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Wakeshima Kanon - RIGHT LIGHT RISE

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Total Posts
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Topic Starter
guineaQ
@Kocari: 1st one is manual stack, with auto stack the distance will be 1.6x (the actual reason for using manual stack is for aesthetics though)
2nd one: isn't it already stacked now
Lanturn
wonder how that got moved. oh well. fixed. Thanks Kocari.

SPOILER
osu file format v14

[General]
AudioFilename: danmachi.mp3
AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[ Zzz ]
!!

Lanturn's Easy
  1. 00:19:841 (2,3) - Suggestions
    Like Photo ( beat )
  2. 00:22:080 (5) - Swap Clap :3 ( More appropriate beat? )
  3. 00:26:110 (1) - Suggestions ( Slider end = 00:27:005 (2) - Here )
  4. 00:36:408 (5) - 00:39:990 (5) - 00:47:155 (5) - Suggestions ( Add Clap )
  5. 00:57:453 (4) - Same 00:19:841 (2,3) -
  6. 01:11:782 (5) - Same
  7. 01:18:946 (4) - Same

Normal
  1. 00:35:961 (3) - 끝에 클랩 넣어보시는게 어떄요? 저는 좋다고 생각하는데.
  2. 00:39:543 (3) - 같은이유
  3. 00:47:155 (3) - missing clap?
  4. 00:51:185 (1) - 슬라이더 끝에 클랩 잊으신거같은데 ..
  5. 01:25:886 (2) - 한칸만 왼쪽으로 ? 블랭킷?

Hard
  1. 00:18:722 (4) - 제 개인적인 취향일지도 모르겠는데 .. 휘슬제거해주시는건 어떠세요?
  2. 00:21:632 (3,4) - 여기도 슬라이더 3번 4번 첫번째에만 휘슬하고 나머지는 휘슬제거 해주시는건?
  3. 00:51:632 (2) - 머리에 클랩추가해주세요.
  4. 01:05:513 (1) - 이거 박자랑 뉴콤보 사진처럼 해주시는게 더 좋을꺼같아요.
  5. 01:17:602 (4) - 이것도 박자
  6. 01:22:528 (3,4,1,2) - 단순하게 1/2박자 슬라이더로 해주시는게 더 나을꺼같아요. 너무 괜한곳에서 1/4가 많다고 생각해요.

Insane
  1. 00:51:185 (1) - Unsnapped slider (end).

인센의 문제는 잘모르겠는데 .. bpm이 낮기떄문에 조금 더 어려워진것같아요 .. :3 좀 맵이 일정이상 복잡하고 어려워지면 모딩 못해서 ㅠㅠ.. 죄송 :3

굿맵! Star!
Topic Starter
guineaQ

[ Zzz ] wrote:

!!

[Normal]
  1. 00:35:961 (3) - 끝에 클랩 넣어보시는게 어떄요? 저는 좋다고 생각하는데.
  2. 00:39:543 (3) - 같은이유
  3. 00:47:155 (3) - missing clap?
  4. 00:51:185 (1) - 슬라이더 끝에 클랩 잊으신거같은데 ..
  5. 01:25:886 (2) - 한칸만 왼쪽으로 ? 블랭킷?
    다 적용함 ㅇㅅㅇ

[Hard]
  1. 00:18:722 (4) - 제 개인적인 취향일지도 모르겠는데 .. 휘슬제거해주시는건 어떠세요? 신디사이저 때문에..
  2. 00:21:632 (3,4) - 여기도 슬라이더 3번 4번 첫번째에만 휘슬하고 나머지는 휘슬제거 해주시는건? 여기도 악기 소리 때문에..
  3. 00:51:632 (2) - 머리에 클랩추가해주세요.
  4. 01:05:513 (1) - 이거 박자랑 뉴콤보 사진처럼 해주시는게 더 좋을꺼같아요. ㅇㅇ
  5. 01:17:602 (4) - 이것도 박자 여기는 3/4 박자 근처에 소리가 있기 때문에 그대로 놔두겠습니다 (뭐 그리고 1/4 리버스가 치기 어려운것도 아니기 때문에
  6. 01:22:528 (3,4,1,2) - 단순하게 1/2박자 슬라이더로 해주시는게 더 나을꺼같아요. 너무 괜한곳에서 1/4가 많다고 생각해요. 여기는 좀더 고려해야 할 듯

