Overall it's a nice mapset.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment
[Kenterz's Easy]
I know the slider ticks are at a minimum, but at 206BMP, you die from 2 and a half sliders in a short amount of time. For beginners this might pose a problem.
I recommend lowering the HP drain between 0-1
Distance Snapping [Spacing]: Should be kept constant on easy levels. E.g.
00:13:949 (1) - 00:15:114 (2) -> 00:27:929 (1) - 00:29:094 (2) [Spacing is different - not good for new players to get used to]
Inconsistencies in spacing are noted here:
starts at 00:11:036 (2) - 0.8x
up until 00:27:929 (1) - then 1.3x
up until 01:06:958 (2) - then 1.0x
up until 01:25:599 (2) - then 0.9x
up until 01:33:172 (1) - then 1.0x
up until 01:34:920 (2) - then 0.8x
up until 01:43:657 (2) - then 1.3x
up until 02:21:522 (2) - then 0.8x to the end
I recommend using 1.3x spacing from the start since most of the map is done with it and it won't give overlapping.
00:45:405 (1) - Overlapping more than half the hit circle. You can can overlap a bit on easy (although no recommended), but should not be more than half a hit-circle. (I know the time gap if big enough to see it, but it might still be confusing)
Same on these 01:04:046 (4) - 01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1)
[Normal]
Looks all good.
[Hard]
Same. Looks fine.
[Insane]
Nice flow. I like this one
02:46:570 (1) - I think it should be removed. It's not consistent with the design of the other maps and it serves not rhythmic purpose.
And also there's nothing in this gap 02:38:488 (1) - after the the spinner so if you want to keep it then add a break.
I recommend taking it out.
[Extra]
Also very nice flow. Like the hit-sounds you added.
Goodluck.
It's only Easy and Insane difficulties in my opinion that probably needs some adjustment
[Kenterz's Easy]
I know the slider ticks are at a minimum, but at 206BMP, you die from 2 and a half sliders in a short amount of time. For beginners this might pose a problem.
I recommend lowering the HP drain between 0-1
Distance Snapping [Spacing]: Should be kept constant on easy levels. E.g.
00:13:949 (1) - 00:15:114 (2) -> 00:27:929 (1) - 00:29:094 (2) [Spacing is different - not good for new players to get used to]
Inconsistencies in spacing are noted here:
starts at 00:11:036 (2) - 0.8x
up until 00:27:929 (1) - then 1.3x
up until 01:06:958 (2) - then 1.0x
up until 01:25:599 (2) - then 0.9x
up until 01:33:172 (1) - then 1.0x
up until 01:34:920 (2) - then 0.8x
up until 01:43:657 (2) - then 1.3x
up until 02:21:522 (2) - then 0.8x to the end
I recommend using 1.3x spacing from the start since most of the map is done with it and it won't give overlapping.
00:45:405 (1) - Overlapping more than half the hit circle. You can can overlap a bit on easy (although no recommended), but should not be more than half a hit-circle. (I know the time gap if big enough to see it, but it might still be confusing)
Same on these 01:04:046 (4) - 01:41:910 (1) - 01:59:968 (1) - 02:18:609 (1)
[Normal]
Looks all good.
[Hard]
Same. Looks fine.
[Insane]
Nice flow. I like this one
02:46:570 (1) - I think it should be removed. It's not consistent with the design of the other maps and it serves not rhythmic purpose.
And also there's nothing in this gap 02:38:488 (1) - after the the spinner so if you want to keep it then add a break.
I recommend taking it out.
[Extra]
Also very nice flow. Like the hit-sounds you added.
Goodluck.