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Suzuki Konomi - Absolute Soul

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byfar
lol KP was it that easy to FC
byfar
[quote="Knotts"]Yo, M4M wow dis star spam

General
  1. Remove "Absolute" from tags, already in the Title
  2. Disable Widescreen support on all difficulties
  3. Add a silent sliderslide? Bugs me to not have one

byfar's Extra
  1. First off, check AImod. Couple of errors in there. My hitsound mods are gonna be in Owntrolf's difficulty since you're copying them from there.
  2. 00:14:805 (5) - Should probably rotate this by 38 degrees counter-clockwise for better flow from 00:14:646 (4) since that's such a crazy jump. Also add NC here. will consider
  3. 00:15:763 (1) - Remove NC and add NC on 00:16:242 (4). yea
  4. 00:18:476 (3) - Would be better to revise this so that a note is on 00:18:795 rather than a slider end. it's fine. it's for the vocal hold + background instrumental
  5. 00:19:433 (4,2) - Not really sure what these SV changes are emphasizing. Vocals don't really suggest anything like this. decreased sv. keeping the sv changes still.
  6. 00:21:508 (1) - I'd move this to (490, 182) for better readability and flow leading into 00:21:667 (2). k
  7. 00:24:061 (4,8) - This should look the same as 00:24:220 (5,2). Pick which you think looks better and adjust one of them so it looks more clean. k
  8. 00:27:571 (1,1) - Did you miss the stack on 00:26:295 (3) purposely? Because it looks bleh to me.k
  9. 00:28:848 (5,6) - Blanket? what. they're 2 notes
  10. 00:31:401 (1) - Probably sounds better as a 1/1 fine. vocal hold needs slider
  11. 00:39:061 (1) - Ctrl + G would feel a lot better not changed
  12. 00:40:258 (1) - This slider starts on nothing :3 ohhh yeah.. im PROBABLY gonna change this but as of now i dont have any ideas
  13. 00:40:417 (1) - ^ ^
  14. 00:43:688 (2,2) - These are getting pretty close to the HP bar k
  15. 00:44:327 (3,1) - It'd make more sense to start the NC on (3) yea k
  16. 00:53:901 (3) - Maybe replace this with a 1/4 slider to follow the vocal maybe
  17. 00:54:220 (6,1) - This rhythm probably fits more (copy the NC aswell) yea i dont know what ur picture is directing to lol
  18. 01:26:614 (1,1,1) - 1/2 circle spam would be a better idea tbh it's fine

thanks for mod!
~

http://puu.sh/evC6V/cc6d80c411.osu upupup
hehe

koreapenguin wrote:

handsome's Insane
  1. 00:32:916 (2,4,6,8) - i think it's overmapped, there are haven't anysound also vocal's vibration is can't be 1/4 stream i can hear a distinct 1/4 buildup sound, i think it is fine to play.
  2. 01:03:396 (1) - this spinner is doesn't really fit the mapping up to this point, feel so it just kind of comes out of nowhere imo spinenr isnt too good here, but without spinner is even worse imo. i will keep now
no change~
Topic Starter
Owntrolf

koreapenguin wrote:

Owntrolfffffffffffffffffffffffffffffffffffffffffffffffff


General
  1. this hitsound is unrankable 'soft-hitclap.mp3' http://puu.sh/euX7J/723dedbb68.png has some 45ms delay. you should fix this http://osu.ppy.sh/forum/t/251629/start=15 , follow this rule use this > EDIT : http://puu.sh/euXFN/e949d0d8dc.wav
  2. add audioleadin in handsome's Insane diff, also previewtime is difference with handsome's Insane diff, go to check them

Easy
  1. 00:01:242 - 00:02:837 - seem there is have useless Inherited line, delete that. also you should check another Fixed
  2. 00:05:710 (3) - add whistle on slider end, there is have bass drum sound Fixed
  3. 00:08:582 (1) - how think about this? i think... it should be 00:08:423 - here, becuz there is so weird and have strong sound than 00:08:582 - here it's make some weird. so how about this rhythm? http://puu.sh/euYzr/9d6850c841.jpg Fixed
  4. 00:09:859 (3) - del finish, clap on slider end, do you think they are fit 00:10:337 - this point? i think it's just noise I think I fixed it now
  5. 00:11:454 - add note here, there is empty... and i think 00:10:657 (1,3) - really really weird, wa hard to explain... try this http://puu.sh/euYYb/3a4c52e15d.jpg it would be better than previous rhythm Fixed
  6. 00:13:688 (1) - add finish here. even here 00:23:901 (1) - Fixed
  7. 00:34:114 (3,2) - this part might be confuse for beginners, they are will think 00:34:114 (3) - next note is 00:35:391 (2) - this imo, so how about move x156, y316? and 00:34:752 (1) - adjust distance here Fixed
  8. 00:50:231 (1) - delete newcombo here, why added here? Fixed because im stupid and dont know how to nc
  9. 00:51:986 (2) - add finish on slider head Fixed
  10. 01:02:040 (3) - add newcombo here Fixed

    I can't understand about newcombo in this diff.....

Normal
  1. 00:13:688 (1) - add finish, even this 00:32:837 (1) - add on slider head Fixed
  2. 00:18:157 (1,2) - swap newcombo here and 00:19:433 (1) - delete newcombo here. even this 00:28:050 (1,2) - swap newcombo Fixed
  3. 01:04:114 (1,2) - why did you add clap, finish on there? do you think really that's fit this point? also i don't know what did you followed there which sounds. if you add hitsound there then soft-whistle is better becuz match with vocal
  4. 01:07:625 (4,1) - i don't want recommend this, maintain distance x1.2 same as other spacing. it would be confuse it's 1/1 gap or 1/2 gap. don't look at only your view Fixed
  5. 01:13:529 (4) - this slider's end... i think it should be snap on here 01:14:167 - . try it then will be knowFixed
  6. 01:26:295 (3) - delete clap on slider endFixed

    when we are make newcombo then normally make like this http://puu.sh/ev0Ff/aad244f366.jpg right? or http://puu.sh/ev0GL/e8b7e4dc46.jpg. i think you should check them, don't mix also make sure

Hard
  1. 00:03:954 (4) - change just 1/2 note or slider, 00:04:034 - there is haven't any sound, also 01:13:609 (4) - delete this note same as this reason, evne this 01:18:715 (2) - Fixed
  2. 00:23:901 (1) - add finish here. 00:31:401 (1) - add slider head, same this 00:32:837 (5) - ,01:09:699 (1) - Fixed
  3. 00:53:183 (2) - what the..., delete and you really should listen that part carefully again. Fixed
  4. 01:04:114 (1,2) - same as normal I think I Fixed it

    still i can't understand your newcombo style... how about make same as handsome's insane diff? Ill check it later :d
Insane
  1. 00:07:864 (5) - delete note here, there is haven't anysound also it's just weird to me Fixed
  2. 00:09:939 (2) - same as ^, even this 00:15:843 (5//) - 00:16:481 (3) - ,00:26:694 (2) - ,00:29:087 (2) - ,01:00:364 (7) - ,01:01:641 (7) - i don't like them really, it's just stupid rhythm and weird at play, if they are fit that point then i can understnad but isn't. plz listen the song carefully again
  3. 01:03:396 (1) - same as handsome's Insane diff
that's all
Darkform
loving the map!
DeletedUser_3044645
asodpfjaoisdjfpsidjfaposdjfpaoisdjfpo
byfar

No Dap wrote:

asodpfjaoisdjfpsidjfaposdjfpaoisdjfpo
asdfasdfghakgfakhjfahsd
Atsuro
Hello!
Reverse m4m from your queue

  • [Easy]
  1. 00:08:423 (4) - Add finish at the start, there is cymbal sound on the song.
  2. 00:10:816 (1) - Keep consistent spacing and add finish at the end for the same reason as above.
  3. 00:23:901 (1) - Whistle
  4. 00:24:540 (2) - This slider breaks consistency, it would be better if you kept the 2/1 rhythm you have been using.
  5. 00:27:093 (3) - This is missing a whistle at the end
  6. 00:27:093 (3) - It would follow the song better if you ended this 1/2 a beat back. If you do this add a finish at the end
  7. 01:04:114 (1,2,3,1,2,3) - Lots of hitsounding errors, try to add claps on every 2nd and 4th beats of a measure (large white lines) and use finish only when you hear cymbal on the song or when you wan to emphasize a very intense part of the song.
    These hitsounds problems are present in the whole diff.
  8. 01:20:710 (2,1) - Try to avoid using 1/2 rhythms on easy
  9. 01:24:380 (1,2,3) - Too hard for easy imo

    This difficulty may need a remap soon and the hitsounds need some work.
  • [Normal]
  1. Same thing about claps/finishes
  2. 00:05:869 (1) - Finish at slider head
  3. 00:08:423 (1) - Same as above
  4. 00:07:784 (4) - Try to start this on the red tick and extend it to where it ended before
    http://puu.sh/ezfHf/669f3388ec.jpg
  5. 00:14:008 (2,3) - Remove whistle to 2 and to the end of 3 to be consistent with the rest of that section.
  6. 00:19:433 (3,4,5) - This is a bit unexpected because here 00:14:327 (3,4) - you didn't use that 1/2 sepaaration. Make both the same rhythm for consistency.
  7. 00:25:178 (3) - Same thing, i think it would work well if you changed the circle with a slider, like this:
  8. 00:25:497 (4) - Clap at the end
  9. 00:28:050 (5) - This slider sounds weird, how about two 1/1 sliders?
  10. 00:30:923 (1) - Finish at the end
  11. 00:35:710 (1,2,3) - Suggestion to improve rhythm here after making the 00:34:274 (3) - fix:
    image

    and then
  12. 00:51:986 (1,2) - Finishes would sound better than whistles here
  13. 01:01:720 (1) - Finish at slider end
  14. 01:04:593 (1) - Finish at slider start

    Same as easy but a bit better overall
  • [Hard]
  1. 00:13:688 (1,4) - The same whistle thing from easy
  2. 00:03:795 (3,4,5) - Even if it's hard, try to keep consistent spacing when you are not trying to make a jump
  3. 00:03:795 (3,4,5) - Rotate 120 degrees, then ctrl+h and position like this http://puu.sh/ezlsD/b6f1f16da6.jpg for a better flow
  4. 00:13:688 (1,4) - Move stuff around to stack 1 with 4 http://puu.sh/ezlNb/e9e279b0aa.jpg
  5. 00:21:667 (5) - It would flow better like this
  6. 00:25:816 (4) - Move the clap to the slider end, it makes more sense since nothing on the song changed.
  7. 00:31:401 (1) - Would sound better without the clap
  8. 00:46:880 (4) - Extend this slider here 00:47:359 - to follow the piano better and delete the circle that is after.
  9. 01:03:954 - You shouldn't silence the hitsounds (it's unrankable i think). You should remove the silence and add a whistle.
  10. 01:04:593 (3,4,5,1,2) - Same thing about claps
  11. 01:09:699 (1) - Add Finish on slider head
  12. 01:14:805 (2) - ^
  13. 01:27:571 (5) - Turn this into a 1/1 slider and delete this circle 01:27:891 (1) - To follow the guitar sound

    Needs some work but it's a lot better than easier diffs
[handsome's Insane]
  1. 00:08:423 (1) - Finish on slider head?
  2. 00:10:976 (1) - ^
  3. 00:23:423 (4) - Drum finish on slider head??
  4. 00:31:401 (1) - Yeah, finish lol
  5. 00:45:603 (1) - This feels a bit empty, try mapping the vocals here
  6. 00:51:746 (5,6) - These notes are overmapped, try turning 00:51:667 (4) - into a 1/2 slider.
  7. 01:03:396 (1) - Eeeeh i think whistle sounds better than finish and clap
  8. 01:05:550 (5) - This is a bit confusing, one would think that this starts from the other side, move the slider to other place if you don't want to ctrl+g
  9. 01:07:146 (1) - Add finish on head
  10. 01:09:699 (1) - ^
  11. 01:14:805 (1) - This slider is wrong, try adding a circle here 01:14:646 - to catch the vocal and delete this circle 01:15:125 (7) - to extend the slider there.
  12. 01:15:284 (7,8,9,1) - Why did you change the clap pattern here? You were placing them on every 2nd and 4th beats before.
  13. 01:24:061 (2) - Finish on head
  14. 01:26:295 (1) - Drum finish on head instead of the whistle?
Nice diff!

[Insane]
  1. 00:31:401 (6) - Finish on slider head and the drum finish seems out of place
  2. 00:44:167 (4,1) - Separate them a bit
  3. 00:46:880 (1) - Same as hard
  4. 00:49:274 (1) - Delete this circle as it is not following anything
  5. 00:50:391 (1,1) - Move the circle farther away from the slider, they are 1 beat away
  6. 00:53:183 (6,1,2,3,4,5,6,7) - Overmapped, you should change it
    You are missing beats here 00:54:061 - and here 00:54:380 - . Consider adding circles or something
  7. 01:27:571 (4) - Same as hard

    Not bad but it can improve
[byfar's extra]
Wow, i can't mod this, those jumps ( i can't pass it D: )
Sorry

Decided to mod it

00:31:401 (3) - Finish on the slider's head (Also, that slider's end is unsnapped)
00:31:720 (4) - This circle is hard to notice, align it with the previous slider
00:31:401 (3) - Starting here the 1/4 jumps get a bit ridiculous, i don't like them but that's my personal opinion (also this part is why i can't pass it, please nerf :o)
00:42:412 (1) - I think this would flow better like this:
00:43:050 (1,2) - Holy
01:02:997 (1,2) - lol
01:09:699 (3) - Finish on slider head
01:14:167 (3) - Drum finish like you did here 01:13:529 (1) -
01:14:805 (2) - Soft finish would fit better than the whistle
01:21:188 (3) - I think a finish is enough, no need for a clap
01:22:305 (1) - ^ on slider return
01:23:103 (1) - Why use whistle, finish AND clap? i think it's good without any of those lol
01:23:901 (1) - This doesn't need a repeat, there is no sound here 01:23:901 (1) -


Good luck!
byfar
rip atsuro

u cant mod thru editor? :(
Rad-
Hello! I know i am modding already before you modded my map, but i wanted to get back to modding after 6 months since last i did it anyway so i just took the chance to mod your map even if you don't mod mine. and it seems i am 2 hours too late lol

Easy
Reduce Drain and OD by -1 to balance the overall difficulty of the map.

00:08:423 (4) - NC
00:10:816 (1) - Remove NC
00:10:816 (1) - Properly distance this object
00:12:252 (4) - Because this sliders distance will bring alot of confusion for its change of timing, i suggest a new pattern for example similar to this

Replacing circle 00:11:774 (3) - with a slider and at the end of slider add an object to then flip horizontally for circle 5, and as for circle 4 you could make it on the Y Axis with 1.1x distance so its not too close, ofc you can change it to something better as long as the rhythm isnt as confusing as the slider you had.
00:15:603 (4) - Not sure if it really is necessary that slider end point, but no big deal.
00:22:305 (4) - NC
00:31:880 (1) - Remove NC, so its easier to know the rhythm change right away
00:34:114 (5,1) - Switch the NCs between these 2
00:37:305 (4,1) - ^
00:39:220 (3) - NC
00:40:497 (1) - Remove NC
00:49:433 (3) - NC
00:49:752 (2) - Place it at x:392 y:228 and the end of slider at x:432 y:264
00:50:231 (3) - Place it at x:368 y:312 and the end of slider at x:324 y:348
00:51:348 (1) - Place it at x:204 y:136 in case you changed the 2 sliders above so it now is properly distanced and instead of clap use Finish
00:53:901 (1) - Remove NC
00:55:178 (5) - NC
00:57:093 (1) - Remove NC
00:59:486 (1,2) - This rhythm is so confusing, specially for an easy, starting with Red ticks on this difficulty will surely cause some slider breaks, try these patterns:

Because changing the slider to end at red ticks it will be easier for the player to follow the song and even hit 01:02:040 (1,2) - properly. Though you will have to remap it in order for it to fit the rest of the map.
Oh, and 00:59:327 (5) - NC this
01:04:114 (1) - Remove all the hitsounds on this slider, to fit the no beat part with voice.
01:04:593 (2,3) - Remove the claps on the start of these sliders, they sound way off.
01:04:593 (2) - And NC this
01:08:263 - Add a circle here with a clap
01:08:582 (1) - Remove the Clap on the Start of this Slider and remove NC
01:09:859 (6) - Add NC
01:11:135 (1) - Remove NC and my reccomendation is to change the rhythm of this too because before you had mapped rhythm with a red tick and this time you skipped it at 01:12:252 - So try doing this instaed:

and make 01:12:093 (3,4,5) - all claps.
01:19:912 (1) - Add a curve to this slider, looks weird as a straight one after a curved one.
01:21:188 (1) - This slider follows no rhythm with that blue tick, so here is my suggestion:

Add claps to this slider 01:21:029 (3) - both start and finish and start of 01:21:508 (4) -
01:23:103 (1) - Drag this slider to 01:22:944 and add a clap to its end
Now from 01:19:912 - to 01:24:380 - it will need some remapping if you changed most of what i said above, cant really make
01:26:614 (1) - Remove NC
01:28:050 (3) - Place it at x:256 y:356 to avoid clicking too early as it changed rhythm. Also add a NC to it.

Normal
Reduce OD by -1 and Drain by -2.

00:23:901 - Add a circle here?
00:25:497 (4) - Add a clap to the end of this slider.
From 00:33:954 to 00:37:944 - Replace this whole rhythm with this:

Also use those NCs.
00:39:859 (2) - You could make this slider use the blue tick this time:

but you will have to add some space before 00:40:657 (1) -
01:04:593 (1) - Add finish to the start of slider and remove clap of the end of slider
01:05:071 (2) - Add clap to start of slider and remove clap of end of slider
01:08:582 (1) - Remove the clap from the start of slider
01:12:891 (3) - Move it to 01:12:731 - and make this slider closer to 01:12:571 (2)
01:28:050 (4) - NC


Hard
Reduce drain by 1

00:26:614 (1) - it would be better to just place it at x:59 y:171
00:36:508 (3) - Place it at x:268 y:204 to give it some space to the next object, it was too close in spacing.
00:36:827 (4) - NC and place it x:88 y:240
00:37:305 (1) - Remove NC
00:44:327 (4) - Starting from here, reduce the slider velocity till here 00:51:667 - it doesnt make sense why everything is as fast as the kiai part.
00:48:157 (3) - On this slider, use only one middle slider point
00:53:183 (2) - Make this slider 1 point shorter and place it 00:53:263 - and give it a proper distance.
00:58:848 (7,1) - Avoid this huge jump on Hard.
01:04:593 (3) - Remove the clap at the beginning of this slider, 01:04:912 (4) - on this circle, 01:05:391 (1) - this circle as well and remove the finish on this slider start 01:05:550 (2) -
01:04:593 (3) - NC and 01:05:391 (1) - remove NC
01:05:869 (6) - NC and 01:06:508 (1) - Remove NC
01:07:146 (11) - NC
01:07:146 (1,2,3,4) - I don't have an idea to fix this, and you really dont have to, but it just looks a bit weird imo having straight sliders over each other like that.
01:08:423 (1) - Remove the claps on this slider
01:11:614 (3) - Fix sliders points: try 2nd point at x:88 y:212 and 3rd point at x:152 y:216.
01:13:210 (3) - Add claps to start and end of slider.
01:23:582 - Add a circle in between here.

Just wanna say that the spacing on kiai time, being 1.5x with slider velocity still being the same, you should have increased slider speed and still maintained at least the 1.3x spacing like the rest of the map.

handsome's Insane
Reduce Drain by 1, so it's not the same as the extras.

00:04:274 (6,7) - Reverse selection (get the clap on the right place too)
00:23:423 (4) - Add a finish to the start of this slider
00:54:380 (5) - Place it at x:360 y:88
01:03:396 (1) - Remove the hitsounds on this spinner
01:04:912 (2) - Remove clap
01:05:071 (3) - Flip Horizintally
01:05:390 (4) - Place it at x:256 y:52
01:05:550 (5) - Remove the Finish at the start of this slider
01:07:146 (1) - Add a Finish to the start of this slider
01:08:264 (4) - Remove the clap on the end of this slider and on this circle 01:08:582 (1) -
01:14:646 - Add a circle here on top of slider 01:14:805 (2) - Also add a Finish to the start of the slider and remove the clap on the end.
01:17:997 (4) - Remove the finish of the end of slider.
01:24:380 (1,2) - Add soft whistles to the start of these 2 sliders.
01:24:699 (2) - CTRL+G

Insane
You could simply rename this to Extra. No problem in having 2 Extra difficulties since there already is an Insane.

00:01:720 (5) - make the slider shorter and add a circle here 00:02:040 - so you dont skip a beat of the intro, even though you were following guitar, it's better this way.
00:12:891 (3) - This slider speed change was hardly predictable, so i reccomend adding a NC as a warning for it.
00:22:385 (8) - Place it in x:263 y:196
00:44:167 (4) - Delete this slider and make slider 00:43:928 (3) - end at 00:44:167 - with for example: middle slider point at x:400 y:104 and end slider point at x:476 y:180
00:53:821 - New pattern:

Basically make the first stream end with circle 9 and then another stream before the slider you had there, also respec the NCs.
01:04:593 (1) - Remove the clap of this slider start, the clap on this circle 01:04:912 (2) -, and this one as well 01:05:391 (4) - and lastly, remove the finish on the start of this slider: 01:05:550 (5)


byfar's Extra
01:03:316 (1) - I actually think instead of faster slider it would be better as 0.5x, with hitosund volume in the end at 15%
01:04:593 (1) - Again with these claps, remove clap of slider start, this clap 01:04:912 (2) -, 01:05:391 (1) - this one and remove the finish of 01:05:550 (2) -
01:10:976 (1) - Instead of that form how about:

Coordinates: Slider start same place, 2nd slider point (squared one) at x:412 and y:28 and 3rd slider point is x:388 y:120, the end slider point should change and remain on top of circle behind it.

This mod was before Atsuro's mod, so some things may have been fixed already.

Good Luck!
Faan
from reverse m4m (._. wut)

I think there can be a kiai from 34:114 ----- 44:327 (please ignore)

Easy:
00:07:305 (3) - maybe move to 332,45. The distance will get slightly screwed but the blanket will be better .w.
00:10:816 (1) - the slider is @#&*dy short, maybe no curve
00:11:774 (3) - maybe, mayyyybe move to the next red tick
00:10:816 (1) - DS m8
00:32:837 (2) - can adjust a little to fit blanket better, for example: move the second tick to 217,93
00:53:263 (3) - can move and rotate a little so it flows from 2 and into better

rhythme is a little weird .~. polarity issue maybe?

Normal:
00:02:837 (1,1) - who doesn't love nazimod :D blanket thanks
00:14:008 (2,3) - ^
00:14:008 (2,4) - ^
00:10:178 (1,3) - slight overlap
01:04:593 (1) - maybe http://puu.sh/ezWHb/12afb674a7.jpg

Hard:
00:02:199 (1) - rotate around selection center 1 degree anti-clockwise for better blanket
00:23:103 (4) - I find the slider path slightly unclear
00:31:082 (3,1) - blanketable
00:36:667 - sounds like a note

Insane:
00:39:380 (1) - move a bit to the right
00:49:274 (1) - maybe delete

handsome's insane:
00:26:454 (1) - offscreen
00:28:529 (5) - slightly^
00:39:859 (4) - ^
01:22:784 (2) - ^
00:54:061 (3,4,5) - I don't like the jump anti-jump jump thing

byfar's extra:
00:10:337 (4) - maybe intentional but slider end stack (2)?
00:32:518 (2) - move y to 109
00:41:614 (2) - little offscreen
00:51:827 (4) - maybe it's too far away compare to 123?

@_@ insane and extra 3fast5me
byfar

Faan wrote:

byfar's extra:
00:10:337 (4) - maybe intentional but slider end stack (2)? eh
00:32:518 (2) - move y to 109 k
00:41:614 (2) - little offscreeni think it's fine. it's only offscreen on editor
00:51:827 (4) - maybe it's too far away compare to 123? emphasis
byfar

Faan wrote:

byfar's extra:
00:10:337 (4) - maybe intentional but slider end stack (2)? eh
00:32:518 (2) - move y to 109 k
00:41:614 (2) - little offscreeni think it's fine. it's only offscreen on editor
00:51:827 (4) - maybe it's too far away compare to 123? emphasis

Atsuro wrote:

Decided to mod it

00:31:401 (3) - Finish on the slider's head (Also, that slider's end is unsnapped)
00:31:720 (4) - This circle is hard to notice, align it with the previous slider i want it to have a jump. nice suggestion though
00:31:401 (3) - Starting here the 1/4 jumps get a bit ridiculous, i don't like them but that's my personal opinion (also this part is why i can't pass it, please nerf :o) understandable, however this is the map style (and an extra)
00:42:412 (1) - I think this would flow better like this:
nice
00:43:050 (1,2) - Holy yea
01:02:997 (1,2) - lol yup
01:09:699 (3) - Finish on slider headnice
01:14:167 (3) - Drum finish like you did here 01:13:529 (1) - no need
01:14:805 (2) - Soft finish would fit better than the whistle yea
01:21:188 (3) - I think a finish is enough, no need for a clap it's ok
01:22:305 (1) - ^ on slider return^
01:23:103 (1) - Why use whistle, finish AND clap? i think it's good without any of those lol i'd prefer to change the hitsounds as minimal as possible. no hitsounds there sounds bad
01:23:901 (1) - This doesn't need a repeat, there is no sound here 01:23:901 (1) - vocal hold on red + slider end is a soft hitsound so it's not really gameplay disrupting. actually after checking there is sound there so yeah keeping

Rad- wrote:

byfar's Extra
01:03:316 (1) - I actually think instead of faster slider it would be better as 0.5x, with hitosund volume in the end at 15% nononono i have a huge jump and making slider velo 0.5x is illogical
01:04:593 (1) - Again with these claps, remove clap of slider start, this clap 01:04:912 (2) -, 01:05:391 (1) - this one and remove the finish of 01:05:550 (2) - go fix ur hitsounds already owntrofl
01:10:976 (1) - Instead of that form how about:

Coordinates: Slider start same place, 2nd slider point (squared one) at x:412 and y:28 and 3rd slider point is x:388 y:120, the end slider point should change and remain on top of circle behind it. considering. my shape isn't good right now but i dont exactly like this either. will consider this though
thanks for modding guys
hehe
Atsuro > thanks for modding!

