-Kamikaze- wrote:
I'm quite concerned about o!m difficulties spread and I'd like to get some clarification on some things (since I believe that it's not right. I may be wrong):
- Spreads in both keymodes lack HD difficulties
- Since ranking crietria says that each mode should be treated as diffrent game mode (link for reference) two other problems arise :
a) 7K's lowest difficulty is well over rankable 2,0 stars (reference)
b) H icon has been skipped in 4K which I believe is unrankable (basically same as lack of HD diff)
- Also 7K NM is Normal with H icon, which also falls under criteria of unrankable since:
Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
That's an aesthetic nitpick on my part tho
Sorry for not noticing earlier, but I focused on 4k MX for reasons we all want to forget.
The way I understand it is that for modes which are the primary mode (In this case, standard is the primary mode of the mapset) you have to abide by the difficulty <2.00 stars rule, but for modes secondary to the primary mode, they can have a set starting at hard and insane equivalent.
Picture this, a map has 4 standard difficulties, 2 taiko difficulties 1 ctb, and 2 o!m difficulties.
Standard: Easy, Normal, Hard, Insane
Taiko: Muzu, Oni
Ctb: Overdose or whatever
o!m: Hard, Insane (or equivalent title in whatever naming scheme used)
I'm honestly not sure if it's okay to go normal > insane with both the 4k and 7k difficulties, but I don't think it matters too much. If it were up to me, I would say they should have a hard diff in between, but I'm not sure if that's necessary in this case as they aren't the primary mode of the set.