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The Living Tombstone - Five Nights at Freddy's

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ColdTooth

Starry- wrote:

[ColdTooth's Hard]

[*]big jump in ar from normal lol not much to say really Changed AR to 7.5

00:37:250 (1) - transition kills the flow, change~ I actually really like this flow, so no change
00:40:745 (3) - blue tick inaudible, slider doesn't fit Refer to Explanation Box
00:49:774 (2,3) - something better like this? throughout the majority of the map you barely stack, flows better like this because of it.

sure

01:19:774 (2,3,4) - raise this maybe for better flow onto 5 ok
01:35:211 (6) - tilt it the other way (make the slider anchor face the the left, not right) No.
02:10:454 (1,2,3,4) - these sliders don't represent much at all. Symmetry is such a cool thing. We don't even know it because we are all symmetric. So no change.


fun fun~ <3

KyleDinny wrote:

Lol LOOOL FLYUGSE$OW die in a fire

[ColdToof's (get it) Herd (ahaha)] die in a fire

00:12:492 (2) - Curve this more for a nice flow into the next slider, which will also make both slider sort of congruent. Ruins triangle

00:16:279 (1,2) - Why are these two sliders different curve lengths it looks inconsistent imo, I can see why it's done but I think it's a tad redundant The purpose of this is to let 00:16:861 (2) - go downgrade because of the followup of 00:17:298 (3,4) - . In addition, I am following the spacing that I value it to be from 00:15:405 (3) - .

00:37:104 (6,1) - Bad transition to the large slider, the 6th note looks too intrusive onto the sliders path. Fixed.

00:40:745 (3,1) - The new combo note sounds too sudden and doesn't map to anything new from what the slider mapped. Refer to Explanation box

00:56:473 (2,4) - Add a note inbetween here for better consistency, your type of tripletish combo things just ends here for some reason. :) Fine

01:07:541 (1) - Ok, for here make this slider a 1/2 and reverse it, it will sound better due to you using a similar if not same beat after the next slider, it will coincide with the music to sound sxc. I tried to change it up so it doesn't feel repetitive.

01:23:269 (1) - This slider doesn't do it for me, it looks so out of place and the curves arent the best, they look a tad choppy. I suggest a revise on this slider. I'll think about it. For now, I've had 2 BATs say it's ok.

01:26:182 (1,3) - Make this sliders identical to one another for a nicer look to the general pattern. they are. They just don't "look" like it.

01:29:677 (3) - Put the red tick in the centre of the slider so both sides are evenly spread. omg you picky person, fine

01:55:308 (3) - I got a nice suggestion, indent the middle part of this slider for a nicer look overall to the slider.


nah

Great maps! Love them keep up the work and get a fast bubble then a faster rank! <3
Explanation
00:40:745 (3,1) - The new combo note sounds too sudden and doesn't map to anything new from what the slider mapped. & 00:40:745 (3) - blue tick inaudible, slider doesn't fit

I am considering about changing this. Sure it's a great slider for a couple of reasons. The only downside of this slier is the fact that it repeats on a blue tick, so it ends on a red tick before the main beat. The reason why this is a great slider is because of the last bump between 00:41:619 - 00:41:764 - , it can feel perfect. However, changing this is going to be an interesting way, so I'll think about it over the weekend. Thanks for your input you two.

Here
Topic Starter
Phos-

KyleDinny wrote:

Lol LOOOL FLYUGSE$OW lol that's nice

[General Sanders]

Your normal diff, is very bland, it's 1 minute of 1 monotonous pattern, a little 1/2 slider spree for 3 seconds then another monotonous pattern >.> ok

[Normerrrl]

Like in the generic, the repetitive things it's quite everywhere I suggest I remap of quite large chunks of this map for example: 00:09:288 (1,2,3,1,2,3,1,2,3,1,2,3) - This likely needs large change or remap. No. It might be dull for you, but for somebody who just got this game they will find it very challenging.

Since I half modded it some time I will be more general

00:27:929 (1,2,3,4,1,2,3) - This is too "I can click with little effort" it follows too much of regular beat, it's a normal you can spice things up :) What is there to spice up? These sliders follow the music in the background, hence why everything is like that.

00:36:376 (4) - Move this down a touch and curve more? Spacing is fine and moving it down would obliterate the blanket and the spacing. No change~

00:42:492 (2,3) - Slider 3 is closer to the head of slider 2 than the end making a lopsided look, move it a tiny bit right. Didn't notice that, fixed.

00:46:570 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Again very bland and just the same thing over and over, I know it follows a beat but to a new player it could strike as boring and lacking a sort of spice a song like this needs. That part of the song in particular is repetitive in itself, so I have used a simple, repetitive rhythm to compliment that. I have used a different rhythm for the the unique parts of that song, as you can see. When a newcomer plays a map, specifically a normal diff, they don't expect spicy 1/2 and everything, because they wouldn't be able to play it.

01:05:211 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - >.> ^

Well you get the idea :3 If you disagree with all of this it's ok I guess :s

[Fluttrs tryhard diff. I mean Insane]

00:13:949 (1,2,3,4) - Slider 1 isnt the same distance apart, fix it pls ;.-;;-;-;p--; Spacing seems okay though, it might look like it they're further apart because of their shape. No change~

00:27:929 (1,2) - These sliders dont blanket properly, slider 1 isn't curved enough and is too far up from the one behind it. Actually, moving the slider down would worsen the blanket in my experience. I did curve it though, it looks nicer that way.

00:33:755 (1,2) - Unnecessary jump is unnecessary. Eh, in my opinion it works, the jump is there to emphasise the beginning of the vocal string. I'll get some more thoughts.

00:40:745 (6) - Curve the straight part for a consistent slider curve it inwards though, it looks nicer. No, curving it like that would ruin the flow from 00:40:599 (5) -

00:44:094 (1) - No dont do this with the end of a slider it's like it's a broken slide, pls let is flow off rather than fall off. Flow > Looks

00:50:939 (1,2,1) - Make 1 and 2 a drum finish, then the new combo slider head a normal finish :) I thought about it, and although it sounds really cool, this part of the music on it's own doesn't have much build up, so it's illogical to place such a powerful combo there. No change~

00:52:395 (1,2) - Make these symetrically blanket note 5, so the slider heads and end are inline with eachother Yes, now that I think of it that pattern was done rather poorly. Fixed.

00:58:949 (4) - Move the red slider tick thing right, so you have room for a proper blanket. I actually wasn't aiming for a blanket there. Curve was for the flow to the next note.

01:00:405 (2) - This is too far out in comparison with the previous two, snap it back please. But that's boooooooring~ It's an insane you can spice things up :P

01:37:687 (5) - New note make it a triangle shape and put a normal clap on for dat consistency and pattern No, it's a new combo so it's going to use the soft clap. As for "make it a triangle" I do not get what you mean by that :/

01:39:434 (5) - Overmap here, delete the note there is nothing thats been added from the music. Ok, I do suppose that was unnecessary.

01:47:153 (5) - Add a finish here you've done it before why not now? Of course! Missed that~

01:55:308 (6) - Please no, make it like one of those modern sliders that curve and have those V shapes on them, look at coldtooths for das inspiration. I replaced it with a much better slider, fixed!

