Distribution to network problem
well let's try upload it tomorrow then
Edited : Updated

Edited : Updated
Thanks for the modxLoupGarou wrote:
From xLoupGarou's Modding Queue
*BG - OK
*Mp3 - OKNyan~MOD" Let me just clean your Map "
[Normal]
01:04:462 Blanket?No,thanks
01:07:129 ^^
[Hard]
00:10:240 Blanket?No,thanks
00:19:218 > copy the long note in 00:18:684 then move just below it > ctrl+g > then put a repeat . . like this?No
00:38:017 (4) Change placement? like this . .Okay
00:38:906 (7) End here - 00:39:128Okay
00:39:351 Add a note^
00:43:573 (4) Blanket?No,thanks
00:46:906 (3) ^^
00:48:240 (1) RemoveOkay
00:49:128 Add a noteNo
00:49:240 ^No
00:49:573 ^No
^ This pattern is much better for Hard . .I don't think so,sorry
00:54:017 like this?Nice
01:17:351 try this. .Nice
01:18:461 Remove Blanket?Yes
01:23:128 Add a noteNo
Sorry can't MOD Insane . . though it needs more polishing . . ( >_< )
Great Map . . Hope my MOD helps . .
Good Luck~
Thanks for nice modssheela901 wrote:
Yo. I'm returning a favor.Thank youEasy
- 00:08:906 (2) - Copy and paste 00:10:684 (1) , do Ctrl + H and Ctrl + G, then move it to x:288 y:292. This way, 00:08:906 (2,3,1) can make a mirror pattern. Also, you have to move 00:07:128 (1) to x:231 y:115.
Okay
- 00:15:128 (2) - Move the second point to x:298 y:251, and the last point to x:241 y:229, so it could have a same aspect as 00:13:351 (3) .
Okay
- 00:32:017 (1) - Perfect the blanket by moving the second point to x:392 y:220, and the last point to x:391 y:107, with the Grid Snap disable.
second point x=399 y=153 last point x=374 y=95
- 00:40:017 (1) - It could have the same aspect as 00:38:240 (2) . Which means that, move the slider to x:217 y:168, the second point to x:273 y:152, and the last point to x:332 y:164.
Okay
- 00:47:128 (2) - Perfect the blanket by moving the last point to x:338 y:328.
Okay
- 00:58:684 (2) - Move the second point to x:356 y:313, and the last point to x:403 y:317. That way, it could have a better flow.
Fixed
Normal
- 00:07:128 (1) - Move this to x:16 y:318, so it could improve the flow?
Yes,it is
- 00:56:906 (1) - Move the second point to x:332 y:258, so it could flow with 00:58:240 (2) ?
Nice
- 01:07:129 (5) - Make a blanket combo with 01:06:240 (3) ?
Hmm..Okay
Hard
- 00:09:128 (2) - Add a point at x:290 y:310, by holding Ctrl and click on the slider, to add a point. It'll curve the slider.
Okay
- 00:38:017 (4) - Ugly overlap. Move this to x:269 y:308. But you have to modify the slider.
Fixed
- 00:56:906 (8) - Improve the blanket, by moving the second point to x:342 y:82, and the last point to x:277 y:62.
Okay
- 00:57:795 (2) - Same here, but move the slider to x:291 y:250. Move the second point to x:227 y:225, and the last point to x:196 y:164.
Okay
- 01:07:795 (1) - Try to improve the blanket with the approach circle of 01:07:573 (5) .
Fixed
Well, that's all. Good Luck on ranking this map. If you have any question, PM or poke me in-game.Insane
- 01:13:351 (1) - Move the note to x:276 y:159.
No
Video,-90,"ccc.avi"
Thanks for the modsIamKwaN wrote:
Hi, from my queue here.General
- Delete the .osb file in the song folder since your map doesn't have a storyboard.
Okay
- Make sure the video offset of each diff is consistent, I saw E and N have a video offset of 0 while that of H and I is -90.
Okay
SPOILERVideo,-90,"ccc.avi"- 00:19:573 - You are using S:C4 here but I can't find it in the folder. Is it being deleted accidentally?
Forgot to change
- Your preview time isn't snapped. Snap it to 00:48:128.
Okay
Insane
- 00:17:128 (5) - Add whistle on head and tail, like what you did on 00:13:351 (5). Music sounds similar imo.
Okay
- 00:18:684 (3) - This clap sounds a little bit noisy to me, coz it kinda breaks the pattern and the music is not that strong. Remove it?
Changed to whistle
- 00:22:684 (1,2,3,4,5) - these whistles are quite loud to me too, perhaps you can add them only on 00:22:684 (1,3) and head of 00:23:573 (5) coz these are the high pitches which need to be emphasized. Similar for other places using this whistle pattern.
Okay
- 00:35:128 (8,9,10) - I'm pretty sure these are overmapped without any solid beats on (9) and (10). Consider replacing them by a slider.
I think so
- 00:35:128 (8) - Add a normal-clap as you can hear something similar in the music.
Okay
- 00:43:351 (1,2,3,4,5,6) - The rhythm is quite interesting, frequently switching from vocals to drums, like 00:43:351 (1) to 00:43:795 (2) (vocal --> drum) and 00:44:462 (4) to 00:44:684 (5) (drum --> vocal). Try this and it would be more consistent:
Nice
- 00:51:128 (6) - Remove clap on tail, also clap on tail of 00:52:240 (8). The music isn't that strong imo.
Okay
- 01:01:128 (1,2,3,4,5) - Something similar to above:
Okay
- 01:08:684 (3,4,5) - Suddenly switching from vocals to instruments bothers me :c Keep track on the vocal would be great:
Okay
- 01:17:128 (3) - Normal sampleset clap as for resonance with background music.
Okay
- 01:23:351 (1) - The music is fading out and the whistle you put is somehow too loud. I'd suggest reducing the volume or removing it.
Reduced volume
Hard
- 00:19:129 (5,1,2,3) - Rhythm here is misplaced, try this or something which matches the beats:
Okay
- 00:35:240 (3,4) - Again, same like in Insane.
Okay
- 00:36:017 (1,2,3,4) - The rhythm here is also weird. I don't know what u are intended to follow. No matter your aim is vocal or drums, rhythm should be something like this, with every stress lying on a slider head:
Fixed
- 00:39:573 (1,2,3,4) - ^
Fixed
- 00:38:017 (4) - This sudden dwindle in DS with steady music feels misleading, use a consistent DS please.
Fixed
- 01:12:017 (2,3,4) - The stresses are mistakenly captured too. 01:12:240 isn't a stress, so don't place a slider head there. Instead, stresses are on 01:12:017 and 01:12:462. Therefore, do it like this:
- Hitsound suggestions are the same as Insane. I am too lazy to type them out again.
Normal
- Delete these redundant green lines.
All deleted
SPOILER00:08:906 -
00:10:684 -
00:57:573 -
01:22:240 -- 00:51:573 (4,5,6,7) - Difficulty suddenly increases a lot for this part because u suddenly follow vocal here, simplification of rhythm is highly recommended:
Okay
- Why does the clap pattern suddenly change from 2-4 clap to 1-3 clap in the second kiai till the end?
- 01:10:684 (4,1) - Improve the blanket.
Okay
Easy
- OD is too high for an Easy diff, decrease it by 1 please.
Decreased
- The clap pattern is very weird, they don't lie on downbeats but upbeats. Use slider tick to place claps on 2nd and 4th white ticks like I and H please. Poke me in-game if you don't understand what I mean.
I will fix it
- 00:24:906 (3) - NC, the combo seems too long for three big white ticks.
Okay
- 01:21:795 (3) - NC too.
Okay
Good luck!
Thanks for the mod-Chata- wrote:
Hi. From -Chata- & K.P's Modding Queue
Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General][Easy]
- Clear
[Normal]
- 00:32:017 (5) - suggest two kinds of here. delete this circle. or 00:32:240 (1) - stack on (5)'s space
Stacked
- 00:34:240 (1,1) - These spin are doesn't fit Easy diffculty. they are make sudden jump for Easy players
Fixed
- 01:21:795 (1,2) - delete circle. You should do make 1/1 beat here. it doesn't fit Easy
Okay
[Hard]
- 00:46:017 (5,1) - swap NC. acording to Insane
NC (1) and delete NC this note 00:47:795 -
- 00:52:240 (6,5) - remove the body of the slider on whistle. is not fit background muzic
Okay
- 01:10:017 (1,1) - Same as just above. you don't used it other diffs
Okay
- 01:20:017 (5) - New combo. same as others diffs
Okay
[Insane]
- 00:23:351 (2,3,4) - You can make blanket this better
Improved blanket
- 00:31:351 (5,6,1) - What's strange distance. don't use 0.75x section here. It so strange
Fixed
- 00:45:128 (1,4) - swap NC
Okay
- 01:16:684 (2) - I feel so strange this clap sound. you can try replace whitle sound here.
Okay I find whistle more fit for this note
- 00:51:795 (7) - New combo. same as Hard's pattern
Okay
- 00:52:906 - add clap
Okay
- 00:53:795 - Why you don't put in clap sound here? It's easier than Hard's pattern. how about this? http://puu.sh/a81M8/5b9ace95cb.jpg
Change rhythm to http://puu.sh/a96au/7d5e8a49b7.jpg to match the instrument
- 00:56:017 - 00:56:462 (1) - swap hitsound. clap's place wrong now
Fixed
- 01:07:795 (1) - same as 00:53:795 - 's suggetion
Change rhythm to http://puu.sh/a973j/3c114b0557.jpg
- 01:08:462 (2) - try this http://puu.sh/a81Xw/299a7015c4.jpg and don't forget put in clap sound
^
- 01:17:128 (3) - turn down the volume a little
Okay
it' over
good luck!
Thanks for the modFort wrote:
hi mod by Fort
[Insane]
change AR 8.5 to AR8, cause with that AR is better. and cause this map has simple pattern, so dont worry to read it with AR8 (seems good too for DT plays)Okay
00:08:462 (6) - i think this one is overlap a little. fix it like this http://puu.sh/agAz5/e55395dbbf.jpgOkay
00:10:462 (6) - wrong pattern , just change it to circles cause 00:10:684 - is clickable objectOkay
00:36:906 (3,4) - overlaps in this pattern, maybe like this better http://puu.sh/agAJw/7383411278.jpgOkay I'm trying to make a jump there but didn't know it overlap
00:42:240 (7,8,9) - try this pattern http://puu.sh/agAMG/982255d782.jpgFine
00:54:128 - add circle in hereWhy?
00:55:795 (8,9) - delete circle, then extend slider to 00:56:240 -Okay
00:57:573 (3) - NC this cause SV changes (optional)Okay
00:58:462 (1,2,3,4) - try this one http://puu.sh/agAXR/075ab61efd.jpgFine changed a little bit tho
01:08:684 (4) - change to circleOkay
01:08:906 - add slider in here and delete 01:09:128 (5) -Okay
seems some pattern is good flow for me, good luck!
