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The Living Tombstone - Five Nights at Freddy's

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ZenoDiac
Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment

[Kenterz's Easy]

I know the slider ticks are at a minimum, but at 206BMP, you die from 2 and a half sliders in a short amount of time. For beginners this might pose a problem.
I recommend lowering the HP drain between 0-1

Distance Snapping [Spacing]: Should be kept constant on easy levels. E.g.
00:13:949 (1) - 00:15:114 (2) -> 00:27:929 (1) - 00:29:094 (2) [Spacing is different - not good for new players to get used to]
Inconsistencies in spacing are noted here:
starts at 00:11:036 (2) - 0.8x
up until 00:27:929 (1) - then 1.3x
up until 01:06:958 (2) - then 1.0x
up until 01:25:599 (2) - then 0.9x
up until 01:33:172 (1) - then 1.0x
up until 01:34:920 (2) - then 0.8x
up until 01:43:657 (2) - then 1.3x
up until 02:21:522 (2) - then 0.8x to the end
I recommend using 1.3x spacing from the start since most of the map is done with it and it won't give overlapping.

00:45:405 (1) - Overlapping more than half the hit circle. You can can overlap a bit on easy (although no recommended), but should not be more than half a hit-circle. (I know the time gap if big enough to see it, but it might still be confusing)
Same on these 01:04:046 (4) - 01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1)

[Normal]

Looks all good.

[Hard]

Same. Looks fine.

[Insane]

Nice flow. I like this one

02:46:570 (1) - I think it should be removed. It's not consistent with the design of the other maps and it serves not rhythmic purpose.
And also there's nothing in this gap 02:38:488 (1) - after the the spinner so if you want to keep it then add a break.
I recommend taking it out.

[Extra]

Also very nice flow. Like the hit-sounds you added.

Goodluck.
Topic Starter
Phos-

Tarrasky wrote:

Hi Hi

General
This map is so big, have more thank 24 mb, maps w/ more than 24 is unrankeable, i recommend u put the video w/ lower quality
This music is pretty good, good luck to ranked this :) :) :) :) The 24mb rule is a guideline, so I'm sure it's fine~

Normal
Nice map, for me all done yay

Insane
I think this AR is so high, i recommend ar8.6 or lower The ar is fine, it's a fast 206 bpm tune, so the ar has to be high.
in 00:55:890 (1) - 01:02:735 (6) - 02:01:133 (1) - 02:12:784 (1) - is necessary that reposition this, this out of the map I'm sure it's fine, they're not going offscreen, they're just off the grid.
01:37:541 (4) - overmap (?) If you listen closely, then you can hear a beat here. The singer breathes in and an instrument starts playing.
The flow is good, but is really hard for me look, sorry :o

Extra
So high OD, i recommend od8 or lower OD9 is here because the song lacks 1/4, so the OD has to be high to prevent players easily getting high acc and ss on this extra diff.
in 00:41:910 (1) - 01:09:288 (1) - 01:18:609 (1) - 01:43:949 (2) - 01:44:822 (1) - 01:54:143 (1) - 02:16:279 (1) - is necessary that reposition this, this out of the map Like with insane, they're out of the grid as opposed to the screen
So hard for me to, impossible I look the flow of this =(

ZenoDiac wrote:

Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment

[Normal]

Looks all good. yay

[Insane]

Nice flow. I like this one

02:46:570 (1) - I think it should be removed. It's not consistent with the design of the other maps and it serves not rhythmic purpose.
And also there's nothing in this gap 02:38:488 (1) - after the the spinner so if you want to keep it then add a break.
I recommend taking it out. omg how did I leave this in?!?!? That was not meant to be there, thanks for pointing that out ^^'

[Extra]

Also very nice flow. Like the hit-sounds you added. yay

Goodluck.
Thanks for modding!
AruOtta

Tarrasky wrote:

Hi

Kenterz's Easy
00:16:279 (3) - what u think in put this slider in this form? https://osu.ppy.sh/ss/2221492, if u do this, put the 00:18:026 (4) - in the flow https://osu.ppy.sh/ss/2221496 I think the slider is good at the moment, I usually don't use sliders like yours, so no change
01:36:667 (4) - this slider is a bit off the border
01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1) - remove full combo, i think is unnecessary
01:49:483 (3) - i thinks is better the slider in this form https://osu.ppy.sh/ss/2221526 Same as above
02:08:123 (3,4) - do this simetric, like this https://osu.ppy.sh/ss/2221535, is more aesthetically better
No Hitsounds? Really? Nope, they don't fit with the song
Nice map, i like

ZenoDiac wrote:

Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment

[Kenterz's Easy]

I know the slider ticks are at a minimum, but at 206BMP, you die from 2 and a half sliders in a short amount of time. For beginners this might pose a problem.
I recommend lowering the HP drain between 0-1

Distance Snapping [Spacing]: Should be kept constant on easy levels. E.g.
00:13:949 (1) - 00:15:114 (2) -> 00:27:929 (1) - 00:29:094 (2) [Spacing is different - not good for new players to get used to]
Inconsistencies in spacing are noted here:
starts at 00:11:036 (2) - 0.8x
up until 00:27:929 (1) - then 1.3x
up until 01:06:958 (2) - then 1.0x
up until 01:25:599 (2) - then 0.9x
up until 01:33:172 (1) - then 1.0x
up until 01:34:920 (2) - then 0.8x
up until 01:43:657 (2) - then 1.3x
up until 02:21:522 (2) - then 0.8x to the end
I recommend using 1.3x spacing from the start since most of the map is done with it and it won't give overlapping.
I used a different spacing because the speed of the map changes. I asked to some beginners, and they don't find this too much annoying, so I prefer keep it. I'll maybe change it if some BATs find it unrankable.

00:45:405 (1) - Overlapping more than half the hit circle. You can can overlap a bit on easy (although no recommended), but should not be more than half a hit-circle. (I know the time gap if big enough to see it, but it might still be confusing)
Same on these 01:04:046 (4) - 01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1)

Goodluck.
Update : http://puu.sh/cLhSw.osu
Seikatu
D: (m4m) (everything is suggestions)

[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.

