good map
(sorry I have no more kd to support;w;
db的GD里SV明明那么好(god)为何某人只喷口水(hogwash)

db的GD里SV明明那么好(god)为何某人只喷口水(hogwash)
Fullerene- wrote:
random mod
not going to point out every instance of something happening, because this song repeats a lot of sections. just go through the map yourself.
just as a preface, this is a very useful calculator for making proper balanced SVs, i highly suggest you use it https://dl.dropboxusercontent.com/u/3740759/svc.html i dont think my sv is bad . i dont know how you use sv changes but my sv changes are actually comfortable.columns:
|1|2|3|4|
[] indicates a chord
[victorica's 4K MX]
00:01:973 - add a note here for the snare hit which you represent as doubles or triples for the rest of the songok
00:02:798 - you're mapping the 1/4 notes for the synthesizer/keyboard here, but in various other spots you miss those notes. examples are 00:03:998 - and 00:05:498 - . choose between mapping them or not so it's consistent at least just for this section alone.you still dont understand what i mapped.
00:07:673 (7673|3) - why two claps here?mistake
00:11:048 (11048|0,11348|1) - these jacks feel out of place, and inconsistent since you're only choosing to map them now instead of everywhere in the sectionlisten to the music carefully. my jacks always have it own means
00:11:873 (11873|2) - i see you mapped this as piano + kick, but this makes this pattern feel very cramped. removing this would also place more emphasis on the snare right before iti didnt map piano here .
00:12:173 - these SVs look rough, to the point that i can see exactly where each green line changes. it's pretty jarring. either add more green lines in between each SV, or bring the values closer to 1.0x. i'd go with the latter honestly, 0.75x would work a lot better than 0.5x for these sections.now is just ok
00:13:373 - the layering here is unclear, as you're putting doubles to vocals at some parts, and only layering piano in others. patterning also feels random as there's some 1/2 jacks to different pitch. i'd consider remapping thisno it is ok
00:19:298 (19298|1) - remove this note, the low piano note at 00:19:223 (19223|0) - is just a single sustained hit.no the rhythem here is right
00:21:923 - 00:22:073 - 00:22:223 - remove the duplicate green lines here, they're making it scroll straight to 1.00x instead of gradually speeding upno now is fine
00:22:523 (22523|1,22598|2,22748|1,22898|1) - the snare sticks out more than the kick here, so it'd be better to layer more to that instead of the quieter kick.no.
00:24:210 - 00:24:285 - missing 1/8 notes for the chiptune herei didnt here 1/8 here .1/8 start at red line ..
00:24:548 (24548|2,24623|2,24660|1,24735|1) - it'd be a lot more comfortable pattern if you remapped this so the 1/4 jacks aren't therechange to stairs
00:27:398 - 00:27:548 - missing 1/4 notesno 1/4 here
00:29:423 (29423|2) - remove this, the vocals here is a lot quieter and breaks consistencyno i think this vocal here is really Infectious
00:31:673 (31673|0) - remove this note and place the clap on the LN instead so it'll feel less crampedno here is ok . this note is drum another is guitar
00:41:723 - change this SV to 1.5x so it's balanced correctlyno why 1.5 is balanced ? i dont understand i think mine is much more comfortable.
00:41:573 (41573|3) - add a finish here for the crash
00:42:173 - make this a triple as well, and add a finishok
00:44:423 - missing note for the guitarok
00:45:398 - 00:45:548 - missing notes for chiptune which is mapped right after???
00:46:898 - add a note to 2 here, you can afford to keep the resulting minijack after or remove a note from the tripleok
00:51:023 (51023|0) - there's no crash playing here, so remove this note and the finish from hitsounds
00:51:773 - add one (or two) notes here because this is a very strong beat in the song
00:52:073 - 1/4 notes are also very inconsistent here. there's 1/4 notes after every 1/1, but you only map them a few times. consistency pls
00:54:323 - 00:54:623 - 00:54:923 - 00:55:223 - here you decide not to put 1/2 here (which is perfectly fine) but in the next repeat of this section there are 1/2 notes. fix thisjust focus on vocal
00:56:498 (56498|3,56498|2) - remove these notes, there is no snare hit hererechange this part
00:56:573 - after you remove the 1/4 chord you can add another note here for the crash hit
01:01:373 - add note here as well
01:06:098 (66098|1) - remove this as there is no sound going to this
01:10:373 (70373|1) - shorten this LN to end at 01:10:823 -, the vocal ends hereno
01:10:898 (70898|3) - after shortening the LN, move this to 2 so that there isn't a jack on 4
01:10:973 - again, inconsistent 1/4 notes. i won't point them out because this is exactly the same repeat of the first section, so just take the rhythms from thereno here is vocal part
01:20:573 (80573|2) - remove this note, sound is muted, not added
01:20:873 - these SVs are also stiff.