Atsuro wrote:

[handsome's Insane]
  1. 00:45:603 (1) - This feels a bit empty, try mapping the vocals here intentional calm part
  2. 00:51:746 (5,6) - These notes are overmapped, try turning 00:51:667 (4) - into a 1/2 slider. i disagree, i think the drums are audible enough to play
  3. 01:05:550 (5) - This is a bit confusing, one would think that this starts from the other side, move the slider to other place if you don't want to ctrl+g i enjoy using this pattern :D
  4. 01:14:805 (1) - This slider is wrong, try adding a circle here 01:14:646 - to catch the vocal and delete this circle 01:15:125 (7) - to extend the slider there. don't wanna map to an empty vocal without instruments, the current rhythm has more emphasis on the 'loudness' of the new section
Nice diff! thanks, owntrolf fix hitsounds plz

Rad- > thanks for mod
Reduce Drain by 1, so it's not the same as the extras. drain is already low enough, so, no.

00:04:274 (6,7) - Reverse selection (get the clap on the right place too) i prefer current pattern
00:54:380 (5) - Place it at x:360 y:88 ok
01:05:071 (3) - Flip Horizintally nope, current pattern is good
01:05:390 (4) - Place it at x:256 y:52 ^
01:14:646 - Add a circle here on top of slider 01:14:805 (2) nono i won't do this, i won't map to 'empty' vocals.
01:24:699 (2) - CTRL+G no, its ugly, and the current is good

Faan > thanks for mod~

Faan wrote:

handsome's insane:
00:26:454 (1) - offscreen if it can be placed in the editor its not offscreen
00:28:529 (5) - slightly^ ^
00:39:859 (4) - ^ ^
01:22:784 (2) - ^ ^
00:54:061 (3,4,5) - I don't like the jump anti-jump jump thing but i do

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[box=[BIG DELICIOUS CODE pls hitsounderino fixerino:1337]]
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 1000
PreviewTime: 63954
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Duo Soul Opening handsome byfar
BeatmapID:597423
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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162,206,43050,5,4,0:0:0:0:
315,374,43290,1,4,0:0:0:0:
386,157,43529,1,0,0:0:0:0:
287,246,43688,1,4,0:0:0:0:
359,29,43927,1,4,0:0:0:0:
512,198,44167,1,4,0:0:0:0:
468,277,44327,6,0,P|408:296|225:107,1,360,0|0,0:0|0:0,0:0:0:0:
86,23,45603,5,0,0:0:0:0:
67,245,46242,2,0,P|170:159|308:244,1,288,2|2,0:0|0:0,0:0:0:0:
354,280,47040,6,0,L|348:354,1,72,0|2,0:0|0:0,0:0:0:0:
439,316,47359,2,0,L|451:160,1,144,0|0,0:0|0:0,0:0:0:0:
366,113,47837,2,0,L|361:185,1,72,2|2,0:0|0:0,0:0:0:0:
274,152,48157,6,0,P|199:185|116:79,1,216,2|0,0:0|0:0,0:0:0:0:
206,50,48795,2,0,L|286:25,1,72,0|0,0:0|0:0,0:0:0:0:
346,87,49114,2,0,L|426:62,1,72,0|0,0:0|0:0,0:0:0:0:
391,178,49433,6,0,L|370:271,1,72,2|0,0:0|0:0,0:0:0:0:
233,264,49752,1,2,0:0:0:0:
363,200,49912,2,0,L|342:293,1,72,2|0,0:0|0:0,0:0:0:0:
205,286,50231,1,2,0:0:0:0:
312,354,50391,6,0,B|360:375|397:347|397:347|424:349|424:349|434:315|459:318|459:318|511:262|460:198,1,288,2|0,0:0|0:0,0:0:0:0:
251,152,51348,2,0,L|295:231,1,72,0|0,0:0|0:0,0:0:0:0:
240,213,51587,1,0,0:0:0:0:
228,192,51666,1,8,0:0:0:0:
216,171,51746,1,0,0:0:0:0:
205,151,51826,1,0,0:0:0:0:
109,26,51986,6,0,L|22:75,1,90,2|0,0:0|0:0,0:0:0:0:
240,69,52305,1,8,0:0:0:0:
100,69,52465,2,0,L|13:118,1,90,0|2,0:0|0:0,0:0:0:0:
231,112,52784,1,0,0:0:0:0:
91,112,52944,2,0,L|4:161,1,90,12|4,0:0|0:3,0:0:0:0:
204,169,53263,6,0,L|117:218,1,90,4|4,0:3|0:3,0:0:0:0:
225,275,53582,2,0,P|287:309|389:263,1,180,4|8,0:3|0:0,0:0:0:0:
456,131,54061,1,0,0:0:0:0:
303,200,54220,1,0,0:0:0:0:
371,102,54380,1,0,0:0:0:0:
447,215,54540,6,0,B|473:260|473:260|436:355,1,144,4|0,0:0|0:0,0:0:0:0:
328,384,55018,1,2,0:0:0:0:
289,282,55178,2,0,L|381:274,1,72,4|0,0:0|0:0,0:0:0:0:
210,198,55497,2,0,L|302:190,1,72,2|4,0:0|0:0,0:0:0:0:
361,19,55816,6,0,B|331:107|331:107|267:113,1,144,0|2,0:0|0:0,0:0:0:0:
160,63,56295,1,4,0:0:0:0:
101,126,56454,2,0,L|126:215,2,72,0|4|0,0:0|0:0|0:0,0:0:0:0:
224,140,56933,1,12,0:0:0:0:
300,181,57093,2,0,B|312:232|312:232|304:277|304:277|319:331,1,144,0|0,0:0|0:0,0:0:0:0:
397,274,57571,1,8,0:0:0:0:
221,227,57731,6,0,L|129:250,1,72,4|0,0:0|0:0,0:0:0:0:
152,340,58050,2,0,L|244:317,1,72,10|4,0:0|0:0,0:0:0:0:
316,321,58369,2,0,B|304:277|304:277|312:232|312:232|300:181,1,144,0|10,0:0|0:0,0:0:0:0:
194,105,58848,1,4,0:0:0:0:
131,164,59008,2,0,L|154:256,1,72,0|6,0:0|0:0,0:0:0:0:
236,291,59327,1,6,0:0:0:0:
335,264,59486,6,0,P|418:231|441:125,1,180,12|0,0:0|0:0,0:0:0:0:
304,57,59965,1,0,0:0:0:0:
223,211,60125,2,0,P|210:299|290:372,1,180,0|6,0:0|0:0,0:0:0:0:
417,287,60603,1,4,0:0:0:0:
324,140,60763,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
161,270,61241,1,12,0:0:0:0:
334,262,61401,2,0,P|416:229|440:122,1,180,12|2,0:0|0:0,0:0:0:0:
304,57,61880,1,0,0:0:0:0:
229,135,62040,6,0,L|126:167,1,90,0|0,0:0|0:0,0:0:0:0:
110,255,62359,1,2,0:0:0:0:
240,240,62518,1,2,0:0:0:0:
161,136,62678,1,10,0:0:0:0:
181,299,62837,1,10,0:0:0:0:
331,85,62997,1,14,0:0:0:0:
363,267,63157,1,14,0:0:0:0:
149,117,63316,1,14,0:0:0:0:
256,192,63396,12,12,64114,0:0:0:0:
294,290,64593,6,0,L|408:247,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
462,95,64912,1,8,0:0:0:0:
308,253,65071,2,0,L|422:210,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
476,58,65390,1,10,0:0:0:0:
395,251,65550,2,0,L|294:290,1,107.999996704102,4|8,0:0|0:0,0:0:0:0:
162,277,65869,6,0,P|196:336|189:378,1,107.999996704102,2|2,0:3|0:0,0:0:0:0:
60,323,66188,1,0,0:0:0:0:
44,188,66348,1,8,0:0:0:0:
147,200,66508,2,0,L|263:189,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
413,117,66827,2,0,L|297:106,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
161,84,67146,6,0,P|69:130|48:240,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
263,267,67625,2,0,L|381:282,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
212,176,67944,2,0,L|330:191,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
161,85,68264,2,0,L|279:100,1,107.999996704102,12|8,0:0|0:0,0:0:0:0:
375,108,68582,5,10,0:0:0:0:
308,193,68742,2,0,P|284:244|297:302,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
393,364,69061,2,0,L|423:241,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
463,55,69380,2,0,L|493:178,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
384,266,69699,6,0,P|310:298|203:208,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
193,119,70178,2,0,L|77:125,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
14,216,70497,1,2,0:0:0:0:
211,31,70657,2,0,P|264:62|280:124,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
310,214,70976,6,0,P|371:251|492:191,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
352,55,71454,1,8,0:0:0:0:
209,173,71614,2,0,L|222:291,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
131,277,71933,2,0,L|144:395,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
66,210,72252,6,0,B|116:186|116:186|125:119,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
123,25,72571,1,0,0:0:0:0:
293,98,72731,1,8,0:0:0:0:
266,240,72891,2,0,P|202:261|151:233,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
105,132,73210,2,0,P|169:111|220:139,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
360,164,73529,6,0,P|387:110|376:54,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
156,27,73848,1,0,0:0:0:0:
293,98,74008,1,8,0:0:0:0:
76,106,74167,1,0,0:0:0:0:
399,313,74805,6,0,L|264:338,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
162,384,75125,1,0,0:0:0:0:
101,220,75284,2,0,P|149:150|215:140,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
300,254,75603,2,0,P|215:247|173:195,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
229,64,75923,2,0,P|265:140|241:202,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
199,235,76242,6,0,L|247:353,2,107.999996704102,8|0|2,0:0|0:0|0:0,0:0:0:0:
165,105,76720,2,0,P|241:72|362:135,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
385,282,77199,1,2,0:0:0:0:
251,194,77359,6,0,L|150:260,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
132,379,77678,1,0,0:0:0:0:
33,288,77837,1,8,0:0:0:0:
224,321,77997,2,0,L|314:261,1,107.999996704102,0|6,0:0|0:0,0:0:0:0:
251,194,78316,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,78635,6,0,P|228:28|156:44,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
85,183,78954,1,0,0:0:0:0:
202,138,79114,1,8,0:0:0:0:
177,350,79274,2,0,L|203:240,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
335,350,79593,2,0,L|309:240,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
239,110,79912,6,0,P|195:64|56:117,1,215.999993408203,6|0,0:2|0:0,0:0:0:0:
217,209,80391,2,0,P|264:211|320:166,1,107.999996704102,8|6,0:0|0:0,0:0:0:0:
149,147,80710,2,0,P|123:186|134:257,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
224,370,81029,1,8,0:0:0:0:
304,298,81188,6,0,L|429:273,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
512,91,81508,1,0,0:0:0:0:
432,163,81667,2,0,L|307:188,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
233,127,81986,2,0,L|108:152,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
56,230,82305,1,8,0:0:0:0:
146,274,82465,6,0,P|183:311|192:363,1,107.999996704102,14|0,0:0|0:0,0:0:0:0:
0,384,82784,1,0,0:0:0:0:
250,243,82943,1,8,0:0:0:0:
104,353,83103,2,0,P|61:304|63:242,1,107.999996704102,14|2,0:0|0:0,0:0:0:0:
97,83,83423,1,0,0:0:0:0:
129,97,83502,1,0,0:0:0:0:
162,112,83582,1,8,0:0:0:0:
195,127,83662,1,0,0:0:0:0:
228,142,83742,1,0,0:0:0:0:
260,157,83821,1,0,0:0:0:0:
293,172,83901,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,84061,2,0,L|323:376,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
352,316,84380,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84699,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,85018,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,85336,5,2,0:0:0:0:
287,227,85497,1,2,0:0:0:0:
239,70,85657,1,2,0:0:0:0:
343,167,85816,1,2,0:0:0:0:
205,208,85976,1,2,0:0:0:0:
239,70,86135,1,2,0:0:0:0:
103,176,86295,6,0,P|110:255|255:295,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
339,277,86774,1,0,0:0:0:0:
384,79,86933,1,0,0:0:0:0:
230,212,87093,1,0,0:0:0:0:
434,194,87252,1,0,0:0:0:0:
259,90,87412,1,0,0:0:0:0:
223,307,87571,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:

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byfar
absolute soul = liar mask all over agin
-Yuzuriha
star persents ☆彡
Topic Starter
Owntrolf

Atsuro wrote:

Hello!
Reverse m4m from your queue

  • [Easy]
  1. 00:08:423 (4) - Add finish at the start, there is cymbal sound on the song. Fixed
  2. 00:10:816 (1) - Keep consistent spacing and add finish at the end for the same reason as above. Fixed
  3. 00:23:901 (1) - Whistle Fixed
  4. 00:24:540 (2) - This slider breaks consistency, it would be better if you kept the 2/1 rhythm you have been using. Fixed
  5. 00:27:093 (3) - This is missing a whistle at the end Fixed
  6. 00:27:093 (3) - It would follow the song better if you ended this 1/2 a beat back. If you do this add a finish at the end
  7. 01:04:114 (1,2,3,1,2,3) - Lots of hitsounding errors, try to add claps on every 2nd and 4th beats of a measure (large white lines) and use finish only when you hear cymbal on the song or when you wan to emphasize a very intense part of the song. Fixed
    These hitsounds problems are present in the whole diff.
  8. 01:20:710 (2,1) - Try to avoid using 1/2 rhythms on easy
  9. 01:24:380 (1,2,3) - Too hard for easy imo Fixed

    This difficulty may need a remap soon and the hitsounds need some work.
  • [Normal]
  1. Same thing about claps/finishes
  2. 00:05:869 (1) - Finish at slider headFixed
  3. 00:08:423 (1) - Same as above Fixed
  4. 00:07:784 (4) - Try to start this on the red tick and extend it to where it ended before Fixed
    http://puu.sh/ezfHf/669f3388ec.jpg
  5. 00:14:008 (2,3) - Remove whistle to 2 and to the end of 3 to be consistent with the rest of that section. Fixed
  6. 00:19:433 (3,4,5) - This is a bit unexpected because here 00:14:327 (3,4) - you didn't use that 1/2 sepaaration. Make both the same rhythm for consistency. Fixed
  7. 00:25:178 (3) - Same thing, i think it would work well if you changed the circle with a slider, like this: Fixed
  8. 00:25:497 (4) - Clap at the end Fixed
  9. 00:28:050 (5) - This slider sounds weird, how about two 1/1 sliders? Somewhat fixed
  10. 00:30:923 (1) - Finish at the endFixed
  11. 00:35:710 (1,2,3) - Suggestion to improve rhythm here after making the 00:34:274 (3) - fix: Fixed
    image

    and then
  12. 00:51:986 (1,2) - Finishes would sound better than whistles here Fixed
  13. 01:01:720 (1) - Finish at slider end Fixed
  14. 01:04:593 (1) - Finish at slider start Fixed

    Same as easy but a bit better overall
  • [Hard]
  1. 00:13:688 (1,4) - The same whistle thing from easy Fixed
  2. 00:03:795 (3,4,5) - Even if it's hard, try to keep consistent spacing when you are not trying to make a jump Fixed
  3. 00:03:795 (3,4,5) - Rotate 120 degrees, then ctrl+h and position like this http://puu.sh/ezlsD/b6f1f16da6.jpg for a better flow
  4. 00:13:688 (1,4) - Move stuff around to stack 1 with 4 http://puu.sh/ezlNb/e9e279b0aa.jpg Fixed
  5. 00:21:667 (5) - It would flow better like this Fixed
  6. 00:25:816 (4) - Move the clap to the slider end, it makes more sense since nothing on the song changed. Fixed
  7. 00:31:401 (1) - Would sound better without the clap Buth the claps every 2 white ticks :<
  8. 00:46:880 (4) - Extend this slider here 00:47:359 - to follow the piano better and delete the circle that is after.But i like my repeats :< and sounds fine since vocals are actually on the white ticks
  9. 01:03:954 - You shouldn't silence the hitsounds (it's unrankable i think). You should remove the silence and add a whistle. Fixed
  10. 01:04:593 (3,4,5,1,2) - Same thing about claps
  11. 01:09:699 (1) - Add Finish on slider head Fixed
  12. 01:14:805 (2) - ^ Fixed
  13. 01:27:571 (5) - Turn this into a 1/1 slider and delete this circle 01:27:891 (1) - To follow the guitar sound Fixed

    Needs some work but it's a lot better than easier diffs
[Insane]
  1. 00:31:401 (6) - Finish on slider head and the drum finish seems out of place Fixed
  2. 00:44:167 (4,1) - Separate them a bit Fixed
  3. 00:46:880 (1) - Same as hard
  4. 00:49:274 (1) - Delete this circle as it is not following anything Fixed
  5. 00:50:391 (1,1) - Move the circle farther away from the slider, they are 1 beat away Fixed
  6. 00:53:183 (6,1,2,3,4,5,6,7) - Overmapped, you should change it I think its supported :d by the vocals, long slider vs stream
    You are missing beats here 00:54:061 - and here 00:54:380 - . Consider adding circles or something[color=#FF8800]but matching vocals :d[/b]
  7. 01:27:571 (4) - Same as hard

    Not bad but it can improve
Good luck!
Xinely
placeholder (keep on mind im so slow coz busy)
Topic Starter
Owntrolf

Rad- wrote:

Hello! I know i am modding already before you modded my map, but i wanted to get back to modding after 6 months since last i did it anyway so i just took the chance to mod your map even if you don't mod mine. and it seems i am 2 hours too late lol

Easy
Reduce Drain and OD by -1 to balance the overall difficulty of the map. [color=#08800]Fixed[/color]

00:08:423 (4) - NC Fixed
00:10:816 (1) - Remove NC Fixed
00:10:816 (1) - Properly distance this object Wat
00:12:252 (4) - Because this sliders distance will bring alot of confusion for its change of timing, i suggest a new pattern for example similar to this Fixed

Replacing circle 00:11:774 (3) - with a slider and at the end of slider add an object to then flip horizontally for circle 5, and as for circle 4 you could make it on the Y Axis with 1.1x distance so its not too close, ofc you can change it to something better as long as the rhythm isnt as confusing as the slider you had.
00:15:603 (4) - Not sure if it really is necessary that slider end point, but no big deal. Fixed
00:22:305 (4) - NC Fixed
00:31:880 (1) - Remove NC, so its easier to know the rhythm change right away Fixed
00:34:114 (5,1) - Switch the NCs between these 2 Fixed
00:37:305 (4,1) - ^ Fixed
00:39:220 (3) - NC Fixed
00:40:497 (1) - Remove NC Fixed
00:49:433 (3) - NC Fixed
00:49:752 (2) - Place it at x:392 y:228 and the end of slider at x:432 y:264 Rip DS
00:50:231 (3) - Place it at x:368 y:312 and the end of slider at x:324 y:348 Rip DS
00:51:348 (1) - Place it at x:204 y:136 in case you changed the 2 sliders above so it now is properly distanced and instead of clap use Finish I like my clap though :< 2 cymbals in a row feels a bit weird for a slow section
00:53:901 (1) - Remove NC Fixed
00:55:178 (5) - NC Fixed
00:57:093 (1) - Remove NC Fixed
00:59:486 (1,2) - This rhythm is so confusing, specially for an easy, starting with Red ticks on this difficulty will surely cause some slider breaks, try these patterns: Not really sure what im supposed to do

Because changing the slider to end at red ticks it will be easier for the player to follow the song and even hit 01:02:040 (1,2) - properly. Though you will have to remap it in order for it to fit the rest of the map.
Oh, and 00:59:327 (5) - NC this Fixed
01:04:114 (1) - Remove all the hitsounds on this slider, to fit the no beat part with voice. But the whistle sounds nice :d
01:04:593 (2,3) - Remove the claps on the start of these sliders, they sound way off. Fixed moved to end of sliders
01:04:593 (2) - And NC this Feels a bit small to nc there
01:08:263 - Add a circle here with a clap Fixed
01:08:582 (1) - Remove the Clap on the Start of this Slider and remove NC Fixed but I want to keep the nc
01:09:859 (6) - Add NC
01:11:135 (1) - Remove NC and my reccomendation is to change the rhythm of this too because before you had mapped rhythm with a red tick and this time you skipped it at 01:12:252 - So try doing this instaed:

and make 01:12:093 (3,4,5) - all claps.
01:19:912 (1) - Add a curve to this slider, looks weird as a straight one after a curved one.
01:21:188 (1) - This slider follows no rhythm with that blue tick, so here is my suggestion:

Add claps to this slider 01:21:029 (3) - both start and finish and start of 01:21:508 (4) -
01:23:103 (1) - Drag this slider to 01:22:944 and add a clap to its end
Now from 01:19:912 - to 01:24:380 - it will need some remapping if you changed most of what i said above, cant really make
01:26:614 (1) - Remove NC
01:28:050 (3) - Place it at x:256 y:356 to avoid clicking too early as it changed rhythm. Also add a NC to it.

Normal
Reduce OD by -1 and Drain by -2. [color=#08800]Fixed[/color]

00:23:901 - Add a circle here? Theres sort of no sound there
00:25:497 (4) - Add a clap to the end of this slider. Fixed
From 00:33:954 to 00:37:944 - Replace this whole rhythm with this: Changed some

Also use those NCs.
00:39:859 (2) - You could make this slider use the blue tick this time: I think its fine staying as it is

but you will have to add some space before 00:40:657 (1) -
01:04:593 (1) - Add finish to the start of slider and remove clap of the end of slider Fixed
01:05:071 (2) - Add clap to start of slider and remove clap of end of slider Fixed
01:08:582 (1) - Remove the clap from the start of slider
01:12:891 (3) - Move it to 01:12:731 - and make this slider closer to 01:12:571 (2) I want to maintain DS
01:28:050 (4) - NC Fixed


Hard
Reduce drain by 1

00:26:614 (1) - it would be better to just place it at x:59 y:171 Fixed
00:36:508 (3) - Place it at x:268 y:204 to give it some space to the next object, it was too close in spacing. Fixed
00:36:827 (4) - NC and place it x:88 y:240 Fixed
00:37:305 (1) - Remove NC Fixed
00:44:327 (4) - Starting from here, reduce the slider velocity till here 00:51:667 - it doesnt make sense why everything is as fast as the kiai part. Fixed
00:48:157 (3) - On this slider, use only one middle slider point Fixed
00:53:183 (2) - Make this slider 1 point shorter and place it 00:53:263 - and give it a proper distance. Fixed
00:58:848 (7,1) - Avoid this huge jump on Hard. Fixed
01:04:593 (3) - Remove the clap at the beginning of this slider, 01:04:912 (4) - on this circle, 01:05:391 (1) - this circle as well and remove the finish on this slider start 01:05:550 (2) - Fixed
01:04:593 (3) - NC and 01:05:391 (1) - remove NC
01:05:869 (6) - NC and 01:06:508 (1) - Remove NC
01:07:146 (11) - NC Fixed
01:07:146 (1,2,3,4) - I don't have an idea to fix this, and you really dont have to, but it just looks a bit weird imo having straight sliders over each other like that.
01:08:423 (1) - Remove the claps on this slider Fixed
01:11:614 (3) - Fix sliders points: try 2nd point at x:88 y:212 and 3rd point at x:152 y:216.
01:13:210 (3) - Add claps to start and end of slider.
01:23:582 - Add a circle in between here. Fixed

Just wanna say that the spacing on kiai time, being 1.5x with slider velocity still being the same, you should have increased slider speed and still maintained at least the 1.3x spacing like the rest of the map.

Insane
You could simply rename this to Extra. No problem in having 2 Extra difficulties since there already is an Insane.