[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please
01:59:968 (4,1) - ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.

[Normal]
00:09:288 (1) - lol, please normal finish ;-;
00:25:599 (1) - try to rotate by -15
00:31:424 (3,2) - if this suppose to be blanket, fix
00:59:968 (4) - rotate it by 20, then
01:01:424 (5) - stack with 00:59:677 (3) - , and fix further objects.
SPOILER
example:
01:13:075 (2,3) - flow here (and in same patterns further) looks weird, try to move 01:13:366 (3) - to left (01:17:735 (2,3) - like here)
01:18:608 (4) - why you didn't hitsound snares like this?
01:40:162 (1) - move slider's end to right a bit
02:38:415 (1) - stack with 02:37:250 (5) -

[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs
00:27:347 (1) - too close D:
00:33:755 (4) - can blanket better
00:43:949 (5,1) - ^
00:59:386 (5,6) - maybe decrease curve?
01:28:512 (1) - can blanket better
01:33:172 (1,2) - another curve decreasing suggestion
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next
01:51:522 (5) - ctrl+h?
02:38:415 (1) - stack pls

[Insane]
You can use AR9 here, for better spread.
00:11:619 (1,2,3,4) - space them moar
00:27:929 (1,2) - blanket it
00:34:046 (2) - x108:y66 (you can do something with 00:33:463 (5) - if you want them to be stacked)
00:48:900 (1) - ctrl+c and v, instead of 00:49:191 (2) - , then blanket with 00:49:483 (3,4) -
00:57:055 (1,2) - rotate by -9
01:24:143 (1) - stack it
01:35:939 (4) - x337:y305
01:43:657 (1,2) - you can blanket them better
01:44:822 (1,2) - ^
01:46:570 (3) - move it to left a bit
01:54:871 (1) - move it away, or stack
02:03:755 (2,4) - blanket
02:26:764 (1,2,3) - looks too straight
02:36:084 (1,2,3) - ^

[Extra]
00:18:609 - i don't know why you stopped using finishes and claps here
00:21:813 (2,3) - can blanket better
00:28:657 (4) - x464:y244, 00:28:803 (5) - x286:y181, 00:28:949 (6) - x464:y118, 00:29:094 (7) - x358:y274
00:32:298 (5,1) - blanketz
00:33:609 (6) - x264:y165
00:34:046 (1) - blanket
00:35:793 (5) - x208:y242
00:37:978 (4) - x261:y84, 00:38:123 (5) - x131:y276, 00:38:415 (1) - x265:y227
00:58:221 (1,4) - blanket better
01:16:279 (4,1) - ^
01:18:026 (1,1) - ^
01:27:055 (1,2,4) - ^
01:29:094 (3,1) - ^
01:32:881 (4,2) - ^
01:48:900 (2,1) - ^
02:00:842 (2) - stack with 01:59:822 (2) - (x476:y360)
02:03:755 (2,4) - blanket
02:15:696 (3,4,5,6,1) - incorrect pentagon

That's all. GL.
Kuron-kun
Really awesome and fun to play.

Take a star :3

also, imo 9,4 or 9,5 would be better, but I don't know. 9,6 is okay too.
Topic Starter
Phos-

Near wrote:

Really awesome and fun to play.

Take a star :3

also, imo 9,4 or 9,5 would be better, but I don't know. 9,6 is okay too.
Thank you ^.^
As for the AR, I'll keep it at 9.6 for now and get some more thoughts.


Seikatu wrote:

D: (m4m) (everything is suggestions)

[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here. The kiai is set up in a way where the slow parts of the song are normal and where the hard parts are in kiai. If it's that bad then I probably will reduce the kiai to there.

[Normal]
00:09:288 (1) - lol, please normal finish ;-; If I did that, then it would make the rest of the pattern sound off. No change~
00:25:599 (1) - try to rotate by -15 Ok.
00:31:424 (3,2) - if this suppose to be blanket, fix No, it's suppose to be a cross. Fixing the blanket would ruin symmetry
00:59:968 (4) - rotate it by 20, then
01:01:424 (5) - stack with 00:59:677 (3) - , and fix further objects.
SPOILER
example:
Good idea, but curving 01:01:716 (1) - would ruin symmetry across the pattern. No change~
01:13:075 (2,3) - flow here (and in same patterns further) looks weird, try to move 01:13:366 (3) - to left (01:17:735 (2,3) - like here) Nice idea, Fixed!
01:18:608 (4) - why you didn't hitsound snares like this? I don't think a hitsound is necessary there. No change~
01:40:162 (1) - move slider's end to right a bit Hm okay.
02:38:415 (1) - stack with 02:37:250 (5) - Okay.

[Insane]
You can use AR9 here, for better spread. But AR9 makes the map feel kinda cluttered, which is more important to avoid than bad spread imo.
00:11:619 (1,2,3,4) - space them moar okay~
00:27:929 (1,2) - blanket it I thought (1) was already curved, oops. Fixed!
00:34:046 (2) - x108:y66 (you can do something with 00:33:463 (5) - if you want them to be stacked) While I did not adjust (2), I adjusted every other note in the pattern to keep it symmetrical.
00:48:900 (1) - ctrl+c and v, instead of 00:49:191 (2) - , then blanket with 00:49:483 (3,4) - I changed (1) instead, I prefer curvier sliders when dealing with self blanketing sliders.
00:57:055 (1,2) - rotate by -9 Doing that would ruin spacing, and personally I don't see a need for this. No change~
01:24:143 (1) - stack it I think it's better as it is. I'll get some more thoughts on it though, no change~
01:35:939 (4) - x337:y305 lol ok.
01:43:657 (1,2) - you can blanket them better Fixed.
01:44:822 (1,2) - ^ But it looks good to me.
01:46:570 (3) - move it to left a bit No, I want it to stack with 01:45:696 (4) -
01:54:871 (1) - move it away, or stack Stacked it.
02:03:755 (2,4) - blanket Okay.
02:26:764 (1,2,3) - looks too straight I think it's fine.
02:36:084 (1,2,3) - ^^

