Thank you ^.^Nhawak wrote:
Good music, good beatmap, is to be congratulated
Thank you ^.^Nhawak wrote:
Good music, good beatmap, is to be congratulated
Here is the update : http://puu.sh/cTsfo.osuSeikatu wrote:
D: (m4m) (everything is suggestions)
[General]
Disable widescreen support
01:04:046 - i suggest you to turn off kiai here.
[Kenterz's Easy]
00:09:288 (1) - normal finish at beginning?
00:13:366 (4) - all these overlaps, are they really allowed in Easy? Why wouldn't they be ?
00:23:269 (1) - move red point to x348:y149, to be parallel with 00:22:104 (4) -
00:36:085 (4) - try to move it up, for better flow (eg. x394:y162)
00:51:230 (1,2) - you can blanket it better
01:19:191 (1) - red point to x272:y173
01:41:910 (4,1) - unstuck, please Why ? it's not a problem for beginners, and there's the NC
01:59:968 (4,1) - ^ ^
02:19:774 (1) - it appears before player hit 02:18:609 (4) - and i think it may be confusing.
That's all. GL.
Seikatu wrote:
D: (m4m) (everything is suggestions)
[ColdTooth's Hard]
00:09:288 (1) - ok, i suggest to use normal finish here in all diffs not responsible for hitsounds
00:27:347 (1) - too close D: It is blanketed by 00:26:764 (3) -
00:33:755 (4) - can blanket better fixed
00:43:949 (5,1) - ^fixed
00:59:386 (5,6) - maybe decrease curve? no
01:28:512 (1) - can blanket better fixed
01:33:172 (1,2) - another curve decreasing suggestion But this is fine
01:37:250 (4) - ^, it looks strange with 01:38:123 (2) - which is going next reworked
01:51:522 (5) - ctrl+h? ctrl+h does a horizontal flip, which is unacceptable, do you mean ctrl+g, because that makes it worse imo
02:38:415 (1) - stack pls I don't need to
sheesh, i fixed the slider, you guys happy?Gexigamma wrote:
Hiya![ColdTooth's Hard]There are some points that were already mentioned in Seikatu's mod, but since it hasn't been fixed yet is hard to give a complete mod to this without repeating anything
- 00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
- 01:23:269 (1,1) - This surely is strange. Plz try to find an alternative to this. This is ok for a hard, no change
That's all I guess, bye and GL~
Thanks for modding!Gexigamma wrote:
Hiya![General]
- Filesize is +24mb and the video has audio :/ Hnnnnnnng. I'll see if I can find a better video~
- Kiai time is using more than 50% of the song, which I think is an overuse. You could finish the first kiai at 01:04:046 - but idk I'm not too sure about this That isn't where the song slows down, so I think it's okay.
- Already told this to flutters but I'll write it here jic: the diff gap between hard and insane is huge, but a BAT might say this is okay or something so idk I'll see what a BAT has to say about it~
[Normal]
- 00:09:288 (1,2,3) - Doesn't look better if you make these symmetric? Like 00:37:250 (1,2,3) - Oh yeah, fixed.
- 00:13:949 (1,2,3) - Same happens here orz... ^
- 00:20:939 (1) - This shape looks odd. Maybe try moving the red node further to the middle? Ok.
- 00:43:366 (3) - Move tail to x304-y368 so it pass exactly through the center of the slider. Ok~
- 00:53:560 (1,2,3) - Make a perfect triangle here moving 00:54:725 (3) - to x424-y268. Ok
- 01:02:881 (3) - Move tail to x428-y300. Ok, moved this and the tail for spacing reasons.
- 01:07:541 (1,2) - Improve the blanket here plz. Fixed.
- 01:40:162 (1) - Move it to x408-y156 for perfect triangle. Fixed.
- 02:02:298 (3,1) - These seems to be quite close. The main problem here is that 02:03:463 (1,2) - can't be moved to the left, so you could try rotating 02:02:298 (3) - anticlockwise and then rearranging the rest. Also if you can make 02:02:298 (3,4,1) - a perfect triangle it would be excelent ^^" All right, fixed. Couldn't add a triangle there though.
