have the taiko-drums on a 90x200 (180x400 for HD) canvas size aligned with the taiko-bar-left.png. That would be my suggestion.
For some reason, the cursor trail is much longer if you have "cursormiddle(@2x).png" in your skin folder. If you don't want to use one, just make it transparent.dogsticks wrote:
how do i increase my cursor trail length???
>"//Version: 2.2"Cookie0-0 wrote:
could someone explain me why wont my spinner show in the game?
the elements are in the folder AND ive added '''//Version: 2.2''' in the ''skin'' file.
Just download Audacity or something similar to it and increase the volume of the sound file with it. I'm not sure if increasing the effect volume in options would make the section fail sound louder. Can't hurt to try that first thoughproximuhtyz wrote:
Hmmmm for some reason my section fail sound is alot softer and barely can hear it unlike all my other sounds.
Is this a quality problem or can i change it to be louder from some sort of skin.ini setting
I don't think that is possible, the default-n.png files are used for circles and sliders equally.Fookiezi wrote:
can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
Sort of like this?Fookiezi wrote:
can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
thx ill try that, ^_^Mathsma wrote:
Sort of like this?Fookiezi wrote:
can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
If it's like that, what you do is make the numbers like an overlay and then in the skin.ini you make the HitCircleOverlap equal to the image width of the default-x.
Here are the ones from my skin - http://puu.sh/bbTVi/562e7cae99.zip - Add HitCircleOverlap: 128 to your skin.ini if it is not there or if it is different.
I will try that : DFrostei wrote:
Just download Audacity or something similar to it and increase the volume of the sound file with it. I'm not sure if increasing the effect volume in options would make the section fail sound louder. Can't hurt to try that first thoughproximuhtyz wrote:
Hmmmm for some reason my section fail sound is alot softer and barely can hear it unlike all my other sounds.
Is this a quality problem or can i change it to be louder from some sort of skin.ini setting
i still don't understand, does it has somthing to do with the default-blul and default-redl?Mathsma wrote:
I'll upload my current skin so you can look at it and try to figure out what is different with yours. http://puu.sh/bbWNE/b3e6fb0b9e.zip
lol thats the thing but then i could not have dots in other numbers, also prefer un even as every combo starts with 1dws123 wrote:
Well that makes sense, since your even numbers don't have dots so your sliders at even numbers wont have dots.
If you want sliders at even numbers to have dots then put the dots in even numbers .png
Normal hitcircles and sliders have the same set of numbering soo...
corrected for you.Quiesce wrote:
Your taiko-drum image sizes should be 90x200 (180x400 @2x), otherwise alignment issues will hate you.
that's thing name scorebar-ki, kidanger & kidanger2 like Mathsma said and for how to get rid that thing just extract this file and move to your skin folderAyatori wrote:
Currently combining a lot of elements and editing them from some of my favorite skins, but I came upon this when I changed the HP bar:
How do I get rid of that strange element at the end of the HP bar? What's the filename? Thanks in advance.
yes and the name of file is "selection-mod-target".Narrill wrote:
Anyone know if the target practice targets are skinnable?
@2x is size double from the original one, which is for HD skinningViolent Rime wrote:
yes and the name of file is "selection-mod-target".Narrill wrote:
Anyone know if the target practice targets are skinnable?
Anyway i have a question here:
> "@2x"??? what is this??
> is taiko font (taiko.ttf) still work?
> How to change the big circle in the main menu osu!
> Can i move my score-0~9, combo counter, and skip button to the front scorebar-bg?
Violent Rime wrote:
oh i see, well how about taiko font?Chaoslitz wrote:
@2x is size double from the original one, which is for HD skinning
nope the osu!menu can not be skinned now
You can't move that I think ._.
The Target Practice mod's TARGETS aren't skinnable as "selection-mod-target.png". Skinning those targets aren't possible.Violent Rime wrote:
yes and the name of file is "selection-mod-target".Narrill wrote:
Anyone know if the target practice targets are skinnable?
ummm. english please?bosmen5 wrote:
ktoś wie może czemu mi dźwięki prawidłowo nie działają ?
mam wgrane rożne dźwięki ale jak jednego brakuje (mam własne) to ten jeden co go brak, jest oryginalny z osu
i sie dzieje tak że jak gram to te dźwięki się same w sobie mieszają .-.
czyli nie są stałe i ten jeden dźwięk robi tak że np, on jest pod normal hit, potem się miesza i idzie pod slider , potem pod spinera...
wkurza to
poza tym, świetnie się robi skiny ale dźwięki denerowją strasznie .-.
ktoś ma jakąś rade to tego ?
Nice, it makes me want to reinstate mania on my skins.deadbeat wrote:
oh right, not sure if you all know about this yet, but i'd suggest reading this blog, covers some mania.ini stuff http://smgi.me/?p=170
might find it helpful :3
My excitement is intensifying.deadbeat wrote:
oh right, not sure if you all know about this yet, but i'd suggest reading this blog, covers some mania.ini stuff http://smgi.me/?p=170
might find it helpful :3
originally made by "someone" i know but you can get it from here https://www.mediafire.com/?ak9kibcy2nhyc42IA42 wrote:
can anyone tell me where to get this ranking letter?
Make the Picture transparent (no white background) and save as *.pngLust69400 wrote:
Hey guys,
Apologize for my english, its not my native language at all, thanks.
I started a previous thread yesterday about my problem > you can find it there : t/243809
I'm using a skin that i do really enjoy, but there's no numbers on the hitcircles and as a beginner i get in troubles when it's the time for some weird square patterns. I did try to follow the answer made by ClothCurtain, but it seems i'm doing it wrong.
I did open the right files into my photo editor (e.g gimp) and i tried an absolute basic move to make the numbers appear.