Red means change
Blue means no change
Thanks for the modRtyzen wrote:
Hey there! here for a mod
Blue means personal opinion[Easy]Sorry for all the nazi mods, but apart from the sort-of jerky flows with the hitcircles, this diff is almost free from mistakes. Good job! (If having this "jerky" flow is your intention then ignore this mod lol)
- I don't think it is necessary to have so many NCs at the starting part, but that's up to you
Because Easy has low notes so that each combo are a small number
- 00:12:462 (1) - Nazi-ish flow mod: Move to x:84 y:228 (it bugs me lol) (readjust 2)
Okay
- 00:32:240 (1) - End this 1 white tick earlier and put a circle at where the end used to be. Fits the rhythm better
No
- 00:50:684 (3) - Nazi-ish flow mod: Move to x:284 y:80 (readjust 1 and 2 after that)
Okay
- 00:54:240 (1) - ^ (x:300 y:196)
Okay
- 00:54:684 (2) - ^ (x:348 y:184)
Okay
- 00:57:351 (3) - ^ (x:384 y:76)
Okay
- 01:04:906 (3) - ^ (x:372 y:260)
No
- 01:12:017 (1) - ^ (x:292 y:72)
Okay
- 01:14:240 (2) - ^ (x:240 y:100) (Might need to adjust DS of note 3)
Okay
The problem is I made this diff too rushed
[Normal]Same as before, couldn't find many errors so I just modded the placements
- 00:15:128 (2) - Move to x:376 y:196
Okay
- 00:15:573 (3) - ^ x:344 y:292
No
- 00:48:462 (1) - ^ x:380 y:248
Okay
- 01:08:240 (2) - ^ x:336 y:312(readjust 3. maybe 4 also)
Okay
- 01:12:017 (1) - ^ x:312 y:120
Okay
[Hard]^^
- 00:11:128 (3,4) - This blanket could be improved a little bit
Okay a little bit improve
- 00:13:351 (3) - x:260 y:132
No
- 00:54:906 (1) - x:156 y:160 (readjust 2 and 3)
No
- 01:01:795 (5,6) - Blanket them?
No
- 01:09:128 (1) - x:248 y:236
No
- 01:15:573 (2) - x:428 y:168
Okay
- 01:21:128 (5) - Super nazi mod: y-1 to stack perfectly with 3
Okay
[Insane]Sorry once again for all the nazi-ish placement mods, but those are really all I could find. I try not to pick out smaller ones and only those I could see obviously^^
- 00:10:684 (7) - Nazi mod: y-1
Okay
- 00:11:351 (3) - Why does this move back in? wouldn't it flow better somewhere like x:72 y:256?
I try to experiment some back jump pattern but if it doesn't flow good okay fixed
- 00:12:906 (3) - x:340 y:340 (Better square IMO)
Okay
- 00:13:128 (4) - x:241 y:248 ^(Also move 6 to the same position)
Okay
- 00:19:128 (5) - x:212 y:100 (Lines up better)
Okay
- 00:19:573 (1,2) - x:12 y:200
Okay
- 00:27:128 (4) - Line 4 up to 5 and 6 please
Changed a little bit
- 00:58:906 (2) - Nazi mod: x+1 to stack perfectly with 3(blue)
Okay
- 01:01:351 (2) - Nazi mod: y-1
Okay
- 01:05:795 (1) - Nazi mod: x-1, y+1Okay
That's all I could find, very good mapset overall. Good luck getting it ranked soon!~
Thanks for the modtruonant wrote:
Hello M4M~ from my Mod Queue
Insane video offset is different (Video,-193,"ccc.avi") from Easy, Normal, and Hard. Video, 0,"ccc.avi"I thought I fixed that from IamKwan's mod already xD Okay fixed it for real this time
00:13:351 (5) – rotate -60 for better flowOkay
00:17:795 (1) - rotate 40 for better flowOkay
00:20:240 (5,6,7,8,1) -Okay
00:22:017 (2,3) -Changed in my way
00:46:906 (4) -Okay
00:59:795 (4) – move to x:424 y:164 for better alignment with 00:58:906 (2,6) –Okay
01:06:462 (4) – stack slider tail on top of slider tail of 01:05:351 (6) –Okay
01:08:128 (2) – move up a bit to align with 01:07:795 (1) –Okay
01:13:128 (4) – move to x:72 y:136Okay
01:13:351 (5) – stack on slider tail of 01:12:017 (2) –Okay
01:14:017 (7,8) – move to x:176 y:36
Adjust slider tail to stack on 01:13:128 (4)Okay
00:12:017 (5) - blanket on 00:11:128 (3) -How about stack (5) and (3) ?
00:12:462 (1,2,3) - Adjust like so -Okay
00:16:906 (3) – ctrl+h and ctrl+g. I think it looks better grouped with 00:16:017 (1) as a set - -Okay
00:18:462 (3,4,5,6) – inconsistent spacingFixed
00:19:128 (6) – adjust slider head and tail to fit accordingly to 00:18:240 (2,3,4,5) -(5) and (6) are blanket
00:34:240 (2) – could be blanketed betterFixed
00:38:684 (4) – move to x:136 y:88Okay
00:38:906 (5) – move to x:64 y:132Okay
00:39:573 (1) – stack slider head on 00:38:684 (4,1,2) - and adjust rest accordinglyOkay
00:53:906 (2) – move down for better alignment with 00:53:573 (1) –Okay
00:28:017 (5) – move to x:332 y:164I like your flow okay fixed
00:28:462 (1) – blanket on 00:27:573 (4) –Okay
00:31:128 (2) – stack on 00:27:573 (4) –Okay
00:29:795 (1) – blanket on 00:31:128 (2) –Okay
00:37:351 (4) – adjust slider tail up a bit so it forms a perfect star with 00:36:017 (1,2,3) –Okay
00:38:684 (5) – adjust to be vertically aligned with 00:36:462 (2) – while being blanketed by 00:37:351 (4) –I don't understand you mean make slider tail verticallly aligned with (2) ?
01:20:017 (1) – blanket on 01:18:240 (1) –Changed in my way
01:21:795 (1) – stack slider head on 01:18:240 (1) – and blanket 01:20:017 (1)Okay
Nice song, good luck with your map!~
Red mean change
Blue mean no change
Thanks for the mod- N a n a k a - wrote:
From M4M #thai langcomment : ต้องปรับปรุงเรื่อง HS นะ
- ทุกดิฟตัวแรกสุดใส่ finish
ก็เข้าท่าดี
[Easy]- 00:17:795(1) - ย้ายไปที่ x436 y212
Okay โน้ตเรียงสวยขึ้น
- 00:19:128(2) - ต่อจากอันบน ย้ายไปที่ x300 y156 จะวนครบรอบพอดี
Okay
- 00:33:795(2) - ลบ clap ตรงนี้เส้นขาวใหญ่ ใส่ whistle แทน
แก้ละ เราใส่ clap เกิน
- 00:34:684(4) - ลบ clapสงสัยกำลังเบลอ ใส่ clap เกินมาได้ไงเนี่ย เรา
- 00:35:128(5) - ใส่ finish ปลายสไลด์
Okay ใส่แล้วมันเน้นตรงทำนองดี
- 01:03:573 - http://puu.sh/asY7f/d50f58da88.jpg แนะนำแบบนี้ flow กว่า
ขอเวลาตัดสินใจดู เพราะ เราอยากให flow มันโค้งลงมาข้างล่าง
- 01:18:240(1) - ลบโน๊ตออก คนเล่นใหม่ๆลากเมาส์ไม่ทัน
Okay ไม่ใช่ downbeat ก็ลบได้ xD
- 01:22:462(2,3) - แนะนำทำเป็นสไลด์
Okay ดูง่ายสมกับ easy ขึ้น
[normal]- 00:07:128(1) - add finish
Okay
- 00:10:240(2) - ลบ whistle ย้ายไปใส่ตัวต่อไป 00:10:684(1) -
Okay พอมันปนกับ clap แล้วฟังดูยังไงๆอยู่
- 00:13:795(2) - ^
ู^
- 00:17:351(2) - ^
^
- 00:33:351(2) - ใส่ clap
อ่า ลืมใส่ clap ตรงนี้
- 00:34:240 - ลบโน๊ต สปินเริ่มตรงนี้ แก้เสียง spin เป็น finish สปินจบที่ 00:35:573 -
Okay ก็เข้าท่าดี
- 00:36:017(1) - clap เริ่มตรงนี้ ใส่เส้นเว้นเส้น แก้ใหม่หมด
สงสัยเราจะเบลอจริงๆ แล้วมอดก่อนหน้านี้ ก็ไม่บอก xD 555
- 00:44:684(3) - ลบ clap
Okay ใส่ whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
- 00:46:906 - ลบ clap
^
- 00:48:017(3) - ลบclap
^
- 00:48:462(1) - whistle ตัวหน้าตัวเดียวก็พอ
Okay เสียง beat เน้นแค่ตรงพยางค์แรกของเสียงร้อง
- 00:54:017 - ลบ clap
![]()
Okay whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
- 00:54:684(3) - ใส่ clap ตรงนี้ แก้ทั้งท่อน
แล้วเราก็ใส่ผิด HS ที่อีกแล้ว xD
- 00:58:906 - ลบ clap
Okay whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
- 01:00:017(4) - ลบ whistle ใส่ clap
Okay
- 01:02:684 - ^
^
- 01:03:573 - ^
^
- 01:07:795(1) - ลบ clap
Whistle แทน edited:ไม่ใส่ไรเลยนี่แหละดีแล้ว
- 01:08:906 - ใส่ clap
Okay ใส่ clap ผิดที่อีกละ xD
- 01:09:795(5) - ^
^
- 01:13:351 - ^
^
- 01:16:462 - สปินเริ่มตรงนี้
Okay ก็เข้าท่าดี
- 01:18:240(1) - finish
Okay จะได้เหมือนตอนเริ่มเพลง
- 01:23:351 - สปินเริ่มตรงนี้
Okay diff นี้ เราเน่ามาก xD
[Hard]- Ar=7 HP=5 OD=5
Okay
------------------ 00:21:684 - ตรงนี้รัว
Hmm.. ใส่เป็น slider 1/2 วน 1 รอบ ละกัน
- 00:32:240(1) - Improve spacing
DS ก็ 1.2 เท่ากันนะ เดียวเราย้ายให้มันเรียงตรงกับ (6) ขึ้น
[Insane]- HP=6 OD=7
Okay
------------------ 01:16:906(2) - remove clap
Okay ใส่ whistle กับลบ whistle ตรงท้าย (1) กับ (3) แทนจะได้เหมือน hard
- 01:17:128 - soft hs
Okay xD
- 01:18:240(1) - add finish
Okay จะได้เหมือนตอนเพลงเริ่ม
ปล. เผื่อให้คนอื่นม็อดบ้างเนอะ :3อ่าๆ xD
แดงคือ เปลี่ยน
น้ำเงินคือ ไม่เปลี่ยน
[Colours]
Combo1 : 234,234,234
Combo2 : 228,148,192
Combo3 : 191,191,255
Combo4 : 0,128,64
Combo5 : 176,255,176
Combo6 : 13,104,138
Thanks for the modZLOdeuka- wrote:
Hello~ from my Modding Queues.
