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Topic Starter
Iceskulls

TheForgotten5 wrote:

Hi there! From modding queue! Please keep in mind that these are just suggestions, and that you don't need to follow them!

Anyways, let's get started.

[Easy]
01:20:017 (1) - Move this repeater to avoid the stack from 1~2 No I try to keep spacing

[Normal]
00:36:462 (2) - Consider moving this note to X=160 Y=232 for consistent spacing. Example: http://gyazo.com/a268bb0e3cdb5daa44a42686c406864b
No I want to keep the spacing so it not too hard for beginner
00:39:573 (1,2,3) - Make a triangle pattern here. Example: http://gyazo.com/baf22012eca8e2aa6d0838cea079f774 It's already triangle but smaller
01:18:684 (1,2,3,4) - Make a rhombus shape here. Exmaple: http://gyazo.com/52fa6445b92d2a227297b0ece541940a Nice suggestion accetped

[Hard]
Seems ok.

[Insane]
00:32:240 (8) - New combo I Forgot to new combo there XD thanks
00:32:906 (9,10,11,12) - Make it look like this: http://gyazo.com/aee224aca6565ac9e67e43a34a77df75 It's a triangle shape of (9) (10) (11) then jump to (12) so no

That's it from me. Good luck!
Thanks for the mod ;)
GugUCorn
hi~ ;) From My M4M Queue!

[General]

  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. Recommend this Image for Background image. http://www.zerochan.net/1650014 Or http://www.anime-desu.com/wp-content/up ... 0x1920.jpg
  3. Remove Checking on Count-Down, Widescreen support(You don't used SB), Letterbox during breaks(You don't have break time).
  4. you used Normal, soft, drum hitsound. it's not have consistency. Please use one hitsound. At least, Using drum hitsound is not feat!
  5. Recommend this KiAi formation First KiAi 00:49:795 ~ 01:02:240 Second KiAi01:04:017 ~ 01:16:240
[Easy]

  1. 00:18:684 (4) - Finish sound is not good. remove it.
  2. 00:35:573 (1) - finish on head of slider
  3. 00:41:795 (2,3) - blanket and add NC (3)
  4. 00:44:462 (1) - remove NC
  5. 01:23:351 (1) - decrease volume on end.
[Normal]

  1. 00:33:794 (3,1) - stack perfectly
  2. 00:35:573 (6) - finish than clap
  3. 00:46:240 (5) - NC
  4. 00:48:462 (1,2) - remove finish. it just loud.
  5. 00:49:795 (1) - finish.
  6. 01:00:462 (1) - this too. remove finish
  7. 01:23:573 (1) - same to Easy mod
[Hard]
You almost used white, red line. it's so boring. try to make more blue line

  1. 00:09:128 (2) - make one repeat. and add note on 00:09:795
  2. 00:11:573 (2) - ^
  3. 00:50:684 (3,4) - placing on arrow slider may make hard.
  4. 01:02:684 (4) - NC
You really need lots of mod! Good Luck!
Topic Starter
Iceskulls

TaMul wrote:

hi~ ;) From My M4M Queue!

[General]

  1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
  2. Recommend this Image for Background image. http://www.zerochan.net/1650014 Or http://www.anime-desu.com/wp-content/up ... 0x1920.jpgI will take the first one thanks
  3. Remove Checking on Count-Down, Widescreen support(You don't used SB), Letterbox during breaks(You don't have break time).Removed
  4. you used Normal, soft, drum hitsound. it's not have consistency. Please use one hitsound. At least, Using drum hitsound is not feat!OK I will reconsider it
  5. Recommend this KiAi formation First KiAi 00:49:795 ~ 01:02:240 Second KiAi01:04:017 ~ 01:16:240
Fixed

[Easy]

  1. 00:18:684 (4) - Finish sound is not good. remove it.Removed
  2. 00:35:573 (1) - finish on head of slider OK
  3. 00:41:795 (2,3) - blanket and add NC (3) NC(3) but no blanket
  4. 00:44:462 (1) - remove NC Accepted
  5. 01:23:351 (1) - decrease volume on end.
Accepted

[Normal]

  1. 00:33:794 (3,1) - stack perfectlyOK
  2. 00:35:573 (6) - finish than clap Accepted
  3. 00:46:240 (5) - NC Accepted
  4. 00:48:462 (1,2) - remove finish. it just loud.Removed
  5. 00:49:795 (1) - finish. Accepted
  6. 01:00:462 (1) - this too. remove finish Removed
  7. 01:23:573 (1) - same to Easy mod
OK

[Hard]
You almost used white, red line. it's so boring. try to make more blue line Blue line will make some notes look awkward so I try to avoid blue line as much as possible

  1. 00:09:128 (2) - make one repeat. and add note on 00:09:795 Accepted
  2. 00:11:573 (2) - ^ Accepted
  3. 00:50:684 (3,4) - placing on arrow slider may make hard.OK moved
  4. 01:02:684 (4) - NC
Accepted

You really need lots of mod! Good Luck!
Thanks for the mod
Topic Starter
Iceskulls
OK I finally know through heart content about hitsounds. I should focus on reading about hitsound before = =
Status:ready for mod
LZCSC
( ^0^)/from BMT\(^0^ )
my english isnt good enogh, so i useing more pic to show what i mean,sorry;w;
General
  1. hitsounds isnt good i think,this song not suit for that hitsound,maybe you'd better find another hitsounds.wav(search your beatmaps,there is so many)
  2. there is two .osb files in you map,you may changed your map's artist or something makes that happen,one of them may useless,delete it
  3. the rhythm is too simple,too few rhythm changes
Easy
  1. 00:07:128 (1) - if there just is a slider,this is ok,but if seeing with followings,its bad look 00:07:128 (1,2) - this is better looking
  2. 00:16:906 (3) - too casual,makes it look like this
  3. 00:26:684 (2,3,4) - dont useing this 3circles too many with this rhythm,you can change some of it with this
  4. 00:32:017 (1,2) - not good looking,blanket like this
  5. 00:35:573 (1) - stack00:33:795 (2) - perfect
  6. 00:41:795 (2,1) - blanket like this
  7. 00:47:128 (2) - too ugly
  8. 00:58:684 (2) - ^
Normal
  1. 00:08:906 (4) -
    here is yours,if the angle of 00:08:906 (4) - more small,like this,the flow and looking will be better
  2. 00:10:684 (1) - try to make it flw more suit with 00:10:239 (6) - and 00:11:572 (2) -
  3. 00:41:351 (4) - try stack 00:39:573 (1) - ,and make 00:41:795 (5) - Symmetric with 00:40:462 (3) -
  4. 00:23:128 (4,5) - what about this rhythm
  5. 00:26:684 (3,4) - ^
  6. 00:30:240 (3,4) - change use this
  7. 00:31:795 - add a circle
  8. 00:34:239 (4,5) - better follow voice like this
  9. 00:46:240 (1,2) - this is more suit the rhythm
  10. 00:49:795 (1,2,3,4) - ^
  11. 00:52:462 (4,1) -
    and many like this in KIAI time, find them and change them more suit
  12. 01:08:462 (1) - bad look
  13. 01:12:906 (3,4) - blanket
  14. 01:15:573 (2) -
  15. 01:18:684 (1,2,3,4) - make it different feeling with kiaitime such as[img]puu.sh/91XMH.jpg[/img]
Hard
  1. 00:10:240 (5) - i think its not so suit,miss a beat here 00:10:462 -
  2. 00:10:906 (1) - ^
  3. 00:14:795 - this circle better using in this time 00:14:573 -
  4. 00:17:018 (6) - move it time to 00:16:351 -
  5. 00:18:128 - add a circle if you feel good
  6. 00:19:906 - ^
  7. 00:23:351 (5) - this is better
  8. 00:27:351 (4,5) - ctrl+G ,then fix the ds
  9. 00:30:240 (2) - make this slider only one return then,delete 00:31:129 (3,4) - ,new slider start at 00:30:906 - ,end at 00:31:351 -
  10. 00:32:018 (1) - end at 00:32:462 - ,add a circle at 00:32:684 -
  11. 00:33:572 (5,6,7) - what about this
  12. 00:48:462 (7) - nc,to show this slider is faster
    the same with normal,the rhythm isnt good enough

Insane
  1. 00:13:351 (5) - make the end of this slider stack 00:12:684 (2) -
  2. 00:27:573 (6) - stack 00:26:462 (2) -
  3. 00:31:128 (5) - stack 00:30:017 (2) -
  4. 00:26:462 (2,6,2) - make this stack one place
  5. 00:48:462 (8) - NC,same reason with hard diff
    .....
Good Luck!
Topic Starter
Iceskulls

LZCSC wrote:

( ^0^)/from BMT\(^0^ )
my english isnt good enogh, so i useing more pic to show what i mean,sorry;w;
General
  1. hitsounds isnt good i think,this song not suit for that hitsound,maybe you'd better find another hitsounds.wav(search your beatmaps,there is so many)OK
  2. there is two .osb files in you map,you may changed your map's artist or something makes that happen,one of them may useless,delete it OK
  3. the rhythm is too simple,too few rhythm changes
Easy
  1. 00:07:128 (1) - if there just is a slider,this is ok,but if seeing with followings,its bad look 00:07:128 (1,2) - this is better looking
    Fixed
  2. 00:16:906 (3) - too casual,makes it look like this
    Fixed
  3. 00:26:684 (2,3,4) - dont useing this 3circles too many with this rhythm,you can change some of it with thisFixed
  4. 00:32:017 (1,2) - not good looking,blanket like this
    OK
  5. 00:35:573 (1) - stack00:33:795 (2) - perfectStacked
  6. 00:41:795 (2,1) - blanket like this
    Fixed
  7. 00:47:128 (2) - too ugly
    Moved (1) a little
  8. 00:58:684 (2) - ^
Maked it better now

Normal
  1. 00:08:906 (4) -
    here is yours,if the angle of 00:08:906 (4) - more small,like this,the flow and looking will be better
    Fixed
  2. 00:10:684 (1) - try to make it flw more suit with 00:10:239 (6) - and 00:11:572 (2) - Fixed
  3. 00:41:351 (4) - try stack 00:39:573 (1) - ,and make 00:41:795 (5) - Symmetric with 00:40:462 (3) - OK
  4. 00:23:128 (4,5) - what about this rhythm Fixed
  5. 00:26:684 (3,4) - ^Fixed
  6. 00:30:240 (3,4) - change use this No
  7. 00:31:795 - add a circleAdded
  8. 00:34:239 (4,5) - better follow voice like this Fixed
  9. 00:46:240 (1,2) - this is more suit the rhythm Chaged only (2)
  10. 00:49:795 (1,2,3,4) - ^ Fixed
  11. 00:52:462 (4,1) - Fixed
    and many like this in KIAI time, find them and change them more suit
  12. 01:08:462 (1) - bad look Fixed
  13. 01:12:906 (3,4) - blanket Fixed
  14. 01:15:573 (2) -
    Fixed
  15. 01:18:684 (1,2,3,4) - make it different feeling with kiaitime such as[img]puu.sh/91XMH.jpg[/img]
Fixed

Hard
  1. 00:10:240 (5) - i think its not so suit,miss a beat here 00:10:462 - Changed to repeat slider
  2. 00:10:906 (1) - ^Changed to repeat slider
  3. 00:14:795 - this circle better using in this time 00:14:573 - No
  4. 00:17:018 (6) - move it time to 00:16:351 - Moved
  5. 00:18:128 - add a circle if you feel goodConsidered
  6. 00:19:906 - ^Added
  7. 00:23:351 (5) - this is better Fixed
  8. 00:27:351 (4,5) - ctrl+G ,then fix the dsFixed
  9. 00:30:240 (2) - make this slider only one return then,delete 00:31:129 (3,4) - ,new slider start at 00:30:906 - ,end at 00:31:351 - Fixed
  10. 00:32:018 (1) - end at 00:32:462 - ,add a circle at 00:32:684 - Fixed
  11. 00:33:572 (5,6,7) - what about this Fixed
  12. 00:48:462 (7) - nc,to show this slider is fasterFixed
    the same with normal,the rhythm isnt good enough

Insane
  1. 00:13:351 (5) - make the end of this slider stack 00:12:684 (2) - Stacked
  2. 00:27:573 (6) - stack 00:26:462 (2) - Stacked
  3. 00:31:128 (5) - stack 00:30:017 (2) -Stacked
  4. 00:26:462 (2,6,2) - make this stack one placeStacked
  5. 00:48:462 (8) - NC,same reason with hard diffFixed
    .....
you need more mod
Good Luck!
Thanks for the mod
xxdeathx
hi, from my m4m queue:

[Easy]
  1. 00:41:795 (2,1) - you can improve blanket here so that every point on the slider is equidistant from the circle
  2. 00:54:240 (1,2) - ^
[Normal]
  1. 00:12:462 (1,2) - ^
  2. 00:16:017 (1,2) - ^
  3. 01:14:240 (4,1) - ^
  4. 00:23:128 (2,3) - never break time-distance spacing rule in easy/normals
  5. 00:26:684 (1,2) - ^
  6. 00:33:350 (1,2) - swap new combos so it can be on long white tick
  7. 00:35:573 (5,1) - ^
[Hard]
  1. 00:13:795 (1,2) - swap new combo to stay consistent and start new combo at long white ticks
  2. 00:15:573 (1,2) - ^
  3. 00:17:351 (1) - remove this new combo
  4. 00:22:017 (1) - remove this new combo and add NC to 00:22:684 (3) and add new combo 00:24:906 (3)
  5. 00:23:128 (4) - blanket 00:22:684 (1,2,3) better and
  6. 00:23:573 (5) - blanket 00:23:128 (4)
  7. 00:28:239 (1,2) - blanket better
  8. 00:30:906 (3) - extend to 1/2 slider
  9. 00:31:573 (6) - blanket something; just don't make it so short like that
  10. 00:48:462 (1,1) - in a lot of ranked beatmaps i've played, the 1 beat per syllable line that leads into the chorus is mapped by a really slow slider rather than a fast one.
  11. 01:02:684 (1) - ^
  12. 01:06:018 (5) - add NC here and remove from 01:07:128 (1) -
[Insane]
  1. 00:23:573 (5,6,7) - looks like 1/4 hits; either stack them or space them as far as the previous notes
  2. 00:31:351 (1,2,3,4,5,6) - possibly overmapped; i turned playback speed to 25% and can't hear any drums or other instruments playing this fast at this time.
  3. 00:33:795 (6,7) - make these the exact same by copying/pasting one of them and rotating/flipping it.
  4. 00:48:462 (1) - in a lot of ranked beatmaps i've played, the 1 beat per syllable line that leads into the chorus is mapped by a really slow slider rather than a fast one.
  5. 00:50:462 (3,4,5,6,7) - same thing i mentioned earlier; i mean it's fun but not part of the music.
  6. 00:52:240 (5,6,7,8,9) - ^
  7. 00:53:906 (2) - 1/2 beat before and after; space accordingly
  8. 00:57:795 (2,3) - new combo is unnecessary
  9. 00:59:795 (1) - dont' need new combo here
Topic Starter
Iceskulls

xxdeathx wrote:

hi, from my m4m queue:

[Easy]
  1. 00:41:795 (2,1) - you can improve blanket here so that every point on the slider is equidistant from the circle :arrow: Fixed
  2. 00:54:240 (1,2) - ^
:arrow: Fixed

[Normal]
  1. 00:12:462 (1,2) - ^ :arrow: Fixed
  2. 00:16:017 (1,2) - ^ :arrow: Fixed
  3. 01:14:240 (4,1) - ^ :arrow: Improved
  4. 00:23:128 (2,3) - never break time-distance spacing rule in easy/normals :arrow: OK
  5. 00:26:684 (1,2) - ^ :arrow: OK
  6. 00:33:350 (1,2) - swap new combos so it can be on long white tick :arrow: Done
  7. 00:35:573 (5,1) - ^
:arrow: Done

[Hard]
  1. 00:13:795 (1,2) - swap new combo to stay consistent and start new combo at long white ticks :arrow: Done
  2. 00:15:573 (1,2) - ^ :arrow: Done
  3. 00:17:351 (1) - remove this new combo :arrow: Done
  4. 00:22:017 (1) - remove this new combo and add NC to 00:22:684 (3) and add new combo 00:24:906 (3) :arrow: Done
  5. 00:23:128 (4) - blanket 00:22:684 (1,2,3) better and :arrow: Done
  6. 00:23:573 (5) - blanket 00:23:128 (4) :arrow: Done
  7. 00:28:239 (1,2) - blanket better :arrow: Done
  8. 00:30:906 (3) - extend to 1/2 slider :arrow: Done
  9. 00:31:573 (6) - blanket something; just don't make it so short like that :arrow: OK extended
  10. 00:48:462 (1,1) - in a lot of ranked beatmaps i've played, the 1 beat per syllable line that leads into the chorus is mapped by a really slow slider rather than a fast one. :arrow:Made it slow a little bit
  11. 01:02:684 (1) - ^ :arrow: Made it slow a little bit
  12. 01:06:018 (5) - add NC here and remove from 01:07:128 (1) -
:arrow: Done

[Insane]
  1. 00:23:573 (5,6,7) - looks like 1/4 hits; either stack them or space them as far as the previous notes :arrow: Fixed
  2. 00:31:351 (1,2,3,4,5,6) - possibly overmapped; i turned playback speed to 25% and can't hear any drums or other instruments playing this fast at this time. :arrow: They overmapped
  3. 00:33:795 (6,7) - make these the exact same by copying/pasting one of them and rotating/flipping it. :arrow: Done
  4. 00:48:462 (1) - in a lot of ranked beatmaps i've played, the 1 beat per syllable line that leads into the chorus is mapped by a really slow slider rather than a fast one. :arrow: Fixed
  5. 00:50:462 (3,4,5,6,7) - same thing i mentioned earlier; i mean it's fun but not part of the music. :arrow: Yes I want my map to be fun
  6. 00:52:240 (5,6,7,8,9) - ^ :arrow: I want my map to be fun
  7. 00:53:906 (2) - 1/2 beat before and after; space accordingly :arrow: Fixed
  8. 00:57:795 (2,3) - new combo is unnecessary :arrow: Fixed
  9. 00:59:795 (1) - dont' need new combo here :arrow: Fixed
Thanks for the mod
Yauxo
Hi there, coming from your request in my Modding Q
As this is your first map, I'll explain some basic structure more instead of blindly pointing out mistakes like you'd do with more experienced mappers

[General]
  1. Holy shit this bg <3
  2. Do you really need 7 combo colours? 4 are usually enough

[Easy]
  1. 00:12:462 (4) - Either curve this one or move 00:14:240 (1) - to X400. OR: move to 456/204 and 00:15:128 (2) - somewhere where it'd fit to the small curve the cursor will make. You can also curve 00:15:128 (2) - a little bit (not too much!) while you're at it (http://puu.sh/9aspI/34ce81330a.jpg). DOnt forget to fix the combo after it!
  2. 00:28:462 (1) - I'd say that you keep your hands off such "extremely" curved sliders. Sliders with a slight curve have a better effect and a better flow in lower difficulties as Easy and Normal. Sliders like this can feel chunky, which should not happen
  3. 00:30:684 (3) - move this one either up or down to have a nicer flow (your mouse has to aim up or down with it, not just straight right, which can be boring)
  4. 00:33:795 (2) - Try to make a blanket out of this (Have the slider "hug" the circle (quick example: http://puu.sh/9asGF/ce9890fc24.jpg&#41; To do that, you can use the approach circle of the circle to see, if it fits into the slider's trail (the white in the picture)
  5. 00:38:240 (2,1) - Here you can either: Have both sliders on the same x coord or have each other be a blanket for the other one.
    For the first: you can use ctrl+g to see where the exact endtick for a slider is (hover your mouse over the last tick and check the coords on the top right) Then basically move the other slider to the same x or y coord. (click on the coors in the top right to place them even without the grid)
    For the second: It should look somewhere like this http://puu.sh/9asUA/5676e77856.jpg
  6. 00:42:351 (2,1) - Try to make a better blanket out of this. The Sliderhead is slightly off (http://puu.sh/9asXV/4d001e0c80.jpg). Dont be scared of turning off grid snap for this, just make sure that you place everything correct later on agsin
  7. 00:44:462 (2) - curve this one slightly

[Normal]
  1. 00:08:906 (1) - missing clap on tail
  2. 00:14:240 (1) - from here on, claps seem to be off. I think continuing them like you did before is a better idea
  3. 00:33:350 (1) - remove this NC (while we're at it, I think this sounds better, as the "Na" starts 1/2 tick later as your slider does http://puu.sh/9atuP/ceddba6de9.jpg&#41;
  4. 00:35:573 (1) - remove NC
  5. 00:38:240 (5) - try to keep a constand spacing. the nest slider is .10 more away than the rest
  6. 00:42:684 (1) - NC, remove 00:43:573 (3) -
  7. 01:10:240 (3) - This overlap is wrong, move it to y 123

[Hard]
  1. 00:10:906 (1,2,3,4,5,6,7) - You have alot of space towards the upper left corner, yet you go back towards where the combe before came from. This can be messy and difficult to read if the player uses hitburst (50, 100, 300 blah). You have alot of space there, try to make use of it :>
  2. 00:27:128 (3,4) - This blanket can be improved
  3. 00:32:017 (7) - This jump seems kinda random and it's only there for the overlap. Either adjust the slider before or move this one
  4. 00:43:351 (3) - ^
  5. 00:55:129 (3) - ^
  6. 00:34:240 (6) - same here, but the other way around. The player would think that this is a 1/2 hitr as well, but its a 1/1 actually. Miss incoming. Try to avoid stuff like this
  7. 00:38:906 (6) - this slidertick sounds very random, dont do that :<
  8. 00:45:351 (4) - snapped incorrectly, ends on a blue tick. fix this one
  9. 00:49:462 (2) - remove this one, as the sound's only on the first circle
  10. 00:54:018 (1) - Wrong overlap, the end should be on x220
  11. 00:56:684 (2,2) - Wrong overlap as well. 00:57:795 (2) - 's end should be on 280/68
  12. 01:07:684 (1) - The actual tick stars at the tail of this slider, so a simple circle on 01:07:795 (1) - Same goes for the slider after that
  13. 01:08:462 (3) - starts at 01:08:462 (3) - and ends either one tick after or before, depending where you'd like to have it

[Insane ]
  1. 00:12:684 (2,5) - Overlap is off. find the correct coords by ctrl+g'ing :>
  2. 00:22:684 (1,2,3,4) - Spread those a bit so that they dont touch each other as much (1 and 3, 2 and 4)
  3. 01:09:128 (1,3) - ^
  4. 00:38:906 (4) - remove the slidertick here
  5. 00:55:795 (4) - ^
  6. 00:48:462 (1) - I like that slowdown :3

In general, there's still a lot to learn (obviously, as this is your first map) so I'd recommend you to check other (ranked) maps to see what they're doing, so maybe you'll be able to pick up something from there. Try to use a set spacing as well. It might not be the most difficult map to play then (if you're aiming for this) but it'll be a smooth map - and that's more fun than random stuffs everywhere :>

Gl with your mapset!
neonat
General

The hitsounds are different, very different on all difficulties, that is not good and shows inconsistency in the mapset. The use of the hitsounds seem random as well and doesn't follow any pattern and doesn't fit

Normal

Hitsounds are very random and inconsistent

00:12:462 (1) - make it consistent with the start, whistle on the start of slider and remove clap on end of slider
00:13:794 (3) - remove whistle
00:14:239 (1) - remove clap
00:14:683 (2) - clap on start of slider and remove clap on end of slider
00:15:572 (3) - clap
00:16:017 (1) - whistle on start of slider and remove clap on end of slider
00:16:905 (2) - whistle
00:17:350 (3) - remove clap
00:24:906 (1) - remove whistle on start of slider and put whistle on end of slider
00:25:795 (2) - remove whistle on start of slider
00:35:573 (1) - position it nicer
00:52:462 (4) - ^
01:14:240 (4,1) - blanket nicely
01:20:906 (4) - that clap was very sudden and out-of-the-blue

Hard

The claps and whistles are very random, why isn't consistent with the other difficulties anyway?

00:14:240 (1) - remove whistle on end of slider
00:17:129 (6) - remove whistle
00:17:351 (7) - add clap on start of slider
00:17:795 (1) - remove clap
00:18:240 (2) - clap
00:26:683 (2) - remove clap on end of slider
00:27:128 (3,4) - blanket nicely
00:45:351 (4) - end slider at 00:45:573 as that's where the vocal is
00:54:018 (1) - the repeat arrow is quite hidden, you should shift the slider away so the they don't overlap
00:58:907 (4,6) - don't overlap
01:06:905 (3) - object end not snapped
01:08:351 (3) - slider should start at 01:08:462 - it's currently too early
01:12:906 (1) - remove clap on start of slider, add clap on end of slider
01:19:573 (1) - remove whistle on end of slider

Insane

00:13:351 (5) - remove clap on end of slider
00:24:017 (7) - remove whistle on start of slider
00:30:017 (2,3,4,5,1) - suddenly empty of whistles, unlike the previous part, this is an example of why your hitsounds are very inconsistent and doesn't follow any pattern or music properly
00:56:462 (1) - remove whistle on end of slider
00:56:906 (2) - remove whistle, use clap
00:56:906 (2,3) - remove clap on start of slider, if you really want clap, it should be on the end of slider, where it fits better
00:57:573 (4,5,6,7) - why the sudden emptiness of hitsounds, another example of inconsistency without really any notice or feel of music which would require it
01:21:351 (5) - clap on start of slider
01:21:795 (6) - remove clap

Please do something about the hitsounds, good luck
Topic Starter
Iceskulls

Yauxo wrote:

Hi there, coming from your request in my Modding Q
As this is your first map, I'll explain some basic structure more instead of blindly pointing out mistakes like you'd do with more experienced mappers

[General]
  1. Holy shit this bg <3
  2. Do you really need 7 combo colours? 4 are usually enough :arrow: Try to follow the colour of ships in this anime :P Use only 5 colours now

[Easy]
  1. 00:12:462 (4) - Either curve this one or move 00:14:240 (1) - to X400. OR: move to 456/204 and 00:15:128 (2) - somewhere where it'd fit to the small curve the cursor will make. You can also curve 00:15:128 (2) - a little bit (not too much!) while you're at it (http://puu.sh/9aspI/34ce81330a.jpg). DOnt forget to fix the combo after it! :arrow: Curved (4) ,moved (1) to x=400,curved (2)
  2. 00:28:462 (1) - I'd say that you keep your hands off such "extremely" curved sliders. Sliders with a slight curve have a better effect and a better flow in lower difficulties as Easy and Normal. Sliders like this can feel chunky, which should not happen :arrow: Fixed
  3. 00:30:684 (3) - move this one either up or down to have a nicer flow (your mouse has to aim up or down with it, not just straight right, which can be boring) :arrow: Moved up
  4. 00:33:795 (2) - Try to make a blanket out of this (Have the slider "hug" the circle (quick example: http://puu.sh/9asGF/ce9890fc24.jpg&#41; To do that, you can use the approach circle of the circle to see, if it fits into the slider's trail (the white in the picture) :arrow: Fixed
  5. 00:38:240 (2,1) - Here you can either: Have both sliders on the same x coord or have each other be a blanket for the other one.
    For the first: you can use ctrl+g to see where the exact endtick for a slider is (hover your mouse over the last tick and check the coords on the top right) Then basically move the other slider to the same x or y coord. (click on the coors in the top right to place them even without the grid) :arrow: I chose blanket
    For the second: It should look somewhere like this http://puu.sh/9asUA/5676e77856.jpg
  6. 00:42:351 (2,1) - Try to make a better blanket out of this. The Sliderhead is slightly off (http://puu.sh/9asXV/4d001e0c80.jpg). Dont be scared of turning off grid snap for this, just make sure that you place everything correct later on agsin :arrow: Blanketed
  7. 00:44:462 (2) - curve this one slightly
:arrow: Done

[Normal]
  1. 00:08:906 (1) - missing clap on tail :arrow: Fixed
  2. 00:14:240 (1) - from here on, claps seem to be off. I think continuing them like you did before is a better idea :arrow: Fixed
  3. 00:33:350 (1) - remove this NC (while we're at it, I think this sounds better, as the "Na" starts 1/2 tick later as your slider does http://puu.sh/9atuP/ceddba6de9.jpg&#41; :arrow: Fixed
  4. 00:35:573 (1) - remove NC :arrow: Fixed
  5. 00:38:240 (5) - try to keep a constand spacing. the nest slider is .10 more away than the rest :arrow: OK
  6. 00:42:684 (1) - NC, remove 00:43:573 (3) - :arrow: Fixed
  7. 01:10:240 (3) - This overlap is wrong, move it to y 123
:arrow: Moved

[Hard]
  1. 00:10:906 (1,2,3,4,5,6,7) - You have alot of space towards the upper left corner, yet you go back towards where the combe before came from. This can be messy and difficult to read if the player uses hitburst (50, 100, 300 blah). You have alot of space there, try to make use of it :> :arrow: Fixed
  2. 00:27:128 (3,4) - This blanket can be improved :arrow: Litltle fixed
  3. 00:32:017 (7) - This jump seems kinda random and it's only there for the overlap. Either adjust the slider before or move this one :arrow: Moved
  4. 00:43:351 (3) - ^ :arrow: Fixed
  5. 00:55:129 (3) - ^ :arrow: Fixed
  6. 00:34:240 (6) - same here, but the other way around. The player would think that this is a 1/2 hitr as well, but its a 1/1 actually. Miss incoming. Try to avoid stuff like this :arrow: Fixed
  7. 00:38:906 (6) - this slidertick sounds very random, dont do that :< :arrow: Fixed
  8. 00:45:351 (4) - snapped incorrectly, ends on a blue tick. fix this one :arrow: Fixed
  9. 00:49:462 (2) - remove this one, as the sound's only on the first circle :arrow: Fixed
  10. 00:54:018 (1) - Wrong overlap, the end should be on x220 :arrow: I saw space at NW so I moved to there
  11. 00:56:684 (2,2) - Wrong overlap as well. 00:57:795 (2) - 's end should be on 280/68 :arrow: Fixed overlap , end of 00:57:795 (2) - already x=280 y=68
  12. 01:07:684 (1) - The actual tick stars at the tail of this slider, so a simple circle on 01:07:795 (1) - Same goes for the slider after that :arrow: Fixed
  13. 01:08:462 (3) - starts at 01:08:462 (3) - and ends either one tick after or before, depending where you'd like to have it
:arrow: Fixed

[Insane ]
  1. 00:12:684 (2,5) - Overlap is off. find the correct coords by ctrl+g'ing :> :arrow: Fixed
  2. 00:22:684 (1,2,3,4) - Spread those a bit so that they dont touch each other as much (1 and 3, 2 and 4) :arrow: Fixed
  3. 01:09:128 (1,3) - ^ :arrow: Fixed
  4. 00:38:906 (4) - remove the slidertick here :arrow: Fixed
  5. 00:55:795 (4) - ^ :arrow: Fixed
  6. 00:48:462 (1) - I like that slowdown :3 :arrow: Thank you

In general, there's still a lot to learn (obviously, as this is your first map) so I'd recommend you to check other (ranked) maps to see what they're doing, so maybe you'll be able to pick up something from there. Try to use a set spacing as well. It might not be the most difficult map to play then (if you're aiming for this) but it'll be a smooth map - and that's more fun than random stuffs everywhere :>

Gl with your mapset!
Thanks for the mod very useful :)
Topic Starter
Iceskulls

neonat wrote:

General

The hitsounds are different, very different on all difficulties, that is not good and shows inconsistency in the mapset. The use of the hitsounds seem random as well and doesn't follow any pattern and doesn't fit :arrow: I will fix it

Normal

Hitsounds are very random and inconsistent

00:12:462 (1) - make it consistent with the start, whistle on the start of slider and remove clap on end of slider :arrow: Done
00:13:794 (3) - remove whistle :arrow: Done
00:14:239 (1) - remove clap :arrow: Done
00:14:683 (2) - clap on start of slider and remove clap on end of slider :arrow: Done
00:15:572 (3) - clap :arrow: Done
00:16:017 (1) - whistle on start of slider and remove clap on end of slider :arrow: Done
00:16:905 (2) - whistle :arrow: Done
00:17:350 (3) - remove clap :arrow: Done
00:24:906 (1) - remove whistle on start of slider and put whistle on end of slider :arrow: Done
00:25:795 (2) - remove whistle on start of slider :arrow: Done
00:35:573 (1) - position it nicer :arrow: Done
00:52:462 (4) - ^ :arrow: Fixed
01:14:240 (4,1) - blanket nicely :arrow: Fixed
01:20:906 (4) - that clap was very sudden and out-of-the-blue :arrow: Fixed

Hard

The claps and whistles are very random, why isn't consistent with the other difficulties anyway? :arrow: Sorry I try to follow hitsounds with the music too much

00:14:240 (1) - remove whistle on end of slider :arrow: Done
00:17:129 (6) - remove whistle :arrow: Done
00:17:351 (7) - add clap on start of slider :arrow: Done
00:17:795 (1) - remove clap :arrow: Done
00:18:240 (2) - clap :arrow: Done
00:26:683 (2) - remove clap on end of slider :arrow: Done
00:27:128 (3,4) - blanket nicely :arrow: Fixed
00:45:351 (4) - end slider at 00:45:573 as that's where the vocal is :arrow: Fixed
00:54:018 (1) - the repeat arrow is quite hidden, you should shift the slider away so the they don't overlap :arrow: Fixed
00:58:907 (4,6) - don't overlap :arrow: Fixed
01:06:905 (3) - object end not snapped :arrow: Fixed
01:08:351 (3) - slider should start at 01:08:462 - it's currently too early :arrow: Fixed
01:12:906 (1) - remove clap on start of slider, add clap on end of slider :arrow: Done
01:19:573 (1) - remove whistle on end of slider :arrow: Done

Insane

00:13:351 (5) - remove clap on end of slider :arrow: Done
00:24:017 (7) - remove whistle on start of slider :arrow: Done
00:30:017 (2,3,4,5,1) - suddenly empty of whistles, unlike the previous part, this is an example of why your hitsounds are very inconsistent and doesn't follow any pattern or music properly :arrow: Fixed
00:56:462 (1) - remove whistle on end of slider :arrow: Done
00:56:906 (2) - remove whistle, use clap :arrow: Done
00:56:906 (2,3) - remove clap on start of slider, if you really want clap, it should be on the end of slider, where it fits better :arrow: Fixed
00:57:573 (4,5,6,7) - why the sudden emptiness of hitsounds, another example of inconsistency without really any notice or feel of music which would require it :arrow: Fixed
01:21:351 (5) - clap on start of slider :arrow: Done
01:21:795 (6) - remove clap :arrow: Done

Please do something about the hitsounds, good luck
Thanks very good mod make me know a lot of hitsounds usage
Hemmi
Hello, from my mod queue.
I am sorry for being that late, long story short I had issues with my computer...