01:21:773 - layering is also unclear, i'd just remap this section and stay consistent on what you layer and patternno mine is fine
01:22:973 (82973|0,82998|1,83023|2,83048|3) - this grace note is at 1/16 speed, not 1/8, and there are only three piano notesi use 1/12 here piano sound end at red line
01:27:673 (87673|1,87723|2) - remove, this is still just one note like in the last repetitionit is right here ..
01:31:223 - remove these two SVs, this will ruin a lot of scores and requires prior knowledge to get past (aka not sightreadable). if you want to keep this effect, then remove the two SVs that are 1.5x and 0.3x and create one at 01:31:073 - . then adjust that SV to 1.9x so it's balancednope my sv here is comfortable.
01:31:673 - add a note for the snare hit here to keep consistent
01:35:198 - missing 1/4 note here, you mapped the 1/4 notes right after it so add one hereok
01:35:798 - 01:35:948 - more missing 1/4no
01:40:673 (100673|3) - remove this note, as it is a tom hit, not a snareno
01:42:173 (102173|3) - just make this a normal note and add another note to keep the extra emphasis. in the last section you didn't put an LN to this sound, and here your patterns are limited a lot more because of the LN. other times the high piano note is hit there's no LN, so it's a bit weirdyou didnt hear what i mapped
01:49:448 - missing 1/4 note to percussioni dont hear anything here..
01:49:973 - remove the extra 1.00x SV since it's occupying the same space as the 0.5xno
01:50:273 - add another note here so it's like the previous verseno
01:51:698 - missing 1/4 noteok
01:53:948 (113948|1) - move this to 01:54:098 -, the chiptunes here are a lot more faint and previously the staccato guitar notes were mappedchanged
01:55:373 - add a note hereno
01:56:573 - why not add notes for the vocals here, since you did that previouslydifferent thought in same part
01:58:148 (118148|2) - remove this note, no sound?
01:58:223 (118223|1,118298|0) - add notes here to the louder tom hits like before
02:00:173 - add note hereok
02:00:248 - more inconsistent 1/4 notes, add them in or don't map them at all, not selectivelyyes i didnt catch them all
02:08:648 (128648|1) - move this to 02:08:573 - since there is a crash, and there is no sound where you placed this note
02:08:873 (128873|2) - remove this, as there is no crashno
02:14:348 (134348|2,134423|1,134498|0) - why are these singles where before they were always double chords?.why cant single ?
02:14:573 - add note here for the crashok
02:15:773 (135773|2) - quad chord here feels a bit oversaturated, if you want to emphasize the vocal here, move this to 02:15:923 - no
02:19:373 - take the rhythms from before hereno
02:24:173 - why is the layering here suddenly a lot heavier in this section when the music is the same?
02:30:923 - 02:30:998 - missing 1/4 notes for the chiptunes
02:33:098 (153098|1) - remove this as there is no sound associated with it
02:36:323 - 02:36:398 - more missing notes
02:36:698 (156698|3,156773|3) - this jack is completely random and out of place here. it also does not follow the pitch correctly. repattern thisno it is following the music
02:37:873 (157873|1,157923|2) - these notes are supposed to be 1/8, not 1/6ok
02:39:173 (159173|3) - what sound does this LN go to?it is really obvious
02:48:173 - to balance these SVs, they should be 1.25x - 0.75x or 1.35 - 0.65x. the current ones make the section look slower than it really is. also, remove the 1.00x SVno now is ok why sv need balance?
