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Performance Points feedback and suggestions (Catch the Beat)

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iiyo
WE DID IT BOYS

manjumochi
Just trying to undertand why increase pp bonus on low AR in CTB, higher AR really makes this mode more difficulty and low AR also isn't that hard to read (actually, is easier to read).
Minhtam
So are these PP scores going to be adjusted appropriately on my profile? It would really suck if they remained as they were before the update.

Lay
So...I love the sounds of this update. However...as above With Girgias, I went from 3.9k to 11.2 and lost almost half my pp...will it be staying like that or is this only due to the recalculation phase and I can expect it to change again?
PepsiCat
.
ZiRoX
It seems people don't understand raw pp doesn't mean anything
autofanboy

ZiRoX wrote:

It seems people don't understand raw pp doesn't mean anything
Vuelo Eluko
aPPocalypse
Yuzeyun
Gotta love how Right Round got destroyed from 180ish to 51 (SS Nomod). I found it was much harder than https://osu.ppy.sh/b/25990?m=2 :c (due to the nature of jumps in RR that isn't in Shopkeeper)

Dunno. I'm not that into CtB so maybe I'm wrong but it may be worth pointing it out uwu
Ryou ark
Im not panicking, nope...i am panicking dammit il just close my eyes and everything will be guud right?

Personally i think its good they changed ctb ranking, coz really.. some songs are just too easy and give too much pp. Tho changing the stars is kinda umm not necessary.. now playing a 3 star map feels like meh (before it would be bout 6, and would feel like woah 6 stars im getting better), but it's just my opinion ^^
Topic Starter
Tom94

minhtam1638 wrote:

So are these PP scores going to be adjusted appropriately on my profile? It would really suck if they remained as they were before the update.

They will adjust.


To all the others: Calm down. Wait until the recalculations are done before panicking about your rank changing. Other people will lose similar amounts of pp so your rank will normalize again.
-Ryuujii-
It seems people don't understand what "waiting for the changes to be all done" means, can't you understand the rank you have now is not your final result/Final rank, wait some more days and stop complaining about you dropping 10k places or whatever and just wait and play the game.
THS
some suggestion : 1st rank should be weighted more than other ranks (at least a bit) ,so pp can decrease too
sorry bad english because i'm so sleepy
Topic Starter
Tom94

-Ryuujii- wrote:

It seems people don't understand what "waiting for the changes to be all done" means, can't you understand the rank you have now is not your final result/Final rank, wait some more days and stop complaining about you dropping 10k places or whatever and just wait and play the game.
Luckily waiting a few more hours is enough. :p
Since CtB has less scores than standard it's a lot quicker.
Granger
Decided to wait out untill the recalc is done... Hory sheit, i boosted from #2500 to #1000, and here i thought i was a overrated player. O_o
07thAn

Granger wrote:

Decided to wait out untill the recalc is done... Hory sheit, i boosted from #2500 to #1000, and here i thought i was a overrated player. O_o
I suggest you play a game to refresh it. I rank 2k6ish with more pp.
Granger
Well, my PP on my profile decreased, so i think my rank/pp was already updated. Ill play a map regardless, cant hurt.
...
Hmm, okaay. #3k6 now. :oops:
Topic Starter
Tom94
Aaaaand calculations are done. Get the feedback going! :)
Girgias
Yights, well in the end stilll lost 2K places :c well never mind gonna try to crowl back into the best 10K people.

So actually is it worth to redo easy maps with a SS then a normal S ? or will it just degrade my placement like before the changes ?

Edit: I just said nothin =° redone a beatmap in "normal" what i didn't even have full combo and won 4K places. :hap: So maybe my comments are completly useless ^-^
Kingkevin30

Tom94 wrote:

Aaaaand calculations are done. Get the feedback going! :)
ok im just gonna give you some of my thoughts ^^, right now it seems that the pp-output relys way to much on the star rating of a Diff
because most "difficult" rated non-FC's are giving pp values that shouldn't as high as they are now.the best example would probabbly be the TAG4 diffs and especially this one.