00:01:720 (5) - make the slider shorter and add a circle here 00:02:040 - so you dont skip a beat of the intro, even though you were following guitar, it's better this way.
00:12:891 (3) - This slider speed change was hardly predictable, so i reccomend adding a NC as a warning for it.Still better than what it was in the beginning x1.75
00:22:385 (8) - Place it in x:263 y:196 [color=#FF8000]Lolwut that far :d

00:44:167 (4) - Delete this slider and make slider 00:43:928 (3) - end at 00:44:167 - with for example: middle slider point at x:400 y:104 and end slider point at x:476 y:180 It wouldnt have as much impact with that :<
00:53:821 - New pattern: I like what I currently have because the 2 1/1 circles are basically slowdowns

Basically make the first stream end with circle 9 and then another stream before the slider you had there, also respec the NCs.
01:04:593 (1) - Remove the clap of this slider start, the clap on this circle 01:04:912 (2) -, and this one as well 01:05:391 (4) - and lastly, remove the finish on the start of this slider: 01:05:550 (5)


This mod was before Atsuro's mod, so some things may have been fixed already.

Good Luck!
Topic Starter
Owntrolf

Faan wrote:

from reverse m4m (._. wut)

I think there can be a kiai from 34:114 ----- 44:327 (please ignore)

Easy:
00:07:305 (3) - maybe move to 332,45. The distance will get slightly screwed but the blanket will be better .w. Psh who even sleeps with blankets
00:10:816 (1) - the slider is @#&*dy short, maybe no curve Ok no curve
00:11:774 (3) - maybe, mayyyybe move to the next red tick The feels arent teh same
00:10:816 (1) - DS m8Fixed
00:32:837 (2) - can adjust a little to fit blanket better, for example: move the second tick to 217,93 Fixed
00:53:263 (3) - can move and rotate a little so it flows from 2 and into better Fixed

rhythme is a little weird .~. polarity issue maybe?

Normal:
00:02:837 (1,1) - who doesn't love nazimod :D blanket thanks Fixed
00:14:008 (2,3) - ^ Fixed
00:14:008 (2,4) - ^ Fixed
00:10:178 (1,3) - slight overlap Fixed
01:04:593 (1) - maybe http://puu.sh/ezWHb/12afb674a7.jpg Wat no I like my kimi

Hard:
00:02:199 (1) - rotate around selection center 1 degree anti-clockwise for better blanket Lel you mean 2 degrees
00:23:103 (4) - I find the slider path slightly unclear Fixed
00:31:082 (3,1) - blanketable Fixed
00:36:667 - sounds like a note Fixed

Insane:
00:39:380 (1) - move a bit to the right Fixed
00:49:274 (1) - maybe delete Fixed


@_@ insane and extra 3fast5me
Jere-Chan
hi! from my modQ!

[Easy]
Is it just me or is it the beatmap cuz its off-beat. O_o
the start should be like this (http://puu.sh/eDhPt.jpg) since its off-beat

[Normal]
this is off beat too.. do the same thing as i told u to do above

[Hard]
Still off-beat

[handsome's Insane]
Off-beat

[Absolute Duo]
Not off-beat.
a great difficulty.

[Insane]
Off-beat

[Byfar's Extra]
off-beat

General:
The maps were off-beat (except 1.)
but they were good maps the problem was just the off beat thing but gj.
Xinely
from ticket




  • Easy
  1. 00:03:316 (1) - the design looks still can improved here, same for flow too, i'd say like http://puu.sh/eAsF5.jpg
  2. 00:06:667 (2,3) - anyway this blanket looks not really good here (http://puu.sh/eAsZ5.jpg) , try follow the curve on approach circle and blanket will be fine :3
  3. 00:08:423 (4) - should NC for consistency here
  4. 00:09:220 (5) - the curve looks so curvy and break the flow here. hmm try smoother it like http://puu.sh/eAtBh.jpg ?
  5. 00:09:859 (6,1) - why (6)'s tail and (1)'s head have claps here? they really dont fit with musics Q_Q
  6. 00:12:252 - 00:12:571 - 00:12:891 - if you want to use finish so volume should be 40% coz 55% is too noisy
  7. 00:21:667 (3) - add whistle, the background music still a weak drum here
  8. 00:23:901 (1) - add finish coz it has cymbal sound
  9. 00:24:540 (2) - why clap here suddenly? it sounds quite random here imo, better to use whistle
  10. from 00:27:093 - here you have lot of unnecessary greenlines http://puu.sh/eDkMN.png
  11. 00:31:401 - it has cymbal sound at this time, better to map it imo, well break your design but rhythm would be better with http://puu.sh/eDkXJ.jpg
  12. 00:34:114 (1) - finish coz cymbal /.\
  13. 00:34:752 (2) - and all 3rd whiteticks until - 00:43:688 - + 00:37:944 - and 00:43:050 - , remove finish here coz no cymbal sound, sounds random for me, claps are enough for me /.\
  14. 00:39:220 (1) - and finish here coz cymbal
  15. 00:47:837 (1) - should be removed coz recovery time after spinner should be full measure here
  16. 00:49:433 (1,2,3) - just suggestion if you follow piano only, these rhythm could be nerfed become 3/2 slider repeat only
  17. 00:51:348 (1) - hmm not bad but i think the hitsound feels more fit if you use drum finish here. ofc just a suggestion
  18. 00:51:986 (2) - im sure whistle isnt enough to emphasize vocal on repeat, how about add finish too? it feels nicely for me
  19. 00:53:263 (3) - this slider is too curvy so it doesnt give nice flow imo, i would say to make it smoother, i guess something like http://puu.sh/eDlRj.jpg
  20. 00:53:901 (4) - hmm drum finish on tail doesnt emphasize the cymbal at all imo, use soft finish instead?
  21. 00:59:486 (1) - same as above but at slider's head here
  22. 01:02:040 (1) - soft default finish on slider's head coz the cymbal /:3\
  23. 01:03:954 - well unnecessary greenline =w=/
  24. 01:09:699 - should be mapped coz cymbal x.x, change 01:08:582 (1,2) - become http://puu.sh/eDmu7.jpg instead
  25. 01:12:412 (2) - anyway this slider should be start at 01:12:252 - coz the cymbal, end the slider at 01:12:891 - is fine :p
  26. 01:14:805 (1) - should be soft finish on head coz the cymbal, and the vocal is high too
  27. 01:20:710 (2,1) - try avoid to use 1/2 gap for Easy diff, that's hard for newbie :( http://puu.sh/eDmS3.jpg <- use this instead
  28. 01:30:284 - unnecessary greenline too


  • Normal
  1. 00:03:316 (1) - nazi but blanket still can improved here http://puu.sh/eDn6n.jpg
  2. 00:07:784 (4) - change clap on tail with whistle here, no kick drum so clap sounds random :C
  3. 00:10:178 (1,2) - remove both finishes from them and add finish on 00:10:976 - coz the musics ;3;
  4. 00:11:774 (4) - aa flow suddenly become go to upward feels weird for me when the natural flow actually go to diagonal upward or downward, use this instead? http://puu.sh/eDntX.jpg
  5. 00:16:242 (1,2) - aaa actually you can improve the flow become more natural if you use circular flow here, something like http://puu.sh/eDnGF.jpg
  6. aaa actually i have much problems about flow in this diff, example 01:22:465 (1,2) - if you curve the first slider to downward, dont curve the 2nd slider to downward again but try the opposite (upward) so it will give more natural on flow http://puu.sh/eDnV7.jpg (apply this to all sliders in whole diff)
  7. I have problems with hitsounds as well, literally claps used for 2nd and 4th whiteticks here but no for 00:44:327 - until 00:53:582 - coz the calm part so just use whistle, keep on mind claps on redticks dont work properly here, and some finish hitsounds i told already in Easy, apply for this one too


  • Hard
  1. to be honest the rhythms feel like Insane here, too many 1/2 gap with 1/2 sliders or circles, it should have more 1/1 sliders here (well i know you are following vocal too much here) but imo the spread become huge from Normal to Hard coz the rhyhtms , some rhythms like 00:03:316 (1,2) - , 00:05:231 (2,3) -, 00:15:284 (3,4) - (1/1 slider and then circle), 00:07:146 (1,2) - etc can be 1/1 sliders for easier rhythms
  2. Also same as Normal, the hitsounds please :'3


  • handsome's Insane
  1. 00:01:242 (3) - NC please, make confuse here after the anti jump
  2. 00:05:231 (4) - i still dont get why finish on head and tail when the musics arent cymbal, cymbal sounds at 00:05:869 - actually
  3. 00:08:423 - here too, finish coz cymbal
  4. 00:09:061 (4) - why clap here? i dont hear any kick drum sound o.o
  5. 00:10:337 (4) - same as 00:05:231 (4) -
  6. 00:11:454 (3) - why no clap here when it has kick drum sound?
  7. 00:31:401 - finish coz cymbal
  8. 00:34:114 - ^
  9. 01:03:396 (1) - let the spinner has no hitsound here coz finish and clap sound so bad, the music is so weak so yeah
  10. well hitsound same as Normal too, better to fix it.. also i'd like to ask reduce the spacing of some jumps.. somehow i almost see all jumps for this diff rather than see normal spacings

For Insane diff, hitsounds same as Normal too. i cant mod coz too hard for me to play so yeah, cant mod it.. same for Extra

Good Luck :3~
hehe

Jere-Chan wrote:

hi! from my modQ!

[Easy]
Is it just me or is it the beatmap cuz its off-beat. O_o
the start should be like this (http://puu.sh/eDhPt.jpg) since its off-beat

[Normal]
this is off beat too.. do the same thing as i told u to do above

[Hard]
Still off-beat

[handsome's Insane]
Off-beat

[Absolute Duo]
Not off-beat.
a great difficulty.

[Insane]
Off-beat

[Byfar's Extra]
off-beat

General:
The maps were off-beat (except 1.)
but they were good maps the problem was just the off beat thing but gj.
this is the best mod ever
byfar
should just give kudosu ez star
hehe

  • handsome's Insane
  1. 00:01:242 (3) - NC please, make confuse here after the anti jump ok
  2. well hitsound same as Normal too, better to fix it.. also i'd like to ask reduce the spacing of some jumps.. somehow i almost see all jumps for this diff rather than see normal spacings the spacing is pretty tame on the non-intense portions, and goes up during kiai. i like it this way.
Topic Starter
Owntrolf

Xinely wrote:

from ticket




  • Easy
  1. 00:03:316 (1) - the design looks still can improved here, same for flow too, i'd say like Fixedhttp://puu.sh/eAsF5.jpg
  2. 00:06:667 (2,3) - anyway this blanket looks not really good here (http://puu.sh/eAsZ5.jpg) , try follow the curve on approach circle and blanket will be fine :3 Fixed
  3. 00:08:423 (4) - should NC for consistency here Fixed
  4. 00:09:220 (5) - the curve looks so curvy and break the flow here. hmm try smoother it like Fixed http://puu.sh/eAtBh.jpg ?
  5. 00:09:859 (6,1) - why (6)'s tail and (1)'s head have claps here? they really dont fit with musics Q_Q
  6. 00:12:252 - 00:12:571 - 00:12:891 - if you want to use finish so volume should be 40% coz 55% is too noisy Fixed
  7. 00:21:667 (3) - add whistle, the background music still a weak drum here Fixed
  8. 00:23:901 (1) - add finish coz it has cymbal sound Fixed
  9. 00:24:540 (2) - why clap here suddenly? it sounds quite random here imo, better to use whistle Fixed
  10. from 00:27:093 - here you have lot of unnecessary greenlines http://puu.sh/eDkMN.png Fixed
  11. 00:31:401 - it has cymbal sound at this time, better to map it imo, well break your design but rhythm would be better with http://puu.sh/eDkXJ.jpg
  12. 00:34:114 (1) - finish coz cymbal /.\
  13. 00:34:752 (2) - and all 3rd whiteticks until - 00:43:688 - + 00:37:944 - and 00:43:050 - , remove finish here coz no cymbal sound, sounds random for me, claps are enough for me /.\ Fixed
  14. 00:39:220 (1) - and finish here coz cymbal Fixed
  15. 00:47:837 (1) - should be removed coz recovery time after spinner should be full measure here Fixed
  16. 00:49:433 (1,2,3) - just suggestion if you follow piano only, these rhythm could be nerfed become 3/2 slider repeat only Fixed
  17. 00:51:348 (1) - hmm not bad but i think the hitsound feels more fit if you use drum finish here. ofc just a suggestion Fixed
  18. 00:51:986 (2) - im sure whistle isnt enough to emphasize vocal on repeat, how about add finish too? it feels nicely for me Fixed
  19. 00:53:263 (3) - this slider is too curvy so it doesnt give nice flow imo, i would say to make it smoother, i guess something like Fixed http://puu.sh/eDlRj.jpg
  20. 00:53:901 (4) - hmm drum finish on tail doesnt emphasize the cymbal at all imo, use soft finish instead? Fixed
  21. 00:59:486 (1) - same as above but at slider's head here Fixed
  22. 01:02:040 (1) - soft default finish on slider's head coz the cymbal /:3\ Fixed
  23. 01:03:954 - well unnecessary greenline =w=/ Fixed
  24. 01:09:699 - should be mapped coz cymbal x.x, change 01:08:582 (1,2) - become Fixedhttp://puu.sh/eDmu7.jpg instead
  25. 01:12:412 (2) - anyway this slider should be start at 01:12:252 - coz the cymbal, end the Fixedslider at 01:12:891 - is fine :p
  26. 01:14:805 (1) - should be soft finish on head coz the cymbal, and the vocal is high too Fixed
  27. 01:20:710 (2,1) - try avoid to use 1/2 gap for Easy diff, that's hard for newbie :( http://puu.sh/eDmS3.jpg <- use this instead Fixed
  28. 01:30:284 - unnecessary greenline too Fixed


  • Normal
  1. 00:03:316 (1) - nazi but blanket still can improved here Fixed http://puu.sh/eDn6n.jpg
  2. 00:07:784 (4) - change clap on tail with whistle here, no kick drum so clap sounds random :C Fixed
  3. 00:10:178 (1,2) - remove both finishes from them and add finish on 00:10:976 - coz the musics ;3; Fixed
  4. 00:11:774 (4) - aa flow suddenly become go to upward feels weird for me when the natural flow actually go to diagonal upward or downward, use this instead? Fixed http://puu.sh/eDntX.jpg
  5. 00:16:242 (1,2) - aaa actually you can improve the flow become more natural if you use circular flow here, something like Fixed http://puu.sh/eDnGF.jpg
  6. aaa actually i have much problems about flow in this diff, example 01:22:465 (1,2) - if you curve the first slider to downward, dont curve the 2nd slider to downward again but try the opposite (upward) so it will give more natural on flow http://puu.sh/eDnV7.jpg (apply this to all sliders in whole diff )
  7. I have problems with hitsounds as well, literally claps used for 2nd and 4th whiteticks here but no for 00:44:327 - until 00:53:582 - coz the calm part so just use whistle, keep on mind claps on redticks dont work properly here, and some finish hitsounds i told already in Easy, apply for this one too


  • Hard
  1. to be honest the rhythms feel like Insane here, too many 1/2 gap with 1/2 sliders or circles, it should have more 1/1 sliders here (well i know you are following vocal too much here) but imo the spread become huge from Normal to Hard coz the rhyhtms , some rhythms like 00:03:316 (1,2) - , 00:05:231 (2,3) -, 00:15:284 (3,4) - (1/1 slider and then circle), 00:07:146 (1,2) - etc can be 1/1 sliders for easier rhythms
  2. Also same as Normal, the hitsounds please :'3

For Insane diff, hitsounds same as Normal too. i cant mod coz too hard for me to play so yeah, cant mod it.. same for Extra

Good Luck :3~
Broccoly


http://puu.sh/eFTD9/b0a75b5293.osr

I love posting like this everybody watch pls
byfar

Broccoly wrote:



http://puu.sh/eFTD9/b0a75b5293.osr

I love posting like this everybody watch pls

nice now HDHR it
Monstrata
Hi Owntrolf, my mod for reverse M4M. I don't usually mod GD's for M4M but I see byfar asking for testplays on #modhelp way too often lol~ Hope this helps! Good luck with ranking :3. So many stars o___o

[byfar's Extra]

00:40:497 - You miss a strong beat here. Make the slider longer and add circle?
00:41:774 - ^
01:19:912 (1,2,3) - No triangular pattern here?
01:21:188 (3,1,2) - Ehh... this flow could be improved. Ctrl+G 1?
01:02:359 (1,1,1,2,1,2) - I feel like you could improve this pattern. Mainly because 01:02:518 (1) - is a bit out of place with the rest of the pattern. Also, not really sure why the jumps don't begin until 01:02:837 (2) - . You could make this whole pattern jumps, no? Or NC at 01:02:837 (2) - as an indicator that the jumps will begin there. and remove the NC from the 3 sliders before.

[Insane?]

00:03:635 (2,3) - Ctrl+G better flow coming out of 1.
00:22:146 (7,8,1) - Space 8 evenly in between 7, and 1?
00:34:593 (4,2) - Lots of ways to position 4 so that it doesn't overlap.
00:52:944 (5,6,1,2,3,4,5,6,7) - This stream doesn't fit, honestly :P. Consider the fact that this stream both follows a "rest/slow" section in the map and is followed by another "rest" section.
01:02:040 (2,4) - maybe stack them?
01:02:040 (2,3,4,5,1,2,3,4) - Seem's unnecessarily spaced for an Insane... I scaled it down only by a factor of x0.9 and the Diff fell to 5.24 which is Insane instead of Extra lol.
01:07:146 (1,2) - Not sure what you are following here :P. The vocals are held, and the drum skips a beat too... Slider maybe?
01:21:188 (1,1) - Naziblankets. Use multiple control points in the middle, ur only using one that's really pulled out atm.
01:26:614 (1,2,3,1,2,3,4,1,2,3) - Seem random... Idk. Maybe its just be but i can't identify any pattern to these circles at all x___x"

[Hard]

00:04:433 (4) - Why not rotate 180 degrees, then Ctrl+G and reposition.
00:20:231 (2,1) - Don't let them overlap.
00:31:082 (3,1) - Blanket.
00:46:242 (3) - Bend it upward instead of downward? Better flow
00:55:497 (4,1) - Blanket
00:59:965 (4,5,1) - Naziblanket.
01:00:603 (2,3) - Naziblanket
01:01:720 (1,2,3) - ^
01:07:146 (1,2,3,4) - Make them symmetrical? 3 and 4 overlap different portions of their previous sliders which makes this pattern a bit sloppy.
01:09:380 (4,5,1) - Blanket
01:16:561 (6,1,2) - How about just having the repeat slider going vertically downward instead of angled? Better flow.

[Normal]

00:31:880 (3,1) - Blanket
00:58:369 (3,4) - ^
01:06:667 (3) - This repeat slider doesn't really fit imo. After listening to it a bit, the beat here just isnt the same as 4, so there should also be a difference in pattern.
Topic Starter
Owntrolf

monstrata wrote:

Hi Owntrolf, my mod for reverse M4M. I don't usually mod GD's for M4M but I see byfar asking for testplays on #modhelp way too often lol~ Hope this helps! Good luck with ranking :3. So many stars o___o

[Insane?]

00:03:635 (2,3) - Ctrl+G better flow coming out of 1. Fixed ctrl+g'd 1
00:22:146 (7,8,1) - Space 8 evenly in between 7, and 1? Fixed
00:34:593 (4,2) - Lots of ways to position 4 so that it doesn't overlap. Fixed
00:52:944 (5,6,1,2,3,4,5,6,7) - This stream doesn't fit, honestly :P. Consider the fact that this stream both follows a "rest/slow" section in the map and is followed by another "rest" section.
01:02:040 (2,4) - maybe stack them? But muh impacts
01:02:040 (2,3,4,5,1,2,3,4) - Seem's unnecessarily spaced for an Insane... I scaled it down only by a factor of x0.9 and the Diff fell to 5.24 which is Insane instead of Extra lol. Ill wait :<
01:07:146 (1,2) - Not sure what you are following here :P. The vocals are held, and the drum skips a beat too... Slider maybe? Because im evil and dont want to use a slider :<
01:21:188 (1,1) - Naziblankets. Use multiple control points in the middle, ur only using one that's really pulled out atm. Fixed
01:26:614 (1,2,3,1,2,3,4,1,2,3) - Seem random... Idk. Maybe its just be but i can't identify any pattern to these circles at all x___x" ctrl+h magic

[Hard]

00:04:433 (4) - Why not rotate 180 degrees, then Ctrl+G and reposition. Fixed
00:20:231 (2,1) - Don't let them overlap. Fixed
00:31:082 (3,1) - Blanket. Looks blanketed to me already
00:46:242 (3) - Bend it upward instead of downward? Better flow Fixed
00:55:497 (4,1) - Blanket Fixed
00:59:965 (4,5,1) - Naziblanket. Fixed
01:00:603 (2,3) - NaziblanketFixed
01:01:720 (1,2,3) - ^ Fixed
01:07:146 (1,2,3,4) - Make them symmetrical? 3 and 4 overlap different portions of their previous sliders which makes this pattern a bit sloppy. Fixed
01:09:380 (4,5,1) - Blanket Fixed
01:16:561 (6,1,2) - How about just having the repeat slider going vertically downward instead of angled? Better flow. Fixed

[Normal]

00:31:880 (3,1) - Blanket Isnt that already blanketed?
00:58:369 (3,4) - ^ ^ this is where the word naziblanket comes into play
01:06:667 (3) - This repeat slider doesn't really fit imo. After listening to it a bit, the beat here just isnt the same as 4, so there should also be a difference in pattern.I could always just say im mapping the the back drums :<
Aerous
REMIND ME TO MOD WHEN YOURE DESPERATE FOR ONE !
Anxient
from your reverse m4m. nearly forgot about it. im so good at this.

  • Hard
    00:23:901 - add object
    00:31:082 (3) - ctrl+g plz. ;-;
  • handsome's Insane
    dem jumps omg xD
    OD 7 or 7.5?
    00:15:923 (6) - a bit more up?
    00:33:476 (1,2) - doesn't suit the beat. I think a continue stream or a more rapid repeat slider on 1/4
    00:45:284 - 00:45:923 - in this timeframe, try to put some more objects. Recommend: Slider - SliderEnd - Hitcircle
    01:14:646 - add hitcircle
    01:23:901 (1,2) - not suitable. eliminate 01:24:061 (2) and extend 01:23:901 (1) until 01:24:061.
  • Insane
    Ever considered changing diffname to Extra?
    00:33:476 (3,4,5,6,7,8) - I think better to make it a smooth stream instead of zigzag stream.
    00:39:061 - slider velocity escalates owo (try to drop it to 1.35x or something). too fast in my opinion
    00:48:954 - 00:49:274 - I suggest add a hitcircle and slider. 00:48:954 - hitcircle, 00:49:114 - slider
  • byfar's Extra
    00:14:008 (2) - ctrl+g
    00:53:901 (3,4,5) - hitsound change? ._.
----
That's it for me!
byfar

monstrata wrote:

Hi Owntrolf, my mod for reverse M4M. I don't usually mod GD's for M4M but I see byfar asking for testplays on #modhelp way too often lol~ Hope this helps! Good luck with ranking :3. So many stars o___o cuz i need opinions on the flow & things from players that can actually play it ;_;. no offence to all you modders though! :)

[byfar's Extra]

00:40:497 - You miss a strong beat here. Make the slider longer and add circle? ???no i didnt..
00:41:774 - ^^
01:19:912 (1,2,3) - No triangular pattern here? it's fine
01:21:188 (3,1,2) - Ehh... this flow could be improved. Ctrl+G 1? nah it's fine
01:02:359 (1,1,1,2,1,2) - I feel like you could improve this pattern. Mainly because 01:02:518 (1) - is a bit out of place with the rest of the pattern. Also, not really sure why the jumps don't begin until 01:02:837 (2) - . You could make this whole pattern jumps, no? Or NC at 01:02:837 (2) - as an indicator that the jumps will begin there. and remove the NC from the 3 sliders before. all intended. and the reason why i didnt begin the jump too early was to have emphasis.
  • byfar's Extra
    00:14:008 (2) - ctrl+g nah
    00:53:901 (3,4,5) - hitsound change? ._. yup
thanks for mods!~~




update (i changed it a little on my own)>> http://puu.sh/eNWzZ/2479370866.osu
Topic Starter
Owntrolf

Anxient wrote:

from your reverse m4m. nearly forgot about it. im so good at this.

