As requested.
[General]
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Best of luck!
[General]
- Add kripac and two to the tags. Lenka Kripac is the artist's full name and two is the ame of the album.
- Colour 2 and 4 are way too similar. Replacing one of them with something else would make your map look a bit brighter and bring more pleasure to the players!
- The bitrate of your mp3 is unrankable. It's 240kbps while the rankable ones are 128-192kbps. No need to worry, tho. I've encoded your mp3 to the rankable bitrate. Get the mp3 here!
Note: the new mp3 may require minor offset changes. - It'd be great to find a 1336x768 version of this BG or to cut it and make it 1024x768. These are recommended dimensions for backgrounds.
- Quite a few of your slider seem rather untidy and hurt your flow. For example 00:14:400 (3) (Normal) - this one and 00:30:525 (1) (Normal)- this one and there're some more. I highly recommend you to look through the map and improve the sliders according to this guide.
Note: when I say improve I do mean improve. Making them neater will not affect your style that much, it will just make your map look more tidy, don't worry. - Please, remove all unnecessary green lines. It makes no sense to keep them and they make osu! slowe/glitchy.
- This diff is the easiest and Slider Velocity is rather slow. I'd try to use AR4 and OD/HP 3 or maybe 3,5. this way, the spread will be more balanced and reasonable, also, the diff will become more playable for beginners.
Note: I consider this diff as the easiest, therefore, it should be playable for beginners. - Your comboing at this diff feels rather irregular and a bit random. For example, 00:50:025 (1,1,2,3,4,5,1,2,3,1,1) - here, each combo has different length and doesn't match with the music well. try to focus on the instuments and keep your comboing more consistent.
Note: still having troubles with your comboing? Contact me for some more detailed explanation of comboing. - 00:52:275 (2) - the slider feels slightly off vocals. It would match better with the song if you finish it at 00:52:650 - and place a circle at 00:53:025. This way, the downbeat (00:53:025 ) will get emphasized and the vocals will be reflected better.
Note: 01:26:775 (3) - pretty much the same thing happens here. Since 01:27:529 - is a downbeat and the beginning of a new part, it should be pointed out with a single circle. Similar thing also happens to 01:48:525 - and a few more patterns. Please, try to map these downbeats since leaving them ignored really confuses players while playing! - 00:59:400 - 01:00:150 - 01:02:400 - long gaps are rather stressful for beginners, I'd map thes beats to keep yourt rhythm consistent and more catchable.
- 01:53:400 - there's a clap sound and it feels kinda tricky that you ignore it. Please, try to map such beats, so, your rhyth will be more reasonable and consistent.
- 02:08:587 (3) - awesome switch to the red ticks rhythm. Nothing wrong here, just saying that it's a great idea!
- 02:29:025 - the accent of the vocals in the middle of this slider feels rather unfitting. I would try to focus on the vocals here, this way newbies will be able to catch your rhythm after the break. Example
- 02:47:775 (1) - the head of the slider follows nothing and breaks your consistent rhythm. Instead of that 2/1 gap here, you should try to do focus on the instruments. example
You should work more on your rhythm and improve the appearance. Your comboing also needs some work.
- I'd go with OD/HP 7 or 6,5. This way, the spread will be better baanced and it will make the diff more challenging and fun to play.
- 00:15:150 (5,6,1) - try to avoid jumps if they don't correspond well with the music/vocals. 00:15:337 (6,1) - this x3,0+ DS jump wasn't really readable and understandable since the song doesn't feels jumpy at this part.
Note: the same thing applies for most of the jumps you've used. Jumps are meant to help players feel the song, not to be randomly placed for some "tricky" pattern. - 00:23:025 (1,2) - slightly reducing volume on the tail sounds like a good idea to me. The vocal kinda fades at the blue tick, so, hitsounds should be quiter here, imo.
- 00:39:525 (1) - I would use regular DS on this slider, so, players will be able to read that there's a rhythm change and won't get confused.
Note: 02:27:337 (3,1) - the same here. Either apply this suggestion r reject it for BOTH patterns to keep patterns consistent. - 00:45:525 (1) - please, finish the slider at 00:45:712 - since we can clearly hear a beat there. Finishing this slider on the blue tick feels weird and doesn't match with the song at all, it looks more like overmapping and should be avoided.
Note: osu! is a rhythm game and we are supposed to follow the rhythm of the song. - 01:24:150 (5,1) - a spacing mistake. Having creative patterns is cool, having stacks is also fine but it should be understandable and playable, so, keep the DS consistent, please!
- 01:26:025 (1,2,3,4,5,6,7,1) - such patterns are used in the most stressful/epic parts of the map. Since it is rather hard to hit so many circles in a row with perfect accuracy. This part is relatively calm and this pattern feels a bit weird here. Consider adding a couple of sliders to make it more suitable and playable.
- 01:44:025 (1,2) - minor - these sliders appear kinda untidy to me. Varity of slider-shapes is great, but you should make it neat and readable. try criss-cross sliders
Note: 03:08:025 (1,2) - same thing, right?
The most important things are those kinda overmapped 3/4 sliders and your patterns. 3/4 are overapped and confuse players, as for the untidy sliders, they kinda break your flow and make players feel uncomfortable while playing. Some of the jumps are random and they don't make the gameplay any easier. Please, work more on the diff since it's not bad but needs some serious help!
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Best of luck!