The result is ... :
Wich is not what i was looking for.. at all.
I have no knowledge about gfx things or even drawing...
Anyone may help me realise it ? (advices or some try)
It'll be done by removing the white background in hitcircleoverlay.png, ie. by using a transparent image.Lust69400 wrote:
Hey guys,
Apologize for my english, its not my native language at all, thanks.
I started a previous thread yesterday about my problem > you can find it there : t/243809
I'm using a skin that i do really enjoy, but there's no numbers on the hitcircles and as a beginner i get in troubles when it's the time for some weird square patterns. I did try to follow the answer made by ClothCurtain, but it seems i'm doing it wrong.
I did open the right files into my photo editor (e.g gimp) and i tried an absolute basic move to make the numbers appear.
The result is ... :
Wich is not what i was looking for.. at all.
I have no knowledge about gfx things or even drawing...
Anyone may help me realise it ? (advices or some try)
Makes "default-x" numbers to appear above/below hitcircleoverlay.Lust69400 wrote:
HitCircleOverlayAboveNumber: 0
Serendipity wrote:
Ok thanks i'll try it !
Edit :
Seems it's not working or i did it wrong. I used Photoshop, Ctrl N new image 150x150, then Image>transparency. Saving and replacing the file as hitcircleoverlay.png in the osu!skin/skinname folder.
RESULT >
It gives me this ... :
its like it removed the other circles (those u can find usually on the sliders begin > end) and not the white square.
Here are the only files that i have used (the ones with a blue star icon) :
Do i have to use the other hitcircle images (the ones i ve put into the red square) ?
I want the skin to look like the original with the numbers. :
You do realize that it's already fixed, right?bokufizi wrote:
i know the simple way... you just writing number on the top blank layer on photoshop... and save as *.png and rename it as default- 1 default-2 default-3 --> default-9 you can also change the number font... oh you must make the size of canvas fit with size of hitcircle... it will easier if you have template from other skin default number... so you not have to resized again and again...
dude i'm so bad in english :3 i dont understand what is "realize" but if you mean "this skin already fixed" i'm just too late for giving adviseFrostei wrote:
You do realize that it's already fixed, right?
Thanks mate but this problem got solved already so i dont have to learn photoshop (yeahhhhhhhbokufizi wrote:
Serendipity wrote:
Ok thanks i'll try it !
i know the simple way... you just writing number on the top blank layer on photoshop... and save as *.png and rename it as default- 1 default-2 default-3 --> default-9 you can also change the number font... oh you must make the size of canvas fit with size of hitcircle... it will easier if you have template from other skin default number... so you not have to resized again and again...
[Colours]RGB stands for the colour code that you can look up somewhere and choose colours you would like to use.
Combo1: R,G,B
Combo2: R,G,B
bump D: I still haven't found a solution besides making it totally blank, but hopefully there's another way to change the tint color?dorothy3242 wrote:
How do I change the glow color that appears when completing a spinner? I've tried changing the spinner-glow.png color to match the rest of my skin as a test, but the glow is still the same blue color? Was spinner-glow.png for something else? Is there a different image that's related to the blue glow?
EDIT: I'm dumb, so apparently it recolors whatever I have as the spinner-glow.png to blue and flashes to the original color. Is there any way to make it not color to blue?
I think that's actually defaultdorothy3242 wrote:
Another problem
for some reason, the numbers and dots and commas are all anchoring at the top? This started when I went through and recolored the numbers a little. It was fine before.
I've gotten it fixed now, thanks!dws123 wrote:
I think that's actually defaultdorothy3242 wrote:
Another problem
for some reason, the numbers and dots and commas are all anchoring at the top? This started when I went through and recolored the numbers a little. It was fine before.
that's why the comma .png file has that space above it
Some small corrections. That is still not default. default-comma/dot/x/percent are leftovers from very early skins. At that time they used the same prefix for the hitcircle numbers and score numbers but that was changed to default being split into default for hitcircles and score for score and other numbers.dorothy3242 wrote:
I've gotten it fixed now, thanks!dws123 wrote:
I think that's actually default
that's why the comma .png file has that space above it
Now to wait for the epiphany where I figure out how to change spinner glow tint
Unfortunately, I'd like to have a option to disable tint in skin.ini or, at least, can change color or type of tint (in future versions). For now, this limits a lot creation of new skins, imo.ReddScorn wrote:
To your long awaited answer regarding spinner-glow: You can't. It will always be tinted blue. No options for that.
What a shame, it would've been nice if it was changeable so it could match custom spinners better. Thanks for telling me though! Even though it's sad I can't change it, I'm glad I finally know for sure that I can't. For future reference, do you know how it's tinted? Subtraction, division, overlay, etc.? Knowing would make it easier to have custom spinner glows that act the way I hope for...ReddScorn wrote:
To your long awaited answer regarding spinner-glow: You can't. It will always be tinted blue. No options for that.
manjumochi wrote:
Unfortunately, I'd like to have a option to disable tint in skin.ini or, at least, can change color or type of tint (in future versions). For now, this limits a lot creation of new skins, imo.
Not only on spinners, but there are on warning arrows too. And other elements too.dorothy3242 wrote:
I think this would be a great feature since the current set up of being always tinted blue kind of limits options of making it match the color scheme of the rest of the skin and discourages custom new style spinners. Something like
SpinnerGlowTint: 0/1 or SpinnerGlowTint: 255,255,0 maybe would be a nice addition.
Nice idea.OsuMe65 wrote:
I bet you should try to request that @ 4
It's 21+ combo. 30+ will do too. But if you missed the 21st circle, then it (combobreak.wav) won't triggerReddScorn wrote:
Well, it never works on small combo chains. Build up some larger combo chains like 30+ and after that it should be played. Otherwise you made it very quiet so it hardly gets noticed during play.