- 02:06:958 (3) - Move red node to x208-y332 and rearrange the tail to make it pass through the slider center. I moved these two when preforming your previous suggestion.
- 02:20:939 (2,3,1) - These notes can't breathe!! Give them some space dude!! Happens the same lots of times later, so slightly move every note with x1.1 DS :/ Lol, moved.
That's all I guess, bye and GL~
LOL sry I didn't read your explanation box, I don't even read other mods responses, especially when they are in another pageColdTooth wrote:
00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
t's cool yo, I fixed it anywaysGexigamma wrote:
LOL sry I didn't read your explanation box, I don't even read other mods responses, especially when they are in another pageColdTooth wrote:
00:40:745 (3,1) - Definitely not a good idea. Try this? http://puu.sh/cTqtu/bca6ff6ca9.jpg OMG RAGE, STOP SUGGESTING ME TO FIX THIS I GOT THIS ALREADY, sorry
[Colours]
Combo1 : 202,202,0
Combo2 : 177,33,33
Combo3 : 68,0,136
Combo4 : 70,35,0
Nice idea!Fatfan Kolek wrote:
Heeey o/
Why don't you use these combocolours for each animatronic?[Colours]
Combo1 : 202,202,0
Combo2 : 177,33,33
Combo3 : 68,0,136
Combo4 : 70,35,0
lol thank you for that star :3KyleDinny wrote:
\(;¬_¬)
Thanks for modding! Sorry I denied everything, great effort though~ Don't let this discourage you ^.^G3m4sSt4ffLP wrote:
Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something
Normal
Insane00:17:153 (2) - A little too near to the previous on. Uhh, the spacing seems fine to me...
00:44:094 (1) - Why the short slider curve at the end? For better flow. With this curve, the player knows straight away that the next few notes are going to be downwards. If I got rid of the curve though, then the player would move their cursor up before realising that the next set of notes were somewhere else.
01:42:492 (1,2) - How about STRG+H? Assuming that's CTRL+H on an English keyboard layout, I think it would ruin the flow and create an unnecessary jump. No change.
02:38:488 (1) - How about a circle to increase the difficulty? No. It would increase the difficulty, but an extra circle there would overmap it (there's only one sound here) and it would play bad. Recovering from a spinner and hitting a circle somewhere just 1/4 away isn't fun. Especially when there's another spinner right after it.
Extra
I love that Beatmap! Well done!
So that's just a little update : http://puu.sh/d0dmj.osuG3m4sSt4ffLP wrote:
Second Mod, here we go.
And like every mod, these are just suggestions, so ignore them if you think I'm wrong with something
Kenterz's Easy00:16:279 (3) - I think it's a bit too "squeezed". I don't think this, it's just a kind of parallelogram
00:46:570 (1) - Make it symmetric? That's not what I wanted to do... I changed this (made it less symmetric xD)
01:47:153 (1) - Same as - 00:46:570 (1) ^
01:49:483 (3) - Same as - 00:16:279 (3) ^
I love that Beatmap! Well done!
Thanks for modding!ByBy_ChAn wrote:
Hi ! This is my mod !
Grey-Nazi
Blue- Suggestion
Red- Unrankable ( Highly suggestion )
~Normal~
00:18:318(3,1)- These objects are offscreen ! Although they go offscreen in the editor, they don't go off while you're actually playing. I think it's fine~
00:20:939(1)- Copy+Paste from previous slider and then flip vertically I didn't know that slider was unrankable, I changed it to something better. I didn't go with your slider idea because it makes the pattern look look bad and asymmetrical imo.
You have a lots of offscreen objects making them unrankable . I hope you will observe !
~Insane~
Hmmm... Here's not problems but I think with offscreen again but NC is consistent and blanket well improved ! Thanks, as I've said though, they go offscreen in editor but not play, which I think is fine.
~Extra~
I saw the extra diff and you have a lots of problems with offscreen! Please fix these ! They go offscreen in editor but not play mode, which I think is fine.
Well, I liek your map and the song . Good Luck with rank !