[General]
The background has beautiful colors. I suggest to replace to you colors of new combos, because these colors very bright and unpleasant to an eye.
try these: http://puu.sh/ayzgD/60dc7e040e.png[Colours]
Combo1 : 234,234,234
Combo2 : 228,148,192
Combo3 : 191,191,255
Combo4 : 0,128,64
Combo5 : 176,255,176
Combo6 : 13,104,138I agree with your suggestion
Preview Point move here 00:48:462, because the text before Kiai here begins.Okay
[Easy]
- 00:54:240 (1,2) - place 2 combos further from 1 on a grid. because it looks here so http://puu.sh/ayzBi/5c074c23d9.jpg but has to be here so http://puu.sh/ayzE5/102b7a8837.jpgOkay I noticed that DS was wrong there
- 00:08:906 (1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes.Okay I just thought I would NC them just like in the others diff
- 00:08:906 (1) - place a slider here x:396 y:56, that 00:07:128 (1) and 00:08:906 (1) they served as a blanket each otherOkay
- 00:12:462 (1) - make a copypaste of this slider 00:10:684 (1) then Ctrl+H and Ctrl+G and and turn it on 10 degrees. further place it into place where there was a slider. is so http://puu.sh/ayAqi/74c62c3853.jpgOkay good suggestion better flow
- 00:32:240 (1) - it is inadmissible in the easiest complexity in your map. move it here and finish here 00:33:351. AND 00:32:017 (5,1) - remove imposing of objects at each otherHmm.. where to move ? I deleted (5) and stretched (1) https://osu.ppy.sh/ss/1876172
- 00:52:017 (1,1,1,1,1,1) - delete new combo, it is spam new combos, because music and speed not so often changes.Okay I just thought I would NC them just like in the others diff
[Normal]
do the same with new combos.Fixed some NC
- 00:28:462 (1,2) - spacing, 2 combo closer to 2 comboOkay
- 00:31:128 (2,3) - spacing, 3 combo closer to 2.Okay DS wrong here
- 00:56:684 (1) - move here 00:56:906No If I move there I will lose the downbeat at 00:57:351 - maybe I will shorten it
[Hard]
- 00:22:462 (4) - add note, because here 00:26:017 (5) and 00:29:573 (5) and 00:31:795 (6) - there is a note. but rhythm identical. means and objects have to or be present or absent.Okay
- 00:32:017 (6,1) - spacing.Stack at head of (1)
- 00:45:128 (4,5,6,1) - ^Fixed
- 01:02:462 (7,1) - ^Fixed
^^^^^^ even if your of down speed you shouldn't place them so close
- 00:39:573 (1,2,3,4) - make identical transition http://puu.sh/ayDx1/0be841627d.jpgOkay
[Insane]
00:25:573 (3) - Ctrl+GNo, it looks fine
00:56:684 (2) - move here 00:56:906 and finish here 00:57:351Okay better rhythm
Good luck!
Red means change
Blue means no change
Thanks for the modKazamastar11 wrote:
Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap
Let’s get started..EasySuggestion : Change HD & OD to 2,5,Changed only HP your OD is too high for Easy diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ?Okay
00:24:017 (4,5) – Change to 1/1 Slider,Okay
00:27:573 (3,4) - ^,^
00:33:795 (2,3) - ^,^
00:45:351 (3,4) - ^,^
00:56:462 (1,2) OR 00:56:906 (2,3) - ^,Chose 00:56:906 (2,3) -
01:04:017 (1,2) - ^,^
01:14:240 (2,3) - ^.^
Fixed all so it more suit for Easy diffNormalRemove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider,No look fine if I change to slider this will be too easy
00:11:573 (2,3) - ^,^
00:15:128 (2,3) - ^,^
00:24:017 (2,3) - ^,^
00:27:573 (4,5) - ^,^
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,:arrow: ^
00:36:017 (1,2) - ^,:arrow: ^
00:39:573 (1,2) - ^,:arrow: ^
00:47:795 (3,4) – Change to ½ slider,Hmm..I'm thinking about change this to 1/2 slider but I want the player to try listen and tap with the music so I will not change this to 1/2 slider
00:50:684 (3) – Change to 1/1 slider,How? xD
00:54:684 (3,4) - ^,No too easy for Normal
01:04:017 (1,2) - ^,^
01:08:240 (2) – Move this to 01:08:128,Hmm..blue line maybe too hard for Normal so I decided to follow the instrument instead
01:11:573 (3) – Change to 1/1 slider,How to change 1 note to a slider? xD
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider.Okay since I think squre might be too hard
HardSuggestion : Change AR to 5,No too low for Hard diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function”
00:07:351 (2,3) – Change to 1/1 slider,No too easy for Hard
00:09:128 (2,3) - ^,^
00:10:906 (2,3) - ^,^
00:14:462 (2,3) - ^,^
00:18:240 (2,3) & 00:18:684 (4,5) - ^,^
01:00:906 (2,3) - ^,^
01:18:462 (2,3) - ^.^
InsaneAdditional : Reduce circle, by changing them to a slider ,Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes
Re-check your timing .I want the players to try to listen to the music and read the map so putting too much slider may make this map a bit to easy to read except Easy which is the diff for player who learn to read the map , that's just my thought
Edited: Hmmm..I find my timing point to be Okay since some look like the same but they're for changing SV, starting kiai time, ending kiai,changing in volume
That’s All CelsiusLK ! Good luck !
Red means change
Blue means no change
Thanks for the modLapis Aoki wrote:
From my modding queue ~ :3
[Easy]
- You forgot to use DS (Distance Snap) please use DS ~
Do you mean spacing? because I check the DS and it is 1.00x anyway I increase SV to 0.8
- 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
- 00:14:240 (1,2,3) - ^
[Normal]
- 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
- 00:50:684 (3,6) - Make them more curve ?
- 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
- 01:09:351 (1,2) - Really awkward flow, try to use something like this:
Since I changed SV so most of my notes are all changed in pattern now
- 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5)
Okay
- 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2)
Okay
- 00:53:573 (1) - More curve ?
No
- 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
Ohh xD I decided to keep (1) like that also fixed (1) so it not too weird https://osu.ppy.sh/ss/1883131
- 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me)
Okay I understand what you said :3 https://osu.ppy.sh/ss/1883145
- 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
Like this ? https://osu.ppy.sh/ss/1883160
[Hard]
- 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
Okay
[Insane]
- 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~
Okay a little curve
- 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~
Okay
Nice song ~ <3 Good luck ~ !
- 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~
Forgot to delete whistle way
- 00:34:684 (7) - Move to x:388 y:300 ?
Hmm..Okay
- 01:22:462 (4) - Move to x:360 y:136 ?
Alright
Red means change
Blue means no change
Thanks for the modGaia wrote:
Hey from my queue
[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lolre: spinnersSince Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners
[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication
00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shapeOkay
00:13:795 (2,2) - should be lined up? same y coordinateOkay
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imoxD I didn't know that anyway I fixed it a little
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guessWill try to fix that later
00:46:240 (4) - hmm this shape is... no idea what the heck this is lollol I don't know either but I find this to be suit with the music
00:54:240 (1,3) - line up (same y coordinate)Okay
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpgYeah I guess I gonna add a break here
[Normal]
00:08:017 (2,4) - should line up imoOkay
00:08:462 (3) - (232, 96) better triangleOkay
00:08:906 (4,5,1) - blanketing could be betterHmm..I think it fine now
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better tooFixed
00:14:240 (6) - ncOkay
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General)Delete (1) and end slider at 00:21:351 -
00:34:240 (1,1) - so, same thing.Fixed by replace spinner with some notes
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line upOkay
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpgOkay
01:04:017 (1,3) - line up?Okay
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram..Okay it should line up better now
SPOILER01:16:462 (1) - same suggestion as easyan even slope as opposed to
an uneven slope u have here
ok its not perfect im not amazing artest T^TAdd a short break
01:20:017 (3) - up a teeny bit to avoid overlapOkay
[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls)Okay
00:08:906 (1,3) - ^ u have to watch out for small details like thisOkay I will becareful
00:10:684 (1,3) - ^Okay
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lolLined up now
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpgOkay fixed
01:18:240 (1,3) - yeahFixed
01:19:573 (6) - begin this slider at (x=52) and end at (x=120)Okay
[Insane]
00:16:017 (1) - 00:17:795 (1) - stack?Okay
00:46:906 (4) - it's good as long as (y=304)Okay
01:20:017 (1,2,3,4) - looks like a weird squareI find DS not consistent here fixed a little tho
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound betterOkay sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls)Okay
K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Red means change
Blue means no change
Thanks for the modTsuchimikado wrote:
Yahello~! I've replied to your mod of my map! /t/231620
Now to mod your map!
[Insane][Hard]
- 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider.
Thanks for advice but I really like to make the slider look art like that xD
- 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat.
Emphasis on white line so no
- 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5.
Hmm..looks fine to me
- 01:10:017 (1) - remove NC
Okay
- 01:10:684 (1) - remove NC
^
- 01:12:017 (1) - remove NC
^
You're hard seems pretty solid to me(see what i did there lol)
[Normal]
- 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other.
What I was thinking that I might ruin the DS if I put it far each other and I waiting someone to pinpoint this lol okay fixed as you said
Fufufufu i see some blanketing problems xD[Easy]
- 00:14:240 (1) - blanket this better with 5 from the previous combo
Fixed, also you forgot to mention (4) blanket lol
- 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects.
It's Okay because these notes was put on red line and (1) follow the vocal
- 00:35:128 (5) - perhaps move to x=92 to line up with 4?
Oh yes fixed xD
- 00:40:906 (4,5) - blanket better
Fixed
- 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3
Okay
- 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall.
Alright fixed
Nice job hitsounding and stuff. It's a cute song! Good luck~<3
- 00:13:795 (2) - move to x=272 y=208 for neater look
Okay
- 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped.
Alright
Red means change
Blue mean no change
Thanks for the modskinnyjimmy wrote:
Hi there! Here's the mod from my queue
[Insane]
00:22:240 (3) - move this slider to 272, 328 and angle it so it looks like this https://osu.ppy.sh/ss/1904583 I think this looks a little betterOkay
00:22:684 (1) - Move to 432, 96 | 00:22:906 (2) - Move to 496, 44 | 00:23:128 (3) - Move to 328, 60 | 00:23:573 (5) -Make this a circle, Move to 408, 12 |
Changed by stacked (4) and (2)
00:23:795 (6) - Make this a 1/4 Slider and move to 336, 160No and I don't really like how circles are so close like that I prefer my style more
and you get this really nice pattern https://osu.ppy.sh/ss/1904601
01:02:684 (1) - Move this to 324, 324 and angle it so it looks like this https://osu.ppy.sh/ss/1904639No because the default already has okay flow since when I finished (1) slider my cursor always end up at (1) circle which make this easy to navigate
Well that's it for my mod! I couldn't really find much to take issue with
Hopefully this helped you a little bit
Really catchy song, I love it! GL <3
Red means change
blue means no change
Thanks for the modRokkea wrote:
Hey, I'm here for some tryhard modding.