= Important
• = Recommended
= Suggestion

_______


[Easy]

  • 00:08:906(2) — You could curve it more to make more flow
    00:16:906(3) — Could be a bit higher than where it is currently (like 80,268 for instance)
    • 00:24:906(1) — Could be shaped differently.
    • 00:26:684(2) — You should imo either curve it more, or not curve it at all because we can barely see it is curved.
    • 00:30:240(2,3,4) — Try to be more symmetrical by putting them below the middle of 1 :
    -> 00:33:795(2) — If you followed the previous •, don't forget to overlap 4 of previous combo.
    00:35:573(1) — So close from being at the center !
    • 00:42:684(1) — The shape dot is not at the same place than the slider tick.
    • 00:47:128(2) — ^
    • 00:48:462(1) — ^
    00:48:462(1) — You can place it at (380,292) for a better flow
    01:02:684(1) — (396,204) for a better flow.
    • 01:04:017(1) — The shape dot is not at the same place than the slider tick.
    01:07:573(3) — You can make a triangle with 1 and 2.
    01:08:462(1) — The tail can overlap 1 of the previous combo.
    • 01:12:017(1) — The shape dot is not at the same place than the slider tick.
[Normal]

  • 00:08:906(1) — You could move the shape dot on the tail to (340,288) for a better lining.
    00:12:462(1) — You can rotate it by +12° for a better lining (don't forget to replace 2 then).
    00:16:017(1) — ^
    00:16:017(1) — Same with -12°
    00:23:128(2) — You could move the shape dot on the tail to (256,282) for a better lining.
    • 00:42:684(1) — Why is it not snapped ?
    00:44:462(4,5,6,1) — Try to make a perfect square.
    00:54:684(3,4,5) — Try to make a perfect triangle here to have (3,4,5,1) making a diamond.
    01:02:240(3,1,2) — Try to make a perfect triangle here.
    01:04:462(1,2,3) — ^
    01:12:462(2,3) — Try to make a perfect triangle with 2 and Head&Tail of 3 .
    01:21:795(5) — Consider moving to (352,272) for a better lining.
[Hard]

  • 00:08:017(3,4,5) — Try to make a perfect triangle.
    • 00:10:240(5) — Move it just a bit to avoid overlapping 2.
    • 00:10:906(6) — Move it just a bit to avoid overlapping 3.
    00:15:573(1) — The shaping dot is not exactly at the middle of the slider.
    • 00:20:240(4) — The snapping from 3 and 5 is not the same.
    00:20:240(4,5,6) — Try to make a perfect triangle.
    00:27:351(4) — The shaping dot is not exactly at the middle of the slider.
    • 00:34:240(6) — Isn't the symmetrical of 5.
    00:42:906(2) — Consider moving it to (216,308) for a better lining.
    00:50:906(3,4,5) — Try to make a perfect triangle.
    • 00:54:017(1) — Try not to overlap 5.
    01:05:128(3) — Make it aligned and having the same shape direction as 2.
    01:08:017(2,3,4) — Try to make a perfect triangle.
    01:20:017(2) — You can move it at (416,144) for a better flow.
[Conclusion]

As you may have noticed, I focused only on shapes for your maps because they are already well polished thanks to all the previous mods. I hope you will find some help in my advices. I wish you the best of luck for getting ranked !
~Gunsillie

P.S. : I apologize for the boycott of the Insane diff^^
Topic Starter
Iceskulls

Gunsillie wrote:

Hello, from my mod queue.
I am sorry for being that late, long story short I had issues with my computer...

= Important
• = Recommended
= Suggestion

_______


[Easy]

  • 00:08:906(2) — You could curve it more to make more flow :arrow: Fixed
    00:16:906(3) — Could be a bit higher than where it is currently (like 80,268 for instance) :arrow: Fixed
    • 00:24:906(1) — Could be shaped differently. :arrow: Fixed
    • 00:26:684(2) — You should imo either curve it more, or not curve it at all because we can barely see it is curved. :arrow: Fixed
    • 00:30:240(2,3,4) — Try to be more symmetrical by putting them below the middle of 1 : :arrow: Fixed
    -> 00:33:795(2) — If you followed the previous •, don't forget to overlap 4 of previous combo. :arrow: No I keep spacing
    00:35:573(1) — So close from being at the center ! :arrow: Little fixed
    • 00:42:684(1) — The shape dot is not at the same place than the slider tick. :arrow: Fixed
    • 00:47:128(2) — ^ :arrow: Fixed
    • 00:48:462(1) — ^ :arrow: Fixed
    00:48:462(1) — You can place it at (380,292) for a better flow :arrow: Fixed
    01:02:684(1) — (396,204) for a better flow. :arrow: Fixed
    • 01:04:017(1) — The shape dot is not at the same place than the slider tick. :arrow: Fixed
    01:07:573(3) — You can make a triangle with 1 and 2. :arrow: Triangle shape (3),end of (1),(2)
    01:08:462(1) — The tail can overlap 1 of the previous combo. :arrow: No
    • 01:12:017(1) — The shape dot is not at the same place than the slider tick. :arrow: Fixed
[Normal]

  • 00:08:906(1) — You could move the shape dot on the tail to (340,288) for a better lining. :arrow: Fixed
    00:12:462(1) — You can rotate it by +12° for a better lining (don't forget to replace 2 then). :arrow: Fixed
    00:16:017(1) — ^ :arrow: Fixed
    00:16:017(1) — Same with -12° :arrow: OK
    00:23:128(2) — You could move the shape dot on the tail to (256,282) for a better lining. :arrow: Fixed
    • 00:42:684(1) — Why is it not snapped ? :arrow: Fixed
    00:44:462(4,5,6,1) — Try to make a perfect square. :arrow: Fixed
    00:54:684(3,4,5) — Try to make a perfect triangle here to have (3,4,5,1) making a diamond. :arrow: Fixed
    01:02:240(3,1,2) — Try to make a perfect triangle here. :arrow: Fixed
    01:04:462(1,2,3) — ^ :arrow: Fixed
    01:12:462(2,3) — Try to make a perfect triangle with 2 and Head&Tail of 3 . :arrow: I blanketed them
    01:21:795(5) — Consider moving to (352,272) for a better lining. :arrow: No I want to keep spacing
[Hard]

  • 00:08:017(3,4,5) — Try to make a perfect triangle. :arrow: Fixed
    • 00:10:240(5) — Move it just a bit to avoid overlapping 2. :arrow: Fixed
    • 00:10:906(6) — Move it just a bit to avoid overlapping 3. :arrow: Fixed
    00:15:573(1) — The shaping dot is not exactly at the middle of the slider. :arrow: I don't see shaping dot
    • 00:20:240(4) — The snapping from 3 and 5 is not the same. :arrow: Fixed
    00:20:240(4,5,6) — Try to make a perfect triangle. :arrow: Fixed
    00:27:351(4) — The shaping dot is not exactly at the middle of the slider. :arrow: Fixed
    • 00:34:240(6) — Isn't the symmetrical of 5. :arrow: Fixed
    00:42:906(2) — Consider moving it to (216,308) for a better lining. :arrow: Fixed
    00:50:906(3,4,5) — Try to make a perfect triangle. :arrow: Fixed
    • 00:54:017(1) — Try not to overlap 5. :arrow: Fixed
    01:05:128(3) — Make it aligned and having the same shape direction as 2. :arrow: Fixed
    01:08:017(2,3,4) — Try to make a perfect triangle. :arrow: Fixed
    01:20:017(2) — You can move it at (416,144) for a better flow. :arrow: Fixed
[Conclusion]

As you may have noticed, I focused only on shapes for your maps because they are already well polished thanks to all the previous mods. I hope you will find some help in my advices. I wish you the best of luck for getting ranked !
~Gunsillie

P.S. : I apologize for the boycott of the Insane diff^^
Thanks for the mod
Cerulean Veyron
Hi, from my mod queue! Sorry for late mod..

[Easy]
  1. 00:22:240 (1) - Make this slider smoothly like the slider on 00:24:906 (1) - , for better flow.
  2. 00:26:684 (2) - Instead of making this straight slider just for the rhythm, try curving it like this > http://puu.sh/9eGmj/d9164cd860.png
  3. 00:30:240 (2,3,4) - Not a great pattern for circle just to make a blanket, try balancing it with 00:28:462 (1) - for a better one > http://puu.sh/9eGzq/0f15ab71c1.png
  4. 00:39:351 - Unused Inherit point, Remove it
  5. 00:48:462 (1,1) - DS looks wrong.
  6. 01:02:684 (1) - Since the HP of this diff is at ease, remove this slider's NC.
  7. 01:16:017 - Same as 00:39:351 -
  8. - Nothing to say in this diff...
[Normal]
  1. 00:14:683 (2) - Move this slider to x:176|y:324 for a diamond formation > http://puu.sh/9eH4C/d0d07a6ded.png
  2. 00:17:795 (1) - Curve this slider for symmetry > http://puu.sh/9eHaR/311f636b5d.png
  3. 00:24:906 (1,2) - These two sliders are almost nearby the healthbar, which is unrankable, change its placement.
  4. 00:31:129 (4,5,1) - Looks ungrateful to me, Try this at least > http://puu.sh/9eHuM/bbc516e691.png
  5. 00:35:573 (1) - Remove NC, same reason in Easy.
  6. 00:40:462 (3,5) - Make these two curvy for better flow > http://puu.sh/9eHGH/88527d0b11.png
  7. 00:56:906 (2) - Make this slider blanketing on 00:56:462 (1,1) -
  8. - This diff needs a little improvement somehow...
[Hard]
  1. 00:22:795 (2) - Remove note, it doesn't sound good with the song track. Or you're trying to make on your own track?
  2. 00:36:017 (1,2,3) - It looks boring when it's stacked like that, Give space a little.
  3. 00:40:906 (3,4) - Fix DS.
  4. 00:42:462 (1) - Make a blanket on 00:42:239 (5) - for better pattern, and better flow with 00:42:906 (2) -
  5. 01:21:795 (7) - Add NC, New track.
  6. - Same as Normal, but just fix the DS where they're too far and close. Or it may not be a "Hard" diff.
Cannot mod Insane diff due to a little... overmapped, Sorry...

But this is all i can find in your map, Nice CHs btw. GL ~
Topic Starter
Iceskulls

GrayKaiser82 wrote:

Hi, from my mod queue! Sorry for late mod..

[Easy]
  1. 00:22:240 (1) - Make this slider smoothly like the slider on 00:24:906 (1) - , for better flow. :arrow: Fixed
  2. 00:26:684 (2) - Instead of making this straight slider just for the rhythm, try curving it like this > http://puu.sh/9eGmj/d9164cd860.png :arrow: Fixed
  3. 00:30:240 (2,3,4) - Not a great pattern for circle just to make a blanket, try balancing it with 00:28:462 (1) - for a better one > http://puu.sh/9eGzq/0f15ab71c1.png :arrow: Fixed
  4. 00:39:351 - Unused Inherit point, Remove it :arrow: Removed
  5. 00:48:462 (1,1) - DS looks wrong. :arrow: Fixed
  6. 01:02:684 (1) - Since the HP of this diff is at ease, remove this slider's NC. :arrow: Fixed
  7. 01:16:017 - Same as 00:39:351 - :arrow: Fixed
  8. - Nothing to say in this diff...
[Normal]
  1. 00:14:683 (2) - Move this slider to x:176|y:324 for a diamond formation > http://puu.sh/9eH4C/d0d07a6ded.png :arrow: Fixed
  2. 00:17:795 (1) - Curve this slider for symmetry > http://puu.sh/9eHaR/311f636b5d.png :arrow: Fixed
  3. 00:24:906 (1,2) - These two sliders are almost nearby the healthbar, which is unrankable, change its placement. :arrow: Fixed
  4. 00:31:129 (4,5,1) - Looks ungrateful to me, Try this at least > http://puu.sh/9eHuM/bbc516e691.png :arrow: Fixed
  5. 00:35:573 (1) - Remove NC, same reason in Easy. :arrow: Fixed
  6. 00:40:462 (3,5) - Make these two curvy for better flow > http://puu.sh/9eHGH/88527d0b11.png :arrow: Fixed
  7. 00:56:906 (2) - Make this slider blanketing on 00:56:462 (1,1) - :arrow: Fixed
  8. - This diff needs a little improvement somehow...
[Hard]
  1. 00:22:795 (2) - Remove note, it doesn't sound good with the song track. Or you're trying to make on your own track?
  2. 00:36:017 (1,2,3) - It looks boring when it's stacked like that, Give space a little.
  3. 00:40:906 (3,4) - Fix DS.
  4. 00:42:462 (1) - Make a blanket on 00:42:239 (5) - for better pattern, and better flow with 00:42:906 (2) -
  5. 01:21:795 (7) - Add NC, New track.
    :arrow: All fixed
  6. - Same as Normal, but just fix the DS where they're too far and close. Or it may not be a "Hard" diff.
Cannot mod Insane diff due to a little... overmapped, Sorry...

But this is all i can find in your map, Nice CHs btw. GL ~
Thanks for the mod
DeletedUser_3611598
From my queue!

  • Easy

    00:23:573 (2,3) - combine into a slider. i'm not suggest this rhythm on Easy
    00:30:240 (2,3) - ^
    00:31:128 (3,2) - try overlap
    00:44:462 (2,1) - blanket better
    00:49:795 (1,2) - combine into a slider


    • Normal

      00:28:906 (2,1) - blanket?
      00:31:795 (5,1) - Ctrl + G
      00:37:351 (4,6) - make to same shape
      00:50:684 (2) - confuse. move to other side
      01:00:017 - add circle
      01:08:459 (1,3) - better overlap

      Hard & Insane is good to me :)
Topic Starter
Iceskulls
From my queue!

Easy
00:23:573 (2,3) - combine into a slider. i'm not suggest this rhythm on Easy :arrow: Fixed
00:30:240 (2,3) - ^ :arrow: Fixed
00:31:128 (3,2) - try overlap :arrow: No
00:44:462 (2,1) - blanket better :arrow: Fixed
00:49:795 (1,2) - combine into a slider :arrow: Fixed

Normal
00:28:906 (2,1) - blanket? :arrow: Blanket
00:31:795 (5,1) - Ctrl + G :arrow: Fixed
00:37:351 (4,6) - make to same shape :arrow: Fixed
00:50:684 (2) - confuse. move to other side :arrow: Fixed
01:00:017 - add circle :arrow: Added
01:08:459 (1,3) - better overlap :arrow: Fixed

Hard & Insane is good to me :)
Thanks for the mod and star :)
CrystilonZ
Irc mod
SPOILER
21:32 CrystilonZ: กำคอมดับ 55+
21:32 CrystilonZ: ปะกี้ nc ตรงไหนนะ
21:33 CrystilonZ: อันล่าสุดอะ
21:33 CelsiusLK: 1:11:128
21:33 CrystilonZ: เคๆ
21:33 CrystilonZ: ต่อๆ
21:34 CrystilonZ: 01:12:684 (5,6) - อันไหนก็ได้
21:34 CrystilonZ: จะเอาอันไหน
21:34 CelsiusLK: 5
21:34 CrystilonZ: เค
21:34 CrystilonZ: 01:14:906 (8) -
21:34 CrystilonZ: 01:16:239 (3) -
21:34 CrystilonZ: 01:18:239 (6) -
21:35 CrystilonZ: 01:20:018 (5) -
21:35 CrystilonZ: 01:21:795 (6) -
21:35 CrystilonZ: เย้ เสดแล้ว
21:35 CelsiusLK: nc เสร็จละ
21:35 CelsiusLK: เย้
21:35 CrystilonZ: อัพเดทให้หน่อย
21:36 CrystilonZ: คือเราคอมดับแล้วไม่ได้เซฟอะ 555+
21:36 CelsiusLK: เดียวดู nc แปป
21:40 CrystilonZ: อัพแล้วบอกละกาน
21:40 CelsiusLK: ต่อๆ อัพละ
21:40 CelsiusLK: อัพละ
21:41 CrystilonZ: 00:14:240 (1) - อินดี้ปะเนี่ย -...-
21:42 CrystilonZ: ctrl+H
21:42 CrystilonZ: แล้วย้ายไปที่ 276/248
21:43 CrystilonZ: 00:10:017 (4,5) - เชื่อม 2 อันนี้ เป็นสไลเดอร์เดียว
21:43 CrystilonZ: เริ่มที่ 4
21:43 CrystilonZ: จบที่
21:43 CrystilonZ: 00:10:240 นะ
21:43 CrystilonZ: ไม่ต้องย้อนกลับ
21:44 CrystilonZ: เส็ดยาง
21:44 CelsiusLK: เสร็จละ
21:45 CrystilonZ: 00:15:795 ว่างไว้ทำไม - -
21:45 CrystilonZ: หาไรมาใส่ๆ
21:45 CrystilonZ: เอางี้
21:45 CrystilonZ: ทำตามนะ
21:45 CrystilonZ: 00:15:128 (4) - เอา reverse ออก
21:45 CrystilonZ: แล้ว copy
21:45 CrystilonZ: วางไว้ที่ 00:15:573
21:46 CrystilonZ: แล้ว ctrl shift r
21:46 CrystilonZ: หมุน 30 องศา
21:46 CrystilonZ: anti clockwise นะ
21:46 CrystilonZ: 45 ดีกว่า
21:46 CrystilonZ: ได้ 00:15:573 (5) - แล้วนะ
21:46 CrystilonZ: เอาไปวางที่ 56/132
21:47 CrystilonZ: hitsound ตามศรัทธา
21:47 CrystilonZ: เสดยัง
21:47 CelsiusLK: แก้ละ
21:48 CrystilonZ: 00:23:573 (4,1) -
21:48 CrystilonZ: อันนี้
21:48 CrystilonZ: ลบๆ
21:48 CrystilonZ: แล้วเอา circle ไว้ที่ 00:23:573
21:48 CrystilonZ: 1/1 slider ที่ 00:23:795
21:49 CrystilonZ: 1/2 slider ที่00:24:462
21:49 CrystilonZ: เสร็จยัง
21:49 CelsiusLK: แปป
21:50 CrystilonZ: ออ ลบ วงกลมที่00:24:684 ด้วย
21:51 CelsiusLK: เสร็จบละ
21:51 CrystilonZ: 00:38:017 (4) - เลื่อนไปที่ 256/196
21:51 CrystilonZ: ทับกับ 00:36:017 (1) - อะ
21:52 CrystilonZ: 00:39:573 (1,2,3,4) - -*-
21:52 CrystilonZ: ทำตามนัๆ
21:52 CrystilonZ: นะๆ *
21:52 CrystilonZ: 00:40:240 (2) - ไปที่ 328/268
21:53 CelsiusLK: ไม่รู้วางยังไงดี 555
21:53 CrystilonZ: 00:40:906 (3) - 248/300
21:53 CrystilonZ: 00:41:573 (4) - 168/268
21:53 CrystilonZ: 00:42:239 (5) - 200 182
21:53 CrystilonZ: 200 192
21:53 CrystilonZ: ขอโทด
21:54 CrystilonZ: เอ้ย
21:54 CrystilonZ: 208/192
21:54 CelsiusLK: เสร็จละ
21:54 CrystilonZ: ที่เหลือตรง 1 2 3 นั้นแก้เอง -- -
21:55 CrystilonZ: 00:48:462 (1) - กำ เด้งหรอ
21:55 CelsiusLK: เน้นจังหวะ
21:55 CrystilonZ: 120/152
21:55 CrystilonZ: ย้ายไปที่ 120/152
21:55 CrystilonZ: spacing มันงง
21:56 CrystilonZ: 00:49:351 (1) - กรรม อย่า nc เลย
21:56 CrystilonZ: 00:48:462 (1) - อันนี้ก็พอแล่ว
21:56 CrystilonZ: 00:55:573 (5,1,2) - - -
21:56 CrystilonZ: ลบๆ
21:57 CrystilonZ: 00:55:351 (4) - เปลี่ยนเป็น slider 1/2
21:57 CrystilonZ: แล้ว slider ยาว
21:57 CrystilonZ: 00:55:795
21:57 CrystilonZ: ถึง
21:57 CrystilonZ: 00:56:462
21:58 CrystilonZ: 00:56:684 circle
21:58 CrystilonZ: 00:56:906 - 1/1 slider
21:59 CrystilonZ: เสดยัง
21:59 CelsiusLK: เสร็จละ
22:00 CrystilonZ: 01:06:240 (2,3,1,2) - ลบยาว
22:00 CrystilonZ: 01:06:240 วงกลม
22:01 CrystilonZ: 01:06:462 slider 1/1
22:01 CrystilonZ: 01:07:128 - 1/2 slider
22:01 CrystilonZ: 01:07:573 circle
22:02 CrystilonZ: 01:07:795 - 3/4 slider
22:02 CrystilonZ: แล้วย้อนกลับ ที 1
22:02 CrystilonZ: 01:08:684 - 1/2 slider
22:03 CrystilonZ: เสดแล้วบอก
22:05 CelsiusLK: เสร็จละ
22:06 CrystilonZ: 01:10:239 (4) - -*-
22:06 CrystilonZ: overmap
22:06 CrystilonZ: แก้ให้มันเป็น 1/2 ก็พอ
22:06 CrystilonZ: 01:21:795 (1) - เลื่อนไปที่ 368/124
22:07 CrystilonZ: แล้วกะ hitsound 2 จุด ตามดิฟก่อนๆ
22:07 CrystilonZ: hard หมดแล้ววว
22:08 CrystilonZ: insane เด่วไว้วันอื่นละกัน - -
22:08 CelsiusLK: เสร็จละ
22:08 CelsiusLK: อ่าๆ
22:08 CrystilonZ: เด่วจะไปละ
22:08 CrystilonZ: เด่วโพสอันนี้ก่อง
22:08 CelsiusLK: mod นายนี่ขอพรุ่งนี้นะ
22:08 CelsiusLK: จะไปละเหมือนกัน
Topic Starter
Iceskulls
Thanks for mod CrystilonZ
Ethercastle
From my queue.

[General]
N/A

[Insane]
Feel that many sliders are curved a bit too much. I would suggest that you standardize the curved sliders a bit, looks a bit too inconsistent atm. Just personal opinion though.

00:07:573 (3,6) - avoid overlapping?
00:09:128 (2,3) - Not a fan over such stacking, as the music is progressing smoothly and there is no sensible pause.
00:10:240 (5) - missing clap?
00:11:573 (4) - Less curvature? And maybe ctrl+G
00:13:351 (5) - There are four notes in the duration of this slider so this plays a bit too awkwardly for me. (Could try a 3/4 slider follow by a 1/2 one)
00:15:128 (4,5,6) - personally I prefered a triplet after 3 instead of 4
00:19:128 (5) - too curved
00:19:573 (1,2,3,4) - these are really confusing. would suggest decrease spacing or simply stacking
00:21:795 (3) - move this to the left a bit
00:23:573 (5,6) - fix blanket
00:28:684 (2,3,4) - ^ and perhaps making a triangle
00:39:573 (1,2,3) - why not centering this? Also better blanket for 2 and 3 with 1
00:42:240 (7) - missing a vocal on the red line makes it werid
00:44:240 (4) - ctrl + g?
00:45:128 (6,7,1) - fix spacing
00:46:906 (2,3,4,5,6,7) - make the spacing increasing gradually to fit the music?
00:53:128 (7) - move this to the left
00:53:573 (8) - make this a slider until the white line. Otherwise 9 is really confusing to read
00:54:240 (3,1) - 00:57:795 (5,6) - blanket
01:02:462 (5,1) - ^
01:04:017 (1,3) - ^
01:07:795 (2,3,4,5) - doesn't play well
01:21:351 (5,6,7,8,9) - consider follow this part of the music?
Well many spacing looks random... Try to make things a bit more consistent unless you are making some patterns out of it.

Guess I will skip other diffs. Fell free to ask me to recheck them when it's a bit more polished :)
Ujimatsu Chiya
From my Queue.

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. cheak please. http://puu.sh/9nbTw/e423e08a48.png
[Insane]
  1. cheak DS. all different. circles ~ Personally array of circles and not good slider.
    Dont work in conformity with the song's tempo.
    00:07:128 (1,2,3,4) - DS is a constant indication why not take?
    00:14:017 (6) - add circle?
    00:34:240 (7) - ctrl + G
    00:36:017 (1,2,3,4) - Would not it be nice to be more wide-open interval rather?
    00:42:240 (7,8) - change. http://puu.sh/9nc2a/b88dde5f75.jpg
    01:16:240 (1) - DS is awkward.
[Hard]
[Normal]
[Easy]
GL ~
Topic Starter
Iceskulls

Ethercastle wrote:

From my queue.

[General]
N/A

[Insane]
Feel that many sliders are curved a bit too much. I would suggest that you standardize the curved sliders a bit, looks a bit too inconsistent atm. Just personal opinion though. :arrow: Maybe I will take some times to fix all slider dots cause I was still newbie at that time

00:07:573 (3,6) - avoid overlapping? :arrow: Curved (6)
00:09:128 (2,3) - Not a fan over such stacking, as the music is progressing smoothly and there is no sensible pause. :arrow: Moved
00:10:240 (5) - missing clap? :arrow: Whistle looks good to me
00:11:573 (4) - Less curvature? And maybe ctrl+G :arrow: Fixed
00:13:351 (5) - There are four notes in the duration of this slider so this plays a bit too awkwardly for me. (Could try a 3/4 slider follow by a 1/2 one) :arrow: I think like you too,fixed
00:15:128 (4,5,6) - personally I prefered a triplet after 3 instead of 4 :arrow: No this rhythm look good to me
00:19:128 (5) - too curved :arrow: Fixed
00:19:573 (1,2,3,4) - these are really confusing. would suggest decrease spacing or simply stacking :arrow: Stacked
00:21:795 (3) - move this to the left a bit :arrow: Fixed
00:23:573 (5,6) - fix blanket :arrow: Fixed
00:28:684 (2,3,4) - ^ and perhaps making a triangle :arrow: Fixed
00:39:573 (1,2,3) - why not centering this? Also better blanket for 2 and 3 with 1 :arrow: Fixed
00:42:240 (7) - missing a vocal on the red line makes it werid :arrow: Fixed
00:44:240 (4) - ctrl + g? :arrow: Okay
00:45:128 (6,7,1) - fix spacing :arrow: Fixed
00:46:906 (2,3,4,5,6,7) - make the spacing increasing gradually to fit the music? :arrow: Changed pattern
00:53:128 (7) - move this to the left :arrow: Moved (6) instead
00:53:573 (8) - make this a slider until the white line. Otherwise 9 is really confusing to read :arrow: Okay
00:54:240 (3,1) - :arrow: Fixed
00:57:795 (5,6) - blanket :arrow: Fixed
01:02:462 (5,1) - ^ :arrow: Fixed
01:04:017 (1,3) - ^ :arrow: Fixed
01:07:795 (2,3,4,5) - doesn't play well :arrow: Fixed , I shouldn't mess with blue line too much
01:21:351 (5,6,7,8,9) - consider follow this part of the music? :arrow: I listen to music at 25% speed but didn't hear any instrument on 01:22:684 - and 01:23:128 - so fixed

Well many spacing looks random... Try to make things a bit more consistent unless you are making some patterns out of it.

Guess I will skip other diffs. Fell free to ask me to recheck them when it's a bit more polished :)
Thanks for the mod
Topic Starter
Iceskulls

eINess wrote:

From my Queue.