[Extra]
00:18:609 - i don't know why you stopped using finishes and claps here Neither do I, fixed!
00:21:813 (2,3) - can blanket better I think it's fine~
00:28:657 (4) - x464:y244, 00:28:803 (5) - x286:y181, 00:28:949 (6) - x464:y118, 00:29:094 (7) - x358:y274 Fixed all.
00:32:298 (5,1) - blanketz Fixed blanket.
00:33:609 (6) - x264:y165 No, I think it's fine.
00:34:046 (1) - blanket^
00:35:793 (5) - x208:y242 Ok.
00:37:978 (4) - x261:y84, 00:38:123 (5) - x131:y276, 00:38:415 (1) - x265:y227 Why? I changed the first coord and it looked very bad :/
00:58:221 (1,4) - blanket better I think it's fine~
01:16:279 (4,1) - ^^
01:18:026 (1,1) - ^^
01:27:055 (1,2,4) - ^^
01:29:094 (3,1) - ^^
01:32:881 (4,2) - ^Ok, I moved (4) a bit.
01:48:900 (2,1) - ^I think it's fine~
02:00:842 (2) - stack with 01:59:822 (2) - (x476:y360) Okay.
02:03:755 (2,4) - blanketI think it's fine~
02:15:696 (3,4,5,6,1) - incorrect pentagon Fixed.

That's all. GL.
Thanks for modding!
Buttercup
Good music, good beatmap, is to be congratulated :)
Topic Starter
Phos-

Nhawak wrote:

Good music, good beatmap, is to be congratulated :)
Thank you ^.^
Gexigamma
Hiya!

[General]
  1. Filesize is +24mb and the video has audio :/
  2. Kiai time is using more than 50% of the song, which I think is an overuse. You could finish the first kiai at 01:04:046 - but idk I'm not too sure about this :P
  3. Already told this to flutters but I'll write it here jic: the diff gap between hard and insane is huge, but a BAT might say this is okay or something so idk

[Kenterz's Easy]
  1. 00:30:259 (3,4) - These need a bit more spacing i think. Just compare the spacing between these and 00:29:094 (2,3) -
  2. 00:36:085 (4) - Same^^
  3. 00:47:735 (2) - Same^^
  4. 01:07:541 (3) - Blanket here could be improved if you move the middle node a bit to the right.
  5. 01:12:201 (3) - Move tail to x8-y168 to make it parallel with 01:09:871 (1) - (not really necesary since they are very far, but meeh.. xD)
  6. 01:40:162 (3) - Move red node up a little so it blankets better.
  7. 01:43:657 (2) - Same spacing thing as I mentioned first.
  8. 01:52:978 (2) - Same^^
  9. 02:09:288 (4) - Ctrl+J & Ctrl+G for better aesthetics ?? If you do plz be sure to move 02:10:454 (1) - and everything else to the left to keep a good flow.
I don't know anything about hitsounding but imo this diff is pretty weak. Try some drum whistles or soft claps maybe?

[Normal]
  1. 00:09:288 (1,2,3) - Doesn't look better if you make these symmetric? Like 00:37:250 (1,2,3) -
  2. 00:13:949 (1,2,3) - Same happens here orz...
  3. 00:20:939 (1) - This shape looks odd. Maybe try moving the red node further to the middle?
  4. 00:43:366 (3) - Move tail to x304-y368 so it pass exactly through the center of the slider.
  5. 00:53:560 (1,2,3) - Make a perfect triangle here moving 00:54:725 (3) - to x424-y268.
  6. 01:02:881 (3) - Move tail to x428-y300.
  7. 01:07:541 (1,2) - Improve the blanket here plz.
  8. 01:40:162 (1) - Move it to x408-y156 for perfect triangle.
  9. 02:02:298 (3,1) - These seems to be quite close. The main problem here is that 02:03:463 (1,2) - can't be moved to the left, so you could try rotating 02:02:298 (3) - anticlockwise and then rearranging the rest. Also if you can make 02:02:298 (3,4,1) - a perfect triangle it would be excelent ^^"
  10. 02:06:958 (3) - Move red node to x208-y332 and rearrange the tail to make it pass through the slider center.
  11. 02:20:939 (2,3,1) - These notes can't breathe!! Give them some space dude!! Happens the same lots of times later, so slightly move every note with x1.1 DS :/

[ColdTooth's Hard]
  1. 00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg
  2. 01:23:269 (1,1) - This surely is strange. Plz try to find an alternative to this.
There are some points that were already mentioned in Seikatu's mod, but since it hasn't been fixed yet is hard to give a complete mod to this without repeating anything :P

That's all I guess, bye and GL~
AruOtta

Seikatu wrote:

D: (m4m) (everything is suggestions)

[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.

[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy? Why wouldn't they be ?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please Why ? it's not a problem for beginners, and there's the NC
01:59:968 (4,1) - ^ ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.

That's all. GL.
Here is the update : http://puu.sh/cTsfo.osu
ColdTooth

Seikatu wrote:

D: (m4m) (everything is suggestions)

[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs not responsible for hitsounds
00:27:347 (1) - too close D: It is blanketed by 00:26:764 (3) -
00:33:755 (4) - can blanket better fixed
00:43:949 (5,1) - ^fixed
00:59:386 (5,6) - maybe decrease curve? no
01:28:512 (1) - can blanket better fixed
01:33:172 (1,2) - another curve decreasing suggestion But this is fine
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next reworked
01:51:522 (5) - ctrl+h? ctrl+h does a horizontal flip, which is unacceptable, do you mean ctrl+g, because that makes it worse imo
02:38:415 (1) - stack pls I don't need to

Gexigamma wrote:

Hiya!