Oh yeah, welcome to the 1st mod of my entire life!Easy
- 00:22:240 (1,2,3,4) - Looks totally weird for some reason. Sorry I can't think of anything, you'll have to make it better somehow.
It looks fine my cursor moved to the next notes without realize everytime
00:32:017 (1) - This slider is still pretty jarring! Think of something else that might fit that isn't an "L" shape. Even this could work, rly![]()
Bye bye my L slider ;^;
00:52:906 (6) - As you can guess, I hate "L" shaped sliders. If I were you I would banish this accursed "not-even-a-90-degree" slider and change it to something else. You could keep it if you want though.Okay first I can't blanket this note with (1) but for now I don't know why I can blanket this with (1) xD
01:04:017 (6) - Move to (136,168) for a slightly better-looking blanket.I fixed slider instead lol
01:06:684 (2,3) - Move 2 to (432,264) and 3 to (364,196) for again, a better-looking blanket.Yep fixed slider instead
01:21:795 (1,2) - Move everything to (300,144) for a decent imaginary line between circle and slider.Moved only (1)
Normal
- 00:10:240 (5,1,2) - Move 5 to (440,212), 1 to (424,332) and 2 to (220,216) as we need symmetry.
Okay
00:34:240 (4,5) - I would suggest cloning 4, ctrl+H the new slider placing it at maybe (88,268) because symmetry. However that would mean you will have to bring everything down for the 1.00 distance snap. You can choose to ignore this, I just find slider 5 weird.Looks fine I just want the flow to go circular like that didn't intend to symmetry
00:44:684 (3,1) - Replace slider 1 with a cloned slider 3 with ctrl+H and ctrl+G for the sake of symmetry.Lazy take role here xD good job on finding this lol
01:21:795 (1,2,3) - Move everything to (360,208) for a better-looking blanket.Okay some mod already mentioned this but I think it looks fine now I fixed a little bit
Hard
- It's so smooth, my newb instincts tells me it's perfect.
...nah jk it has only tiny problems. (but it still looks really good)
00:53:573 (1,2) - Move slider 2 to (372,340) then rotate the whole thing by 3 degrees, with it's origin at the selection centre. Straight curve.Okay
00:59:795 (4,1) - Only pointing out that it looks a little weird.Okay curved (4) xD
Insane3.29 stars? I think I can mod this.
- 00:08:462 (6) - Rotate it by 4 degrees, then place it at (204,292) for a better looking "blanket".
Okay
00:20:462 (7,8) - Rotate slider 7 by 15 degrees , with it's origin at the selection centre (this is optional) and drag it to (328,248). Afterwards, move circle 8 to (332,112). That should probably make the pattern look cleaner.Okay
00:23:128 (3,4) - Move 3 to (332,68) and 4 to (484,124) for a cleaner looking pattern.I changed to new pattern
Overall, it's really nice to play, though the insane might be too easy, but that's fine.
I hope I helped (even just a little) and good luck!
Red means change
Blue means no change
paseli wrote:
Mod from modding queue~
[Easy]
00:46:240 (4) - What is this strange slider?![]()
What wrong with it :/ ?
Offbeat sliders, try to reduce them. (see below for more info)Result in remapping so I will wait till someone also say about this
[Normal]
00:22:684 (1) - offbeat slidersame as easy
Offbeat sliders, try to reduce them. (see below for more info)
[Hard]
00:26:684 (2,3,4,5,6) - improve oval flow http://puu.sh/aO4q3/e0a0a07701.jpgOkay
00:37:351 (1,2,3) - this is inconsistent to the pattern before, ctrl+g 2 and 3Okay
00:55:795 (3,4,5,1) - same here, improve oval flow
Offbeat sliders, try to reduce them. (see below for more info)I don't understand :/
[Insane]
First off: okay to play, but this is a hard map at best. The flow in this map is so linear that it gets boring pretty fast.
You can remedy this by making some jumping sections at times. I'll point out a few.
00:10:684 (7,1,2,3,4) - ^Okay I will remap that part
Here's a pattern you'll probably like (you even got a fitting bg to it):
http://puu.sh/aO4aq/2bf3a08702.jpg (00:22:017 (2,1,3) - ,don't spam too much of them though.)Why don't spam I like this pattern :/ ?
00:46:240 (1,2,3,4,5,6,7) -^, this one's crying for one actually lol.No I like it this way
Another problem is that you set started too many sliders at offbeats. Just to point a few:
00:16:684 (4) - , 00:28:240 (1,4) - , 00:46:906 (4,6) - .I'm emphasis on instrument not vocal and I add whistle because of the beat outside of downbeat you should also hear it
I see you're trying to put emphasis on the vocal with this, but there are just way too many of them.
While it's sometimes good to have some on them, they generally feel really uncomfortable to play.
You need to fix some of them up, not all though. For example 00:58:462 (1,2,3,4) - this is actually good to go.
00:25:573 (3) - this offbeat slider doesn't fit in really well, replace with circle+slider, also for consistencyRed line has a beat and I don't think it will sound very bad if I don't add some hitsound
00:39:573 (1,2,3,4) - this pattern doesn't fit to the music really, try this: http://puu.sh/aO2Jg/060d5bb01d.jpgWhy? I hear that the music gradually lounder so I put a slider like that
00:42:462 (8,9) - these don't fit in either, try http://puu.sh/aO2U4/b8396988ee.jpgNo I'm fine with the default
00:46:906 (4) - just replace this with 3 circles and make a jumpy sectionNo I'm fine with the default
00:49:795 (1,2,3,4,5,6,1,2,3,4) - somethings really of with the rhythm at this part, this sounds much better http://puu.sh/aO3Es/187e3d25e6.jpg^
00:54:906 (4,5,6,7,8) - needs more structure, see how 4-5-7-8 form a line http://puu.sh/aO3M0/2a667632f7.jpgFixed
00:56:684 (1,2) - there's a higher emphasis on circle 2 than 1 and you left 2 out...No need to emphasis (2) again anymore
Greetings,
paseli
Minakami Yuki wrote:
From my queue
although I won't mod this map completely, I just wanna say something about the Insane diff.
in fact, it's not Insane like its name. The whole diff was designed in a similar ds and without any sense of rhythm like jumps. imo, these patterns you can make a better jump to show.I agree with you maybe I will try remap this with my new style
00:32:017 (8,1) -
00:35:128 (8,9) -
00:46:240 (1,2,3,4,5,6,7) -
and in kiai time you also just keep the 1.5x mapping
all the things above just make the insane diff very boring, like a Hard diff.
in fact it's very similar with hard, just change ds from 1.2x to 1.5x
and some problems like:
00:41:573 - why do you ignore the beat here?Try add some notes on red line and the rhythm look okay, alright fixed
00:10:684 (7,1) - swap ncOkay noticed that I should NC on (7)
when the vocal starts, your nc patterns just follow the lyric, which makes the map in a mess.But the vocal is much more lounder than the instrument
that's all what I wanna say.
good luck
Thanks for the modPuttyoU wrote:
Hello , from my modding queues!
My English is very poor, sorry![]()
[General]
- This song is TV Size?
Yes but I don't include tv size at title
- Add soft-sliderslide2.wav
I use soft-sliderslide9.wav because it only use for Easy and I don't to make it conflict with others diff
- 01:23:351 (1) - - I think spinner end 01:23:351 (1) the best.
If you remove finish, spinner end is good now.No I like it like this but maybe I will want more mods about this spinner end so I can determine what to do with this
[Insane]
- 00:10:462 (4) - Clap
Whistle instead because it sound better than clap
- 00:14:017 (2) - Clap
No, that will make HS inconsistent, I think
- 00:20:906 (7) - Finish
No, I didn't intend to emphasis here like this one 00:28:462 (1) - so no need to add finish HS here
- 00:50:462 (1) - remove NC
Okay since it doesn't ruin the waypoint for the jump
[Hard]
- 00:10:240 (5) - Clap
Whistle at tail so it will consistent with Insane's one
- 00:14:017 (2) - Clap
^
- 00:20:351 (4) - remove whistle
No , I want HS to consistent with Insane's one
- 01:17:573 (4) - Clap
No, that will make HS inconsistent, I think
[Normal]
- 00:48:462 (6) - NC
No, don't want to confuse Normal player with NC
- 01:02:684 (6) - NC
^
[Easy]none
Go go ranked![]()
If it good enough I will.
Red means change
Blue means no change
Thanks for the mod and star and mutual friendThe Girls wrote:
OMG this is the cutest song ever
This is Nana from Nana's queue
[General]
- You probably want to change the filename for the mp3. mp3clan doesn't exactly hide the fact you got this music somewhere not quite as legal. Lol. derp.Hah hah Okay xD
- You can remove "of" from tags. lolNo the anime is name arpeggio of blue steel
[Easy]SPOILER[spoilerbox]- I love the hitsounds!