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. cheak please. http://puu.sh/9nbTw/e423e08a48.png
:arrow: I don't have break time XD

[Insane]
  1. cheak DS. all different. circles ~ Personally array of circles and not good slider.
    Dont work in conformity with the song's tempo.
    00:07:128 (1,2,3,4) - DS is a constant indication why not take? :arrow: 1.5x DS on 1,2,4 x2.0 DS for 3
    00:14:017 (6) - add circle? :arrow: No
    00:34:240 (7) - ctrl + G :arrow: No It's jump between end of (6) and head of (7)
    00:36:017 (1,2,3,4) - Would not it be nice to be more wide-open interval rather? :arrow: No I prefer this
    00:42:240 (7,8) - change. http://puu.sh/9nc2a/b88dde5f75.jpg :arrow: Fixed
    01:16:240 (1) - DS is awkward. :arrow: Fixed


[Hard]
[Normal]
[Easy]
GL ~
Thanks for the mod
alacat
Hi, from my queue : https://osu.ppy.sh/forum/t/86607/

[General]
  1. You have to remove "anime" in tags since it doesn't need.
  2. Please add "aoki hagane no" to tags. As you know, it's a title of this anime.also how about adding "ARS NOVA" to tags ? It's a subtitle.
[Easy]
  1. Overall Difficulty -1 or 2. It's too hard for this difficulty.
  2. 00:10:684 (4) - add a new combo, These patterns are too long for this difficulty.
  3. 00:12:017 (5) - hmm ... I think this note doesn't need here. Please remove it
  4. 00:16:906 - ,00:18:684 (4) - It's better to use hitsounds with constant rhythm for beginners. So you should consider adding a clap same as your patterns 00:07:128 (1,2) -
  5. 00:26:684 (2) - flow suggestion : Please try to make a repeat slider like this image. It would be better for the flow.
  6. 00:48:462 (1) - These claps doesn't fit well with this kind of music. It's enough to use only whistle.
  7. 00:49:795 - add a finish.
  8. 00:51:573 - ,00:52:462 - ,00:53:351 - clap
  9. 00:55:795 - Please remove this section. I feel this sliderslide is a bit loud
  10. 01:19:128 (1) - In my opinion, it's better to put a note near center for beginners after a spinner. So Please remake this note like this
[Normal]
  1. Overall Difficulty -1.
  2. 00:19:128 (2) - It's unnatural for the flow and visual. Please try to move it up and make a triangle
  3. 00:34:462 (3) - add a clap to the tail of the slider.
  4. 00:48:462 (1,2) - Same as Easy diff.
  5. 00:49:795 - add a finish for kiai time.
  6. 00:59:128 (3) - Try to bend slider to the opposite direction for the flow.
[Hard]
  1. 00:13:573 - add a whistle here ? I agree your previous patterns at here 00:10:017 (4,5) -
  2. 00:16:018 (1,2,3) - a bit nazi mod, i prefer to make the equal spacing of these notes consistent since the combo is still going anput ~ x1.20
  3. 00:17:351 (6) - flow suggestion : try to rotate this slider about 90°for example :
  4. 00:34:684 (1) - I think this spinner is too short for this difficulty. Please remake this part to some circles or sliders.
  5. 00:48:462 (1,2) - Same as Easy diff.
  6. 00:49:796 (1) - add a finish to the head of the slider.
  7. 00:55:351 (4,5) - I have a sense of discomfort with this overlap. If you make like this image, it would look better to me.
  8. 00:58:240 - ,00:59:351 - I feel all whistles are too loud. Please remove some whistles at here.
  9. 01:04:017 (1) - add a finish to the head of the slider.
  10. 01:07:128 (4,5) - Same opinion as above. 00:55:351 (4,5) -
[Insane]
  1. 00:08:462 - missing a clap
  2. 00:13:573 - ~ 00:14:017 - Again, Please use whistles same your patterns at here. 00:10:017 (4,5,6) -
  3. 00:15:240 (5) - I have a sense of discomfort with this 3 hits 00:15:128 (4,5,6) - . I feel this note (5) follows nothing. So consider removing it.
  4. 00:20:906 - How about add a clap to the tail of the slider ?
  5. 00:48:462 (1) - Same as Easy diff.
  6. 00:28:684 (2) - I prefer to stack on here 00:27:573 (5) - It would be better for visual.
  7. 00:32:906 (2,3,4,5) - I don't agree these big jumps at here. These doesn't fit well with this kind of music. So you should consider reducing these spacing at here.
  8. 00:49:795 (1) - add a finish
  9. 00:57:573 - ~00:59:351 - I feel all whistles are too loud. Please remove some whistles at here.
  10. 01:16:240 - Why don't you turn down the volume at here ? it would fit well with this kind of music.
that's all for now~ honestly this map needs more works quality on flow and aesthetic for bubble. well, Good luck ;)
Topic Starter
Iceskulls

alacat wrote:

Hi, from my queue : https://osu.ppy.sh/forum/t/86607/

[General]
  1. You have to remove "anime" in tags since it doesn't need. :arrow: Okay
  2. Please add "aoki hagane no" to tags. As you know, it's a title of this anime.also how about adding "ARS NOVA" to tags ? It's a subtitle.
    [img]http://puu.sh/9qiBu/35e4b103d4.jpg%20%20I%20will%20add%20ars%20nova[/img]
[Easy]
  1. Overall Difficulty -1 or 2. It's too hard for this difficulty. :arrow: Okay
  2. 00:10:684 (4) - add a new combo, These patterns are too long for this difficulty. :arrow: NC
  3. 00:12:017 (5) - hmm ... I think this note doesn't need here. Please remove it :arrow: I think so,fixed
  4. 00:16:906 - ,00:18:684 (4) - It's better to use hitsounds with constant rhythm for beginners. So you should consider adding a clap same as your patterns 00:07:128 (1,2) - :arrow: Okay
  5. 00:26:684 (2) - flow suggestion : Please try to make a repeat slider like this image. It would be better for the flow. :arrow: Fixed
  6. 00:48:462 (1) - These claps doesn't fit well with this kind of music. It's enough to use only whistle. :arrow: Fixed
  7. 00:49:795 - add a finish. :arrow: Okay
  8. 00:51:573 - ,00:52:462 - ,00:53:351 - clap :arrow: Okay
  9. 00:55:795 - Please remove this section. I feel this sliderslide is a bit loud :arrow: Decreased the volume
  10. 01:19:128 (1) - In my opinion, it's better to put a note near center for beginners after a spinner. So Please remake this note like this :arrow: Fixed
[Normal]
  1. Overall Difficulty -1. :arrow: Okay
  2. 00:19:128 (2) - It's unnatural for the flow and visual. Please try to move it up and make a triangle :arrow: I forgot this is normal XD,my bad
  3. 00:34:462 (3) - add a clap to the tail of the slider. :arrow: Okay
  4. 00:48:462 (1,2) - Same as Easy diff. :arrow: Fixed
  5. 00:49:795 - add a finish for kiai time. :arrow: :arrow: Okay
  6. 00:59:128 (3) - Try to bend slider to the opposite direction for the flow. :arrow: Fixed
[Hard]
  1. 00:13:573 - add a whistle here ? I agree your previous patterns at here 00:10:017 (4,5) - :arrow: Fixed
  2. 00:16:018 (1,2,3) - a bit nazi mod, i prefer to make the equal spacing of these notes consistent since the combo is still going anput ~ x1.20 :arrow: If you say so Okay
  3. 00:17:351 (6) - flow suggestion : try to rotate this slider about 90°for example : :arrow: I will consider it
  4. 00:34:684 (1) - I think this spinner is too short for this difficulty. Please remake this part to some circles or sliders. :arrow: Okay
  5. 00:48:462 (1,2) - Same as Easy diff. :arrow: Fixed
  6. 00:49:796 (1) - add a finish to the head of the slider. :arrow: Okay
  7. 00:55:351 (4,5) - I have a sense of discomfort with this overlap. If you make like this image, it would look better to me. :arrow: I think so , fixed
  8. 00:58:240 - ,00:59:351 - I feel all whistles are too loud. Please remove some whistles at here. :arrow: Removed some
  9. 01:04:017 (1) - add a finish to the head of the slider. :arrow: Finish at Kiai time start Okay
  10. 01:07:128 (4,5) - Same opinion as above. 00:55:351 (4,5) - :arrow: Fixed
[Insane]
  1. 00:08:462 - missing a clap :arrow: Oops
  2. 00:13:573 - ~ 00:14:017 - Again, Please use whistles same your patterns at here. 00:10:017 (4,5,6) - :arrow: Okay
  3. 00:15:240 (5) - I have a sense of discomfort with this 3 hits 00:15:128 (4,5,6) - . I feel this note (5) follows nothing. So consider removing it. :arrow: Hmm..I didn't hear instrument at (5) so fixed
  4. 00:20:906 - How about add a clap to the tail of the slider ? :arrow: No,thanks
  5. 00:48:462 (1) - Same as Easy diff. :arrow: Fixed
  6. 00:28:684 (2) - I prefer to stack on here 00:27:573 (5) - It would be better for visual. :arrow: Okay
  7. 00:32:906 (2,3,4,5) - I don't agree these big jumps at here. These doesn't fit well with this kind of music. So you should consider reducing these spacing at here. :arrow: Fixed
  8. 00:49:795 (1) - add a finish :arrow: Okay
  9. 00:57:573 - ~00:59:351 - I feel all whistles are too loud. Please remove some whistles at here. :arrow: Fixed
  10. 01:16:240 - Why don't you turn down the volume at here ? it would fit well with this kind of music.Decrease volume to 50%
that's all for now~ honestly this map needs more works quality on flow and aesthetic for bubble. well, Good luck ;)
Thank you alacat <3
Narwhal Prime
Hi Celsius; terribly sorry for this late mod, but I haven't forgotten about your map! :)

[General]
Excess timing sections in all diffs (for instance, in normal the sections starting at 00:38:906 - , 00:39:351 - , 00:39:462 - , and 00:42:240 - can be removed). Though I point out some hitsound issues below, I highly suggest checking each diff thoroughly and making sure your hitsounds are as consistent as possible. Same advice goes for NCs (and it would be nice if the NCs occur at the beginning of measures, since this song has a steady beat)

[Easy]
  1. 00:16:906 (3) - clap at beginning, remove clap at end
  2. 00:24:906 (1,2) - change (1) to note, add slider from 00:25:795 - to 00:26:240 - (back-and-forth slider is fine where it is). This makes beat consistent with 00:21:351 - to 00:24:017 - (see screenshot: https://osu.ppy.sh/ss/1751601 ; just focus on bar on top)
  3. 00:28:462 (1,2,1) - nothing really "wrong" here, but I feel that three sliders in a row like this is a bit boring. You can try something like add a note at 00:31:573 - .
  4. 01:02:684 (4) - NC (just like 00:48:462 (1) - )
[Normal]
  1. 00:14:239 (1) - to 00:19:128 (2) - Awkward change in clap placement. Keep it consistent by removing clap from 00:14:239 (1) - , placing clap on 00:14:683 (2) - , and continue alternating from there. (nenoat's mod brought this up before, but it still hasn't been fixed :\ )
  2. 00:21:795 (2) - (being very picky here): slight alignment issue. Move the three points to (304,120), (258,96), and (211,107) (adjust however you want) (screenshot: https://osu.ppy.sh/ss/1751617 )
  3. 00:22:684 (1) - remove NC
  4. 00:23:128 (4) - add NC
  5. 00:29:795 (1) - remove NC
  6. 00:30:240 (4) - add NC
  7. 00:31:795 (7) - add NC, 00:32:905 (1) - remove NC (I'm actually not too sure about these two. It's up to you)
  8. 00:56:462 (1) - remove NC
  9. 00:56:906 (2) - add NC
  10. 00:58:240 (1) - remove NC
  11. 01:14:684 (5) - add NC
[Hard]
  1. 00:15:573 (5) - add clap
  2. 00:23:573 (1) - remove NC
  3. 00:51:462 (6) - unnecessary note; music doesn't quite match this triplet. You'll probably have to change surroundings notes as well, but how you do that is up to you.
  4. 00:53:573 (5) - add NC
  5. 00:54:018 (1) - remove NC
  6. 00:56:906 (7) - clap on slider end
  7. 01:07:795 (6) - add NC, remove NC at 01:09:128 (1) -
[Insane]
I'll be blunt; I feel like this diff needs more polishing in terms of spacing and flow. I will point out some things that need work and why, and what can be done to fix it (I admit I'm not an expert on "fixing" things, but I'll try ._.' ). After you've done that, send a message to me and I can take a quick look.
  1. 00:13:351 (5) - cursor stays in this corner of the screen a bit too long for my liking. Shorter back-and-forth slider, then add a note somewhere.
  2. 00:15:128 (4,5) - The double stacked notes, in and of themselves, are not "bad", but throughout the song they're a bit excessive and break the flow. In particular, the double stacked notes in the intro should occur at the end of every other measure, so this one is out of place. Another example of these notes is 00:51:351 (2,3) - . Overall I would suggest cutting down on these and replace with other patterns.
  3. 00:36:017 (1,2,3,4) - This is an insane diff, but the spacing for these sliders is too small and feels "cramped". (Instead, something like 00:39:573 (1,2,3,4,5,6) - is an improvement as there is flow/decent pattern, so you can use that as an example)
  4. 00:49:795 (1,2,3,4,1,2) - (screenshot for reference: http://postimg.org/image/gauls7y9l/ ) So I'm playtesed this and I hit (1), (2), (3), and (4). (4) is about to curve downward and the slider direction is going to the left, so the next note is down and to the left? Nope, it makes a switchback to (1). Furthermore, I now have to make a sharp angle back up and to the right to hit the next combo. I think if 00:51:128 (1) - were a 180-degree image of 00:50:684 (4) - I would be happier (combo colors are a bit off; I was experimenting, sorry)
  5. 00:53:906 (2) - Try making this a slider? https://osu.ppy.sh/ss/1754518 (or something like that)
  6. 01:08:128 (3) - ^
  7. 00:57:573 (4,5,6,7) - Remove the speed up; music isn't changing in intensity/volume.
That's my mod; hope you find this useful, and please let me know if you have criticisms/questions!

Regards,
NP
Topic Starter
Iceskulls

Narwhal Prime wrote:

Hi Celsius; terribly sorry for this late mod, but I haven't forgotten about your map! :) :arrow: That's Okay :)

[General]
Excess timing sections in all diffs (for instance, in normal the sections starting at 00:38:906 - , 00:39:351 - , 00:39:462 - , and 00:42:240 - can be removed). Though I point out some hitsound issues below, I highly suggest checking each diff thoroughly and making sure your hitsounds are as consistent as possible. Same advice goes for NCs (and it would be nice if the NCs occur at the beginning of measures, since this song has a steady beat) :arrow: Thanks for pinpoint at timing section

[Easy]
  1. 00:16:906 (3) - clap at beginning, remove clap at end :arrow: Okay
  2. 00:24:906 (1,2) - change (1) to note, add slider from 00:25:795 - to 00:26:240 - (back-and-forth slider is fine where it is). This makes beat consistent with 00:21:351 - to 00:24:017 - (see screenshot: https://osu.ppy.sh/ss/1751601 ; just focus on bar on top) :arrow: Good idea
  3. 00:28:462 (1,2,1) - nothing really "wrong" here, but I feel that three sliders in a row like this is a bit boring. You can try something like add a note at 00:31:573 - . :arrow: Good idea
  4. 01:02:684 (4) - NC (just like 00:48:462 (1) - ) :arrow: Okay
[Normal]
  1. 00:14:239 (1) - to 00:19:128 (2) - Awkward change in clap placement. Keep it consistent by removing clap from 00:14:239 (1) - , placing clap on 00:14:683 (2) - , and continue alternating from there. (nenoat's mod brought this up before, but it still hasn't been fixed :\ ) :arrow: I fixed it and I shall remain it like that :^:
  2. 00:21:795 (2) - (being very picky here): slight alignment issue. Move the three points to (304,120), (258,96), and (211,107) (adjust however you want) (screenshot: https://osu.ppy.sh/ss/1751617 ) :arrow: Fixed
  3. 00:22:684 (1) - remove NC :arrow: Removed
  4. 00:23:128 (4) - add NC :arrow: Added
  5. 00:29:795 (1) - remove NC :arrow: Removed
  6. 00:30:240 (4) - add NC :arrow: Added
  7. 00:31:795 (7) - add NC, 00:32:905 (1) - remove NC (I'm actually not too sure about these two. It's up to you) :arrow: No
  8. 00:56:462 (1) - remove NC :arrow: Removed
  9. 00:56:906 (2) - add NC :arrow: Added
  10. 00:58:240 (1) - remove NC :arrow: Removed
  11. 01:14:684 (5) - add NC :arrow: Added
[Hard]
  1. 00:15:573 (5) - add clap :arrow: Okay
  2. 00:23:573 (1) - remove NC :arrow: Removed
  3. 00:51:462 (6) - unnecessary note; music doesn't quite match this triplet. You'll probably have to change surroundings notes as well, but how you do that is up to you. :arrow: Looks like I overmapped that part.Delete 00:51:240 (5) -
  4. 00:53:573 (5) - add NC :arrow: Added
  5. 00:54:018 (1) - remove NC :arrow: Removed
  6. 00:56:906 (7) - clap on slider end :arrow: Added
  7. 01:07:795 (6) - add NC, remove NC at 01:09:128 (1) - :arrow: Okay
[Insane]
I'll be blunt; I feel like this diff needs more polishing in terms of spacing and flow. I will point out some things that need work and why, and what can be done to fix it (I admit I'm not an expert on "fixing" things, but I'll try ._.' ). After you've done that, send a message to me and I can take a quick look. :arrow: Lots of mods mention about flow and spacing. I should double check this diff.
  1. 00:13:351 (5) - cursor stays in this corner of the screen a bit too long for my liking. Shorter back-and-forth slider, then add a note somewhere. :arrow: Okay
  2. 00:15:128 (4,5) - The double stacked notes, in and of themselves, are not "bad", but throughout the song they're a bit excessive and break the flow. In particular, the double stacked notes in the intro should occur at the end of every other measure, so this one is out of place. Another example of these notes is 00:51:351 (2,3) - . Overall I would suggest cutting down on these and replace with other patterns. :arrow: I made jumps
  3. 00:36:017 (1,2,3,4) - This is an insane diff, but the spacing for these sliders is too small and feels "cramped". (Instead, something like 00:39:573 (1,2,3,4,5,6) - is an improvement as there is flow/decent pattern, so you can use that as an example) :arrow: Okay I fixed it . I see that no one mention about this part so I let it stay like that
  4. 00:49:795 (1,2,3,4,1,2) - (screenshot for reference: http://postimg.org/image/gauls7y9l/ ) So I'm playtesed this and I hit (1), (2), (3), and (4). (4) is about to curve downward and the slider direction is going to the left, so the next note is down and to the left? Nope, it makes a switchback to (1). Furthermore, I now have to make a sharp angle back up and to the right to hit the next combo. I think if 00:51:128 (1) - were a 180-degree image of 00:50:684 (4) - I would be happier (combo colors are a bit off; I was experimenting, sorry) :arrow: How about this https://osu.ppy.sh/ss/1755766
  5. 00:53:906 (2) - Try making this a slider? https://osu.ppy.sh/ss/1754518 (or something like that) :arrow: Okay
  6. 01:08:128 (3) - ^ :arrow: Okay
  7. 00:57:573 (4,5,6,7) - Remove the speed up; music isn't changing in intensity/volume. :arrow: Okay
That's my mod; hope you find this useful, and please let me know if you have criticisms/questions!

Regards,
NP
Thanks for the mod
Topic Starter
Iceskulls
Distribution to network problem :( well let's try upload it tomorrow then
Edited : Updated
Fuuyu
From xLoupGarou's Modding Queue


*BG - OK

*Mp3 - OK

Nyan~MOD
" Let me just clean your Map "

[Normal]
01:04:462 Blanket?
01:07:129 ^

[Hard]
00:10:240 Blanket?
00:19:218 > copy the long note in 00:18:684 then move just below it > ctrl+g > then put a repeat . . like this?


00:38:017 (4) Change placement? like this . .


00:38:906 (7) End here - 00:39:128
00:39:351 Add a note


00:43:573 (4) Blanket?
00:46:906 (3) ^
00:48:240 (1) Remove
00:49:128 Add a note
00:49:240 ^
00:49:573 ^


^ This pattern is much better for Hard . .

00:54:017 like this?


01:17:351 try this. .


01:18:461 Remove Blanket?


01:23:128 Add a note

Sorry can't MOD Insane . . though it needs more polishing . . ( >_< )

Great Map . . Hope my MOD helps . .
Good Luck~
Topic Starter
Iceskulls

xLoupGarou wrote:

From xLoupGarou's Modding Queue


*BG - OK

*Mp3 - OK

Nyan~MOD
" Let me just clean your Map "

[Normal]
01:04:462 Blanket? :arrow: No,thanks
01:07:129 ^ :arrow: ^

[Hard]
00:10:240 Blanket? :arrow: No,thanks
00:19:218 > copy the long note in 00:18:684 then move just below it > ctrl+g > then put a repeat . . like this? :arrow: No


00:38:017 (4) Change placement? like this . . :arrow: Okay


00:38:906 (7) End here - 00:39:128 :arrow: Okay
00:39:351 Add a note :arrow: ^


00:43:573 (4) Blanket? :arrow: No,thanks
00:46:906 (3) ^ :arrow: ^
00:48:240 (1) Remove :arrow: Okay
00:49:128 Add a note :arrow: No
00:49:240 ^ :arrow: No
00:49:573 ^ :arrow: No


^ This pattern is much better for Hard . . :arrow: I don't think so,sorry

00:54:017 like this? :arrow: Nice


01:17:351 try this. . :arrow: Nice


01:18:461 Remove Blanket? :arrow: Yes


01:23:128 Add a note :arrow: No

Sorry can't MOD Insane . . though it needs more polishing . . ( >_< )

Great Map . . Hope my MOD helps . .
Good Luck~
Thanks for the mod
Topic Starter
Iceskulls
Moved to WIP
Remaking insane
Edited : updated insane remade
sheela
Yo. I'm returning a favor.

Easy

  1. 00:08:906 (2) - Copy and paste 00:10:684 (1) , do Ctrl + H and Ctrl + G, then move it to x:288 y:292. This way, 00:08:906 (2,3,1) can make a mirror pattern. Also, you have to move 00:07:128 (1) to x:231 y:115.
  2. 00:15:128 (2) - Move the second point to x:298 y:251, and the last point to x:241 y:229, so it could have a same aspect as 00:13:351 (3) .
  3. 00:32:017 (1) - Perfect the blanket by moving the second point to x:392 y:220, and the last point to x:391 y:107, with the Grid Snap disable.
  4. 00:40:017 (1) - It could have the same aspect as 00:38:240 (2) . Which means that, move the slider to x:217 y:168, the second point to x:273 y:152, and the last point to x:332 y:164.
  5. 00:47:128 (2) - Perfect the blanket by moving the last point to x:338 y:328.
  6. 00:58:684 (2) - Move the second point to x:356 y:313, and the last point to x:403 y:317. That way, it could have a better flow.

Normal

  1. 00:07:128 (1) - Move this to x:16 y:318, so it could improve the flow?
  2. 00:56:906 (1) - Move the second point to x:332 y:258, so it could flow with 00:58:240 (2) ?
  3. 01:07:129 (5) - Make a blanket combo with 01:06:240 (3) ?

Hard

  1. 00:09:128 (2) - Add a point at x:290 y:310, by holding Ctrl and click on the slider, to add a point. It'll curve the slider.
  2. 00:38:017 (4) - Ugly overlap. Move this to x:269 y:308. But you have to modify the slider.
  3. 00:56:906 (8) - Improve the blanket, by moving the second point to x:342 y:82, and the last point to x:277 y:62.
  4. 00:57:795 (2) - Same here, but move the slider to x:291 y:250. Move the second point to x:227 y:225, and the last point to x:196 y:164.
  5. 01:07:795 (1) - Try to improve the blanket with the approach circle of 01:07:573 (5) .

Insane

  1. 01:13:351 (1) - Move the note to x:276 y:159.
Well, that's all. Good Luck on ranking this map. If you have any question, PM or poke me in-game.
Topic Starter
Iceskulls

sheela901 wrote:

Yo. I'm returning a favor.Thank you

Easy

  1. 00:08:906 (2) - Copy and paste 00:10:684 (1) , do Ctrl + H and Ctrl + G, then move it to x:288 y:292. This way, 00:08:906 (2,3,1) can make a mirror pattern. Also, you have to move 00:07:128 (1) to x:231 y:115. :arrow: Okay
  2. 00:15:128 (2) - Move the second point to x:298 y:251, and the last point to x:241 y:229, so it could have a same aspect as 00:13:351 (3) . :arrow: Okay
  3. 00:32:017 (1) - Perfect the blanket by moving the second point to x:392 y:220, and the last point to x:391 y:107, with the Grid Snap disable. :arrow: second point x=399 y=153 last point x=374 y=95
  4. 00:40:017 (1) - It could have the same aspect as 00:38:240 (2) . Which means that, move the slider to x:217 y:168, the second point to x:273 y:152, and the last point to x:332 y:164. :arrow: Okay
  5. 00:47:128 (2) - Perfect the blanket by moving the last point to x:338 y:328. :arrow: Okay
  6. 00:58:684 (2) - Move the second point to x:356 y:313, and the last point to x:403 y:317. That way, it could have a better flow. :arrow: Fixed

Normal

  1. 00:07:128 (1) - Move this to x:16 y:318, so it could improve the flow? :arrow: Yes,it is
  2. 00:56:906 (1) - Move the second point to x:332 y:258, so it could flow with 00:58:240 (2) ? :arrow: Nice
  3. 01:07:129 (5) - Make a blanket combo with 01:06:240 (3) ? :arrow: Hmm..Okay

Hard

  1. 00:09:128 (2) - Add a point at x:290 y:310, by holding Ctrl and click on the slider, to add a point. It'll curve the slider. :arrow: Okay
  2. 00:38:017 (4) - Ugly overlap. Move this to x:269 y:308. But you have to modify the slider. :arrow: Fixed
  3. 00:56:906 (8) - Improve the blanket, by moving the second point to x:342 y:82, and the last point to x:277 y:62. :arrow: Okay
  4. 00:57:795 (2) - Same here, but move the slider to x:291 y:250. Move the second point to x:227 y:225, and the last point to x:196 y:164. :arrow: Okay
  5. 01:07:795 (1) - Try to improve the blanket with the approach circle of 01:07:573 (5) . :arrow: Fixed

Insane

  1. 01:13:351 (1) - Move the note to x:276 y:159. :arrow: No
Well, that's all. Good Luck on ranking this map. If you have any question, PM or poke me in-game.
Thanks for nice mods :)
IamKwaN
Hi, from my queue here.

General

  1. Delete the .osb file in the song folder since your map doesn't have a storyboard.
  2. Make sure the video offset of each diff is consistent, I saw E and N have a video offset of 0 while that of H and I is -90.
    SPOILER
    Video,-90,"ccc.avi"
  3. 00:19:573 - You are using S:C4 here but I can't find it in the folder. Is it being deleted accidentally?
  4. Your preview time isn't snapped. Snap it to 00:48:128.

Insane

  1. 00:17:128 (5) - Add whistle on head and tail, like what you did on 00:13:351 (5). Music sounds similar imo.
  2. 00:18:684 (3) - This clap sounds a little bit noisy to me, coz it kinda breaks the pattern and the music is not that strong. Remove it?
  3. 00:22:684 (1,2,3,4,5) - these whistles are quite loud to me too, perhaps you can add them only on 00:22:684 (1,3) and head of 00:23:573 (5) coz these are the high pitches which need to be emphasized. Similar for other places using this whistle pattern.
  4. 00:35:128 (8,9,10) - I'm pretty sure these are overmapped without any solid beats on (9) and (10). Consider replacing them by a slider.
  5. 00:35:128 (8) - Add a normal-clap as you can hear something similar in the music.
  6. 00:43:351 (1,2,3,4,5,6) - The rhythm is quite interesting, frequently switching from vocals to drums, like 00:43:351 (1) to 00:43:795 (2) (vocal --> drum) and 00:44:462 (4) to 00:44:684 (5) (drum --> vocal). Try this and it would be more consistent:
  7. 00:51:128 (6) - Remove clap on tail, also clap on tail of 00:52:240 (8). The music isn't that strong imo.
  8. 01:01:128 (1,2,3,4,5) - Something similar to above:
  9. 01:08:684 (3,4,5) - Suddenly switching from vocals to instruments bothers me :c Keep track on the vocal would be great:
  10. 01:17:128 (3) - Normal sampleset clap as for resonance with background music.
  11. 01:23:351 (1) - The music is fading out and the whistle you put is somehow too loud. I'd suggest reducing the volume or removing it.

Hard

  1. 00:19:129 (5,1,2,3) - Rhythm here is misplaced, try this or something which matches the beats:
  2. 00:35:240 (3,4) - Again, same like in Insane.
  3. 00:36:017 (1,2,3,4) - The rhythm here is also weird. I don't know what u are intended to follow. No matter your aim is vocal or drums, rhythm should be something like this, with every stress lying on a slider head:
  4. 00:39:573 (1,2,3,4) - ^
  5. 00:38:017 (4) - This sudden dwindle in DS with steady music feels misleading, use a consistent DS please.
  6. 01:12:017 (2,3,4) - The stresses are mistakenly captured too. 01:12:240 isn't a stress, so don't place a slider head there. Instead, stresses are on 01:12:017 and 01:12:462. Therefore, do it like this:
  7. Hitsound suggestions are the same as Insane. I am too lazy to type them out again.

Normal

  1. Delete these redundant green lines.
    SPOILER
    00:08:906 -
    00:10:684 -
    00:57:573 -
    01:22:240 -
  2. 00:51:573 (4,5,6,7) - Difficulty suddenly increases a lot for this part because u suddenly follow vocal here, simplification of rhythm is highly recommended:
  3. Why does the clap pattern suddenly change from 2-4 clap to 1-3 clap in the second kiai till the end?
  4. 01:10:684 (4,1) - Improve the blanket.

Easy

  1. OD is too high for an Easy diff, decrease it by 1 please.
  2. The clap pattern is very weird, they don't lie on downbeats but upbeats. Use slider tick to place claps on 2nd and 4th white ticks like I and H please. Poke me in-game if you don't understand what I mean.
  3. 00:24:906 (3) - NC, the combo seems too long for three big white ticks.
  4. 01:21:795 (3) - NC too.

Good luck!
Topic Starter
Iceskulls

IamKwaN wrote:

Hi, from my queue here.

General

  1. Delete the .osb file in the song folder since your map doesn't have a storyboard. :arrow: Okay
  2. Make sure the video offset of each diff is consistent, I saw E and N have a video offset of 0 while that of H and I is -90. :arrow: Okay
    SPOILER
    Video,-90,"ccc.avi"
  3. 00:19:573 - You are using S:C4 here but I can't find it in the folder. Is it being deleted accidentally? :arrow: Forgot to change
  4. Your preview time isn't snapped. Snap it to 00:48:128. :arrow: Okay

Insane

  1. 00:17:128 (5) - Add whistle on head and tail, like what you did on 00:13:351 (5). Music sounds similar imo. :arrow: Okay
  2. 00:18:684 (3) - This clap sounds a little bit noisy to me, coz it kinda breaks the pattern and the music is not that strong. Remove it? :arrow: Changed to whistle
  3. 00:22:684 (1,2,3,4,5) - these whistles are quite loud to me too, perhaps you can add them only on 00:22:684 (1,3) and head of 00:23:573 (5) coz these are the high pitches which need to be emphasized. Similar for other places using this whistle pattern. :arrow: Okay
  4. 00:35:128 (8,9,10) - I'm pretty sure these are overmapped without any solid beats on (9) and (10). Consider replacing them by a slider. :arrow: I think so
  5. 00:35:128 (8) - Add a normal-clap as you can hear something similar in the music. :arrow: Okay
  6. 00:43:351 (1,2,3,4,5,6) - The rhythm is quite interesting, frequently switching from vocals to drums, like 00:43:351 (1) to 00:43:795 (2) (vocal --> drum) and 00:44:462 (4) to 00:44:684 (5) (drum --> vocal). Try this and it would be more consistent: :arrow: Nice
  7. 00:51:128 (6) - Remove clap on tail, also clap on tail of 00:52:240 (8). The music isn't that strong imo. :arrow: Okay
  8. 01:01:128 (1,2,3,4,5) - Something similar to above: :arrow: Okay
  9. 01:08:684 (3,4,5) - Suddenly switching from vocals to instruments bothers me :c Keep track on the vocal would be great: :arrow: Okay
  10. 01:17:128 (3) - Normal sampleset clap as for resonance with background music. :arrow: Okay
  11. 01:23:351 (1) - The music is fading out and the whistle you put is somehow too loud. I'd suggest reducing the volume or removing it. :arrow: Reduced volume

Hard

  1. 00:19:129 (5,1,2,3) - Rhythm here is misplaced, try this or something which matches the beats: :arrow: Okay
  2. 00:35:240 (3,4) - Again, same like in Insane. :arrow: Okay
  3. 00:36:017 (1,2,3,4) - The rhythm here is also weird. I don't know what u are intended to follow. No matter your aim is vocal or drums, rhythm should be something like this, with every stress lying on a slider head: :arrow: Fixed
  4. 00:39:573 (1,2,3,4) - ^ :arrow: Fixed
  5. 00:38:017 (4) - This sudden dwindle in DS with steady music feels misleading, use a consistent DS please. :arrow: Fixed
  6. 01:12:017 (2,3,4) - The stresses are mistakenly captured too. 01:12:240 isn't a stress, so don't place a slider head there. Instead, stresses are on 01:12:017 and 01:12:462. Therefore, do it like this:
  7. Hitsound suggestions are the same as Insane. I am too lazy to type them out again.