[Insane]
  1. 00:51:185 (1) - Unsnapped slider (end). 히익

인센의 문제는 잘모르겠는데 .. bpm이 낮기떄문에 조금 더 어려워진것같아요 .. :3 좀 맵이 일정이상 복잡하고 어려워지면 모딩 못해서 ㅠㅠ.. 죄송 :3

굿맵! Star!
모딩 ㄳㄳ
Lanturn

[ Zzz ] wrote:

!!

Lanturn's Easy
  1. 00:19:841 (2,3) - Suggestions For this and all the others, I'm going to keep this as is. the reverse helps recognize the length, and also gives reasoning to why I am using a 1/2 gap after this. Without the reverse, it just seems plain and forced.
    Like Photo ( beat )
  2. 00:22:080 (5) - Swap Clap :3 ( More appropriate beat? ) removed whistle. It's nothing now.
  3. 00:26:110 (1) - Suggestions ( Slider end = 00:27:005 (2) - Here ) Leaving this as is to follow vocals so the next note is easy to understand and read as well.
  4. 00:36:408 (5) - 00:39:990 (5) - 00:47:155 (5) - Suggestions ( Add Clap ) I think I added one of these claps (don't remember), the others didn't really fit since there was a clap on the note before it.
  5. 00:57:453 (4) - Same 00:19:841 (2,3) -
  6. 01:11:782 (5) - Same
  7. 01:18:946 (4) - Same All the same as the first reply.
Thanks for the mod!

SPOILER
osu file format v14

[General]
AudioFilename: danmachi.mp3
AudioLeadIn: 1500
PreviewTime: 51185
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:RIGHT LIGHT RISE
TitleUnicode:RIGHT LIGHT RISE
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:guineaQ
Version:Lanturn's Easy
Source:ダンジョンに出会いを求めるのは間違っているだろうか
Tags:Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Is It Wrong to Try to Pick Up Girls in a DanMachi ダンまち ed ending Lanturn tv size
BeatmapID:685913
BeatmapSetID:305531

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"danmachi.jpg",0,0
Video,-27,"DungeonED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
844,461.538461538462,4,2,1,40,1,0
7305,447.761194029851,4,2,1,40,1,0
8200,447.761194029851,4,2,1,30,1,0
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88797,-100,4,2,2,10,0,0