02:03:755 (2) - Move to the left a tad so it is blanketed correctly be the incoming longer slider. I think that would make the blanket worse imo.

Great maps! Love them keep up the work and get a fast bubble then a faster rank! <3

Starry- wrote:

quick mod~



  • [General]
  1. Offset could be a tiny bit later to scale well into the end of the song, but idk~ I think it's fine, will leave as is for now.
  2. Definitely an 'interesting' mapset. :3

    [Normal]
  3. pretty okay, really low diff settings compared to hard though

    00:10:162 (2) - makes me sad why this isn't x:256 and pattern is based around it like 00:12:492 (2) - Hnnnnng fixed
    00:14:822 (2) - ^ ^
    00:25:599 (4) - nc ok
    01:01:424 (5,1,2,3,4) - messy, its obvious you rearranged to make sure it doesn't go off the screen. change pls Although it looks messy in the editor, in play mode it looks pretty clean. No change~
    02:17:444 (1) - make same location as 02:15:114 (5) - lol okay
    02:23:852 (2,3,4) - first time in the whole map you did something like this. maybe replace, doesn't fit. This is an entirely different part of the song, so it's okay. No change~

    [Insane]
  4. tap tap tap~

    00:16:279 (1) - x388y88 fits better, the blanket scares me ok, fixed.
    00:17:153 (2) - oh god not the no x:256 again ok >.<
    00:33:755 (1) - x128y240 omg fixed!
    00:33:755 (1,2) - this is a huge jump, and expresses nothing really. KyleDinny complained about this too, see his complaint for explanation.
    00:35:502 (3) - x128y240 ok
    00:41:910 (1) - move a bit to the left, can blanket better imo No, I think the blanket is perfect imo. To my eyes, the approach circle is perfectly parallel to the rim of the slidertrack, which means it's an ideal blanket.
    00:44:094 (1) - such a slider doesn't represent any change to the music Actually it does, and that's the absence of vocals :3 If it's that bad though then I'll change.
    00:47:444 (5) - x220y124 ok
    00:57:055 (1) - left a bit for flowok
    01:34:628 (2,3) - a bit weird It plays and flows fine to me so I don't see a problem tbh.
    01:54:434 (2,3) - first time in the map, remove, disgusting, doesn't fit, ew. I'd fix it if there were room to move (3) ;w; otherwise I guess it's fine.
    01:55:308 (6) - make this symmetrical. centre it in the map and fix it. Changed slider in KyleDinny's mod.
    02:20:502 (4) - x256 Ok
    02:22:832 (4) - ^ ^
    02:27:055 (3) - ctrl shift r tilt anti clockwise and adjust pattern accordingly ok
    02:32:153 (4) - x256 ok

    [Extra]
  5. uh, dont be surprised if the map gets ranked on the condition that you have to put Extra as an extra diff in the description and not ranked instead. the composition for this extra diff is different, and that's because it's made to be hard and jump spam.

    00:26:764 (1,2,1) - i swear you have the biggest problem with not putting your circles in the middle and it makes me sad because im ocd These ones don't have to be in the middle, putting them there just destroys the patterns' symmetry. Besides, it's not like players can see the grid while playing lol :P
    00:31:133 (5) - x267y291 Ok.
    00:44:677 (3,4,1,2,1,2) - awkward to play, just saying. I can play it fine :P If more people mention this though, then I will change.
    01:09:725 (2,1) - doesn't flow matey What's so bad about it? Just approach 2 like you would with a regular blanket.
    01:23:269 (4,5,1) - didn't think there was such a need for these jumps listening to the music Yeah, but we have to keep the speed going >.< otherwise flow would be bad and the cursor would likely overshoot
    01:45:551 (3,4,5,6,7,8,9) - only thing i didn't like about these is they dont differentiate the change in pitch from the music. i dont really know how you can fix though, but it wasn't necessary for such a big pattern I think it's fine~
    01:52:687 (1) - why nc? listen uh idk. Gotta remove that NC >.<'
    02:28:803 (8,1,2,3) - again first time doing it in the whole map, why? Because this part of the song is drastically different from the previous, it is slow and lethargic. So I add stacks to symbolise this.

fun fun~ <3
Thanks for the mods you two! They helped a lot :)
VINXIS
remember when brony

m4m aye

i ca't believe tombstone actually made a song like this im rip
boy do i love the sound of autotune + bitspeek lo
General
Uncheck letterbox lo l
add TLT to tags
start first kiai at 00:46:570 instead of 00:27:929 pls
star second kiai at 02:01:133 instead of 01:42:492 pls
wow that clap tho lo (sounds generic as hel but it's fine if u don't change it)
Kenterzezsz's Easy
00:45:405 (1) - stack on slider?
01:04:046 (4) - ^
01:41:910 (1) - ^
01:59:968 (1) - ^
(yea realized the style was obvs intentional so rip)

01:40:162 (3) - x:152 y:32
02:26:764 (3) - NC
02:33:755 (1) - ugly slider B^))))))))))))))))))))))))))))))))))))))))))))))))))
Normal
AR 5-5.5 or smth pls it's a fast song so i mean yea
00:27:347 (3) - x:428 y:228
01:08:706 (3) - slider tail x:232 y:88
01:13:949 (4) - x:204 y:232
01:29:677 (3) - control + gee
02:12:492 (4) - stack on slider
02:38:415 (1) - x:174 y:116
ColdTooth's Hard
aren't u brony famous or smth lmao
AR 8.3 honestly
can't rlly say anything else so thats good lo (though it feels like a 103 bpm map instead of a 206 bpm map but yea, not that that's bad since it's just a hard)
Insan
00:25:454 (3) - stack on next slidorr
did u take inspiration from kokou no sesei om g can't really say anything 2 this either lo
Extra
first try om g im laff
00:22:832 (4,5,6) - change to something like dis
00:25:454 (5) - stack on blue slider
00:35:356 (2,3,4) - CALMDOWN
00:50:356 (2) - Ctrl + G
00:53:269 (1,2) - ^
01:11:764 (2,3,4) - IS THIS HOLOW WINGS
01:52:395 (3,4,5,6) - make it cross so 4 is at 6, 5 is at 4, and 6 is at 5 ay
01:59:240 (2,3,4,1,2,3,4,1,2) - nostoprightthereohmygoddon'tmakeanotherairmanpleas e
you could put more circle-on-slider stacks in here because i feel like there's a huge lack of them in this diff ya

good luk tho!
ColdTooth

VINXIS wrote:

remember when brony ikr


ColdTooth's Hard
aren't u brony famous or smth lmao more famous than any ponymapper, why they call me "mini-ztrot"
AR 8.3 honestly hmmmmmmm I'll consider
can't rlly say anything else so thats good lo (though it feels like a 103 bpm map instead of a 206 bpm map but yea, not that that's bad since it's just a hard) didn't want to go overboard in mapping

good luk tho!
Topic Starter
Phos-

VINXIS wrote:

remember when brony

m4m aye

i ca't believe tombstone actually made a song like this im rip
boy do i love the sound of autotune + bitspeek lo
General
Uncheck letterbox lo l Unchecked
add TLT to tagsok
start first kiai at 00:46:570 instead of 00:27:929 pls I put the kiai at where the song really kicks in, which is indeed at 00:27:929.
star second kiai at 02:01:133 instead of 01:42:492 pls ^
wow that clap tho lo (sounds generic as hel but it's fine if u don't change it)I think it's fine~
Normal
AR 5-5.5 or smth pls it's a fast song so i mean yea Changed ar to 5
00:27:347 (3) - x:428 y:228 Moved
01:08:706 (3) - slider tail x:232 y:88 No, that would ruin both the blankets I had set up.
01:13:949 (4) - x:204 y:232 ^
01:29:677 (3) - control + gee No, it would ruin the flow to 01:31:133 (1) -
02:12:492 (4) - stack on slider Why? It looks and flows fine as it is, doing that would make it worse tbh.
02:38:415 (1) - x:174 y:116 The point of this is to distinguish this from an ordinary stack. If more people tell me to stack it normally then I probably will.
Insan
00:25:454 (3) - stack on next slidorr Nice suggestion, but I don't really think that is necessary. No change~
did u take inspiration from kokou no sesei om g can't really say anything 2 this either lo lol
Extra
first try om g im laff
00:22:832 (4,5,6) - change to something like dis tbh I think that would ruin the flow, no change~
00:25:454 (5) - stack on blue slider I think it's fine, both sliders are blanketing it. Adding a stack would be unnecessary
00:35:356 (2,3,4) - CALMDOWN NoOoOoOo
00:50:356 (2) - Ctrl + G Oh okay, never really thought of that. Definitely makes the area feel less cramped.
00:53:269 (1,2) - ^ No, I am aiming for a circular motion with this triangle pattern, and it would also ruin the flow to 00:53:560 (3) - . No change~
01:11:764 (2,3,4) - IS THIS HOLOW WINGS No this is Fluttershy03Style™
01:52:395 (3,4,5,6) - make it cross so 4 is at 6, 5 is at 4, and 6 is at 5 ay Oh okay, that jump does seem more fun to play.
01:59:240 (2,3,4,1,2,3,4,1,2) - nostoprightthereohmygoddon'tmakeanotherairmanpleas e Mwahahaha >:D If more people mention it then I probably will have to tone it down a bit ;w;
you could put more circle-on-slider stacks in here because i feel like there's a huge lack of them in this diff ya I don't think it really matters tbh.

good luk tho!
Thanks for modding!
h1b1k11
Just wanted to say, nice map and love the song. ;)
Topic Starter
Phos-

imaikiseta wrote:

Just wanted to say, nice map and love the song. ;)
Thank you ^.^
AruOtta

ColdTooth wrote:

Hello. I promised a mod for you, and for like several other people.

[Kenterz's Easy]

What the hell. AR4 on 208bpm for an easy? And 4.5 on normal? Change AR between 2.5 to 3.2

I don't want to be harsh, but half of the sliders here are really well made, but they're really off-rhythm. You'll see why some sliders can be fixed.

00:09:288 (1) - Very dramatic and very weird to begin. I would replace this with a curved slider if possible. It's not a bad way to start, but it can be improved.
00:11:619 (3) - Now that I like these sliders, there's a bit of an issue I have with them. It's how they laid out rhythmically. The bumps we see in this slider seems to really be off. Like they bump on a 1/16th tick. Consider letting these bump happen on a 1/1 tick, such as where the beat really shines!
00:16:279 (3) - I would ask a BAT/QAT to see if this slider is unrankable, especially on easy. I asked Cherry Blossom, and he said it was okay. I asked a beginner after that, and he said it was weird but it wasn't annoying when playing. So for the moment I won't change it.
00:16:279 (3,4,1) - Spacing issue
00:18:609 (1) - I really don't want to complain about these sliders, but some seem out of place. Consider making another curve somewhere in the end of the slider. You can add on sliderpoints ctrl+leftmouseclick if you are unsure It'd break the construction I wanted to make... I changed a bit the slider to follow the rythm
00:22:104 (4,1) - Not parallel
00:25:599 (3) - Definitely ask a BAT/QAT about this slider. This one isn't unrankable, it didn't affect the slider velocity, the shape is understandable, so I'm going to let this as it is at the moment
00:29:094 (2) - Double check the blanketing on 00:27:929 (1) -
00:29:094 (2,3,4) - By choosing to change AR to 3 or somewhere around that, this combo seems to get seriously messed up. Consider making 2 a curved slider, while it blankets 4. But it'll breaks the blanket with (1) and it won't fit with the spacing... I think it's better to let it, it's not unplayable
00:33:755 (2,3) - Could be done a little bit better
00:37:250 (1) - Eh, suggested to add a curve between the last two sliderpoints
00:38:415 (2) - You may want to be careful about this slider. While I suggest the bump to be at 00:38:852 - , you could make the last 1/1 of the slider seem more visible.
00:41:910 (1) - Fix slider.
00:50:065 (4) - Could also be a curved slider like previously.
01:05:211 (1) - You can rework this slider if you add in the bumps on the beats It's already done
01:08:706 (4,1) - Not parallel
01:11:619 (2) - This not seems really far down. Consider moving it up to where it could go.
01:14:531 (1) - You can move the 2nd sliderpoint to a beat
01:18:026 (4,1) - Not parallel
01:19:191 (1) - Not blanketing 01:20:939 (2) - properly
01:23:852 (1) - You get the idea of bumps on sliders now
01:28:512 (1) - ^
01:32:007 (4,1) - Definitely not parallel
01:49:483 (3) - Eh, ask a BAT/QAT again
01:49:483 (3,4,1) - Spaaaaccciiiiing It's the same distance snap as in the rest of the kiai
02:08:123 (3,4) - I'd like it better if these two were the same slider
02:11:619 (2) - Blanket better
02:33:755 (1) - Space those sliderpoints out juuuuust a bit
02:37:250 (1) - So wait, why is there a short spinner here? Shouldn't there be a circle instead, following a spinner when the next beat occurs?



Really, the whole extra difficulty really needs some work.