  • Hard
    00:23:901 - add object But thats a breath
    00:31:082 (3) - ctrl+g plz. ;-;Done
  • Insane
    Ever considered changing diffname to Extra?
    00:33:476 (3,4,5,6,7,8) - I think better to make it a smooth stream instead of zigzag stream. But muh vocals dont sound smooth
    00:39:061 - slider velocity escalates owo (try to drop it to 1.35x or something). too fast in my opinion Its barely noticable
    00:48:954 - 00:49:274 - I suggest add a hitcircle and slider. 00:48:954 - hitcircle, 00:49:114 - sliderWat

That's it for me!
hehe
Anxient > thanks for mod

Anxient wrote:

  • handsome's Insane
    dem jumps omg xD
    OD 7 or 7.5? blah 7.8
    00:15:923 (6) - a bit more up? no
    00:33:476 (1,2) - doesn't suit the beat. I think a continue stream or a more rapid repeat slider on 1/4 no it does
    00:45:284 - 00:45:923 - in this timeframe, try to put some more objects. Recommend: Slider - SliderEnd - Hitcircle calm
    01:14:646 - add hitcircle no, only vocal
    01:23:901 (1,2) - not suitable. eliminate 01:24:061 (2) and extend 01:23:901 (1) until 01:24:061. this will b boring

just change od to 7.8 for me lol
FlobuFlobs
Sup grils
Mostly Flow/Pattern/Rhythm mod
Im not gonna mod indepth, you can send me a pm to recheck if it gets more mods

[Generel]
  1. OD Spread >> 2 > 4 > 6 > 7.8 > 8 > 8
    How about change it to 2 > 4 > 6 > 7 > 7.5 > 8 ? so it keeps increasing
  2. Also the gap between Hard > Insane seems abit to high and you could get trouble at bubble


[Hard]
  1. Idk what AR8 does on a Hard diff but it shouldnt be here, change to 7
  2. 00:02:838 (1) - Add NC here for better readability
  3. 00:11:933 (3,4) - you shouldnt stack that in any diff, its horrible to read, espacially on a hard diff, change the pattern
  4. 00:46:242 (3) - Blank q_____q



    The Pattern are confusing and they dont flow that well.
    Try to use simple pattern and consistent spacing, ask some bats or some experienced mapper if they can help you with patterns to map more tidy


[handsome's Insane]
  1. 01:14:646 (1) - Add circle here, the lyrics start abit sooner than you mapped
  2. 01:02:837 (1) - Add here NC? it would help to read the overlapps also i would 01:03:157 (3,4) - ctrl+g here to keep the flow direction
  3. 01:03:954 - 00:12:252 - 00:12:571 - 00:12:891 - 00:13:688 - 00:00:923 - and all from 00:23:901 - - 00:43:050 - remove inherited point and abit more
    check yourself and remove unnecesarry inherited points

    It's Personal Preferenc but i dont like this big ammount of copy pasta and the whole beginning feels like you could put it in every other map and generic.
    it gets better after the first half.
    Best map sofar in this set

[Insane]
  1. Here the same, check all your Inherited Points and remove unnecesarry points
  2. 00:02:838 (1) - Add NC, you are using a Big white tick NC pattern so why not
  3. 00:03:316 (1) - Increase spacing abit more, same problem like Extra, it could confuse some player to have such little spacing between 00:02:997 (2,1) -
  4. 00:05:869 (1) - Change the slidershape, 00:05:231 (4,5) - it works here because its the same line in the music but 00:05:869 (1) - here changes the music so the slider should also change
  5. 00:06:348 (3) - ^
  6. 00:10:178 (3,4,5) - Fix your claps here
  7. 01:11:933 (5) - Whats up with the spacing here


    Way more chaotic than Byfar's extra but reasonable Spacing and flow.
    But you should try to map abit more tidy

[byfar's Extra]
  1. Here the same, check all your Inherited Points and remove unnecesarry points
  2. 00:02:997 (2) - Change the direction of this jump, it could confuse player when they try to jump on 00:03:316 (1) - and it would emphasize better
  3. 00:05:869 (1,2,3) - this doesnt play that well, it like going 2 time the same way although the music doesnt repeat.
    it gives the feeling of "why"
    also, 00:06:348 (3) - its hard to read this
    you should probably change somehow the pattern
  4. 00:19:433 - you shouldnt start from 1.0 to 1.35 SV, its not sidereable for a first time play and results in sliderbreak
  5. 00:21:508 (1,2,3,4,5) - This pattern has so far the highest distance spacing but the music is one of the quietest part until now, it doesnt really make sense to increase the spacing so much.
  6. 00:25:018 (1,2,3) - just a optical thing, it doesnt looks nice. Its like you've copy paste the slider and rotate it a bit and the continue to 00:25:976 (1) - doesnt look so smooth
  7. 00:30:444 (1,2) - how about this here? 00:30:444 (1) - doesnt really get a good emphasize and 00:30:603 (2) - overlapps with 00:31:082 (2) -
    also 00:30:603 (2,1) - this flow horrible
  8. 00:52:465 (2) - HP bar overlapp
  9. 00:53:901 (1,2) - they dont make sense, theres nothing in the music you have to emphasize also the nc does confuse 00:53:901 (1) -
  10. 00:58:848 (2) - Im not sure but i think its unrankable
  11. 01:02:359 (1,1,1,2,1,2) - IF you have to silence out objects it means it doesnt fit at all, change patterns completly
  12. 01:07:305 (1,1,1) - get you nc consistent, its enough if you space them like crazy and add finishes to emphasize
  13. 01:16:720 (1,2,3) - this makes sense from spacing cuz the lyrics get louder but 01:17:359 (1,2,3) - ? reduce spacing abit please
  14. 01:18:635 (2) - like mentioned before, how am i supposed to read that sv change?
  15. 01:19:114 (1,2,1,1) - nccccc
  16. 01:21:348 (1) - you should probably put the slider one tick back the finish is on the red tick here 01:21:188 (3) - but you try to emphasize 01:21:348 (1) - it feels random and is horrible if you play it
  17. 01:21:668 (2) - 01:21:986 (3,4) - <- ctrl+g pls 01:21:668 (2) - it makes no sense to have a jump here
  18. 01:22:305 (1) - remove finish

    Way too much Unnecesarry spacing with confusing patterns, you should probably map abit cleaner and take a look over your flow.
    it often changes suddenly and it confuses
byfar

FlobuFlobs wrote:

[byfar's Extra]
  1. Here the same, check all your Inherited Points and remove unnecesarry points
  2. 00:02:997 (2) - Change the direction of this jump, it could confuse player when they try to jump on 00:03:316 (1) - and it would emphasize better no i intentionally changed the direction.
  3. 00:05:869 (1,2,3) - this doesnt play that well, it like going 2 time the same way although the music doesnt repeat. yea
    it gives the feeling of "why"
    also, 00:06:348 (3) - its hard to read this
    you should probably change somehow the pattern yea
  4. 00:19:433 - you shouldnt start from 1.0 to 1.35 SV, its not sidereable for a first time play and results in sliderbreak
  5. 00:21:508 (1,2,3,4,5) - This pattern has so far the highest distance spacing but the music is one of the quietest part until now, it doesnt really make sense to increase the spacing so much. it doesnt make sense to decrease it either when the 'music tension' has already built to this extend. changed a little
  6. 00:25:018 (1,2,3) - just a optical thing, it doesnt looks nice. Its like you've copy paste the slider and rotate it a bit and the continue to 00:25:976 (1) - doesnt look so smooth yea changed
  7. 00:30:444 (1,2) - how about this here? 00:30:444 (1) - doesnt really get a good emphasize and 00:30:603 (2) - overlapps with 00:31:082 (2) -
    also 00:30:603 (2,1) - this flow horrible improved aesthetics. flow is fine. also, my spacing emphasizes the song well enough. i had the super small spacing there for constrasting reasons
  8. 00:52:465 (2) - HP bar overlapp dam
  9. 00:53:901 (1,2) - they dont make sense, theres nothing in the music you have to emphasize also the nc does confuse 00:53:901 (1) - lol did you entirely miss the piano? removed NC
  10. 00:58:848 (2) - Im not sure but i think its unrankable it is rankable
  11. 01:02:359 (1,1,1,2,1,2) - IF you have to silence out objects it means it doesnt fit at all, change patterns completly normals notes do not fit. i've tried. the silenced 1/4s are meant for the piano. it gives an effect that normal notes cannot
  12. 01:07:305 (1,1,1) - get you nc consistent, its enough if you space them like crazy and add finishes to emphasize yea
  13. 01:16:720 (1,2,3) - this makes sense from spacing cuz the lyrics get louder but 01:17:359 (1,2,3) - ? reduce spacing abit please no
  14. 01:18:635 (2) - like mentioned before, how am i supposed to read that sv change? it fits the vocals
  15. 01:19:114 (1,2,1,1) - nccccc yea
  16. 01:21:348 (1) - you should probably put the slider one tick back the finish is on the red tick here 01:21:188 (3) - but you try to emphasize 01:21:348 (1) - it feels random and is horrible if you play it k changed a little
  17. 01:21:668 (2) - 01:21:986 (3,4) - <- ctrl+g pls 01:21:668 (2) - it makes no sense to have a jump here I always put a jump a tick before the vocal
  18. 01:22:305 (1) - remove finish removed on tail only

    Way too much Unnecesarry spacing with confusing patterns, you should probably map abit cleaner and take a look over your flow.
    it often changes suddenly and it confuses fine. keeping most of the spacing though lol
thansk for mod!~

hehe
FlouFlobs > thanks for modding

FlobuFlobs wrote:

[handsome's Insane]
  1. 01:14:646 (1) - Add circle here, the lyrics start abit sooner than you mapped starting on instruments feel better.
  2. 01:02:837 (1) - Add here NC? it would help to read the overlapps also i would 01:03:157 (3,4) - ctrl+g here to keep the flow direction cool i like this
  3. 01:03:954 - 00:12:252 - 00:12:571 - 00:12:891 - 00:13:688 - 00:00:923 - and all from 00:23:901 - - 00:43:050 - remove inherited point and abit more
    check yourself and remove unnecesarry inherited points fixed i guess

    It's Personal Preferenc but i dont like this big ammount of copy pasta and the whole beginning feels like you could put it in every other map and generic.
    it gets better after the first half
    Best map sofar in this set

clickety
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 1000
PreviewTime: 63954
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Duo Soul Opening handsome byfar Absolute tv size
BeatmapID:597423
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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230,212,87093,1,0,0:0:0:0:
434,194,87252,1,0,0:0:0:0:
259,90,87412,1,0,0:0:0:0:
223,307,87571,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:
Topic Starter
Owntrolf

FlobuFlobs wrote:

Sup grils
Mostly Flow/Pattern/Rhythm mod
Im not gonna mod indepth, you can send me a pm to recheck if it gets more mods

[Hard]
  1. Idk what AR8 does on a Hard diff but it shouldnt be here, change to 7
  2. 00:02:838 (1) - Add NC here for better readability Fixed
  3. 00:11:933 (3,4) - you shouldnt stack that in any diff, its horrible to read, espacially on a hard diff, change the pattern Fixed
  4. 00:46:242 (3) - Blank q_____q It starts on when they say tai :d
    The Pattern are confusing and they dont flow that well.
    Try to use simple pattern and consistent spacing, ask some bats or some experienced mapper if they can help you with patterns to map more tidy
[Insane]
  1. Here the same, check all your Inherited Points and remove unnecesarry points
  2. 00:02:838 (1) - Add NC, you are using a Big white tick NC pattern so why notI dont think its needed since the next one is so close
  3. 00:03:316 (1) - Increase spacing abit more, same problem like Extra, it could confuse some player to have such little spacing between 00:02:997 (2,1) - It doesnt really change the playability since the DS for everything else is a bit weird and its a pause
  4. 00:05:869 (1) - Change the slidershape, 00:05:231 (4,5) - it works here because its the same line in the music but 00:05:869 (1) - here changes the music so the slider should also change But symmetry
  5. 00:06:348 (3) - ^ ^
  6. 00:10:178 (3,4,5) - Fix your claps here Fixed
  7. 01:11:933 (5) - Whats up with the spacing here Fixed


    Way more chaotic than Byfar's extra but reasonable Spacing and flow.
    But you should try to map abit more tidy
Lol handsome that steath change from box to code
hehe
it was also the wrong code at first :p
Hinsvar
Uh hi o.o

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:08:901 & 00:09:540 - Uh, no clap? Dunno, I just feel that these places are too empty without any hitsounding.
  2. 00:25:178 - What's the purpose of the clap? I think you're supposed to use a whistle.
  3. 00:33:476 - ^
  4. 00:49:433 (2,1) - What's with such a small spacing here at all sudden? Might as well remove a repeat on (2), remove (1), and make a slider that goes from 00:50:391 to 00:51:348.
  5. 00:53:901 - 00:54:220 - Why would you use claps here (again)? They don't really emphasize anything well, neither do they support the current hitsounding pattern.
  6. 01:21:188 - Might as well use a finish instead of a clap to follow that cymbal in the background music.
  7. 01:23:103 - A whistle should be sufficient here. Finish and clap are too much.
  8. 01:25:337 (1,1) - Just use a whistle on the head and finish on the tail of the sliders? The claps are way too loud and unfitting compared to the instruments they're emphasizing. (Honestly, I have a problem with the custom clap... idk why, but it just feels really off compared to the instruments that are played in the song.)
>Normal
  1. 00:27:093 - 00:28:050 - Try only using a clap at 00:27:412 and 00:28:050, then leave the others hitsounded. If you've read through my mod in the Easy diff... you should know why.
  2. 00:34:274 - A finish here isn't necessary since the instrument it's emphasizing doesn't support the finish's existence.
  3. 00:36:029 - ^
  4. 00:37:305 - ^ (So pretty much every finish you've put up to 00:44:167 is all wrongly placed. Weirdly enough, you skipped the places where the finishes actually fit, like 00:41:774.)
  5. 00:47:837 (2) - I assure you that you don't need a whistle here since it's not really emphasizing anything and sounds redundant.
  6. 00:47:837 (2,3) - Place them like so they'll look neater?
  7. 00:49:752 & 00:50:231 - Remove the whistles too since there are already too much whistles here, which makes all these whistles lose their accentuation effect.
  8. 01:07:305 - It is extremely not recommended to add a finish to follow an instrument sound that you skipped, as it will make the players feel awkward while playing.
  9. 01:07:625 (4,2) - Try not to make such overmaps, especially on easier diffs, as they look unaesthetic.
  10. 01:19:912 - Starting from this spot until the end, you overused the clap a lot. Seriously, why? Don't use a clap to go along with a finish in this song since the strong instruments aren't accompanied by any percussions. And then there comes 01:25:337 (1,2), which just uses too many claps (I'd recommend to remove all the claps on the sliders except 01:25:816, then use a whistle at 01:25:337).
>Hard
  1. 00:05:231 (2,3) - You don't use finishes to emphasize instruments that aren't sounding strong enough and has a vibration effect (like cymbals) or vocals that sounds "focused" on a spot (00:36:029 (1,2,3) in Hard for example). (That's all I'm gonna say about the finishes. And remember not to overuse claps. I'm not even going to bother mentioning hitsounding problems anymore.)
  2. 00:16:242 (1,2,3,4,1) - Why the spacing inconsistency...? It isn't an extremely major problem, but there's no reason to keep it like that, since making the spacing consistent can make them look neater.
  3. 00:40:337 (6,1) - Why is the spacing lower here...
>handsome's Insane
  1. 00:09:061 (4) - Replace the clap with a whistle? A double clap at 00:08:901 (3,4) doesn't really fit the song.
  2. 00:10:178 (3) - Do the opposite of the suggestion above: Replace the whistle with a clap. Again, this goes well with the instrument.
  3. 00:44:327 (1) - Might as well end this to 00:45:284. I think you're following the instrument at 00:45:125, but the voice at 00:45:284 is stronger than that.
  4. 00:49:114 - Consider adding a whistle. Listen to the instruments here and you'll know why.
  5. 00:55:178 - 00:55:657 - There isn't any valid reason to use finishes here, I'm pretty sure of that.
  6. 01:07:146 - Why don't you have a finish now? It's nice to accentuate the instrument and vocal here.
  7. 01:08:263 - 01:08:901 - wait what. What's with the claps all the way here? I don't really think these claps actually go with anything, be it either in the song or in the hitsound pattern. I recommend to remove all the clap here except the first and the last one. (Honestly, I feel that you overused claps in the kiai time. It's as if you sprinkled them everywhere just for the sake of having a hitsound pattern... Try to revise this patterning. Seriously.)
>Insane
  1. 00:02:838 (4,5) - Move to (311,31) so the jump here will accentuate the instruments better.
>byfar's Extra
  1. 00:02:837 (1,2) - Considering the claps fit the song quite well, I believe you don't need the finishes as they sound quite redundant.
  2. 00:03:316 (1,2) - ...Hold on. This is an Extra diff, but an extremely big jump that goes across the entire screen is just fucked up, especially combined with the fact that the spacing is pretty normal from the beginning, and the music doesn't indicate any need of a jump like this.
  3. 00:11:774 (3,4,5) - This series of jumps looks kinda exaggerated too since the music isn't so strong to the point where they can support the existence f the jumps here.
  4. 00:14:327 (3,4,5) - ...And this one is unreasonable too, for the reason I said before. (All in all, this map is pretty much a gathering of massive jumps that are placed seemingly without any thoughts put aside from just wanting to have big jumps to make the map feel fun and difficult. That isn't really how mapping works... So I hope you'd like to cooperate and reduce most of the bigger jumps; those that don't fit the music's power at all. I believe it should be easy enough to differ the fitting and unfitting ones, but feel free to ask if you want.)
  5. 00:19:912 (2) & 00:20:391 (2) - ...Why would you make the slider velocity higher when the music doesn't call for it? It comes out as unexpected and confusing for players.
  6. 01:02:678 (1,2,1,2) - These 1/4 jumps are just crazy, man. They only barely fit the song, and can be hard to follow even by pro players. Try something like this.
  7. 01:08:263 (4,1) - What's the reason of making an anti-jump here? It isn't consistent with how jumpy the map is and how the song goes.
Well in the end... I believe Owntrolf should try to make the designing and hitsounding of his diffs better, because they're quite a mess right now (Insane's design is okay-ish but I feel that it can be better than how it is right now). handsome's hitsounding still feels a little random too, especially in the kiai, but that can be improved. And for byfar, the jumps are too much. Way too much. Make an Extra diff with jumps, not making super big jumps in an attempt to make an artificial difficulty in order to create an Extra diff.

That's it.

Good luck on the way 8-)
hehe
uh i didn't hitsound my diff :-( its just pasted from his other diffs so uh.. i'll leave that to him..
Come[Back]Home
Easy
00:08:423 (1,2,3) This pattern looks weird because of how (3) is placed. I suggest to remake (3) so it fits better
00:15:603 (4) Whats wrong with this slider? It really doesnt fit as how it looks. Make it just curvy, looks way better
00:31:880 (3,4) Those two are looking weird too, i know you want them to be blanket, but maybe you should remake them.
00:32:837 (4,2) Those two are overlapping
00:40:497 (3,5) ^
00:59:486 (1,2) Blank them
01:10:497 (3,1) Flow is weird between those two

Normal
00:17:518 (4,1) They are overalpping. Looks not so good, you should fix that
00:34:274 (3) Make this a normal 1/1 slider
00:44:327 (1) This one looks weird, let it look different.
01:01:720 (1,3) Those two are awfully close, fix that
01:07:625 (4,2) Bad overlap

Hard
00:09:859 (1,2) Blank them
00:13:688 (1) Copy this one and place it here 00:14:327 . Delete 00:14:327 (3) ofc
00:15:923 (5,2,3) Those two are really close to each other which looks bad
00:18:316 (1) Delete NC 00:18:954 (2) Add NC
00:31:082 (3,1) Blank them
00:44:327 (4) This one looks weird
00:48:157 (3) ^
00:50:391 (3,3) Bad overlap
01:12:571 (1,2,3) Flow is weird here

handsome's Insane
00:53:582 (2) Let this one end one the white tick

Insane
00:01:242 (3) Make this on curvy so it fits with 00:01:720 (5)
00:02:199 (1,2) Make a triplet instead
00:11:454 (3) Make this one just straight or curvy
00:12:891 (3) This one is really ugly
01:17:359 (1,3) Overlap is bad

byfar's Extra
Î cant mod extra (Overused jumps though)

Good luck with it :3
byfar

Hinsvar wrote:

Uh hi o.o hey hinsvar :D

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.



>byfar's Extra
  1. 00:02:837 (1,2) - Considering the claps fit the song quite well, I believe you don't need the finishes as they sound quite redundant.
  2. 00:03:316 (1,2) - ...Hold on. This is an Extra diff, but an extremely big jump that goes across the entire screen is just fucked up, especially combined with the fact that the spacing is pretty normal from the beginning, and the music doesn't indicate any need of a jump like this. . the spacing serves as a 'kick start'. why i decided to do this? because of the sudden stop in the music and then the large downbeat
  3. 00:11:774 (3,4,5) - This series of jumps looks kinda exaggerated too since the music isn't so strong to the point where they can support the existence f the jumps here. nah it's fine. it's only .25x DS larger than the previous star pattern jump
  4. 00:14:327 (3,4,5) - ...And this one is unreasonable too, for the reason I said before. (All in all, this map is pretty much a gathering of massive jumps that are placed seemingly without any thoughts put aside from just wanting to have big jumps to make the map feel fun and difficult. That isn't really how mapping works... So I hope you'd like to cooperate and reduce most of the bigger jumps; those that don't fit the music's power at all. I believe it should be easy enough to differ the fitting and unfitting ones, but feel free to ask if you want.) i really feel like there needs to be a large emphasized jump. if i make the bigger ones smaller, then i'd have to make every other smaller ones smaller (and tbh the small ones are pretty small right now) i will continue to ask for testplays. i imho the jumps fit perfectly with the music, however i will change the more ridiculous jumps.
  5. 00:19:912 (2) & 00:20:391 (2) - ...Why would you make the slider velocity higher when the music doesn't call for it? It comes out as unexpected and confusing for players. hmm.. was intended but ill look into it
  6. 01:02:678 (1,2,1,2) - These 1/4 jumps are just crazy, man. They only barely fit the song, and can be hard to follow even by pro players. Try something like this. changed just a little
  7. 01:08:263 (4,1) - What's the reason of making an anti-jump here? It isn't consistent with how jumpy the map is and how the song goes. oh yeaaaa
Well in the end... I believe Owntrolf should try to make the designing and hitsounding of his diffs better, because they're quite a mess right now (Insane's design is okay-ish but I feel that it can be better than how it is right now). handsome's hitsounding still feels a little random too, especially in the kiai, but that can be improved. And for byfar, the jumps are too much. Way too much. Make an Extra diff with jumps, not making super big jumps in an attempt to make an artificial difficulty in order to create an Extra diff.

That's it.

Good luck on the way 8-)
thanks for mod!~~

Topic Starter
Owntrolf

Hinsvar wrote:

Uh hi o.o

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:08:901 & 00:09:540 - Uh, no clap? Dunno, I just feel that these places are too empty without any hitsounding.
  2. 00:25:178 - What's the purpose of the clap? I think you're supposed to use a whistle.
  3. 00:33:476 - ^
  4. 00:49:433 (2,1) - What's with such a small spacing here at all sudden? Might as well remove a repeat on (2), remove (1), and make a slider that goes from 00:50:391 to 00:51:348. Added
  5. 00:53:901 - 00:54:220 - Why would you use claps here (again)? They don't really emphasize anything well, neither do they support the current hitsounding pattern.
  6. 01:21:188 - Might as well use a finish instead of a clap to follow that cymbal in the background music.
  7. 01:23:103 - A whistle should be sufficient here. Finish and clap are too much.
  8. 01:25:337 (1,1) - Just use a whistle on the head and finish on the tail of the sliders? The claps are way too loud and unfitting compared to the instruments they're emphasizing. (Honestly, I have a problem with the custom clap... idk why, but it just feels really off compared to the instruments that are played in the song.)
>Normal
  1. 00:27:093 - 00:28:050 - Try only using a clap at 00:27:412 and 00:28:050, then leave the others hitsounded. If you've read through my mod in the Easy diff... you should know why.
  2. 00:34:274 - A finish here isn't necessary since the instrument it's emphasizing doesn't support the finish's existence.
  3. 00:36:029 - ^
  4. 00:37:305 - ^ (So pretty much every finish you've put up to 00:44:167 is all wrongly placed. Weirdly enough, you skipped the places where the finishes actually fit, like 00:41:774.)
  5. 00:47:837 (2) - I assure you that you don't need a whistle here since it's not really emphasizing anything and sounds redundant.
  6. 00:47:837 (2,3) - Place them like so they'll look neater? Fixed
  7. 00:49:752 & 00:50:231 - Remove the whistles too since there are already too much whistles here, which makes all these whistles lose their accentuation effect.
  8. 01:07:305 - It is extremely not recommended to add a finish to follow an instrument sound that you skipped, as it will make the players feel awkward while playing.
  9. 01:07:625 (4,2) - Try not to make such overmaps, especially on easier diffs, as they look unaesthetic. I think I got it fixed now replaced with some long sliders
  10. 01:19:912 - Starting from this spot until the end, you overused the clap a lot. Seriously, why? Don't use a clap to go along with a finish in this song since the strong instruments aren't accompanied by any percussions. And then there comes 01:25:337 (1,2), which just uses too many claps (I'd recommend to remove all the claps on the sliders except 01:25:816, then use a whistle at 01:25:337).
>Hard
  1. 00:05:231 (2,3) - You don't use finishes to emphasize instruments that aren't sounding strong enough and has a vibration effect (like cymbals) or vocals that sounds "focused" on a spot (00:36:029 (1,2,3) in Hard for example). (That's all I'm gonna say about the finishes. And remember not to overuse claps. I'm not even going to bother mentioning hitsounding problems anymore.)
  2. 00:16:242 (1,2,3,4,1) - Why the spacing inconsistency...? It isn't an extremely major problem, but there's no reason to keep it like that, since making the spacing consistent can make them look neater Fixed I was totally high
  3. 00:40:337 (6,1) - Why is the spacing lower here... Fixed I was totally high
>Insane
  1. 00:02:838 (4,5) - Move to (311,31) so the jump here will accentuate the instruments better.Applied
Well in the end... I believe Owntrolf should try to make the designing and hitsounding of his diffs better, because they're quite a mess right now (Insane's design is okay-ish but I feel that it can be better than how it is right now). handsome's hitsounding still feels a little random too, especially in the kiai, but that can be improved. And for byfar, the jumps are too much. Way too much. Make an Extra diff with jumps, not making super big jumps in an attempt to make an artificial difficulty in order to create an Extra diff.

