 Kibbleru: and autoplay ur map
23:17 Kibbleru: and make sure nothing touches hp bar
23:17 Kibbleru: n shit
23:18 guineaQ: ok
23:18 guineaQ: uh
23:18 guineaQ: [http://osu.ppy.sh/ss/3114939 with -10 offset]
23:18 guineaQ: its actually nice
23:18 Kibbleru: ok
23:18 Kibbleru: do that then
23:18 Kibbleru: 00:05:459 (4) - nc here
23:18 guineaQ: k
23:18 Kibbleru: easier to read
23:19 guineaQ: done
23:19 Kibbleru: at least ar 8.5 man
23:19 guineaQ: DT :c
23:19 guineaQ: 8.3
23:19 Kibbleru: 00:49:841 (3,1,2,3,4,5) - kinda hard to tell the spacing difference here then
23:20 Kibbleru: 00:50:289 (2,3,4) - these look the same
23:20 Kibbleru: with ar 8.2 or w/e
23:20 guineaQ: 8.4
23:20 guineaQ: no more
23:20 Kibbleru: otherwise space this less 00:50:289 (2,3) -
23:20 Kibbleru: since that's the only pattern i really have an issue with
23:20 guineaQ: so either bump up AR to 8.5
23:20 guineaQ: or reduce the spacing
23:21 Kibbleru: ya
23:21 Kibbleru: ok
23:21 Kibbleru: hard diff
23:21 *Kibbleru is editing [http://osu.ppy.sh/b/684534 Wakeshima Kanon - RIGHT LIGHT RISE [Hard]]
23:21 Kibbleru: 00:03:497 (3,4) - yo expose this more
23:22 guineaQ: k i just raised AR to 8.5
23:22 guineaQ: wtf why is ds there half
23:23 guineaQ: done
23:23 Kibbleru: 00:48:498 (1) - nc
23:23 guineaQ: done
23:24 Kibbleru: this timing is so wobbly
23:24 guineaQ: it is
23:24 Kibbleru: also u dont need to be in bn to circlejerk
23:24 guineaQ: i know that
23:24 guineaQ: rofl
23:25 *Kibbleru is editing [http://osu.ppy.sh/b/685211 Wakeshima Kanon - RIGHT LIGHT RISE [Normal]]
23:25 Kibbleru: ik this is a harder normal but i still wouldn't hide stuff like this 00:08:200 (1,4) -
23:26 guineaQ: exposed it a lot more
23:26 Kibbleru: ok
23:26 Kibbleru: im suddenly worried
23:26 guineaQ: density eh
23:27 Kibbleru: yea
23:27 guineaQ: I got a couple of really low ranked testplayers
23:27 guineaQ: they were able to do it just fine but
23:27 Kibbleru: ur normal diff on the scale for a normal diff i would say is way up top
23:27 guineaQ: y ea
23:27 Kibbleru: ur hard is kinda a slightly above average hard
23:27 Kibbleru: or idk even
23:27 Kibbleru: its more just average
23:28 Kibbleru: why cant u just use cs 4 for ur hard tho
23:28 guineaQ: cus
23:28 guineaQ: i dont like using cs 4 in hard
23:29 Kibbleru: see ur type of normal is more appropriate for those ENH spreads
23:30 Kibbleru: not to mention ur normal is cs 3.4
23:30 Kibbleru: needs to be cut down a bit on density
23:31 guineaQ: cus I was gonna map the whole spread myself
23:31 guineaQ: and make easy cs 3
23:31 guineaQ: but i got lazy
23:31 guineaQ: yeah I can nerf it
23:31 Kibbleru: also there was one consecutive 1/2 part i saw
23:31 Kibbleru: which you REALLY want to avoid
23:32 Kibbleru: 00:18:498 (4,5) - stacks like this stops motion which should be avoided
23:32 guineaQ: k lemme nerf this then
23:32 Kibbleru: if they are stacked on top of a slider then the slider continues the motion naturally 00:30:364 (2,3) -
23:32 Kibbleru: so its better
23:32 Kibbleru: uhg
23:33 Kibbleru: at some point i somehow developped an ear to be able to know when timing is off
23:33 Kibbleru: and now its bothering me -.-
23:33 Kibbleru: its from all my percussion maping kappa
23:33 guineaQ: pishifat did mention that the drums do have REALLLLY SMALL changes
23:33 guineaQ: everywhere
23:34 guineaQ: but so small that its not worth redpoint spamming it all
23:35 Kibbleru: the bpm is actually 134.002 kappa
23:35 guineaQ: pls
23:35 Kibbleru: that doesn't even make any noticeable change rip
23:37 Kibbleru: i want kds
Topic Starter
guineaQ
Y e a

@Lanturn: I fixed the offset for you
Lanturn
Preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeviewwwwwwwwwwwwww Pointsssssssssssssssssss
Topic Starter
guineaQ

Lanturn wrote:

Preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeviewwwwwwwwwwwwww Pointsssssssssssssssssss
Okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk Fixeeeeeeeeeeeeddddddddddddddddddddddddddd
Kibbleru
@next bn

check to make sure if ur fine with the spread.
also metadata cuz all we found is a crappy amazon source since the official site didn't have it or something.
Lanturn
http://danmachi.com/item/op_ed_theme.html?sid=ed_theme

http://whv-amusic.com/wakeshimakanon/di ... 60000.html

no track info on any of the dvd/bd releases that come with a CD.