02:52:898 (172898|3) - there is no snare note here, remove this note. it also prevents a minijack on 4ok
02:56:723 (176723|1,176723|3,176948|2,176948|3) - incorrect rhythm, this is 1/3. it should look like this http://puu.sh/dopS6.png
02:57:023 (177023|0) - move this to 02:57:048 -
02:57:248 (177248|0) - remove this, no sound associated
02:57:398 (177398|0,177435|1,177473|2,177510|3) - more incorrect rhythm, this is 1/6 and should look like this http://puu.sh/doq61.png
02:57:623 (177623|0,177623|2) - very late note, move this to 02:57:573 - . it would also be more comfortable if you moved to column 2
02:57:773 - compress these SVs so that there isn't any changes in speed when players are hitting the notes. it'll be easier to read this way
02:58:823 (178823|0) - since this is not a piano note, make this an LN to differentiate it from the others. as well, remap this section to have a proper layering/patterning
03:00:210 (180210|3,180210|2) - move this to 03:00:191 -
03:08:873 - 03:09:023 - move these 2 SVs so that they are on 03:09:023 - and 03:09:173 - respectively so that the speed up is consistent and gradual
03:09:773 - as before some parts are omitting notes for the same sounds that are mapped
03:17:798 (197798|2) - remove this note
03:22:298 (202298|2) - no sound is associated here, remove
03:25:373 - this SV is not sightreadable or balanced, it'll ruin lots of scores. to balance it, change the line on 03:25:523 - to 1.60x speed
03:34:148 (214148|3,214298|3) - no sounds are going to these notes, remove
03:34:898 (214898|1) - add a note to this tom hit because it is particularly strong
03:39:548 - 03:39:698 - missing 1/4 notes for snare hitsno,i didnt here
03:42:548 (222548|1,222623|2,222698|1) - remove these notes, the 1/4 snare roll only comes in at 03:42:773 - but i still hear it at there
03:44:273 (224273|1) - remove this because the sound is removed, not addedok
03:44:573 - use the same rhythms as every previous repeat so you don't end up missing notesno
03:52:185 (232185|2,232260|0,232335|2) - the chiptune here is 1/4, not 1/8, so remove these extra notesbut i still hear 1/8
03:52:298 (232298|1) - after you remove the extra 1/8, move this to 3 to prevent a minijack
03:53:648 (233648|1,233648|2) - the synth here is a lot fainter than the percussion to warrant being the same density, just make this a single note
03:53:798 - 03:54:098 - missing 1/4?
03:54:398 (234398|0) - this is just a single piano note, so this note is unnecessaryno double is much nice in my opinion
apologies if this mod missed some other stuff that was worth mentioning, i just quickly glossed over and jotted some stuff down in half an hour, but this should be a good start.
~
listen to the music carefully. my jacks always have it own meansi don't need to listen to the music carefully to hear that you're putting notes on the same columns to different pitch or different instruments.
where is 1/4...you need a new earphoneif i can hear a specific sound that you can't, why should i be the one to get new headphones?
mapping is not copywow you're actually right this time, mapping isn't about copying, it's about consistency. a basic concept that you clearly fail to grasp. in many spots you go with a specific patterning/layering scheme and then throw that away to follow other things in the same measure, which is why i commented that it felt somewhat random
i dont think my sv is bad . i dont know how you use sv changes but my sv changes are actually comfortable.i didn't say your SVs are bad, i said that they looked rough, because the values you used are at such a high interval that it's not smooth and i can see each change. if you believe that's comfortable, then you have pretty low standards, and looking at the maps you've made simply supports that.
00:21:923 - 00:22:073 - 00:22:223 - remove the duplicate green lines here, they're making it scroll straight to 1.00x instead of gradually speeding upyou will kill playersdude.
i use 3hours to check your modFullerene- wrote:
-Removed-listen to the music carefully. my jacks always have it own meansi don't need to listen to the music carefully to hear that you're putting notes on the same columns to different pitch or different instruments.where is 1/4...you need a new earphoneif i can hear a specific sound that you can't, why should i be the one to get new headphones?mapping is not copywow you're actually right this time, mapping isn't about copying, it's about consistency. a basic concept that you clearly fail to grasp. in many spots you go with a specific patterning/layering scheme and then throw that away to follow other things in the same measure, which is why i commented that it felt somewhat randomi dont think my sv is bad . i dont know how you use sv changes but my sv changes are actually comfortable.i didn't say your SVs are bad, i said that they looked rough, because the values you used are at such a high interval that it's not smooth and i can see each change. if you believe that's comfortable, then you have pretty low standards, and looking at the maps you've made simply supports that.00:21:923 - 00:22:073 - 00:22:223 - remove the duplicate green lines here, they're making it scroll straight to 1.00x instead of gradually speeding upyou will kill playersdude.
d u d e
d u d e
i cannot comprehend how this "will kill players" in any way, shape or form. you have SVs that make the map scroll at a certain speed, and then on the same spot you have another line that cancels the SV change so it just skips to 1.00x instead of going through 0.8x and 0.9x. ????????????????????
you want to know how i use SVs?super secret fullerene treasure chest about how he makes SVsi try to make them sightreadable and smooth so people can actually fucking play them properly and still get good scores
now entertain me, does this look uncomfortable to you?
https://www.dropbox.com/s/3cqz7wympmk1d ... k.osz?dl=0
i'll wait for your respo-
actually no fuck that
i had nearly 20 people play this and give me feedback about these SVs, what problems they had with it, and how i can make them better.
by the time i had over 10 people test it, everyone else that played it for the first time didn't even get a miss because of the SVs."oh my how do you make SVs that are sightreadable and balanced?"oh hey i think i posted that SV calculator's link in my mod po-oh wait you ignored my advice because you're too damn arrogant and stuck up to think that other people are competent enough to improve your maps
a good, respectful mapper knows how to take criticism, no matter if it's positive or negative , and respond to said criticism without soundinglike a complete shitlord
and this is something that you really need to work on.