Normal

  1. Delete these redundant green lines. :arrow: All deleted
    SPOILER
    00:08:906 -
    00:10:684 -
    00:57:573 -
    01:22:240 -
  2. 00:51:573 (4,5,6,7) - Difficulty suddenly increases a lot for this part because u suddenly follow vocal here, simplification of rhythm is highly recommended: :arrow: Okay
  3. Why does the clap pattern suddenly change from 2-4 clap to 1-3 clap in the second kiai till the end?
  4. 01:10:684 (4,1) - Improve the blanket. :arrow: Okay

Easy

  1. OD is too high for an Easy diff, decrease it by 1 please. :arrow: Decreased
  2. The clap pattern is very weird, they don't lie on downbeats but upbeats. Use slider tick to place claps on 2nd and 4th white ticks like I and H please. Poke me in-game if you don't understand what I mean. :arrow: I will fix it
  3. 00:24:906 (3) - NC, the combo seems too long for three big white ticks. :arrow: Okay
  4. 01:21:795 (3) - NC too. :arrow: Okay

Good luck!
Thanks for the mods
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 00:32:017 (5) - suggest two kinds of here. delete this circle. or 00:32:240 (1) - stack on (5)'s space
  2. 00:34:240 (1,1) - These spin are doesn't fit Easy diffculty. they are make sudden jump for Easy players
  3. 01:21:795 (1,2) - delete circle. You should do make 1/1 beat here. it doesn't fit Easy
[Normal]
  1. 00:46:017 (5,1) - swap NC. acording to Insane
  2. 00:52:240 (6,5) - remove the body of the slider on whistle. is not fit background muzic
  3. 01:10:017 (1,1) - Same as just above. you don't used it other diffs
  4. 01:20:017 (5) - New combo. same as others diffs
[Hard]
  1. 00:23:351 (2,3,4) - You can make blanket this better
  2. 00:31:351 (5,6,1) - What's strange distance. don't use 0.75x section here. It so strange
  3. 00:45:128 (1,4) - swap NC
  4. 01:16:684 (2) - I feel so strange this clap sound. you can try replace whitle sound here.
[Insane]
  1. 00:51:795 (7) - New combo. same as Hard's pattern
  2. 00:52:906 - add clap
  3. 00:53:795 - Why you don't put in clap sound here? It's easier than Hard's pattern. how about this? http://puu.sh/a81M8/5b9ace95cb.jpg
  4. 00:56:017 - 00:56:462 (1) - swap hitsound. clap's place wrong now
  5. 01:07:795 (1) - same as 00:53:795 - 's suggetion
  6. 01:08:462 (2) - try this http://puu.sh/a81Xw/299a7015c4.jpg and don't forget put in clap sound
  7. 01:17:128 (3) - turn down the volume a little

it' over

good luck!
Topic Starter
Iceskulls

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 00:32:017 (5) - suggest two kinds of here. delete this circle. or 00:32:240 (1) - stack on (5)'s space :arrow: Stacked
  2. 00:34:240 (1,1) - These spin are doesn't fit Easy diffculty. they are make sudden jump for Easy players :arrow: Fixed
  3. 01:21:795 (1,2) - delete circle. You should do make 1/1 beat here. it doesn't fit Easy :arrow: Okay
[Normal]
  1. 00:46:017 (5,1) - swap NC. acording to Insane :arrow: NC (1) and delete NC this note 00:47:795 -
  2. 00:52:240 (6,5) - remove the body of the slider on whistle. is not fit background muzic :arrow: Okay
  3. 01:10:017 (1,1) - Same as just above. you don't used it other diffs :arrow: Okay
  4. 01:20:017 (5) - New combo. same as others diffs :arrow: Okay
[Hard]
  1. 00:23:351 (2,3,4) - You can make blanket this better :arrow: Improved blanket
  2. 00:31:351 (5,6,1) - What's strange distance. don't use 0.75x section here. It so strange :arrow: Fixed
  3. 00:45:128 (1,4) - swap NC :arrow: Okay
  4. 01:16:684 (2) - I feel so strange this clap sound. you can try replace whitle sound here. :arrow: Okay I find whistle more fit for this note
[Insane]
  1. 00:51:795 (7) - New combo. same as Hard's pattern :arrow: Okay
  2. 00:52:906 - add clap :arrow:Okay
  3. 00:53:795 - Why you don't put in clap sound here? It's easier than Hard's pattern. how about this? http://puu.sh/a81M8/5b9ace95cb.jpg :arrow: Change rhythm to http://puu.sh/a96au/7d5e8a49b7.jpg to match the instrument
  4. 00:56:017 - 00:56:462 (1) - swap hitsound. clap's place wrong now :arrow: Fixed
  5. 01:07:795 (1) - same as 00:53:795 - 's suggetion :arrow: Change rhythm to http://puu.sh/a973j/3c114b0557.jpg
  6. 01:08:462 (2) - try this http://puu.sh/a81Xw/299a7015c4.jpg and don't forget put in clap sound :arrow: ^
  7. 01:17:128 (3) - turn down the volume a little :arrow: Okay

it' over

good luck!
Thanks for the mod
Ciyus Miapah
hi mod by Fort

[Insane]
change AR 8.5 to AR8, cause with that AR is better. and cause this map has simple pattern, so dont worry to read it with AR8 (seems good too for DT plays)

00:08:462 (6) - i think this one is overlap a little. fix it like this http://puu.sh/agAz5/e55395dbbf.jpg
00:10:462 (6) - wrong pattern , just change it to circles cause 00:10:684 - is clickable object
00:36:906 (3,4) - overlaps in this pattern, maybe like this better http://puu.sh/agAJw/7383411278.jpg
00:42:240 (7,8,9) - try this pattern http://puu.sh/agAMG/982255d782.jpg
00:54:128 - add circle in here
00:55:795 (8,9) - delete circle, then extend slider to 00:56:240 -
00:57:573 (3) - NC this cause SV changes (optional)
00:58:462 (1,2,3,4) - try this one http://puu.sh/agAXR/075ab61efd.jpg
01:08:684 (4) - change to circle
01:08:906 - add slider in here and delete 01:09:128 (5) -

seems some pattern is good flow for me, good luck!
Topic Starter
Iceskulls

Fort wrote:

hi mod by Fort

[Insane]
change AR 8.5 to AR8, cause with that AR is better. and cause this map has simple pattern, so dont worry to read it with AR8 (seems good too for DT plays) :arrow: Okay

00:08:462 (6) - i think this one is overlap a little. fix it like this http://puu.sh/agAz5/e55395dbbf.jpg :arrow: Okay
00:10:462 (6) - wrong pattern , just change it to circles cause 00:10:684 - is clickable object :arrow: Okay
00:36:906 (3,4) - overlaps in this pattern, maybe like this better http://puu.sh/agAJw/7383411278.jpg :arrow: Okay I'm trying to make a jump there but didn't know it overlap
00:42:240 (7,8,9) - try this pattern http://puu.sh/agAMG/982255d782.jpg :arrow: Fine
00:54:128 - add circle in here :arrow: Why?
00:55:795 (8,9) - delete circle, then extend slider to 00:56:240 - :arrow: Okay
00:57:573 (3) - NC this cause SV changes (optional) :arrow: Okay
00:58:462 (1,2,3,4) - try this one http://puu.sh/agAXR/075ab61efd.jpg :arrow: Fine changed a little bit tho
01:08:684 (4) - change to circle :arrow: Okay
01:08:906 - add slider in here and delete 01:09:128 (5) - :arrow: Okay

seems some pattern is good flow for me, good luck!
Red means change
Blue means no change
Thanks for the mod
Rtyzen
Hey there! here for a mod :P
Blue means personal opinion
[Easy]
  1. I don't think it is necessary to have so many NCs at the starting part, but that's up to you
  2. 00:12:462 (1) - Nazi-ish flow mod: Move to x:84 y:228 (it bugs me lol) (readjust 2)
  3. 00:32:240 (1) - End this 1 white tick earlier and put a circle at where the end used to be. Fits the rhythm better
  4. 00:50:684 (3) - Nazi-ish flow mod: Move to x:284 y:80 (readjust 1 and 2 after that)
  5. 00:54:240 (1) - ^ (x:300 y:196)
  6. 00:54:684 (2) - ^ (x:348 y:184)
  7. 00:57:351 (3) - ^ (x:384 y:76)
  8. 01:04:906 (3) - ^ (x:372 y:260)
  9. 01:12:017 (1) - ^ (x:292 y:72)
  10. 01:14:240 (2) - ^ (x:240 y:100) (Might need to adjust DS of note 3)
Sorry for all the nazi mods, but apart from the sort-of jerky flows with the hitcircles, this diff is almost free from mistakes. Good job! (If having this "jerky" flow is your intention then ignore this mod lol)

[Normal]
  1. 00:15:128 (2) - Move to x:376 y:196
  2. 00:15:573 (3) - ^ x:344 y:292
  3. 00:48:462 (1) - ^ x:380 y:248
  4. 01:08:240 (2) - ^ x:336 y:312(readjust 3. maybe 4 also)
  5. 01:12:017 (1) - ^ x:312 y:120
Same as before, couldn't find many errors so I just modded the placements

[Hard]
  1. 00:11:128 (3,4) - This blanket could be improved a little bit
  2. 00:13:351 (3) - x:260 y:132
  3. 00:54:906 (1) - x:156 y:160 (readjust 2 and 3)
  4. 01:01:795 (5,6) - Blanket them?
  5. 01:09:128 (1) - x:248 y:236
  6. 01:15:573 (2) - x:428 y:168
  7. 01:21:128 (5) - Super nazi mod: y-1 to stack perfectly with 3
^^

[Insane]
  1. 00:10:684 (7) - Nazi mod: y-1
  2. 00:11:351 (3) - Why does this move back in? wouldn't it flow better somewhere like x:72 y:256?
  3. 00:12:906 (3) - x:340 y:340 (Better square IMO)
  4. 00:13:128 (4) - x:241 y:248 ^(Also move 6 to the same position)
  5. 00:19:128 (5) - x:212 y:100 (Lines up better)
  6. 00:19:573 (1,2) - x:12 y:200
  7. 00:27:128 (4) - Line 4 up to 5 and 6 please
  8. 00:58:906 (2) - Nazi mod: x+1 to stack perfectly with 3(blue)
  9. 01:01:351 (2) - Nazi mod: y-1
  10. 01:05:795 (1) - Nazi mod: x-1, y+1
^^
Sorry once again for all the nazi-ish placement mods, but those are really all I could find. I try not to pick out smaller ones and only those I could see obviously
That's all I could find, very good mapset overall. Good luck getting it ranked soon!~ :D
Topic Starter
Iceskulls

Rtyzen wrote:

Hey there! here for a mod :P
Blue means personal opinion
[Easy]
  1. I don't think it is necessary to have so many NCs at the starting part, but that's up to you :arrow: Because Easy has low notes so that each combo are a small number
  2. 00:12:462 (1) - Nazi-ish flow mod: Move to x:84 y:228 (it bugs me lol) (readjust 2) :arrow: Okay
  3. 00:32:240 (1) - End this 1 white tick earlier and put a circle at where the end used to be. Fits the rhythm better :arrow: No
  4. 00:50:684 (3) - Nazi-ish flow mod: Move to x:284 y:80 (readjust 1 and 2 after that) :arrow: Okay
  5. 00:54:240 (1) - ^ (x:300 y:196) :arrow: Okay
  6. 00:54:684 (2) - ^ (x:348 y:184) :arrow: Okay
  7. 00:57:351 (3) - ^ (x:384 y:76) :arrow: Okay
  8. 01:04:906 (3) - ^ (x:372 y:260) :arrow: No
  9. 01:12:017 (1) - ^ (x:292 y:72) :arrow: Okay
  10. 01:14:240 (2) - ^ (x:240 y:100) (Might need to adjust DS of note 3) :arrow: Okay
Sorry for all the nazi mods, but apart from the sort-of jerky flows with the hitcircles, this diff is almost free from mistakes. Good job! (If having this "jerky" flow is your intention then ignore this mod lol) :arrow: The problem is I made this diff too rushed

[Normal]
  1. 00:15:128 (2) - Move to x:376 y:196 :arrow: Okay
  2. 00:15:573 (3) - ^ x:344 y:292 :arrow: No
  3. 00:48:462 (1) - ^ x:380 y:248 :arrow: Okay
  4. 01:08:240 (2) - ^ x:336 y:312(readjust 3. maybe 4 also) :arrow: Okay
  5. 01:12:017 (1) - ^ x:312 y:120 :arrow: Okay
Same as before, couldn't find many errors so I just modded the placements

[Hard]
  1. 00:11:128 (3,4) - This blanket could be improved a little bit :arrow: Okay a little bit improve
  2. 00:13:351 (3) - x:260 y:132 :arrow: No
  3. 00:54:906 (1) - x:156 y:160 (readjust 2 and 3) :arrow: No
  4. 01:01:795 (5,6) - Blanket them? :arrow: No
  5. 01:09:128 (1) - x:248 y:236 :arrow: No
  6. 01:15:573 (2) - x:428 y:168 :arrow: Okay
  7. 01:21:128 (5) - Super nazi mod: y-1 to stack perfectly with 3 :arrow: Okay
^^

[Insane]
  1. 00:10:684 (7) - Nazi mod: y-1 :arrow: Okay
  2. 00:11:351 (3) - Why does this move back in? wouldn't it flow better somewhere like x:72 y:256? :arrow: I try to experiment some back jump pattern but if it doesn't flow good okay fixed
  3. 00:12:906 (3) - x:340 y:340 (Better square IMO) :arrow: Okay
  4. 00:13:128 (4) - x:241 y:248 ^(Also move 6 to the same position) :arrow: Okay
  5. 00:19:128 (5) - x:212 y:100 (Lines up better) :arrow: Okay
  6. 00:19:573 (1,2) - x:12 y:200 :arrow: Okay
  7. 00:27:128 (4) - Line 4 up to 5 and 6 please :arrow: Changed a little bit
  8. 00:58:906 (2) - Nazi mod: x+1 to stack perfectly with 3(blue) :arrow: Okay
  9. 01:01:351 (2) - Nazi mod: y-1 :arrow: Okay
  10. 01:05:795 (1) - Nazi mod: x-1, y+1Okay
^^
Sorry once again for all the nazi-ish placement mods, but those are really all I could find. I try not to pick out smaller ones and only those I could see obviously
That's all I could find, very good mapset overall. Good luck getting it ranked soon!~ :D
Thanks for the mod
truonant
Hello M4M~ from my Mod Queue

Insane video offset is different (Video,-193,"ccc.avi") from Easy, Normal, and Hard. Video, 0,"ccc.avi"


00:13:351 (5) – rotate -60 for better flow
00:17:795 (1) - rotate 40 for better flow
00:20:240 (5,6,7,8,1) - 00:22:017 (2,3) - 00:46:906 (4) - 00:59:795 (4) – move to x:424 y:164 for better alignment with 00:58:906 (2,6) –
01:06:462 (4) – stack slider tail on top of slider tail of 01:05:351 (6) –
01:08:128 (2) – move up a bit to align with 01:07:795 (1) –

01:13:128 (4) – move to x:72 y:136
01:13:351 (5) – stack on slider tail of 01:12:017 (2) –
01:14:017 (7,8) – move to x:176 y:36
Adjust slider tail to stack on 01:13:128 (4)


00:12:017 (5) - blanket on 00:11:128 (3) - 00:12:462 (1,2,3) - Adjust like so - 00:16:906 (3) – ctrl+h and ctrl+g. I think it looks better grouped with 00:16:017 (1) as a set - - 00:18:462 (3,4,5,6) – inconsistent spacing
00:19:128 (6) – adjust slider head and tail to fit accordingly to 00:18:240 (2,3,4,5) -00:34:240 (2) – could be blanketed better

00:38:684 (4) – move to x:136 y:88
00:38:906 (5) – move to x:64 y:132
00:39:573 (1) – stack slider head on 00:38:684 (4,1,2) - and adjust rest accordingly
00:53:906 (2) – move down for better alignment with 00:53:573 (1) –


00:28:017 (5) – move to x:332 y:164
00:28:462 (1) – blanket on 00:27:573 (4) –
00:31:128 (2) – stack on 00:27:573 (4) –
00:29:795 (1) – blanket on 00:31:128 (2) –
00:37:351 (4) – adjust slider tail up a bit so it forms a perfect star with 00:36:017 (1,2,3) –
00:38:684 (5) – adjust to be vertically aligned with 00:36:462 (2) – while being blanketed by 00:37:351 (4) –

01:20:017 (1) – blanket on 01:18:240 (1) –
01:21:795 (1) – stack slider head on 01:18:240 (1) – and blanket 01:20:017 (1)

Nice song, good luck with your map!~
Topic Starter
Iceskulls

truonant wrote:

Hello M4M~ from my Mod Queue

Insane video offset is different (Video,-193,"ccc.avi") from Easy, Normal, and Hard. Video, 0,"ccc.avi" :arrow: I thought I fixed that from IamKwan's mod already xD Okay fixed it for real this time


00:13:351 (5) – rotate -60 for better flow :arrow: Okay
00:17:795 (1) - rotate 40 for better flowOkay
00:20:240 (5,6,7,8,1) - :arrow: Okay
00:22:017 (2,3) - :arrow: Changed in my way
00:46:906 (4) - :arrow: Okay
00:59:795 (4) – move to x:424 y:164 for better alignment with 00:58:906 (2,6) – :arrow: Okay
01:06:462 (4) – stack slider tail on top of slider tail of 01:05:351 (6) – :arrow: Okay
01:08:128 (2) – move up a bit to align with 01:07:795 (1) – :arrow: Okay

01:13:128 (4) – move to x:72 y:136 :arrow: Okay
01:13:351 (5) – stack on slider tail of 01:12:017 (2) –Okay
01:14:017 (7,8) – move to x:176 y:36
Adjust slider tail to stack on 01:13:128 (4) :arrow: Okay


00:12:017 (5) - blanket on 00:11:128 (3) - :arrow: How about stack (5) and (3) ?
00:12:462 (1,2,3) - Adjust like so - :arrow: Okay
00:16:906 (3) – ctrl+h and ctrl+g. I think it looks better grouped with 00:16:017 (1) as a set - - :arrow: Okay
00:18:462 (3,4,5,6) – inconsistent spacing :arrow: Fixed
00:19:128 (6) – adjust slider head and tail to fit accordingly to 00:18:240 (2,3,4,5) -(5) and (6) are blanket
00:34:240 (2) – could be blanketed better :arrow: Fixed

00:38:684 (4) – move to x:136 y:88 :arrow: Okay
00:38:906 (5) – move to x:64 y:132 :arrow: Okay
00:39:573 (1) – stack slider head on 00:38:684 (4,1,2) - and adjust rest accordingly :arrow: Okay
00:53:906 (2) – move down for better alignment with 00:53:573 (1) – :arrow: Okay


00:28:017 (5) – move to x:332 y:164 :arrow: I like your flow okay fixed
00:28:462 (1) – blanket on 00:27:573 (4) – :arrow: Okay
00:31:128 (2) – stack on 00:27:573 (4) – :arrow: Okay
00:29:795 (1) – blanket on 00:31:128 (2) –Okay
00:37:351 (4) – adjust slider tail up a bit so it forms a perfect star with 00:36:017 (1,2,3) – :arrow: Okay
00:38:684 (5) – adjust to be vertically aligned with 00:36:462 (2) – while being blanketed by 00:37:351 (4) – :arrow: I don't understand you mean make slider tail verticallly aligned with (2) ?

01:20:017 (1) – blanket on 01:18:240 (1) – :arrow: Changed in my way
01:21:795 (1) – stack slider head on 01:18:240 (1) – and blanket 01:20:017 (1) :arrow: Okay

Nice song, good luck with your map!~
Red mean change
Blue mean no change
Thanks for the mod
Natsuki Nanaka
From M4M #thai lang
  1. ทุกดิฟตัวแรกสุดใส่ finish
    [Easy]
  2. 00:17:795(1) - ย้ายไปที่ x436 y212
  3. 00:19:128(2) - ต่อจากอันบน ย้ายไปที่ x300 y156 จะวนครบรอบพอดี
  4. 00:33:795(2) - ลบ clap ตรงนี้เส้นขาวใหญ่ ใส่ whistle แทน
  5. 00:34:684(4) - ลบ clap
  6. 00:35:128(5) - ใส่ finish ปลายสไลด์
  7. 01:03:573 - http://puu.sh/asY7f/d50f58da88.jpg แนะนำแบบนี้ flow กว่า
  8. 01:18:240(1) - ลบโน๊ตออก คนเล่นใหม่ๆลากเมาส์ไม่ทัน
  9. 01:22:462(2,3) - แนะนำทำเป็นสไลด์

    [normal]
  10. 00:07:128(1) - add finish
  11. 00:10:240(2) - ลบ whistle ย้ายไปใส่ตัวต่อไป 00:10:684(1) -
  12. 00:13:795(2) - ^
  13. 00:17:351(2) - ^
  14. 00:33:351(2) - ใส่ clap
  15. 00:34:240 - ลบโน๊ต สปินเริ่มตรงนี้ แก้เสียง spin เป็น finish สปินจบที่ 00:35:573 -
  16. 00:36:017(1) - clap เริ่มตรงนี้ ใส่เส้นเว้นเส้น แก้ใหม่หมด
  17. 00:44:684(3) - ลบ clap
  18. 00:46:906 - ลบ clap
  19. 00:48:017(3) - ลบclap
  20. 00:48:462(1) - whistle ตัวหน้าตัวเดียวก็พอ
  21. 00:54:017 - ลบ clap
  22. 00:54:684(3) - ใส่ clap ตรงนี้ แก้ทั้งท่อน
  23. 00:58:906 - ลบ clap
  24. 01:00:017(4) - ลบ whistle ใส่ clap
  25. 01:02:684 - ^
  26. 01:03:573 - ^
  27. 01:07:795(1) - ลบ clap
  28. 01:08:906 - ใส่ clap
  29. 01:09:795(5) - ^
  30. 01:13:351 - ^
  31. 01:16:462 - สปินเริ่มตรงนี้
  32. 01:18:240(1) - finish
  33. 01:23:351 - สปินเริ่มตรงนี้

    [Hard]
  34. Ar=7 HP=5 OD=5
    -----------------
  35. 00:21:684 - ตรงนี้รัว
  36. 00:32:240(1) - Improve spacing

    [Insane]
  37. HP=6 OD=7
    -----------------
  38. 01:16:906(2) - remove clap
  39. 01:17:128 - soft hs
  40. 01:18:240(1) - add finish
comment : ต้องปรับปรุงเรื่อง HS นะ
ปล. เผื่อให้คนอื่นม็อดบ้างเนอะ :3
Topic Starter
Iceskulls

- N a n a k a - wrote:

From M4M #thai lang
  1. ทุกดิฟตัวแรกสุดใส่ finish :arrow: ก็เข้าท่าดี
    [Easy]
  2. 00:17:795(1) - ย้ายไปที่ x436 y212 :arrow: Okay โน้ตเรียงสวยขึ้น
  3. 00:19:128(2) - ต่อจากอันบน ย้ายไปที่ x300 y156 จะวนครบรอบพอดี :arrow: Okay
  4. 00:33:795(2) - ลบ clap ตรงนี้เส้นขาวใหญ่ ใส่ whistle แทน :arrow: แก้ละ เราใส่ clap เกิน
  5. 00:34:684(4) - ลบ clapสงสัยกำลังเบลอ ใส่ clap เกินมาได้ไงเนี่ย เรา
  6. 00:35:128(5) - ใส่ finish ปลายสไลด์ :arrow: Okay ใส่แล้วมันเน้นตรงทำนองดี
  7. 01:03:573 - http://puu.sh/asY7f/d50f58da88.jpg แนะนำแบบนี้ flow กว่า :arrow: ขอเวลาตัดสินใจดู เพราะ เราอยากให flow มันโค้งลงมาข้างล่าง
  8. 01:18:240(1) - ลบโน๊ตออก คนเล่นใหม่ๆลากเมาส์ไม่ทัน :arrow: Okay ไม่ใช่ downbeat ก็ลบได้ xD
  9. 01:22:462(2,3) - แนะนำทำเป็นสไลด์ :arrow: Okay ดูง่ายสมกับ easy ขึ้น

    [normal]
  10. 00:07:128(1) - add finish :arrow: Okay
  11. 00:10:240(2) - ลบ whistle ย้ายไปใส่ตัวต่อไป 00:10:684(1) - :arrow: Okay พอมันปนกับ clap แล้วฟังดูยังไงๆอยู่
  12. 00:13:795(2) - ^ :arrow: ู^
  13. 00:17:351(2) - ^ :arrow: ^
  14. 00:33:351(2) - ใส่ clap :arrow: อ่า ลืมใส่ clap ตรงนี้
  15. 00:34:240 - ลบโน๊ต สปินเริ่มตรงนี้ แก้เสียง spin เป็น finish สปินจบที่ 00:35:573 - :arrow: Okay ก็เข้าท่าดี
  16. 00:36:017(1) - clap เริ่มตรงนี้ ใส่เส้นเว้นเส้น แก้ใหม่หมด :arrow: สงสัยเราจะเบลอจริงๆ แล้วมอดก่อนหน้านี้ ก็ไม่บอก xD 555
  17. 00:44:684(3) - ลบ clap :arrow: Okay ใส่ whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  18. 00:46:906 - ลบ clap :arrow: ^
  19. 00:48:017(3) - ลบclap :arrow: ^
  20. 00:48:462(1) - whistle ตัวหน้าตัวเดียวก็พอ :arrow: Okay เสียง beat เน้นแค่ตรงพยางค์แรกของเสียงร้อง
  21. 00:54:017 - ลบ clap :arrow: :arrow: Okay whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  22. 00:54:684(3) - ใส่ clap ตรงนี้ แก้ทั้งท่อน :arrow: แล้วเราก็ใส่ผิด HS ที่อีกแล้ว xD
  23. 00:58:906 - ลบ clap :arrow: Okay whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  24. 01:00:017(4) - ลบ whistle ใส่ clap :arrow: Okay
  25. 01:02:684 - ^ :arrow: ^
  26. 01:03:573 - ^ :arrow: ^
  27. 01:07:795(1) - ลบ clap :arrow: Whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
  28. 01:08:906 - ใส่ clap :arrow: Okay ใส่ clap ผิดที่อีกละ xD
  29. 01:09:795(5) - ^ :arrow: ^
  30. 01:13:351 - ^ :arrow: ^
  31. 01:16:462 - สปินเริ่มตรงนี้ :arrow: Okay ก็เข้าท่าดี
  32. 01:18:240(1) - finish :arrow: Okay จะได้เหมือนตอนเริ่มเพลง
  33. 01:23:351 - สปินเริ่มตรงนี้ :arrow: Okay diff นี้ เราเน่ามาก xD

    [Hard]
  34. Ar=7 HP=5 OD=5 :arrow: Okay
    -----------------
  35. 00:21:684 - ตรงนี้รัว :arrow: Hmm.. ใส่เป็น slider 1/2 วน 1 รอบ ละกัน
  36. 00:32:240(1) - Improve spacing :arrow: DS ก็ 1.2 เท่ากันนะ เดียวเราย้ายให้มันเรียงตรงกับ (6) ขึ้น

    [Insane]
  37. HP=6 OD=7 :arrow: Okay
    -----------------
  38. 01:16:906(2) - remove clap :arrow: Okay ใส่ whistle กับลบ whistle ตรงท้าย (1) กับ (3) แทนจะได้เหมือน hard
  39. 01:17:128 - soft hs :arrow: Okay xD
  40. 01:18:240(1) - add finish :arrow: Okay จะได้เหมือนตอนเพลงเริ่ม
comment : ต้องปรับปรุงเรื่อง HS นะ
ปล. เผื่อให้คนอื่นม็อดบ้างเนอะ :3 :arrow: อ่าๆ xD
แดงคือ เปลี่ยน
น้ำเงินคือ ไม่เปลี่ยน
Thanks for the mod :)
ZLOdeuka-
Hello~ from my Modding Queues.

[General]

The background has beautiful colors. I suggest to replace to you colors of new combos, because these colors very bright and unpleasant to an eye.

try these: http://puu.sh/ayzgD/60dc7e040e.png
[Colours]
Combo1 : 234,234,234
Combo2 : 228,148,192
Combo3 : 191,191,255
Combo4 : 0,128,64
Combo5 : 176,255,176
Combo6 : 13,104,138

Preview Point move here 00:48:462, because the text before Kiai here begins.

[Easy]

- 00:54:240 (1,2) - place 2 combos further from 1 on a grid. because it looks here so http://puu.sh/ayzBi/5c074c23d9.jpg but has to be here so http://puu.sh/ayzE5/102b7a8837.jpg
- 00:08:906 (1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes.
- 00:08:906 (1) - place a slider here x:396 y:56, that 00:07:128 (1) and 00:08:906 (1) they served as a blanket each other
- 00:12:462 (1) - make a copypaste of this slider 00:10:684 (1) then Ctrl+H and Ctrl+G and and turn it on 10 degrees. further place it into place where there was a slider. is so http://puu.sh/ayAqi/74c62c3853.jpg
- 00:32:240 (1) - it is inadmissible in the easiest complexity in your map. move it here and finish here 00:33:351. AND 00:32:017 (5,1) - remove imposing of objects at each other
- 00:52:017 (1,1,1,1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes.

[Normal]

do the same with new combos.

- 00:28:462 (1,2) - spacing, 2 combo closer to 2 combo
- 00:31:128 (2,3) - spacing, 3 combo closer to 2.
- 00:56:684 (1) - move here 00:56:906

[Hard]

- 00:22:462 (4) - add note, because here 00:26:017 (5) and 00:29:573 (5) and 00:31:795 (6) - there is a note. but rhythm identical. means and objects have to or be present or absent.
- 00:32:017 (6,1) - spacing.
- 00:45:128 (4,5,6,1) - ^
- 01:02:462 (7,1) - ^
^^^^^^ even if your of down speed you shouldn't place them so close
- 00:39:573 (1,2,3,4) - make identical transition http://puu.sh/ayDx1/0be841627d.jpg

[Insane]

00:25:573 (3) - Ctrl+G
00:56:684 (2) - move here 00:56:906 and finish here 00:57:351

Good luck!
Topic Starter
Iceskulls

ZLOdeuka- wrote:

Hello~ from my Modding Queues.