The next thing would be how CS is accounted in the difficulty calculations, before the update there were many older maps with higher CS, that combined with mod combinations like HR+HD+DT or HD+DT gave you pretty solid pp-values and now it seems their difficulty rating was significantly lowered compared to most "easier" AR9 Insane diffs which have gotten a huge boost in pp if they only incorparated "one hard part" in them.

Then there is also the Problem with EZ/HT because they are still valued a bit to high for my taste


But what i really appreciated in this formula are the bonuses for long Maps and Doubletime.

to sum it up for me, it seems that the Top-Tier values for hard stuff are pretty solid (with some exeptions like the TAG4 Stuff)
but the mid-ground has to get a bit more balanced to be accurate
DeletedUser_500696
I definitely appreciate how difficult non-fcs are higher up there in pp, and this system is somewhat more difficult to exploit. I personally really like it more than the last, I don't think pp will ever be perfect in ctb but this is a step in the right direction. DT has some bigger bonuses which is nice, but HR for non FC's or on difficult short maps could use a slight boost as there are some really great HR players like S a o r i that are still kind of high in rank imo. Will add more as I notice more stuff :)
[Superstar]_old
Yes this is better than the last but there are still hard maps which are really underrated.
SPOILER

Last two are really difficult and first 3 are 1 try FC maps
DT seems to have solid pp giving, thats quite nice.
And finally stream maps take into account and give reasonable pp, this is a good job!
RainbowDashiie
I like it that the pp system is not that exploitable anymore. ;)

But i really hate the changes effecting the pp from long or short maps first in my opinion its to mush pp for long and to less for short maps and even more imported for me is that these changes don't show in the star rating that i used to see if a beatmap will bring me pp or not. :(

sry for my bad English^^
silmarilen
i dont understand how tsurupettan is worth so much more than kanjou chemistry


tsurupettan is basically move>one note>move>one note>move and so on, with no complex patterns and barely any dashes needed. while, for someone of my skill, kanjou chemistry is really hard and complex.
Future_miku95
i'm just newly fc-ing (bout 2 weeks ago) go berzerk with hd... i mean who wasn't happy to get much pp of this map since this map is hard because of jumping (more harder when adding hd)... i was very lazy back then when play that map but who knows dat was my lucky day...

but when pp system changes and knowing dat go berzerk is underrated.. i felt a deep silent and thought "what the heck this can be happen",, all difficult map became more and more low pp.. when people start comfortable with current pp system and this happen... im sure not only me unsatisfied with new system...
Mio_96


and I am going Down Down Down Down...

and then feel like...



again...
[ Mephisto ]
streamy map is more give much pp
Kazuya
Thx for update. Not relevant.
iiyo
whats good is the new maps are not pp maps aka the high tier ones, the maps i can argue about is ---

https://osu.ppy.sh/b/456933?m=2 over 34 people did it, so its not quite hard and its free 477 pp which is way to high
https://osu.ppy.sh/b/371595?m=2 needs a nerf or everyone will HR it, or attempt to, by the time of this month it should have 8-10 HR scores
EDIT: ^ I think you should reduce the value on nomod to 270 and increase HR to 340-330
https://osu.ppy.sh/b/465454?m=2 it's long but it has no real hard parts at all
https://osu.ppy.sh/b/329800?m=2 this is hard but not as hard as the maps i posted above, it's very long and some places for error but no where near 533 pp
https://osu.ppy.sh/b/297463?m=2 yoiyami hanabi is harder than airman 2k14
https://osu.ppy.sh/b/264090?m=2 leaf FC should be way higher like 430 its pretty challenging

these maps should be weighed WAY higher for overall difficulty
https://osu.ppy.sh/b/118068?m=2
https://osu.ppy.sh/b/319661?m=2 ExtRa and Lan Extra 300 ish maybe 290
https://osu.ppy.sh/b/179070?m=2 neu plat should be atleast 330-340 FC
https://osu.ppy.sh/b/122693?m=2 should be 320-330

I feel as if DT also needs a lot of love because DT is VERY hard so maybe boost the value by ateast 8-10%

there is many maps i havent listed or i have listed, but overall way better than the old pp system because the farmers have been destoryed aka, you actually have to do HARD MAPS to get into top 20 I.E instead of TAG4 HR/HT, theres still maps like snow goose which is worth way to much but this is overall beta. Nice job tom94 keep it up

if anyone has any maps related to this post, please post your thoughts lets get this system working.