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452,276,17155,2,0,B|440:220|492:192|492:192|440:164|452:108,1,200,0|0,0:0|0:0,0:0:0:0:
256,76,18946,6,0,P|180:120|128:104,1,100
84,68,19841,2,0,P|60:40|20:28,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
72,116,20737,2,0,P|44:163|48:216,1,100,2|4,0:0|0:0,0:0:0:0:
100,292,21632,1,2,0:0:0:0:
192,256,22080,1,0,0:0:0:0:
288,284,22528,6,0,P|336:292|392:276,2,100,6|0|0,0:0|0:0|0:0,0:0:0:0:
224,100,24319,2,0,P|176:92|120:108,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
128,276,26110,6,0,B|96:344|56:344|56:344|32:304,1,150,2|0,0:0|0:0,0:0:0:0:
132,132,27677,2,0,P|203:148|256:224,1,150,2|2,0:0|0:0,0:0:0:0:
256,304,28797,1,2,0:0:0:0:
444,240,29692,6,0,B|492:176|468:100|468:100|416:100,1,200,2|0,0:0|0:0,0:0:0:0:
276,156,31259,2,0,B|224:134|210:86|210:86|191:103|164:106,1,150,2|0,0:0|0:0,0:0:0:0:
80,52,32379,2,0,L|48:12,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
20,132,33274,6,0,P|8:204|32:244,1,100,6|0,0:0|0:0,0:0:0:0:
108,180,34170,2,0,P|120:252|96:292,1,100,0|8,0:0|0:0,0:0:0:0:
180,344,35065,2,0,L|244:344,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,248,35961,1,8,0:0:0:0:
304,272,36408,1,0,0:0:0:0:
388,216,36856,6,0,B|408:168|408:168|408:108,1,100,6|0,0:0|0:0,0:0:0:0:
478,49,37752,2,0,B|498:97|498:97|498:157,1,100,0|8,0:0|0:0,0:0:0:0:
496,244,38647,2,0,L|496:304,2,50,0|8|0,0:0|0:0|0:0,0:0:0:0:
396,264,39543,1,8,0:0:0:0:
320,328,39990,1,0,0:0:0:0:
236,276,40438,6,0,B|192:180|280:180|236:84,1,200,6|0,0:0|0:0,0:0:0:0:
59,178,42229,2,0,P|47:222|63:274,1,100,0|4,0:0|0:0,0:0:0:0:
147,222,43125,2,0,P|159:178|143:126,1,100,2|8,0:0|0:0,0:0:0:0:
60,71,44020,6,0,B|112:35|112:35|152:51|196:35,1,150,6|2,0:0|0:0,0:0:0:0:
256,116,45140,1,2,0:0:0:0:
315,35,45588,2,2,B|360:51|400:35|400:35|452:71,1,150,2|10,0:0|0:0,0:0:0:0:
414,162,46707,1,2,0:0:0:0:
484,233,47155,1,8,0:0:0:0:
446,325,47602,6,0,L|332:344,1,100,6|0,0:0|0:0,0:0:0:0:
252,312,48498,2,0,B|201:282|198:232|198:232|170:231|152:216,1,150,8|8,0:0|0:0,0:0:0:0:
143,80,51185,6,0,P|120:123|127:172,1,100,6|8,0:0|0:0,0:0:0:0:
220,140,52080,2,0,P|226:188|203:232,1,100,0|8,0:0|0:0,0:0:0:0:
136,304,52976,2,0,B|232:256|232:340|328:304,1,200,2|2,0:0|0:0,0:0:0:0:
416,256,54319,1,8,0:0:0:0:
328,208,54767,6,0,P|295:170|284:122,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
384,124,56110,1,8,0:0:0:0:
332,40,56558,2,0,P|284:27|236:39,1,100,2|8,0:0|0:0,0:0:0:0:
156,96,57453,2,0,P|112:108|64:96,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,120,58349,6,0,P|211:168|197:215,1,100,6|8,0:0|0:0,0:0:0:0:
104,252,59244,2,0,P|128:294|176:312,1,100,2|8,0:0|0:0,0:0:0:0:
268,276,60140,2,0,B|324:248|363:273|363:273|384:224|440:216,1,200,2|2,0:0|0:0,0:0:0:0:
460,312,61483,1,8,0:0:0:0:
376,368,61931,6,0,B|340:368|320:350|320:350|281:373|221:376|188:318,1,200,6|2,0:0|0:0,0:0:0:0:
264,196,63498,2,0,B|320:160|316:118|316:118|284:128|250:103,1,150,2|8,0:3|0:0,0:0:0:0:
184,56,64617,2,0,L|144:24,2,50,2|0|8,0:0|0:0|0:0,0:0:0:0:
104,116,65513,5,2,0:0:0:0:
104,216,65961,1,12,0:0:0:0:
188,272,66408,2,0,B|236:296|236:296|304:296,1,100,2|8,0:0|0:0,0:0:0:0:
348,220,67304,2,0,P|389:148|432:220,1,200,6|2,0:0|0:0,0:0:0:0:
388,308,68647,1,8,0:0:0:0:
308,364,69095,6,0,P|244:348|208:352,1,100,2|8,0:0|0:0,0:0:0:0:
120,312,69991,2,0,P|92:240|76:220,1,100,2|8,0:0|0:0,0:0:0:0:
12,148,70886,1,2,0:0:0:0:
48,56,71334,1,8,0:0:0:0:
128,116,71782,2,0,L|208:116,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
100,156,72677,6,0,P|112:224|148:256,1,100,6|8,0:0|0:0,0:0:0:0:
232,248,73573,2,0,B|280:232|280:232|328:248,1,100,0|8,0:0|0:0,0:0:0:0:
400,176,74468,2,0,B|399:121|442:91|442:91|403:45|353:65,1,200,2|2,0:0|0:0,0:0:0:0:
256,92,75811,1,8,0:0:0:0:
164,136,76259,6,0,P|92:92|84:68,2,100,6|8|2,0:0|0:0|0:0,0:0:0:0:
256,92,77602,1,8,0:0:0:0:
348,136,78050,1,2,0:0:0:0:
216,284,78946,2,0,P|176:292|136:284,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,256,79841,6,0,P|304:240|356:256,1,100,6|8,0:0|0:0,0:0:0:0:
304,340,80737,2,0,P|352:356|404:340,1,100,2|8,0:0|0:0,0:0:0:0:
484,296,81632,2,0,P|513:226|488:157,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
416,224,83423,6,0,B|368:196|368:144|368:144|316:144,1,150,6|2,0:0|0:0,0:0:0:0:
248,70,84543,1,2,0:0:0:0:
180,144,84991,2,0,B|124:244|212:244|156:340,1,200,6|6,0:0|0:0,0:0:0:0:
76,280,86334,2,0,L|20:280,2,50,2|8|6,0:0|0:0|0:0,0:0:0:0:
256,192,87005,12,0,88797,0:0:0:0:
Kibbleru
call me back when ur done nerfing normal

