Mod as requested.
[General]
[Normal]
[Hard]
Good luck :3/
[General]
- I testplyaed myself, and Approaching circle is way too thin imo. I couldn't read it sometimes because it's so thin
- 00:11:095 (3) - This rhythm will play a lot better, it follows vocal and allows you to put clap at 00:12:220 - also letting players click 00:12:595
- 00:14:095 (1) - Why is this combo so short?
- 00:28:720 (1) - I don't see why you would add a new combo here.
and I think I will stop pointing out NC issues because too much. - 00:33:595 (1) - I think deleting whistle would go so much better with the music since it gets so quiet from here.
- I'm not understanding your NC pattern in kiai at all, it is very inconsistent
00:41:095 (1) - and 00:47:095 (4) - are the same, yet different combo pattern
00:44:095 (1) - and 00:50:095 (3) - too - 00:59:470 - missed a clap
- 01:01:907 (2,1) - this 1/2 feels very out of place and random from the rest of the map in terms of rhythm and how it plays.
- 01:27:595 (1) - same as 00:33:595 (1) -
- 01:52:720 (2,1,2,3) - same as 01:01:907 (2,1) - very inconsistent rhythm
- 02:15:595 - you either forgot to put drum sample here, or this is a mistake 02:09:595 -
- 02:50:470 (1) - spinner too short for beginners to notice it and spin it properly
- 03:06:220 (1) - this 3/2 slider should be in 1/1 instead, vocals and instruments don't follow it.
- 03:15:595 (1) - Whistle is really too much imo. Just having clap here sounds so much better. whistle will only add an unfitting sound.
I think you really need to work on NC consistency in all part. They are really inconsistent for a music that is repetitive.
- Will be mostly things I questioned during testplay.
- 00:17:095 (1,2) - add whistles according to 01:11:095 (1,2) -
- 00:17:657 (2) - Considering the spacing at 00:16:345 (3,1) - , this jump was very unexpected, not the best flow for random jump in a hard diff imo.
- 00:23:095 (1) - 3/4 here didn't really play intuitively here. It felt like it was forced. because the holding vocal starts from 00:22:907 -, not 00:23:095 - where you have the 3/4
- 00:31:345 (1) - Slider head is completely hidden, I could not read this pattern. I don't recommend this in hard diff
- 00:33:595 (1) - same as normal, whistle really ruins the calmness here imo
- 00:48:220 (4,5) - This random jump spacing is too much imo. reducing it will provide way smoother play
- 00:51:407 (4) - I would really like for you to stack this circle under the tail, not head, because of stack I cannot see this circle until the slider is gone
Also, stacking on tail will flow better, as the jump feels forced here. - 00:53:095 (1,2,3) - This maybe your preference, but this stack was too many and unexpected for me.
- 00:58:345 (3) - NC so it's easier to read, and also consistent overlap like 00:57:970 (2) - 00:58:720 (4) - ?
- 01:18:407 (3,4,1) - I really didn't like playing this pattern because of stack and a jump.
- 01:27:595 (1) - yeah, no whistle 00:33:595 (1) -
- 01:55:907 (5) - try stacking this on 01:56:470 (2) -, I find it plays so much better. and
- 01:56:657 (3,4) - this blanket looks too forced, lol but nice try.
- 01:57:220 (4,5,1) -Jump is too big imo, try to reduce?
- 02:06:407 (5) - Try this, I just don't like stacks under slider, because they play bad for me
- 02:15:595 - I'm guessing this 02:09:595 - inconsistent hitsound is on purpose?
- 02:41:095 - here should be a finish instead of whistle according to your finish pattern here
- 02:51:220 (5,6,7,8) - Try this, because the current placement looks a bit hard.
- 02:59:095 - same as 02:41:095
- 03:08:095 - ^
- 03:15:595 (1) - same as normal, whistle sounds awkward here.
Good luck :3/