[General]

The background has beautiful colors. I suggest to replace to you colors of new combos, because these colors very bright and unpleasant to an eye.

try these: http://puu.sh/ayzgD/60dc7e040e.png
[Colours]
Combo1 : 234,234,234
Combo2 : 228,148,192
Combo3 : 191,191,255
Combo4 : 0,128,64
Combo5 : 176,255,176
Combo6 : 13,104,138
:arrow: I agree with your suggestion

Preview Point move here 00:48:462, because the text before Kiai here begins. :arrow: Okay

[Easy]

- 00:54:240 (1,2) - place 2 combos further from 1 on a grid. because it looks here so http://puu.sh/ayzBi/5c074c23d9.jpg but has to be here so http://puu.sh/ayzE5/102b7a8837.jpg :arrow: Okay I noticed that DS was wrong there
- 00:08:906 (1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes. :arrow: Okay I just thought I would NC them just like in the others diff
- 00:08:906 (1) - place a slider here x:396 y:56, that 00:07:128 (1) and 00:08:906 (1) they served as a blanket each other :arrow: Okay
- 00:12:462 (1) - make a copypaste of this slider 00:10:684 (1) then Ctrl+H and Ctrl+G and and turn it on 10 degrees. further place it into place where there was a slider. is so http://puu.sh/ayAqi/74c62c3853.jpg :arrow: Okay good suggestion better flow
- 00:32:240 (1) - it is inadmissible in the easiest complexity in your map. move it here and finish here 00:33:351. AND 00:32:017 (5,1) - remove imposing of objects at each other :arrow: Hmm.. where to move ? I deleted (5) and stretched (1) https://osu.ppy.sh/ss/1876172
- 00:52:017 (1,1,1,1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes. :arrow: Okay I just thought I would NC them just like in the others diff

[Normal]

do the same with new combos. :arrow: Fixed some NC

- 00:28:462 (1,2) - spacing, 2 combo closer to 2 combo :arrow: Okay
- 00:31:128 (2,3) - spacing, 3 combo closer to 2. :arrow: Okay DS wrong here
- 00:56:684 (1) - move here 00:56:906 :arrow: No If I move there I will lose the downbeat at 00:57:351 - maybe I will shorten it

[Hard]

- 00:22:462 (4) - add note, because here 00:26:017 (5) and 00:29:573 (5) and 00:31:795 (6) - there is a note. but rhythm identical. means and objects have to or be present or absent. :arrow: Okay
- 00:32:017 (6,1) - spacing. :arrow: Stack at head of (1)
- 00:45:128 (4,5,6,1) - ^ :arrow: Fixed
- 01:02:462 (7,1) - ^ :arrow: Fixed
^^^^^^ even if your of down speed you shouldn't place them so close
- 00:39:573 (1,2,3,4) - make identical transition http://puu.sh/ayDx1/0be841627d.jpg :arrow: Okay

[Insane]

00:25:573 (3) - Ctrl+G :arrow: No, it looks fine
00:56:684 (2) - move here 00:56:906 and finish here 00:57:351 :arrow: Okay better rhythm

Good luck!
Red means change
Blue means no change
Thanks for the mod :)
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
Suggestion : Change HD & OD to 2,5,
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ?
00:24:017 (4,5) – Change to 1/1 Slider,
00:27:573 (3,4) - ^,
00:33:795 (2,3) - ^,
00:45:351 (3,4) - ^,
00:56:462 (1,2) OR 00:56:906 (2,3) - ^,
01:04:017 (1,2) - ^,
01:14:240 (2,3) - ^.
Normal
Remove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider,
00:11:573 (2,3) - ^,
00:15:128 (2,3) - ^,
00:24:017 (2,3) - ^,
00:27:573 (4,5) - ^,
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,
00:36:017 (1,2) - ^,
00:39:573 (1,2) - ^,
00:47:795 (3,4) – Change to ½ slider,
00:50:684 (3) – Change to 1/1 slider,
00:54:684 (3,4) - ^,
01:04:017 (1,2) - ^,
01:08:240 (2) – Move this to 01:08:128,
01:11:573 (3) – Change to 1/1 slider,
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider.
Hard
Suggestion : Change AR to 5,
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function” 
00:07:351 (2,3) – Change to 1/1 slider,
00:09:128 (2,3) - ^,
00:10:906 (2,3) - ^,
00:14:462 (2,3) - ^,
00:18:240 (2,3) & 00:18:684 (4,5) - ^,
01:00:906 (2,3) - ^,
01:18:462 (2,3) - ^.
Insane
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes 
Additional : Reduce circle, by changing them to a slider ,
Re-check your timing .
That’s All CelsiusLK ! Good luck !
Topic Starter
Iceskulls

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
Suggestion : Change HD & OD to 2,5, :arrow: Changed only HP your OD is too high for Easy diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ? :arrow: Okay
00:24:017 (4,5) – Change to 1/1 Slider, :arrow: Okay
00:27:573 (3,4) - ^, :arrow: ^
00:33:795 (2,3) - ^, :arrow: ^
00:45:351 (3,4) - ^, :arrow: ^
00:56:462 (1,2) OR 00:56:906 (2,3) - ^, :arrow: Chose 00:56:906 (2,3) -
01:04:017 (1,2) - ^, :arrow: ^
01:14:240 (2,3) - ^. :arrow: ^
Fixed all so it more suit for Easy diff

Normal
Remove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider, :arrow: No look fine if I change to slider this will be too easy
00:11:573 (2,3) - ^, :arrow: ^
00:15:128 (2,3) - ^, :arrow: ^
00:24:017 (2,3) - ^, :arrow: ^
00:27:573 (4,5) - ^, :arrow: ^
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,:arrow: ^
00:36:017 (1,2) - ^,:arrow: ^
00:39:573 (1,2) - ^,:arrow: ^
00:47:795 (3,4) – Change to ½ slider, :arrow: Hmm..I'm thinking about change this to 1/2 slider but I want the player to try listen and tap with the music so I will not change this to 1/2 slider
00:50:684 (3) – Change to 1/1 slider, :arrow: How? xD
00:54:684 (3,4) - ^, :arrow: No too easy for Normal
01:04:017 (1,2) - ^, :arrow: ^
01:08:240 (2) – Move this to 01:08:128, :arrow: Hmm..blue line maybe too hard for Normal so I decided to follow the instrument instead
01:11:573 (3) – Change to 1/1 slider, :arrow: How to change 1 note to a slider? xD
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider. :arrow: Okay since I think squre might be too hard
Hard
Suggestion : Change AR to 5, :arrow: No too low for Hard diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function” 
00:07:351 (2,3) – Change to 1/1 slider, :arrow: No too easy for Hard
00:09:128 (2,3) - ^, :arrow: ^
00:10:906 (2,3) - ^, :arrow: ^
00:14:462 (2,3) - ^, :arrow: ^
00:18:240 (2,3) & 00:18:684 (4,5) - ^, :arrow: ^
01:00:906 (2,3) - ^, :arrow: ^
01:18:462 (2,3) - ^. :arrow: ^
Insane
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes 
Additional : Reduce circle, by changing them to a slider ,
Re-check your timing . :arrow: I want the players to try to listen to the music and read the map so putting too much slider may make this map a bit to easy to read except Easy which is the diff for player who learn to read the map , that's just my thought
:arrow: Edited: Hmmm..I find my timing point to be Okay since some look like the same but they're for changing SV, starting kiai time, ending kiai,changing in volume
That’s All CelsiusLK ! Good luck !
Red means change
Blue means no change
Thanks for the mod :)
Xiaolin
From my modding queue ~ :3
[Easy]
  1. You forgot to use DS (Distance Snap) please use DS ~
  2. 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
  1. 00:14:240 (1,2,3) - ^
  1. 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
  2. 00:50:684 (3,6) - Make them more curve ?
  3. 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
  4. 01:09:351 (1,2) - Really awkward flow, try to use something like this:
[Normal]
  1. 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5)
  2. 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2)
  3. 00:53:573 (1) - More curve ?
  4. 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
  1. 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me)
  2. 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
[Hard]
  1. 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
  1. 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~
  2. 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~
[Insane]
  1. 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~
  2. 00:34:684 (7) - Move to x:388 y:300 ?
  3. 01:22:462 (4) - Move to x:360 y:136 ?
Nice song ~ <3 Good luck ~ !
Topic Starter
Iceskulls

Lapis Aoki wrote:

From my modding queue ~ :3
[Easy]
  1. You forgot to use DS (Distance Snap) please use DS ~ :arrow: Do you mean spacing? because I check the DS and it is 1.00x anyway I increase SV to 0.8
  2. 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
  1. 00:14:240 (1,2,3) - ^
  1. 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
  2. 00:50:684 (3,6) - Make them more curve ?
  3. 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
  4. 01:09:351 (1,2) - Really awkward flow, try to use something like this:
    :arrow: Since I changed SV so most of my notes are all changed in pattern now
[Normal]
  1. 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5) :arrow: Okay
  2. 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2) :arrow: Okay
  3. 00:53:573 (1) - More curve ? :arrow: No
  4. 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
:arrow: Ohh xD I decided to keep (1) like that also fixed (1) so it not too weird https://osu.ppy.sh/ss/1883131
  1. 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me) :arrow: Okay I understand what you said :3 https://osu.ppy.sh/ss/1883145
  2. 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
:arrow: Like this ? https://osu.ppy.sh/ss/1883160
[Hard]
  1. 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
:arrow: Okay
  1. 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~ :arrow: Okay a little curve
  2. 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~ :arrow: Okay
[Insane]
  1. 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~ :arrow: Forgot to delete whistle way
  2. 00:34:684 (7) - Move to x:388 y:300 ? :arrow: Hmm..Okay
  3. 01:22:462 (4) - Move to x:360 y:136 ? :arrow: Alright
Nice song ~ <3 Good luck ~ !
Red means change
Blue means no change
Thanks for the mod :)
Gaia
Hey from my queue

[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol

re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners

[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication

00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape
00:13:795 (2,2) - should be lined up? same y coordinate
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol
00:54:240 (1,3) - line up (same y coordinate)
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg

[Normal]
00:08:017 (2,4) - should line up imo
00:08:462 (3) - (232, 96) better triangle
00:08:906 (4,5,1) - blanketing could be better
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too
00:14:240 (6) - nc
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General)
00:34:240 (1,1) - so, same thing.
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg
01:04:017 (1,3) - line up?
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram..
SPOILER
an even slope as opposed to an uneven slope u have here

ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easy
01:20:017 (3) - up a teeny bit to avoid overlap

[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls)
00:08:906 (1,3) - ^ u have to watch out for small details like this
00:10:684 (1,3) - ^
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg
01:18:240 (1,3) - yeah
01:19:573 (6) - begin this slider at (x=52) and end at (x=120)

[Insane]
00:16:017 (1) - 00:17:795 (1) - stack?
00:46:906 (4) - it's good as long as (y=304)
01:20:017 (1,2,3,4) - looks like a weird square
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls)
oh yeah cool jumps me likie


K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Topic Starter
Iceskulls

Gaia wrote:

Hey from my queue

[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol

re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners

[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication

00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape :arrow: Okay
00:13:795 (2,2) - should be lined up? same y coordinate :arrow: Okay
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo :arrow: xD I didn't know that anyway I fixed it a little
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess :arrow: Will try to fix that later
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol :arrow: lol I don't know either but I find this to be suit with the music
00:54:240 (1,3) - line up (same y coordinate) :arrow: Okay
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg :arrow: Yeah I guess I gonna add a break here

[Normal]
00:08:017 (2,4) - should line up imo :arrow: Okay
00:08:462 (3) - (232, 96) better triangle :arrow: Okay
00:08:906 (4,5,1) - blanketing could be better :arrow: Hmm..I think it fine now
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too :arrow: Fixed
00:14:240 (6) - nc :arrow: Okay
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General) :arrow: Delete (1) and end slider at 00:21:351 -
00:34:240 (1,1) - so, same thing. :arrow: Fixed by replace spinner with some notes
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up :arrow: Okay
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg :arrow: Okay
01:04:017 (1,3) - line up? :arrow: Okay
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram.. :arrow: Okay it should line up better now
SPOILER
an even slope as opposed to an uneven slope u have here

ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easy :arrow: Add a short break
01:20:017 (3) - up a teeny bit to avoid overlap :arrow: Okay

[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls) :arrow: Okay
00:08:906 (1,3) - ^ u have to watch out for small details like this :arrow: Okay I will becareful
00:10:684 (1,3) - ^ :arrow: Okay
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol :arrow: Lined up now
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg :arrow: Okay fixed
01:18:240 (1,3) - yeah :arrow: Fixed
01:19:573 (6) - begin this slider at (x=52) and end at (x=120) :arrow: Okay

[Insane]
00:16:017 (1) - 00:17:795 (1) - stack? :arrow: Okay
00:46:906 (4) - it's good as long as (y=304) :arrow: Okay
01:20:017 (1,2,3,4) - looks like a weird square :arrow: I find DS not consistent here fixed a little tho
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better :arrow: Okay sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls) :arrow: Okay


K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Red means change
Blue means no change
Thanks for the mod :)
Nines
Yahello~! I've replied to your mod of my map! /t/231620

Now to mod your map!

[Insane]
  1. 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider.
  2. 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat.
  3. 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5.
  4. 01:10:017 (1) - remove NC
  5. 01:10:684 (1) - remove NC
  6. 01:12:017 (1) - remove NC
[Hard]
You're hard seems pretty solid to me ;) (see what i did there lol)
  1. 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other.
[Normal]
Fufufufu i see some blanketing problems xD
  1. 00:14:240 (1) - blanket this better with 5 from the previous combo
  2. 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects.
  3. 00:35:128 (5) - perhaps move to x=92 to line up with 4?
  4. 00:40:906 (4,5) - blanket better
  5. 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3
  6. 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall.
[Easy]
  1. 00:13:795 (2) - move to x=272 y=208 for neater look
  2. 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped.
Nice job hitsounding and stuff. It's a cute song! Good luck~<3
Topic Starter
Iceskulls

Tsuchimikado wrote:

Yahello~! I've replied to your mod of my map! /t/231620

Now to mod your map!

[Insane]
  1. 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider. :arrow: Thanks for advice but I really like to make the slider look art like that xD
  2. 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat. :arrow: Emphasis on white line so no
  3. 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5. :arrow: Hmm..looks fine to me
  4. 01:10:017 (1) - remove NC :arrow: Okay
  5. 01:10:684 (1) - remove NC :arrow: ^
  6. 01:12:017 (1) - remove NC :arrow: ^
[Hard]
You're hard seems pretty solid to me ;) (see what i did there lol)
  1. 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other. :arrow: What I was thinking that I might ruin the DS if I put it far each other and I waiting someone to pinpoint this lol okay fixed as you said
[Normal]
Fufufufu i see some blanketing problems xD
  1. 00:14:240 (1) - blanket this better with 5 from the previous combo :arrow: Fixed, also you forgot to mention (4) blanket lol
  2. 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects. :arrow: It's Okay because these notes was put on red line and (1) follow the vocal
  3. 00:35:128 (5) - perhaps move to x=92 to line up with 4? :arrow: Oh yes fixed xD
  4. 00:40:906 (4,5) - blanket better :arrow:Fixed
  5. 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3 :arrow: Okay
  6. 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall. :arrow: Alright fixed
[Easy]
  1. 00:13:795 (2) - move to x=272 y=208 for neater look :arrow: Okay
  2. 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped. :arrow: Alright
Nice job hitsounding and stuff. It's a cute song! Good luck~<3

Red means change
Blue mean no change
Thanks for the mod :)
SkinnyJommy
Hi there! Here's the mod from my queue

[Insane]

00:22:240 (3) - move this slider to 272, 328 and angle it so it looks like this https://osu.ppy.sh/ss/1904583 I think this looks a little better

00:22:684 (1) - Move to 432, 96 | 00:22:906 (2) - Move to 496, 44 | 00:23:128 (3) - Move to 328, 60 | 00:23:573 (5) -Make this a circle, Move to 408, 12 |

00:23:795 (6) - Make this a 1/4 Slider and move to 336, 160

and you get this really nice pattern https://osu.ppy.sh/ss/1904601

01:02:684 (1) - Move this to 324, 324 and angle it so it looks like this https://osu.ppy.sh/ss/1904639

Well that's it for my mod! I couldn't really find much to take issue with

Hopefully this helped you a little bit

Really catchy song, I love it! GL <3
Topic Starter
Iceskulls

skinnyjimmy wrote:

Hi there! Here's the mod from my queue

[Insane]

00:22:240 (3) - move this slider to 272, 328 and angle it so it looks like this https://osu.ppy.sh/ss/1904583 I think this looks a little better :arrow: Okay

00:22:684 (1) - Move to 432, 96 | 00:22:906 (2) - Move to 496, 44 | 00:23:128 (3) - Move to 328, 60 | 00:23:573 (5) -Make this a circle, Move to 408, 12 |
:arrow: Changed by stacked (4) and (2)
00:23:795 (6) - Make this a 1/4 Slider and move to 336, 160 :arrow: No and I don't really like how circles are so close like that I prefer my style more

and you get this really nice pattern https://osu.ppy.sh/ss/1904601

01:02:684 (1) - Move this to 324, 324 and angle it so it looks like this https://osu.ppy.sh/ss/1904639 :arrow: No because the default already has okay flow since when I finished (1) slider my cursor always end up at (1) circle which make this easy to navigate

Well that's it for my mod! I couldn't really find much to take issue with

Hopefully this helped you a little bit

Really catchy song, I love it! GL <3
Red means change
blue means no change
Thanks for the mod :)
sorciere
Hey, I'm here for some tryhard modding.

Oh yeah, welcome to the 1st mod of my entire life!

Easy
  • 00:22:240 (1,2,3,4) - Looks totally weird for some reason. Sorry I can't think of anything, you'll have to make it better somehow.

    00:32:017 (1) - This slider is still pretty jarring! Think of something else that might fit that isn't an "L" shape. Even this could work, rly


    00:52:906 (6) - As you can guess, I hate "L" shaped sliders. If I were you I would banish this accursed "not-even-a-90-degree" slider and change it to something else. You could keep it if you want though.

    01:04:017 (6) - Move to (136,168) for a slightly better-looking blanket.

    01:06:684 (2,3) - Move 2 to (432,264) and 3 to (364,196) for again, a better-looking blanket.

    01:21:795 (1,2) - Move everything to (300,144) for a decent imaginary line between circle and slider.

Normal
  • 00:10:240 (5,1,2) - Move 5 to (440,212), 1 to (424,332) and 2 to (220,216) as we need symmetry.

    00:34:240 (4,5) - I would suggest cloning 4, ctrl+H the new slider placing it at maybe (88,268) because symmetry. However that would mean you will have to bring everything down for the 1.00 distance snap. You can choose to ignore this, I just find slider 5 weird.

    00:44:684 (3,1) - Replace slider 1 with a cloned slider 3 with ctrl+H and ctrl+G for the sake of symmetry.

    01:21:795 (1,2,3) - Move everything to (360,208) for a better-looking blanket.

Hard
  • It's so smooth, my newb instincts tells me it's perfect.

    ...nah jk it has only tiny problems. (but it still looks really good)

    00:53:573 (1,2) - Move slider 2 to (372,340) then rotate the whole thing by 3 degrees, with it's origin at the selection centre. Straight curve.

    00:59:795 (4,1) - Only pointing out that it looks a little weird.

Insane
3.29 stars? I think I can mod this.

  • 00:08:462 (6) - Rotate it by 4 degrees, then place it at (204,292) for a better looking "blanket".

    00:20:462 (7,8) - Rotate slider 7 by 15 degrees , with it's origin at the selection centre (this is optional) and drag it to (328,248). Afterwards, move circle 8 to (332,112). That should probably make the pattern look cleaner.

    00:23:128 (3,4) - Move 3 to (332,68) and 4 to (484,124) for a cleaner looking pattern.

Overall, it's really nice to play, though the insane might be too easy, but that's fine.

I hope I helped (even just a little) and good luck! :)
Topic Starter
Iceskulls

Rokkea wrote:

Hey, I'm here for some tryhard modding.

Oh yeah, welcome to the 1st mod of my entire life!

Easy
  • 00:22:240 (1,2,3,4) - Looks totally weird for some reason. Sorry I can't think of anything, you'll have to make it better somehow. :arrow: It looks fine my cursor moved to the next notes without realize everytime

    00:32:017 (1) - This slider is still pretty jarring! Think of something else that might fit that isn't an "L" shape. Even this could work, rly
    :arrow: Bye bye my L slider ;^;

    00:52:906 (6) - As you can guess, I hate "L" shaped sliders. If I were you I would banish this accursed "not-even-a-90-degree" slider and change it to something else. You could keep it if you want though. :arrow: Okay first I can't blanket this note with (1) but for now I don't know why I can blanket this with (1) xD

    01:04:017 (6) - Move to (136,168) for a slightly better-looking blanket. :arrow: I fixed slider instead lol

    01:06:684 (2,3) - Move 2 to (432,264) and 3 to (364,196) for again, a better-looking blanket. :arrow: Yep fixed slider instead

    01:21:795 (1,2) - Move everything to (300,144) for a decent imaginary line between circle and slider. :arrow: Moved only (1)

Normal
  • 00:10:240 (5,1,2) - Move 5 to (440,212), 1 to (424,332) and 2 to (220,216) as we need symmetry. :arrow: Okay

    00:34:240 (4,5) - I would suggest cloning 4, ctrl+H the new slider placing it at maybe (88,268) because symmetry. However that would mean you will have to bring everything down for the 1.00 distance snap. You can choose to ignore this, I just find slider 5 weird. :arrow: Looks fine I just want the flow to go circular like that didn't intend to symmetry

    00:44:684 (3,1) - Replace slider 1 with a cloned slider 3 with ctrl+H and ctrl+G for the sake of symmetry. :arrow: Lazy take role here xD good job on finding this lol

    01:21:795 (1,2,3) - Move everything to (360,208) for a better-looking blanket. :arrow: Okay some mod already mentioned this but I think it looks fine now I fixed a little bit

Hard
  • It's so smooth, my newb instincts tells me it's perfect.

    ...nah jk it has only tiny problems. (but it still looks really good)

    00:53:573 (1,2) - Move slider 2 to (372,340) then rotate the whole thing by 3 degrees, with it's origin at the selection centre. Straight curve. :arrow: Okay

    00:59:795 (4,1) - Only pointing out that it looks a little weird. :arrow: Okay curved (4) xD

Insane
3.29 stars? I think I can mod this.

  • 00:08:462 (6) - Rotate it by 4 degrees, then place it at (204,292) for a better looking "blanket". :arrow: Okay

    00:20:462 (7,8) - Rotate slider 7 by 15 degrees , with it's origin at the selection centre (this is optional) and drag it to (328,248). Afterwards, move circle 8 to (332,112). That should probably make the pattern look cleaner. :arrow: Okay

    00:23:128 (3,4) - Move 3 to (332,68) and 4 to (484,124) for a cleaner looking pattern. :arrow: I changed to new pattern

Overall, it's really nice to play, though the insane might be too easy, but that's fine.

I hope I helped (even just a little) and good luck! :)
Red means change
Blue means no change
Thanks for the mod
Nice first mod btw. My first mod was really bad >.<
Pho
Mod from modding queue~

[Easy]
00:46:240 (4) - What is this strange slider? :o

Offbeat sliders, try to reduce them. (see below for more info)

[Normal]
00:22:684 (1) - offbeat slider

Offbeat sliders, try to reduce them. (see below for more info)

[Hard]
00:26:684 (2,3,4,5,6) - improve oval flow http://puu.sh/aO4q3/e0a0a07701.jpg
00:37:351 (1,2,3) - this is inconsistent to the pattern before, ctrl+g 2 and 3
00:55:795 (3,4,5,1) - same here, improve oval flow

Offbeat sliders, try to reduce them. (see below for more info)

[Insane]
First off: okay to play, but this is a hard map at best. The flow in this map is so linear that it gets boring pretty fast.
You can remedy this by making some jumping sections at times. I'll point out a few.
00:10:684 (7,1,2,3,4) - ^

Here's a pattern you'll probably like (you even got a fitting bg to it):
http://puu.sh/aO4aq/2bf3a08702.jpg (00:22:017 (2,1,3) - ,don't spam too much of them though.)

00:46:240 (1,2,3,4,5,6,7) -^, this one's crying for one actually lol.

Another problem is that you set started too many sliders at offbeats. Just to point a few:
00:16:684 (4) - , 00:28:240 (1,4) - , 00:46:906 (4,6) - .
I see you're trying to put emphasis on the vocal with this, but there are just way too many of them.
While it's sometimes good to have some on them, they generally feel really uncomfortable to play.
You need to fix some of them up, not all though. For example 00:58:462 (1,2,3,4) - this is actually good to go.

00:25:573 (3) - this offbeat slider doesn't fit in really well, replace with circle+slider, also for consistency
00:39:573 (1,2,3,4) - this pattern doesn't fit to the music really, try this: http://puu.sh/aO2Jg/060d5bb01d.jpg
00:42:462 (8,9) - these don't fit in either, try http://puu.sh/aO2U4/b8396988ee.jpg
00:46:906 (4) - just replace this with 3 circles and make a jumpy section
00:49:795 (1,2,3,4,5,6,1,2,3,4) - somethings really of with the rhythm at this part, this sounds much better http://puu.sh/aO3Es/187e3d25e6.jpg
00:54:906 (4,5,6,7,8) - needs more structure, see how 4-5-7-8 form a line http://puu.sh/aO3M0/2a667632f7.jpg
00:56:684 (1,2) - there's a higher emphasis on circle 2 than 1 and you left 2 out...



Greetings,
paseli
Koiyuki
From my queue

although I won't mod this map completely, I just wanna say something about the Insane diff.

in fact, it's not Insane like its name. The whole diff was designed in a similar ds and without any sense of rhythm like jumps. imo, these patterns you can make a better jump to show.
00:32:017 (8,1) -
00:35:128 (8,9) -
00:46:240 (1,2,3,4,5,6,7) -
and in kiai time you also just keep the 1.5x mapping

all the things above just make the insane diff very boring, like a Hard diff.
in fact it's very similar with hard, just change ds from 1.2x to 1.5x

and some problems like:
00:41:573 - why do you ignore the beat here?
00:10:684 (7,1) - swap nc
when the vocal starts, your nc patterns just follow the lyric, which makes the map in a mess.

that's all what I wanna say.
good luck
Topic Starter
Iceskulls
paseli's mod

paseli wrote:

Mod from modding queue~

[Easy]
00:46:240 (4) - What is this strange slider? :o :arrow: What wrong with it :/ ?

Offbeat sliders, try to reduce them. (see below for more info) :arrow: Result in remapping so I will wait till someone also say about this

[Normal]
00:22:684 (1) - offbeat slider :arrow: same as easy

Offbeat sliders, try to reduce them. (see below for more info)

[Hard]
00:26:684 (2,3,4,5,6) - improve oval flow http://puu.sh/aO4q3/e0a0a07701.jpg :arrow: Okay
00:37:351 (1,2,3) - this is inconsistent to the pattern before, ctrl+g 2 and 3 :arrow: Okay
00:55:795 (3,4,5,1) - same here, improve oval flow

Offbeat sliders, try to reduce them. (see below for more info) :arrow: I don't understand :/
[Insane]
First off: okay to play, but this is a hard map at best. The flow in this map is so linear that it gets boring pretty fast.
You can remedy this by making some jumping sections at times. I'll point out a few.
00:10:684 (7,1,2,3,4) - ^ :arrow: Okay I will remap that part

Here's a pattern you'll probably like (you even got a fitting bg to it):
http://puu.sh/aO4aq/2bf3a08702.jpg (00:22:017 (2,1,3) - ,don't spam too much of them though.) :arrow: Why don't spam I like this pattern :/ ?

00:46:240 (1,2,3,4,5,6,7) -^, this one's crying for one actually lol. :arrow: No I like it this way

Another problem is that you set started too many sliders at offbeats. Just to point a few:
00:16:684 (4) - , 00:28:240 (1,4) - , 00:46:906 (4,6) - . :arrow: I'm emphasis on instrument not vocal and I add whistle because of the beat outside of downbeat you should also hear it
I see you're trying to put emphasis on the vocal with this, but there are just way too many of them.
While it's sometimes good to have some on them, they generally feel really uncomfortable to play.
You need to fix some of them up, not all though. For example 00:58:462 (1,2,3,4) - this is actually good to go.

00:25:573 (3) - this offbeat slider doesn't fit in really well, replace with circle+slider, also for consistency :arrow: Red line has a beat and I don't think it will sound very bad if I don't add some hitsound
00:39:573 (1,2,3,4) - this pattern doesn't fit to the music really, try this: http://puu.sh/aO2Jg/060d5bb01d.jpg :arrow: Why? I hear that the music gradually lounder so I put a slider like that
00:42:462 (8,9) - these don't fit in either, try http://puu.sh/aO2U4/b8396988ee.jpg :arrow: No I'm fine with the default
00:46:906 (4) - just replace this with 3 circles and make a jumpy section :arrow: No I'm fine with the default
00:49:795 (1,2,3,4,5,6,1,2,3,4) - somethings really of with the rhythm at this part, this sounds much better http://puu.sh/aO3Es/187e3d25e6.jpg :arrow: ^
00:54:906 (4,5,6,7,8) - needs more structure, see how 4-5-7-8 form a line http://puu.sh/aO3M0/2a667632f7.jpg :arrow: Fixed
00:56:684 (1,2) - there's a higher emphasis on circle 2 than 1 and you left 2 out... :arrow: No need to emphasis (2) again anymore



Greetings,
paseli

Minakami Yuki's mod

Minakami Yuki wrote:

From my queue

although I won't mod this map completely, I just wanna say something about the Insane diff.

in fact, it's not Insane like its name. The whole diff was designed in a similar ds and without any sense of rhythm like jumps. imo, these patterns you can make a better jump to show. :arrow: I agree with you maybe I will try remap this with my new style
00:32:017 (8,1) -
00:35:128 (8,9) -
00:46:240 (1,2,3,4,5,6,7) -
and in kiai time you also just keep the 1.5x mapping

all the things above just make the insane diff very boring, like a Hard diff.
in fact it's very similar with hard, just change ds from 1.2x to 1.5x

and some problems like:
00:41:573 - why do you ignore the beat here? :arrow: Try add some notes on red line and the rhythm look okay, alright fixed
00:10:684 (7,1) - swap nc :arrow: Okay noticed that I should NC on (7)
when the vocal starts, your nc patterns just follow the lyric, which makes the map in a mess. :arrow: But the vocal is much more lounder than the instrument

that's all what I wanna say.
good luck

Red means change
Blue means no chane

Thanks for the mod
Topic Starter
Iceskulls
Alright I finally managed to calm myself down and remapped this
Don't know is it need to remap again
Ready for mod
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o

[General]
  1. This song is TV Size?
  2. Add soft-sliderslide2.wav
  3. 01:23:351 (1) - - I think spinner end 01:23:351 (1) the best.
    If you remove finish, spinner end is good now.

[Insane]
  1. 00:10:462 (4) - Clap
  2. 00:14:017 (2) - Clap
  3. 00:20:906 (7) - Finish
  4. 00:50:462 (1) - remove NC

[Hard]
  1. 00:10:240 (5) - Clap
  2. 00:14:017 (2) - Clap
  3. 00:20:351 (4) - remove whistle
  4. 01:17:573 (4) - Clap

[Normal]
  1. 00:48:462 (6) - NC
  2. 01:02:684 (6) - NC

[Easy]
none

Go go ranked :)
Topic Starter
Iceskulls

PuttyoU wrote:

Hello , from my modding queues!
My English is very poor, sorry :o

[General]
  1. This song is TV Size? :arrow: Yes but I don't include tv size at title
  2. Add soft-sliderslide2.wav :arrow: I use soft-sliderslide9.wav because it only use for Easy and I don't to make it conflict with others diff
  3. 01:23:351 (1) - - I think spinner end 01:23:351 (1) the best.
    If you remove finish, spinner end is good now.:arrow: No I like it like this but maybe I will want more mods about this spinner end so I can determine what to do with this

[Insane]
  1. 00:10:462 (4) - Clap :arrow: Whistle instead because it sound better than clap
  2. 00:14:017 (2) - Clap :arrow: No, that will make HS inconsistent, I think
  3. 00:20:906 (7) - Finish :arrow: No, I didn't intend to emphasis here like this one 00:28:462 (1) - so no need to add finish HS here
  4. 00:50:462 (1) - remove NC :arrow: Okay since it doesn't ruin the waypoint for the jump

[Hard]
  1. 00:10:240 (5) - Clap :arrow: Whistle at tail so it will consistent with Insane's one
  2. 00:14:017 (2) - Clap :arrow: ^
  3. 00:20:351 (4) - remove whistle :arrow: No , I want HS to consistent with Insane's one
  4. 01:17:573 (4) - Clap :arrow:No, that will make HS inconsistent, I think

[Normal]
  1. 00:48:462 (6) - NC :arrow: No, don't want to confuse Normal player with NC
  2. 01:02:684 (6) - NC :arrow: ^

[Easy]
none

Go go ranked :) :arrow: If it good enough I will.
Red means change
Blue means no change
Thanks for the mod :)
Topic Starter
Iceskulls
Where are the modders I requested ? :(
The Girls
OMG this is the cutest song ever :D

This is Nana from Nana's queue :D

[General]
- You probably want to change the filename for the mp3. mp3clan doesn't exactly hide the fact you got this music somewhere not quite as legal. Lol. derp.
- You can remove "of" from tags. lol

[Easy]
SPOILER
[spoilerbox]- I love the hitsounds!
00:10:684 (5) - Blanket: It's just off a little bit. You want to make sure it's surrounding the circle perfectly. Like this.