think about your attitude before you give more people an aneurysm with how unbelievably dense you are, because god knows it's already happened. it's not "cool", and it doesn't make you look "cool" outside of your close group of friends.
fucking bye
i use 3hours to check your mod
i test almost all your changes .but i dont feel it is better than i did before .
because you guys are never in #osumaniaRumia- wrote:
i dont see why it is wrong to discuss it on channel than messing this thread like it is already was..ursa discuss all ctb things in channel i dont see why osumania cant? what can u make victorica to read if he cant even reply mods that long.atleast in channel your words are seperated in lines so victorica probably want to read it rather than this..understand me?
i dont see what understanding you are trying to create if you know victorica is already acting like that
Rumia- wrote:
i dont see why it is wrong to discuss it on channel than messing this thread like it is already was..ursa discuss all ctb things in channel i dont see why osumania cant? what can u make victorica to read if he cant even reply mods that long.atleast in channel your words are seperated in lines so victorica probably want to read it rather than this..understand me?
i dont see what understanding you are trying to create if you know victorica is already acting like that
[ S a k u r a ] wrote:
there is a function called highlight
Spy wrote:
Here is not the place for you guys to attack someone or say how map terrible it is.
I don't know what to say anymore.victorica_db wrote:
if you think this is uncomfortable you should remap your aiae first
Edit : and much more
When he did it,we can punish him,but it never is your business to do that.PyaKura wrote:
Spy wrote:
Here is not the place for you guys to attack someone or say how map terrible it is.I don't know what to say anymore.victorica_db wrote:
if you think this is uncomfortable you should remap your aiae first
Edit : and much more
but you dontSpy wrote:
When he did it,we can punish him,
Am I always free to notice these ?BilliumMoto wrote:
but you dontSpy wrote:
When he did it,we can punish him,
so it keeps happening
2014-12-14 17:27 Icing_wind: 间谍哥
2014-12-14 17:27 Icing_wind: 我音效就上osu自带的吧
2014-12-14 17:27 Icing_wind: 就星酱那个音效
2014-12-14 17:27 Spy: 反正記得重上音效
2014-12-14 17:27 Icing_wind: 嗯
2014-12-14 17:28 Spy: 好,先irc
2014-12-14 17:28 Spy: 不知道能不能在6點處理掉
2014-12-14 17:28 Icing_wind: 嗯
2014-12-14 17:29 Spy: 00:55:673 (55673|0,55823|1,55973|2) -
2014-12-14 17:30 Spy: 排列調整一下
2014-12-14 17:30 Spy: 01:02:873 (62873|3,63023|2,63173|1) -
2014-12-14 17:30 Spy: 同
2014-12-14 17:31 Icing_wind: |1|2|3|4 第一个我从下往上 1 1 3 可以吗
2014-12-14 17:31 Icing_wind: 不对 114
2014-12-14 17:31 Spy: 就不要是階梯,因為音沒有連續的
2014-12-14 17:31 Spy: *沒有層次感
2014-12-14 17:31 Icing_wind: ok
2014-12-14 17:33 Spy: 01:57:773 -
2014-12-14 17:33 Spy: 加
2014-12-14 17:33 Spy: 01:57:923 (117923|2) - 沒音
2014-12-14 17:34 Spy: 01:58:223 (118223|2,118373|1,118523|2,118673|3,118823|1) -
2014-12-14 17:34 Spy: 全刪掉
2014-12-14 17:34 Spy: 改成01:58:223 - 加一個LN在01:58:973 - 結束
2014-12-14 17:34 Icing_wind: ok
2014-12-14 17:34 Spy: 建議LN加在2的位置(1234)
2014-12-14 17:34 Spy: 01:59:573 - 加
2014-12-14 17:35 Spy: 這一段其實很清楚,你抓的是vocal
2014-12-14 17:35 Spy: 但是中間又突然抓音變了
2014-12-14 17:35 Spy: 導致我有點看不懂
2014-12-14 17:36 Icing_wind: 之前我抓人声用了ln
2014-12-14 17:36 Spy: 都是抓一半。。
2014-12-14 17:36 Spy: 02:00:173 -
2014-12-14 17:36 Icing_wind: 中间那点有鼓点 我抓了那个就是咚咚咚的鼓点然后note代替人声
2014-12-14 17:36 Spy: 這一個KIAI整個都是這個問題
2014-12-14 17:37 Spy: 哪裡
2014-12-14 17:37 Spy: 02:24:623 - 加
2014-12-14 17:38 Icing_wind: ok
2014-12-14 17:38 Spy: 你剛剛說的地方是哪裡,指出來給我看看
2014-12-14 17:39 Icing_wind: 02:07:373 -
2014-12-14 17:39 Spy: 這裡是抓鼓點沒錯吧
2014-12-14 17:39 Spy: 如果同時有vocal的話,最好多加一個
2014-12-14 17:39 Spy: 這樣比較好理解
2014-12-14 17:40 Icing_wind: 就是这里还要加人声吗?