Starry- wrote:

quick mod~

[notice][list][Kenterz's Easy]

[*]fun sliders~ try to keep spacing consistent, not many issues tbh

01:08:706 (4,1) - make these parallel
01:13:366 (4) - too high
01:18:026 (4,1) - parallel There are already O.o
01:32:007 (4,1) - ^

fun fun~ <3 Thank you <3

VINXIS wrote:

Kenterzezsz's Easy
00:45:405 (1) - stack on slider?
01:04:046 (4) - ^
01:41:910 (1) - ^
01:59:968 (1) - ^
(yea realized the style was obvs intentional so rip) Yeah rip xD

01:40:162 (3) - x:152 y:32 Nope it doesn't really blanket, but I moved it a bit
02:26:764 (3) - NC Nope it's logical with the NC pattern
02:33:755 (1) - ugly slider B^)))))))))))))))))))))))))))))))))))))))))))))))))) it's my mapping style, I like to make original patterns, so no changes

good luk tho!
Here is the update : http://puu.sh/cIBke.osu
Starry-

Kenterz wrote:

Starry- wrote:

01:18:026 (4,1) - parallel There are already O.o
put the sliders next to each other like this x3~:
slightly off, sorry im ocd ;w; xD but nice work fixing the rest~
Tarrasky
Hi

General
This map is so big, have more thank 24 mb, maps w/ more than 24 is unrankeable, i recommend u put the video w/ lower quality
This music is pretty good, good luck to ranked this :) :) :) :)

Kenterz's Easy
00:16:279 (3) - what u think in put this slider in this form? https://osu.ppy.sh/ss/2221492, if u do this, put the 00:18:026 (4) - in the flow https://osu.ppy.sh/ss/2221496
01:36:667 (4) - this slider is a bit off the border
01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1) - remove full combo, i think is unnecessary
01:49:483 (3) - i thinks is better the slider in this form https://osu.ppy.sh/ss/2221526
02:08:123 (3,4) - do this simetric, like this https://osu.ppy.sh/ss/2221535, is more aesthetically better
No Hitsounds? Really?
Nice map, i like

Normal
Nice map, for me all done

ColdTooth's Hard
I recommend u add a circle in 00:15:988 - for that part doesnt be overmap https://osu.ppy.sh/ss/2221569
00:40:745 (3) - reduce this slider for this form https://osu.ppy.sh/ss/2221575, greatly improves 8-)
00:45:551 - add slider? https://osu.ppy.sh/ss/2221580
01:03:463 - in this part i recommend u put the slider in this form, sounds better https://osu.ppy.sh/ss/2221596, and after this, add 3 circles to not get too paused , 3 short and simple circles, w/ lower volume, sounds good https://osu.ppy.sh/ss/2221604
02:00:259 - /\ same https://osu.ppy.sh/ss/2221611
02:18:755 - slider? https://osu.ppy.sh/ss/2221615
In general, is better u look w/ more attention all sliders, although isn't seems, the correctly positions of the sliders is important, look a example 00:32:007 (6) - i think u wanted to put this slider with a curve https://osu.ppy.sh/ss/2221631, but the aesthetics is better if u put the "minisquare point" in the exactly middle, like this https://osu.ppy.sh/ss/2221637
Fun to play, good work

Insane
I think this AR is so high, i recommend ar8.6 or lower
in 00:55:890 (1) - 01:02:735 (6) - 02:01:133 (1) - 02:12:784 (1) - is necessary that reposition this, this out of the map
01:37:541 (4) - overmap (?)
The flow is good, but is really hard for me look, sorry :o

Extra
So high OD, i recommend od8 or lower
in 00:41:910 (1) - 01:09:288 (1) - 01:18:609 (1) - 01:43:949 (2) - 01:44:822 (1) - 01:54:143 (1) - 02:16:279 (1) - is necessary that reposition this, this out of the map
So hard for me to, impossible I look the flow of this =(
ColdTooth
Sorry, no change on my difficulty. Most of the suggestions would ruin the flow, but thanks for looking at it ^^

Still, the slider at 00:40:745 (3) - will get changed

next person to complain about it will see me flatter on them
ZenoDiac
Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment

[Kenterz's Easy]

I know the slider ticks are at a minimum, but at 206BMP, you die from 2 and a half sliders in a short amount of time. For beginners this might pose a problem.
I recommend lowering the HP drain between 0-1

Distance Snapping [Spacing]: Should be kept constant on easy levels. E.g.
00:13:949 (1) - 00:15:114 (2) -> 00:27:929 (1) - 00:29:094 (2) [Spacing is different - not good for new players to get used to]
Inconsistencies in spacing are noted here:
starts at 00:11:036 (2) - 0.8x
up until 00:27:929 (1) - then 1.3x
up until 01:06:958 (2) - then 1.0x
up until 01:25:599 (2) - then 0.9x
up until 01:33:172 (1) - then 1.0x
up until 01:34:920 (2) - then 0.8x
up until 01:43:657 (2) - then 1.3x
up until 02:21:522 (2) - then 0.8x to the end
I recommend using 1.3x spacing from the start since most of the map is done with it and it won't give overlapping.

00:45:405 (1) - Overlapping more than half the hit circle. You can can overlap a bit on easy (although no recommended), but should not be more than half a hit-circle. (I know the time gap if big enough to see it, but it might still be confusing)
Same on these 01:04:046 (4) - 01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1)

[Normal]

Looks all good.

[Hard]

Same. Looks fine.

[Insane]

Nice flow. I like this one

02:46:570 (1) - I think it should be removed. It's not consistent with the design of the other maps and it serves not rhythmic purpose.
And also there's nothing in this gap 02:38:488 (1) - after the the spinner so if you want to keep it then add a break.
I recommend taking it out.

[Extra]

Also very nice flow. Like the hit-sounds you added.

Goodluck.
Topic Starter
Phos-

Tarrasky wrote:

Hi Hi

General
This map is so big, have more thank 24 mb, maps w/ more than 24 is unrankeable, i recommend u put the video w/ lower quality
This music is pretty good, good luck to ranked this :) :) :) :) The 24mb rule is a guideline, so I'm sure it's fine~

Normal
Nice map, for me all done yay

Insane
I think this AR is so high, i recommend ar8.6 or lower The ar is fine, it's a fast 206 bpm tune, so the ar has to be high.
in 00:55:890 (1) - 01:02:735 (6) - 02:01:133 (1) - 02:12:784 (1) - is necessary that reposition this, this out of the map I'm sure it's fine, they're not going offscreen, they're just off the grid.
01:37:541 (4) - overmap (?) If you listen closely, then you can hear a beat here. The singer breathes in and an instrument starts playing.
The flow is good, but is really hard for me look, sorry :o

Extra
So high OD, i recommend od8 or lower OD9 is here because the song lacks 1/4, so the OD has to be high to prevent players easily getting high acc and ss on this extra diff.
in 00:41:910 (1) - 01:09:288 (1) - 01:18:609 (1) - 01:43:949 (2) - 01:44:822 (1) - 01:54:143 (1) - 02:16:279 (1) - is necessary that reposition this, this out of the map Like with insane, they're out of the grid as opposed to the screen
So hard for me to, impossible I look the flow of this =(

ZenoDiac wrote:

Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment

[Normal]

Looks all good. yay

[Insane]

Nice flow. I like this one

02:46:570 (1) - I think it should be removed. It's not consistent with the design of the other maps and it serves not rhythmic purpose.
And also there's nothing in this gap 02:38:488 (1) - after the the spinner so if you want to keep it then add a break.
I recommend taking it out. omg how did I leave this in?!?!? That was not meant to be there, thanks for pointing that out ^^'

[Extra]

Also very nice flow. Like the hit-sounds you added. yay

Goodluck.
Thanks for modding!
AruOtta

Tarrasky wrote:

Hi

Kenterz's Easy
00:16:279 (3) - what u think in put this slider in this form? https://osu.ppy.sh/ss/2221492, if u do this, put the 00:18:026 (4) - in the flow https://osu.ppy.sh/ss/2221496 I think the slider is good at the moment, I usually don't use sliders like yours, so no change
01:36:667 (4) - this slider is a bit off the border
01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1) - remove full combo, i think is unnecessary
01:49:483 (3) - i thinks is better the slider in this form https://osu.ppy.sh/ss/2221526 Same as above
02:08:123 (3,4) - do this simetric, like this https://osu.ppy.sh/ss/2221535, is more aesthetically better
No Hitsounds? Really? Nope, they don't fit with the song
Nice map, i like

ZenoDiac wrote:

Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment

[Kenterz's Easy]

I know the slider ticks are at a minimum, but at 206BMP, you die from 2 and a half sliders in a short amount of time. For beginners this might pose a problem.
I recommend lowering the HP drain between 0-1

Distance Snapping [Spacing]: Should be kept constant on easy levels. E.g.
00:13:949 (1) - 00:15:114 (2) -> 00:27:929 (1) - 00:29:094 (2) [Spacing is different - not good for new players to get used to]
Inconsistencies in spacing are noted here:
starts at 00:11:036 (2) - 0.8x
up until 00:27:929 (1) - then 1.3x
up until 01:06:958 (2) - then 1.0x
up until 01:25:599 (2) - then 0.9x
up until 01:33:172 (1) - then 1.0x
up until 01:34:920 (2) - then 0.8x
up until 01:43:657 (2) - then 1.3x
up until 02:21:522 (2) - then 0.8x to the end
I recommend using 1.3x spacing from the start since most of the map is done with it and it won't give overlapping.
I used a different spacing because the speed of the map changes. I asked to some beginners, and they don't find this too much annoying, so I prefer keep it. I'll maybe change it if some BATs find it unrankable.

00:45:405 (1) - Overlapping more than half the hit circle. You can can overlap a bit on easy (although no recommended), but should not be more than half a hit-circle. (I know the time gap if big enough to see it, but it might still be confusing)
Same on these 01:04:046 (4) - 01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1)

Goodluck.
Update : http://puu.sh/cLhSw.osu
Seikatu
D: (m4m) (everything is suggestions)

[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.

[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please
01:59:968 (4,1) - ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.

[Normal]
00:09:288 (1) - lol, please normal finish ;-;
00:25:599 (1) - try to rotate by -15
00:31:424 (3,2) - if this suppose to be blanket, fix
00:59:968 (4) - rotate it by 20, then
01:01:424 (5) - stack with 00:59:677 (3) - , and fix further objects.
SPOILER
example:
01:13:075 (2,3) - flow here (and in same patterns further) looks weird, try to move 01:13:366 (3) - to left (01:17:735 (2,3) - like here)
01:18:608 (4) - why you didn't hitsound snares like this?
01:40:162 (1) - move slider's end to right a bit
02:38:415 (1) - stack with 02:37:250 (5) -

[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs
00:27:347 (1) - too close D:
00:33:755 (4) - can blanket better
00:43:949 (5,1) - ^
00:59:386 (5,6) - maybe decrease curve?
01:28:512 (1) - can blanket better
01:33:172 (1,2) - another curve decreasing suggestion
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next
01:51:522 (5) - ctrl+h?
02:38:415 (1) - stack pls

[Insane]
You can use AR9 here, for better spread.
00:11:619 (1,2,3,4) - space them moar
00:27:929 (1,2) - blanket it
00:34:046 (2) - x108:y66 (you can do something with 00:33:463 (5) - if you want them to be stacked)
00:48:900 (1) - ctrl+c and v, instead of 00:49:191 (2) - , then blanket with 00:49:483 (3,4) -
00:57:055 (1,2) - rotate by -9
01:24:143 (1) - stack it
01:35:939 (4) - x337:y305
01:43:657 (1,2) - you can blanket them better
01:44:822 (1,2) - ^
01:46:570 (3) - move it to left a bit
01:54:871 (1) - move it away, or stack
02:03:755 (2,4) - blanket
02:26:764 (1,2,3) - looks too straight
02:36:084 (1,2,3) - ^

[Extra]
00:18:609 - i don't know why you stopped using finishes and claps here
00:21:813 (2,3) - can blanket better
00:28:657 (4) - x464:y244, 00:28:803 (5) - x286:y181, 00:28:949 (6) - x464:y118, 00:29:094 (7) - x358:y274
00:32:298 (5,1) - blanketz
00:33:609 (6) - x264:y165
00:34:046 (1) - blanket
00:35:793 (5) - x208:y242
00:37:978 (4) - x261:y84, 00:38:123 (5) - x131:y276, 00:38:415 (1) - x265:y227
00:58:221 (1,4) - blanket better
01:16:279 (4,1) - ^
01:18:026 (1,1) - ^
01:27:055 (1,2,4) - ^
01:29:094 (3,1) - ^
01:32:881 (4,2) - ^
01:48:900 (2,1) - ^
02:00:842 (2) - stack with 01:59:822 (2) - (x476:y360)
02:03:755 (2,4) - blanket
02:15:696 (3,4,5,6,1) - incorrect pentagon

That's all. GL.
Kuron-kun
Really awesome and fun to play.

Take a star :3

also, imo 9,4 or 9,5 would be better, but I don't know. 9,6 is okay too.
Topic Starter
Phos-

Near wrote:

Really awesome and fun to play.

Take a star :3

also, imo 9,4 or 9,5 would be better, but I don't know. 9,6 is okay too.
Thank you ^.^
As for the AR, I'll keep it at 9.6 for now and get some more thoughts.


Seikatu wrote:

D: (m4m) (everything is suggestions)

[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here. The kiai is set up in a way where the slow parts of the song are normal and where the hard parts are in kiai. If it's that bad then I probably will reduce the kiai to there.

[Normal]
00:09:288 (1) - lol, please normal finish ;-; If I did that, then it would make the rest of the pattern sound off. No change~
00:25:599 (1) - try to rotate by -15 Ok.
00:31:424 (3,2) - if this suppose to be blanket, fix No, it's suppose to be a cross. Fixing the blanket would ruin symmetry
00:59:968 (4) - rotate it by 20, then
01:01:424 (5) - stack with 00:59:677 (3) - , and fix further objects.
SPOILER
example:
Good idea, but curving 01:01:716 (1) - would ruin symmetry across the pattern. No change~
01:13:075 (2,3) - flow here (and in same patterns further) looks weird, try to move 01:13:366 (3) - to left (01:17:735 (2,3) - like here) Nice idea, Fixed!
01:18:608 (4) - why you didn't hitsound snares like this? I don't think a hitsound is necessary there. No change~
01:40:162 (1) - move slider's end to right a bit Hm okay.
02:38:415 (1) - stack with 02:37:250 (5) - Okay.