That's it.

Good luck on the way 8-)
Currently working on the hitsounds
byfar
hehe
fixed some unsnapped stuff:

SPOILER
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 1000
PreviewTime: 63954
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Duo Soul Opening handsome byfar Absolute tv size
BeatmapID:597423
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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132,379,77678,1,0,0:0:0:0:
33,288,77837,1,8,0:0:0:0:
224,321,77997,2,0,L|314:261,1,107.999996704102,0|6,0:0|0:0,0:0:0:0:
251,194,78316,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,78635,6,0,P|228:28|156:44,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
85,183,78954,1,0,0:0:0:0:
202,138,79114,1,8,0:0:0:0:
177,350,79274,2,0,L|203:240,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
335,350,79593,2,0,L|309:240,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
239,110,79912,6,0,P|195:64|56:117,1,215.999993408203,6|0,0:2|0:0,0:0:0:0:
217,209,80391,2,0,P|264:211|320:166,1,107.999996704102,8|6,0:0|0:0,0:0:0:0:
149,147,80710,2,0,P|123:186|134:257,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
224,370,81029,1,8,0:0:0:0:
304,298,81188,6,0,L|429:273,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
512,91,81508,1,0,0:0:0:0:
432,163,81667,2,0,L|307:188,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
233,127,81986,2,0,L|108:152,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
56,230,82305,1,8,0:0:0:0:
146,274,82465,6,0,P|183:311|192:363,1,107.999996704102,14|0,0:0|0:0,0:0:0:0:
0,384,82784,1,0,0:0:0:0:
250,243,82943,1,8,0:0:0:0:
104,353,83103,2,0,P|61:304|63:242,1,107.999996704102,14|2,0:0|0:0,0:0:0:0:
97,83,83423,1,0,0:0:0:0:
129,97,83502,1,0,0:0:0:0:
162,112,83582,1,8,0:0:0:0:
195,127,83662,1,0,0:0:0:0:
228,142,83742,1,0,0:0:0:0:
260,157,83821,1,0,0:0:0:0:
293,172,83901,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,84061,2,0,L|323:376,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
352,316,84380,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84699,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,85018,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,85336,5,2,0:0:0:0:
287,227,85497,1,2,0:0:0:0:
239,70,85657,1,2,0:0:0:0:
343,167,85816,1,2,0:0:0:0:
205,208,85976,1,2,0:0:0:0:
239,70,86135,1,2,0:0:0:0:
103,176,86295,6,0,P|110:255|255:295,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
339,277,86774,1,0,0:0:0:0:
384,79,86933,1,0,0:0:0:0:
230,212,87093,1,0,0:0:0:0:
434,194,87252,1,0,0:0:0:0:
259,90,87412,1,0,0:0:0:0:
223,307,87571,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:
Topic Starter
Owntrolf

Come[Back]Home wrote:

Easy
00:08:423 (1,2,3) This pattern looks weird because of how (3) is placed. I suggest to remake (3) so it fits better Fixed
00:15:603 (4) Whats wrong with this slider? It really doesnt fit as how it looks. Make it just curvy, looks way better Fixed
00:31:880 (3,4) Those two are looking weird too, i know you want them to be blanket, but maybe you should remake them.
00:32:837 (4,2) Those two are overlapping Fixed
00:40:497 (3,5) ^ Looks fine when played
00:59:486 (1,2) Blank them I dont know what you mean delete them?
01:10:497 (3,1) Flow is weird between those two Im trying to avoid using 1/2 spacing

Normal
00:17:518 (4,1) They are overalpping. Looks not so good, you should fix that Fixed
00:34:274 (3) Make this a normal 1/1 slider I can hear a strong beat on the blue tick
00:44:327 (1) This one looks weird, let it look different. But its for a blanket of the next slider
01:01:720 (1,3) Those two are awfully close, fix that Fixed
01:07:625 (4,2) Bad overlap I think its in the safe zone L:

Hard
00:09:859 (1,2) Blank them Unsure what you mean
00:13:688 (1) Copy this one and place it here 00:14:327 . Delete 00:14:327 (3) ofc Fixed
00:15:923 (5,2,3) Those two are really close to each other which looks bad I think its fine
00:18:316 (1) Delete NC 00:18:954 (2) Add NC Fixed
00:31:082 (3,1) Blank them Wat
00:44:327 (4) This one looks weird Its fine
00:48:157 (3) ^ ^
00:50:391 (3,3) Bad overlap Its probably fine
01:12:571 (1,2,3) Flow is weird here Fixed

Insane
00:01:242 (3) Make this on curvy so it fits with 00:01:720 (5) Variety
00:02:199 (1,2) Make a triplet instead But mai feels
00:11:454 (3) Make this one just straight or curvy Variety
00:12:891 (3) This one is really ugly Im just outlining the previous ones
01:17:359 (1,3) Overlap is bad Doesnt that only apply when the starting of a slider is covered?

Good luck with it :3
Yuii-
[Easy]


General: Change OD and HP to "3,0"



  1. 00:06:348 (1) - Change it for a slider from 00:06:188 - to 00:06:348
  2. 00:07:305 (3) - I don't like this part, I thought in this one, but I don't like it neither:
  3. 00:13:688 (1,2,3) - Change those circles for sliders:
  4. 00:16:880 (1) - Replace it for a slider from 00:16:561 - to 00:17:199
  5. 00:19:433 (1) - Try this: http://puu.sh/f4Lm1/d00971d1d7.jpg
  6. 00:23:901 (1) - Change it for a slider and finish it at 00:24:220
  7. 00:37:305 (1) - Try this and add hitsound "Finish":
  8. 01:12:093 - You could add a slider.



[Normal]


General: Change OD and HP to "5,0" (or HP to "4,0")



  1. 00:23:901 - There is a beat right here, add a circle.
  2. 01:12:571 (2) - Change it for a slider from there to 01:12:731



[Hard]

  1. 00:19:912 (1) - Why do you change the Combo here?
  2. 00:39:380 (1,2,3) - Try removing "Whistle" for "Clap".



[handsome's Insane]


General: Change OD to "8,0"... "7,8" is random.


  1. 00:22:784 (2) - Ctrl+G
  2. 00:45:603 (1) - Try this:
  3. 01:24:699 (2) - Ctrl+G



[Insane]


General: Change OD to "8,5"


  1. 00:27:571 (2) - Care
  2. 00:33:954 (1) - Same ^
  3. 00:34:752 (1) - Same ^
  4. 00:37:305 (2) - Same ^
  5. 00:38:582 (2) - Same ^
  6. 00:40:098 (2) - Same ^
  7. 00:40:657 (1) - Same ^
  8. 00:41:375 (4) - Same ^
  9. 00:58:210 (1,2,3,4) - Clap?
  10. 01:04:593 (1) - Care with the end of the ticks again.
  11. 01:09:061 (5) - Same ^
  12. 01:14:805 (2) - Same ^
  13. 01:15:284 (4) - Same ^
  14. 01:19:912 (1) - Same ^
  15. 01:20:550 (3) - Same ^



[byfar's Extra]


General: Change OD to "8,5" or "9,0". I don't have too much to mod here, but the jumps are way too forced tbh.
Ciyus Miapah

Yuii- wrote:

[byfar's Extra]


General: Change OD to "8,5" or "9,0". I don't have too much to mod here, but the jumps are way too forced tbh.
seems its right

edit 1:
http://puu.sh/f5Mb7/79a96da5ed.png - just use
[profile]Come[back]home[/profile]

edit 2:
byfar's extra:
i cant really feel my mouse so rigid by playing this map #RIP flow ;_;
okay this is fucking no fun!

00:37:545 (2,3) - this one broke flow
00:38:582 (1,1,1) - unnecessary combo spam
00:39:859 (1,1,1) - feels random + unnecessary combo spam
00:41:135 (1,1,2) - ah..... nice flow (and i smashing my mouse there :<<<<)
00:43:050 (1,1) - why you nc in 00:43:290 (1) - ?
00:44:168 (3,1) - okay ._. http://puu.sh/f5N3b/cc225288fb.png
00:58:848 (2) - seems not really readable for this thing
01:03:157 (2) - why no 1/4 slider for kill player? hahahahah >:D
01:11:933 (2,1) - oh... i see
01:18:316 (1) - why nc this?

i swear i didnt mod people map again :< (RIP)
/me commit suicide.

edit 2: i will not stop mod this again.
00:44:327 - and this part is wake it worse enough to kill player with high unnecessary HP, consider lowering it to 6 or 5
00:49:433 (1,2,3) - this is ver not consistant because you cant really see follow points in 00:49:752 (2,3) -

i will back for this!

edit 3: https://osu.ppy.sh/ss/2622229

i edited this map by HP5, seems okay for some slow part. and more enjoyable than use HP7 (it's VERY STRESSFUL!!)
hehe

Yuii- wrote:

[handsome's Insane]


General: Change OD to "8,0"... "7,8" is random. no, i don't see why i should. 'random' isn't a very convincing argument.


  1. 00:22:784 (2) - Ctrl+G no
  2. 00:45:603 (1) - Try this: no
  3. 01:24:699 (2) - Ctrl+G no, i wont understand your suggestion if you don't bother explaining.
no change
-Mo-
Hey, Mod4Mod from your queue.

Easy
- 00:07:305 (3,1) - I would consider this poor polarity and is difficult to read. On lower level difficulties, you should consider red and white ticks as seperate levels of polarity.
- 00:12:891 (4) - Perhaps move to 224:144 to create a triangle with 2 and 3?
- 00:13:688 (1,2,3) - Make a perfect equilateral triangle out of this? The distance from 1-2 is shorter than 1-3.
- 00:40:497 (3) - This would look better if it was a circular blanket over 4 in my opinion. If you view it from [00:41:454], it is parabolic.
- 00:40:497 (3,5) - Kind of minor, but I would prefer it if these didn't overlap.
- 00:55:816 (2,3) - These would look better if they had a circular flow. Currently it looks eccentric. - 00:59:008 (4,1) - As before about polarity.
- 01:00:763 (2,1) - As above.
- 01:03:954 - This timing point can be deleted since it's not doing anything.
- 01:11:135 (1,2) - As before about polarity.

Normal
- 00:06:986 (3) - This slider would look better if the curve was more shallow in my opinion. My suggestion would be placing the centre slider point at 416:328.
- 00:16:880 (3,4) - I don't think this flows well due to how sharp the curve of 4 is.
- 00:37:625 (4) - Moving to 323:296 would improve the flow.
- 00:40:657 (1,2) - The flow of these could be improved. Have them be the same shape so that they look symmetrical to eachother.
- 01:03:954 - This timing point can be deleted since it's not doing anything.

Hard
- 00:07:146 (1) - I don't like how this slider looks. I think a regular bezier curve should suffice.
- 00:18:954 (1) - Why not have this be a blanket too? I think it would compliment with 00:19:433 (2) very nicely.
- 00:33:954 (8,1) - I would reduce the spacing between these.
- 00:35:550 (5) - New combo here and remove the one on 00:36:029 (1) since the new line of the lyrics is here.
- 01:02:359 (1) - Remove new combo; I don't think it's necessary.
- 01:12:571 (1) - The flow would be better if the curve of this slider went the other direction.
- 01:21:188 (1) - Wow those are some oddly placed slider points. What about just like this?
handsome's Insane
- 00:00:923 (1,2,3) - I really thought this was on 1/4 beats at first. Keep this if you really want, but I'm just noting I had trouble reading it.
- 00:13:688 (1) - I'm not sure about the head of this slider being completely obstructed from view. Again, keep it if you want, but I personally don't like it.
- 00:23:901 (1) - How about placing Whistles on the downbeat notes of this section? Start from that note, and then the next one on 00:25:178, etc.
- 01:03:954 - This timing point can be deleted. It kind of messes how the spinner sounds. Or atleast I'm not a huge fan of how it silences like that. The alternative would be to end the spinner at this point.
Not too much to say here.

Insane
- 00:01:242 (3) - I've commented on this shape of slider before. I think having the slider point at the centre would look better. At least for this one anyway since it's on the horizontal.
- 00:07:465 (2,3,4) - You could make a regular equilateral triangle out of this.
- 00:44:327 (1) - Have the blanket of this slider be circular rather than parabolic. If you reverse 00:45:284 (1), you can view a suitable approach circle to work with.
- 00:59:965 (4,5,6,7,1) - Having two stacks of different timings in the same combo is kind of confusing to read. I was seperate one of these to be flowing rather than stacked.
- 01:01:242 (4,5,6,7,8) - As above.
- 01:03:954 - As in handsome's Insane about the spinner and timing point.
- 01:21:188 (1) - Again with the oddly placed slider points. Follow something similar to the example I gave you before and have a linear point at the centre with bezier curves.
- 01:22:465 (1) - As above.
- 01:26:614 (1,2,3,1,2,3,4) - How about creating a regular shape with Create Polygon Circles for this star instead of placing the notes by hand?

byfar's Extra
Note that this difficulty is just outside of my skill level, and as such this mod may not be as high quality.
- 00:10:018 (2,4) - I'm not sure if this is an intended offset from the stack or not.
- 00:23:901 (3) - Same as handsome's Insane about placing Whistles on the downbeats.
- 00:27:093 (4) - The tail of this isn't perfectly stacked with 00:27:571 (1,1).
- 00:41:614 (2,2) - These aren't perfectly stacked.
- 00:58:848 (2) - Having this completely obstructed by 00:58:210 (3) made me read this as just a circle. As it's a slider, I wouldn't completely obstruct it's view since it's difficult to read.
- 01:03:954 - This timing point can be deleted since it's not doing anything.
- 01:10:976 (6,7) - These aren't perfectly stacked on the tail.
- 01:15:125 (3,1) - These aren't perfectly stacked.
- 01:19:114 (1,2,3) - As above.

Good luck :)
byfar

-Mo- wrote:

byfar's Extra
Note that this difficulty is just outside of my skill level, and as such this mod may not be as high quality.
- 00:10:018 (2,4) - I'm not sure if this is an intended offset from the stack or not.
- 00:23:901 (3) - Same as handsome's Insane about placing Whistles on the downbeats.
- 00:27:093 (4) - The tail of this isn't perfectly stacked with 00:27:571 (1,1).
- 00:41:614 (2,2) - These aren't perfectly stacked.
- 00:58:848 (2) - Having this completely obstructed by 00:58:210 (3) made me read this as just a circle. As it's a slider, I wouldn't completely obstruct it's view since it's difficult to read.
- 01:03:954 - This timing point can be deleted since it's not doing anything.
- 01:10:976 (6,7) - These aren't perfectly stacked on the tail.
- 01:15:125 (3,1) - These aren't perfectly stacked.
- 01:19:114 (1,2,3) - As above.

Good luck :)

Fort wrote:

Yuii- wrote:

[byfar's Extra]


General: Change OD to "8,5" or "9,0". I don't have too much to mod here, but the jumps are way too forced tbh.
seems its right

edit 1:
http://puu.sh/f5Mb7/79a96da5ed.png - just use
[profile]Come[back]home[/profile]

edit 2:
byfar's extra:
i cant really feel my mouse so rigid by playing this map #RIP flow ;_;
okay this is fucking no fun!

00:37:545 (2,3) - this one broke flow remapped this part
00:38:582 (1,1,1) - unnecessary combo spam .. fine
00:39:859 (1,1,1) - feels random + unnecessary combo spam remapped this part
00:41:135 (1,1,2) - ah..... nice flow (and i smashing my mouse there :<<<<) :)
00:43:050 (1,1) - why you nc in 00:43:290 (1) - ? to keep consistency with NCing before
00:44:168 (3,1) - okay ._. http://puu.sh/f5N3b/cc225288fb.png yep
00:58:848 (2) - seems not really readable for this thing change a little
01:03:157 (2) - why no 1/4 slider for kill player? hahahahah >:D lol
01:11:933 (2,1) - oh... i see yep
01:18:316 (1) - why nc this? oops

i swear i didnt mod people map again :< (RIP)
/me commit suicide.

edit 2: i will not stop mod this again.
00:44:327 - and this part is wake it worse enough to kill player with high unnecessary HP, consider lowering it to 6 or 5 [
00:49:433 (1,2,3) - this is ver not consistant because you cant really see follow points in 00:49:752 (2,3) - eh NC'ed a bit

i will back for this!

edit 3: https://osu.ppy.sh/ss/2622229

i edited this map by HP5, seems okay for some slow part. and more enjoyable than use HP7 (it's VERY STRESSFUL!!) HP 7 to HP 6

Yuii- wrote:

[byfar's Extra]


General: Change OD to "8,5" or "9,0". I don't have too much to mod here, but the jumps are way too forced tbh. fixed somem forced jumps
OD to 8.5
tis a shame fort doesn't like my map :(

doing these mods later. space reserved.

thanks!
byfar

this diff isnt so shit anymore hopefully

to everyone saying the jumps are too big: it really isnt IMHO. it fits it perfectly as long as you are familiar with the AR and are able to sufficiently play jumps.
Topic Starter
Owntrolf

-Mo- wrote:

Hey, Mod4Mod from your queue.

Easy
- 00:07:305 (3,1) - I would consider this poor polarity and is difficult to read. On lower level difficulties, you should consider red and white ticks as seperate levels of polarity. Probably fixed
- 00:12:891 (4) - Perhaps move to 224:144 to create a triangle with 2 and 3? Probably fixed
- 00:13:688 (1,2,3) - Make a perfect equilateral triangle out of this? The distance from 1-2 is shorter than 1-3. Probably fixed
- 00:40:497 (3) - This would look better if it was a circular blanket over 4 in my opinion. If you view it from [00:41:454], it is parabolic. Probably fixed
- 00:40:497 (3,5) - Kind of minor, but I would prefer it if these didn't overlap. Probably fixed
- 00:55:816 (2,3) - These would look better if they had a circular flow. Currently it looks eccentric. 00:55:816 (2) - - 00:59:008 (4,1) - As before about polarity. Probably fixed
- 01:00:763 (2,1) - As above.Probably fixed
- 01:03:954 - This timing point can be deleted since it's not doing anything. Probably fixed
- 01:11:135 (1,2) - As before about polarity. Probably fixed

Normal
- 00:06:986 (3) - This slider would look better if the curve was more shallow in my opinion. My suggestion would be placing the centre slider point at 416:328. Fixed
- 00:16:880 (3,4) - I don't think this flows well due to how sharp the curve of 4 is. Fixed
- 00:37:625 (4) - Moving to 323:296 would improve the flow. Fixed
- 00:40:657 (1,2) - The flow of these could be improved. Have them be the same shape so that they look symmetrical to eachother. Fixed
- 01:03:954 - This timing point can be deleted since it's not doing anything. Fixed

Hard
- 00:07:146 (1) - I don't like how this slider looks. I think a regular bezier curve should suffice. Fixed
- 00:18:954 (1) - Why not have this be a blanket too? I think it would compliment with 00:19:433 (2) very nicely. Fixed
- 00:33:954 (8,1) - I would reduce the spacing between these. Fixed
- 00:35:550 (5) - New combo here and remove the one on 00:36:029 (1) since the new line of the lyrics is here. Fixed
- 01:02:359 (1) - Remove new combo; I don't think it's necessary. Fixed
- 01:12:571 (1) - The flow would be better if the curve of this slider went the other direction. 01:10:976 (1) -
- 01:21:188 (1) - Wow those are some oddly placed slider points. What about just like this? Fixed
Insane
- 00:01:242 (3) - I've commented on this shape of slider before. I think having the slider point at the centre would look better. At least for this one anyway since it's on the horizontal. Fixed
- 00:07:465 (2,3,4) - You could make a regular equilateral triangle out of this. Fixed
- 00:44:327 (1) - Have the blanket of this slider be circular rather than parabolic. If you reverse 00:45:284 (1), you can view a suitable approach circle to work with. Fixed
- 00:59:965 (4,5,6,7,1) - Having two stacks of different timings in the same combo is kind of confusing to read. I was seperate one of these to be flowing rather than stacked. Fixed
- 01:01:242 (4,5,6,7,8) - As above. Fixed
- 01:03:954 - As in handsome's Insane about the spinner and timing point. Fixed
- 01:21:188 (1) - Again with the oddly placed slider points. Follow something similar to the example I gave you before and have a linear point at the centre with bezier curves.Later
- 01:22:465 (1) - As above.
- 01:26:614 (1,2,3,1,2,3,4) - How about creating a regular shape with Create Polygon Circles for this star instead of placing the notes by hand? Done


Good luck :)
Ciyus Miapah
aaaaaaah~ much better
hehe

byfar wrote:

it fits it perfectly as long as you are familiar with the AR and are able to sufficiently play jumps.
i;m okay with your difficulty but this is the worst possible way of explaining it

-Mo- wrote:

handsome's Insane
- 00:00:923 (1,2,3) - I really thought this was on 1/4 beats at first. Keep this if you really want, but I'm just noting I had trouble reading it. lol its fine
- 00:13:688 (1) - I'm not sure about the head of this slider being completely obstructed from view. Again, keep it if you want, but I personally don't like it. lol its fine
- 01:03:954 - This timing point can be deleted. It kind of messes how the spinner sounds. Or atleast I'm not a huge fan of how it silences like that. The alternative would be to end the spinner at this point. nope, fine with this.

no change
IUzairI
Good luck with ur map :D
Kibbleru
signs of tryhard

General
  1. u have combo colour inconsistencies
  2. delete "soul" and "absolute" from tags.
by far the best extra
  1. 00:23:742 (1,2,3) - nazi stack
  2. 00:33:476 (1,2,3,4) - add some hitsounds, drum sample maybe
  3. 00:37:944 - even hanzer does this right.
  4. 01:14:167 - add some hitsounds
  5. 00:41:454 - green line unsnapped?
    okay...
Nsane
  1. 00:02:199 (1,2) - why?
  2. 00:59:486 (3) - what is this end snapped to?
Handsome
  1. oh something somewhat normal, thanks
  2. missing video
  3. 00:32:917 (2,3,4,5,6,7,8) - try drum addition, shouldn't leave a stream unhitsounded
    01:23:423 (5,6,7,8,9,10) - ^
Hard
  1. 00:18:316 (7) - use 2 1/2 sliders like before
  2. 00:34:752 (2,3,4) - please use 3/4 repeat sliders for all these.
Normal
  1. 00:31:401 - feels weird without any hitsounds
Easy
  1. needs a full measure of recovery time 00:00:923 (1,1) -
Why do you use so many brezier sliders??