00:10:684 (5) - Blanket: It's just off a little bit. You want to make sure it's surrounding the circle perfectly. Like this.![]()
Okay it's a bad blanket
00:35:128 (4) - Cosmetics: It's just a little below Slider 2, Move it up a little. Try copying Slider 2, Ctrl + H, then Ctrl + G for change in direction. Otherwise it looks lopsided.No need it play fine and I want to blanket 00:37:351 (2,3) - and stack 00:37:351 (2,4) - by not overlap too mcuh
00:41:795 (3) - Blanket: Same as before. Make sure to do it consistently.No this is perfect now http://puu.sh/b8Frj/76dad15ef3.jpg
00:46:240 (4) - Song: I feel like a spinner would be more appropriate for this section. If you don't want to put a spinner here, you can try this? Maybe this can be an alternative. (Sorry its so sloppy, I wasn't doing it in a hurry.)A spinner would fit but the player will have to tap 00:48:462 (1) - quickly so I don't put the spinner anyway changed slider but not like want you suggested
00:50:684 (3) - Blanket: YESSS! THIS is the sort of blanket you should strive for the previous two blankets i mentioned.Yeah
01:00:462 (4) - Cosmetics: The slider you have now doesn't flow aesthetically from Slider 2. Try this. (Ctrl + H)No I want this straight flow 00:58:684 (2,3,4) -
01:15:128 (3) - Blanket: Yeah, you are blanketing inside the curve. Refer to 00:50:684 (3).http://puu.sh/b8FUI/f400da04cd.jpg
[Normal]
00:07:128 (1, 2, 3) - Flow: Its choppy. Not circular or alternating or dynamic. I think you should reverse the curve of the sliders on 1 and 3. Like this.![]()
No I like this flow do you see the change in angle of (1) to (2) and to (3)
00:16:017 (3, 4, 5, 6) - Cosmetics: Either make this into a diamond, or create a pentagon using points off the end of Slider 2 to 6. Like this?![]()
00:16:017 (3) - is where new chorus started and I emphasised how the music goes like tuh-tuh-tuh-tuh that why I use square
00:18:684 (2, 1) - Flow: I think you should try reversing both slider's curves. It flows better.No looks fine as it is ( I like flow like this)
00:29:351 (2) - Cosmetics: Symmetry with Slider 1. Ctrl + H the copied and pasted version.Already symmetry
00:30:240 (4) - Cosmetics: Looks bad following the Slider 2. Can you not try something like this?Okay looks nice
00:41:351 (5, 6) - Flow & Cosmetics: It looks choppy and doesn't well. How's this?Mine looks fine as it is also fix (5) curve a little bit I like flow like this
01:15:124 (1, 2) - Cosmetics: Looks better when centered along the Y-axis.Okay but I don't know is it the same as yours
[/spoilerbox]
[Hard]SPOILERI like fall in love with this song more with every new difficulty xD
00:14:240 (1, 2, 3, 4) - Cosmetics: Make square. Think Dear Rei diff of Dear You. Lol.It already square for me xD
00:22:684 (1) - Flow: Alternate the slider for better flow. Copy and paste Slider 2 and Ctrl + H, Ctrl + JOkay I like your flow
00:36:017 (1, 2, 3, 1, 2, 3) - Originality: I feel like you could do more with this. It doesn't come off as original or inspired. Maybe this? Idk, is this confusing? Ask me about this if you can't tell what I'm doing. Its two-point windmill.I would gonna consider this because if I change this I have to change a lots after this but your style seem fine but the flow is not the same as mine since I want to emphasis in instrument for the flow
00:36:017 (1, 2)
00:36:906 (3, 1 )
00:37:795 (2, 3)
01:07:795 (1, 2) Flow & Cosmetics: THis?Okay but I don't know is it the same as yours
[Insane]SPOILER00:26:684 (3, 4, 5) - Cosmetics: Less hrash of a turn.Okay
01:04:017 (1, 2, 3, 4, 5) - Cosmetics: Make a star with this? Feels right for the song. And it doesn't add too much artificial structure to the song if you like the big jumps.No, well I don't care about shape here I just want it a bit challenge to fit Insane diff
01:12:684 (6) - BlanketAlready blanketed http://puu.sh/ba3vJ/026843f92f.jpg
01:15:351 (3) - Flow: Stack on top of Circle 2. You undermine the two surrounding sliders by moving the focus of the song away from what you're spinning around.Okay you're right
Yay, good luck ^^ Can't wait for you get to this ranked.Honestly I still think this is not enough to get ranked but I will try my luck xD
Your mod seems to be nice but I reject because of my intention for mapping like this xD
red means change
blue means no change
red means changespring wrote:
Hi, from soga's queue
a moe songOVO,wa
easynormal
- 00:27:573 (3) - change the sharp to this http://puu.sh/bfb5x/9cdac47b7e.png will be better
Okay better flow
hard
- 01:12:017 (1) - change the sharp to this http://puu.sh/bfbv5/f49ed08148.png0.0
Okay better cosmetic and flow, I guess
- 01:16:462 (1) - the spinner should be end at 01:18:237 - I think
No, I want HS here 01:18:684 - but if I put notes so close to slider at compose line it will not easy for Normal player to play
insane
- 00:12:017 (5) - changing to a straight slider will be better
No plays fine and I want this symmetry 00:11:351 (4,5) -
- 00:15:573 (5) - the same to ↑
No,it will inconsis with this part where I every sliders are all curved
- 00:52:240 (3) - flow looks unsightly ,I think 0.0
Emphasis hard beat here 00:52:240 (3) -
over here ,what a moe song it is, good luck
- It will be better to stack it with the next slider's haed
Where? xD But I don't really care about stacking for this diff
Thanks for modFlobuFlobs wrote:
highly recommended
Suggestion
Normal stuff
Red mean change
Blue mean no change
[General]Disable Letterbox during Breaks, there are no breaks lolOhh yeah lmao xD
[Hard]00:19:128 (6) - this HS q______q it doesnt fit, it has the same HS problems like the Insane so i wont mention them againBut I think it fit <_< Change AR and OD to 6? its a rly slow map without spacing or hard pattern, AR6 would fit and OD5 seems to low for a hard
5= middle = normal, you know xDOkay
[Insane]00:15:573 - how about adding here 2 circles instead of a slider? 00:15:573 - and 00:15:795 - are relativly important loud beatsOkay you're right00:16:906 (3,4) - not a fan of these extrem curved slider, you keep it but i dont like them
![]()
I like them00:19:128 (3) - this finish sound wrong lol remov it ?
I think it fit for ending this rhythm00:28:462 (1,1) - these hitsounds are way to loud, keep 45% here please or just a tiny bit louder like 55%
80% scares the shit out of the player >_>Okay
but I like to scare people xD00:35:573 (1) - meeeeh it doesnt fit, S:C1 would fit here better and its again so loud, 50% would be fine
But I think it fit00:44:684 (3,4) - ctrl+g them? theres no reason to emphasize here[/colour]
00:56:684 (1) - ctrl+g would flow a bit better
Okay I agree00:57:573 (4) - stack this one behind 00:57:795 (1) - it would emphasize the vocals really nice
Okay nice flow too01:14:684 - the HS volume change doesnt fit here
Delete this inherit point01:23:351 - add here note and move spinner to 01:23:573 - ?
No ,I want the last rhythm to consist with the others diffs's last rhythm
i cant mod normal/easy so only those both diffs![]()
gl with the map, its nice
Thank you so much I'm waiting for this kind of modjonathanlfj wrote:
lets see...
Red mean change
Blue mean no change
[General]
offset +6ms feels much better for me, don't forget to adjust green lines and preview time as wellSorry but I might not change offset now
the video aspect ratios are off, i found you a better quality one with higher res: http://puu.sh/biYl9.aviThank you very much
make sure your kiai time settings on each diff is the same, since kiai times have to be consistent if you mapped all the diffs yourself
[Easy]
unsnapped green lines at 00:11:121 and 01:08:013Fixed
00:10:684 (5) - NC should go here instead of 00:12:462 (1)Okay I think this will give more consistent in pattern
00:20:462 (2) - this would play better if you shorten it to 00:21:351 to catch the down beat, and then you can add a note at 00:21:795I shortened it but I will not add note here 00:21:795 - I want a good break for beginner
00:32:017 (1) - this slider looks a bit unfitting, for the purpose of vocals here i would use a straight edge instead. example:I will try
00:46:240 (4) - for aesthetic reasons you can give this slider more jagged movement, and make the turns land on ticks.I will try example: 01:00:462 (4) - try making this the same shape as 00:58:684 (2), would look alot better imo
Yeah you're right
01:09:351 (1) - remove NCOkay
01:16:462 (1) - the normal sample on the end doesnt really fit since music goes completely silent here, would recommend just the hitnormalAlright I really curious about this but I finally found the answer
01:18:240 (3) - NC here instead of 01:18:684 (1)Okay this will consistent with the beginner of this diff
[Normal]
00:19:573 (1,2,3) - due to the nature of the rhythm here i would map it like this (notice the NC is now on 00:21:351):Nice, I see
00:25:351 - clap tick? same applies for all the other missing ones like 00:30:240 (4), 00:32:240 (1) etc.Guess I'm forgot about that
00:27:795 - this place felt a bit empty, you might want to use the same rhythm as 00:24:240 (5)Okay for consistency
00:41:351 (5) - consider lowering this a bit so the angle of flow feels more natural, and adjust 00:42:240 (6) accordinglyOkay
00:48:462 (6) - NC here for the transition like the other diffsOkay
00:51:128 (1) - remove NC, also this rhythm is way to complex for a Normal, try something like this:Alright it better than mine
01:04:017 (1,2,3,4,5) - you can try a similar pattern here since the one you have is rather too simpleI will try
01:08:013 - unsnapped green line, snap to 01:08:017
01:15:128 (1,2) - for better flow consider arranging it like this:I will try
01:16:462 (1) - this spinner plays much more natural if you ended it at 01:18:240, and start mapping at 01:19:128 insteadOh yeah why I 'm not knowing about this
[Hard]
00:14:684 (3,4,5) - these blankets can look betterFixed, blame my blanket skill
00:18:906 (5) - maybe a whistle here to rich up the hitsounds on this comboOkay
00:21:573 (2,3,4) - i would try to not overlap this with 00:20:684 (6), you can lower it to x:328 y:216Okay the overlap looks bad
00:26:684 (2,3) - this spacing should appear so 00:26:684 (2,3,4,5,6) forms a more natural curveI don't understand this consistent DS?