00:35:128 (4) - Cosmetics: It's just a little below Slider 2, Move it up a little. Try copying Slider 2, Ctrl + H, then Ctrl + G for change in direction. Otherwise it looks lopsided.
00:41:795 (3) - Blanket: Same as before. Make sure to do it consistently.
00:46:240 (4) - Song: I feel like a spinner would be more appropriate for this section. If you don't want to put a spinner here, you can try this? Maybe this can be an alternative. (Sorry its so sloppy, I wasn't doing it in a hurry.)

00:50:684 (3) - Blanket: YESSS! THIS is the sort of blanket you should strive for the previous two blankets i mentioned.
01:00:462 (4) - Cosmetics: The slider you have now doesn't flow aesthetically from Slider 2. Try this. (Ctrl + H)

01:15:128 (3) - Blanket: Yeah, you are blanketing inside the curve. Refer to 00:50:684 (3).

[Normal]
SPOILER
00:07:128 (1, 2, 3) - Flow: Its choppy. Not circular or alternating or dynamic. I think you should reverse the curve of the sliders on 1 and 3. Like this.

00:16:017 (3, 4, 5, 6) - Cosmetics: Either make this into a diamond, or create a pentagon using points off the end of Slider 2 to 6. Like this?

00:18:684 (2, 1) - Flow: I think you should try reversing both slider's curves. It flows better.
00:29:351 (2) - Cosmetics: Symmetry with Slider 1. Ctrl + H the copied and pasted version.
00:30:240 (4) - Cosmetics: Looks bad following the Slider 2. Can you not try something like this?

00:41:351 (5, 6) - Flow & Cosmetics: It looks choppy and doesn't well. How's this?

01:15:124 (1, 2) - Cosmetics: Looks better when centered along the Y-axis.

[Hard]
SPOILER
I like fall in love with this song more with every new difficulty xD
00:14:240 (1, 2, 3, 4) - Cosmetics: Make square. Think Dear Rei diff of Dear You. Lol.

00:22:684 (1) - Flow: Alternate the slider for better flow. Copy and paste Slider 2 and Ctrl + H, Ctrl + J

00:36:017 (1, 2, 3, 1, 2, 3) - Originality: I feel like you could do more with this. It doesn't come off as original or inspired. Maybe this? Idk, is this confusing? Ask me about this if you can't tell what I'm doing. Its two-point windmill.
00:36:017 (1, 2)
00:36:906 (3, 1 )
00:37:795 (2, 3)
01:07:795 (1, 2) Flow & Cosmetics: THis?

[Insane]
SPOILER
00:26:684 (3, 4, 5) - Cosmetics: Less harsh of a turn.

01:04:017 (1, 2, 3, 4, 5) - Cosmetics: Make a star with this? Feels right for the song. And it doesn't add too much artificial structure to the song if you like the big jumps.
01:12:684 (6) - Blanket
01:15:351 (3) - Flow: Stack on top of Circle 2. You undermine the two surrounding sliders by moving the focus of the song away from what you're spinning around.

Yay, good luck ^^ Can't wait for you get to this ranked.
Topic Starter
Iceskulls

The Girls wrote:

OMG this is the cutest song ever :D

This is Nana from Nana's queue :D

[General]
- You probably want to change the filename for the mp3. mp3clan doesn't exactly hide the fact you got this music somewhere not quite as legal. Lol. derp. :arrow: Hah hah Okay xD
- You can remove "of" from tags. lol :arrow: No the anime is name arpeggio of blue steel

[Easy]
SPOILER
[spoilerbox]- I love the hitsounds!
00:10:684 (5) - Blanket: It's just off a little bit. You want to make sure it's surrounding the circle perfectly. Like this.
:arrow: Okay it's a bad blanket
00:35:128 (4) - Cosmetics: It's just a little below Slider 2, Move it up a little. Try copying Slider 2, Ctrl + H, then Ctrl + G for change in direction. Otherwise it looks lopsided. :arrow: No need it play fine and I want to blanket 00:37:351 (2,3) - and stack 00:37:351 (2,4) - by not overlap too mcuh
00:41:795 (3) - Blanket: Same as before. Make sure to do it consistently. :arrow: No this is perfect now http://puu.sh/b8Frj/76dad15ef3.jpg
00:46:240 (4) - Song: I feel like a spinner would be more appropriate for this section. If you don't want to put a spinner here, you can try this? Maybe this can be an alternative. (Sorry its so sloppy, I wasn't doing it in a hurry.) :arrow: A spinner would fit but the player will have to tap 00:48:462 (1) - quickly so I don't put the spinner anyway changed slider but not like want you suggested

00:50:684 (3) - Blanket: YESSS! THIS is the sort of blanket you should strive for the previous two blankets i mentioned. :arrow: Yeah
01:00:462 (4) - Cosmetics: The slider you have now doesn't flow aesthetically from Slider 2. Try this. (Ctrl + H) :arrow: No I want this straight flow 00:58:684 (2,3,4) -

01:15:128 (3) - Blanket: Yeah, you are blanketing inside the curve. Refer to 00:50:684 (3).http://puu.sh/b8FUI/f400da04cd.jpg

[Normal]
00:07:128 (1, 2, 3) - Flow: Its choppy. Not circular or alternating or dynamic. I think you should reverse the curve of the sliders on 1 and 3. Like this.
:arrow: No I like this flow do you see the change in angle of (1) to (2) and to (3)
00:16:017 (3, 4, 5, 6) - Cosmetics: Either make this into a diamond, or create a pentagon using points off the end of Slider 2 to 6. Like this?
:arrow: 00:16:017 (3) - is where new chorus started and I emphasised how the music goes like tuh-tuh-tuh-tuh that why I use square
00:18:684 (2, 1) - Flow: I think you should try reversing both slider's curves. It flows better. :arrow: No looks fine as it is ( I like flow like this)
00:29:351 (2) - Cosmetics: Symmetry with Slider 1. Ctrl + H the copied and pasted version. :arrow: Already symmetry
00:30:240 (4) - Cosmetics: Looks bad following the Slider 2. Can you not try something like this? :arrow: Okay looks nice

00:41:351 (5, 6) - Flow & Cosmetics: It looks choppy and doesn't well. How's this? :arrow: Mine looks fine as it is also fix (5) curve a little bit I like flow like this

01:15:124 (1, 2) - Cosmetics: Looks better when centered along the Y-axis. :arrow: Okay but I don't know is it the same as yours
[/spoilerbox]

[Hard]
SPOILER
I like fall in love with this song more with every new difficulty xD
00:14:240 (1, 2, 3, 4) - Cosmetics: Make square. Think Dear Rei diff of Dear You. Lol. :arrow: It already square for me xD

00:22:684 (1) - Flow: Alternate the slider for better flow. Copy and paste Slider 2 and Ctrl + H, Ctrl + J :arrow: Okay I like your flow

00:36:017 (1, 2, 3, 1, 2, 3) - Originality: I feel like you could do more with this. It doesn't come off as original or inspired. Maybe this? Idk, is this confusing? Ask me about this if you can't tell what I'm doing. Its two-point windmill. :arrow: I would gonna consider this because if I change this I have to change a lots after this but your style seem fine but the flow is not the same as mine since I want to emphasis in instrument for the flow
00:36:017 (1, 2)
00:36:906 (3, 1 )
00:37:795 (2, 3)
01:07:795 (1, 2) Flow & Cosmetics: THis? :arrow: Okay but I don't know is it the same as yours

[Insane]
SPOILER
00:26:684 (3, 4, 5) - Cosmetics: Less hrash of a turn. :arrow: Okay

01:04:017 (1, 2, 3, 4, 5) - Cosmetics: Make a star with this? Feels right for the song. And it doesn't add too much artificial structure to the song if you like the big jumps. :arrow: No, well I don't care about shape here I just want it a bit challenge to fit Insane diff
01:12:684 (6) - BlanketAlready blanketed http://puu.sh/ba3vJ/026843f92f.jpg
01:15:351 (3) - Flow: Stack on top of Circle 2. You undermine the two surrounding sliders by moving the focus of the song away from what you're spinning around. :arrow: Okay you're right

Yay, good luck ^^ Can't wait for you get to this ranked. :arrow: Honestly I still think this is not enough to get ranked but I will try my luck xD
Your mod seems to be nice but I reject because of my intention for mapping like this xD

red means change
blue means no change
Thanks for the mod and star and mutual friend :)
Spring
Hi, from soga's queue
a moe songOVO,wa
easy
  1. 00:27:573 (3) - change the sharp to this http://puu.sh/bfb5x/9cdac47b7e.png will be better
normal
  1. 01:12:017 (1) - change the sharp to this http://puu.sh/bfbv5/f49ed08148.png0.0
  2. 01:16:462 (1) - the spinner should be end at 01:18:237 - I think
hard
  1. 00:12:017 (5) - changing to a straight slider will be better
  2. 00:15:573 (5) - the same to ↑
  3. 00:52:240 (3) - flow looks unsightly ,I think 0.0
insane
  1. It will be better to stack it with the next slider's haed
over here ,what a moe song it is, good luck
Topic Starter
Iceskulls

spring wrote:

Hi, from soga's queue
a moe songOVO,wa
easy
  1. 00:27:573 (3) - change the sharp to this http://puu.sh/bfb5x/9cdac47b7e.png will be better :arrow: Okay better flow
normal
  1. 01:12:017 (1) - change the sharp to this http://puu.sh/bfbv5/f49ed08148.png0.0 :arrow: Okay better cosmetic and flow, I guess
  2. 01:16:462 (1) - the spinner should be end at 01:18:237 - I think :arrow: No, I want HS here 01:18:684 - but if I put notes so close to slider at compose line it will not easy for Normal player to play
hard
  1. 00:12:017 (5) - changing to a straight slider will be better :arrow: No plays fine and I want this symmetry 00:11:351 (4,5) -
  2. 00:15:573 (5) - the same to ↑ :arrow: No,it will inconsis with this part where I every sliders are all curved
  3. 00:52:240 (3) - flow looks unsightly ,I think 0.0 :arrow: Emphasis hard beat here 00:52:240 (3) -
insane
  1. It will be better to stack it with the next slider's haed :arrow: Where? xD But I don't really care about stacking for this diff
over here ,what a moe song it is, good luck
red means change
blue means no change

Thanks for the mod :)
FlobuFlobs

highly recommended
Suggestion
Normal stuff


[General]
Disable Letterbox during Breaks, there are no breaks lol


[Hard]
00:19:128 (6) - this HS q______q it doesnt fit, it has the same HS problems like the Insane so i wont mention them again Change AR and OD to 6? its a rly slow map without spacing or hard pattern, AR6 would fit and OD5 seems to low for a hard
5= middle = normal, you know xD

[Insane]
00:15:573 - how about adding here 2 circles instead of a slider? 00:15:573 - and 00:15:795 - are relativly important loud beats00:16:906 (3,4) - not a fan of these extrem curved slider, you keep it but i dont like them :P00:19:128 (3) - this finish sound wrong lol remov it ?00:28:462 (1,1) - these hitsounds are way to loud, keep 45% here please or just a tiny bit louder like 55%
80% scares the shit out of the player >_>
00:35:573 (1) - meeeeh it doesnt fit, S:C1 would fit here better and its again so loud, 50% would be fine00:44:684 (3,4) - ctrl+g them? theres no reason to emphasize here[/colour]00:56:684 (1) - ctrl+g would flow a bit better00:57:573 (4) - stack this one behind 00:57:795 (1) - 01:14:684 - the HS volume change doesnt fit here01:23:351 - add here note and move spinner to 01:23:573 - ?


i cant mod normal/easy so only those both diffs :P
gl with the map, its nice
Topic Starter
Iceskulls

FlobuFlobs wrote:


highly recommended
Suggestion
Normal stuff


Red mean change

Blue mean no change


[General]
Disable Letterbox during Breaks, there are no breaks lol
:arrow: Ohh yeah lmao xD



[Hard]
00:19:128 (6) - this HS q______q it doesnt fit, it has the same HS problems like the Insane so i wont mention them again :arrow: But I think it fit <_< Change AR and OD to 6? its a rly slow map without spacing or hard pattern, AR6 would fit and OD5 seems to low for a hard
5= middle = normal, you know xD
:arrow: Okay

[Insane]
00:15:573 - how about adding here 2 circles instead of a slider? 00:15:573 - and 00:15:795 - are relativly important loud beats :arrow: Okay you're right00:16:906 (3,4) - not a fan of these extrem curved slider, you keep it but i dont like them :P :arrow: I like them00:19:128 (3) - this finish sound wrong lol remov it ? :arrow: I think it fit for ending this rhythm00:28:462 (1,1) - these hitsounds are way to loud, keep 45% here please or just a tiny bit louder like 55%
80% scares the shit out of the player >_>
:arrow: Okay :P but I like to scare people xD00:35:573 (1) - meeeeh it doesnt fit, S:C1 would fit here better and its again so loud, 50% would be fine :arrow: But I think it fit00:44:684 (3,4) - ctrl+g them? theres no reason to emphasize here[/colour] :arrow: 00:56:684 (1) - ctrl+g would flow a bit better :arrow: Okay I agree00:57:573 (4) - stack this one behind 00:57:795 (1) - it would emphasize the vocals really nice :arrow: Okay nice flow too01:14:684 - the HS volume change doesnt fit here :arrow: Delete this inherit point01:23:351 - add here note and move spinner to 01:23:573 - ? :arrow: No ,I want the last rhythm to consist with the others diffs's last rhythm


i cant mod normal/easy so only those both diffs :P
gl with the map, its nice
Thanks for mod :)
jonathanlfj
lets see...

[General]
offset +6ms feels much better for me, don't forget to adjust green lines and preview time as well
the video aspect ratios are off, i found you a better quality one with higher res: http://puu.sh/biYl9.avi
make sure your kiai time settings on each diff is the same, since kiai times have to be consistent if you mapped all the diffs yourself

[Easy]
unsnapped green lines at 00:11:121 and 01:08:013
00:10:684 (5) - NC should go here instead of 00:12:462 (1)
00:20:462 (2) - this would play better if you shorten it to 00:21:351 to catch the down beat, and then you can add a note at 00:21:795
00:32:017 (1) - this slider looks a bit unfitting, for the purpose of vocals here i would use a straight edge instead. example: 00:46:240 (4) - for aesthetic reasons you can give this slider more jagged movement, and make the turns land on ticks. example: 01:00:462 (4) - try making this the same shape as 00:58:684 (2), would look alot better imo
01:09:351 (1) - remove NC
01:16:462 (1) - the normal sample on the end doesnt really fit since music goes completely silent here, would recommend just the hitnormal
01:18:240 (3) - NC here instead of 01:18:684 (1)

[Normal]
00:19:573 (1,2,3) - due to the nature of the rhythm here i would map it like this (notice the NC is now on 00:21:351): 00:25:351 - clap tick? same applies for all the other missing ones like 00:30:240 (4), 00:32:240 (1) etc.
00:27:795 - this place felt a bit empty, you might want to use the same rhythm as 00:24:240 (5)
00:41:351 (5) - consider lowering this a bit so the angle of flow feels more natural, and adjust 00:42:240 (6) accordingly
00:48:462 (6) - NC here for the transition like the other diffs
00:51:128 (1) - remove NC, also this rhythm is way to complex for a Normal, try something like this: 01:04:017 (1,2,3,4,5) - you can try a similar pattern here since the one you have is rather too simple
01:08:013 - unsnapped green line, snap to 01:08:017
01:15:128 (1,2) - for better flow consider arranging it like this: 01:16:462 (1) - this spinner plays much more natural if you ended it at 01:18:240, and start mapping at 01:19:128 instead

[Hard]
00:14:684 (3,4,5) - these blankets can look better
00:18:906 (5) - maybe a whistle here to rich up the hitsounds on this combo
00:21:573 (2,3,4) - i would try to not overlap this with 00:20:684 (6), you can lower it to x:328 y:216
00:26:684 (2,3) - this spacing should appear so 00:26:684 (2,3,4,5,6) forms a more natural curve
00:32:240 (1) - i dont quite understand why this is a slow down slider...the vocal strength kinda imply a faster pace instead. Maybe a circle jump pattern instead?
00:40:906 (4) - NC should me here referencing 00:37:351 (1), you might want to rearrange its position so it breaks up with 00:39:573 (1,2,3)
00:45:573 (5) - this slow down was a bit sudden, you can reduce the sv gradually starting from 00:44:240 (2) to smoothen the transition
00:47:795 (4) - and similarly this one should be faster, and i do not recommend stacking sliders under repeats since that causes reading difficulty
01:10:684 (5,1) - this jump felt a bit difficult to reach, maybe move 01:10:906 (1) to x:152 y:88
01:16:684 (2) - again, the clap sounds really out of place so i would suggest removing it
01:20:017 (1,2,3,4) - the flow here can be adjusted to be smoother

[Insane]
00:09:351 (2) - clap on start
00:13:795 (1) - remove NC, not really needed here
00:16:906 (3,4) - i would avoid using these kind of sliders since they kind of lean toward burai sliders, try something like this: 00:19:573 (1) - if you listen carefully, the correct rhythm here should be like this: 00:22:240 (1) - remove NC
00:24:906 (1,2,1,2) - this pattern doesnt play very well, i would use a normal spacing or jump pattern here to contrast the anti jump after it
00:26:684 (3) - there should be NC here to indicate the anti jump like 00:18:684 (1)
00:29:351 (1) - remove NC
00:32:017 (2) - NC here instead of 00:31:351 (1)
00:36:017 (1) - unnecessarily NC
00:46:684 (3) - try placing this at x:248 y:252, makes the jump more interesting imo
00:53:573 (3,4,5,6) - this pattern played really confusing for me, since you used 1/2 anti jumps right after 1/4 normal spaced patterns. Consider changing 00:54:462 (5,6) to a jump instead
01:00:240 (3,4,5) - again a rather confusing anti jump, try something like this: 01:07:795 (1,2,3,4) - not sure why you did this, it kills the distinction between the vocal and instruments which makes 01:08:795 (1,2) really hard to play. Suggesting you use the same pattern as before or modify 01:08:795 (1,2) to emphasis the instruments: 01:08:013 - unsnapped green line, snap to 01:08:017
01:14:684 (3,4) - if you are trying to follow vocals, then the circle should be before the slider here
01:16:906 (4) - remove clap
01:20:906 (1) - remove NC

The diffs are quite nice to play, they just need more polishing, especially on NC consistencies. Get a few more mods then you can call me back to recheck
Topic Starter
Iceskulls

jonathanlfj wrote:

lets see...

Red mean change
Blue mean no change

[General]
offset +6ms feels much better for me, don't forget to adjust green lines and preview time as well :arrow: Sorry but I might not change offset now
the video aspect ratios are off, i found you a better quality one with higher res: http://puu.sh/biYl9.avi :arrow: Thank you very much
make sure your kiai time settings on each diff is the same, since kiai times have to be consistent if you mapped all the diffs yourself

[Easy]
unsnapped green lines at 00:11:121 and 01:08:013 :arrow: Fixed
00:10:684 (5) - NC should go here instead of 00:12:462 (1) :arrow: Okay I think this will give more consistent in pattern
00:20:462 (2) - this would play better if you shorten it to 00:21:351 to catch the down beat, and then you can add a note at 00:21:795 :arrow: I shortened it but I will not add note here 00:21:795 - I want a good break for beginner
00:32:017 (1) - this slider looks a bit unfitting, for the purpose of vocals here i would use a straight edge instead. example: :arrow: I will try
00:46:240 (4) - for aesthetic reasons you can give this slider more jagged movement, and make the turns land on ticks. :arrow: I will try example: 01:00:462 (4) - try making this the same shape as 00:58:684 (2), would look alot better imo :arrow: Yeah you're right
01:09:351 (1) - remove NC :arrow: Okay
01:16:462 (1) - the normal sample on the end doesnt really fit since music goes completely silent here, would recommend just the hitnormal :arrow: Alright I really curious about this but I finally found the answer
01:18:240 (3) - NC here instead of 01:18:684 (1) :arrow: Okay this will consistent with the beginner of this diff

[Normal]
00:19:573 (1,2,3) - due to the nature of the rhythm here i would map it like this (notice the NC is now on 00:21:351): :arrow: Nice, I see
00:25:351 - clap tick? same applies for all the other missing ones like 00:30:240 (4), 00:32:240 (1) etc. :arrow: Guess I'm forgot about that
00:27:795 - this place felt a bit empty, you might want to use the same rhythm as 00:24:240 (5) :arrow: Okay for consistency
00:41:351 (5) - consider lowering this a bit so the angle of flow feels more natural, and adjust 00:42:240 (6) accordingly :arrow: Okay
00:48:462 (6) - NC here for the transition like the other diffs :arrow: Okay
00:51:128 (1) - remove NC, also this rhythm is way to complex for a Normal, try something like this: :arrow: Alright it better than mine
01:04:017 (1,2,3,4,5) - you can try a similar pattern here since the one you have is rather too simple :arrow: I will try
01:08:013 - unsnapped green line, snap to 01:08:017
01:15:128 (1,2) - for better flow consider arranging it like this: :arrow: I will try
01:16:462 (1) - this spinner plays much more natural if you ended it at 01:18:240, and start mapping at 01:19:128 instead :arrow: Oh yeah why I 'm not knowing about this

[Hard]
00:14:684 (3,4,5) - these blankets can look better :arrow: Fixed, blame my blanket skill
00:18:906 (5) - maybe a whistle here to rich up the hitsounds on this combo :arrow: Okay
00:21:573 (2,3,4) - i would try to not overlap this with 00:20:684 (6), you can lower it to x:328 y:216 :arrow: Okay the overlap looks bad
00:26:684 (2,3) - this spacing should appear so 00:26:684 (2,3,4,5,6) forms a more natural curve :arrow: I don't understand this consistent DS?
00:32:240 (1) - i dont quite understand why this is a slow down slider...the vocal strength kinda imply a faster pace instead. Maybe a circle jump pattern instead? :arrow: Okay I understand this, this Hard is a bit old to me ,fixed
00:40:906 (4) - NC should me here referencing 00:37:351 (1), you might want to rearrange its position so it breaks up with 00:39:573 (1,2,3) :arrow: Okay
00:45:573 (5) - this slow down was a bit sudden, you can reduce the sv gradually starting from 00:44:240 (2) to smoothen the transition :arrow: Wrong place for slowdown my bad it should be here 00:46:240 -
00:47:795 (4) - and similarly this one should be faster, and i do not recommend stacking sliders under repeats since that causes reading difficulty :arrow: Okay, fixed
01:10:684 (5,1) - this jump felt a bit difficult to reach, maybe move 01:10:906 (1) to x:152 y:88 :arrow: Okay
01:16:684 (2) - again, the clap sounds really out of place so i would suggest removing it :arrow: Okay
01:20:017 (1,2,3,4) - the flow here can be adjusted to be smoother :arrow: I will try

[Insane]
00:09:351 (2) - clap on start :arrow: Okay, I forgot
00:13:795 (1) - remove NC, not really needed here :arrow: Yeah I think no need to NC there
00:16:906 (3,4) - i would avoid using these kind of sliders since they kind of lean toward burai sliders, try something like this: :arrow: I didn't know about burai sliders okay , fixed
00:19:573 (1) - if you listen carefully, the correct rhythm here should be like this: :arrow: Ohh this part it so hard to map this part anyway ,fixed
00:22:240 (1) - remove NC :arrow: Okay realized I didn't emphasis or change anything here
00:24:906 (1,2,1,2) - this pattern doesnt play very well, i would use a normal spacing or jump pattern here to contrast the anti jump after it :arrow: Try to fix it
00:26:684 (3) - there should be NC here to indicate the anti jump like 00:18:684 (1) :arrow: Ohh lord I forgot about this thing ***
00:29:351 (1) - remove NC :arrow: Okay realized I didn't emphasis or change anything here
00:32:017 (2) - NC here instead of 00:31:351 (1) :arrow: Okay for consistent in pattern
00:36:017 (1) - unnecessarily NC :arrow: Don't know why but okay , fixed
00:46:684 (3) - try placing this at x:248 y:252, makes the jump more interesting imo :arrow: Ohh I see yeah I like your jump pattern
00:53:573 (3,4,5,6) - this pattern played really confusing for me, since you used 1/2 anti jumps right after 1/4 normal spaced patterns. Consider changing 00:54:462 (5,6) to a jump instead :arrow: I'm a bit out of idea here anyway , fixed
01:00:240 (3,4,5) - again a rather confusing anti jump, try something like this: :arrow: This is confusing? not for me but anyway , fixed because I'm not the only player who play this map
01:07:795 (1,2,3,4) - not sure why you did this, it kills the distinction between the vocal and instruments which makes 01:08:795 (1,2) really hard to play. Suggesting you use the same pattern as before or modify 01:08:795 (1,2) to emphasis the instruments: :arrow: Fixed another hard part of the music to map
01:08:013 - unsnapped green line, snap to 01:08:017 :arrow: Fixed
01:14:684 (3,4) - if you are trying to follow vocals, then the circle should be before the slider here :arrow: Ohh yeah you're right
01:16:906 (4) - remove clap :arrow: Okay
01:20:906 (1) - remove NC :arrow: Okay

The diffs are quite nice to play, they just need more polishing, especially on NC consistencies. Get a few more mods then you can call me back to recheck
Thank you so much I'm waiting for this kind of mod :)
kakifly
m4m from my queue ^o^ love this song ;D


Easy

- I would suggest CS 2.5 for better diff spread;;
- 00:20:462 (2) - you end this note on a strong down beat; i suggest starting a 1/1 slider at 00:21:351 so it also covers the beat in the music and maybe 2 circles at 00:20:462 & 00:20:906 to fill the gap - 00:32:017 (1) - this slider shape is a bit random imo where you trying to follow the vocal or something?
- 00:37:351 (2,3,4) - not sure if this will confuse beginners or not
- 00:40:017 (1) - i suggest moving this down a bit; its very high up on the screen
- 00:43:128 (4,1) - if you did something like this i think it will have better flow and you can still blanket - 00:49:795 (1) - add clap? same with every other note that starts on this 'cannon fire' sound like 01:04:017 (1) -
- 00:54:240 (1,2,3) - arrange like this; better flow - 01:16:462 (1) - line this up with prev slider; move to x260 x264 although personally i dont think you need to map this part; it feels very empty; do what you did in normal with the spinner

Normal

- 00:18:684 (2,1) - nazi blanket >o<
- 00:22:240 (1) - remove nc
- 00:35:128 (6,1) - stack is a tiny bit off; please recheck
- 00:40:906 (4,5) - create better flow
- 00:49:795 (1) - same as easy
- 00:52:240 (6,7) - i dont think you should map the vocals here; remove the 1/2 slider and put a circle on the downbeat
- 01:02:240 (5,6) - improve flow a bit
- 01:11:351 (5) - remove? imo i think its a bit hard for easy and 01:11:351 (5) - isnt really a beat needed to be mapped by a circle
- 01:15:128 (1,2) - arrange like this so it overlaps less and is more readable
Hard

- 00:10:240 (5) - arrange like this? i think it flows better - 00:14:906 (4,5) - im not sure if these are blanketed correctly
- 00:21:573 (2,3,4) - these are not needed; i dont see what you are following in the music
- 00:28:240 (1) - this curvy slider is kinda random.. also you ended it on a strong downbeat; slider tails dont work well when emphasizing strong beats
- 00:32:906 (3,4) - i think its better if you stack these
- 00:42:462 (5) - this slider goes over a downbeat which sounds weird imo
- 00:47:795 (4) - at least have a hitsound on its tail Dx
- 00:51:573 (1,2) - blanket?
- 01:14:906 (1,2) - imo these notes are a bit hard to read at first since you have jumps all over the map if that makes sense..
- 01:16:240 (1,2,3) - maybe remove these; you can also stack 01:17:573 (4) - onto 01:16:017 (3) -

Insane

- 00:07:795 (4) - a 1/1 slider doesnt seem to fit here
- 00:09:795 (3) - ^
- 00:10:462 (4,1,2,3,4) - i suggest you arrange these nicely into a star shape or whatever;
- 00:13:128 (4) - same as first suggestion
- 00:20:906 (8) - i think it would make the map more fun if you stacked it onto 00:21:351 (1) -
- 00:34:684 (3,1) - recheck stack
- 00:51:128 (1,2,3,4,5) - personally i dislike these jumps; a simple star or circle would work


thats all; hope it helped and good luck !