Damn this map is so good, the patterns, the hitsounds, good job.
Im not worthy enough to bubble this. I only know how to deal with bad maps.
pkk
Go go! You can do it~~

- words of encouragement from pk senpai
Osuology
[byfar's extra]
00:34:114 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,1,2,3,4,1,2,3,1,2,1,1,2,1,2,1,1,2,3,1,1,2,1) - This whole part is very overovermapped. Intentionable?
00:19:752 (1,1) - Why are both of these a NC?
00:49:433 (1) - No NC.
01:16:720 (1) - ^
[Insane]
*claps* I found nothing wrong.
[handsome's Insane]
00:39:220 (1,2,3,4,5,1,2,3,4,5,1,2,3) - This plays weird.
01:23:901 (1,2) - This also play weird.
Other than that, nice handsome!
[Hard]
*double clap* You got me twice!.
VERY NICE!!!
Topic Starter
Owntrolf

Kibbleru wrote:

General
  1. u have combo colour inconsistencies Fixed
  2. delete "soul" and "absolute" from tags. Fixed
Nsane
  1. 00:02:199 (1,2) - why? Fixed
  2. 00:59:486 (3) - what is this end snapped to? Fixed
Hard
  1. 00:18:316 (7) - use 2 1/2 sliders like before Changed with something different
  2. 00:34:752 (2,3,4) - please use 3/4 repeat sliders for all these.I only changed 2 of them :<
Normal
  1. 00:31:401 - feels weird without any hitsounds Added normal hitsound
Easy
  1. needs a full measure of recovery time 00:00:923 (1,1) -Removed Spinnier
Why do you use so many brezier sliders?? Ill fix it later


Damn this map is so good, the patterns, the hitsounds, good job.
Im not worthy enough to bubble this. I only know how to deal with bad maps.
hehe

Kibbleru wrote:

Handsome
  1. oh something somewhat normal, thanks lolk
  2. missing video lolk
  3. 00:32:917 (2,3,4,5,6,7,8) - try drum addition, shouldn't leave a stream unhitsounded ok
    01:23:423 (5,6,7,8,9,10) - ^ ok
ok

SPOILER
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 1000
PreviewTime: 63954
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Duo Opening handsome byfar tv size
BeatmapID:597423
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
Video,0,"Secondoptrymute_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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90284,-100,4,2,2,70,0,0


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Combo2 : 251,70,134
Combo3 : 245,226,169
Combo4 : 4,131,179

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206,50,48795,2,0,L|286:25,1,72,0|0,0:0|0:0,0:0:0:0:
346,87,49114,2,0,L|426:62,1,72,0|0,0:0|0:0,0:0:0:0:
391,178,49433,6,0,L|370:271,1,72,2|0,0:0|0:0,0:0:0:0:
233,264,49752,1,2,0:0:0:0:
363,200,49912,2,0,L|342:293,1,72,2|0,0:0|0:0,0:0:0:0:
205,286,50231,1,2,0:0:0:0:
312,354,50391,6,0,B|360:375|397:347|397:347|424:349|424:349|434:315|459:318|459:318|511:262|460:198,1,288,2|0,0:0|0:0,0:0:0:0:
251,152,51348,2,0,L|295:231,1,72,4|0,0:0|0:0,0:0:0:0:
240,213,51587,1,0,0:0:0:0:
228,192,51666,1,2,0:0:0:0:
216,171,51746,1,0,0:0:0:0:
205,151,51826,1,2,0:0:0:0:
109,26,51986,6,0,L|22:75,1,90,4|0,0:0|0:0,0:0:0:0:
240,69,52305,1,0,0:0:0:0:
100,69,52465,2,0,L|13:118,1,90,4|0,0:0|0:0,0:0:0:0:
231,112,52784,1,0,0:0:0:0:
91,112,52944,2,0,L|4:161,1,90,4|4,0:0|0:0,0:0:0:0:
204,169,53263,6,0,L|117:218,1,90,4|4,0:0|0:0,0:0:0:0:
225,275,53582,2,0,P|287:309|389:263,1,180,4|8,0:0|0:0,0:0:0:0:
456,131,54061,1,0,0:0:0:0:
303,200,54220,1,8,0:0:0:0:
371,102,54380,1,0,0:0:0:0:
447,215,54540,6,0,B|473:260|473:260|436:355,1,144,4|0,0:0|0:0,0:0:0:0:
328,384,55018,1,8,0:0:0:0:
289,282,55178,2,0,L|381:274,1,72,4|0,0:0|0:0,0:0:0:0:
210,198,55497,2,0,L|302:190,1,72,2|2,0:0|0:3,0:0:0:0:
361,19,55816,6,0,B|331:107|331:107|267:113,1,144,0|8,0:0|0:0,0:0:0:0:
160,63,56295,1,4,0:0:0:0:
101,126,56454,2,0,L|126:215,2,72,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,140,56933,1,2,0:0:0:0:
300,181,57093,2,0,B|312:232|312:232|304:277|304:277|319:331,1,144,4|0,0:0|0:0,0:0:0:0:
397,274,57571,1,4,0:0:0:0:
221,227,57731,6,0,L|129:250,1,72,4|0,0:0|0:0,0:0:0:0:
152,340,58050,2,0,L|244:317,1,72,0|4,0:0|0:0,0:0:0:0:
316,321,58369,2,0,B|304:277|304:277|312:232|312:232|300:181,1,144,0|0,0:0|0:0,0:0:0:0:
194,105,58848,1,4,0:0:0:0:
131,164,59008,2,0,L|154:256,1,72,0|0,0:0|0:0,0:0:0:0:
236,291,59327,1,0,0:0:0:0:
335,264,59486,6,0,P|418:231|441:125,1,180,4|0,0:0|0:0,0:0:0:0:
304,57,59965,1,0,0:0:0:0:
223,211,60125,2,0,P|210:299|290:372,1,180,0|0,0:0|0:0,0:0:0:0:
417,287,60603,1,0,0:0:0:0:
324,140,60763,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
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334,262,61401,2,0,P|416:229|440:122,1,180,0|4,0:0|0:0,0:0:0:0:
304,57,61880,1,0,0:0:0:0:
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110,255,62359,1,0,0:0:0:0:
240,240,62518,1,0,0:0:0:0:
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181,299,62837,1,0,0:0:0:0:
331,85,62997,1,4,0:0:0:0:
363,267,63157,1,4,0:0:0:0:
149,117,63316,1,4,0:0:0:0:
256,192,63396,12,0,64114,0:0:0:0:
294,290,64593,6,0,L|408:247,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
462,95,64912,1,0,0:0:0:0:
308,253,65071,2,0,L|422:210,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
476,58,65390,1,2,0:0:0:0:
395,251,65550,2,0,L|294:290,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
162,277,65869,6,0,P|196:336|189:378,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
60,323,66188,1,0,0:0:0:0:
44,188,66348,1,8,0:0:0:0:
147,200,66508,2,0,L|263:189,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
413,117,66827,2,0,L|297:106,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
161,84,67146,6,0,P|69:130|48:240,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
263,267,67625,2,0,L|381:282,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
212,176,67944,2,0,L|330:191,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
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375,108,68582,5,2,0:0:0:0:
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14,216,70497,1,2,0:0:0:0:
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352,55,71454,1,8,0:0:0:0:
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131,277,71933,2,0,L|144:395,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
66,210,72252,6,0,B|116:186|116:186|125:119,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
123,25,72571,1,2,0:0:0:0:
293,98,72731,1,8,0:0:0:0:
266,240,72891,2,0,P|202:261|151:233,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
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360,164,73529,6,0,P|387:110|376:54,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
156,27,73848,1,0,0:3:0:0:
293,98,74008,1,4,0:3:0:0:
76,106,74167,1,4,0:3:0:0:
399,313,74805,6,0,L|264:338,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
162,384,75125,1,2,0:0:0:0:
101,220,75284,2,0,P|149:150|215:140,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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199,235,76242,6,0,L|247:353,2,107.999996704102,2|0|8,0:0|0:0|0:0,0:0:0:0:
165,105,76720,2,0,P|241:72|362:135,1,215.999993408203,0|2,0:0|0:0,0:0:0:0:
385,282,77199,1,8,0:0:0:0:
251,194,77359,6,0,L|150:260,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
132,379,77678,1,0,0:0:0:0:
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251,194,78316,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,78635,6,0,P|228:28|156:44,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
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202,138,79114,1,8,0:0:0:0:
177,350,79274,2,0,L|203:240,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
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239,110,79912,6,0,P|195:64|56:117,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
217,209,80391,2,0,P|264:211|320:166,1,107.999996704102,8|4,0:0|0:0,0:0:0:0:
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224,370,81029,1,8,0:0:0:0:
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512,91,81508,1,0,0:0:0:0:
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56,230,82305,1,8,0:0:0:0:
146,274,82465,6,0,P|183:311|192:363,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
0,384,82784,1,0,0:0:0:0:
250,243,82943,1,8,0:0:0:0:
104,353,83103,2,0,P|61:304|63:242,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
97,83,83423,1,0,3:0:0:0:
129,97,83502,1,0,3:0:0:0:
162,112,83582,1,8,3:0:0:0:
195,127,83662,1,0,3:0:0:0:
228,142,83742,1,2,3:0:0:0:
260,157,83821,1,0,3:0:0:0:
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432,307,84699,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
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319,88,85336,5,2,0:0:0:0:
287,227,85497,1,2,0:0:0:0:
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239,70,86135,1,2,0:0:0:0:
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339,277,86774,1,4,3:0:0:0:
384,79,86933,1,4,3:0:0:0:
230,212,87093,1,4,3:0:0:0:
434,194,87252,1,4,3:0:0:0:
259,90,87412,1,4,3:0:0:0:
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103,175,87970,1,0,3:0:0:0:
103,175,88050,1,4,3:0:0:0:
Aerous
ganbareeee !!!
Noffy
Hello Mod From The Banana Queue For Standard
Mini-mod it is because I can't really find anything wrong with this map yeah it's too nice too fun.

[Easy]
00:04:114 (2) – and 00:09:220 (2,3) - are the same sounds so they should probably also have the same pattern in sliders for an easy.
00:17:518 (2) – Rotate -2 degrees to be more of a symmetrical thing with 00:20:071 (2) -
01:04:593 (2,3) – (2) is a whole lot more curved than (3) try checking by ctrl+h'ing (3) to make their curves more alike View lazy image version of instructions here
01:08:582 (1) - The added whistle sound here sounds weird since it breaks up the clap pattern for seemingly no reason.
01:28:050 (2) – Should probably be the same as the finish sounds used during the kiai since having it like that as a single note is rather.. anti-climatic. In the other difficulties it makes sense since they end in multiple notes with the same sound but here it becomes a bit odd sounding.

[Normal]
00:05:869 (1) - forgive my nazi blanket instincts but you could move that middle point to x:116 y:314 to improve that blanket.
00:05:710 (5) - Are we missing a clap here
00:39:380 (1) - Why are the whistle additions using the drum set? It sounds a bit out of place.
00:44:327 (1) - Cool slider :3
00:51:667 (4,1) - Consider moving these two to the right a bit since (1) looks rather uncomfortably close to 00:50:391 (3).
01:28:050 (2) – Same as Easy /;A;/

[Hard]
00:36:827 (1) - This blanket so much pain actually noticed it during gameplay your other blankets are so nice and pretty what is this \;A;/
00:50:391 (3) – How about something like this instead so the inner corner isn't so sharp.

[Insane]
00:50:391 (1) – Oh woah same time as the last slider okay maybe something like this so the curve on the outer side isn't so sharp when it looks like it should be smooth.

Already done here have a nice day nananana~
Topic Starter
Owntrolf

dorothy3242 wrote:

Hello Mod From The Banana Queue For Standard
Mini-mod it is because I can't really find anything wrong with this map yeah it's too nice too fun.

[Easy]
00:04:114 (2) – and 00:09:220 (2,3) - are the same sounds so they should probably also have the same pattern in sliders for an easy.
00:17:518 (2) – Rotate -2 degrees to be more of a symmetrical thing with 00:20:071 (2) - Done
01:04:593 (2,3) – (2) is a whole lot more curved than (3) try checking by ctrl+h'ing (3) to make their curves more alikeI think I fixed it View lazy image version of instructions here
01:08:582 (1) - The added whistle sound here sounds weird since it breaks up the clap pattern for seemingly no reason.
01:28:050 (2) – Should probably be the same as the finish sounds used during the kiai since having it like that as a single note is rather.. anti-climatic. In the other difficulties it makes sense since they end in multiple notes with the same sound but here it becomes a bit odd sounding.

[Normal]
00:05:869 (1) - forgive my nazi blanket instincts but you could move that middle point to x:116 y:314 to improve that blanket. Fixed
00:05:710 (5) - Are we missing a clap hereIts not really a clap its a normal-hitnormal fixed
00:39:380 (1) - Why are the whistle additions using the drum set? It sounds a bit out of place.
00:44:327 (1) - Cool slider :3
00:51:667 (4,1) - Consider moving these two to the right a bit since (1) looks rather uncomfortably close to 00:50:391 (3).Fixed
01:28:050 (2) – Same as Easy /;A;/

[Hard]
00:36:827 (1) - This blanket so much pain actually noticed it during gameplay your other blankets are so nice and pretty what is this \;A;/ Fixed
00:50:391 (3) – How about something like this instead so the inner corner isn't so sharp. Fixed

[Insane]
00:50:391 (1) – Oh woah same time as the last slider okay maybe something like this so the curve on the outer side isn't so sharp when it looks like it should be smooth.

Already done here have a nice day nananana~
Ill add more later
guineaQ
Looks like everybody has vastly different opinion from me on this mapset.

Bloody honest mod placeholder here

*Cracks his knuckes

This is going to be very subjective

Easy

  1. 00:04:114 (2) - I would put some relatively more drastic turn on the slider tick to match the snare.
  2. 00:06:348 (1,2,3) - I honestly dislike how this is arranged, the way 1 and 2 and 3 is placed makes it excruciatingly difficult to design their shape so that it PLAYS and LOOKS clean.
  3. 00:08:423 (1,2,3) - would appreciate it if you made it like this
    00:11:774 (2,3,4) - would have blanket'd 4 with slider 2 but hmkay or at least arrange it so that 4 is in exact center between 00:14:327 (2,3) -
    00:24:540 (2) - ahem move the first red tick on the slider tick if possible
    00:24:540 (2,3,4) - btw this is not a perfect triangle
    00:29:008 (1) - make this into some kind of straight slider, as Kibbleru said, too much bezier sliders.
    00:30:923 (2,3,4) - Try a cleaner pattern, its too hard to make these kinds of blankets look clean, and in the end its not worth that much for the effort you have to put in
  4. 00:35:391 (3) - straight slider
  5. 00:37:944 (2) - S-shape slider
  6. 00:48:157 (1,2) - these two don't really connect well from one to other
  7. 00:50:391 (1) - hi
  8. 00:51:986 (2) - curving it the other way is more kewl
  9. 00:53:263 (3,4) - better flow to next circle
  10. 00:55:178 (1,2) - oh yeah check blanket
  11. 00:59:486 (1,2) - to give more variety in shape
  12. 01:04:593 (2,3) - use straight sliders for these since you got a lot more bezier sliders en route
  13. 01:07:305 (3) - m8 move the slider end so that it somewhat closes the circle
  14. 01:09:220 (2) - pls variety
  15. 01:11:135 (1) - rawr
  16. 01:12:252 (2,3,4) - RUN FOREST RUN
  17. 01:24:380 (2) - what is this flow

    Personally I would try something more creative with longer sliders that come around the end of the song

Gonna see your response to this and decide whether I want to continue on to rest of the diffs
byfar
rip owntrolf silenced cant upload my shit
Ciyus Miapah

byfar wrote:

rip owntrolf silenced cant upload my shit
hehe

at least im always failed at 00:40:976 (2,1,1,2,1,2,1,1,2,3,1,1,2,1,2,1) -

pls make that pattern clearly visible. you can do it right?
Topic Starter
Owntrolf
[quote=guineaQ]
Looks like everybody has vastly different opinion from me on this mapset.

Bloody honest mod placeholder here

*Cracks his knuckes

This is going to be very subjective

Easy

00:04:114 (2) - I would put some relatively more drastic turn on the slider tick to match the snare. Fixed
like this
00:06:348 (1,2,3) - I honestly dislike how this is arranged, the way 1 and 2 and 3 is placed makes it excruciatingly difficult to design their shape so that it PLAYS and LOOKS clean. Fixed
I would have done something like this, but its up to you whether you want to keep this or not
00:08:423 (1,2,3) - would appreciate it if you made it like this Fixed
somewhat like this

00:11:774 (2,3,4) - would have blanket'd 4 with slider 2 but hmkay or at least arrange it so that 4 is in exact center between 00:14:327 (2,3) - Fixed
like

00:24:540 (2) - ahem move the first red tick on the slider tick if possibleIt doesnt sound right to me
00:24:540 (2,3,4) - btw this is not a perfect triangle Fixed
00:29:008 (1) - make this into some kind of straight slider, as Kibbleru said, too much bezier sliders. Fixed
00:30:923 (2,3,4) - Try a cleaner pattern, its too hard to make these kinds of blankets look clean, and in the end its not worth that much for the effort you have to put in Fixed
I'm a jerk aren't I
00:35:391 (3) - straight slider Fixed
00:37:944 (2) - S-shape slider Fixed
00:48:157 (1,2) - these two don't really connect well from one to other
please smoothen out the flow Fixed
00:50:391 (1) - hi Fixed
hihi
00:51:986 (2) - curving it the other way is more kewl Fixed
00:53:263 (3,4) - better flow to next circle Fixed
www
00:55:178 (1,2) - oh yeah check blanket
00:59:486 (1,2) - to give more variety in shape Fixed
rip
01:04:593 (2,3) - use straight sliders for these since you got a lot more bezier sliders en route Fixed
AAAaaaaAAAAaaa
01:07:305 (3) - m8 move the slider end so that it somewhat closes the circleFixed?
01:09:220 (2) - pls varietyFixed what is variety
collapsed text
01:11:135 (1) - rawr Fixed
collapsed text
01:12:252 (2,3,4) - RUN FOREST RUN Fixed
01:24:380 (2) - what is this flow

Personally I would try something more creative with longer sliders that come around the end of the song



Gonna see your response to this and decide whether I want to continue on to rest of the diffs
[/quote]
Aerous
IRC

heres the log

22:34 *Aerous is listening to [http://osu.ppy.sh/b/586381 Suzuki Konomi - Absolute Soul]
22:34 Aerous: The audio from this sounds a lot better
22:34 Aerous: for some reason
22:35 Owntrolf: lol *steals mp3 heuheuheueh
22:35 Aerous: Prob should ask if you can use it , because I remember 2ha's Let Me Hear got disqualified due to the mp3
22:35 Owntrolf: lolwtf
22:35 Aerous: yea because i remember crying about it since i fc'ed that extra
22:35 Aerous: brb my turn to pick champ
22:35 Owntrolf: *reencodes by adding +100 offset
22:35 Owntrolf: ITSNOTTHESAMEHUEEEHUEH
22:35 Aerous: LMAOO
22:36 Owntrolf: they stole my video anyways
22:36 Owntrolf: why cant I take their mp3 qq
22:36 Aerous: then steal the mp3
22:36 Aerous: :3
22:36 Aerous: i mean borrow
22:36 *Aerous Gonna play some league , grind to diamond
22:36 Owntrolf: i call it batquat circlejerk anyways
22:37 Aerous: meanwhile i'll listen to this , playing league l0l
22:37 Owntrolf: lel
22:37 Aerous: k ttyl in like 30mins or even more ;-;
22:37 Owntrolf: which is why leg of liginds suk balls
22:37 Owntrolf: i dont know when the game ends qq
23:26 Aerous: ok i gained 25lp
23:26 Aerous: ez
23:26 Aerous: uhh
23:26 Owntrolf: lel
23:26 Aerous: wait let me take a piss and ill do IRC on the insane
23:26 Owntrolf: lemme update
23:26 Aerous: kk
23:28 Owntrolf: remember to redownload I got a new mp3
23:28 Aerous: o
23:28 Aerous: yea
23:28 Aerous: i did
23:28 Aerous: wait link me again
23:28 Aerous: just in case
23:28 Owntrolf: https://osu.ppy.sh/s/255287
23:29 Owntrolf: the feels when I had more favorites than einess' set qq
23:29 Aerous: LOL
23:30 Owntrolf: it had 6 when it was put into qualified
23:30 Aerous: lmao
23:30 *Aerous is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Insane]]
23:30 Aerous: 00:00:552 -
23:30 Aerous: wanna make this slider blanket with the next note ?
23:30 Owntrolf: like right under?
23:30 Aerous: uh
23:31 Owntrolf: or something like this http://puu.sh/fAatF/40877929a3.jpg
23:31 Aerous: I'll give you 2 screenshots
23:31 Aerous: http://puu.sh/fAavv/c569c73ba0.jpg
23:31 Aerous: 00:01:509 - you can overlap this with the slider 3
23:31 Aerous: http://puu.sh/fAawP/5180838acb.jpg
23:31 Aerous: 00:01:350 - you can bring this note a bit down like what i had
23:32 Owntrolf: oh nazistack .-.
23:32 Aerous: lmao , it looks nice ;3
23:32 Aerous: nazziii
23:32 Owntrolf: done
23:32 Aerous: 00:04:062 -
23:32 Aerous: I'll recomend something like this
23:32 Aerous: uhh
23:33 Aerous: back and forth jumps , i always do that in my mapset lol. Just a suggestion : http://puu.sh/fAaJj/3242a8fec3.jpg
23:33 Aerous: 00:04:541 - maybe curve this slider and the next one too
23:34 Aerous: 00:05:179 - I don't like these striaght sliders
23:35 Aerous: Something like this ? http://puu.sh/fAaWD/e6192df1a0.jpg
23:35 Aerous: 00:07:733 - move this to the left a bit more
23:35 Aerous: Needs some love ----> http://puu.sh/fAb0Z/275dbce5c3.jpg
23:36 Aerous: 00:10:286 - stack this under uhh
23:36 Aerous: 00:09:647 -
23:37 Aerous: lmao
23:37 Aerous: t/122680/start=645
23:37 Aerous: I just read this
23:38 Aerous: LMAOO
23:38 Owntrolf: 10/10
23:38 Aerous: k umm
23:38 Aerous: 00:13:637 - you want something back and forth again
23:38 Aerous: plays much better and looks a better too
23:38 Aerous: http://puu.sh/fAbiB/6b3803e802.jpg
23:39 Aerous: http://puu.sh/fAbjr/764bf984b6.jpg
23:39 Aerous: 00:14:594 - the next slider , number 4 should have a bigger distance in my opinion
23:40 Owntrolf: god im shit at this 10/10 ctrl+w
23:40 Aerous: 00:16:669 - Curve the other side :o ?
23:41 Owntrolf: wat
23:41 Owntrolf: ctrlg?
23:41 Aerous: Ctrl + J or H
23:41 Aerous: 00:17:147 - uhh maybe this ? http://puu.sh/fAbwt/20e16644e4.jpg
23:43 Aerous: 00:18:743 - http://puu.sh/fAbHl/276f2ced65.jpg
23:44 Aerous: 00:19:222 - same for this
23:45 Aerous: 5http://puu.sh/fAbU9/5a7102d914.jpg
23:45 Aerous: 00:19:701 - try to re arrange the next slider
23:45 Aerous: after this ---> http://puu.sh/fAbU9/5a7102d914.jpg
23:45 Aerous: if you want
23:46 Aerous: 00;21:775 - i liek dis
23:46 Aerous: 00:21:775 -
23:47 Aerous: 00:28:318 - maybe change this up a bit? I don't like square jumps
23:47 Aerous: maybe something like this ? ;o http://puu.sh/fAcch/6ef82d80f8.jpg
23:48 Aerous: 00:31:669 - blanket this with the previous slider?
23:48 Aerous: and the slider underneath this note , move it as well?
23:48 Aerous: 00:32:786 - nice shape
23:49 Aerous: 00:34:062 - Maybe something like this ? http://puu.sh/fAckX/b528b26d66.jpg
23:49 Aerous: I didn't like yours , it felt kinda odd
23:49 Aerous: maybe its just me
23:49 Owntrolf: i just find it way to hard with something like that .-.
23:50 Aerous: its okay
23:50 Aerous: byfar
23:50 Aerous: i remember those jumps
23:50 Aerous: from b4
23:50 Aerous: its okay
23:50 Aerous: just do it !
23:51 Aerous: 00:35:339 - maybe this too ?
23:51 Aerous: suggestion : http://puu.sh/fAcBb/6d827d3a36.jpg
23:52 Aerous: 00:36:855 (3,4) - kinda crowded
23:53 Aerous: http://puu.sh/fAcML/fe41822aeb.jpg
23:53 Owntrolf: :d
23:54 Aerous: the rythem you chose for this map is fine
23:54 Aerous: but its kinda messy
23:54 Aerous: for example
23:55 Aerous: 00:41:961 - this overlap with slider number 1
23:55 Aerous: 00:42:839 -
23:55 Aerous: http://puu.sh/fAcW5/fcfcfcf984.jpg
23:55 Owntrolf: but you dont see it in play :d
23:55 Aerous: BATs gonna kill you with it
23:55 Aerous: i mean BNG
23:55 Aerous: ._.
23:56 Owntrolf: lol
23:56 Owntrolf: bng?
23:56 Owntrolf: renamed again?
23:56 Aerous: yea
23:56 Aerous: Beatmap Nomination Group
23:56 Aerous: LMAOOO
23:56 Owntrolf: god
23:56 Owntrolf: awful
23:56 Aerous: 00:43:637 - uhh thisi , i think you can change it up a bit :3
23:56 Aerous: 00:46:190 - just make this striaght , i hate these tiny sliders
23:57 Aerous: 00:47:147 - try this ? http://puu.sh/fAd5J/bb5837384d.jpg
23:57 Aerous: 00:49:062 - http://puu.sh/fAd8J/2067cb5932.jpg
23:58 Aerous: 00:50:658 - how about this http://puu.sh/fAdbv/5a3b364896.jpg
23:58 Aerous: like you can place those 2 notes and blanket it with that weird slider
23:58 Aerous: 00:53:211 - either make these 2 notes have a huge space or just stack them
23:59 Aerous: suggestion : its not pretty tho , try to make it prettier http://puu.sh/fAdi1/797dd8a063.jpg
23:59 Aerous: 00:55:924 - maybee ?? http://puu.sh/fAdmD/806ded86f1.jpg
00:00 Aerous: 00:56:881 - this looks better http://puu.sh/fAdqz/0d42a20e69.jpg
00:01 Aerous: then place 00:57:839 - somewhere here http://puu.sh/fAdtF/1bbad52612.jpg
00:01 Aerous: top right
00:01 Aerous: 01:00:552 - idkkk ?? http://puu.sh/fAdxn/36a2f6bc01.jpg
00:01 Aerous: 01:02:147 - i like this damnn
00:02 Aerous: here , i'll try to make this part a bit fun
00:02 Aerous: gime like 1min
00:03 Aerous: 01:03:264 - delete the slider and make it like this ?
00:03 Aerous: http://puu.sh/fAdHb/061d182c07.jpg
00:03 Aerous: its like what i did here
00:03 *Aerous is editing [http://osu.ppy.sh/b/611011 AKINO from bless4 - MIIRO [Insane]]
00:04 Aerous: 00:59:543 -
00:04 Aerous: play around the SV if you like it
00:04 Aerous: ignore it if you think its dumb
00:05 Aerous: 01:05:818 - nazi but make it equal the spacing for 4 and 5 http://puu.sh/fAdNX/65c2020691.jpg
00:05 Aerous: 01:09:009 - wanna stack this ?
00:05 Aerous: btw is the offset right O_o
00:05 Aerous: your sliders are starting around the red point
00:05 Aerous: and ending it on white ticks
00:06 Owntrolf: most vocals start on the reds
00:06 Owntrolf: .-.
00:06 Aerous: q-q
00:07 Aerous: k the difference between the other absolute soul
00:07 Aerous: is that it looks a lot neater and BNGs like that a lot
00:07 Aerous: 01:10:924 - curve the other way
00:07 Owntrolf: lel
00:07 Aerous: 01:13:158 -
00:07 Aerous: ??
00:07 Aerous: the spacing
00:08 Aerous: 2 3 and 4
00:08 Aerous: http://puu.sh/fAe5J/58cf4cca40.jpg
00:08 Aerous: looks weird
00:08 Aerous: maybe like this looks better , http://puu.sh/fAe6L/39657f7681.jpg
00:08 Aerous: 01:14:115 - http://puu.sh/fAe9J/9b110f5bb2.jpg
00:09 Aerous: 01:14:913 - a bit bigger distance?
00:10 Aerous: 01:16:669 - DIS OVERLAP
00:10 Aerous: IM GONNA DIE
00:10 Owntrolf: 1lel
00:10 Aerous: k your map is good but its missing like
00:10 Owntrolf: i dont really know the overlap rules so hue
00:10 Aerous: the "pretty part"
00:10 Aerous: like overlaps , sliders
00:10 Aerous: and stuff
00:10 Aerous: it looks good and fun to play
00:11 Aerous: but if you spend some time looking at the shapes you'll have a higher chance of ranking it
00:11 Aerous: now let me take a look at this ;-;
00:11 *Aerous is editing [http://osu.ppy.sh/b/594959 Suzuki Konomi - Absolute Soul [byfar's Extra]]
00:11 Owntrolf: ohgod
00:11 Aerous: oh
00:11 Aerous: god
00:11 Aerous: LMAO
00:11 Aerous: WTF
00:12 Aerous: is byfar online
00:12 Aerous: now
00:12 *Aerous is editing [http://osu.ppy.sh/b/597423 Suzuki Konomi - Absolute Soul [handsome's Insane]]
00:12 Aerous: this looks fine
00:12 Owntrolf: lol
00:12 Aerous: jk
00:12 Aerous: needs some mods
00:13 Aerous: mhm
00:13 Aerous: actually
00:13 Aerous: nvm
00:13 Owntrolf: everything gets rejected anyways
00:13 Aerous: did anyone star or buubble this ?
00:13 Owntrolf: no like handsome mostly rejects most mods .-.
00:13 Owntrolf: so meh
00:13 Aerous: yea
00:14 Aerous: have fun with that
00:14 Aerous: loll
00:14 Aerous: ripp
00:14 Aerous: mhm
00:14 Owntrolf: lel
00:14 Aerous: did guineaQ mod your map
00:14 Owntrolf: lel
00:14 Owntrolf: yes
00:14 Aerous: cuz he would cry
00:14 Aerous: oh god
00:14 Aerous: did he write a paragrapgh
00:14 Owntrolf: he raped my easy
00:14 Aerous: yup
00:14 Aerous: yea he did too
00:14 Aerous: for my liar mask
00:14 Aerous: LMAO
00:14 Aerous: but he gives out good advise
00:15 Owntrolf: but its pretty much expected for my easy, I was sort of expecting it
00:15 Aerous: did he do anything about your insane?
00:15 Owntrolf: nope .-.
00:15 Aerous: mhm
00:15 Aerous: any bats
00:15 Aerous: fk
00:15 Aerous: i mean BNG
00:15 Aerous: modded yours?
00:16 Owntrolf: hinsvar
00:16 Owntrolf: xinely
00:16 Owntrolf: kibbel
00:16 Aerous: your hard looks neat
00:16 Aerous: just when i said it
00:16 Aerous: 00:20:020 - Curve other way
00:17 Aerous: http://puu.sh/fAeTn/1eb153a464.jpg
00:17 Owntrolf: lolwhichone
00:17 Aerous: slider 1
00:18 Owntrolf: like dis http://puu.sh/fAeXz/690e351303.jpg
00:18 Aerous: the repeat slider
00:18 *Aerous is editing [http://osu.ppy.sh/b/594541 Suzuki Konomi - Absolute Soul [Hard]]
00:18 Aerous: 00:35:339 - blanket it with slider 1
00:18 Aerous: idk if thiss is nice or not http://puu.sh/fAf2X/c1d74e9920.jpg
00:19 Aerous: 00:44:913 - liek copy this slider
00:19 Aerous: and replace it
00:19 Aerous: 00:45:552 -
00:19 Aerous: so its the same
00:20 Aerous: 00:53:211- change this to reapeat slider
00:20 Aerous: http://puu.sh/fAf9l/abfdcc3087.jpg
00:20 Aerous: 00:54:807 - this overlap ;_;
00:20 Aerous: 01:02:626 - NC
00:21 Aerous: 01:08:211 - what do you think about this ?
00:21 Aerous: http://puu.sh/fAfjR/5f0abda47a.jpg
00:22 Aerous: 01:21:615 - blanket it this
00:22 Aerous: http://puu.sh/fAfo3/0ef10acd9d.txt
00:22 Aerous: i m ean http://puu.sh/fAfor/b33174c3cb.jpg
00:23 Aerous: idk why handsome doesnt apply mods to his
00:23 Aerous: i mean even byfar's extra is better than his
00:24 Aerous: your easy should be fine , because guineaQ gives good mods on it
ShiraKai
hi :3 from m4m queue!
Just mod Insane Diff~