G3m4sSt4ffLP wrote:
ColdThoot's Hard HOW DARE YOU MISSPELL MY NAME OMFG WHY
)
No changes. I'm really picky on my difficulty at this moment because of how good it looksByBy_ChAn wrote:
~ColdTooth's Hard~
00:11:327(4,5)- Move both notes to x:401 y:112 why
In least okay but I think same problems with offset ( I guess .. )
I know I denied a lot of things, but it's not really your mistake, I understand you can think it's offscreen in the editor, but it doesn't correspond when played.ByBy_ChAn wrote:
Hi ! This is my mod !
Grey-Nazi
Blue- Suggestion
Red- Unrankable ( Highly suggestion )
~Kenterz's Easy~
When you open the Ai Mod , you will see the DS problems . Your SV is 0.70 and DS is 1.0x . I suggest you to grow the DS because some objects are very close . But I don't want to have a big distance snap, I made a really easy Easy diff, so I don't really want to grow the DS. And it's not really problematic as you say =/
00:13:949(1,2)- hmmm... too close and the second slider (2) is offscreen ! Fix it ! I don't think it's too close, there's only 1/1 beat of spacing ;w;
00:16:279(3)- I don't like the slider's shape . I suggest to change it ! Nope, I'll keep my creative slider ;3
00:18:609(1)- I suggest you to move the slider to x:404 y:340 because the slider (1) enter in contact with 00:16:279(3) That's intentional, there's an overlap but it doesn't looks bad, it looks fine
00:25:599(3)- The object's start is offscreen and I think the slider's shape it's unrankable ! I highly suggest you to change the slider's shape to object's start not to be offscreen As you can see in this picture, it's not offscreen when played, so it's not unrankable. And for the slider's shape, the rule say it's unrankable when it change the slider's SV. Here it doesn't, so it's not unrankable :3
00:27:929(1)- Object's start - offscreenbut the slider's shape is good As I said above, it's not offscreen when played.
00:37:250(1,2)- and 00:39:580(3,4)- This blanket could be improved Okay
00:43:075(2)- Offscreen again ! fix it! ^
00:57:055(2)- The slider is offscreen ! Unrankable ! fix it! Yeah here it's touching the life-bar. Fixed
01:11:764(2)- Fix the note because is offscreen! It's no really offscreen.
Well, I liek your map and the song . Good Luck with rank !
Robincookie wrote:
Star :3
Thanks for the stars you two :3Dazdy wrote:
I love you for mapping this song. Have a free star.
Thanks for modding!Avishay wrote:
Hey, thank you for modding my map!
Hopefully my mod will be as useful as yours was
[General]
Open AIModd (ctrl + shift + a) and fix what's written there I'm going to, just having a bit of trouble finding a good video under 24mb ._.
[Extra]
00:09:289 (1,2) - Blanket it better, look at the outer circle http://puu.sh/d3B2s/6101422940.jpg Ok
00:10:017 (3) - nothing comes from the music here I could say the same for for most of the slider ends in this part. It's an extra, so I think it's ok to spice things up a bit. No change~
00:29:386 (1,1) - I don't like that overlap Neither do I, fixed.
00:34:046 (1) - Make it less curvy so it can blanket 00:33:609 (6) better and look nicer Okay~
00:34:628 (3,2) - stack properly Fixed (While I was doing the above suggestion)
00:37:978 (4) - y = 59 to stack properly It's already on y = 59? I fixed the stack anyway.
00:50:356 (2) - x = 384 y = 212 ^ Ok
00:52:687 (2,4) - blanket better Fixed! (I think)
00:53:852 (4,5) - ^ ^
00:56:764 (1) - x = 226 y = 84 to stack properly Fixed!
01:10:599 (2) - y = 277 ^ ^
01:16:861 (1) - rotate this 1 / 2 degrees to blanket better I don't think doing that will make it any better tbh. No change~
01:31:716 (4,3) - stack better Ok
01:43:657 (1) - x = 180 Ok
01:48:900 (2,1) - even if you didn't intend to blanket them, it doesn't look that nice Intended to blanket. I fixed it, but I'd rather keep the pattern.
01:52:395 (3,8) - stack Fixed!
02:05:502 (5,1) - blanket it Ok
[Insane]
00:10:017 (3) - nothing comes from the music here See explanation on extra
00:29:094 (1,2) - try to make a better blanket Ok
00:28:949 (5,2) - stack properly Ok.