2014-12-14 17:40 Spy: 因為你是不是還有抓鼓 ?
2014-12-14 17:40 Spy: 是的話那你就變成一個note當2個音用,不妥
2014-12-14 17:41 Icing_wind: 嗯,我抓鼓了,但是再加人声我怕难度会剧增。。
2014-12-14 17:41 Icing_wind: 这里把鼓点去了?
2014-12-14 17:41 Spy: 很多地方你都沒控制好,會遽增很正常
2014-12-14 17:41 Spy: 要嘛抓鼓,要嘛抓人聲
2014-12-14 17:41 Spy: 要嘛就是一起抓,不要抓一半
2014-12-14 17:47 Spy: 這個KIAI你就調整
2014-12-14 17:47 Icing_wind: 间谍哥 我把我这会改的给你发过去
2014-12-14 17:47 Spy: 裡面都是這問題
2014-12-14 17:47 Spy: 後面還有呢
2014-12-14 17:47 Icing_wind: kiai?
2014-12-14 17:48 Icing_wind: 就是面条那的鼓点吗
2014-12-14 17:48 Spy: 看群
2014-12-14 17:48 Icing_wind: 嗯
2014-12-14 17:50 Spy: 02:57:623 (177623|2) -
2014-12-14 17:50 Spy: 02:57:573 - 放在這
2014-12-14 17:50 Spy: 1/6
2014-12-14 17:51 Icing_wind: ok
2014-12-14 17:54 Spy: 02:58:973 到 03:07:373 -
2014-12-14 17:55 Spy: 02:58:973 -
2014-12-14 17:55 Spy: 03:07:373 -
2014-12-14 17:55 Spy: 不要抓人聲
2014-12-14 17:55 Icing_wind: 嗯
2014-12-14 17:55 Spy: 單純抓個琴音就很充足了,而且難度也會降下來
2014-12-14 17:58 Spy: 03:07:973 - 03:08:273 -
2014-12-14 17:58 Spy: 加個點
2014-12-14 17:58 Spy: 畢竟抓人聲
2014-12-14 17:59 Spy: 大致上這樣
2014-12-14 18:00 Spy: 把那一段KIAI調整,然後音效重下,就OK了
2014-12-14 18:00 Icing_wind: ok
2014-12-14 18:00 Icing_wind: kiai调整是里面的漏音问题?
2014-12-18 20:20 Icing_wind: ..
2014-12-18 20:30 Spy: 00:55:823 (55823|0) - 換位置
2014-12-18 20:30 Icing_wind: 01:35:573 - 啊 间谍哥我自己发现这地方有问题
2014-12-18 20:31 Spy: 就是此類問題
2014-12-18 20:32 Spy: 02:03:923 (123923|2) - 刪
2014-12-18 20:32 Icing_wind: 01:00:173 (60173|0,60173|3,61373|2) - 间谍哥 这里的1/4 白红线我都放note可以吗
2014-12-18 20:32 Spy: 01:00:323 - 01:00:398 - ?
2014-12-18 20:33 Icing_wind: 01:00:173 - 到0 1:01:373 -
2014-12-18 20:33 Icing_wind: 01:01:373 -
2014-12-18 20:34 Spy: 太多1/4星數會拉上來的
2014-12-18 20:34 Spy: 你倒不如拉LN
2014-12-18 20:34 Spy: 把1/4用LN代替
2014-12-18 20:35 Icing_wind: ok 我琢磨一下
2014-12-18 20:35 Spy: 嗯
2014-12-18 20:36 Spy: 好了跟我說一下
2014-12-18 20:37 Icing_wind: 间谍哥 我没别的意思 就是单纯的问一下 那里要是在星数限制范围内 可以那样加吗? 我刚看了一下 1.95,还是说家LN更好点
2014-12-18 20:37 Icing_wind: *加
2014-12-18 20:37 Spy: 你這是底難度
2014-12-18 20:37 Spy: 這是200BPM
2014-12-18 20:37 Spy: 1/4我覺得太多不好。。
2014-12-18 20:37 Spy: 會很難打
2014-12-18 20:37 Icing_wind: 好的
2014-12-18 20:37 Icing_wind: 那这里是抓人声对吧?