So no TV size release (yet) so metadata should be fine. No soundtrack listing from the DVD/BD releases either.

I think that's everything for metadata?
Topic Starter
guineaQ

Lanturn wrote:

http://danmachi.com/item/op_ed_theme.html?sid=ed_theme

http://whv-amusic.com/wakeshimakanon/di ... 60000.html

no track info on any of the dvd/bd releases that come with a CD.

So no TV size release (yet) so metadata should be fine. No soundtrack listing from the DVD/BD releases either.

I think that's everything for metadata?
o7

EDIT: eh I already messaged KSHR b4 you got to check Lanturn so let's see if both of you get the same results to be triple safe
Winnie
Very Nice Very Nice :D
Aerous
I'm hentaai

Edit : new page yay
Topic Starter
guineaQ


I guess metadata is good to go
BeatofIke

Kibbleru wrote:

@next bn
check to make sure if ur fine with the spread.
I'm a bit worried about Hard-Insane spread especially at the beginning part and some parts of the verse. The 1/4 sliders fells a bit forced imo.
Topic Starter
guineaQ

BeatofIke wrote:

Kibbleru wrote:

@next bn
check to make sure if ur fine with the spread.
I'm a bit worried about Hard-Insane spread especially at the beginning part and some parts of the verse. The 1/4 sliders fells a bit forced imo.
I can nerf that

EDIT: self pop
-removed some 1/4 sliders on hard diff, redid intro in general
-raised hitsound volume by a bit on all diffs since mp3 got louder
-slight change in timing offset
BeatofIke

BeatofIke wrote:

The 1/4 sliders fells a bit forced imo.
I forgot to mention that I was referring to Insane difficulty lol
Topic Starter
guineaQ

BeatofIke wrote:

BeatofIke wrote:

The 1/4 sliders fells a bit forced imo.
I forgot to mention that I was referring to Insane difficulty lol
pls
Lanturn



How the hell would minus BPM even work?

Anyways, remove the -600bpm from my diff, and also remove the pointless green line in your Normal at 00:08:376 -

/hides
Topic Starter
guineaQ

Lanturn wrote:




How the hell would minus BPM even work?

Anyways, remove the -600bpm from my diff, and also remove the pointless green line in your Normal at 00:08:376 -

/hides
I dont even
Gaia
This map sucks (>°_°)>
Topic Starter
guineaQ

Gaia wrote:

This map is hentai (>°_°)>
Lanturn

Gaia wrote:

This map sucks (>°_°)>
<3
HabiHolic
check is me. but fine this map

Ranked.
Lanturn
awesome :D
Ujimatsu Chiya
안댕!!
Narcissu
(O'_')o
KSHR
Gratz!
more Wakeshima Kanon plz
Euny
기닠님 축하삥♥♥
낼 술깨고 플레이할게요..ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ♥♥
pkk
L O L

congrats q-himechan (´・ω・)(´・ω・)(´・ω・)
Topic Starter
guineaQ

Euny wrote:

기닠님 축하삥♥♥
낼 술깨고 플레이할게요..ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ♥♥
술은 건강에 해롭습니다 =ㅅ=
koreapenguin
이게뭐임 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Pho
QQ so pro now
-Sh1n1-
*-*/ Amazing Gratz
Atrue
Sorry for inconvenience.

Disqualify Reason:

S:C1 hitnormal is too similar to the music, which hardly gives the player any feedback.

Nothing more to add, good job overall, should be a quick fix.

For further help please contact with BNG, good luck!

###C
Topic Starter
guineaQ

Atrue wrote:

Sorry for inconvenience.

Disqualify Reason:

S:C1 hitnormal is too similar to the music, which hardly gives the player any feedback.

Nothing more to add, good job overall, should be a quick fix.

For further help please contact with BNG, good luck!
lowered Insane AR to 8 while we are at it, remove S:C1 hitnormal

should be easy RQ now
HabiHolic

Atrue wrote:

Sorry for inconvenience.

Disqualify Reason:

S:C1 hitnormal is too similar to the music, which hardly gives the player any feedback.

Nothing more to add, good job overall, should be a quick fix.

For further help please contact with BNG, good luck!
Why? This is Rule?

Don't understand this map DQ...
show more
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