00:47:444 (5,4) - stack k
00:49:191 (2,4) - blanket can be better Made an effort to make it look a bit nicer.
00:50:939 (1) - x = 331 to stack properly ok
00:57:929 (5,2) - you can blanket it better Yes, I can. Fixed!
01:48:755 (3) - x = 400 Ok
02:23:415 (6) - what's with the sudden sv change? Sv change? I think you meant ds change, which I fixed.
and the section afterwards is kinda copied pasted with changed vectors, I'd prefer making something unique, but it is up to you. I did that for extra and normal as well tbh I copy pasted these parts to reflect on the repeating music. The music literally repeats the exact same thing until the end, so I'd like to have the map reflect on this.
[Normal]
01:31:133 (1) - x = 96 to stack properly and make distance between notes better Uh, making it at x:96 will ruin the stack o_o
01:57:929 (3,1) - blanket betterOk
02:22:104 (1,2) - what's with the ds change from 1x to 1.1x? Well another modder told me to change the spacing there to 1.1x, because it felt cramped, which I agree with. If a few other modders tell me to change it back then I will
Good luck!
Update : http://puu.sh/d459T.osuAvishay wrote:
Hey, thank you for modding my map!
Hopefully my mod will be as useful as yours was
[Kenterz's Easy]
00:41:910 (1,2) - I am not sure overlapping like this is a good idea, and the pattern the sliders create does not have a good flow. Fixed
01:27:347 (4,1) - try to improve the blanket. Fixed
01:42:492 (1,2) - Like before, the flow here is not good and I don't think overlapping is the right approach. I think the flow is good since (1)'s movement goes to (2), and the overlaping is okay in my opinion, it doesn't looks ugly
I like the sliders but I am not sure that all of them will be good for beginners, such as 02:33:755 (1) and 00:25:599 (3). I made a beginner test it and he didn't think it was too hard, so I'm going to keep them.
Good luck!
Thanks for Modding!Breezy wrote:
Hey! M4M from #modreqs!
NormalSPOILERA bit confused, when I opened this difficulty the beat snap divisor is on 1/16? Why so high? Unless osu! just glitched for me. lol, I was just fixing some blankets and forgot to change it back.
00:54:725 (3) - Have this curve the opposite way? Would provide a better flow. This actually flows better though. There isn't any sharp turns, and your suggestion would actually worsen flow to (1)
00:59:677 (3,5) - You could stack these, they overlap each other and it looks a bit messy. Ok
01:43:657 (3) - I would have this curve a bit more towards the next note, it's kind of going in between the next two notes. Yeah, because it's suppose to be a triangle pattern, if that's what you mean :3
02:03:463 (1) - Curving this the opposite way would provide better flow and a more neater blanket. But it would worsen the flow from (4). No change.
02:04:628 (3,1) - I think these are a bit too close, move the slider with the 1 a bit farther apart. Yeah, they were. Fixed!
02:23:852 (2,3) - I would turn this into a slider, it would be easier on the player's end to play this. Well, a 1/1 slider here would overlap with itself, which looks bad. Personally I'm not too satisfied with how the ending panned out, so if a few more people mention this then I will probably just remap the ending with a slightly higher sv.
02:24:434 (4) - Curve the opposite way? It would flow better and then you can create a blanket with the next slider. Ok.
02:33:172 (2,3) - Same thing about this, I would have these as a slider. See reason for other suggestion like this.
02:33:755 (4) - You can also curve this for better flow and a blanket with the next slider.Ok
InsaneSPOILERWhy not just make the AR of this 9? Insanes should usually be at AR 8-9, any higher would be more appropriate for an Extra. But ar9 here makes it feel like a clutter. We have decimal point values now, not all insanes have to be 8/9
The SV is real
00:34:046 (2,3,4,5,6,7) - I suggest if you're going to do a pattern like this, try not to space these out too far, this might be a little difficult especially for the BPM the song is at. Make these a little more closer to each other. Well that's the kind of pattern I was aiming for, I'm not going to create a bunch of spacing errors just to make the pattern easier.