EDIT: i noticed the ranked version has a better audio? If you want you can try and find a better audio it would greatly improve your maps quality ^o^
Topic Starter
Iceskulls

kakifly wrote:

m4m from my queue ^o^ love this song ;D
Red mean change
Blue mean no change

Easy

- I would suggest CS 2.5 for better diff spread;; :arrow: No I hate using precise adjustment
- 00:20:462 (2) - you end this note on a strong down beat; i suggest starting a 1/1 slider at 00:21:351 so it also covers the beat in the music and maybe 2 circles at 00:20:462 & 00:20:906 to fill the gap :arrow: First I do it like what you do but I think it might be too hard for beginner anyway fixed
- 00:32:017 (1) - this slider shape is a bit random imo where you trying to follow the vocal or something? :arrow: Instrument+vocal no changed
- 00:37:351 (2,3,4) - not sure if this will confuse beginners or not :arrow: I think it not
- 00:40:017 (1) - i suggest moving this down a bit; its very high up on the screen :arrow: It didn't cover HP bar in realplay so that fine
- 00:43:128 (4,1) - if you did something like this i think it will have better flow and you can still blanket :arrow: I care about this symmetry 00:41:795 (3,1) - more than blanket and the flow seems to be fine since I already NC to let the player know the flow is going to change
- 00:49:795 (1) - add clap? same with every other note that starts on this 'cannon fire' sound like 01:04:017 (1) - :arrow: I want finish HS to emphasis the hard beat there
- 00:54:240 (1,2,3) - arrange like this; better flow :arrow: Yours seems to be too generic so I prefer mine
- 01:16:462 (1) - line this up with prev slider; move to x260 x264 although personally i dont think you need to map this part; it feels very empty; do what you did in normal with the spinner :arrow: Didn't intend to line up slider end since it so hard to do that lol Hmm..I will replace this with spinner so it consistent with Normal

Normal

- 00:18:684 (2,1) - nazi blanket >o< :arrow: Okay I'm just suck at blanketing ;^;
- 00:22:240 (1) - remove nc :arrow: Okay I think it no need to NC here
- 00:35:128 (6,1) - stack is a tiny bit off; please recheck :arrow: I tried, It would be easier to do if you include x=? y=? for this too
- 00:40:906 (4,5) - create better flow :arrow: This is what I intend to do http://puu.sh/bmw8r/80ffe7fec7.jpg a curvy flow
- 00:49:795 (1) - same as easy :arrow: Same reason as Easy xD
- 00:52:240 (6,7) - i dont think you should map the vocals here; remove the 1/2 slider and put a circle on the downbeat :arrow: But the vocal sound so strong
- 01:02:240 (5,6) - improve flow a bit :arrow: Okay xD lined up
- 01:11:351 (5) - remove? imo i think its a bit hard for easy and 01:11:351 (5) - isnt really a beat needed to be mapped by a circle :arrow: Okay I just feel a bit sleepy when I mapping this part xD
- 01:15:128 (1,2) - arrange like this so it overlaps less and is more readable :arrow: Intend to overlap

Hard

- 00:10:240 (5) - arrange like this? i think it flows better :arrow: Oh yeah symmetry
- 00:14:906 (4,5) - im not sure if these are blanketed correctly :arrow: I'm also not sure lmao http://puu.sh/bmwvk/f58268fac6.png
- 00:21:573 (2,3,4) - these are not needed; i dont see what you are following in the music :arrow: Listen closely there is a hidden beat at blue line, I think
- 00:28:240 (1) - this curvy slider is kinda random.. also you ended it on a strong downbeat; slider tails dont work well when emphasizing strong beats :arrow: Fixed and note taken
- 00:32:906 (3,4) - i think its better if you stack these :arrow: I guess you're right
- 00:42:462 (5) - this slider goes over a downbeat which sounds weird imo :arrow: Tried to fix
- 00:47:795 (4) - at least have a hitsound on its tail Dx :arrow: Wat? http://puu.sh/bmxdn/5691537cf3.jpg
- 00:51:573 (1,2) - blanket? :arrow: Improved a bit
- 01:14:906 (1,2) - imo these notes are a bit hard to read at first since you have jumps all over the map if that makes sense.. :arrow: Added a note here 01:15:351 - so this will create this jump 01:15:351 (2,3) - xD
- 01:16:240 (1,2,3) - maybe remove these; you can also stack 01:17:573 (4) - onto 01:16:017 (3) - :arrow: No, it's fine to me

Insane

- 00:07:795 (4) - a 1/1 slider doesnt seem to fit here :arrow: Fine to me
- 00:09:795 (3) - ^ :arrow: ^
- 00:10:462 (4,1,2,3,4) - i suggest you arrange these nicely into a star shape or whatever; :arrow: Move 00:10:462 (4) - away I want this shape http://puu.sh/bmxHQ/078307715e.png
- 00:13:128 (4) - same as first suggestion :arrow: Same reason
- 00:20:906 (8) - i think it would make the map more fun if you stacked it onto 00:21:351 (1) - :arrow: No I not think so
- 00:34:684 (3,1) - recheck stack :arrow: Tried would be nice if you include x=? y=?
- 00:51:128 (1,2,3,4,5) - personally i dislike these jumps; a simple star or circle would work :arrow: But I like it


thats all; hope it helped and good luck !

EDIT: i noticed the ranked version has a better audio? If you want you can try and find a better audio it would greatly improve your maps quality ^o^
:arrow: Cloud's mp3 has higher volume than mine but if I change my mp3 now it will just like I have to recheck every HS volume but I think it too late to do that now and I think my mp3 is still hearable for most part and I can play this with windows volume at 60% ( osu! 100% volume) fine

Thanks for the mod :)
kakifly
okay i see you might have some trouble with stacking & blankets so heres a few tricks i do to get them right

stacking - when stacking on a slider tail temporarily ctrl + g the slider; then it will show you the x,y of the tail

blanketing - temporarily raise the SD (to whatever you want; higher = more precise then you can slowly see the approach circle at more specific parts if that makes sense...

hope that helps ~ no kudosu please
Kibbleru
[General]
  1. In general, try to have something clickable every downbeat (big white tick) and place ur NCing to every downbeat. it works, and it's consistent.
[Nsane]
  1. 00:18:684 (1,2,3) - there is no reason why you should have an antijump here, no changes in the music whatsoever. this here is just misleading
    00:26:684 (1,2,3,4) - ^
  2. 00:19:684 (2,3) - instead of 2 circles, try placing a slider, that makes it nicer to play, this is more optional though.
  3. 00:22:017 - why not map this note?
    00:29:128 - ^
  4. 00:23:573 (4,5,6) - the jump from 4-5 is oddly large and from 5-6 is oddly small, make the ds here a bit more consistent pls
  5. 00:25:573 (1,1) - both NC unecessary
  6. 00:28:462 (1,2) - the finishes don't really follow the music, make sure ur only putting a finish when there is one in the music
  7. 00:30:684 (3,4) - space this out a little more, the sudden decrease in spacing again, makes no sense
  8. 00:38:684 (3,1) - ctrl g this, the downbeat should have something clickable. use a different placement but the rhythm is really much better if u ctrl g
  9. 00:40:906 - again, try to have something clickable on every downbeat as it is usually a strong note.
  10. 00:45:573 (1) - NC gets abit inconsistent here.
  11. 01:23:351 - how bout add a note and drag the spinner back? spinner heads are poor emphasis for such a strong sound

[Hard]
  1. 01:23:351 - tbh alot better flow if u ctrl g
  2. 00:21:573 (2,3,4) - a bit overmapped for a hard diff, the triplet is barely audible.
  3. 00:29:351 (5,6) - space this out normaly. the jump from 4-5 makes sense cuz 5 has a strong finish sound but 6 isn't really anything noticeable
  4. 00:32:017 (6) - put nc on downbeat instead of 00:32:240 (1) -
  5. 00:43:351 (8,1) - bigger jump should be here instead of 00:43:128 (7,8) - also, sliders are easier to receive jumps with
  6. 00:47:795 (4) - speed up way too much, do 1.25 instead for consistency also nc these too 00:46:906 (2,4) - to indicate speed up
  7. 00:46:906 (2,4) - ctrl g the rhythm here
  8. 01:23:351 - same suggestion as for insane (may also apply to easy and normal)

[Normal]
  1. U can use more 1/2 rhythms for a normal, especially for this low bpm and u also have an easy
  2. 00:53:128 (7,1) - this is abit too close, maybe try this
  3. u have a bunch of useless green lines u should really delete same with easy too.

[Easy]
  1. 00:32:017 (1,2) - make blanket better :o?
  2. delete useless green lines
    pretty solid

rly impressive for a first map.

have a star cuz it brings me nostalgia for my first map q:

btw a tip to easily change offset;
-press f6
-check the boxes below
-select all the timing points by either holding ctrl while clicking or just ctrl a to select all AFTER youve clicked at least one of the timing points
-now it will give u an option to move the selected offsets, type in ur number, and click move

i'm not sure if you know this already or not, sorry if you already did know. I just thought maybe the reason u refused to change offset from jonathan's mod was cuz it was too much work so i posted a simple method.
Topic Starter
Iceskulls

Kibbleru wrote:

[General]
  1. In general, try to have something clickable every downbeat (big white tick) and place ur NCing to every downbeat. it works, and it's consistent.
[Nsane]
  1. 00:18:684 (1,2,3) - there is no reason why you should have an antijump here, no changes in the music whatsoever. this here is just misleading :arrow: Okay will try to fix this
    00:26:684 (1,2,3,4) - ^ :arrow: ^
  2. 00:19:684 (2,3) - instead of 2 circles, try placing a slider, that makes it nicer to play, this is more optional though. :arrow: Okay I want this to be a bit more nice to play
  3. 00:22:017 - why not map this note? :arrow: Hmm...sound nice when add a note there Okay
    00:29:128 - ^ :arrow: ^
  4. 00:23:573 (4,5,6) - the jump from 4-5 is oddly large and from 5-6 is oddly small, make the ds here a bit more consistent pls :arrow: Okay I will try
  5. 00:25:573 (1,1) - both NC unecessary :arrow: Fixed
  6. 00:28:462 (1,2) - the finishes don't really follow the music, make sure ur only putting a finish when there is one in the music :arrow: How about I only finish on (1) does it necessary to emphasis vocal here by HS?
  7. 00:30:684 (3,4) - space this out a little more, the sudden decrease in spacing again, makes no sense :arrow: Okay I thought this would goes with the music
  8. 00:38:684 (3,1) - ctrl g this, the downbeat should have something clickable. use a different placement but the rhythm is really much better if u ctrl g :arrow: Okay well I have no idea what is this downbeat clickable mechanic? It's necessary for downbeat?
  9. 00:40:906 - again, try to have something clickable on every downbeat as it is usually a strong note. :arrow: Okay but I still don't understand this downbeat thingy I know it a white line but what happen if it not clickable?
  10. 00:45:573 (1) - NC gets abit inconsistent here. :arrow: Fixed
  11. 01:23:351 - how bout add a note and drag the spinner back? spinner heads are poor emphasis for such a strong sound

[Hard]
  1. 01:23:351 - tbh alot better flow if u ctrl g :arrow: Ctrl+G spinner?
  2. 00:21:573 (2,3,4) - a bit overmapped for a hard diff, the triplet is barely audible. :arrow: Alright I fixed it, 2 mods about this so far
  3. 00:29:351 (5,6) - space this out normaly. the jump from 4-5 makes sense cuz 5 has a strong finish sound but 6 isn't really anything noticeable :arrow: Okay make sense
  4. 00:32:017 (6) - put nc on downbeat instead of 00:32:240 (1) - :arrow: Okay, Oh lord I think I got problems with this downbeat thing
  5. 00:43:351 (8,1) - bigger jump should be here instead of 00:43:128 (7,8) - also, sliders are easier to receive jumps with :arrow: Okay make sense
  6. 00:47:795 (4) - speed up way too much, do 1.25 instead for consistency also nc these too 00:46:906 (2,4) - to indicate speed up :arrow: Okay make sense
  7. 00:46:906 (2,4) - ctrl g the rhythm here :arrow: Why?
  8. 01:23:351 - same suggestion as for insane (may also apply to easy and normal) :arrow: Okay

[Normal]
  1. U can use more 1/2 rhythms for a normal, especially for this low bpm and u also have an easy
  2. 00:53:128 (7,1) - this is abit too close, maybe try this :arrow: Fixed
  3. u have a bunch of useless green lines u should really delete same with easy too. :arrow: I will try

[Easy]
  1. 00:32:017 (1,2) - make blanket better :o? :arrow: Should be okay now
  2. delete useless green lines :arrow: Alright
    pretty solid

rly impressive for a first map.

have a star cuz it brings me nostalgia for my first map q:

btw a tip to easily change offset;
-press f6
-check the boxes below
-select all the timing points by either holding ctrl while clicking or just ctrl a to select all AFTER youve clicked at least one of the timing points
-now it will give u an option to move the selected offsets, type in ur number, and click move

i'm not sure if you know this already or not, sorry if you already did know. I just thought maybe the reason u refused to change offset from jonathan's mod was cuz it was too much work so i posted a simple method.
:arrow: Yeah it was too much work but I will try to do like what you said thanks
Thanks for the mod and star really helpful
and thanks for advices kakifly :)
Kibbleru
00:15:573 (5) - for first suggestion in hard i actually meant this note lol

and for the other one i again, posted the wrong time stamp lol

actually meant here 01:04:684 (4,5) - so that the slider will start on the stronger beat rather than the weaker beat

i don't know what i did but i posted the wrong timestamps so thats why u got confused lol.
Topic Starter
Iceskulls

Kibbleru wrote:

00:15:573 (5) - for first suggestion in hard i actually meant this note lol :arrow: Oh Okay xD better flow

and for the other one i again, posted the wrong time stamp lol

actually meant here 01:04:684 (4,5) - so that the slider will start on the stronger beat rather than the weaker beat :arrow: Well I understand what you talking about now

i don't know what i did but i posted the wrong timestamps so thats why u got confused lol.
Thanks again :)
AruOtta
Hello, M4M from my queue :3

Easy

  1. 00:18:690 (2) - As you made for every pattern, you should hit the beat at 00:19:134 instead of 00:18:690, like you did for 00:13:801 (4), since there's an emphasized beat here, and it'll follow the previous patterns, so I suggest this exemple :
  2. 00:26:690 - This beat should be a new object since it's on a white tick, and there's an emphasized beat, so try this : http://puu.sh/bp84r.jpg
  3. 00:28:468 (1) - This slider ends on a finish. There's a finish because it's an emphasized beat, so it should be hit.
  4. 00:30:246 (3) - Maybe you can try to make a curved slider ? It'll increase the flow a bit : http://puu.sh/bp8K3.jpg
  5. 00:36:023 (2,3) - The transition between these 2 sliders is horrible. Also, 00:38:690 (5) is hidden by (3), so I suggest this exemple of pattern :
  6. 00:48:468 (1) - I suggest to remove this NC, there's no reason to add a new combo here I think
  7. 00:52:912 (1) - All the NC must start on a white tick, so this one must start on 00:53:357. I suggest to add a circle at 00:52:912 and add a 1/1 slider at
  8. 00:53:357 (with the NC)
  9. 01:02:690 (4) - I think the finish on this slider's tail is a bad idea : the beat isn't emphasized, so it's not needed
  10. 01:07:579 (1,2) - The transition between these 2 objects is a bit annoying, I think you can try to move 01:08:912 (2) around x276|y172 to make a better transition and increase the flow.
  11. 01:09:357 (3) - You played the beat at 01:09:801 with the slidertick, it's quite "unlogical", maybe you can try to add an object here, then it'll be playable ?
  12. 01:11:134 - As I said above, this should be a NC, so you can add an object here
  13. 01:14:690 (3) - If you want to follow the combo pattern, this must be a new combo (then delete the NC at 01:16:468 (1) - )
  14. 01:18:690 - Maybe you can add a circle here ? (I suggest around x292|y116)
  15. 01:22:468 (2,3) - These 2 circles on a red tick are a bit hard for beginners, so laybe try this pattern : http://puu.sh/bp8yZ.jpg

Normal

Try maybe to increase the AR a bit ? AR5 fits better imo

  1. 00:08:912 (3) - I suggest to reverse the curve of this slider to make a blanket with 00:08:023 (2)
  2. 00:26:690 (3,4) - I think the overlap is a bad idea =/
  3. 00:38:690 (7,2) - Same as above for the overlap, maybe you can try to fix it by stacking (2) with (7)'s head ?
  4. 00:41:357 (5) - Try to reverse the curve to increase the flow
  5. 00:42:246 (1) - This NC shouldn't be here, it should be at 00:42:690, so add a slider here, and maybe a circle for 00:42:246 ?
  6. 00:48:468 (1) - Try to reverse the curve to make a blanket with 00:49:801 (1) ? It'll increase the flow for 00:46:246 (1,2,3,1)
  7. 00:53:357 (7) - There should be a NC here, not at 00:53:801
  8. 01:02:690 (6) - The finish at the head of this slider is probably a bad idea imo
  9. 01:04:912 (2,4) - Same thing about the overlap, try to stack it with (2)'s head
  10. 01:08:023 (2) - I think you should add the clap on the head, it feels weird without it =/
  11. 01:09:357 (4) - Try to reverse the curve and blanket with 01:10:690 (5) ?
  12. 01:14:690 (7) - The NC should start here because it's on a big white tick
  13. 01:16:023 - You missed an emphasized beat here =/
  14. 01:16:468 (3) - Try to use 2 construction points for the curve, it'll be prettier :

Hard

I really suggest AR7 or 7,5 for this diff, AR6 seems VERY slow =/

  1. 00:12:023 (5) - You forget a clap on this slider's head
  2. 00:17:357 (4) - Same as above
  3. 00:22:246 - This emphasized bheat should be hit, so I suggest to move 00:22:023 (4) here.
  4. 00:25:579 (4) - Same as above
  5. 00:30:912 (3) - ^
  6. 00:33:357 (5,6,1) - The distance between these 3 objects isn't the same and should be to make the pattern prettier.
  7. 00:38:912 (1) - The NC is wrong, it should be at 00:39:134.
  8. 00:43:134 (2,3,4) - Try to use the same distance for these one
  9. 00:46:912 (1) - This NC isn't needed, I really suggest to remove it since there's no reason to add a NC here
  10. 00:47:357 (3,4,1) - The distance between these 2 objects is (quite) the same, but not the distance in the timeline, so I suggest to move 00:48:023 (4) at x256|y356.
  11. 00:48:468 (1) - The NC shouldn't be here, it should be at 00:48:023.
  12. 00:53:357 (5) - The NC should be here
  13. 00:54:912 (1) - The NC is also wrong for this one, it should be on the big white tick
  14. 01:02:690 (1) - This NC should be moved at 01:02:246 (also the finish on the head is probably a bad idea, like for the Easy and the Normal)
  15. 01:07:579 (5) - The NC should be here
  16. 01:07:801 (1) - I think you should add the clap on its tail, it's strange without any clap here
  17. 01:18:912 (4) - You don't hit the emphasized beat at 01:19:134 with this slider, it's annoying =/
  18. 01:20:690 (4) - ^
  19. 01:23:579 (1) - Mabye you can add a finish ? Like you made on the Normal and the Easy

Insane

I suggest AR9 for this one, since there's many jumps. It'll be better to play.
I also suggest 7 for the HP Drain Rate, it'll be as hard as an Insane then.

  1. 00:12:468 (1,2,3) - Maybe you can try to move these circles a little bit ? Like making some jumps, etc... Because at the moment, this pattern is quite boring to play =/
  2. 00:13:134 (4) - With this slider, you don't hit the emphasized beat at 00:13:357, and it's annoying =/
  3. 00:19:134 (7) - The finish on the tail is tottaly not needed, I think you must delete it since it doesn't follow anything on the song.
  4. 00:22:912 (1) - The NC is wrong, it should be mvoed at 00:23:134.
  5. 00:25:579 (3,4) - This doesn't follow the previous pattern 00:24:912 (1,2). For the previous pattern, the circle is on a white tick and the slider on a red tick, but for this one, the circle is on a red tick and the slider on a white tick. Then I suggest this pattern :
    Also, the NC should be at 00:26:690, like in the picture.
  6. 00:27:357 (4,5) - What is this ? There's no reason to have a short distance here O.o Maybe you can create a pattern with adding a circle at 00:28:246 (because there's some vocal for this beat). Here is my exemple (but you might do the same thing) :http://puu.sh/bpdct.jpg
  7. 00:29:357 (3,4) - Same as above, the short distance isn't needed here. Also there's no reason to add a finish on (3)'s head
  8. 00:30:912 (4) - With placing this slider on a red tick, you don't hit the beat at 00:31:134, and it's quite annoying =/
  9. 00:31:357 (5) - Same as above
  10. 00:32:246 (2) - Same as above (also why did you use 0,75 for the silder velocity multiplier ? O.o)
  11. 00:39:357 (2) - This shouldn't be a slider if you want to follow the previous patterns (there's no reason to add a slider here). But you can add one at 00:40:468 since there's a beat at 00:40:690 which is not emphasized, so not needed to be hit.
  12. 00:43:579 (5) - Wow... This slider's construction is quite strange... I suggest this exemple (it'll be prettier) : http://puu.sh/bpdwI.jpg
  13. 00:44:690 (2,3) - Same abuot the sliders on red ticks.
  14. 00:48:468 (1) - The NC should be moved at 00:48:023.
  15. 00:52:246 (1,1) - There's no reason to add these 2 NCs here, but one NC should be add at 00:53:357.
  16. 00:56:690 (1,2) - Same about the short distance, and the NC should be moved on (2).
  17. 00:57:801 (3,4) - Same about the short distance, it breaks tottaly the flow and it's really bad to play.
  18. 01:03:134 (1) - There's no need to add a NC here
  19. 01:06:468 (1) - ^
  20. 01:07:801 (1) - This NC should be moved at 01:07:579.
  21. 01:07:801 (1,2,3,4,5) - All of these sliders are overmapped, there's no 1/4 in the song.
  22. 01:12:690 (1) - The NC is wrong, it should be at 01:12:912, so you need to remove the slider, and to change the pattern.
  23. 01:14:246 (1) - This NC should be moved at 01:14:690
  24. 01:23:579 (1) - Maybe you can add a finish for this spinner ?

Good luck for rank \:D/
Topic Starter
Iceskulls

Kenterz wrote:

Hello, M4M from my queue :3
Red mean change
Blue mean no change

Easy

  1. 00:18:690 (2) - As you made for every pattern, you should hit the beat at 00:19:134 instead of 00:18:690, like you did for 00:13:801 (4), since there's an emphasized beat here, and it'll follow the previous patterns, so I suggest this exemple : :arrow: Okay well yeah I need a strong feeling here 00:19:134 -
  2. 00:26:690 - This beat should be a new object since it's on a white tick, and there's an emphasized beat, so try this : http://puu.sh/bp84r.jpg :arrow: Yeah that downbeat need clickable note
  3. 00:28:468 (1) - This slider ends on a finish. There's a finish because it's an emphasized beat, so it should be hit. :arrow: Delete finish
  4. 00:30:246 (3) - Maybe you can try to make a curved slider ? It'll increase the flow a bit : http://puu.sh/bp8K3.jpg :arrow: OK gonna make this a bit more intresting
  5. 00:36:023 (2,3) - The transition between these 2 sliders is horrible. Also, 00:38:690 (5) is hidden by (3), so I suggest this exemple of pattern : :arrow: How about I curved (2) and unstack (5)
  6. 00:48:468 (1) - I suggest to remove this NC, there's no reason to add a new combo here I think :arrow: Thank you I won't NC this anymore \o/
  7. 00:52:912 (1) - All the NC must start on a white tick, so this one must start on 00:53:357. I suggest to add a circle at 00:52:912 and add a 1/1 slider at
  8. 00:53:357 (with the NC) :arrow: All right I'm waiting for this so I can confirm to add note at downbeat there
  9. 01:02:690 (4) - I think the finish on this slider's tail is a bad idea : the beat isn't emphasized, so it's not needed :arrow: But I think the finish HS sound nice there
  10. 01:07:579 (1,2) - The transition between these 2 objects is a bit annoying, I think you can try to move 01:08:912 (2) around x276|y172 to make a better transition and increase the flow. :arrow: Okay
  11. 01:09:357 (3) - You played the beat at 01:09:801 with the slidertick, it's quite "unlogical", maybe you can try to add an object here, then it'll be playable ? :arrow: Changed rhythm
  12. 01:11:134 - As I said above, this should be a NC, so you can add an object here :arrow: Changed rhythm
  13. 01:14:690 (3) - If you want to follow the combo pattern, this must be a new combo (then delete the NC at 01:16:468 (1) - ) :arrow: Okay
  14. 01:18:690 - Maybe you can add a circle here ? (I suggest around x292|y116) :arrow: Hmm..Okay
  15. 01:22:468 (2,3) - These 2 circles on a red tick are a bit hard for beginners, so laybe try this pattern : http://puu.sh/bp8yZ.jpg :arrow: Okay if that hard for beginner

Normal

Try maybe to increase the AR a bit ? AR5 fits better imo :arrow: Okay

  1. 00:08:912 (3) - I suggest to reverse the curve of this slider to make a blanket with 00:08:023 (2) :arrow: Hmm..alright better cosmetic and flow
  2. 00:26:690 (3,4) - I think the overlap is a bad idea =/ :arrow: Fixed also realized DS is a bit wrong there
  3. 00:38:690 (7,2) - Same as above for the overlap, maybe you can try to fix it by stacking (2) with (7)'s head ? :arrow: I'm thinking of doing bow pattern but if that overlap bad okay , fixed
  4. 00:41:357 (5) - Try to reverse the curve to increase the flow :arrow: Okay realized it flow a bit weird
  5. 00:42:246 (1) - This NC shouldn't be here, it should be at 00:42:690, so add a slider here, and maybe a circle for 00:42:246 ? :arrow: Yep yep downbeat xD
  6. 00:48:468 (1) - Try to reverse the curve to make a blanket with 00:49:801 (1) ? It'll increase the flow for 00:46:246 (1,2,3,1) :arrow: Woah this will be too much work I think I will consider this
  7. 00:53:357 (7) - There should be a NC here, not at 00:53:801 :arrow: Yeah
  8. 01:02:690 (6) - The finish at the head of this slider is probably a bad idea imo :arrow: Like Easy it sound nice to me
  9. 01:04:912 (2,4) - Same thing about the overlap, try to stack it with (2)'s head :arrow: Fixed
  10. 01:08:023 (2) - I think you should add the clap on the head, it feels weird without it =/ :arrow: Try to make HS consistent on all diffs
  11. 01:09:357 (4) - Try to reverse the curve and blanket with 01:10:690 (5) ? :arrow: Okay
  12. 01:14:690 (7) - The NC should start here because it's on a big white tick :arrow: Yeah
  13. 01:16:023 - You missed an emphasized beat here =/ :arrow: Okay I don't think this will confuse the player :P
  14. 01:16:468 (3) - Try to use 2 construction points for the curve, it'll be prettier : :arrow: I will try

Hard

I really suggest AR7 or 7,5 for this diff, AR6 seems VERY slow =/ :arrow: AR=7 so this will balance with Normal

  1. 00:12:023 (5) - You forget a clap on this slider's head :arrow: My bad
  2. 00:17:357 (4) - Same as above :arrow: ^
  3. 00:22:246 - This emphasized bheat should be hit, so I suggest to move 00:22:023 (4) here. :arrow: Okay fixed
  4. 00:25:579 (4) - Same as above :arrow: ^
  5. 00:30:912 (3) - ^ :arrow: ^
  6. 00:33:357 (5,6,1) - The distance between these 3 objects isn't the same and should be to make the pattern prettier. :arrow: Fixed
  7. 00:38:912 (1) - The NC is wrong, it should be at 00:39:134. :arrow: will try to fix
  8. 00:43:134 (2,3,4) - Try to use the same distance for these one :arrow: Okay fixed
  9. 00:46:912 (1) - This NC isn't needed, I really suggest to remove it since there's no reason to add a NC here :arrow: Ohh I guess I forgot to change this it was NC for change in SV before
  10. 00:47:357 (3,4,1) - The distance between these 2 objects is (quite) the same, but not the distance in the timeline, so I suggest to move 00:48:023 (4) at x256|y356. :arrow: Okay
  11. 00:48:468 (1) - The NC shouldn't be here, it should be at 00:48:023. :arrow: Okay I shall NC on downbeat
  12. 00:53:357 (5) - The NC should be here :arrow: Fixed
  13. 00:54:912 (1) - The NC is also wrong for this one, it should be on the big white tick :arrow: Okay try to fix
  14. 01:02:690 (1) - This NC should be moved at 01:02:246 (also the finish on the head is probably a bad idea, like for the Easy and the Normal) :arrow: Like I said finish sound nice to me so fixed only NC
  15. 01:07:579 (5) - The NC should be here :arrow: Yep
  16. 01:07:801 (1) - I think you should add the clap on its tail, it's strange without any clap here :arrow: Try to make HS consistent on all diffs
  17. 01:18:912 (4) - You don't hit the emphasized beat at 01:19:134 with this slider, it's annoying =/ :arrow: Fixed
  18. 01:20:690 (4) - ^ :arrow: Fixed
  19. 01:23:579 (1) - Mabye you can add a finish ? Like you made on the Normal and the Easy
:arrow: Forgot to add

Insane

I suggest AR9 for this one, since there's many jumps. It'll be better to play.
I also suggest 7 for the HP Drain Rate, it'll be as hard as an Insane then. :arrow: But this is a slow song

  1. 00:12:468 (1,2,3) - Maybe you can try to move these circles a little bit ? Like making some jumps, etc... Because at the moment, this pattern is quite boring to play =/ :arrow: Okay gonna make it intresting
  2. 00:13:134 (4) - With this slider, you don't hit the emphasized beat at 00:13:357, and it's annoying =/ :arrow: Okay try to fix
  3. 00:19:134 (7) - The finish on the tail is tottaly not needed, I think you must delete it since it doesn't follow anything on the song. :arrow: I think it follow instrument on red line
  4. 00:22:912 (1) - The NC is wrong, it should be mvoed at 00:23:134. :arrow: Fixed
  5. 00:25:579 (3,4) - This doesn't follow the previous pattern 00:24:912 (1,2). For the previous pattern, the circle is on a white tick and the slider on a red tick, but for this one, the circle is on a red tick and the slider on a white tick. Then I suggest this pattern :
    Also, the NC should be at 00:26:690, like in the picture. :arrow: Fixed
  6. 00:27:357 (4,5) - What is this ? There's no reason to have a short distance here O.o Maybe you can create a pattern with adding a circle at 00:28:246 (because there's some vocal for this beat). Here is my exemple (but you might do the same thing) :http://puu.sh/bpdct.jpg :arrow: Fixed
  7. 00:29:357 (3,4) - Same as above, the short distance isn't needed here. Also there's no reason to add a finish on (3)'s head :arrow: Fixed
  8. 00:30:912 (4) - With placing this slider on a red tick, you don't hit the beat at 00:31:134, and it's quite annoying =/ :arrow: Guess I'm abusing slider
  9. 00:31:357 (5) - Same as above :arrow: Oh lord this combo only has circles since there is no good place for slider is this okay?
  10. 00:32:246 (2) - Same as above (also why did you use 0,75 for the silder velocity multiplier ? O.o) :arrow: I messed it up
  11. 00:39:357 (2) - This shouldn't be a slider if you want to follow the previous patterns (there's no reason to add a slider here). But you can add one at 00:40:468 since there's a beat at 00:40:690 which is not emphasized, so not needed to be hit. :arrow: I started to understand this slider theory now
  12. 00:43:579 (5) - Wow... This slider's construction is quite strange... I suggest this exemple (it'll be prettier) : http://puu.sh/bpdwI.jpg :arrow: Fixed
  13. 00:44:690 (2,3) - Same abuot the sliders on red ticks. :arrow: Fixed
  14. 00:48:468 (1) - The NC should be moved at 00:48:023. :arrow: Fixed
  15. 00:52:246 (1,1) - There's no reason to add these 2 NCs here, but one NC should be add at 00:53:357. :arrow: Okay
  16. 00:56:690 (1,2) - Same about the short distance, and the NC should be moved on (2). :arrow: Fixed
  17. 00:57:801 (3,4) - Same about the short distance, it breaks tottaly the flow and it's really bad to play. :arrow: To tell the truth I got this short spacing from some ranked maps
  18. 01:03:134 (1) - There's no need to add a NC here :arrow: Okay
  19. 01:06:468 (1) - ^ :arrow: ^
  20. 01:07:801 (1) - This NC should be moved at 01:07:579. :arrow: Okay
  21. 01:07:801 (1,2,3,4,5) - All of these sliders are overmapped, there's no 1/4 in the song. :arrow: Hmm..Okay fixed
  22. 01:12:690 (1) - The NC is wrong, it should be at 01:12:912, so you need to remove the slider, and to change the pattern. :arrow: Fixed
  23. 01:14:246 (1) - This NC should be moved at 01:14:690 :arrow: Okay
  24. 01:23:579 (1) - Maybe you can add a finish for this spinner ?
:arrow: Forgot to add

Good luck for rank \:D/
Thanks for the mod I believe in your mods ><
:)
riffy
Yo, as requested.

[General]
  1. Remove the word blue from the tags, as it is already mentioned in the title, there is absolutely no need to keep it as a tag.
[Easy]
  1. Reduce OD to 2. Lowered OD would match btter and make more sense with the difficulty of the map. Besides, it's quite comon to have OD set to 2 and the song is not asking for anything special.
  2. 00:25:357 - Both music and vocals are really strong here and that is why finishing the slider here is a better ideal. Don't froget to place a circle at 00:25:801 - afterwards. Example
    Note: same happens with 00:28:468 (1,2) - 2/1 slider just does not really fit here. Try a rhythm like this insntead. Same happens a few more times.
  3. 00:48:468 (3) - I would place a new combo. Althout it breaks your comboing, it actually makes sense with the song and your patterns. You've already had an irregular new combo at 00:19:579 (1) - why not do it again?
  4. 01:16:023 - an ignored beat and vocals here. I feel like having the beat mapped with a circle would be nice. Alternatively, you can try this rhythm.
  5. 01:14:690 (1,2) - the tail of (2) is too close to (1). Some players may mistakenly hit it. Moreover, even "flow" tells beginners to hit the tail of (2). I'd try to make the pattern more understandable and, probably, reverse (Ctrl+G) it.
  6. 01:19:134 (3) - a bad idea forthe easiest diff. the overlap may bug beginners, and doesnot look readable enough. Try to do something else here? Example.