[Insane]
  1. add whistle?
    1. 00:03:424 (6) -
    2. 00:04:062 (1) -
    3. 00:05:977 (6) -
    4. 00:06:456 (1) - slider end
    5. 00:08:530 (4) -
    6. 00:09:169 (1) -
    7. 00:10:764 (3) - slider end
  2. 00:17:147 (3) - ctrl + G? flow will be better imo
  3. 00:18:264 (1) - ^
  4. 00:20:020 (1) - why do you not use blanket with 00:20:658 (3) - ?? i think good that use them if this form :3
  5. 00:21:456 (7) - you normally use circles instead of 1/2 slider? hard to understand current rhythm :(
  6. 00:22:094 (2,3,4) - hmm,Do not symmetrically? Symmetry very fits this song 8-)
  7. 00:28:477 (2,4) - ctrl +G? I want to emphasize 00:28:956 (5).
  8. 00:39:009 (3) - move x:474,y:212? It is easy to go to 00:39:169 (1)
  9. 00:43:637 (1) - slider end point is 00:44:435 - . not 00:44:475 -
  10. 00:48:743 (1,2,3,4,1) - nice pattern :idea: :idea: :idea:
  11. 01:26:722 (6,7) - ctrl+G~~~ Feels better this pattern as result of play 8-)
  12. 01:27:201 (1,2,3) - move center? i think that center is appropriate the last :3
good luck~
Topic Starter
Owntrolf

ShiraKai wrote:

hi :3 from m4m queue!
Just mod Insane Diff~

[Insane]
  1. add whistle?
    1. 00:03:424 (6) -
    2. 00:04:062 (1) -
    3. 00:05:977 (6) -
    4. 00:06:456 (1) - slider end
    5. 00:08:530 (4) -
    6. 00:09:169 (1) -
    7. 00:10:764 (3) - slider end
  2. 00:17:147 (3) - ctrl + G? flow will be better imo Fixed
  3. 00:18:264 (1) - ^ Fixed
  4. 00:20:020 (1) - why do you not use blanket with 00:20:658 (3) - ?? i think good that use them if this form :3 Fixed
  5. 00:21:456 (7) - you normally use circles instead of 1/2 slider? hard to understand current rhythm :(
  6. 00:22:094 (2,3,4) - hmm,Do not symmetrically? Symmetry very fits this song 8-) Fixed
  7. 00:28:477 (2,4) - ctrl +G? I want to emphasize 00:28:956 (5). Fixed
  8. 00:39:009 (3) - move x:474,y:212? It is easy to go to 00:39:169 (1)Changed something about it
  9. 00:43:637 (1) - slider end point is 00:44:435 - . not 00:44:475 - oops i derped
  10. 00:48:743 (1,2,3,4,1) - nice pattern :idea: :idea: :idea:
  11. 01:26:722 (6,7) - ctrl+G~~~ Feels better this pattern as result of play 8-) Fixed
  12. 01:27:201 (1,2,3) - move center? i think that center is appropriate the last :3 Fixed
good luck~
DeletedUser_3044645
you keep asking where my mod is

https://osu.ppy.sh/forum/p/3716029

please notice my best mod 2015

Edit : ok

[General]
  • BG size is 1365x768. why not.
  1. Unused file : absoluteduoshrink.png. it's the old BG iirc
  2. Maybe add about 500 ms audio lead-in ?
  3. I notice that you used S / D for some of your hitsound, but do you really want that sliderslide sound?
    you can do this to avoid the sound. also you can add finish in the kiai build up 00:58:796 - ~ 01:02:626 -
  4. 00:53:850 - ~ 01:02:626 - I wish you had better hitsounding here
[Easy]
  1. 00:09:967 (4) - not really liking the rhythm choice. because the slider ends on a strong start beat
    I prefer if you do like this 00:06:615 (3,1) -
  2. 00:12:201 (4) - I know you want to blanket this but things look too cluttered with 00:11:084 (2,3) - atm.
    do something like this to avoid players getting confused as in which note to click first
  3. 00:25:764 (3) - NC for consistency?
  4. 00:28:318 (1) - try something like this
  5. 00:41:722 (4) - NC for consistency?
  6. 00:52:573 (3,1) - try to avoid this overlap, it doesn't look good
  7. 01:03:424 (1) - not really necessary 1/2 for an easy diff, but your choice
  8. 01:20:020 (2,3) - awkward gap and 1/2 slider. how about this
  9. 01:23:052 (2) - do you really want this
  10. 01:26:881 - soft whistle (the actual soft whistle, not your bass whistle) fits better imo. applies to all diff
[Normal]
  1. 00:01:190 - add a circle for polarity
  2. 00:02:147 (1) - delete NC?
  3. 00:33:584 (3) - wrongly snapped
  4. 00:47:467 (3) - too close with the previous slider also, maybe you can also change shape for more creativity
  5. 01:03:424 (1,2) - replace with a slider?
  6. 01:04:381 (2,3,1,2,3) - well you were following vocal and this happened. makes rhythm confusing
  7. 01:06:615 (4) - should start at 01:06:456 - cuz cymbal
  8. 01:09:009 (1) - delete NC
  9. 01:12:201 (3) - shorten by 1/2 for vocal
  10. 01:13:956 (5) - theres nothing here except vocal. delete clap. applies to all diffs
  11. 01:17:467 - I don't hear finish
  12. 01:21:775 - finish
  13. 01:25:605 - clap doesn't really fit imo
[Hard]
  1. 00:07:573 (5,1) - flow isn't ideal for a hard diff
  2. 00:17:467 (6,7,8,1) - why jumps
  3. 00:17:467 (6,7,8,1) - please map these drums. this is a hard diff, you shouldn't ignore this kind of things
  4. 00:33:185 (7) - why overmap
  5. 00:39:169 (4,5,6) - just use 3/4 repeat? these are not as strong as 00:37:892 (4,5,6) - these are
  6. 01:03:743 - why you map this
  7. 01:12:679 - why ignore this and end the slider on a strong beat? 01:12:998 - also there is nothing here.
    so I suggest this
  8. 01:14:754 (3,4) - not intuitive. have players click the drums
  9. 01:17:307 (4,1) - kinda too big?
  10. 01:19:860 - delete finish
[handsome's Insane]
  1. Too many circle jumps and tricky pattern for this particular spread. You should think about nerfing
  2. 00:00:552 (3,6) - NC for better readability?
  3. 00:32:786 (1,2) - this overmap and clap spam is really not good
  4. 00:39:169 (4,5) - please don't do this in a heavy 3/4 section.. this confuses people and cause reading problem 00:41:722 (3,4,5) - here
  5. 00:40:445 (4,5) - ^
  6. 00:48:743 (1,3) - unnecessary overlap increasing the difficulty
  7. 00:50:658 (2,3,4,5,6) - I wouldn't do this in an insane tbh, but your choice
  8. 00:51:296 (1,2,3,4,5) - can you at least put NCs?
  9. 01:02:706 (1) - this spinner is really short, not unrankable but if you just use a long slider, its better imo
  10. 01:03:903 (1,2,3,4,5) - unnecessarily hard pattern
  11. 01:11:243 (4,1,4,5) - I find the flow more fun to play if you crtl g them
  12. 01:17:467 - what is this finish
  13. 01:19:860 - ^
  14. 01:21:775 - add finish
[Insane]
  1. Rename it to Extra
  2. 00:11:562 (1,2,3) - nice, but why so close?
  3. 00:15:153 (5) - not really needed
  4. 00:34:062 (1,2) - why are these not part of the SV change?
  5. 00:37:892 (2,3) - I don't think SV change here is necessary?
  6. 00:49:701 (1) - possibly rework the slider and move the head to the left a little? flow is too harsh
  7. 00:52:493 (6,1,2,3,4,5,6,7) - doesn't fit at all and only makes it hard to play 00:53:211 (1,2) - imo
  8. 00:59:674 (7) - 01:00:951 (7) - needed?
  9. 01:02:706 (1) - too short. and with this diff having OD8 it's easy to get 100 from this
  10. 01:23:690 (2,3,4) - space them out? this pattern really doesn't fit imo
  11. 01:26:881 (7,1) - make it a slider? like all other diffs
You should nerf Hard and Handsome's Insane for better spread from Normal
Maybe get more good mods and call me back troll
Topic Starter
Owntrolf

No Dap wrote:

you keep asking where my mod is

https://osu.ppy.sh/forum/p/3716029

please notice my best mod 2015

Edit : ok

[General]
  • BG size is 1365x768. why not.Fixed
  1. Unused file : absoluteduoshrink.png. it's the old BG iircFixed
  2. Maybe add about 500 ms audio lead-in ? Fixed
  3. I notice that you used S / D for some of your hitsound, but do you really want that sliderslide sound?
    you can do this to avoid the sound. also you can add finish in the kiai build up 00:58:796 - ~ 01:02:626 -
  4. 00:53:850 - ~ 01:02:626 - I wish you had better hitsounding here
[Easy]
  1. 00:09:967 (4) - not really liking the rhythm choice. because the slider ends on a strong start beat
    I prefer if you do like this 00:06:615 (3,1) -
  2. 00:12:201 (4) - I know you want to blanket this but things look too cluttered with 00:11:084 (2,3) - atm. Fixed
    do something like this to avoid players getting confused as in which note to click first
  3. 00:25:764 (3) - NC for consistency? Fixed
  4. 00:28:318 (1) - try something like this Fixed
  5. 00:41:722 (4) - NC for consistency? Fixed
  6. 00:52:573 (3,1) - try to avoid this overlap, it doesn't look good Somewhat fixed
  7. 01:03:424 (1) - not really necessary 1/2 for an easy diff, but your choice
  8. 01:20:020 (2,3) - awkward gap and 1/2 slider. how about this Somewhat fixed
  9. 01:23:052 (2) - do you really want this Fixed
  10. 01:26:881 - soft whistle (the actual soft whistle, not your bass whistle) fits better imo. applies to all diff Fixed
[Normal]
  1. 00:01:190 - add a circle for polarity
  2. 00:02:147 (1) - delete NC? Fixed
  3. 00:33:584 (3) - wrongly snapped Fixed
  4. 00:47:467 (3) - too close with the previous slider also, maybe you can also change shape for more creativity Fixed
  5. 01:03:424 (1,2) - replace with a slider? Fixed
  6. 01:04:381 (2,3,1,2,3) - well you were following vocal and this happened. makes rhythm confusing
  7. 01:06:615 (4) - should start at 01:06:456 - cuz cymbal Fixed
  8. 01:09:009 (1) - delete NC Fixed
  9. 01:12:201 (3) - shorten by 1/2 for vocal Fixed
  10. 01:13:956 (5) - theres nothing here except vocal. delete clap. applies to all diffs
  11. 01:17:467 - I don't hear finish
  12. 01:21:775 - finish Fixed
  13. 01:25:605 - clap doesn't really fit imo Fixed
[Hard]
  1. 00:07:573 (5,1) - flow isn't ideal for a hard diff Fixed
  2. 00:17:467 (6,7,8,1) - why jumps Fixed
  3. 00:17:467 (6,7,8,1) - please map these drums. this is a hard diff, you shouldn't ignore this kind of things
  4. 00:33:185 (7) - why overmap Fixed
  5. 00:39:169 (4,5,6) - just use 3/4 repeat? these are not as strong as 00:37:892 (4,5,6) - these are Fixed
  6. 01:03:743 - why you map this Fixed
  7. 01:12:679 - why ignore this and end the slider on a strong beat? 01:12:998 - also there is nothing here. Partially fixed
    so I suggest this
  8. 01:14:754 (3,4) - not intuitive. have players click the drums Fixed
  9. 01:17:307 (4,1) - kinda too big? Fixed
  10. 01:19:860 - delete finish
[Insane]
  1. Rename it to Extra Fixed
  2. 00:11:562 (1,2,3) - nice, but why so close? Fixed probably
  3. 00:15:153 (5) - not really needed
  4. 00:34:062 (1,2) - why are these not part of the SV change?
  5. 00:37:892 (2,3) - I don't think SV change here is necessary?
  6. 00:49:701 (1) - possibly rework the slider and move the head to the left a little? flow is too harsh Fixed
  7. 00:52:493 (6,1,2,3,4,5,6,7) - doesn't fit at all and only makes it hard to play 00:53:211 (1,2) - imo
  8. 00:59:674 (7) - 01:00:951 (7) - needed?
  9. 01:02:706 (1) - too short. and with this diff having OD8 it's easy to get 100 from this
  10. 01:23:690 (2,3,4) - space them out? this pattern really doesn't fit imo Fixed
  11. 01:26:881 (7,1) - make it a slider? like all other diffs Fixed

Good luck~
Natsu

Owntrolf wrote:

Ill update more tomorrow morning
send me a pm when you want me to take look
jyu
gdi dgdhjgjhds will mod this on weekend omg im sorry this is so late ;______;

placeholder
p/3868709#p3868709
VINXIS
ok

Since I'm fuckin myself up with a shitload of mods, I'll do the 2 extras and insane rn, and later if this doesn't get bubbled anytime soon I'll nokd mod the EZ-HD since im fukin ded

by for
00:08:850 (6,1,2,3,4) - ok i think the flow's bad here tbh, feels too forced. Here's wat i think would be better tbh (black is what ti is rn, orange is what I think it should b) but yea w/e lol, the blue slider's bugging me the most lmao
00:27:360 (1,2) - im crei
00:37:094 (3) - imo Ctrl+G is better
00:49:062 (1) - remove nc, tbh feels useless here
01:01:988 (3) - Ctrl+G is better flo tbh
01:02:626 (1) - I'd consider making dat slower tbh holee dam
01:03:903 (1,3) - remove claps on the heads, y evn b0ss
01:20:978 (2) - Ctrl+G is ebtter flow imo
and if u do that, then 01:21:296 (3,4) - Ctrl+G for flo
01:21:615 (1) - Ctrl+G for the same reason as before >.>
01:26:881 (1,2) - sik memme m8
EX
00:01:509 (1,2,3) - ctrl+G and same position as original/higher would play much better imo
00:05:179 (1,2,3) - Ctrl+G slider and stack teh 2 circles under new slider end wud look cleaner tbh
00:25:126 (4,5,6) - wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwoooooooadirtyy B^) (bad flow but looks g lol)
00:25:924 (1) - i dont like dis 90 deg angle turn but w/e ur choice
00:49:701 (1,1) - imo if u stacked that'd b nicer
00:53:052 (7,1) - imo u sud connect this stream by adding a note in the middle of these 2 and bringing (1) closer y feel
00:54:488 (3) - so much curve looks ugly imo :')
01:01:669 (3,4,5,1,2,3,4) - cud ya make it go horizontal instead of vertical isntead? imo that plays a lot better
01:16:509 (4,1,3) - wooaaaaw u cud blanket this that'd look sweet man
01:26:881 (7) - end on blue tick and stack the triple under tbh
handsome
00:09:010 (8) - imo u cud put this to around where 00:08:211 (3) - is, that'd b col
00:09:328 (2,3) - Ctrl+G? idk
00:11:084 (5,6,7,1) - ASDFASDFGSDAFSDAX imo this is a huge flow problem, nd that u sud really cahnge this to something else but that's ur choice lmao.
00:11:881 (2) - Ctrl+G plays better tbh
00:23:530 (3,5) - dam u cud stack dis instead...
00:35:818 (7,1,2) - same distance space for thse 3 wud play much better tbh
00:43:637 (1) - i was expecting this to go on the white tick, slow the SV down much more to like 0.6x too tbh lmao
00:54:807 (4) - Ctrl+G wud play better honestly
00:56:403 (5,1) - switch nc
01:09:009 (1) - i was expecting this to end on the next blue tick lmao
01:10:286 (1,2) - same with this lo l
01:25:605 (1) - and dis 1 too since it's so close to the next circle lol
01:25:605 (1,1) - caN YOU NOT FUCK
gl
byfar

VINXIS wrote:

ok

Since I'm fuckin myself up with a shitload of mods, I'll do the 2 extras and insane rn, and later if this doesn't get bubbled anytime soon I'll nokd mod the EZ-HD since im fukin ded

by for
00:08:850 (6,1,2,3,4) - ok i think the flow's bad here tbh, feels too forced. Here's wat i think would be better tbh (black is what ti is rn, orange is what I think it should b) but yea w/e lol, the blue slider's bugging me the most lmao wtf k ichanged a little idk what ur diagram is but lol
00:27:360 (1,2) - im crei 2bad
00:37:094 (3) - imo Ctrl+G is better ill try
00:49:062 (1) - remove nc, tbh feels useless here?? fine whatever
01:01:988 (3) - Ctrl+G is better flo tbh no makes it look weird
01:02:626 (1) - I'd consider making dat slower tbh holee dam no cuz i wanna be cool
01:03:903 (1,3) - remove claps on the heads, y evn b0ss yea
01:20:978 (2) - Ctrl+G is ebtter flow imo yea
and if u do that, then 01:21:296 (3,4) - Ctrl+G for flo no
01:21:615 (1) - Ctrl+G for the same reason as before >.> no
01:26:881 (1,2) - sik memme m8 uaya
hehe

No Dap wrote:

[General]
[handsome's Insane]
  1. Too many circle jumps and tricky pattern for this particular spread. You should think about nerfing
  2. 00:00:552 (3,6) - NC for better readability? and i thought i fixed this
  3. 00:32:786 (1,2) - this overmap and clap spam is really not good im sure theres a soft drumroll in the background
  4. 00:39:169 (4,5) - please don't do this in a heavy 3/4 section.. this confuses people and cause reading problem 00:41:722 (3,4,5) - here spaced the sliders
  5. 00:40:445 (4,5) - ^ no issue
  6. 00:48:743 (1,3) - unnecessary overlap increasing the difficulty no issue
  7. 00:50:658 (2,3,4,5,6) - I wouldn't do this in an insane tbh, but your choice ok
  8. 00:51:296 (1,2,3,4,5) - can you at least put NCs? for free hp? no thx
  9. 01:02:706 (1) - this spinner is really short, not unrankable but if you just use a long slider, its better imo keeping, cuz a slider jsut doesn't fit here.
  10. 01:03:903 (1,2,3,4,5) - unnecessarily hard pattern no issue
  11. 01:11:243 (4,1,4,5) - I find the flow more fun to play if you crtl g them cool, did it for the first two
vinxis
00:09:010 (8) - imo u cud put this to around where 00:08:211 (3) - is, that'd b col nahhhhhh
00:09:328 (2,3) - Ctrl+G? idk nahhhhhh
00:11:084 (5,6,7,1) - ASDFASDFGSDAFSDAX imo this is a huge flow problem, nd that u sud really cahnge this to something else but that's ur choice lmao. breaking the flow due to the music
00:11:881 (2) - Ctrl+G plays better tbh dats lame
00:23:530 (3,5) - dam u cud stack dis instead... dats lame
00:35:818 (7,1,2) - same distance space for thse 3 wud play much better tbh first has a larger jump due to loud drum
00:43:637 (1) - i was expecting this to go on the white tick, slow the SV down much more to like 0.6x too tbh lmao don't realyl like huge changes in SV
00:54:807 (4) - Ctrl+G wud play better honestly dats lame
00:56:403 (5,1) - switch nc fixed
01:09:009 (1) - i was expecting this to end on the next blue tick lmao okkk
01:10:286 (1,2) - same with this lo l okkk
01:25:605 (1) - and dis 1 too since it's so close to the next circle lol fixed this 1
01:25:605 (1,1) - caN YOU NOT FUCK fixed along with prev

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Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
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byfar
how did u even get what vinxis is pointing out in the picture
hehe

byfar wrote:

how did u even get what vinxis is pointing out in the picture
theres a orangel ine
VINXIS
lamo
jyu
Hi! from your Reverse M4M queue :3 sorry for being really late :'3