[ColdTooth's Hard]
  1. 00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
  2. 01:23:269 (1,1) - This surely is strange. Plz try to find an alternative to this. This is ok for a hard, no change
There are some points that were already mentioned in Seikatu's mod, but since it hasn't been fixed yet is hard to give a complete mod to this without repeating anything :P

That's all I guess, bye and GL~
sheesh, i fixed the slider, you guys happy?
Topic Starter
Phos-

Gexigamma wrote:

Hiya!

[General]
  1. Filesize is +24mb and the video has audio :/ Hnnnnnnng. I'll see if I can find a better video~
  2. Kiai time is using more than 50% of the song, which I think is an overuse. You could finish the first kiai at 01:04:046 - but idk I'm not too sure about this :PThat isn't where the song slows down, so I think it's okay.
  3. Already told this to flutters but I'll write it here jic: the diff gap between hard and insane is huge, but a BAT might say this is okay or something so idk I'll see what a BAT has to say about it~

[Normal]
  1. 00:09:288 (1,2,3) - Doesn't look better if you make these symmetric? Like 00:37:250 (1,2,3) - Oh yeah, fixed.
  2. 00:13:949 (1,2,3) - Same happens here orz... ^
  3. 00:20:939 (1) - This shape looks odd. Maybe try moving the red node further to the middle? Ok.
  4. 00:43:366 (3) - Move tail to x304-y368 so it pass exactly through the center of the slider. Ok~
  5. 00:53:560 (1,2,3) - Make a perfect triangle here moving 00:54:725 (3) - to x424-y268. Ok
  6. 01:02:881 (3) - Move tail to x428-y300. Ok, moved this and the tail for spacing reasons.
  7. 01:07:541 (1,2) - Improve the blanket here plz. Fixed.
  8. 01:40:162 (1) - Move it to x408-y156 for perfect triangle. Fixed.
  9. 02:02:298 (3,1) - These seems to be quite close. The main problem here is that 02:03:463 (1,2) - can't be moved to the left, so you could try rotating 02:02:298 (3) - anticlockwise and then rearranging the rest. Also if you can make 02:02:298 (3,4,1) - a perfect triangle it would be excelent ^^" All right, fixed. Couldn't add a triangle there though.
  10. 02:06:958 (3) - Move red node to x208-y332 and rearrange the tail to make it pass through the slider center. I moved these two when preforming your previous suggestion.
  11. 02:20:939 (2,3,1) - These notes can't breathe!! Give them some space dude!! Happens the same lots of times later, so slightly move every note with x1.1 DS :/ Lol, moved.

That's all I guess, bye and GL~
Thanks for modding!
Gexigamma

ColdTooth wrote:

00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
LOL sry I didn't read your explanation box, I don't even read other mods responses, especially when they are in another page :P
ColdTooth

Gexigamma wrote:

ColdTooth wrote:

00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
LOL sry I didn't read your explanation box, I don't even read other mods responses, especially when they are in another page :P
t's cool yo, I fixed it anyways
Fatfan Kolek
Heeey o/
Why don't you use these combocolours for each animatronic? :D


[Colours]
Combo1 : 202,202,0
Combo2 : 177,33,33
Combo3 : 68,0,136
Combo4 : 70,35,0
Topic Starter
Phos-

Fatfan Kolek wrote:

Heeey o/
Why don't you use these combocolours for each animatronic? :D


[Colours]
Combo1 : 202,202,0
Combo2 : 177,33,33
Combo3 : 68,0,136
Combo4 : 70,35,0
Nice idea!
I went through with this, except that I made purple and brown much brighter so that their approach circles are easily visible.
Spayyce
\(;¬_¬)
Topic Starter
Phos-

KyleDinny wrote:

\(;¬_¬)
lol thank you for that star :3
DeletedUser_3886246
Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Kenterz's Easy
00:16:279 (3) - I think it's a bit too "squeezed".
00:46:570 (1) - Make it symmetric?
01:47:153 (1) - Same as - 00:46:570 (1)
01:49:483 (3) - Same as - 00:16:279 (3)

Normal
Well, I didn't found anything to criticize. 8-)

ColdTooth's Hard
00:31:133 (4) - NC?
01:48:318 (4) - NC?
02:38:415 (1) - How about you put it in the middle to increase the difficulty?

Insane
00:17:153 (2) - A little too near to the previous on.
00:44:094 (1) - Why the short slider curve at the end?
01:42:492 (1,2) - How about STRG+H?
02:38:488 (1) - How about a circle to increase the difficulty?

Extra
Nothing to criticize! Good job! :)

I love that Beatmap! Well done! :)
Topic Starter
Phos-

G3m4sSt4ffLP wrote:

Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Normal
Well, I didn't found anything to criticize. 8-) Cool

Insane
00:17:153 (2) - A little too near to the previous on. Uhh, the spacing seems fine to me...
00:44:094 (1) - Why the short slider curve at the end? For better flow. With this curve, the player knows straight away that the next few notes are going to be downwards. If I got rid of the curve though, then the player would move their cursor up before realising that the next set of notes were somewhere else.
01:42:492 (1,2) - How about STRG+H? Assuming that's CTRL+H on an English keyboard layout, I think it would ruin the flow and create an unnecessary jump. No change.
02:38:488 (1) - How about a circle to increase the difficulty? No. It would increase the difficulty, but an extra circle there would overmap it (there's only one sound here) and it would play bad. Recovering from a spinner and hitting a circle somewhere just 1/4 away isn't fun. Especially when there's another spinner right after it.

Extra
Nothing to criticize! Good job! :) ty

I love that Beatmap! Well done! :)
Thanks for modding! Sorry I denied everything, great effort though~ Don't let this discourage you ^.^
AruOtta

G3m4sSt4ffLP wrote:

Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something :)

Kenterz's Easy
00:16:279 (3) - I think it's a bit too "squeezed". I don't think this, it's just a kind of parallelogram
00:46:570 (1) - Make it symmetric? That's not what I wanted to do... I changed this (made it less symmetric xD)
01:47:153 (1) - Same as - 00:46:570 (1) ^
01:49:483 (3) - Same as - 00:16:279 (3) ^

I love that Beatmap! Well done! :)
So that's just a little update : http://puu.sh/d0dmj.osu
Thank you <3
meii18
Hi ! This is my mod !