23:15 Kibbleru: offset -10 maybe?
23:15 guineaQ: pishifat said it was fine
23:16 guineaQ: but lemme test it first
23:16 Kibbleru: oh pishi said it's ok?
23:16 Kibbleru: ok
23:16 Kibbleru: i trust him more than myself
23:17 Kibbleru: ok
23:17 Kibbleru: lets work together
23:17 Kibbleru: u
23:17 Kibbleru: go and go in f5 mode
23:17 Kibbleru: and autoplay ur map
23:17 Kibbleru: and make sure nothing touches hp bar
23:17 Kibbleru: n shit
23:18 guineaQ: ok
23:18 guineaQ: uh
23:18 guineaQ: [http://osu.ppy.sh/ss/3114939 with -10 offset]
23:18 guineaQ: its actually nice
23:18 Kibbleru: ok
23:18 Kibbleru: do that then
23:18 Kibbleru: 00:05:459 (4) - nc here
23:18 guineaQ: k
23:18 Kibbleru: easier to read
23:19 guineaQ: done
23:19 Kibbleru: at least ar 8.5 man
23:19 guineaQ: DT :c
23:19 guineaQ: 8.3
23:19 Kibbleru: 00:49:841 (3,1,2,3,4,5) - kinda hard to tell the spacing difference here then
23:20 Kibbleru: 00:50:289 (2,3,4) - these look the same
23:20 Kibbleru: with ar 8.2 or w/e
23:20 guineaQ: 8.4
23:20 guineaQ: no more
23:20 Kibbleru: otherwise space this less 00:50:289 (2,3) -
23:20 Kibbleru: since that's the only pattern i really have an issue with
23:20 guineaQ: so either bump up AR to 8.5
23:20 guineaQ: or reduce the spacing
23:21 Kibbleru: ya
23:21 Kibbleru: ok
23:21 Kibbleru: hard diff
23:21 *Kibbleru is editing [http://osu.ppy.sh/b/684534 Wakeshima Kanon - RIGHT LIGHT RISE [Hard]]
23:21 Kibbleru: 00:03:497 (3,4) - yo expose this more
23:22 guineaQ: k i just raised AR to 8.5
23:22 guineaQ: wtf why is ds there half
23:23 guineaQ: done
23:23 Kibbleru: 00:48:498 (1) - nc
23:23 guineaQ: done
23:24 Kibbleru: this timing is so wobbly
23:24 guineaQ: it is
23:24 Kibbleru: also u dont need to be in bn to circlejerk
23:24 guineaQ: i know that
23:24 guineaQ: rofl
23:25 *Kibbleru is editing [http://osu.ppy.sh/b/685211 Wakeshima Kanon - RIGHT LIGHT RISE [Normal]]
23:25 Kibbleru: ik this is a harder normal but i still wouldn't hide stuff like this 00:08:200 (1,4) -
23:26 guineaQ: exposed it a lot more
23:26 Kibbleru: ok
23:26 Kibbleru: im suddenly worried
23:26 guineaQ: density eh
23:27 Kibbleru: yea
23:27 guineaQ: I got a couple of really low ranked testplayers
23:27 guineaQ: they were able to do it just fine but
23:27 Kibbleru: ur normal diff on the scale for a normal diff i would say is way up top
23:27 guineaQ: y ea
23:27 Kibbleru: ur hard is kinda a slightly above average hard
23:27 Kibbleru: or idk even
23:27 Kibbleru: its more just average
23:28 Kibbleru: why cant u just use cs 4 for ur hard tho
23:28 guineaQ: cus
23:28 guineaQ: i dont like using cs 4 in hard
23:29 Kibbleru: see ur type of normal is more appropriate for those ENH spreads
23:30 Kibbleru: not to mention ur normal is cs 3.4
23:30 Kibbleru: needs to be cut down a bit on density
23:31 guineaQ: cus I was gonna map the whole spread myself
23:31 guineaQ: and make easy cs 3
23:31 guineaQ: but i got lazy
23:31 guineaQ: yeah I can nerf it
23:31 Kibbleru: also there was one consecutive 1/2 part i saw
23:31 Kibbleru: which you REALLY want to avoid
23:32 Kibbleru: 00:18:498 (4,5) - stacks like this stops motion which should be avoided
23:32 guineaQ: k lemme nerf this then
23:32 Kibbleru: if they are stacked on top of a slider then the slider continues the motion naturally 00:30:364 (2,3) -
23:32 Kibbleru: so its better
23:32 Kibbleru: uhg
23:33 Kibbleru: at some point i somehow developped an ear to be able to know when timing is off
23:33 Kibbleru: and now its bothering me -.-
23:33 Kibbleru: its from all my percussion maping kappa
23:33 guineaQ: pishifat did mention that the drums do have REALLLLY SMALL changes
23:33 guineaQ: everywhere
23:34 guineaQ: but so small that its not worth redpoint spamming it all
23:35 Kibbleru: the bpm is actually 134.002 kappa
23:35 guineaQ: pls
23:35 Kibbleru: that doesn't even make any noticeable change rip
23:37 Kibbleru: i want kds
Topic Starter
guineaQ
Y e a

