Uh hi o.o
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy
That's it.
Good luck on the way
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy
- 00:08:901 & 00:09:540 - Uh, no clap? Dunno, I just feel that these places are too empty without any hitsounding.
- 00:25:178 - What's the purpose of the clap? I think you're supposed to use a whistle.
- 00:33:476 - ^
- 00:49:433 (2,1) - What's with such a small spacing here at all sudden? Might as well remove a repeat on (2), remove (1), and make a slider that goes from 00:50:391 to 00:51:348.
- 00:53:901 - 00:54:220 - Why would you use claps here (again)? They don't really emphasize anything well, neither do they support the current hitsounding pattern.
- 01:21:188 - Might as well use a finish instead of a clap to follow that cymbal in the background music.
- 01:23:103 - A whistle should be sufficient here. Finish and clap are too much.
- 01:25:337 (1,1) - Just use a whistle on the head and finish on the tail of the sliders? The claps are way too loud and unfitting compared to the instruments they're emphasizing. (Honestly, I have a problem with the custom clap... idk why, but it just feels really off compared to the instruments that are played in the song.)
- 00:27:093 - 00:28:050 - Try only using a clap at 00:27:412 and 00:28:050, then leave the others hitsounded. If you've read through my mod in the Easy diff... you should know why.
- 00:34:274 - A finish here isn't necessary since the instrument it's emphasizing doesn't support the finish's existence.
- 00:36:029 - ^
- 00:37:305 - ^ (So pretty much every finish you've put up to 00:44:167 is all wrongly placed. Weirdly enough, you skipped the places where the finishes actually fit, like 00:41:774.)
- 00:47:837 (2) - I assure you that you don't need a whistle here since it's not really emphasizing anything and sounds redundant.
- 00:47:837 (2,3) - Place them like so they'll look neater?
- 00:49:752 & 00:50:231 - Remove the whistles too since there are already too much whistles here, which makes all these whistles lose their accentuation effect.
- 01:07:305 - It is extremely not recommended to add a finish to follow an instrument sound that you skipped, as it will make the players feel awkward while playing.
- 01:07:625 (4,2) - Try not to make such overmaps, especially on easier diffs, as they look unaesthetic.
- 01:19:912 - Starting from this spot until the end, you overused the clap a lot. Seriously, why? Don't use a clap to go along with a finish in this song since the strong instruments aren't accompanied by any percussions. And then there comes 01:25:337 (1,2), which just uses too many claps (I'd recommend to remove all the claps on the sliders except 01:25:816, then use a whistle at 01:25:337).
- 00:05:231 (2,3) - You don't use finishes to emphasize instruments that aren't sounding strong enough and has a vibration effect (like cymbals) or vocals that sounds "focused" on a spot (00:36:029 (1,2,3) in Hard for example). (That's all I'm gonna say about the finishes. And remember not to overuse claps. I'm not even going to bother mentioning hitsounding problems anymore.)
- 00:16:242 (1,2,3,4,1) - Why the spacing inconsistency...? It isn't an extremely major problem, but there's no reason to keep it like that, since making the spacing consistent can make them look neater.
- 00:40:337 (6,1) - Why is the spacing lower here...
- 00:09:061 (4) - Replace the clap with a whistle? A double clap at 00:08:901 (3,4) doesn't really fit the song.
- 00:10:178 (3) - Do the opposite of the suggestion above: Replace the whistle with a clap. Again, this goes well with the instrument.
- 00:44:327 (1) - Might as well end this to 00:45:284. I think you're following the instrument at 00:45:125, but the voice at 00:45:284 is stronger than that.
- 00:49:114 - Consider adding a whistle. Listen to the instruments here and you'll know why.
- 00:55:178 - 00:55:657 - There isn't any valid reason to use finishes here, I'm pretty sure of that.
- 01:07:146 - Why don't you have a finish now? It's nice to accentuate the instrument and vocal here.
- 01:08:263 - 01:08:901 - wait what. What's with the claps all the way here? I don't really think these claps actually go with anything, be it either in the song or in the hitsound pattern. I recommend to remove all the clap here except the first and the last one. (Honestly, I feel that you overused claps in the kiai time. It's as if you sprinkled them everywhere just for the sake of having a hitsound pattern... Try to revise this patterning. Seriously.)
- 00:02:838 (4,5) - Move to (311,31) so the jump here will accentuate the instruments better.
- 00:02:837 (1,2) - Considering the claps fit the song quite well, I believe you don't need the finishes as they sound quite redundant.
- 00:03:316 (1,2) - ...Hold on. This is an Extra diff, but an extremely big jump that goes across the entire screen is just fucked up, especially combined with the fact that the spacing is pretty normal from the beginning, and the music doesn't indicate any need of a jump like this.
- 00:11:774 (3,4,5) - This series of jumps looks kinda exaggerated too since the music isn't so strong to the point where they can support the existence f the jumps here.
- 00:14:327 (3,4,5) - ...And this one is unreasonable too, for the reason I said before. (All in all, this map is pretty much a gathering of massive jumps that are placed seemingly without any thoughts put aside from just wanting to have big jumps to make the map feel fun and difficult. That isn't really how mapping works... So I hope you'd like to cooperate and reduce most of the bigger jumps; those that don't fit the music's power at all. I believe it should be easy enough to differ the fitting and unfitting ones, but feel free to ask if you want.)
- 00:19:912 (2) & 00:20:391 (2) - ...Why would you make the slider velocity higher when the music doesn't call for it? It comes out as unexpected and confusing for players.
- 01:02:678 (1,2,1,2) - These 1/4 jumps are just crazy, man. They only barely fit the song, and can be hard to follow even by pro players. Try something like this.
- 01:08:263 (4,1) - What's the reason of making an anti-jump here? It isn't consistent with how jumpy the map is and how the song goes.
That's it.
Good luck on the way