Grey-Nazi

Blue- Suggestion

Red- Unrankable ( Highly suggestion )

~Kenterz's Easy~

When you open the Ai Mod , you will see the DS problems . Your SV is 0.70 and DS is 1.0x . I suggest you to grow the DS because some objects are very close . :!:

00:13:949(1,2)- hmmm... too close and the second slider (2) is offscreen ! Fix it ! :!:

00:16:279(3)- I don't like the slider's shape . I suggest to change it ! ;)

00:18:609(1)- I suggest you to move the slider to x:404 y:340 because the slider (1) enter in contact with 00:16:279(3)

00:25:599(3)- The object's start is offscreen and I think the slider's shape it's unrankable ! I highly suggest you to change the slider's shape to object's start not to be offscreen

00:27:929(1)- Object's start - offscreenbut the slider's shape is good

00:37:250(1,2)- and 00:39:580(3,4)- This blanket could be improved ;)

00:43:075(2)- Offscreen again ! fix it!

00:57:055(2)- The slider is offscreen ! Unrankable ! fix it! :!:

01:11:764(2)- Fix the note because is offscreen!

~Normal~

00:18:318(3,1)- These objects are offscreen ! :!:

00:20:939(1)- Copy+Paste from previous slider and then flip vertically

You have a lots of offscreen objects making them unrankable . I hope you will observe !

~ColdTooth's Hard~

00:11:327(4,5)- Move both notes to x:401 y:112

In least okay but I think same problems with offset ( I guess .. )

~Insane~

Hmmm... Here's not problems but I think with offscreen again but NC is consistent and blanket well improved !

~Extra~

I saw the extra diff and you have a lots of problems with offscreen! Please fix these !

Well, I liek your map and the song . Good Luck with rank ! :)
Topic Starter
Phos-

ByBy_ChAn wrote:

Hi ! This is my mod !

Grey-Nazi

Blue- Suggestion

Red- Unrankable ( Highly suggestion )

~Normal~

00:18:318(3,1)- These objects are offscreen ! :!: Although they go offscreen in the editor, they don't go off while you're actually playing. I think it's fine~

00:20:939(1)- Copy+Paste from previous slider and then flip vertically I didn't know that slider was unrankable, I changed it to something better. I didn't go with your slider idea because it makes the pattern look look bad and asymmetrical imo.

You have a lots of offscreen objects making them unrankable . I hope you will observe !

~Insane~

Hmmm... Here's not problems but I think with offscreen again but NC is consistent and blanket well improved ! Thanks, as I've said though, they go offscreen in editor but not play, which I think is fine.

~Extra~

I saw the extra diff and you have a lots of problems with offscreen! Please fix these ! They go offscreen in editor but not play mode, which I think is fine.

Well, I liek your map and the song . Good Luck with rank ! :)
Thanks for modding!
ColdTooth

G3m4sSt4ffLP wrote:

ColdThoot's Hard HOW DARE YOU MISSPELL MY NAME OMFG WHY
00:31:133 (4) - NC? you obviously didn't look at the combo pattern
01:48:318 (4) - NC? ^
02:38:415 (1) - How about you put it in the middle to increase the difficulty? Does it really matter? I'd rather have them closeby or like what is so far.
)

ByBy_ChAn wrote:

~ColdTooth's Hard~

00:11:327(4,5)- Move both notes to x:401 y:112 why

In least okay but I think same problems with offset ( I guess .. )
No changes. I'm really picky on my difficulty at this moment because of how good it looks

Don't misspell my name. It ticks me off already because of I have over 60 highlights


really not in the mood today, and i do apologize
AruOtta

ByBy_ChAn wrote:

Hi ! This is my mod !

Grey-Nazi
Blue- Suggestion
Red- Unrankable ( Highly suggestion )

~Kenterz's Easy~

When you open the Ai Mod , you will see the DS problems . Your SV is 0.70 and DS is 1.0x . I suggest you to grow the DS because some objects are very close . :!: But I don't want to have a big distance snap, I made a really easy Easy diff, so I don't really want to grow the DS. And it's not really problematic as you say =/
00:13:949(1,2)- hmmm... too close and the second slider (2) is offscreen ! Fix it ! :!: I don't think it's too close, there's only 1/1 beat of spacing ;w;
00:16:279(3)- I don't like the slider's shape . I suggest to change it ! ;) Nope, I'll keep my creative slider ;3
00:18:609(1)- I suggest you to move the slider to x:404 y:340 because the slider (1) enter in contact with 00:16:279(3) That's intentional, there's an overlap but it doesn't looks bad, it looks fine
00:25:599(3)- The object's start is offscreen and I think the slider's shape it's unrankable ! I highly suggest you to change the slider's shape to object's start not to be offscreen As you can see in this picture, it's not offscreen when played, so it's not unrankable. And for the slider's shape, the rule say it's unrankable when it change the slider's SV. Here it doesn't, so it's not unrankable :3
00:27:929(1)- Object's start - offscreenbut the slider's shape is good As I said above, it's not offscreen when played.
00:37:250(1,2)- and 00:39:580(3,4)- This blanket could be improved ;) Okay
00:43:075(2)- Offscreen again ! fix it! ^
00:57:055(2)- The slider is offscreen ! Unrankable ! fix it! :!: Yeah here it's touching the life-bar. Fixed
01:11:764(2)- Fix the note because is offscreen! It's no really offscreen.

