D: (m4m) (everything is suggestions)
[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.
[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please
01:59:968 (4,1) - ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.
[Normal]
00:09:288 (1) - lol, please normal finish ;-;
00:25:599 (1) - try to rotate by -15
00:31:424 (3,2) - if this suppose to be blanket, fix
00:59:968 (4) - rotate it by 20, then
01:01:424 (5) - stack with 00:59:677 (3) - , and fix further objects.
01:18:608 (4) - why you didn't hitsound snares like this?
01:40:162 (1) - move slider's end to right a bit
02:38:415 (1) - stack with 02:37:250 (5) -
[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs
00:27:347 (1) - too close D:
00:33:755 (4) - can blanket better
00:43:949 (5,1) - ^
00:59:386 (5,6) - maybe decrease curve?
01:28:512 (1) - can blanket better
01:33:172 (1,2) - another curve decreasing suggestion
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next
01:51:522 (5) - ctrl+h?
02:38:415 (1) - stack pls
[Insane]
You can use AR9 here, for better spread.
00:11:619 (1,2,3,4) - space them moar
00:27:929 (1,2) - blanket it
00:34:046 (2) - x108:y66 (you can do something with 00:33:463 (5) - if you want them to be stacked)
00:48:900 (1) - ctrl+c and v, instead of 00:49:191 (2) - , then blanket with 00:49:483 (3,4) -
00:57:055 (1,2) - rotate by -9
01:24:143 (1) - stack it
01:35:939 (4) - x337:y305
01:43:657 (1,2) - you can blanket them better
01:44:822 (1,2) - ^
01:46:570 (3) - move it to left a bit
01:54:871 (1) - move it away, or stack
02:03:755 (2,4) - blanket
02:26:764 (1,2,3) - looks too straight
02:36:084 (1,2,3) - ^
[Extra]
00:18:609 - i don't know why you stopped using finishes and claps here
00:21:813 (2,3) - can blanket better
00:28:657 (4) - x464:y244, 00:28:803 (5) - x286:y181, 00:28:949 (6) - x464:y118, 00:29:094 (7) - x358:y274
00:32:298 (5,1) - blanketz
00:33:609 (6) - x264:y165
00:34:046 (1) - blanket
00:35:793 (5) - x208:y242
00:37:978 (4) - x261:y84, 00:38:123 (5) - x131:y276, 00:38:415 (1) - x265:y227
00:58:221 (1,4) - blanket better
01:16:279 (4,1) - ^
01:18:026 (1,1) - ^
01:27:055 (1,2,4) - ^
01:29:094 (3,1) - ^
01:32:881 (4,2) - ^
01:48:900 (2,1) - ^
02:00:842 (2) - stack with 01:59:822 (2) - (x476:y360)
02:03:755 (2,4) - blanket
02:15:696 (3,4,5,6,1) - incorrect pentagon
That's all. GL.
[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.
[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please
01:59:968 (4,1) - ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.
[Normal]
00:09:288 (1) - lol, please normal finish ;-;
00:25:599 (1) - try to rotate by -15
00:31:424 (3,2) - if this suppose to be blanket, fix
00:59:968 (4) - rotate it by 20, then
01:01:424 (5) - stack with 00:59:677 (3) - , and fix further objects.
SPOILER
01:13:075 (2,3) - flow here (and in same patterns further) looks weird, try to move 01:13:366 (3) - to left (01:17:735 (2,3) - like here)example:
01:18:608 (4) - why you didn't hitsound snares like this?
01:40:162 (1) - move slider's end to right a bit
02:38:415 (1) - stack with 02:37:250 (5) -
[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs
00:27:347 (1) - too close D:
00:33:755 (4) - can blanket better
00:43:949 (5,1) - ^
00:59:386 (5,6) - maybe decrease curve?
01:28:512 (1) - can blanket better
01:33:172 (1,2) - another curve decreasing suggestion
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next
01:51:522 (5) - ctrl+h?
02:38:415 (1) - stack pls
[Insane]
You can use AR9 here, for better spread.
00:11:619 (1,2,3,4) - space them moar
00:27:929 (1,2) - blanket it
00:34:046 (2) - x108:y66 (you can do something with 00:33:463 (5) - if you want them to be stacked)
00:48:900 (1) - ctrl+c and v, instead of 00:49:191 (2) - , then blanket with 00:49:483 (3,4) -
00:57:055 (1,2) - rotate by -9
01:24:143 (1) - stack it
01:35:939 (4) - x337:y305
01:43:657 (1,2) - you can blanket them better
01:44:822 (1,2) - ^
01:46:570 (3) - move it to left a bit
01:54:871 (1) - move it away, or stack
02:03:755 (2,4) - blanket
02:26:764 (1,2,3) - looks too straight
02:36:084 (1,2,3) - ^
[Extra]
00:18:609 - i don't know why you stopped using finishes and claps here
00:21:813 (2,3) - can blanket better
00:28:657 (4) - x464:y244, 00:28:803 (5) - x286:y181, 00:28:949 (6) - x464:y118, 00:29:094 (7) - x358:y274
00:32:298 (5,1) - blanketz
00:33:609 (6) - x264:y165
00:34:046 (1) - blanket
00:35:793 (5) - x208:y242
00:37:978 (4) - x261:y84, 00:38:123 (5) - x131:y276, 00:38:415 (1) - x265:y227
00:58:221 (1,4) - blanket better
01:16:279 (4,1) - ^
01:18:026 (1,1) - ^
01:27:055 (1,2,4) - ^
01:29:094 (3,1) - ^
01:32:881 (4,2) - ^
01:48:900 (2,1) - ^
02:00:842 (2) - stack with 01:59:822 (2) - (x476:y360)
02:03:755 (2,4) - blanket
02:15:696 (3,4,5,6,1) - incorrect pentagon
That's all. GL.