[Insane]
You can use AR9 here, for better spread. But AR9 makes the map feel kinda cluttered, which is more important to avoid than bad spread imo.
00:11:619 (1,2,3,4) - space them moar okay~
00:27:929 (1,2) - blanket it I thought (1) was already curved, oops. Fixed!
00:34:046 (2) - x108:y66 (you can do something with 00:33:463 (5) - if you want them to be stacked) While I did not adjust (2), I adjusted every other note in the pattern to keep it symmetrical.
00:48:900 (1) - ctrl+c and v, instead of 00:49:191 (2) - , then blanket with 00:49:483 (3,4) - I changed (1) instead, I prefer curvier sliders when dealing with self blanketing sliders.
00:57:055 (1,2) - rotate by -9 Doing that would ruin spacing, and personally I don't see a need for this. No change~
01:24:143 (1) - stack it I think it's better as it is. I'll get some more thoughts on it though, no change~
01:35:939 (4) - x337:y305 lol ok.
01:43:657 (1,2) - you can blanket them better Fixed.
01:44:822 (1,2) - ^ But it looks good to me.
01:46:570 (3) - move it to left a bit No, I want it to stack with 01:45:696 (4) -
01:54:871 (1) - move it away, or stack Stacked it.
02:03:755 (2,4) - blanket Okay.
02:26:764 (1,2,3) - looks too straight I think it's fine.
02:36:084 (1,2,3) - ^^

[Extra]
00:18:609 - i don't know why you stopped using finishes and claps here Neither do I, fixed!
00:21:813 (2,3) - can blanket better I think it's fine~
00:28:657 (4) - x464:y244, 00:28:803 (5) - x286:y181, 00:28:949 (6) - x464:y118, 00:29:094 (7) - x358:y274 Fixed all.
00:32:298 (5,1) - blanketz Fixed blanket.
00:33:609 (6) - x264:y165 No, I think it's fine.
00:34:046 (1) - blanket^
00:35:793 (5) - x208:y242 Ok.
00:37:978 (4) - x261:y84, 00:38:123 (5) - x131:y276, 00:38:415 (1) - x265:y227 Why? I changed the first coord and it looked very bad :/
00:58:221 (1,4) - blanket better I think it's fine~
01:16:279 (4,1) - ^^
01:18:026 (1,1) - ^^
01:27:055 (1,2,4) - ^^
01:29:094 (3,1) - ^^
01:32:881 (4,2) - ^Ok, I moved (4) a bit.
01:48:900 (2,1) - ^I think it's fine~
02:00:842 (2) - stack with 01:59:822 (2) - (x476:y360) Okay.
02:03:755 (2,4) - blanketI think it's fine~
02:15:696 (3,4,5,6,1) - incorrect pentagon Fixed.

That's all. GL.
Thanks for modding!
Buttercup
Good music, good beatmap, is to be congratulated :)
Topic Starter
Phos-

Nhawak wrote:

Good music, good beatmap, is to be congratulated :)
Thank you ^.^
Gexigamma
Hiya!

[General]
  1. Filesize is +24mb and the video has audio :/
  2. Kiai time is using more than 50% of the song, which I think is an overuse. You could finish the first kiai at 01:04:046 - but idk I'm not too sure about this :P
  3. Already told this to flutters but I'll write it here jic: the diff gap between hard and insane is huge, but a BAT might say this is okay or something so idk

[Kenterz's Easy]
  1. 00:30:259 (3,4) - These need a bit more spacing i think. Just compare the spacing between these and 00:29:094 (2,3) -
  2. 00:36:085 (4) - Same^^
  3. 00:47:735 (2) - Same^^
  4. 01:07:541 (3) - Blanket here could be improved if you move the middle node a bit to the right.
  5. 01:12:201 (3) - Move tail to x8-y168 to make it parallel with 01:09:871 (1) - (not really necesary since they are very far, but meeh.. xD)
  6. 01:40:162 (3) - Move red node up a little so it blankets better.
  7. 01:43:657 (2) - Same spacing thing as I mentioned first.
  8. 01:52:978 (2) - Same^^
  9. 02:09:288 (4) - Ctrl+J & Ctrl+G for better aesthetics ?? If you do plz be sure to move 02:10:454 (1) - and everything else to the left to keep a good flow.
I don't know anything about hitsounding but imo this diff is pretty weak. Try some drum whistles or soft claps maybe?

[Normal]
  1. 00:09:288 (1,2,3) - Doesn't look better if you make these symmetric? Like 00:37:250 (1,2,3) -
  2. 00:13:949 (1,2,3) - Same happens here orz...
  3. 00:20:939 (1) - This shape looks odd. Maybe try moving the red node further to the middle?
  4. 00:43:366 (3) - Move tail to x304-y368 so it pass exactly through the center of the slider.
  5. 00:53:560 (1,2,3) - Make a perfect triangle here moving 00:54:725 (3) - to x424-y268.
  6. 01:02:881 (3) - Move tail to x428-y300.
  7. 01:07:541 (1,2) - Improve the blanket here plz.
  8. 01:40:162 (1) - Move it to x408-y156 for perfect triangle.
  9. 02:02:298 (3,1) - These seems to be quite close. The main problem here is that 02:03:463 (1,2) - can't be moved to the left, so you could try rotating 02:02:298 (3) - anticlockwise and then rearranging the rest. Also if you can make 02:02:298 (3,4,1) - a perfect triangle it would be excelent ^^"
  10. 02:06:958 (3) - Move red node to x208-y332 and rearrange the tail to make it pass through the slider center.
  11. 02:20:939 (2,3,1) - These notes can't breathe!! Give them some space dude!! Happens the same lots of times later, so slightly move every note with x1.1 DS :/

[ColdTooth's Hard]
  1. 00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg
  2. 01:23:269 (1,1) - This surely is strange. Plz try to find an alternative to this.
There are some points that were already mentioned in Seikatu's mod, but since it hasn't been fixed yet is hard to give a complete mod to this without repeating anything :P

That's all I guess, bye and GL~
AruOtta

Seikatu wrote:

D: (m4m) (everything is suggestions)

[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.

[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy? Why wouldn't they be ?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please Why ? it's not a problem for beginners, and there's the NC
01:59:968 (4,1) - ^ ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.

That's all. GL.
Here is the update : http://puu.sh/cTsfo.osu
ColdTooth

Seikatu wrote:

D: (m4m) (everything is suggestions)

[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs not responsible for hitsounds
00:27:347 (1) - too close D: It is blanketed by 00:26:764 (3) -
00:33:755 (4) - can blanket better fixed
00:43:949 (5,1) - ^fixed
00:59:386 (5,6) - maybe decrease curve? no
01:28:512 (1) - can blanket better fixed
01:33:172 (1,2) - another curve decreasing suggestion But this is fine
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next reworked
01:51:522 (5) - ctrl+h? ctrl+h does a horizontal flip, which is unacceptable, do you mean ctrl+g, because that makes it worse imo
02:38:415 (1) - stack pls I don't need to

Gexigamma wrote:

Hiya!

[ColdTooth's Hard]
  1. 00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
  2. 01:23:269 (1,1) - This surely is strange. Plz try to find an alternative to this. This is ok for a hard, no change
There are some points that were already mentioned in Seikatu's mod, but since it hasn't been fixed yet is hard to give a complete mod to this without repeating anything :P

That's all I guess, bye and GL~
sheesh, i fixed the slider, you guys happy?
Topic Starter
Phos-

Gexigamma wrote:

Hiya!