[General]

  • neat. but it'd be better if all diffs starts and end at the same time
[Easy]

  • idk starting the first beat on the red line (upbeat) kinda caught me off-guard lmao since i expect the easiest diff to follow simple rhythms. but you followed the song so yeah. just pointing out
  1. 00:05:020 (3) - change the sampleset into Normal at slider's head
  2. 00:11:881 (3,4) - also kinda caught me off-guard since the previous slider stopped at red tick. i'd nc this 00:11:881 (3) - as a warning but yeah only suggestion
  3. 00:19:381 (2) - only rhythm suggestion. i'd remove the reverse to make it the same like 00:14:913 (4) - for rhythm consistency. personally it fits the vocal more like this http://puu.sh/fRoBV/d9bc780c16.jpg http://puu.sh/fRoJR/8bedc49cca.jpg but you have to adjust the ds a bit if you follow
  4. 00:31:190 (3) - nc? since the vocal has a different feels here idk
  5. 00:48:743 (2,1) - switch nc? i think they're in the same combo. if you follow, nc this 00:51:296 (2) -
  6. 00:49:701 (1) - hmm idk just personal preference http://puu.sh/fRpIB/3e9056cfd3.jpg
  7. 00:53:850 (5,1) - switch nc, because (5) is at the big downbeat
  8. 01:00:073 (2) - in my editor this slider ends at blue tick 01:00:073 (2) - lmao is it intentional? if not, end it at 01:00:711 -
  9. 01:02:147 (2,1) - i highly recommend not to place them really close like this, since it violates the DS and usually beginners will click at it as soon as it appears, so yeah. i suggest to use the normal ds, but that requires a huge change for your pattern afterwards so yeah please consider. placing it like this http://puu.sh/fRqcF/202de3d934.jpg is safer
  10. 01:10:445 (1) - also personal preference for slider's shape http://puu.sh/fRqv3/9659504ce7.jpg
  11. 01:12:839 (4) - ^ http://puu.sh/fRqJ5/5f7b87f8fa.jpg
  12. 01:14:115 (1,2,1,2) - the rhythm here is kinda empty compared to previous rhythm which is dense. since this is kiai and have a strong atmosphere, i suggest to add some notes at the empty parts there. example : http://puu.sh/fRr7T/db3796ff7d.jpg
  13. 01:21:935 - its really a pity when you dont make this string beat clickable :( anyway i'd sugges nc this 01:21:615 (4) -
[Normal]

  1. 00:23:371 (1) - im aware that you're following the vocal, but its kinda weird when you didnt map this beat 00:23:211 - . making the rhythm same like 00:25:764 (1,2,3) - is way better
  2. 00:30:233 (1) - add finish at slider's tail? fits the song
  3. 00:32:786 (2,3) - idk the rhythm is really weird and somehow i have no idea for this :o
  4. 00:37:892 (2,1) - i think this rhythm fits more http://puu.sh/fRtFl/aff8825bb2.jpg
  5. 00:56:403 (1) - also personal preference http://puu.sh/fRvp5/3b341921e4.jpg
  6. 01:03:424 (1) - please use normal ds :(
  7. 01:17:467 (3) - finish at slider's head seems random and out of place
  8. 01:23:052 (3,1) - switch nc
[Hard]

  1. 00:00:233 (1,2,3,4) - i see no reason why you used diferent ds when they're still in the same verse. i'd suggest to separate (1) and (2) a bit farther
  2. 00:23:052 - 00:23:131 - 00:23:211 - its better to add some notes there (preferrably triplets) so the rhythm will flow better
  3. 00:30:392 (3,1) - blanket can be improved http://puu.sh/fRxtB/4ef76fc6b8.jpg kinda awful example btw i believe you can do better
  4. 00:32:786 (6) - alsp personal preference
  5. 00:39:807 - add a note here. please. it's a strong beat
  6. 00:59:913 (2,5) - nothing's wrong, but i kinda dislike it when they overlap like that. you can place (5) somewhere else better http://puu.sh/fRy1n/f50c3d52bd.jpg
  7. 01:03:903 (3) - nc. its the start of the chorus
  8. 01:10:924 (3) - add finish at slider's tail? fits the song
  9. 01:21:775 (1) - add finish at slider's head, same like 01:19:222 (1,3,1) -
  10. 01:23:690 (1,2) - add finish? fits the song

    i kinda enjoyed this diff. i think your rhythm choice is far better for harder diffs lmao
dang i have to cut my mods here ;__; will mod the rest next week ok im sorry for the inconvenience
samplefish
horee sheet byfars extra
Topic Starter
Owntrolf

samplefish wrote:

horee sheet byfars extra
10/10 expected answer
Topic Starter
Owntrolf

AlpacaCokelat wrote:

Hi! from your Reverse M4M queue :3 sorry for being really late :'3

[General]

  • neat. but it'd be better if all diffs starts and end at the same time
[Easy]

  • idk starting the first beat on the red line (upbeat) kinda caught me off-guard lmao since i expect the easiest diff to follow simple rhythms. but you followed the song so yeah. just pointing out
  1. 00:05:020 (3) - change the sampleset into Normal at slider's head Fixed
  2. 00:11:881 (3,4) - also kinda caught me off-guard since the previous slider stopped at red tick. i'd nc this 00:11:881 (3) - as a warning but yeah only suggestionI thought it would be ok since there was a large time gap
  3. 00:19:381 (2) - only rhythm suggestion. i'd remove the reverse to make it the same like 00:14:913 (4) - for rhythm consistency. personally it fits the vocal more like this http://puu.sh/fRoBV/d9bc780c16.jpg http://puu.sh/fRoJR/8bedc49cca.jpg but you have to adjust the ds a bit if you follow
  4. 00:31:190 (3) - nc? since the vocal has a different feels here idk I think its fine
  5. 00:48:743 (2,1) - switch nc? i think they're in the same combo. if you follow, nc this 00:51:296 (2) - Fixed
  6. 00:49:701 (1) - hmm idk just personal preference http://puu.sh/fRpIB/3e9056cfd3.jpg
  7. 00:53:850 (5,1) - switch nc, because (5) is at the big downbeat Fixed
  8. 01:00:073 (2) - in my editor this slider ends at blue tick 01:00:073 (2) - lmao is it intentional? if not, end it at 01:00:711 - Fixed gg10/10blindness
  9. 01:02:147 (2,1) - i highly recommend not to place them really close like this, since it violates the DS and usually beginners will click at it as soon as it appears, so yeah. i suggest to use the normal ds, but that requires a huge change for your pattern afterwards so yeah please consider. placing it like this http://puu.sh/fRqcF/202de3d934.jpg is safer Fixed
  10. 01:10:445 (1) - also personal preference for slider's shape http://puu.sh/fRqv3/9659504ce7.jpg
  11. 01:12:839 (4) - ^ http://puu.sh/fRqJ5/5f7b87f8fa.jpg
  12. 01:14:115 (1,2,1,2) - the rhythm here is kinda empty compared to previous rhythm which is dense. since this is kiai and have a strong atmosphere, i suggest to add some notes at the empty parts there. example : http://puu.sh/fRr7T/db3796ff7d.jpg Fixed
  13. 01:21:935 - its really a pity when you dont make this string beat clickable :( anyway i'd sugges nc this 01:21:615 (4) -
[Normal]

  1. 00:23:371 (1) - im aware that you're following the vocal, but its kinda weird when you didnt map this beat 00:23:211 - . making the rhythm same like 00:25:764 (1,2,3) - is way better Fixed
  2. 00:30:233 (1) - add finish at slider's tail? fits the song
  3. 00:32:786 (2,3) - idk the rhythm is really weird and somehow i have no idea for this :o
  4. 00:37:892 (2,1) - i think this rhythm fits more http://puu.sh/fRtFl/aff8825bb2.jpg
  5. 00:56:403 (1) - also personal preference http://puu.sh/fRvp5/3b341921e4.jpg
  6. 01:03:424 (1) - please use normal ds :( Demo tons of space
  7. 01:17:467 (3) - finish at slider's head seems random and out of place Fixed
  8. 01:23:052 (3,1) - switch nc Fixed
[Hard]

  1. 00:00:233 (1,2,3,4) - i see no reason why you used diferent ds when they're still in the same verse. i'd suggest to separate (1) and (2) a bit farther Fixed
  2. 00:23:052 - 00:23:131 - 00:23:211 - its better to add some notes there (preferrably triplets) so the rhythm will flow better Fixed
  3. 00:30:392 (3,1) - blanket can be improved http://puu.sh/fRxtB/4ef76fc6b8.jpg kinda awful example btw i believe you can do better Fixed
  4. 00:32:786 (6) - alsp personal preference
  5. 00:39:807 - add a note here. please. it's a strong beat Fixed
  6. 00:59:913 (2,5) - nothing's wrong, but i kinda dislike it when they overlap like that. you can place (5) somewhere else better http://puu.sh/fRy1n/f50c3d52bd.jpg
  7. 01:03:903 (3) - nc. its the start of the chorus Fixed
  8. 01:10:924 (3) - add finish at slider's tail? fits the song
  9. 01:21:775 (1) - add finish at slider's head, same like 01:19:222 (1,3,1) -
  10. 01:23:690 (1,2) - add finish? fits the song

    i kinda enjoyed this diff. i think your rhythm choice is far better for harder diffs lmao
dang i have to cut my mods here ;__; will mod the rest next week ok im sorry for the inconvenience
MirinH
dont kd spam 20 is okay 0.0
from my q
[Easy]
  1. 00:12:998 (5) - nc
  2. 01:15:871 (1) - rhythm not right, should add more note into it
[Normal]
  1. 00:09:967 (2,3) - blanket
  2. 00:25:764 (1) - the vocal is not here, if you want follow the vocal plz put it to the right position, other wise do something similar to the rhythm of what you put in 00:28:637 (1) -
  3. 00:33:584 (3) - should nc here,also the rhythm is not fitting the music here, no idea what are you following
  4. 00:51:296 (1,2,3) - weird pattern
  5. 01:05:020 (3,3) - weird overlap
[Hard]
  1. 00:00:233 (1) - should be 1/2,you are skipping a note
  2. 00:36:137 (1,2) - blanket
  3. 00:38:690 (1,2,3,4) - i was expecting something different things coming up after these, because the music is changing and you used something different from things before it,but after this nothing changed like the rhythm,patterns,hitsounds.... should do something different after this
  4. 00:42:360 (3) - you better follow the drum at here, use 4 1/2 jumps instead of these,just like what ive said ^
[handsome's Insane]
  1. 00:02:945 (2,3,4,5,6,7,8,1,2,3) - thats 1.5 bar of jumps in the same pattern
  2. 00:34:062 (3,4) - the rhythm isn't strong enough if you make rhythms like this, one note even better
  3. 00:43:637 (1) - end at 00:44:275 maybe? and add an additional note for the piano
[Extra]
  1. change the diffname to insane, 5.08 is not extra
  2. 00:04:062 (1,2,3,4) - 2.5 ds is big,but after this you didnt do something like this in this part of the music at all,so plz be similar to what you did in the part
  3. 00:11:562 (1,2,3) - ugly
  4. 00:12:998 - 00:21:775 - way too big jumps in this part, the part isn't for big jumps so make only some jumps
  5. 00:43:637 (1) - end at 00:44:275 maybe? and add an additional note for the piano
  6. 01:01:988 (5,1,2,3,4) - even bigger than the jumps in the end of the song, i dont think you should set the jump that big here
  7. 01:24:727 (2) - delete the note,no beat is here
  8. 01:25:924 (1,2,3,4,5,6,7) - you need a much bigger jump than this, this is the most high part but even many jumps in the low part is larger than this
  9. 01:27:201 (1,2,3) - no 1/4 here, only 1/2
[byfar's Extra]
  1. 00:03:424 (3,4,5,6) - you did anti jump here but you did jump after,same bgm why different kind of pattern
  2. 00:26:403 (3) - didnt match the timing
  3. 00:28:557 (2) - delete the note its not in the bgm
  4. 00:31:190 (1) - don't make long sliders, dont follow the vocal here is wont let the players feel right
  5. 00:34:062 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - too much triangles, try different patterns every time
  6. 00:54:009 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - this part is way too jumpy, is right before kiai you what it to be small jumps not like these
  7. 01:14:913 (1,1) - blanket
  8. 01:26:881 (1,2) - no 1/4 is here
hehe

Alex Li wrote:

[handsome's Insane]
  1. 00:02:945 (2,3,4,5,6,7,8,1,2,3) - thats 1.5 bar of jumps in the same pattern ok. its same structure, but pattern moves around
  2. 00:34:062 (3,4) - the rhythm isn't strong enough if you make rhythms like this, one note even better i think its quite loud
  3. 00:43:637 (1) - end at 00:44:275 maybe? and add an additional note for the piano nah, reduce density

no change
byfar

Alex Li wrote:

[byfar's Extra]
  1. 00:03:424 (3,4,5,6) - you did anti jump here but you did jump after,same bgm why different kind of pattern meant to be that way, and it's a stack and not really an anti jump considering the mediocre spacing
  2. 00:26:403 (3) - didnt match the timing no
  3. 00:28:557 (2) - delete the note its not in the bgm it's for rhythm purposes. it doesnt feel right without a stack here.
  4. 00:31:190 (1) - don't make long sliders, dont follow the vocal here is wont let the players feel right ok
  5. 00:34:062 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - too much triangles, try different patterns every timeconsidering
  6. 00:54:009 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - this part is way too jumpy, is right before kiai you what it to be small jumps not like these considering
  7. 01:14:913 (1,1) - blanket yea
  8. 01:26:881 (1,2) - no 1/4 is here
no, it's there
thanks
ac8129464363
HabiHolic


From alacat queue

[Easy]

  1. 00:00:233 (1,2) - I'm not sure this Normal hitsound change this it?
  2. 00:01:509 (3) - head and arrow is add hitsound batter. Don't ignore the drums
  3. 00:09:647 - Clap is awkward. delete please
  4. 00:12:998 (5) - long combo this NC here. your forgot this?
  5. 00:23:211 (1) - change finish sound
  6. 00:33:424 (1) - orz.. this hitsound awkward imo. so add whistle?
  7. 00:38:530 (1) - whistle
  8. 01:03:903 (1) - add finish on the head
[Normal]

  1. 00:00:233 (1) - I'm not sure this Normal hitsound change this it?
  2. 00:09:647 - Don'r need normal semplset. I don't exactly hear.
  3. 00:23:211 (5) - Finish
  4. 00:27:360 (4) - i think this slider rhythm 1/1 batter imo.
  5. 00:33:584 (1) - It does not fit with the rhythm. please reduce to a white tick.
  6. 01:03:903 - Finish
  7. 01:12:839 - whistle. forgot?
[Hard]

  1. 00:00:233 (1,2,3) - WTF this object. Fixed please
  2. 00:09:967 (3) - flow is bad Ctrl+G
  3. 00:23:131 - add note here. stream rhythm this imo
  4. 00:25:286 - delete Normal semplset. awkward this
  5. 00:30:711 (1) - add finish on the head
  6. 01:03:903 (1) - same (^)
  7. 01:04:701 (1,3) - change NC
  8. 01:05:818 (1) - why NC? Don't need this. so Delete NC
  9. 01:11:562 - Finish
  10. 01:19:860 - change whistle
[handsome's Insane]

  1. 00:00:233 (1,2) - I'm not sure this Normal hitsound change this it?
  2. 00:07:573 (5) - add Normal semplset
  3. 00:23:131 (5,1) - No hitsound?
  4. 00:30:711 - Finish
  5. 00:44:594 - note? this vocal flow..
  6. 01:03:903 (1) - add finish on the head
[Extra]

  1. 00:00:233 (1,2) - I'm not sure this Normal hitsound change this it?
  2. 00:07:573 (5) - add Normal semplset
  3. 01:03:903 (1) - add finish on the head
[byfar's Extra]

  1. Fast AR imo.. so -0.1?
ok that all. you can ask recheck me.
hehe

HabiHolic wrote:

[handsome's Insane]

  1. 00:44:594 - note? this vocal flow..
fixed

SPOILER
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Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Duo Opening handsome byfar tv size
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199,235,75552,6,0,L|247:353,2,107.999996704102,2|0|8,0:0|0:0|0:0,0:0:0:0:
165,105,76030,2,0,P|241:72|362:135,1,215.999993408203,0|2,0:0|0:0,0:0:0:0:
385,282,76509,1,8,0:0:0:0:
251,194,76669,6,0,L|150:260,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
132,379,76988,1,0,0:0:0:0:
33,288,77147,1,8,0:0:0:0:
224,321,77307,2,0,L|314:261,1,107.999996704102,2|4,0:0|0:0,0:0:0:0:
251,194,77626,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,77945,6,0,P|228:28|156:44,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
85,183,78264,1,0,0:0:0:0:
202,138,78424,1,8,0:0:0:0:
177,350,78584,2,0,L|203:240,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
335,350,78903,2,0,L|309:240,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
239,110,79222,6,0,P|195:64|56:117,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
217,209,79701,2,0,P|264:211|320:166,1,107.999996704102,8|4,0:0|0:0,0:0:0:0:
149,147,80020,2,0,P|123:186|134:257,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
224,370,80339,1,8,0:0:0:0:
304,298,80498,6,0,L|429:273,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
512,91,80818,1,0,0:0:0:0:
432,163,80977,2,0,L|307:188,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
233,127,81296,2,0,L|108:152,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
56,230,81615,1,8,0:0:0:0:
146,274,81775,6,0,P|183:311|192:363,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
0,384,82094,1,0,0:0:0:0:
250,243,82253,1,8,0:0:0:0:
104,353,82413,2,0,P|61:304|63:242,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
97,83,82733,1,0,0:0:0:0:
129,97,82812,1,0,0:0:0:0:
162,112,82892,1,8,0:0:0:0:
195,127,82972,1,0,0:0:0:0:
228,142,83052,1,2,0:0:0:0:
260,157,83131,1,0,0:0:0:0:
293,172,83211,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,83371,2,0,L|323:376,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
352,316,83690,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84009,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,84328,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,84646,5,2,0:0:0:0:
287,227,84807,1,2,0:0:0:0:
239,70,84967,1,2,0:0:0:0:
343,167,85126,1,2,0:0:0:0:
205,208,85286,1,2,0:0:0:0:
239,70,85445,1,2,0:0:0:0:
103,176,85605,6,0,P|110:255|211:309,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
224,307,85924,1,0,3:0:0:0:
434,194,86084,1,0,3:0:0:0:
230,212,86243,1,0,3:0:0:0:
384,79,86403,1,0,3:0:0:0:
339,277,86562,1,0,3:0:0:0:
259,90,86722,1,0,3:0:0:0:
223,307,86881,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|3:0,0:0:0:0:
103,175,87280,1,0,3:0:0:0:
103,175,87360,1,4,3:0:0:0:
byfar

HabiHolic wrote:

[byfar's Extra]

  1. Fast AR imo.. so -0.1?eh ok then, why not
Topic Starter
Owntrolf

HabiHolic wrote:



From alacat queue

[Easy]

  1. 00:00:233 (1,2) - I'm not sure this Normal hitsound change this it?
  2. 00:01:509 (3) - head and arrow is add hitsound batter. Don't ignore the drums
  3. 00:09:647 - Clap is awkward. delete please
  4. 00:12:998 (5) - long combo this NC here. your forgot this? Fixed
  5. 00:23:211 (1) - change finish soundSounds weird since the previous note was a finish too
  6. 00:33:424 (1) - orz.. this hitsound awkward imo. so add whistle? Fixed
  7. 00:38:530 (1) - whistle Fixed
  8. 01:03:903 (1) - add finish on the head Fixed
[Normal]

  1. 00:00:233 (1) - I'm not sure this Normal hitsound change this it?
  2. 00:09:647 - Don'r need normal semplset. I don't exactly hear. Fixed
  3. 00:23:211 (5) - Finish Fixed
  4. 00:27:360 (4) - i think this slider rhythm 1/1 batter imo.
  5. 00:33:584 (1) - It does not fit with the rhythm. please reduce to a white tick. Fixed
  6. 01:03:903 - Finish Fixed
  7. 01:12:839 - whistle. forgot? Fixed
[Hard]

  1. 00:00:233 (1,2,3) - WTF this object. Fixed pleaseOops I forgot to finish the mod for that
  2. 00:09:967 (3) - flow is bad Ctrl+G Fixed
  3. 00:23:131 - add note here. stream rhythm this imo Fixed
  4. 00:25:286 - delete Normal semplset. awkward this Fixed
  5. 00:30:711 (1) - add finish on the head Fixed
  6. 01:03:903 (1) - same (^) Fixed
  7. 01:04:701 (1,3) - change NC Fixed
  8. 01:05:818 (1) - why NC? Don't need this. so Delete NC Fixed
  9. 01:11:562 - Finish Fixed
  10. 01:19:860 - change whistle Fixed


[Extra]

  1. 00:00:233 (1,2) - I'm not sure this Normal hitsound change this it?
  2. 00:07:573 (5) - add Normal semplset Fixed
  3. 01:03:903 (1) - add finish on the head Fixed
ok that all. you can ask recheck me.
Lyric
Hi! From your reverse M4M queue.
[General]
-
[Easy]
01:01:350 (1,2) - Not artistic enough.
[Normal]
01:04:860 - Should be:
( http://puu.sh/fZ6Bb/62296f286f.png )
01:09:647 - Should be:
( http://puu.sh/fZ73V/09da6405c7.png )
[Hard]
00:15:552 (1,2,3,4,1) - This should probably be 12-34-1~ instead of 1-23-41~.
00:38:371 (6) - Feel better as 2 circles.
[handsome's Insane]
00:39:169 (4,5) - Why use an absolutely different tempo here?
00:40:445 (4,5) - ^
[Extra]
01:24:727 (2) - Maybe a redundant note.
00:10:764 (3) - Rotate this slider by about 30° clockwise.
00:14:913 (4) - I think Ctrl-H this and move to x394 y73 would be better.
00:43:637 (1) - It would be better using a simply round slider than a Bézier Curve one.
[byfar's Extra]
00:56:881 (1,2) - Better stack this.
00:26:403 (3) - Unsnapped object end (You can found this error in AiMod).
00:28:956 (4) - ^
hehe

scooderic wrote:

[handsome's Insane]
00:39:169 (4,5) - Why use an absolutely different tempo here?
00:40:445 (4,5) - ^
variety and gives more emphasis to the vocals later on, nochange.
Topic Starter
Owntrolf
Forum PM playtest mod

Okoratu wrote:

byfar's Extra
a lot of unnecessary difficulty and weird flow. some examples are:
00:13:956 (4,5) - really big for not t h a t much a reason
00:27:360 (1,1) - this is nearly unreadable :c
00:37:094 (3,1,2,3,1,2,1,1) - artificially hard spacing just for the sake of annoying people? :c
00:39:169 (1,2,3,4) - jajaja
00:40:685 (1,2) - goddammit
00:43:478 (1,1) - noooooo
00:46:669 (2) - this is 1/6 from red to white, quite sure
01:01:669 (1,2,3,4,5,1,1) - i like this pattern, this is a cool pattern
the triangles in the end feel over the top, really

overall this diff either tried really hard to be hard but ends up annoying or it tries to be annoying and fully fulfills its task here, can't tell which.

Insane
00:12:201 (3) - this slider damn
sometimes your spacing feels rather random, like you go from really big to rather small one and then back to really big one without real structure or system.. the section from 00:02:626 - to 00:12:998 - suffers from this a lot
structure is main concern


handsome
00:34:062 (3,4,5,6) - 00:35:339 (3,4,5,6) - fuck you.
00:36:456 (3,4,5,6,7,1,2,3,4,5) - these are wayyyyyyy cooler
00:45:871 - :V ocal :C
otherwise cool
hehe

Okoratu wrote:

handsome
00:34:062 (3,4,5,6) - 00:35:339 (3,4,5,6) - fuck you. game wont be fun without some artificial difficulty thrown i nthere
00:36:456 (3,4,5,6,7,1,2,3,4,5) - these are wayyyyyyy cooler
00:45:871 - :V ocal :C slidertick!
otherwise cool
'


loilol
byfar

Okoratu wrote:

byfar's Extra
a lot of unnecessary difficulty and weird flow. some examples are:
00:13:956 (4,5) - really big for not t h a t much a reason idk if its cuz i played it a thousand times but it seems fine to me
00:27:360 (1,1) - this is nearly unreadable :c jeez fine
00:37:094 (3,1,2,3,1,2,1,1) - artificially hard spacing just for the sake of annoying people? :c ? its not even that big. i changed this part though
00:39:169 (1,2,3,4) - jajaja jajajaja ^
00:40:685 (1,2) - goddammit jajajaj ^
00:43:478 (1,1) - noooooo k fine lmao ^
00:46:669 (2) - this is 1/6 from red to white, quite sure nah its not
01:01:669 (1,2,3,4,5,1,1) - i like this pattern, this is a cool pattern i know right gucci
the triangles in the end feel over the top, really yolo

overall this diff either tried really hard to be hard but ends up annoying or it tries to be annoying and fully fulfills its task here, can't tell which. both
no code cuz owntrolf updated it already l;o
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