2014-12-18 20:38 Spy: 哪裡
2014-12-18 20:38 Icing_wind: 就刚刚那里的 1/4
2014-12-18 20:38 Spy: 1/4用LN拉啊
2014-12-18 20:39 Icing_wind: 拉 ln的话
2014-12-18 20:40 Icing_wind: = = 嗯。。 我是说 那里拉LN的话是抓人声对吧。。
2014-12-18 20:40 Spy: 唉其實這一段有改沒改都沒關係。。
2014-12-18 20:40 Spy: 不一定LN就是抓vocal
2014-12-18 20:41 Icing_wind: 我觉的那里后边有变。想这里改一下排列 那种感觉舒服点
2014-12-18 20:41 Spy: 蛋疼
2014-12-18 20:42 Spy: 先從頭來吧。。
2014-12-18 20:42 Icing_wind: .. 好
2014-12-18 20:42 Spy: 你後面都要取1/4的話
2014-12-18 20:42 Spy: 那麼
2014-12-18 20:42 Spy: 00:07:073 (7073|1,7223|2) - 這個去掉
2014-12-18 20:43 Spy: 然後00:07:073 - 拉LN到00:07:373 -
2014-12-18 20:43 Icing_wind: ok
2014-12-18 20:43 Spy: 你懂我的意思吧
2014-12-18 20:44 Icing_wind: 懂1
2014-12-18 20:44 Spy: 後面你如果想弄1/4,這樣搞不只星數降低,也好打很多,音也都有涵蓋到
2014-12-18 20:44 Spy: 不過你還是初學階段,基本上我建議你下次不要做帶vocal的歌
2014-12-18 20:44 Spy: 先作純音樂作熟
2014-12-18 20:45 Icing_wind: 嗯..
2014-12-18 20:45 Spy: 00:58:973 (58973|0,59123|1) -
2014-12-18 20:45 Spy: 一樣
2014-12-18 20:45 Spy: 改成LN
2014-12-18 20:45 Spy: 拉到00:59:273 -
2014-12-18 20:46 Spy: 00:59:573 (59573|3,59723|2) - 同
2014-12-18 20:46 Spy: 拉到00:59:873 -
2014-12-18 20:46 Spy: 01:01:073 (61073|0) - 改成LN
2014-12-18 20:46 Spy: 拉到01:01:373 -
2014-12-18 20:47 Spy: 01:05:873 (65873|3) - 改LN,拉到01:06:173 -
2014-12-18 20:47 Icing_wind: okok
2014-12-18 20:47 Spy: 嗯
2014-12-18 20:47 Icing_wind: 01:00:173 (60173|2,60473|0,60773|3,61073|1) - 间谍哥 我这里拉了四个LN
2014-12-18 20:48 Spy: 4個 ?
2014-12-18 20:48 Spy: 上圖看看
2014-12-18 20:48 Icing_wind: 嗯
2014-12-18 20:48 Spy: Shift+F12
2014-12-18 20:48 Icing_wind: 我qq截图
2014-12-18 20:48 Spy: Shift+F12就行了
2014-12-18 20:48 Icing_wind: 网吧这个慢。。。
2014-12-18 20:52 Spy: 等哦。。圖還沒出來
2014-12-18 20:54 Icing_wind: ...
2014-12-18 20:54 Icing_wind: 不是吧,,
2014-12-18 20:54 Spy: 出來了
2014-12-18 20:54 Spy: 我看看
2014-12-18 20:55 Icing_wind: 嗯。。
2014-12-18 20:55 Spy: 你這樣的話抓音又跳了
2014-12-18 20:57 Spy: 照我原本那樣改吧,你那樣改的話抓音有問題
2014-12-18 20:57 Icing_wind: 嗯
2014-12-18 20:57 Spy: 01:00:173 - 到01:01:073 -
2014-12-18 20:57 Spy: 維持白線加note
2014-12-18 20:58 Spy: 然後01:01:073 - 改LN到01:01:373 -
2014-12-18 20:58 Spy: 01:00:173 (60173|0,60473|2,60773|1,61073|3,61373|2) -
2014-12-18 20:58 Spy: 貼錯。。
2014-12-18 20:58 Icing_wind: ok
2014-12-18 20:58 Spy: https://osu.ppy.sh/ss/2357753
2014-12-18 20:58 Spy: 大概這樣,排列不用像我的一樣
2014-12-18 20:59 Spy: 01:03:023 (63023|3) - 刪
2014-12-18 20:59 Spy: 01:16:823 (76823|2) - 刪
2014-12-18 21:00 Icing_wind: ok
2014-12-18 21:00 Spy: 01:29:873 (89873|0,89873|3) - 刪一個
2014-12-18 21:07 Spy: 好了不
2014-12-18 21:08 Icing_wind: ok
2014-12-18 21:08 Spy: 01:34:973 (94973|3,95123|1,95273|3,95423|0,95573|2,95873|0,96023|2,96173|1) - 保持跟前面一樣抓鼓
2014-12-18 21:10 Spy: 01:37:373 (97373|3,97523|0,97673|2,97823|1,97973|3,98123|2,98273|0,98423|2,98573|3) - 同
2014-12-18 21:11 Icing_wind: ok
2014-12-18 21:11 Spy: 終於一半了。。
2014-12-18 21:12 Spy: 01:55:373 (115373|3,115673|0,115973|1,116273|2,116573|0,116873|3,117173|2,117473|1) - 改成純點看看
2014-12-18 21:12 Icing_wind: .....