@Lanturn: I fixed the offset for you
Lanturn
Preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeviewwwwwwwwwwwwww Pointsssssssssssssssssss
Topic Starter
guineaQ

Lanturn wrote:

Preeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeviewwwwwwwwwwwwww Pointsssssssssssssssssss
Okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk Fixeeeeeeeeeeeeddddddddddddddddddddddddddd
Kibbleru
@next bn

check to make sure if ur fine with the spread.
also metadata cuz all we found is a crappy amazon source since the official site didn't have it or something.
Lanturn
http://danmachi.com/item/op_ed_theme.html?sid=ed_theme

http://whv-amusic.com/wakeshimakanon/di ... 60000.html

no track info on any of the dvd/bd releases that come with a CD.

So no TV size release (yet) so metadata should be fine. No soundtrack listing from the DVD/BD releases either.

I think that's everything for metadata?
Topic Starter
guineaQ

Lanturn wrote:

http://danmachi.com/item/op_ed_theme.html?sid=ed_theme

http://whv-amusic.com/wakeshimakanon/di ... 60000.html

no track info on any of the dvd/bd releases that come with a CD.

So no TV size release (yet) so metadata should be fine. No soundtrack listing from the DVD/BD releases either.

I think that's everything for metadata?
o7

EDIT: eh I already messaged KSHR b4 you got to check Lanturn so let's see if both of you get the same results to be triple safe
Winnie
Very Nice Very Nice :D
Aerous
I'm hentaai

Edit : new page yay
Topic Starter
guineaQ


I guess metadata is good to go
BeatofIke

Kibbleru wrote:

@next bn
check to make sure if ur fine with the spread.
I'm a bit worried about Hard-Insane spread especially at the beginning part and some parts of the verse. The 1/4 sliders fells a bit forced imo.
Topic Starter
guineaQ

BeatofIke wrote:

Kibbleru wrote:

@next bn
check to make sure if ur fine with the spread.
I'm a bit worried about Hard-Insane spread especially at the beginning part and some parts of the verse. The 1/4 sliders fells a bit forced imo.
I can nerf that

EDIT: self pop
-removed some 1/4 sliders on hard diff, redid intro in general
-raised hitsound volume by a bit on all diffs since mp3 got louder
-slight change in timing offset
BeatofIke

BeatofIke wrote:

The 1/4 sliders fells a bit forced imo.
I forgot to mention that I was referring to Insane difficulty lol
Topic Starter
guineaQ

BeatofIke wrote:

BeatofIke wrote:

The 1/4 sliders fells a bit forced imo.
I forgot to mention that I was referring to Insane difficulty lol
pls
Lanturn



How the hell would minus BPM even work?

Anyways, remove the -600bpm from my diff, and also remove the pointless green line in your Normal at 00:08:376 -

/hides
Topic Starter
guineaQ

Lanturn wrote:




How the hell would minus BPM even work?

Anyways, remove the -600bpm from my diff, and also remove the pointless green line in your Normal at 00:08:376 -

/hides
I dont even
Gaia
This map sucks (>°_°)>
Topic Starter
guineaQ

Gaia wrote:

This map is hentai (>°_°)>
Lanturn

Gaia wrote:

This map sucks (>°_°)>
<3
HabiHolic
check is me. but fine this map

Ranked.
Lanturn
awesome :D
Ujimatsu Chiya
안댕!!
Narcissu
(O'_')o
KSHR
Gratz!
more Wakeshima Kanon plz
Euny
기닠님 축하삥♥♥
낼 술깨고 플레이할게요..ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ♥♥
pkk
L O L

congrats q-himechan (´・ω・)(´・ω・)(´・ω・)
Topic Starter
guineaQ

Euny wrote:

기닠님 축하삥♥♥
낼 술깨고 플레이할게요..ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ♥♥
술은 건강에 해롭습니다 =ㅅ=
koreapenguin
이게뭐임 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Pho
QQ so pro now
-Sh1n1-
*-*/ Amazing Gratz
Atrue
Sorry for inconvenience.

Disqualify Reason:

S:C1 hitnormal is too similar to the music, which hardly gives the player any feedback.

Nothing more to add, good job overall, should be a quick fix.

For further help please contact with BNG, good luck!

###C
Topic Starter
guineaQ

Atrue wrote:

Sorry for inconvenience.

Disqualify Reason:

S:C1 hitnormal is too similar to the music, which hardly gives the player any feedback.

Nothing more to add, good job overall, should be a quick fix.

For further help please contact with BNG, good luck!
lowered Insane AR to 8 while we are at it, remove S:C1 hitnormal

should be easy RQ now
HabiHolic

Atrue wrote:

Sorry for inconvenience.

Disqualify Reason:

S:C1 hitnormal is too similar to the music, which hardly gives the player any feedback.

Nothing more to add, good job overall, should be a quick fix.

For further help please contact with BNG, good luck!
Why? This is Rule?

Don't understand this map DQ...
Akiyama Mizuki
10/10 unrank xdddddd
Lanturn
I suppose it's more or less like this.

Go into my diff and go look at 00:26:286 (1) -

Listen to it with the slider, and then listen to it after deleting the note. They sound exactly the same. It doesn't give enough of an effect for players to know they hit the note properly or not.

next, try swapping the same note to soft without any customs. If you listen to the note now, you can easily hear the soft effect and it gives a lot more feedback to the player so they know they actually hit the note. I think the main reason is that it's the actual hit-normal. If it was similar sounding hitsounds, it wouldn't be as bad since it'll still provide a little bit of feedback, both from the clap and the soft noise. Another way to compare this is to low volume on the heads. Lots of maps have been DQ'd in the past for not being able to hear hitsounds because they were too quiet. Comparing those to this hitsound, it definitely doesn't provide enough feedback in the same way.

There was some talk awhile back on this map and the hitsound volume was raised quite a bit. It's still a bit hard to tell hitsound from music, even after the volume change. https://osu.ppy.sh/s/242856

That's about as much reasoning I can deduce from this DQ. Me personally, I didn't even think about the hit-normal, but I'll be careful about this from now on. >_>
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