    I did not really like the way how you've mapped the claps in the beginning 00:07:579 - 00:09:357 - and I feel like your rhythm in this diff may get better. Also, the flow was not perfect, but I think it's fine for a beginner-mapper. :)
[Normal]
  1. Consider using Circle Size 3,5 to make the spread better balanced. Not to mention, CS 3,5 is better looking and a bit more challenging, so, players will love it!
  2. 00:19:579 (1,2) - minor - you've had some cute blankets previously, why not make one more here? Example
  3. 00:24:912 (1) - the slider does not fit with the vocals and having the clap at . tl;dr, just try to use an 1/1 s ldier + a circle to fit beetter with the music. Example
  4. 00:30:690 - please, do not ignore these claps. The rhythm in the diff is too similar with the Easy and at leaast mapping the 1/1 beats would make the diff llightly harder.
    Note: 00:46:246 (1,2) - try to use 1/2 patterns when it is possible, too! It will give some more challenge to players and make the diff spread more balanced.
  5. 00:48:023 (1,2) - try to move the new combo from (1) to (2). It will represent the music better, try it!
  6. 00:52:690 - there're some vocals. Making the slider end here and then adding an 1/2 slider from 00:52:912 - is a nice idea as it sounds better and makes the diff slightly harder, which is a good thing since your Normal is too easy as it is. Example
    Note: 00:56:912 (1) - same. Just try to work more on your rhythm or get more opinions, I just really don't like those sliders and I think that they are off music.
  7. 01:04:912 (2,4) - not a fan of such stacks in E-N diffs. Moreover, this is like the only stack like this in the whole diff, that is why it looks random and out of place.

    I feel unsure about your rhythm as it may get more complicated/intense. The diff itself feels too easy for a Normal. Generally, it lacks 1/2 beats and I think it'd get MUCh better without those 2/1 sliders.
[Hard]
  1. You have quite a few jumps, AR 7,5 should look better and make patterns more readable.
  2. Please, try OD 5,5 as there're some tricky 1/4 sliders. Also, set HP Drain to 6, your rhythm is intense and 6 should be more interesting/challenging for players.
  3. 00:24:690 (5,1) - try to have a jump from (1) to (2) not from (5) to (1). as it is, (5) is the object that is emphasized and it does not play well. Example.
  4. 00:28:690 (2,3) - please, Ctrl+G them. It will swap them on the timeline and give you better rhythm. Do not forget to fix the placement, afterwards.
    Note: if you'd like to know why, read this.
  5. 00:46:246 - personally, I feel like this slowdown is kinda extra here. Do you really need it? Just a normal-speed slider would work fine, too. This is a hard diff, I suggest to avoid too many SV-changes here.
  6. 01:10:023 (3,4) - try to Ctrl_G them. I've already explained why in the Normal diff, this time it's exactly the same reason.

    Generally, it looks a bit untidy but that's fine for a beginner. Try to clean it up a bit more if you have a chance to do so, but don't get too obsessed with it, the diff is quite alright even as it is.
[Insane]
  1. I am sure that you've overused the jumps. A lot. Did you use distance snap? I'd recommend you to think again about the way you've mapped the diff and get more opinions on it. Most of the jumps seem quite randomly placed and follow nothing in music, besides, they don't really flow and it makes them even more uncomfortable to play.

    I disagree with this diff. Try to get more opinions or try to make your jumps more balanced and reasonable (which probably means respacing most of the diff).
Normal and Hard were quite fine but Easy and Insane definitely need more attention and work. Feel free to ask me for help, if something is unclear or you are not sure about something, I'll be glad to help!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Shohei Ohtani
B)
Topic Starter
Iceskulls

-Bakari- wrote:

Yo, as requested.
Red mean change
Blue mean no change
[General]
  1. Remove the word blue from the tags, as it is already mentioned in the title, there is absolutely no need to keep it as a tag. :arrow: Oh yeah I didn't notice this
[Easy]
  1. Reduce OD to 2. Lowered OD would match btter and make more sense with the difficulty of the map. Besides, it's quite comon to have OD set to 2 and the song is not asking for anything special. :arrow: Hmm..I see alright
  2. 00:25:357 - Both music and vocals are really strong here and that is why finishing the slider here is a better ideal. Don't froget to place a circle at 00:25:801 - afterwards. ExampleWhen I recheck this it looks weird , fixed
    Note: same happens with 00:28:468 (1,2) - 2/1 slider just does not really fit here. Try a rhythm like this insntead. Same happens a few more times.
  3. 00:48:468 (3) - I would place a new combo. Althout it breaks your comboing, it actually makes sense with the song and your patterns. You've already had an irregular new combo at 00:19:579 (1) - why not do it again? :arrow: Actually I NC at evert downbeat ( Big white line) so I don't want to mess the combo
  4. 01:16:023 - an ignored beat and vocals here. I feel like having the beat mapped with a circle would be nice. Alternatively, you can try this rhythm. :arrow: Added circle, why I forgot to add a note for a beat here? *blame my old mapping skill*
  5. 01:14:690 (1,2) - the tail of (2) is too close to (1). Some players may mistakenly hit it. Moreover, even "flow" tells beginners to hit the tail of (2). I'd try to make the pattern more understandable and, probably, reverse (Ctrl+G) it. :arrow: I added a circle for a previous mod so it should have a note to navigate to (2) head now , I think
  6. 01:19:134 (3) - a bad idea forthe easiest diff. the overlap may bug beginners, and doesnot look readable enough. Try to do something else here? Example. :arrow: Hah hah I just feel a bit boring here so I try overlap pattern for Easy anyway fixed

    I did not really like the way how you've mapped the claps in the beginning 00:07:579 - 00:09:357 - and I feel like your rhythm in this diff may get better. Also, the flow was not perfect, but I think it's fine for a beginner-mapper. :)
:arrow: This map pretty old now I'm lazy to remap this now if it doesn't have many inconsistent problems I wouldn't remap this

[Normal]
  1. Consider using Circle Size 3,5 to make the spread better balanced. Not to mention, CS 3,5 is better looking and a bit more challenging, so, players will love it! :arrow: Okay , Good that you don't suggest stuff like .1 .2 .8 .9 because I don't like too much precise for this stuffs xD
    I think .0 and .5 are really reasonable number
  2. 00:19:579 (1,2) - minor - you've had some cute blankets previously, why not make one more here? Example :arrow: I tried but I don't feel like it's a cute blanket because (2) has very small curve(it looks fine it just not my taste :P) but I made change this for the sake of better flow :)
  3. 00:24:912 (1) - the slider does not fit with the vocals and having the clap at . tl;dr, just try to use an 1/1 s ldier + a circle to fit beetter with the music. Example :arrow: Yeah, I guess so
  4. 00:30:690 - please, do not ignore these claps. The rhythm in the diff is too similar with the Easy and at leaast mapping the 1/1 beats would make the diff llightly harder. :arrow: I'm too scare that it would hard for normal players
    Note: 00:46:246 (1,2) - try to use 1/2 patterns when it is possible, too! It will give some more challenge to players and make the diff spread more balanced. :arrow: Okay
  5. 00:48:023 (1,2) - try to move the new combo from (1) to (2). It will represent the music better, try it! :arrow: But it might destroy NC consistent
  6. 00:52:690 - there're some vocals. Making the slider end here and then adding an 1/2 slider from 00:52:912 - is a nice idea as it sounds better and makes the diff slightly harder, which is a good thing since your Normal is too easy as it is. Example :arrow: Okay I should make Normal harder than Easy by adding some 1/2 notes
    Note: 00:56:912 (1) - same. Just try to work more on your rhythm or get more opinions, I just really don't like those sliders and I think that they are off music. :arrow: I just don't know how make this reasonable for Normal player at that time
  7. 01:04:912 (2,4) - not a fan of such stacks in E-N diffs. Moreover, this is like the only stack like this in the whole diff, that is why it looks random and out of place. :arrow: This is also stack 00:38:690 (7,2) -

    I feel unsure about your rhythm as it may get more complicated/intense. The diff itself feels too easy for a Normal. Generally, it lacks 1/2 beats and I think it'd get MUCh better without those 2/1 sliders.
[Hard]
  1. You have quite a few jumps, AR 7,5 should look better and make patterns more readable. :arrow: Okay
  2. Please, try OD 5,5 as there're some tricky 1/4 sliders. Also, set HP Drain to 6, your rhythm is intense and 6 should be more interesting/challenging for players. :arrow: I just don't have any ideas about these things
  3. 00:24:690 (5,1) - try to have a jump from (1) to (2) not from (5) to (1). as it is, (5) is the object that is emphasized and it does not play well. Example. :arrow: And I don't have any ideas about how these emphasize things work
  4. 00:28:690 (2,3) - please, Ctrl+G them. It will swap them on the timeline and give you better rhythm. Do not forget to fix the placement, afterwards.
    Note: if you'd like to know why, read this. :arrow: Ohh I readed that before but I'm a don't understand about that I should go read it again
  5. 00:46:246 - personally, I feel like this slowdown is kinda extra here. Do you really need it? Just a normal-speed slider would work fine, too. This is a hard diff, I suggest to avoid too many SV-changes here. :arrow: This is the only SV-change for this diff
  6. 01:10:023 (3,4) - try to Ctrl_G them. I've already explained why in the Normal diff, this time it's exactly the same reason. :arrow: Okay

    Generally, it looks a bit untidy but that's fine for a beginner. Try to clean it up a bit more if you have a chance to do so, but don't get too obsessed with it, the diff is quite alright even as it is.
[Insane]
  1. I am sure that you've overused the jumps. A lot. Did you use distance snap? I'd recommend you to think again about the way you've mapped the diff and get more opinions on it. Most of the jumps seem quite randomly placed and follow nothing in music, besides, they don't really flow and it makes them even more uncomfortable to play.

    I disagree with this diff. Try to get more opinions or try to make your jumps more balanced and reasonable (which probably means respacing most of the diff).
:arrow: For this diff I mess it and it gave me a headache

Normal and Hard were quite fine but Easy and Insane definitely need more attention and work. Feel free to ask me for help, if something is unclear or you are not sure about something, I'll be glad to help! :arrow: This is really help but some I'm still unsure about them

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! [/list]
Thank for the mod
okdesu_old
from Endless modding queue~

suggestion
should fix
must fix

[Insane]
  1. make harder, add variation
  2. 00:08:357 - add note
  3. 00:08:690 - 00:09:134 - add slider, remove 00:08:912 (1) -
  4. 00:12:246 - ↑
  5. 00:14:134 - add note
  6. 00:24:023 (3) - remove. try long slider from (2)
  7. 00:28:468 (1) - extend to white tick
  8. 00:35:357 - need more notes. try suggestion ↓
  9. 00:35:246 - to 00:35:579 - stream
  10. 00:35:579 (1) - slider until (2)
  11. 00:37:357 - let white tick free
  12. 00:37:801 - add note
  13. 00:42:023 - add note
  14. 00:43:468 - add note
  15. 00:43:579 (5) - half size repeat slider
  16. 00:44:801 - add note
  17. 00:49:801 (1) - extend to white tick
  18. 00:57:134 (2) - remove
  19. 00:59:579 - let white tick free
  20. 01:08:134 (3) - remove. maybe add here 01:07:912 -
gl (`・ω・´)シャキーン
EndlessShadow
You have been corrected these all problem in Normal and Easy.

I could not find any problem. Thanks for you request.
Topic Starter
Iceskulls

okdesu wrote:

from Endless modding queue~

suggestion
should fix
must fix
Red mean change
Blue mean no change
[Insane]
  1. make harder, add variation
  2. 00:08:357 - add note :arrow: No ,it looks overmapped
  3. 00:08:690 - 00:09:134 - add slider, remove 00:08:912 (1) - :arrow: No (1) is a strong beat that need to emphasis by clicking it I called it downbeat
  4. 00:12:246 - ↑ :arrow: ^
  5. 00:14:134 - add note :arrow: No ,rhythm looks weird to me
  6. 00:24:023 (3) - remove. try long slider from (2) :arrow: No (3) also a downbeat that need to emphasis according to this http://puu.sh/bBfJg/166957e911.png
  7. 00:28:468 (1) - extend to white tick :arrow: Not necessary, I guess
  8. 00:35:357 - need more notes. try suggestion ↓:arrow: Not necessary, I guess
  9. 00:35:246 - to 00:35:579 - stream:arrow: Not necessary, I guess
  10. 00:35:579 (1) - slider until (2):arrow: Not necessary, I guess
  11. 00:37:357 - let white tick free :arrow: No that emphasized beat I don't want to ignore it
  12. 00:37:801 - add note :arrow: 2nd and 4th white line really fit for slider end,I guess
  13. 00:42:023 - add note :arrow: Weird rhythm since red line doesn't looks like need to map at all
  14. 00:43:468 - add note :arrow: Why? I couldn't hear any beat there If I mapped that blue line this would be overmapped note
  15. 00:43:579 (5) - half size repeat slider :arrow: Red line doesn't really sound so strong that why I ignored it
  16. 00:44:801 - add note :arrow: Result in overmapped
  17. 00:49:801 (1) - extend to white tick :arrow: Some how white tick here sound so strong I would prefer to put something clikable there
  18. 00:57:134 (2) - remove :arrow: No, that will destroy rhythm
  19. 00:59:579 - let white tick free :arrow: No, white tick is a strong beat I can't ignore that
  20. 01:08:134 (3) - remove. maybe add here 01:07:912 - :arrow: The blue tick that I mapped sound stronger than your so no change
gl (`・ω・´)シャキーン
Sorry for not accept any of your mods
But kudosu anyway for trying your best to mod this map :)
Thank you
jonathanlfj
alright quick recheck no kd

[General]
after discussion with a few other BATs, its confirmed that your map needs a +7 on the offset (so offset 7142). Please resnap all notes timing sections and preview point afterwards

[Easy]
00:35:579 (1,2,3,4) - small spacing inconsistency here
00:51:357 (3) - a rhythm like this is quite challenging for newbies, i would suggest you remove this note
01:11:579 (2) - spacing (use grid size 4 to fix these small inconsistencies)
01:16:468 (1) - i would end this at 01:18:246 since thats the heavy down beat

[Normal]
Normal feels slightly too easy for a Normal, Here are some places where you can consider adding circles to spice it up a bit:
00:08:690 -
00:10:468 -
00:12:246 -
00:15:801 -
00:17:579 -
00:20:246 -
00:25:579 -
00:29:134 -
00:34:690 (2) - start this slider at 00:34:468 instead to follow vocals
00:47:579 (4) - would be cool if you could place the slider here: 00:58:246 (3,4,5,6) - try this rhythm instead: 01:14:690 (1,2,3,4) - following vocals here would be much easier: 01:19:801 - circle

[Hard]
01:17:579 (4) - clap?
01:22:468 (2,3,4) - i think this rhythm represent the music much better:
[Insane]
Try AR8.5, makes the jumps much easier to follow
00:48:023 (1) - instead of having two repeats, breaking this up into a circle then a repeat slider at 00:48:468 seems a much better option. You can have the new circle at the bottom left corner of the screen to avoid reading confusions
01:02:246 (1) - similar suggestion here, i will let you decided where to put the new circle
01:22:468 (2,3,4) - same as Hard

Well thats all, just make sure your Normal has a proper difficulty between the Easy and Hard, and you can let me know afterwards
Topic Starter
Iceskulls

jonathanlfj wrote:

alright quick recheck no kd :arrow: Yay \o/
Red mean change
Blue mean no change
[General]
after discussion with a few other BATs, its confirmed that your map needs a +7 on the offset (so offset 7142). Please resnap all notes timing sections and preview point afterwards :arrow: Okay

[Easy]
00:35:579 (1,2,3,4) - small spacing inconsistency here :arrow: Alright just realized
00:51:357 (3) - a rhythm like this is quite challenging for newbies, i would suggest you remove this note :arrow: Hmm..not that much I guess since (3) is a strong beat might be good for the newbies to follow the strong beat vocal here
01:11:579 (2) - spacing (use grid size 4 to fix these small inconsistencies) :arrow: Okay fixed
01:16:468 (1) - i would end this at 01:18:246 since thats the heavy down beat :arrow: Okay I just realized I can use finish HS there too emphasis that heavy beat

[Normal]
Normal feels slightly too easy for a Normal, Here are some places where you can consider adding circles to spice it up a bit: :arrow: I thought 1.85 star would be enough now anyway I will select it
00:08:690 - :arrow: Added
00:10:468 - :arrow: No , sound not so strong for me
00:12:246 - :arrow: Added
00:15:801 - :arrow: Added
00:17:579 - :arrow: No , sound not so strong for me
00:20:246 - :arrow: Added, this is a stream part for Insane and hard so I gonna add a note here
00:25:579 - :arrow: Added
00:29:134 - :arrow: Added
00:34:690 (2) - start this slider at 00:34:468 instead to follow vocals :arrow: Well I think it better to follow downbeat here ( that why I NC here )
00:47:579 (4) - would be cool if you could place the slider here: :arrow: Okay better cosmetic
00:58:246 (3,4,5,6) - try this rhythm instead: :arrow: I prefer to place notes on white line instead since the beat there sound strong http://puu.sh/bCBY0/a3bbdd819d.png
01:14:690 (1,2,3,4) - following vocals here would be much easier: :arrow: Is this okay? http://puu.sh/bCC4N/be165fa77e.png
01:19:801 - circle :arrow: Added

[Hard]
01:17:579 (4) - clap? :arrow: Sound better without HS for me
01:22:468 (2,3,4) - i think this rhythm represent the music much better: :arrow: Okay sound much better

[Insane]
Try AR8.5, makes the jumps much easier to follow :arrow: Come to think this again I think AR8.5 is alright for this xD
00:48:023 (1) - instead of having two repeats, breaking this up into a circle then a repeat slider at 00:48:468 seems a much better option. You can have the new circle at the bottom left corner of the screen to avoid reading confusions :arrow: Alright I just thinking about stack notes here
01:02:246 (1) - similar suggestion here, i will let you decided where to put the new circle :arrow: I stacked
01:22:468 (2,3,4) - same as Hard :arrow: Changed

Well thats all, just make sure your Normal has a proper difficulty between the Easy and Hard, and you can let me know afterwards
:arrow: After I made changed to Normal it still looks fine since the star diff doesn't >2.25 :)
Thanks for recheck I might need some time to check everything by myself
NewRulerNA
hi from your queue
my short mod here!

red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[General]
  1. source: 蒼き鋼のアルペジオ -アルス・ノヴァ-
    [quote="wikipedia":1337]2013年5月30日にアニメ化が発表され、『蒼き鋼のアルペジオ -アルス・ノヴァ-』(あおきはがねのアルペジオ アルス・ノヴァ)のタイトルで同年10月から12月まで放送された。全12話。its mean "the anime have broadcasted as 蒼き鋼のアルペジオ -アルス・ノヴァ- (Aoki Hagane no Arpeggio: Ars Nova)". so you should also add -アルス・ノヴァ-
    http://anidb.net/perl-bin/animedb.pl?sh ... e&aid=9905 see also
  2. add "Aoki Hagane no Arpeggio: Ars Nova" to tags for searching.
    some people use romanized name, so would be better to add.
  3. soft-sliderslide9.wav is unused, so you must remove one.


[Easy]
  1. 00:10:697 (1) - the reverse does not follow anything.
    so recommanded to change the slider.
    I seem you hope to accent for map therefore suggest few patterns.
  2. 00:10:697 (1) - circle
    00:11:141 (2) - 2/1 slider

    almost objects follow the bass, so this would also fit.
00:10:697 (1) - 1/1 slider
00:12:030 (2) - circle

if you keep the reverse, should change length. but this will make a contradiction that different densities from before.
^00:17:808 (1) - why dont you follow the bass on 00:18:253 - ?
you should change this because many objects followed bass in intro.00:19:586 (1,2) - would you like to put whistle at 00:19:808 - 00:20:030 - 00:20:475 - ?
actually there are same sounds on the melody.00:20:475 (2) -
why did you change the volume at 00:20:030 - ?
at least not changing volume on the song so not need to change. in addition hard to hear the clap imo.00:32:253 (2) - why didnt you follow the bass?
other objects followed that, but this only slider didnt. just I felt odd.
therefore should put any ojbect at 00:32:475 - 00:32:919 - 00:33:364 - (btw not have to do at all).00:33:808 (3,4) - how about change to 3/1 slider?
the melody have a changing so would be better to change the density.00:45:141 (5) - same as 00:32:253 (2).
you can use 1/1 slider (or circles) at 00:45:364 - 00:45:808 - .00:48:030 (1) - each points followed different sounds (instruments and vocal).
the slider had been mixed by these, I think odd that.
00:48:030 - cymbals?00:48:475 - vocal00:48:919 - ^
two suggestions here.
00:48:030 (1) - circle
00:48:475 (2) - 1/1 slider and reverse
00:48:030 (1) - circle
00:48:475 (2) - 1/1 slider
00:49:364 (3) - circle
each suggestion will sort out the melody!
00:52:253 (5) - same as 00:32:253 (2).00:53:586 (2) - same as 00:32:253 (2).01:06:475 (4) - same as 00:32:253 (2).01:07:808 (2) - same as 00:32:253 (2).01:22:475 - would you like to use clap?
it would be good accent imo![Normal]
  1. 01:22:475 - same as Easy
that's all

[Hard]

  1. 00:08:030 (3) -
    there are different volumes between 00:08:253 ~ 00:08:475 in the instuments so would be better to sort out.

    00:08:030 (3) - 1/2 slider
    00:08:475 (4) - circle
  2. 01:17:586 (4,5) - instruments volume is larger than before section, so would you like to put jump as accent?

  3. 01:17:364 (3) - x312 y88
01:17:586 (4) - x472 y12001:17:808 (5) - x368 y240[Insane]

  1. 00:07:141 (1,2) - would you like back and forth beat?
    I feel will be more natural these.

  2. 00:08:475 (5,6) - should more jumpyyyyy!!!!
    because piano volume became large around here.
    try this

  3. 00:12:030 (5,6) - ^

  4. 00:20:030 - would you like to use drum-hitclap?
    would be fit if that is small volume.

  5. 00:20:475 (7) - why did not use another pattern?
    there is also ordered piano so should be quintuple here...like 00:19:586 (1,2,3,4) - .

  6. 00:22:697 (6,7,1) - really forced flow.

  7. 00:22:697 (6) - x216 y96
00:22:919 (7) - x328 152
try this
00:27:808 (6,7) - just suggestion

00:27:808 (6) - start: x166 y110 - end: x184 y24
00:28:253 (7) - x256 y200
00:47:586 (7,8,1) - would you like to put jumps that have large distance and acute angle?
it would be more fun.
00:47:808 (8) - x128 y304

mod time: 3 hours

good luck!
Topic Starter
Iceskulls

NewRulerNA wrote:

hi from your queue
my short mod here!

red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution

[General]
  1. source: 蒼き鋼のアルペジオ -アルス・ノヴァ-
    [quote="wikipedia":1337]2013年5月30日にアニメ化が発表され、『蒼き鋼のアルペジオ -アルス・ノヴァ-』(あおきはがねのアルペジオ アルス・ノヴァ)のタイトルで同年10月から12月まで放送された。全12話。
its mean "the anime have broadcasted as 蒼き鋼のアルペジオ -アルス・ノヴァ- (Aoki Hagane no Arpeggio: Ars Nova)". so you should also add -アルス・ノヴァ-
http://anidb.net/perl-bin/animedb.pl?sh ... e&aid=9905 see also
add "Aoki Hagane no Arpeggio: Ars Nova" to tags for searching.
some people use romanized name, so would be better to add.soft-sliderslide9.wav is unused, so you must remove one. :arrow:

[/color]

[Easy]
  1. 00:10:697 (1) - the reverse does not follow anything.
    so recommanded to change the slider.
    I seem you hope to accent for map therefore suggest few patterns.
  2. 00:10:697 (1) - circle
    00:11:141 (2) - 2/1 slider

    almost objects follow the bass, so this would also fit.
00:10:697 (1) - 1/1 slider
00:12:030 (2) - circle

if you keep the reverse, should change length. but this will make a contradiction that different densities from before.
^ :arrow: Fixed by myself I don't want to create >1.6 star Easy00:17:808 (1) - why dont you follow the bass on 00:18:253 - ?
you should change this because many objects followed bass in intro. :arrow: I Want some variation in rhythm also this is the last rhythm of intro so why not make it differently?00:19:586 (1,2) - would you like to put whistle at 00:19:808 - 00:20:030 - 00:20:475 - ?
actually there are same sounds on the melody. :arrow: No I copy this from the others diff00:20:475 (2) -
why did you change the volume at 00:20:030 - ? :arrow: That part quite suit for low volume
at least not changing volume on the song so not need to change. in addition hard to hear the clap imo. :arrow: Loud clap also not that good00:32:253 (2) - why didnt you follow the bass? :arrow: Variation in rhythm so player will not sleep while playing this
other objects followed that, but this only slider didnt. just I felt odd.
therefore should put any ojbect at 00:32:475 - 00:32:919 - 00:33:364 - (btw not have to do at all).00:33:808 (3,4) - how about change to 3/1 slider? :arrow: This is good now
the melody have a changing so would be better to change the density. 00:45:141 (5) - same as 00:32:253 (2).
you can use 1/1 slider (or circles) at 00:45:364 - 00:45:808 - .:arrow: Good rhythm for me since vocal has strong feeling in it00:48:030 (1) - each points followed different sounds (instruments and vocal).
the slider had been mixed by these, I think odd that.
00:48:030 - cymbals?00:48:475 - vocal00:48:919 - ^
two suggestions here.
00:48:030 (1) - circle
00:48:475 (2) - 1/1 slider and reverse :arrow: Changed to this
00:48:030 (1) - circle
00:48:475 (2) - 1/1 slider
00:49:364 (3) - circle
each suggestion will sort out the melody!
00:52:253 (5) - same as 00:32:253 (2). :arrow: Variation in rhythm00:53:586 (2) - same as 00:32:253 (2). :arrow: ^01:06:475 (4) - same as 00:32:253 (2). :arrow: ^01:07:808 (2) - same as 00:32:253 (2). :arrow: ^01:22:475 - would you like to use clap? :arrow: Okay
it would be good accent imo!Honestly I avoid a lots of 1/1 circle and slider since if I do that you wouldn't believe star diff will skyrocket to about 1.81

[Normal]
  1. 01:22:475 - same as Easy
:arrow: Okay
that's all

[Hard]

  1. 00:08:030 (3) -
    there are different volumes between 00:08:253 ~ 00:08:475 in the instuments so would be better to sort out. :arrow: I'm so lazy now >_> it doesn't matter that much , I guess

    00:08:030 (3) - 1/2 slider
    00:08:475 (4) - circle
  2. 01:17:586 (4,5) - instruments volume is larger than before section, so would you like to put jump as accent? :arrow: I'm not sure I just don't want to ruin anything here

  3. 01:17:364 (3) - x312 y88
01:17:586 (4) - x472 y12001:17:808 (5) - x368 y240[Insane]

  1. 00:07:141 (1,2) - would you like back and forth beat? :arrow: No
    I feel will be more natural these.

  2. 00:08:475 (5,6) - should more jumpyyyyy!!!!
    because piano volume became large around here. :arrow: I fine piano rhythm sound like (5) so (6) need to consistent with (5)
    try this

  3. 00:12:030 (5,6) - ^ :arrow: No

  4. 00:20:030 - would you like to use drum-hitclap? :arrow: No
    would be fit if that is small volume.

  5. 00:20:475 (7) - why did not use another pattern? :arrow: This is fine
    there is also ordered piano so should be quintuple here...like 00:19:586 (1,2,3,4) - .

  6. 00:22:697 (6,7,1) - really forced flow. :arrow: Emphasis vocal

  7. 00:22:697 (6) - x216 y96
00:22:919 (7) - x328 152
try this
00:27:808 (6,7) - just suggestion :arrow: Change in my way

00:27:808 (6) - start: x166 y110 - end: x184 y24
00:28:253 (7) - x256 y200
00:47:586 (7,8,1) - would you like to put jumps that have large distance and acute angle?
it would be more fun. :arrow: But I don't think it will be fun
00:47:808 (8) - x128 y304

mod time: 3 hours

good luck!Sorry I mostly decline your suggestion since it my intention for mapping like this and some of your suggestions aren't that necessary for me
Anyways thanks for the mod
jonathanlfj
we added a video offset to better sync with the music, should be all good now so lets give it a try

Bubbled~
Topic Starter
Iceskulls
Alright let's try :)
jonathanlfj
bubble repair for accidental upload
Konei
Hey hey.


[Insane]

  • 00:26:253 (5) - Try ctrl + G for a better flow since the transition to 1 will be much better.
  1. 00:34:253 (2) - Remove the clap from the start since there are no drums playing. Do this on the other difficulties too, please!
  2. 00:44:475 (1) - Space this equally between 4 and 5 to take the crowding feeling and make it look more appealing.
  3. 00:53:586 (2,3) - Those shapes look kinda really round, would maybe be better to have them smoother for a less forced feeling.
  4. 00:54:919 (4) - Could space this equally between previous 1 and 2 to have the pattern with 3 more structured.
  5. 01:17:586 (5) - Add a clap to the start to follow the music? Add it to the other difficulties aswell if you do this.

[Easy]

  1. 00:49:808 (1) - This shape doesn't really look good, try to change it to something more appealing please.
  2. 00:52:253 (5) - No need to make this difficulty that hard, shorten this by 1/2 and move it to the white tick please.
  3. 00:53:364 (1,2) - Strange rhyhtm, plus Slider 2 looks strange. Move this Slider to 1's position and try to move the red point of the Slider a bit more away from the end.
  4. 01:07:586 (1,2) - Same as above.
  5. 01:13:808 (5) - Try to blanket this with 4.

Easy could be a tad bit more easy, but I suppose it's fine.

Call me back.
Topic Starter
Iceskulls

Konei wrote:

Hey hey.


[Insane]

  • 00:26:253 (5) - Try ctrl + G for a better flow since the transition to 1 will be much better. :arrow: Okay I don't care about star diff now
  1. 00:34:253 (2) - Remove the clap from the start since there are no drums playing. Do this on the other difficulties too, please! :arrow: Okay, I see music is a bit quite here
  2. 00:44:475 (1) - Space this equally between 4 and 5 to take the crowding feeling and make it look more appealing. :arrow: Tried
  3. 00:53:586 (2,3) - Those shapes look kinda really round, would maybe be better to have them smoother for a less forced feeling.
    :arrow: Tried but I guess I want to keep (3) and (4) flow
  4. 00:54:919 (4) - Could space this equally between previous 1 and 2 to have the pattern with 3 more structured. :arrow: Fixed
  5. 01:17:586 (5) - Add a clap to the start to follow the music? Add it to the other difficulties aswell if you do this. :arrow: Alright

[Easy]

  1. 00:49:808 (1) - This shape doesn't really look good, try to change it to something more appealing please. :arrow: Fixed
  2. 00:52:253 (5) - No need to make this difficulty that hard, shorten this by 1/2 and move it to the white tick please. :arrow: Okay
  3. 00:53:364 (1,2) - Strange rhyhtm, plus Slider 2 looks strange. Move this Slider to 1's position and try to move the red point of the Slider a bit more away from the end. :arrow: Okay
  4. 01:07:586 (1,2) - Same as above.Okay
  5. 01:13:808 (5) - Try to blanket this with 4. :arrow: Should be Okay now

Easy could be a tad bit more easy, but I suppose it's fine.

Call me back.
Thank you ><
Konei
Alright, enjoy your first one!

Qualified.
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