00:32:240 (1) - i dont quite understand why this is a slow down slider...the vocal strength kinda imply a faster pace instead. Maybe a circle jump pattern instead?Okay I understand this, this Hard is a bit old to me ,fixed
00:40:906 (4) - NC should me here referencing 00:37:351 (1), you might want to rearrange its position so it breaks up with 00:39:573 (1,2,3)Okay
00:45:573 (5) - this slow down was a bit sudden, you can reduce the sv gradually starting from 00:44:240 (2) to smoothen the transitionWrong place for slowdown my bad it should be here 00:46:240 -
00:47:795 (4) - and similarly this one should be faster, and i do not recommend stacking sliders under repeats since that causes reading difficultyOkay, fixed
01:10:684 (5,1) - this jump felt a bit difficult to reach, maybe move 01:10:906 (1) to x:152 y:88Okay
01:16:684 (2) - again, the clap sounds really out of place so i would suggest removing itOkay
01:20:017 (1,2,3,4) - the flow here can be adjusted to be smootherI will try
[Insane]
00:09:351 (2) - clap on startOkay, I forgot
00:13:795 (1) - remove NC, not really needed hereYeah I think no need to NC there
00:16:906 (3,4) - i would avoid using these kind of sliders since they kind of lean toward burai sliders, try something like this:I didn't know about burai sliders okay , fixed
00:19:573 (1) - if you listen carefully, the correct rhythm here should be like this:Ohh this part it so hard to map this part anyway ,fixed
00:22:240 (1) - remove NCOkay realized I didn't emphasis or change anything here
00:24:906 (1,2,1,2) - this pattern doesnt play very well, i would use a normal spacing or jump pattern here to contrast the anti jump after itTry to fix it
00:26:684 (3) - there should be NC here to indicate the anti jump like 00:18:684 (1)Ohh lord I forgot about this thing ***
00:29:351 (1) - remove NCOkay realized I didn't emphasis or change anything here
00:32:017 (2) - NC here instead of 00:31:351 (1)Okay for consistent in pattern
00:36:017 (1) - unnecessarily NCDon't know why but okay , fixed
00:46:684 (3) - try placing this at x:248 y:252, makes the jump more interesting imoOhh I see yeah I like your jump pattern
00:53:573 (3,4,5,6) - this pattern played really confusing for me, since you used 1/2 anti jumps right after 1/4 normal spaced patterns. Consider changing 00:54:462 (5,6) to a jump insteadI'm a bit out of idea here anyway , fixed
01:00:240 (3,4,5) - again a rather confusing anti jump, try something like this:This is confusing? not for me but anyway , fixed because I'm not the only player who play this map
01:07:795 (1,2,3,4) - not sure why you did this, it kills the distinction between the vocal and instruments which makes 01:08:795 (1,2) really hard to play. Suggesting you use the same pattern as before or modify 01:08:795 (1,2) to emphasis the instruments:Fixed another hard part of the music to map
01:08:013 - unsnapped green line, snap to 01:08:017Fixed
01:14:684 (3,4) - if you are trying to follow vocals, then the circle should be before the slider hereOhh yeah you're right
01:16:906 (4) - remove clapOkay
01:20:906 (1) - remove NCOkay
The diffs are quite nice to play, they just need more polishing, especially on NC consistencies. Get a few more mods then you can call me back to recheck
kakifly wrote:
m4m from my queue ^o^ love this song ;D
Red mean change
Blue mean no change
Easy
- I would suggest CS 2.5 for better diff spread;;No I hate using precise adjustment
- 00:20:462 (2) - you end this note on a strong down beat; i suggest starting a 1/1 slider at 00:21:351 so it also covers the beat in the music and maybe 2 circles at 00:20:462 & 00:20:906 to fill the gapFirst I do it like what you do but I think it might be too hard for beginner anyway fixed
- 00:32:017 (1) - this slider shape is a bit random imo where you trying to follow the vocal or something?Instrument+vocal no changed
- 00:37:351 (2,3,4) - not sure if this will confuse beginners or notI think it not
- 00:40:017 (1) - i suggest moving this down a bit; its very high up on the screenIt didn't cover HP bar in realplay so that fine
- 00:43:128 (4,1) - if you did something like this i think it will have better flow and you can still blanketI care about this symmetry 00:41:795 (3,1) - more than blanket and the flow seems to be fine since I already NC to let the player know the flow is going to change
- 00:49:795 (1) - add clap? same with every other note that starts on this 'cannon fire' sound like 01:04:017 (1) -I want finish HS to emphasis the hard beat there
- 00:54:240 (1,2,3) - arrange like this; better flowYours seems to be too generic so I prefer mine
- 01:16:462 (1) - line this up with prev slider; move to x260 x264 although personally i dont think you need to map this part; it feels very empty; do what you did in normal with the spinnerDidn't intend to line up slider end since it so hard to do that lol Hmm..I will replace this with spinner so it consistent with Normal
Normal
- 00:18:684 (2,1) - nazi blanket >o<Okay I'm just suck at blanketing ;^;
- 00:22:240 (1) - remove ncOkay I think it no need to NC here
- 00:35:128 (6,1) - stack is a tiny bit off; please recheckI tried, It would be easier to do if you include x=? y=? for this too
- 00:40:906 (4,5) - create better flowThis is what I intend to do http://puu.sh/bmw8r/80ffe7fec7.jpg a curvy flow
- 00:49:795 (1) - same as easySame reason as Easy xD
- 00:52:240 (6,7) - i dont think you should map the vocals here; remove the 1/2 slider and put a circle on the downbeatBut the vocal sound so strong
- 01:02:240 (5,6) - improve flow a bitOkay xD lined up
- 01:11:351 (5) - remove? imo i think its a bit hard for easy and 01:11:351 (5) - isnt really a beat needed to be mapped by a circleOkay I just feel a bit sleepy when I mapping this part xD
- 01:15:128 (1,2) - arrange like this so it overlaps less and is more readableIntend to overlap
Hard
- 00:10:240 (5) - arrange like this? i think it flows betterOh yeah symmetry
- 00:14:906 (4,5) - im not sure if these are blanketed correctlyI'm also not sure lmao http://puu.sh/bmwvk/f58268fac6.png
- 00:21:573 (2,3,4) - these are not needed; i dont see what you are following in the musicListen closely there is a hidden beat at blue line, I think
- 00:28:240 (1) - this curvy slider is kinda random.. also you ended it on a strong downbeat; slider tails dont work well when emphasizing strong beatsFixed and note taken
- 00:32:906 (3,4) - i think its better if you stack theseI guess you're right
- 00:42:462 (5) - this slider goes over a downbeat which sounds weird imoTried to fix
- 00:47:795 (4) - at least have a hitsound on its tail DxWat? http://puu.sh/bmxdn/5691537cf3.jpg
- 00:51:573 (1,2) - blanket?Improved a bit
- 01:14:906 (1,2) - imo these notes are a bit hard to read at first since you have jumps all over the map if that makes sense..Added a note here 01:15:351 - so this will create this jump 01:15:351 (2,3) - xD
- 01:16:240 (1,2,3) - maybe remove these; you can also stack 01:17:573 (4) - onto 01:16:017 (3) -No, it's fine to me
Insane
- 00:07:795 (4) - a 1/1 slider doesnt seem to fit hereFine to me
- 00:09:795 (3) - ^^
- 00:10:462 (4,1,2,3,4) - i suggest you arrange these nicely into a star shape or whatever;Move 00:10:462 (4) - away I want this shape http://puu.sh/bmxHQ/078307715e.png
- 00:13:128 (4) - same as first suggestionSame reason
- 00:20:906 (8) - i think it would make the map more fun if you stacked it onto 00:21:351 (1) -No I not think so
- 00:34:684 (3,1) - recheck stackTried would be nice if you include x=? y=?
- 00:51:128 (1,2,3,4,5) - personally i dislike these jumps; a simple star or circle would workBut I like it
thats all; hope it helped and good luck !
EDIT: i noticed the ranked version has a better audio? If you want you can try and find a better audio it would greatly improve your maps quality ^o^
Kibbleru wrote:
[General][Nsane]
- In general, try to have something clickable every downbeat (big white tick) and place ur NCing to every downbeat. it works, and it's consistent.
- 00:18:684 (1,2,3) - there is no reason why you should have an antijump here, no changes in the music whatsoever. this here is just misleading
Okay will try to fix this
00:26:684 (1,2,3,4) - ^^
- 00:19:684 (2,3) - instead of 2 circles, try placing a slider, that makes it nicer to play, this is more optional though.
Okay I want this to be a bit more nice to play
- 00:22:017 - why not map this note?
Hmm...sound nice when add a note there Okay
00:29:128 - ^^
- 00:23:573 (4,5,6) - the jump from 4-5 is oddly large and from 5-6 is oddly small, make the ds here a bit more consistent pls
Okay I will try
- 00:25:573 (1,1) - both NC unecessary
Fixed
- 00:28:462 (1,2) - the finishes don't really follow the music, make sure ur only putting a finish when there is one in the music
How about I only finish on (1) does it necessary to emphasis vocal here by HS?
- 00:30:684 (3,4) - space this out a little more, the sudden decrease in spacing again, makes no sense
Okay I thought this would goes with the music
- 00:38:684 (3,1) - ctrl g this, the downbeat should have something clickable. use a different placement but the rhythm is really much better if u ctrl g
Okay well I have no idea what is this downbeat clickable mechanic? It's necessary for downbeat?
- 00:40:906 - again, try to have something clickable on every downbeat as it is usually a strong note.
Okay but I still don't understand this downbeat thingy I know it a white line but what happen if it not clickable?
- 00:45:573 (1) - NC gets abit inconsistent here.
Fixed
- 01:23:351 - how bout add a note and drag the spinner back? spinner heads are poor emphasis for such a strong sound
[Hard]
- 01:23:351 - tbh alot better flow if u ctrl g
Ctrl+G spinner?
- 00:21:573 (2,3,4) - a bit overmapped for a hard diff, the triplet is barely audible.
Alright I fixed it, 2 mods about this so far
- 00:29:351 (5,6) - space this out normaly. the jump from 4-5 makes sense cuz 5 has a strong finish sound but 6 isn't really anything noticeable
Okay make sense
- 00:32:017 (6) - put nc on downbeat instead of 00:32:240 (1) -
Okay, Oh lord I think I got problems with this downbeat thing
- 00:43:351 (8,1) - bigger jump should be here instead of 00:43:128 (7,8) - also, sliders are easier to receive jumps with
Okay make sense
- 00:47:795 (4) - speed up way too much, do 1.25 instead for consistency also nc these too 00:46:906 (2,4) - to indicate speed up
Okay make sense
- 00:46:906 (2,4) - ctrl g the rhythm here
Why?
- 01:23:351 - same suggestion as for insane (may also apply to easy and normal)
Okay
[Normal]
- U can use more 1/2 rhythms for a normal, especially for this low bpm and u also have an easy
- 00:53:128 (7,1) - this is abit too close, maybe try this
Fixed
- u have a bunch of useless green lines u should really delete same with easy too.
I will try
[Easy]
- 00:32:017 (1,2) - make blanket better
?
Should be okay now
- delete useless green lines
Alright
pretty solid
rly impressive for a first map.
have a star cuz it brings me nostalgia for my first map q:
btw a tip to easily change offset;
-press f6
-check the boxes below
-select all the timing points by either holding ctrl while clicking or just ctrl a to select all AFTER youve clicked at least one of the timing points
-now it will give u an option to move the selected offsets, type in ur number, and click move
i'm not sure if you know this already or not, sorry if you already did know. I just thought maybe the reason u refused to change offset from jonathan's mod was cuz it was too much work so i posted a simple method.
Thanks againKibbleru wrote:
00:15:573 (5) - for first suggestion in hard i actually meant this note lolOh Okay xD better flow
and for the other one i again, posted the wrong time stamp lol
actually meant here 01:04:684 (4,5) - so that the slider will start on the stronger beat rather than the weaker beatWell I understand what you talking about now
i don't know what i did but i posted the wrong timestamps so thats why u got confused lol.
Thanks for the mod I believe in your mods ><Kenterz wrote:
Hello, M4M from my queue :3
Red mean change
Blue mean no changeEasy
- 00:18:690 (2) - As you made for every pattern, you should hit the beat at 00:19:134 instead of 00:18:690, like you did for 00:13:801 (4), since there's an emphasized beat here, and it'll follow the previous patterns, so I suggest this exemple :
Okay well yeah I need a strong feeling here 00:19:134 -
- 00:26:690 - This beat should be a new object since it's on a white tick, and there's an emphasized beat, so try this : http://puu.sh/bp84r.jpg
Yeah that downbeat need clickable note
- 00:28:468 (1) - This slider ends on a finish. There's a finish because it's an emphasized beat, so it should be hit.