2014-12-18 21:13 Icing_wind: 等等 刚刚osu抽了 我看看前面的有没有出错
2014-12-18 21:13 Spy: 抽了,我剛要你改的東西有沒有存
2014-12-18 21:13 Icing_wind: 都存下了。。
2014-12-18 21:14 Spy: 嗯
2014-12-18 21:14 Icing_wind: ok 改完了
2014-12-18 21:14 Spy: 嗯
2014-12-18 21:14 Spy: 02:03:923 (123923|2) - 刪
2014-12-18 21:14 Spy: 02:10:523 (130523|1) - 刪
2014-12-18 21:15 Icing_wind: 02:04:073 (124073|2) - 间谍哥 这个要删?
2014-12-18 21:15 Spy: 不用
2014-12-18 21:16 Icing_wind: 噗, 那个红条你之间讲过了
2014-12-18 21:16 Icing_wind: 删掉了
2014-12-18 21:16 Spy: 嗯
2014-12-18 21:16 Spy: 03:06:023 - 家
2014-12-18 21:16 Icing_wind: ok了
2014-12-18 21:16 Spy: 加
2014-12-18 21:17 Spy: 03:06:473 (186473|2,186773|0,187073|1,187373|3) - 然後刪
2014-12-18 21:17 Icing_wind: ok
2014-12-18 21:18 Spy: 03:32:573 (212573|0,212723|1) -
2014-12-18 21:18 Spy: 跟前面一樣換成LN
2014-12-18 21:18 Spy: 03:33:173 (213173|3,213323|2) - 同上
2014-12-18 21:18 Icing_wind: ok
2014-12-18 21:18 Spy: 03:49:073 (229073|2,229223|0) - 拉成LN
2014-12-18 21:19 Spy: 沒了
2014-12-18 21:19 Spy: 讓Sharlo傳上去我再看一次就行了
2014-12-18 21:19 Icing_wind: ok了
2014-12-18 21:19 Icing_wind: 好的
2014-12-18 21:19 Spy: 嗯
2014-12-18 21:40 Spy: 03:15:773 (195773|3,195923|2) -
2014-12-18 21:40 Spy: 03:16:373 (196373|0,196523|1) -
2014-12-18 21:40 Spy: 這2個你沒改道
2014-12-18 21:40 Spy: 改到
2014-12-18 21:40 Icing_wind: ok
2014-12-18 21:40 Spy: 還有一個地方,等等
2014-12-18 21:41 Icing_wind: .. hao
2014-12-18 21:42 Spy: 哦沒了,我檢查一下SV方面
Rumia- wrote:
IC
00:21:623 - 加 , 钢琴的声音
03:13:373 - 加 , 完
03:30:173 - ^
00:23:273 (23273|0,25073|3) - 删 , 保持正式结构
00:26:273 (26273|0) - ^
00:40:973 (40973|2) - 删 , 没有必要
00:41:573 - 加 , 完
00:51:023 (51023|3,51173|1) - ctrl + j 吗 , pattern 好
00:56:498 - 加1/4的流
01:33:473 (93473|3) - 也删 , 保持一的地
01:35:273 - 加 . ^
01:37:673 - ^
01:38:873 -^
01:55:373 - 加 , 完
01:59:048 (119048|2) - 删 , 普通玩家是不是诗人了
02:47:573 (167573|2) - 移到 2
02:52:073 (172073|2) - 移到 4
02:51:923 - add at 3
02:53:573 (173573|3,174173|3,174773|3) - 移到 2是好
02:57:373 (177373|2,177423|1,177473|0,177573|2) - GG , 普通玩家死在这 , 02:57:423 (177423|1,177473|0) - 删了
03:13:373 - 加 , 完
03:16:673 (196673|3) - 移到 1 , 保持一的地
03:22:973 - 加 , 完
03:33:173 (213173|3,213473|2) - http://puu.sh/dBXb3.jpg
03:35:273 - http://puu.sh/dBXdm.jpg
03:53:723 (233723|0,233873|2,234023|1) - http://puu.sh/dBXfW.jpg 为更好
你的图是 失调 ,感觉像是爆
休息对我来说是OK一打爆 IC
QAQ all done
OniJAM wrote:
#BestChineseMod2014
Sakaue Nachi wrote:
OniJAM wrote:
#BestChineseMod2014
That's an aesthetic nitpick on my part thoRanking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
The way I understand it is that for modes which are the primary mode (In this case, standard is the primary mode of the mapset) you have to abide by the difficulty <2.00 stars rule, but for modes secondary to the primary mode, they can have a set starting at hard and insane equivalent.-Kamikaze- wrote:
I'm quite concerned about o!m difficulties spread and I'd like to get some clarification on some things (since I believe that it's not right. I may be wrong):
- Spreads in both keymodes lack HD difficulties
- Since ranking crietria says that each mode should be treated as diffrent game mode (link for reference) two other problems arise :
a) 7K's lowest difficulty is well over rankable 2,0 stars (reference)
b) H icon has been skipped in 4K which I believe is unrankable (basically same as lack of HD diff)
- Also 7K NM is Normal with H icon, which also falls under criteria of unrankable since:That's an aesthetic nitpick on my part thoRanking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
Sorry for not noticing earlier, but I focused on 4k MX for reasons we all want to forget.