00:40:599 (5,6) - The spacing of these looks uneven compared to 00:40:308 (3,4,5) Nice spot, didn't notice these spacing errors.
00:40:745 (6) - I would suggest not to use such sharp turns with the current SV, it can easily kill someone's combo. It's an insane, I'm sure that players know how to read sliders by now lol.
00:43:366 (5,6,7,8,9) - Same thing with this pattern, I would reduce the spacing of these. See my reasons for the other pattern...
02:03:755 (2,3) - You could make this blanket look better. Ok, made it look much better now.
02:21:085 (6,2) - Stack these more properly. Ok
02:30:405 (6,2) - ^ ^
I would also go back over and check any overlaps, I see a lot of them that you can stack more properly, this would be an extremely long mod if I were to name every overlap
ExtraSPOILERI'm really curious on the very high star rating on this
00:28:221 (3) - This SV is faster than Sonic, I would suggest turning down the SV of this so it is a bit slower than Sonic, this looks extremely hard to do with Hard Rock. Lol nope. It's a 206bpm extra, it's meant to be fast.
01:23:269 (4) - Instead of this sharp turn, make it into a curve so it blankets with the preceding slider. The turn isn't that sharp, and the bottom half of the slider does the blanket. I think it looks and flows fine.
01:43:657 (1,2) - I don't really like these sliders, it's extremely uncomfortable having these on the edge and going in opposite directions. I think you should reduce the spacing of these. We spoke about this in irc, no change.
01:59:240 (2,3,4,1,2,3) - This triangle is OP, it is faster than the Dadadadada song, reduce the jumps on these a little. Yeah, it is a bit of a diff spike. But if a player has the stamina to get up to here, I'm sure they'll handle this jump fine
02:03:755 (2,4) - Make these sliders have the same curve, they curve differently and it looks uneven. Yeah, sorted that out.
This difficulty is kind of difficult to mod, but a suggestion is try doing many different patterns for jumps, it looks sort of bland seeing the same types of jumps everywhere.
Interesting song, good luck on getting this ranked!
Thank you for the mod <3Breezy wrote:
Hey! M4M from #modreqs!
Kenterz's Easy
00:13:366 (4) - Would it be better to not have this overlap over a slider? It may confuse some beginners. I think it's okay, I used a NC so it's clearly readable
00:16:279 (3) - I think you should move the first red tick of this slider a bit left so that the path can clearly be seen, it could confuse some players. I think it's okay at the moment
00:30:259 (3,4) - Is the DS correct on these? They look really close compared to other notes. Fixed
01:04:046 (4,1) - Have the same combo consistency as 00:45:405 (1,1) because these parts are very similar. Or just have 00:45:405 (1,1) the same consistency with 01:04:046 (4,1) Fixed
02:01:133 (1,2) - I think you should have this overlapped the same way as the others are, this one seems to be out more farther over the slider. Fixed
02:32:589 (4,1) - You could have these blanket the same way as the other sliders. But that's not a blanket ;w;
Interesting song, good luck on getting this ranked!
thank you for your opinionsBreezy wrote:
ColdTooth's HardSPOILERKind of low star rating on a Hard, don't you think? I suggest adding a few jumps to make it on par as a Hard. are you insane? This is 206 bpm, you can't possibly be serious, kiai has different sv than rest of the song, 1 sv change, is that enough?!
00:33:172 (3,4) - You could have Slider 3 face Slider 4 more better to have some kind of a blanket that looks more even. I'm pretty sure this looks fine.
00:59:968 (6,1) - If you were trying to blanket these, you could make it look more neater by having Slider 6 curve more towards the middle of Slider 1. fixed, omg so nazi
02:37:250 (1,1) - Have these stack? no
yeah fluttershy03neonat wrote:
Shouldn't you follow the official naming of the song? It's not all capital and 'at' is all small.
http://thelivingtombstone.com/album/fiv ... at-freddys
Ah, didn't know it was like that on the official website. Fixed!neonat wrote:
Shouldn't you follow the official naming of the song? It's not all capital and 'at' is all small.
http://thelivingtombstone.com/album/fiv ... at-freddys
okay, thanks for the suggestion ^^Lapis Aoki wrote:
no kds for this pls
i think you should add ''Freddy Fazbear Bonnie the Bunny Chica the Chicken Foxy the Pirate Mike Schmidt'' into the tags, since they're the main characters of the game o3o
Thanks for modding and star!orza6006 wrote:
M4M
How about "Scott Cawthon" in the tags? He's the developer of the game Of course! Done.