Delete finish
- 00:30:246 (3) - Maybe you can try to make a curved slider ? It'll increase the flow a bit : http://puu.sh/bp8K3.jpg
OK gonna make this a bit more intresting
- 00:36:023 (2,3) - The transition between these 2 sliders is horrible. Also, 00:38:690 (5) is hidden by (3), so I suggest this exemple of pattern :
How about I curved (2) and unstack (5)
- 00:48:468 (1) - I suggest to remove this NC, there's no reason to add a new combo here I think
Thank you I won't NC this anymore \o/
- 00:52:912 (1) - All the NC must start on a white tick, so this one must start on 00:53:357. I suggest to add a circle at 00:52:912 and add a 1/1 slider at
- 00:53:357 (with the NC)
All right I'm waiting for this so I can confirm to add note at downbeat there
- 01:02:690 (4) - I think the finish on this slider's tail is a bad idea : the beat isn't emphasized, so it's not needed
But I think the finish HS sound nice there
- 01:07:579 (1,2) - The transition between these 2 objects is a bit annoying, I think you can try to move 01:08:912 (2) around x276|y172 to make a better transition and increase the flow.
Okay
- 01:09:357 (3) - You played the beat at 01:09:801 with the slidertick, it's quite "unlogical", maybe you can try to add an object here, then it'll be playable ?
Changed rhythm
- 01:11:134 - As I said above, this should be a NC, so you can add an object here
Changed rhythm
- 01:14:690 (3) - If you want to follow the combo pattern, this must be a new combo (then delete the NC at 01:16:468 (1) - )
Okay
- 01:18:690 - Maybe you can add a circle here ? (I suggest around x292|y116)
Hmm..Okay
- 01:22:468 (2,3) - These 2 circles on a red tick are a bit hard for beginners, so laybe try this pattern : http://puu.sh/bp8yZ.jpg
Okay if that hard for beginner
Normal
Try maybe to increase the AR a bit ? AR5 fits better imoOkay
- 00:08:912 (3) - I suggest to reverse the curve of this slider to make a blanket with 00:08:023 (2)
Hmm..alright better cosmetic and flow
- 00:26:690 (3,4) - I think the overlap is a bad idea =/
Fixed also realized DS is a bit wrong there
- 00:38:690 (7,2) - Same as above for the overlap, maybe you can try to fix it by stacking (2) with (7)'s head ?
I'm thinking of doing bow pattern but if that overlap bad okay , fixed
- 00:41:357 (5) - Try to reverse the curve to increase the flow
Okay realized it flow a bit weird
- 00:42:246 (1) - This NC shouldn't be here, it should be at 00:42:690, so add a slider here, and maybe a circle for 00:42:246 ?
Yep yep downbeat xD
- 00:48:468 (1) - Try to reverse the curve to make a blanket with 00:49:801 (1) ? It'll increase the flow for 00:46:246 (1,2,3,1)
Woah this will be too much work I think I will consider this
- 00:53:357 (7) - There should be a NC here, not at 00:53:801
Yeah
- 01:02:690 (6) - The finish at the head of this slider is probably a bad idea imo
Like Easy it sound nice to me
- 01:04:912 (2,4) - Same thing about the overlap, try to stack it with (2)'s head
Fixed
- 01:08:023 (2) - I think you should add the clap on the head, it feels weird without it =/
Try to make HS consistent on all diffs
- 01:09:357 (4) - Try to reverse the curve and blanket with 01:10:690 (5) ?
Okay
- 01:14:690 (7) - The NC should start here because it's on a big white tick
Yeah
- 01:16:023 - You missed an emphasized beat here =/
Okay I don't think this will confuse the player
- 01:16:468 (3) - Try to use 2 construction points for the curve, it'll be prettier :
I will try
Hard
I really suggest AR7 or 7,5 for this diff, AR6 seems VERY slow =/AR=7 so this will balance with Normal
- 00:12:023 (5) - You forget a clap on this slider's head
My bad
- 00:17:357 (4) - Same as above
^
- 00:22:246 - This emphasized bheat should be hit, so I suggest to move 00:22:023 (4) here.
Okay fixed
- 00:25:579 (4) - Same as above
^
- 00:30:912 (3) - ^
^
- 00:33:357 (5,6,1) - The distance between these 3 objects isn't the same and should be to make the pattern prettier.
Fixed
- 00:38:912 (1) - The NC is wrong, it should be at 00:39:134.
will try to fix
- 00:43:134 (2,3,4) - Try to use the same distance for these one
Okay fixed
- 00:46:912 (1) - This NC isn't needed, I really suggest to remove it since there's no reason to add a NC here
Ohh I guess I forgot to change this it was NC for change in SV before
- 00:47:357 (3,4,1) - The distance between these 2 objects is (quite) the same, but not the distance in the timeline, so I suggest to move 00:48:023 (4) at x256|y356.
Okay
- 00:48:468 (1) - The NC shouldn't be here, it should be at 00:48:023.
Okay I shall NC on downbeat
- 00:53:357 (5) - The NC should be here
Fixed
- 00:54:912 (1) - The NC is also wrong for this one, it should be on the big white tick
Okay try to fix
- 01:02:690 (1) - This NC should be moved at 01:02:246 (also the finish on the head is probably a bad idea, like for the Easy and the Normal)
Like I said finish sound nice to me so fixed only NC
- 01:07:579 (5) - The NC should be here
Yep
- 01:07:801 (1) - I think you should add the clap on its tail, it's strange without any clap here
Try to make HS consistent on all diffs
- 01:18:912 (4) - You don't hit the emphasized beat at 01:19:134 with this slider, it's annoying =/
Fixed
- 01:20:690 (4) - ^
Fixed
- 01:23:579 (1) - Mabye you can add a finish ? Like you made on the Normal and the Easy
Forgot to add
Insane
I suggest AR9 for this one, since there's many jumps. It'll be better to play.
I also suggest 7 for the HP Drain Rate, it'll be as hard as an Insane then.But this is a slow song
- 00:12:468 (1,2,3) - Maybe you can try to move these circles a little bit ? Like making some jumps, etc... Because at the moment, this pattern is quite boring to play =/
Okay gonna make it intresting
- 00:13:134 (4) - With this slider, you don't hit the emphasized beat at 00:13:357, and it's annoying =/
Okay try to fix
- 00:19:134 (7) - The finish on the tail is tottaly not needed, I think you must delete it since it doesn't follow anything on the song.
I think it follow instrument on red line
- 00:22:912 (1) - The NC is wrong, it should be mvoed at 00:23:134.
Fixed
- 00:25:579 (3,4) - This doesn't follow the previous pattern 00:24:912 (1,2). For the previous pattern, the circle is on a white tick and the slider on a red tick, but for this one, the circle is on a red tick and the slider on a white tick. Then I suggest this pattern :
Also, the NC should be at 00:26:690, like in the picture.Fixed
- 00:27:357 (4,5) - What is this ? There's no reason to have a short distance here O.o Maybe you can create a pattern with adding a circle at 00:28:246 (because there's some vocal for this beat). Here is my exemple (but you might do the same thing) :http://puu.sh/bpdct.jpg
Fixed
- 00:29:357 (3,4) - Same as above, the short distance isn't needed here. Also there's no reason to add a finish on (3)'s head
Fixed
- 00:30:912 (4) - With placing this slider on a red tick, you don't hit the beat at 00:31:134, and it's quite annoying =/
Guess I'm abusing slider
- 00:31:357 (5) - Same as above
Oh lord this combo only has circles since there is no good place for slider is this okay?
- 00:32:246 (2) - Same as above (also why did you use 0,75 for the silder velocity multiplier ? O.o)
I messed it up
- 00:39:357 (2) - This shouldn't be a slider if you want to follow the previous patterns (there's no reason to add a slider here). But you can add one at 00:40:468 since there's a beat at 00:40:690 which is not emphasized, so not needed to be hit.
I started to understand this slider theory now
- 00:43:579 (5) - Wow... This slider's construction is quite strange... I suggest this exemple (it'll be prettier) : http://puu.sh/bpdwI.jpg
Fixed
- 00:44:690 (2,3) - Same abuot the sliders on red ticks.
Fixed
- 00:48:468 (1) - The NC should be moved at 00:48:023.
Fixed
- 00:52:246 (1,1) - There's no reason to add these 2 NCs here, but one NC should be add at 00:53:357.
Okay
- 00:56:690 (1,2) - Same about the short distance, and the NC should be moved on (2).
Fixed
- 00:57:801 (3,4) - Same about the short distance, it breaks tottaly the flow and it's really bad to play.
To tell the truth I got this short spacing from some ranked maps
- 01:03:134 (1) - There's no need to add a NC here
Okay
- 01:06:468 (1) - ^
^
- 01:07:801 (1) - This NC should be moved at 01:07:579.
Okay
- 01:07:801 (1,2,3,4,5) - All of these sliders are overmapped, there's no 1/4 in the song.
Hmm..Okay fixed
- 01:12:690 (1) - The NC is wrong, it should be at 01:12:912, so you need to remove the slider, and to change the pattern.
Fixed
- 01:14:246 (1) - This NC should be moved at 01:14:690
Okay
- 01:23:579 (1) - Maybe you can add a finish for this spinner ?
Forgot to add
Good luck for rank \:D/
Thank for the mod-Bakari- wrote:
Yo, as requested.
Red mean change
Blue mean no change
[General][Easy]
- Remove the word blue from the tags, as it is already mentioned in the title, there is absolutely no need to keep it as a tag.
Oh yeah I didn't notice this
- Reduce OD to 2. Lowered OD would match btter and make more sense with the difficulty of the map. Besides, it's quite comon to have OD set to 2 and the song is not asking for anything special.
Hmm..I see alright
- 00:25:357 - Both music and vocals are really strong here and that is why finishing the slider here is a better ideal. Don't froget to place a circle at 00:25:801 - afterwards. ExampleWhen I recheck this it looks weird , fixed
Note: same happens with 00:28:468 (1,2) - 2/1 slider just does not really fit here. Try a rhythm like this insntead. Same happens a few more times.- 00:48:468 (3) - I would place a new combo. Althout it breaks your comboing, it actually makes sense with the song and your patterns. You've already had an irregular new combo at 00:19:579 (1) - why not do it again?
Actually I NC at evert downbeat ( Big white line) so I don't want to mess the combo
- 01:16:023 - an ignored beat and vocals here. I feel like having the beat mapped with a circle would be nice. Alternatively, you can try this rhythm.
Added circle, why I forgot to add a note for a beat here? *blame my old mapping skill*
- 01:14:690 (1,2) - the tail of (2) is too close to (1). Some players may mistakenly hit it. Moreover, even "flow" tells beginners to hit the tail of (2). I'd try to make the pattern more understandable and, probably, reverse (Ctrl+G) it.
I added a circle for a previous mod so it should have a note to navigate to (2) head now , I think
- 01:19:134 (3) - a bad idea forthe easiest diff. the overlap may bug beginners, and doesnot look readable enough. Try to do something else here? Example.