[General]
  1. Filesize is +24mb and the video has audio :/ Hnnnnnnng. I'll see if I can find a better video~
  2. Kiai time is using more than 50% of the song, which I think is an overuse. You could finish the first kiai at 01:04:046 - but idk I'm not too sure about this :PThat isn't where the song slows down, so I think it's okay.
  3. Already told this to flutters but I'll write it here jic: the diff gap between hard and insane is huge, but a BAT might say this is okay or something so idk I'll see what a BAT has to say about it~

[Normal]
  1. 00:09:288 (1,2,3) - Doesn't look better if you make these symmetric? Like 00:37:250 (1,2,3) - Oh yeah, fixed.
  2. 00:13:949 (1,2,3) - Same happens here orz... ^
  3. 00:20:939 (1) - This shape looks odd. Maybe try moving the red node further to the middle? Ok.
  4. 00:43:366 (3) - Move tail to x304-y368 so it pass exactly through the center of the slider. Ok~
  5. 00:53:560 (1,2,3) - Make a perfect triangle here moving 00:54:725 (3) - to x424-y268. Ok
  6. 01:02:881 (3) - Move tail to x428-y300. Ok, moved this and the tail for spacing reasons.
  7. 01:07:541 (1,2) - Improve the blanket here plz. Fixed.
  8. 01:40:162 (1) - Move it to x408-y156 for perfect triangle. Fixed.
  9. 02:02:298 (3,1) - These seems to be quite close. The main problem here is that 02:03:463 (1,2) - can't be moved to the left, so you could try rotating 02:02:298 (3) - anticlockwise and then rearranging the rest. Also if you can make 02:02:298 (3,4,1) - a perfect triangle it would be excelent ^^" All right, fixed. Couldn't add a triangle there though.
  10. 02:06:958 (3) - Move red node to x208-y332 and rearrange the tail to make it pass through the slider center. I moved these two when preforming your previous suggestion.
  11. 02:20:939 (2,3,1) - These notes can't breathe!! Give them some space dude!! Happens the same lots of times later, so slightly move every note with x1.1 DS :/ Lol, moved.

That's all I guess, bye and GL~
Thanks for modding!
Gexigamma

ColdTooth wrote:

00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
LOL sry I didn't read your explanation box, I don't even read other mods responses, especially when they are in another page :P
ColdTooth

Gexigamma wrote:

ColdTooth wrote:

00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
LOL sry I didn't read your explanation box, I don't even read other mods responses, especially when they are in another page :P
t's cool yo, I fixed it anyways
Fatfan Kolek
Heeey o/
Why don't you use these combocolours for each animatronic? :D


[Colours]
Combo1 : 202,202,0
Combo2 : 177,33,33
Combo3 : 68,0,136
Combo4 : 70,35,0
Topic Starter
Phos-

Fatfan Kolek wrote:

Heeey o/
Why don't you use these combocolours for each animatronic? :D


[Colours]
Combo1 : 202,202,0
Combo2 : 177,33,33
Combo3 : 68,0,136
Combo4 : 70,35,0
Nice idea!
I went through with this, except that I made purple and brown much brighter so that their approach circles are easily visible.
Spayyce
\(;¬_¬)
Topic Starter
Phos-

KyleDinny wrote:

\(;¬_¬)
lol thank you for that star :3
DeletedUser_3886246
Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Kenterz's Easy
00:16:279 (3) - I think it's a bit too "squeezed".
00:46:570 (1) - Make it symmetric?
01:47:153 (1) - Same as - 00:46:570 (1)
01:49:483 (3) - Same as - 00:16:279 (3)

Normal
Well, I didn't found anything to criticize. 8-)

ColdTooth's Hard
00:31:133 (4) - NC?
01:48:318 (4) - NC?
02:38:415 (1) - How about you put it in the middle to increase the difficulty?

Insane
00:17:153 (2) - A little too near to the previous on.
00:44:094 (1) - Why the short slider curve at the end?
01:42:492 (1,2) - How about STRG+H?
02:38:488 (1) - How about a circle to increase the difficulty?

Extra
Nothing to criticize! Good job! :)

I love that Beatmap! Well done! :)
Topic Starter
Phos-

G3m4sSt4ffLP wrote:

Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Normal
Well, I didn't found anything to criticize. 8-) Cool

Insane
00:17:153 (2) - A little too near to the previous on. Uhh, the spacing seems fine to me...
00:44:094 (1) - Why the short slider curve at the end? For better flow. With this curve, the player knows straight away that the next few notes are going to be downwards. If I got rid of the curve though, then the player would move their cursor up before realising that the next set of notes were somewhere else.
01:42:492 (1,2) - How about STRG+H? Assuming that's CTRL+H on an English keyboard layout, I think it would ruin the flow and create an unnecessary jump. No change.
02:38:488 (1) - How about a circle to increase the difficulty? No. It would increase the difficulty, but an extra circle there would overmap it (there's only one sound here) and it would play bad. Recovering from a spinner and hitting a circle somewhere just 1/4 away isn't fun. Especially when there's another spinner right after it.

Extra
Nothing to criticize! Good job! :) ty

I love that Beatmap! Well done! :)
Thanks for modding! Sorry I denied everything, great effort though~ Don't let this discourage you ^.^
AruOtta

G3m4sSt4ffLP wrote:

Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Kenterz's Easy
00:16:279 (3) - I think it's a bit too "squeezed". I don't think this, it's just a kind of parallelogram
00:46:570 (1) - Make it symmetric? That's not what I wanted to do... I changed this (made it less symmetric xD)
01:47:153 (1) - Same as - 00:46:570 (1) ^
01:49:483 (3) - Same as - 00:16:279 (3) ^

I love that Beatmap! Well done! :)
So that's just a little update : http://puu.sh/d0dmj.osu
Thank you <3
meii18
Hi ! This is my mod !

Grey-Nazi

Blue- Suggestion

Red- Unrankable ( Highly suggestion )

~Kenterz's Easy~

When you open the Ai Mod , you will see the DS problems . Your SV is 0.70 and DS is 1.0x . I suggest you to grow the DS because some objects are very close . :!:

00:13:949(1,2)- hmmm... too close and the second slider (2) is offscreen ! Fix it ! :!:

00:16:279(3)- I don't like the slider's shape . I suggest to change it ! ;)

00:18:609(1)- I suggest you to move the slider to x:404 y:340 because the slider (1) enter in contact with 00:16:279(3)

00:25:599(3)- The object's start is offscreen and I think the slider's shape it's unrankable ! I highly suggest you to change the slider's shape to object's start not to be offscreen

00:27:929(1)- Object's start - offscreenbut the slider's shape is good

00:37:250(1,2)- and 00:39:580(3,4)- This blanket could be improved ;)

00:43:075(2)- Offscreen again ! fix it!

00:57:055(2)- The slider is offscreen ! Unrankable ! fix it! :!:

01:11:764(2)- Fix the note because is offscreen!

~Normal~

00:18:318(3,1)- These objects are offscreen ! :!:

00:20:939(1)- Copy+Paste from previous slider and then flip vertically

You have a lots of offscreen objects making them unrankable . I hope you will observe !