Well, I liek your map and the song . Good Luck with rank ! :)
I know I denied a lot of things, but it's not really your mistake, I understand you can think it's offscreen in the editor, but it doesn't correspond when played.
Thanks a lot <3

Update : http://puu.sh/d1sWB.osu
Rammler
Star :3
Dazdy_old
I love you for mapping this song. Have a free star.
Topic Starter
Phos-

Robincookie wrote:

Star :3

Dazdy wrote:

I love you for mapping this song. Have a free star.
Thanks for the stars you two :3
Avishay
Hey, thank you for modding my map!
Hopefully my mod will be as useful as yours was :)

[General]
Open AIModd (ctrl + shift + a) and fix what's written there

[Extra]
00:09:289 (1,2) - Blanket it better, look at the outer circle http://puu.sh/d3B2s/6101422940.jpg
00:10:017 (3) - nothing comes from the music here
00:29:386 (1,1) - I don't like that overlap
00:34:046 (1) - Make it less curvy so it can blanket 00:33:609 (6) better and look nicer
00:34:628 (3,2) - stack properly
00:37:978 (4) - y = 59 to stack properly
00:50:356 (2) - x = 384 y = 212 ^
00:52:687 (2,4) - blanket better
00:53:852 (4,5) - ^
00:56:764 (1) - x = 226 y = 84 to stack properly
01:10:599 (2) - y = 277 ^
01:16:861 (1) - rotate this 1 / 2 degrees to blanket better
01:31:716 (4,3) - stack better
01:43:657 (1) - x = 180
01:48:900 (2,1) - even if you didn't intend to blanket them, it doesn't look that nice
01:52:395 (3,8) - stack
02:05:502 (5,1) - blanket it

[Insane]
00:10:017 (3) - nothing comes from the music here
00:29:094 (1,2) - try to make a better blanket
00:28:949 (5,2) - stack properly
00:47:444 (5,4) - stack
00:49:191 (2,4) - blanket can be better
00:50:939 (1) - x = 331 to stack properly
00:57:929 (5,2) - you can blanket it better
01:48:755 (3) - x = 400
02:23:415 (6) - what's with the sudden sv change?
and the section afterwards is kinda copied pasted with changed vectors, I'd prefer making something unique, but it is up to you.

[ColdTooth's Hard]
00:48:900 (1,2,3) - I suggest you to cancel the repeat on 1, and use an other slider instead of a circle, http://puu.sh/d3CBk/79c4843185.png it is much more fun to play like that rather than the empty space and the single circle
01:21:522 (1) - it may be just me, but I really dislike how this slider looks

[Normal]
01:31:133 (1) - x = 96 to stack properly and make distance between notes better
01:57:929 (3,1) - blanket better
02:22:104 (1,2) - what's with the ds change from 1x to 1.1x?

[Kenterz's Easy]
00:41:910 (1,2) - I am not sure overlapping like this is a good idea, and the pattern the sliders create does not have a good flow.
01:27:347 (4,1) - try to improve the blanket.
01:42:492 (1,2) - Like before, the flow here is not good and I don't think overlapping is the right approach.
I like the sliders but I am not sure that all of them will be good for beginners, such as 02:33:755 (1) and 00:25:599 (3).

Good luck!
Topic Starter
Phos-

Avishay wrote:

Hey, thank you for modding my map!
Hopefully my mod will be as useful as yours was :)

[General]
Open AIModd (ctrl + shift + a) and fix what's written there I'm going to, just having a bit of trouble finding a good video under 24mb ._.

[Extra]
00:09:289 (1,2) - Blanket it better, look at the outer circle http://puu.sh/d3B2s/6101422940.jpg Ok
00:10:017 (3) - nothing comes from the music here I could say the same for for most of the slider ends in this part. It's an extra, so I think it's ok to spice things up a bit. No change~
00:29:386 (1,1) - I don't like that overlap Neither do I, fixed.
00:34:046 (1) - Make it less curvy so it can blanket 00:33:609 (6) better and look nicer Okay~
00:34:628 (3,2) - stack properly Fixed (While I was doing the above suggestion)
00:37:978 (4) - y = 59 to stack properly It's already on y = 59? I fixed the stack anyway.
00:50:356 (2) - x = 384 y = 212 ^ Ok
00:52:687 (2,4) - blanket better Fixed! (I think)
00:53:852 (4,5) - ^ ^
00:56:764 (1) - x = 226 y = 84 to stack properly Fixed!
01:10:599 (2) - y = 277 ^ ^
01:16:861 (1) - rotate this 1 / 2 degrees to blanket better I don't think doing that will make it any better tbh. No change~
01:31:716 (4,3) - stack better Ok
01:43:657 (1) - x = 180 Ok
01:48:900 (2,1) - even if you didn't intend to blanket them, it doesn't look that nice Intended to blanket. I fixed it, but I'd rather keep the pattern.
01:52:395 (3,8) - stack Fixed!
02:05:502 (5,1) - blanket it Ok

[Insane]
00:10:017 (3) - nothing comes from the music here See explanation on extra
00:29:094 (1,2) - try to make a better blanket Ok
00:28:949 (5,2) - stack properly Ok.
00:47:444 (5,4) - stack k
00:49:191 (2,4) - blanket can be better Made an effort to make it look a bit nicer.
00:50:939 (1) - x = 331 to stack properly ok
00:57:929 (5,2) - you can blanket it better Yes, I can. Fixed!
01:48:755 (3) - x = 400 Ok
02:23:415 (6) - what's with the sudden sv change? Sv change? I think you meant ds change, which I fixed.
and the section afterwards is kinda copied pasted with changed vectors, I'd prefer making something unique, but it is up to you. I did that for extra and normal as well :) tbh I copy pasted these parts to reflect on the repeating music. The music literally repeats the exact same thing until the end, so I'd like to have the map reflect on this.