NormalSPOILER00:24:434 (3) - You could move this down and to the right a bit for better flow from the previous objects. You would have to reshuffle some things for DS though, so up to you whether you change it Yeah, that's better. Fixed!
00:42:492 (2) - This blanket could be a little better, although it is pretty much perfect The blanket is perfect, there's nothing to worry about.
00:44:240 (1) - And again here, the end point with the reverse arrow can be brought to the right a grid or two to improve this one Ok, fixed blanket.
00:59:968 (4) - You should probably have this at the same height as (2), at the moment it's lower than (2) and it looks kinda bad The pattern is at a slight angle, so I think it's fine.
01:07:541 (1) - This blanket can be much improved by bringing the middle point in a bit Ok, fixed blanket.
01:16:861 (1) - And again here as you copy-pasted ^
01:23:269 (4) - How about making this slider angular to reflect the faint screeching noise in the background? It doesn't look very good tbh. I'm mapping to the main beat, since this is normal, so personally it doesn't really matter.
01:45:696 (2,3) - Move them up so (1) and (2) are in a straight line Alright, fixed. (I think)
01:50:939 (2) - Tentative suggestion: Add a circle here, move the 1/1 slider 1 tick further along and then change the shape of it so DS isn't broken It doesn't really sound faithful to the music. There's a pause there, so I need to add a pause in the map. Also, I designed this half to be identical to the first half, rhythm wise. So no change~
01:58:803 (1) - Check blanket (middle point can be moved towards the end of (3)) Fixed.
02:31:424 (1) - Move down and to the right to improve flow from previous object It's meant to be a triangle pattern, so I just changed the angle of the slider.
That's all for this diff. It's very polished but I would have liked to see some more interesting slider shapes, imo it got a little boring. It's well made, though, so no real problems, just a matter of taste
InsaneSPOILERMaybe AR9.1 would be better. It's only a small difference, so up to you It's hardly a difference, so I think it's fine as is.
00:09:580 (2) - Idk if you want to blanket this with the preceding object. It would look slightly better. It is blanketed :/
00:13:512 (2,3,4) - A bit boring to have them in a line. Maybe you could put a small triangle jump in there? This part is meant to be easier than the rest of the map, and adding a triangle there at this speed would be quite hard. No change.
00:19:483 (3) - I don't like the way this almost overlaps with (1) but not quite, looks a bit weird in contrast with (1) and (2) Yea, increased spacing a bit.
00:25:454 (3) - (171,222) will make the spacing equal and improve aesthetics Ok
00:33:026 (2,3,4) - Again I think it's boring having the circles in a fairly straight line. I don't have any better suggestions though :/ Curved lines play and look fine, no change.
00:40:745 (6) - Eurgh. Curve needs to be more pronounced to make this look better. Like so: http://puu.sh/dkMVC/2d7edf44c3.jpg Ok.
00:50:939 (1,2) - Ctrl+G No, doing that would ruin the flow to 00:51:230 (1) - . No change~
00:53:123 (4,5) - Ctrl+G then move the new (5) up a bit for some cool jumps Good idea, but nothing in the music justifies this so the jumps won't feel very good.
01:03:755 (4) - Bring this way back over to the left and make a triangle, then...
01:04:046 (6) - Move this out a little further and you can get some real emphasis on this note The pattern in itself is the one that needs emphasis. Sorry, I don't get what you mean by these two suggestions other than "increase the spacing". which is unlikely.
01:13:512 (1,2) - These are crying out to be in a straight line Fixed.
01:22:832 (1,2) - These as well Fixed as well.
01:25:017 (1) - I think this should be curved round and up a bit more to improve flow Flow doesn't seem all that bad to me, I think it's fine.
01:47:153 (5) - Make the ending curve a little more pronounced and it'll look better Personally, I think it looks fine.