Hah hah I just feel a bit boring here so I try overlap pattern for Easy anyway fixed
I did not really like the way how you've mapped the claps in the beginning 00:07:579 - 00:09:357 - and I feel like your rhythm in this diff may get better. Also, the flow was not perfect, but I think it's fine for a beginner-mapper.![]()
This map pretty old now I'm lazy to remap this now if it doesn't have many inconsistent problems I wouldn't remap this
[Normal][Hard]
- Consider using Circle Size 3,5 to make the spread better balanced. Not to mention, CS 3,5 is better looking and a bit more challenging, so, players will love it!
Okay , Good that you don't suggest stuff like .1 .2 .8 .9 because I don't like too much precise for this stuffs xD
I think .0 and .5 are really reasonable number- 00:19:579 (1,2) - minor - you've had some cute blankets previously, why not make one more here? Example
I tried but I don't feel like it's a cute blanket because (2) has very small curve(it looks fine it just not my taste
) but I made change this for the sake of better flow
- 00:24:912 (1) - the slider does not fit with the vocals and having the clap at . tl;dr, just try to use an 1/1 s ldier + a circle to fit beetter with the music. Example
Yeah, I guess so
- 00:30:690 - please, do not ignore these claps. The rhythm in the diff is too similar with the Easy and at leaast mapping the 1/1 beats would make the diff llightly harder.
I'm too scare that it would hard for normal players
Note: 00:46:246 (1,2) - try to use 1/2 patterns when it is possible, too! It will give some more challenge to players and make the diff spread more balanced.Okay
- 00:48:023 (1,2) - try to move the new combo from (1) to (2). It will represent the music better, try it!
But it might destroy NC consistent
- 00:52:690 - there're some vocals. Making the slider end here and then adding an 1/2 slider from 00:52:912 - is a nice idea as it sounds better and makes the diff slightly harder, which is a good thing since your Normal is too easy as it is. Example
Okay I should make Normal harder than Easy by adding some 1/2 notes
Note: 00:56:912 (1) - same. Just try to work more on your rhythm or get more opinions, I just really don't like those sliders and I think that they are off music.I just don't know how make this reasonable for Normal player at that time
- 01:04:912 (2,4) - not a fan of such stacks in E-N diffs. Moreover, this is like the only stack like this in the whole diff, that is why it looks random and out of place.
This is also stack 00:38:690 (7,2) -
I feel unsure about your rhythm as it may get more complicated/intense. The diff itself feels too easy for a Normal. Generally, it lacks 1/2 beats and I think it'd get MUCh better without those 2/1 sliders.[Insane]
- You have quite a few jumps, AR 7,5 should look better and make patterns more readable.
Okay
- Please, try OD 5,5 as there're some tricky 1/4 sliders. Also, set HP Drain to 6, your rhythm is intense and 6 should be more interesting/challenging for players.
I just don't have any ideas about these things
- 00:24:690 (5,1) - try to have a jump from (1) to (2) not from (5) to (1). as it is, (5) is the object that is emphasized and it does not play well. Example.
And I don't have any ideas about how these emphasize things work
- 00:28:690 (2,3) - please, Ctrl+G them. It will swap them on the timeline and give you better rhythm. Do not forget to fix the placement, afterwards.
Note: if you'd like to know why, read this.Ohh I readed that before but I'm a don't understand about that I should go read it again
- 00:46:246 - personally, I feel like this slowdown is kinda extra here. Do you really need it? Just a normal-speed slider would work fine, too. This is a hard diff, I suggest to avoid too many SV-changes here.
This is the only SV-change for this diff
- 01:10:023 (3,4) - try to Ctrl_G them. I've already explained why in the Normal diff, this time it's exactly the same reason.
Okay
Generally, it looks a bit untidy but that's fine for a beginner. Try to clean it up a bit more if you have a chance to do so, but don't get too obsessed with it, the diff is quite alright even as it is.
- I am sure that you've overused the jumps. A lot. Did you use distance snap? I'd recommend you to think again about the way you've mapped the diff and get more opinions on it. Most of the jumps seem quite randomly placed and follow nothing in music, besides, they don't really flow and it makes them even more uncomfortable to play.
I disagree with this diff. Try to get more opinions or try to make your jumps more balanced and reasonable (which probably means respacing most of the diff).For this diff I mess it and it gave me a headache
Normal and Hard were quite fine but Easy and Insane definitely need more attention and work. Feel free to ask me for help, if something is unclear or you are not sure about something, I'll be glad to help!This is really help but some I'm still unsure about them
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck! [/list]
Sorry for not accept any of your modsokdesu wrote:
from Endless modding queue~
suggestion
should fix
must fix
Red mean change
Blue mean no change
[Insane]gl (`・ω・´)シャキーン
- make harder, add variation
- 00:08:357 - add note
No ,it looks overmapped
- 00:08:690 - 00:09:134 - add slider, remove 00:08:912 (1) -
No (1) is a strong beat that need to emphasis by clicking it I called it downbeat
- 00:12:246 - ↑
^
- 00:14:134 - add note
No ,rhythm looks weird to me
- 00:24:023 (3) - remove. try long slider from (2)
No (3) also a downbeat that need to emphasis according to this http://puu.sh/bBfJg/166957e911.png
- 00:28:468 (1) - extend to white tick
Not necessary, I guess
- 00:35:357 - need more notes. try suggestion ↓:arrow: Not necessary, I guess
- 00:35:246 - to 00:35:579 - stream:arrow: Not necessary, I guess
- 00:35:579 (1) - slider until (2):arrow: Not necessary, I guess
- 00:37:357 - let white tick free
No that emphasized beat I don't want to ignore it
- 00:37:801 - add note
2nd and 4th white line really fit for slider end,I guess
- 00:42:023 - add note
Weird rhythm since red line doesn't looks like need to map at all
- 00:43:468 - add note
Why? I couldn't hear any beat there If I mapped that blue line this would be overmapped note
- 00:43:579 (5) - half size repeat slider
Red line doesn't really sound so strong that why I ignored it
- 00:44:801 - add note
Result in overmapped
- 00:49:801 (1) - extend to white tick
Some how white tick here sound so strong I would prefer to put something clikable there
- 00:57:134 (2) - remove
No, that will destroy rhythm
- 00:59:579 - let white tick free
No, white tick is a strong beat I can't ignore that
- 01:08:134 (3) - remove. maybe add here 01:07:912 -
The blue tick that I mapped sound stronger than your so no change
jonathanlfj wrote:
alright quick recheck no kdYay \o/
Red mean change
Blue mean no change
[General]
after discussion with a few other BATs, its confirmed that your map needs a +7 on the offset (so offset 7142). Please resnap all notes timing sections and preview point afterwardsOkay
[Easy]
00:35:579 (1,2,3,4) - small spacing inconsistency hereAlright just realized
00:51:357 (3) - a rhythm like this is quite challenging for newbies, i would suggest you remove this noteHmm..not that much I guess since (3) is a strong beat might be good for the newbies to follow the strong beat vocal here
01:11:579 (2) - spacing (use grid size 4 to fix these small inconsistencies)Okay fixed
01:16:468 (1) - i would end this at 01:18:246 since thats the heavy down beatOkay I just realized I can use finish HS there too emphasis that heavy beat
[Normal]
Normal feels slightly too easy for a Normal, Here are some places where you can consider adding circles to spice it up a bit:I thought 1.85 star would be enough now anyway I will select it
00:08:690 -Added
00:10:468 -No , sound not so strong for me
00:12:246 -Added
00:15:801 -Added
00:17:579 -No , sound not so strong for me
00:20:246 -Added, this is a stream part for Insane and hard so I gonna add a note here
00:25:579 -Added
00:29:134 -Added
00:34:690 (2) - start this slider at 00:34:468 instead to follow vocalsWell I think it better to follow downbeat here ( that why I NC here )
00:47:579 (4) - would be cool if you could place the slider here:Okay better cosmetic
00:58:246 (3,4,5,6) - try this rhythm instead:I prefer to place notes on white line instead since the beat there sound strong http://puu.sh/bCBY0/a3bbdd819d.png
01:14:690 (1,2,3,4) - following vocals here would be much easier:Is this okay? http://puu.sh/bCC4N/be165fa77e.png
01:19:801 - circleAdded
[Hard]
01:17:579 (4) - clap?Sound better without HS for me
01:22:468 (2,3,4) - i think this rhythm represent the music much better:Okay sound much better
[Insane]
Try AR8.5, makes the jumps much easier to followCome to think this again I think AR8.5 is alright for this xD
00:48:023 (1) - instead of having two repeats, breaking this up into a circle then a repeat slider at 00:48:468 seems a much better option. You can have the new circle at the bottom left corner of the screen to avoid reading confusionsAlright I just thinking about stack notes here
01:02:246 (1) - similar suggestion here, i will let you decided where to put the new circleI stacked
01:22:468 (2,3,4) - same as HardChanged
Well thats all, just make sure your Normal has a proper difficulty between the Easy and Hard, and you can let me know afterwards
its mean "the anime have broadcasted as 蒼き鋼のアルペジオ -アルス・ノヴァ- (Aoki Hagane no Arpeggio: Ars Nova)". so you should also add -アルス・ノヴァ-NewRulerNA wrote:
hi from your queue
my short mod here!
red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution
[General]
- source: 蒼き鋼のアルペジオ -アルス・ノヴァ-
[quote="wikipedia":1337]2013年5月30日にアニメ化が発表され、『蒼き鋼のアルペジオ -アルス・ノヴァ-』(あおきはがねのアルペジオ アルス・ノヴァ)のタイトルで同年10月から12月まで放送された。全12話。
Thank you ><Konei wrote:
Hey hey.
[Insane]
- 00:26:253 (5) - Try ctrl + G for a better flow since the transition to 1 will be much better.
Okay I don't care about star diff now
- 00:34:253 (2) - Remove the clap from the start since there are no drums playing. Do this on the other difficulties too, please!
Okay, I see music is a bit quite here
- 00:44:475 (1) - Space this equally between 4 and 5 to take the crowding feeling and make it look more appealing.
Tried
- 00:53:586 (2,3) - Those shapes look kinda really round, would maybe be better to have them smoother for a less forced feeling.
Tried but I guess I want to keep (3) and (4) flow
- 00:54:919 (4) - Could space this equally between previous 1 and 2 to have the pattern with 3 more structured.
Fixed
- 01:17:586 (5) - Add a clap to the start to follow the music? Add it to the other difficulties aswell if you do this.
Alright
[Easy]
- 00:49:808 (1) - This shape doesn't really look good, try to change it to something more appealing please.
Fixed
- 00:52:253 (5) - No need to make this difficulty that hard, shorten this by 1/2 and move it to the white tick please.
Okay
- 00:53:364 (1,2) - Strange rhyhtm, plus Slider 2 looks strange. Move this Slider to 1's position and try to move the red point of the Slider a bit more away from the end.
Okay
- 01:07:586 (1,2) - Same as above.Okay
- 01:13:808 (5) - Try to blanket this with 4.
Should be Okay now
Easy could be a tad bit more easy, but I suppose it's fine.
Call me back.
Thank you very much <3<3<3<3Konei wrote:
Alright, enjoy your first one!
Qualified.