[Normal]
01:31:133 (1) - x = 96 to stack properly and make distance between notes better Uh, making it at x:96 will ruin the stack o_o
01:57:929 (3,1) - blanket betterOk
02:22:104 (1,2) - what's with the ds change from 1x to 1.1x? Well another modder told me to change the spacing there to 1.1x, because it felt cramped, which I agree with. If a few other modders tell me to change it back then I will

Good luck!
Thanks for modding!
AruOtta

Avishay wrote:

Hey, thank you for modding my map!
Hopefully my mod will be as useful as yours was :)

[Kenterz's Easy]
00:41:910 (1,2) - I am not sure overlapping like this is a good idea, and the pattern the sliders create does not have a good flow. Fixed
01:27:347 (4,1) - try to improve the blanket. Fixed
01:42:492 (1,2) - Like before, the flow here is not good and I don't think overlapping is the right approach. I think the flow is good since (1)'s movement goes to (2), and the overlaping is okay in my opinion, it doesn't looks ugly
I like the sliders but I am not sure that all of them will be good for beginners, such as 02:33:755 (1) and 00:25:599 (3). I made a beginner test it and he didn't think it was too hard, so I'm going to keep them.

Good luck!
Update : http://puu.sh/d459T.osu
ColdTooth
Once again no changes.

Sorry :/
just click
Hey! M4M from #modreqs!

Kenterz's Easy

SPOILER
00:13:366 (4) - Would it be better to not have this overlap over a slider? It may confuse some beginners.

00:16:279 (3) - I think you should move the first red tick of this slider a bit left so that the path can clearly be seen, it could confuse some players.

00:30:259 (3,4) - Is the DS correct on these? They look really close compared to other notes.

01:04:046 (4,1) - Have the same combo consistency as 00:45:405 (1,1) because these parts are very similar. Or just have 00:45:405 (1,1) the same consistency with 01:04:046 (4,1)

02:01:133 (1,2) - I think you should have this overlapped the same way as the others are, this one seems to be out more farther over the slider.

02:32:589 (4,1) - You could have these blanket the same way as the other sliders.

Normal

SPOILER
A bit confused, when I opened this difficulty the beat snap divisor is on 1/16? Why so high? Unless osu! just glitched for me.

00:54:725 (3) - Have this curve the opposite way? Would provide a better flow.

00:59:677 (3,5) - You could stack these, they overlap each other and it looks a bit messy.

01:43:657 (3) - I would have this curve a bit more towards the next note, it's kind of going in between the next two notes.

02:03:463 (1) - Curving this the opposite way would provide better flow and a more neater blanket.

02:04:628 (3,1) - I think these are a bit too close, move the slider with the 1 a bit farther apart.

02:23:852 (2,3) - I would turn this into a slider, it would be easier on the player's end to play this.

02:24:434 (4) - Curve the opposite way? It would flow better and then you can create a blanket with the next slider.

02:33:172 (2,3) - Same thing about this, I would have these as a slider.

02:33:755 (4) - You can also curve this for better flow and a blanket with the next slider.


ColdTooth's Hard

SPOILER
Kind of low star rating on a Hard, don't you think? I suggest adding a few jumps to make it on par as a Hard.

00:33:172 (3,4) - You could have Slider 3 face Slider 4 more better to have some kind of a blanket that looks more even.

00:59:968 (6,1) - If you were trying to blanket these, you could make it look more neater by having Slider 6 curve more towards the middle of Slider 1.

02:37:250 (1,1) - Have these stack?

Insane

SPOILER
Why not just make the AR of this 9? Insanes should usually be at AR 8-9, any higher would be more appropriate for an Extra.

The SV is real :o

00:34:046 (2,3,4,5,6,7) - I suggest if you're going to do a pattern like this, try not to space these out too far, this might be a little difficult especially for the BPM the song is at. Make these a little more closer to each other.

00:40:599 (5,6) - The spacing of these looks uneven compared to 00:40:308 (3,4,5)

00:40:745 (6) - I would suggest not to use such sharp turns with the current SV, it can easily kill someone's combo.

00:43:366 (5,6,7,8,9) - Same thing with this pattern, I would reduce the spacing of these.

02:03:755 (2,3) - You could make this blanket look better.

02:21:085 (6,2) - Stack these more properly.

02:30:405 (6,2) - ^

I would also go back over and check any overlaps, I see a lot of them that you can stack more properly, this would be an extremely long mod if I were to name every overlap :o

Extra

SPOILER
I'm really curious on the very high star rating on this :o

00:28:221 (3) - This SV is faster than Sonic, I would suggest turning down the SV of this so it is a bit slower than Sonic, this looks extremely hard to do with Hard Rock.

01:23:269 (4) - Instead of this sharp turn, make it into a curve so it blankets with the preceding slider.

01:43:657 (1,2) - I don't really like these sliders, it's extremely uncomfortable having these on the edge and going in opposite directions. I think you should reduce the spacing of these.

01:59:240 (2,3,4,1,2,3) - This triangle is OP, it is faster than the Dadadadada song, reduce the jumps on these a little.

02:03:755 (2,4) - Make these sliders have the same curve, they curve differently and it looks uneven.

This difficulty is kind of difficult to mod, but a suggestion is try doing many different patterns for jumps, it looks sort of bland seeing the same types of jumps everywhere.

Interesting song, good luck on getting this ranked!
Topic Starter
Phos-

Breezy wrote:

Hey! M4M from #modreqs!

Normal

SPOILER
A bit confused, when I opened this difficulty the beat snap divisor is on 1/16? Why so high? Unless osu! just glitched for me. lol, I was just fixing some blankets and forgot to change it back.

00:54:725 (3) - Have this curve the opposite way? Would provide a better flow. This actually flows better though. There isn't any sharp turns, and your suggestion would actually worsen flow to (1)

00:59:677 (3,5) - You could stack these, they overlap each other and it looks a bit messy. Ok

01:43:657 (3) - I would have this curve a bit more towards the next note, it's kind of going in between the next two notes. Yeah, because it's suppose to be a triangle pattern, if that's what you mean :3

02:03:463 (1) - Curving this the opposite way would provide better flow and a more neater blanket. But it would worsen the flow from (4). No change.

02:04:628 (3,1) - I think these are a bit too close, move the slider with the 1 a bit farther apart. Yeah, they were. Fixed!

02:23:852 (2,3) - I would turn this into a slider, it would be easier on the player's end to play this. Well, a 1/1 slider here would overlap with itself, which looks bad. Personally I'm not too satisfied with how the ending panned out, so if a few more people mention this then I will probably just remap the ending with a slightly higher sv.