01:48:609 (2,3,4,5,6,7) - This would definitely benefit from being varied a bit. I'm not saying put massive jumps in, just something like: http://puu.sh/dkNAs/905bb99e47.jpg (that's kinda ugly actually, don't copy it lol) I think it's fine. It plays well, goes with the music, and looks good.
01:55:308 (4) - Maybe you could make this slider "bounce" on the white tick? Just a suggestion That would play a lot better rhythm wise, done!
01:59:968 (1,2,3,4) - Pretty sure this square isn't perfect... All sides are of equal spacing, so I'm sure it's fine.
02:31:570 (2) - Might as well stack this with the previous (6) Ok.
02:37:322 (1) - Maybe you could replace this with a long, slow slider No, an sv change will be unnecessary this close to the end, and a massive slider won't fit as well as a spinner. No change~
That's all for Insane!
ExtraSPOILER3hard5me, I can't really mod this difficulty, sorry
I did notice a few things, though:
01:07:541 (1) - Ctrl+G? No. Having circular flow change direction after slowing down plays better than if it were to stay constant.
01:51:376 (1) - Move 1 to the left to get it on top of the other note Ok.
01:55:745 (4) - I think this slider would look better if you curved the first section of it more. It would look nicer but play worse. No change.
I think you should ask some pro players to testplay this difficulty, it might help you identify parts that need to be changed hm I might.
Nice mapset. The spread from Hard to Insane is a concern, though. Due to the already large gap between Insane and Extra, I don't think nerfing Insane is an option. I think the best option would probably be a new difficulty, which you could name "Hard+" or something. Yeah, I've been thinking about that tbh. Not sure what I'll do about it.
Best of luck on ranking, I gave you a star~
I have a severe feeling that we need to find a BAT on my difficulty besides a random person every now and then.orza6006 wrote:
ColdTooth's HardSPOILERI'm a little worried about the difficulty spread of this difficulty going to Insane.
Don't be worried. I am already AWARE of this issue with Fluttershy's bad mapping skills
It's a 1.87 star gap, which imo is too high.
Pfft, this is a hard to an insane, you will see a lot of this in 2015 mapping with a high-bpm. Trust me.
Maybe another difficulty is needed in between Hard and Insane?
I can ask a BAT, but I can assure to you that this is not needed.
OD6.3 for better spread It's fine.
00:26:764 (3) - Sure you don't want to blanket this with the following note? uh, isn't it already?
00:45:114 (2) - I think flow would be a little nicer if you move this a bit to the left. Make sure to move the following slider as well if you change it! No
00:46:570 (1) - I have a similar problem here with some of the sliders in Kenterz' difficulty, in that the red points don't seem significant enough to warrant being there. This might just be a personal problem that I have, but I think it would look better if you made the angle a little bigger I think it's more of a personal issue for you, but I like it, so no change.
01:07:541 (1) - Weirdly enough, I don't have a problem with these sliders. And I do.
01:23:269 (1) - I think the shape can be improved. Maybe something like this: http://puu.sh/dkKvx/8fcd751c29.jpg I seriously hate people who complain about shapes of sliders that would go perfect because of the tone of the music.
01:37:832 (1,2) - I dislike the flow between these two objects. Maybe it would be better if (2) was moved up a little? can't have it too far up or it will ruin the flow
01:45:988 (4) - Blanket can be improved slightly by moving middle point inwards Blanket is FINE
02:36:085 (1,2,3,4,5,6) - Having these 1/2 triplets at right angles looks a bit clumsy. I'd have them at 60 or 120 degrees myself. It's fine >.>
Overall a very well done difficulty, although I wouldn't call it a Hard due to how close the 1/2 notes are and lack of jumps. I know it's 206BPM and so you don't want to go overboard when mapping a Hard in case it becomes too hard, but for me a high BPM is a marker that difficulties will be harder than usual. This plays very nicely and looks pretty good though, so good work.
Thanks~Nitrousdragon wrote:
You should really grab a BAT soon. It's really good so far.
Fluttershy03 wrote:
Thanks~Nitrousdragon wrote:
You should really grab a BAT soon. It's really good so far.
And yeah, I'm planning to do that very soon ^^