From my queue
Consider setting the preview time to 01:33:595 - , I believe that it will have more impact when people hear the preview than starting it at 01:32:657 - . For a preview, I feel that the chorus has more impact if you leave out the build up.
Keep up the good work, have fun mapping~ ( ゚▽゚)/
Consider setting the preview time to 01:33:595 - , I believe that it will have more impact when people hear the preview than starting it at 01:32:657 - . For a preview, I feel that the chorus has more impact if you leave out the build up.
Normal
- 00:33:595 - , 02:21:595 - I think it'd be nice if you have a timing point here with ~30-40% volume so the hit circle will be barely audible. This way you can hear the bell/tink sound in the music, and I think this creates a nice effect.
- 00:53:095 (3,4,5,6) - to match the vocal it would be cool if these hit circles were arranged so they went up and down.
00:53:470 (4) - is stacked under the tail of 00:52:345 (2) - , 00:52:345 (2,5) - forms a blanket and 00:52:345 (2,5,6) - forms a triangle which is why this design looks pretty good. - 00:57:595 (1) - are you missing a finish on the head or was this intentional? You have finish at 01:51:595 (1) - and 02:45:595 (1) -
- 01:13:345 (2,3) - not a big deal, but it might look neater if you move these a bit so they are properly stacked with 01:11:470 (3,4) - .
- 01:18:595 (1) - personally I think you should remap this slider without the red point because it looks better and so that the player can get the whole 'swing' feeling when they play the slider because it's curved.
- 02:07:345 (2,3) - feels out of place since it's not really mapping anything defined in the music at the slider repeat. Try something like this:
This way you map the beats and have a slider starting on the downbeat. - 02:30:595 (1) - if you overuse finish hitsound it will lose its meaning. This part is not significant enough so I suggest you remove the finish. Same thing goes for 02:35:095 (4) - , 02:38:095 (2) - , 02:41:095 (3) - , 02:45:595 (1) - , 02:48:595 (1) - , 03:00:595 (1) -
- 03:15:595 (1) - I suggest you remove the clap and add timing point with volume around 20-30%. This will bring out the vocal more and will avoid attracting attention to the unnecessary hitsound.
- 03:18:595 - I suggest you add a spinner from here to 03:20:095 - to give the song a more 'complete' feeling. If you have no idea what I'm trying to say you can test it out or something.
Good work so far, but I'd say the first half of the last kiai time needs the most work (some patterns can look nicer)
- 00:13:345 (3) - try ctrl+g because 00:12:595 (1,2) - is going downwards so it will flow nice if 00:13:345 (3) - started from below.
- 00:14:845 (3,4,5,6) - try arranging it like this:
(5) blankets with (1) which looks nice, and the jumps are fun to play imo, especially from (5) to (1). - 00:15:970 (2) - hmm if you ctrl+g this and move 00:16:345 (3) - so they blanket, it looks nice and also plays out well.
You can do the same thing at 00:18:595 (1,2,3) - if you want - 00:23:095 (1) - try ctrl+g here to make it more interesting. Flows well
- 00:33:595 (1,1) - same suggestion as in normal, make a timing point with reduced volume
- 00:51:032 (3) - ctrl+g here so that 00:51:032 (3,4,1) - is all one circular motion, it'll be fun to play
- 01:02:470 (2,3,4) - hmm try to find another way to arrange these objects so it looks nicer. Here is one example:
- 01:20:095 (1,2) - this can look nicer if you use the same shape for both sliders
- 01:24:407 (6,1) - this will flow better if you stack 01:23:282 (2,6) -
- 01:36:782 (2,3) - try stacking 01:36:220 (1,2) - and then moving 01:36:970 (3) - like this:
As a result, 01:36:970 (3,4) - will flow well and everything looks nicer imo - 02:04:907 (4,1) - flow here can be improved if you move 02:04:907 (4) - to x 336 y 96 so that it blankets with 02:04:345 (3) - .
- 02:49:345 (3) - hm see if this will improve the flow/make it look nicer:
Circular motion is certainly fun to play - 03:02:657 (2,3) - if you switch the positions of these objects it makes some nice circular flow (make 3 come before 2)
- 03:15:595 (1) - Same suggestions as normal for the ending: I suggest you remove the clap and add timing point with volume around 20-30%. This will bring out the vocal more and will avoid attracting attention to the unnecessary hitsound.
- 03:18:595 - I suggest you add a spinner from here to 03:20:095 - to give the song a more 'complete' feeling. If you have no idea what I'm trying to say you can test it out or something.
Keep up the good work, have fun mapping~ ( ゚▽゚)/