02:24:434 (4) - Curve the opposite way? It would flow better and then you can create a blanket with the next slider. Ok.

02:33:172 (2,3) - Same thing about this, I would have these as a slider. See reason for other suggestion like this.

02:33:755 (4) - You can also curve this for better flow and a blanket with the next slider.Ok

Insane

SPOILER
Why not just make the AR of this 9? Insanes should usually be at AR 8-9, any higher would be more appropriate for an Extra. But ar9 here makes it feel like a clutter. We have decimal point values now, not all insanes have to be 8/9

The SV is real :o

00:34:046 (2,3,4,5,6,7) - I suggest if you're going to do a pattern like this, try not to space these out too far, this might be a little difficult especially for the BPM the song is at. Make these a little more closer to each other. Well that's the kind of pattern I was aiming for, I'm not going to create a bunch of spacing errors just to make the pattern easier.

00:40:599 (5,6) - The spacing of these looks uneven compared to 00:40:308 (3,4,5) Nice spot, didn't notice these spacing errors.

00:40:745 (6) - I would suggest not to use such sharp turns with the current SV, it can easily kill someone's combo. It's an insane, I'm sure that players know how to read sliders by now lol.

00:43:366 (5,6,7,8,9) - Same thing with this pattern, I would reduce the spacing of these. See my reasons for the other pattern...

02:03:755 (2,3) - You could make this blanket look better. Ok, made it look much better now.

02:21:085 (6,2) - Stack these more properly. Ok

02:30:405 (6,2) - ^ ^

I would also go back over and check any overlaps, I see a lot of them that you can stack more properly, this would be an extremely long mod if I were to name every overlap :o

Extra

SPOILER
I'm really curious on the very high star rating on this :o

00:28:221 (3) - This SV is faster than Sonic, I would suggest turning down the SV of this so it is a bit slower than Sonic, this looks extremely hard to do with Hard Rock. Lol nope. It's a 206bpm extra, it's meant to be fast.

01:23:269 (4) - Instead of this sharp turn, make it into a curve so it blankets with the preceding slider. The turn isn't that sharp, and the bottom half of the slider does the blanket. I think it looks and flows fine.

01:43:657 (1,2) - I don't really like these sliders, it's extremely uncomfortable having these on the edge and going in opposite directions. I think you should reduce the spacing of these. We spoke about this in irc, no change.

01:59:240 (2,3,4,1,2,3) - This triangle is OP, it is faster than the Dadadadada song, reduce the jumps on these a little. Yeah, it is a bit of a diff spike. But if a player has the stamina to get up to here, I'm sure they'll handle this jump fine

02:03:755 (2,4) - Make these sliders have the same curve, they curve differently and it looks uneven. Yeah, sorted that out.

This difficulty is kind of difficult to mod, but a suggestion is try doing many different patterns for jumps, it looks sort of bland seeing the same types of jumps everywhere.

Interesting song, good luck on getting this ranked!
Thanks for Modding!
neonat
Shouldn't you follow the official naming of the song? It's not all capital and 'at' is all small.

http://thelivingtombstone.com/album/fiv ... at-freddys
AruOtta

Breezy wrote:

Hey! M4M from #modreqs!

Kenterz's Easy

00:13:366 (4) - Would it be better to not have this overlap over a slider? It may confuse some beginners. I think it's okay, I used a NC so it's clearly readable
00:16:279 (3) - I think you should move the first red tick of this slider a bit left so that the path can clearly be seen, it could confuse some players. I think it's okay at the moment
00:30:259 (3,4) - Is the DS correct on these? They look really close compared to other notes. Fixed
01:04:046 (4,1) - Have the same combo consistency as 00:45:405 (1,1) because these parts are very similar. Or just have 00:45:405 (1,1) the same consistency with 01:04:046 (4,1) Fixed
02:01:133 (1,2) - I think you should have this overlapped the same way as the others are, this one seems to be out more farther over the slider. Fixed
02:32:589 (4,1) - You could have these blanket the same way as the other sliders. But that's not a blanket ;w;

Interesting song, good luck on getting this ranked!
Thank you for the mod <3

Update : http://puu.sh/daQ6Y.osu
ColdTooth

Breezy wrote:

ColdTooth's Hard

SPOILER
Kind of low star rating on a Hard, don't you think? I suggest adding a few jumps to make it on par as a Hard. are you insane? This is 206 bpm, you can't possibly be serious, kiai has different sv than rest of the song, 1 sv change, is that enough?!

00:33:172 (3,4) - You could have Slider 3 face Slider 4 more better to have some kind of a blanket that looks more even. I'm pretty sure this looks fine.

00:59:968 (6,1) - If you were trying to blanket these, you could make it look more neater by having Slider 6 curve more towards the middle of Slider 1. fixed, omg so nazi

02:37:250 (1,1) - Have these stack? no
thank you for your opinions

http://puu.sh/daRUF/283ad9282a.osu


neonat wrote:

Shouldn't you follow the official naming of the song? It's not all capital and 'at' is all small.

http://thelivingtombstone.com/album/fiv ... at-freddys
yeah fluttershy03
Topic Starter
Phos-

neonat wrote:

Shouldn't you follow the official naming of the song? It's not all capital and 'at' is all small.

http://thelivingtombstone.com/album/fiv ... at-freddys
Ah, didn't know it was like that on the official website. Fixed!
Xiaolin
no kds for this pls
i think you should add ''Freddy Fazbear Bonnie the Bunny Chica the Chicken Foxy the Pirate Mike Schmidt'' into the tags, since they're the main characters of the game o3o
Topic Starter
Phos-

Lapis Aoki wrote:

no kds for this pls
i think you should add ''Freddy Fazbear Bonnie the Bunny Chica the Chicken Foxy the Pirate Mike Schmidt'' into the tags, since they're the main characters of the game o3o
okay, thanks for the suggestion ^^

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