Ranking Criteria Changes/Amended 2014-12-16 wrote:
The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present.
That needs to change. I can see why ctb ACs are acceptable, but Taiko and, in this case, o!m ACs are terrible and that has been accepted by pretty much every decent player. But I'm getting off-topic here.-Kamikaze- wrote:
I don't think that NM/MX is a "well designed spread", but okay, nvm
which is exactly why qualified was created in the first place. to find possible issues within the mapset before it goes to ranked.Rumia- wrote:
not sure why no people point out anything about spread during attacks on victorica's diff , im 100% sure u guys been here before , and NO ONE TALKING ABOUT THE DAMN SPREAD UNTIL IT QUALIFIED U GUYS ARE BEST
Well.. I don't think qualified map were really made for it in the first place [since nobody care of the spread anyway, (it's already a shame that approval maps are just for marathon now)]. Just an excuse to easy pop bubble to get more BATs score I guess XD !RemiFlan wrote:
which is exactly why qualified was created in the first place. to find possible issues within the mapset before it goes to ranked.
Sorry, My mistake.PyaKura wrote:
^ And you shouldn't be taking example on bad spreads.
thanks ~hopperhtkn wrote:
[General]
You should fix some SB issues
00:27:473 - ぼらいつかはひとりんぼ→ほらいつかはひとりんぼ fixed
00:32:573 - 淡く染まる空も→赤く染まる空もim taking from http://vocaloid.wikia.com/wiki/%E3%81%8 ... shigoto%29, dunno which one should i take orz
00:55:973 - 初恋の風→初恋の風邪 It's lovesickness >< fixed
01:47:573 - 御前葵→午時葵 same as 00:32:573 -
03:12:773 - 初恋の風→初恋の風邪 fixed
03:26:573 - 私と好きな人→私の好きな人fixed
赤く染まる空も is correctXinely wrote:
thanks ~hopperhtkn wrote:
[General]
You should fix some SB issues
00:27:473 - ぼらいつかはひとりんぼ→ほらいつかはひとりんぼ fixed
00:32:573 - 淡く染まる空も→赤く染まる空もim taking from http://vocaloid.wikia.com/wiki/%E3%81%8 ... shigoto%29, dunno which one should i take orz
00:55:973 - 初恋の風→初恋の風邪 It's lovesickness >< fixed
01:47:573 - 御前葵→午時葵 same as 00:32:573 -
03:12:773 - 初恋の風→初恋の風邪 fixed
03:26:573 - 私と好きな人→私の好きな人fixed
http://puu.sh/dH1Gn.osb
午時葵 "Goji Aoi" is flower's name.Xinely wrote:
thanks ~hopperhtkn wrote:
[General]
You should fix some SB issues
00:27:473 - ぼらいつかはひとりんぼ→ほらいつかはひとりんぼ fixed
00:32:573 - 淡く染まる空も→赤く染まる空もim taking from http://vocaloid.wikia.com/wiki/%E3%81%8 ... shigoto%29, dunno which one should i take orz
00:55:973 - 初恋の風→初恋の風邪 It's lovesickness >< fixed
01:47:573 - 御前葵→午時葵 same as 00:32:573 -
03:12:773 - 初恋の風→初恋の風邪 fixed
03:26:573 - 私と好きな人→私の好きな人fixed
http://puu.sh/dH1Gn.osb
maybe not, since I don't see a reason lol, since the issue is on maniaRumia- wrote:
do we need to find each other icon if the dq is caused by only a specific mode ?