PS: I love how SS's matter now, 10% for SS's is a very nice tough for accuracy players, nice job
Ddraigon
Not many to say, but this pp system is better and better since CtB mode is come to osu!. This is why I love peppy, Tom94, and The Team that keep osu! is better and better since the beggining.

I hope this newest pp system can be motivate many players to improve their skill.
xGx
 
PakaChan
I think everyone has too much pp right now, maybe cut it down by 10-15%
Rookie_FR
I don't even understand, I lost like almost 1.5k pp, before i had best performance with a map at 5.92 stars (w/HR) but now its gone... Now I don't understand what kind of map gives pp
iiyo

Rookie_FR wrote:

I don't even understand, I lost like almost 1.5k pp, before i had best performance with a map at 5.92 stars (w/HR) but now its gone... Now I don't understand what kind of map gives pp
hard maps
Granger
I feel like the new ratings over value maps with a harsh difficulty spike but are otherwise easy.
My new top rank is one of these maps - the first few seconds are brutal but after that its easymode. Im certain i've FCed overall harder maps. I didnt expect that one to become my top rank, at all.

Also interresting: A large part of my new top ranks are 1x miss plays now, while i generally think it is good that FC doesnt matter as much anymore this gets me curious.
-Ryuujii-

Future_miku95 wrote:

i'm just newly fc-ing (bout 2 weeks ago) go berzerk with hd... i mean who wasn't happy to get much pp of this map since this map is hard because of jumping (more harder when adding hd)... i was very lazy back then when play that map but who knows dat was my lucky day...

but when pp system changes and knowing dat go berzerk is underrated.. i felt a deep silent and thought "what the heck this can be happen",, all difficult map became more and more low pp.. when people start comfortable with current pp system and this happen... im sure not only me unsatisfied with new system...
go berzerk hard map? get outtaaa hereeee lol ez
manjumochi
At least this new star system (and pp) have better balance than before, gj osu! dev team.
Ryou ark
Really taking away pp is looking more and more dumb.. (atleast taking away much pp.. like 2k.. thanks)

I can live with that.. but what angers me the most is that i have to play maps like a 3k pp player (being now a 1k one) and get the same or even less amount of pp, which now discourages me completely :/
Topic Starter
Tom94

Granger wrote:

I feel like the new ratings over value maps with a harsh difficulty spike but are otherwise easy.
My new top rank is one of these maps - the first few seconds are brutal but after that its easymode. Im certain i've FCed overall harder maps. I didnt expect that one to become my top rank, at all.

Also interresting: A large part of my new top ranks are 1x miss plays now, while i generally think it is good that FC doesnt matter as much anymore this gets me curious.
FC is generally a bit less important now, even though having a higher combo is still greatly rewarded.

Maps having single difficulty spikes and being overrated as a cause of these is something I also wanna look into since it seems to be something brought up quite frequently. This shouldn't be hard to adjust if some tests confirm it being problematic. :)

Ryou ark wrote:

Really taking away pp is looking more and more dumb.. (atleast taking away much pp.. like 2k.. thanks)

I can live with that.. but what angers me the most is that i have to play maps like a 3k pp player (being now a 1k one) and get the same or even less amount of pp, which now discourages me completely :/
You don't understand how pp works if you think like that. I recommend reading the wiki article about pp:
http://osu.ppy.sh/wiki/Performance_Points ;)



Storm-: Thank you very much for compiling that list of maps and explanations about their difficulty. This is very much appreciated!


Everyone: I can't tell you when the next big ctb update in terms of stars / pp will come. Right now I am on vacation and only pushed out the new ctb pp as fast as possible to get a christmas "gift/update" out. Please don't expect much of me during the next 1-2 months due to various other occupations. ^^'
-Ryuujii-
Good bye Tom,nice updates.
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