~ColdTooth's Hard~

00:11:327(4,5)- Move both notes to x:401 y:112

In least okay but I think same problems with offset ( I guess .. )

~Insane~

Hmmm... Here's not problems but I think with offscreen again but NC is consistent and blanket well improved !

~Extra~

I saw the extra diff and you have a lots of problems with offscreen! Please fix these !

Well, I liek your map and the song . Good Luck with rank ! :)
Topic Starter
Phos-

ByBy_ChAn wrote:

Hi ! This is my mod !

Grey-Nazi

Blue- Suggestion

Red- Unrankable ( Highly suggestion )

~Normal~

00:18:318(3,1)- These objects are offscreen ! :!: Although they go offscreen in the editor, they don't go off while you're actually playing. I think it's fine~

00:20:939(1)- Copy+Paste from previous slider and then flip vertically I didn't know that slider was unrankable, I changed it to something better. I didn't go with your slider idea because it makes the pattern look look bad and asymmetrical imo.

You have a lots of offscreen objects making them unrankable . I hope you will observe !

~Insane~

Hmmm... Here's not problems but I think with offscreen again but NC is consistent and blanket well improved ! Thanks, as I've said though, they go offscreen in editor but not play, which I think is fine.

~Extra~

I saw the extra diff and you have a lots of problems with offscreen! Please fix these ! They go offscreen in editor but not play mode, which I think is fine.

Well, I liek your map and the song . Good Luck with rank ! :)
Thanks for modding!
ColdTooth

G3m4sSt4ffLP wrote:

ColdThoot's Hard HOW DARE YOU MISSPELL MY NAME OMFG WHY
00:31:133 (4) - NC? you obviously didn't look at the combo pattern
01:48:318 (4) - NC? ^
02:38:415 (1) - How about you put it in the middle to increase the difficulty? Does it really matter? I'd rather have them closeby or like what is so far.
)

ByBy_ChAn wrote:

~ColdTooth's Hard~

00:11:327(4,5)- Move both notes to x:401 y:112 why

In least okay but I think same problems with offset ( I guess .. )
No changes. I'm really picky on my difficulty at this moment because of how good it looks

Don't misspell my name. It ticks me off already because of I have over 60 highlights


really not in the mood today, and i do apologize
AruOtta

ByBy_ChAn wrote:

Hi ! This is my mod !

Grey-Nazi
Blue- Suggestion
Red- Unrankable ( Highly suggestion )

~Kenterz's Easy~

When you open the Ai Mod , you will see the DS problems . Your SV is 0.70 and DS is 1.0x . I suggest you to grow the DS because some objects are very close . :!: But I don't want to have a big distance snap, I made a really easy Easy diff, so I don't really want to grow the DS. And it's not really problematic as you say =/
00:13:949(1,2)- hmmm... too close and the second slider (2) is offscreen ! Fix it ! :!: I don't think it's too close, there's only 1/1 beat of spacing ;w;
00:16:279(3)- I don't like the slider's shape . I suggest to change it ! ;) Nope, I'll keep my creative slider ;3
00:18:609(1)- I suggest you to move the slider to x:404 y:340 because the slider (1) enter in contact with 00:16:279(3) That's intentional, there's an overlap but it doesn't looks bad, it looks fine
00:25:599(3)- The object's start is offscreen and I think the slider's shape it's unrankable ! I highly suggest you to change the slider's shape to object's start not to be offscreen As you can see in this picture, it's not offscreen when played, so it's not unrankable. And for the slider's shape, the rule say it's unrankable when it change the slider's SV. Here it doesn't, so it's not unrankable :3
00:27:929(1)- Object's start - offscreenbut the slider's shape is good As I said above, it's not offscreen when played.
00:37:250(1,2)- and 00:39:580(3,4)- This blanket could be improved ;) Okay
00:43:075(2)- Offscreen again ! fix it! ^
00:57:055(2)- The slider is offscreen ! Unrankable ! fix it! :!: Yeah here it's touching the life-bar. Fixed
01:11:764(2)- Fix the note because is offscreen! It's no really offscreen.

Well, I liek your map and the song . Good Luck with rank ! :)
I know I denied a lot of things, but it's not really your mistake, I understand you can think it's offscreen in the editor, but it doesn't correspond when played.
Thanks a lot <3

Update : http://puu.sh/d1sWB.osu
Rammler
Star :3
Dazdy_old
I love you for mapping this song. Have a free star.
Topic Starter
Phos-

Robincookie wrote:

Star :3

Dazdy wrote:

I love you for mapping this song. Have a free star.
Thanks for the stars you two :3
Avishay
Hey, thank you for modding my map!
Hopefully my mod will be as useful as yours was :)

[General]
Open AIModd (ctrl + shift + a) and fix what's written there

[Extra]
00:09:289 (1,2) - Blanket it better, look at the outer circle http://puu.sh/d3B2s/6101422940.jpg
00:10:017 (3) - nothing comes from the music here
00:29:386 (1,1) - I don't like that overlap
00:34:046 (1) - Make it less curvy so it can blanket 00:33:609 (6) better and look nicer
00:34:628 (3,2) - stack properly
00:37:978 (4) - y = 59 to stack properly
00:50:356 (2) - x = 384 y = 212 ^
00:52:687 (2,4) - blanket better
00:53:852 (4,5) - ^
00:56:764 (1) - x = 226 y = 84 to stack properly
01:10:599 (2) - y = 277 ^
01:16:861 (1) - rotate this 1 / 2 degrees to blanket better
01:31:716 (4,3) - stack better
01:43:657 (1) - x = 180
01:48:900 (2,1) - even if you didn't intend to blanket them, it doesn't look that nice
01:52:395 (3,8) - stack
02:05:502 (5,1) - blanket it

[Insane]
00:10:017 (3) - nothing comes from the music here
00:29:094 (1,2) - try to make a better blanket
00:28:949 (5,2) - stack properly
00:47:444 (5,4) - stack
00:49:191 (2,4) - blanket can be better
00:50:939 (1) - x = 331 to stack properly
00:57:929 (5,2) - you can blanket it better
01:48:755 (3) - x = 400
02:23:415 (6) - what's with the sudden sv change?
and the section afterwards is kinda copied pasted with changed vectors, I'd prefer making something unique, but it is up to you.

[ColdTooth's Hard]
00:48:900 (1,2,3) - I suggest you to cancel the repeat on 1, and use an other slider instead of a circle, http://puu.sh/d3CBk/79c4843185.png it is much more fun to play like that rather than the empty space and the single circle
01:21:522 (1) - it may be just me, but I really dislike how this slider looks

[Normal]
01:31:133 (1) - x = 96 to stack properly and make distance between notes better
01:57:929 (3,1) - blanket better
02:22:104 (1,2) - what's with the ds change from 1x to 1.1x?

[Kenterz's Easy]
00:41:910 (1,2) - I am not sure overlapping like this is a good idea, and the pattern the sliders create does not have a good flow.
01:27:347 (4,1) - try to improve the blanket.
01:42:492 (1,2) - Like before, the flow here is not good and I don't think overlapping is the right approach.
I like the sliders but I am not sure that all of them will be good for beginners, such as 02:33:755 (1) and 00:25:599 (3).

Good luck!
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