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Trident - Blue Field

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KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
Suggestion : Change HD & OD to 2,5,
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ?
00:24:017 (4,5) – Change to 1/1 Slider,
00:27:573 (3,4) - ^,
00:33:795 (2,3) - ^,
00:45:351 (3,4) - ^,
00:56:462 (1,2) OR 00:56:906 (2,3) - ^,
01:04:017 (1,2) - ^,
01:14:240 (2,3) - ^.
Normal
Remove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider,
00:11:573 (2,3) - ^,
00:15:128 (2,3) - ^,
00:24:017 (2,3) - ^,
00:27:573 (4,5) - ^,
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,
00:36:017 (1,2) - ^,
00:39:573 (1,2) - ^,
00:47:795 (3,4) – Change to ½ slider,
00:50:684 (3) – Change to 1/1 slider,
00:54:684 (3,4) - ^,
01:04:017 (1,2) - ^,
01:08:240 (2) – Move this to 01:08:128,
01:11:573 (3) – Change to 1/1 slider,
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider.
Hard
Suggestion : Change AR to 5,
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function” 
00:07:351 (2,3) – Change to 1/1 slider,
00:09:128 (2,3) - ^,
00:10:906 (2,3) - ^,
00:14:462 (2,3) - ^,
00:18:240 (2,3) & 00:18:684 (4,5) - ^,
01:00:906 (2,3) - ^,
01:18:462 (2,3) - ^.
Insane
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes 
Additional : Reduce circle, by changing them to a slider ,
Re-check your timing .
That’s All CelsiusLK ! Good luck !
Topic Starter
Iceskulls

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, CelsiusLK !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Easy
Suggestion : Change HD & OD to 2,5, :arrow: Changed only HP your OD is too high for Easy diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 , What’s the function ? :arrow: Okay
00:24:017 (4,5) – Change to 1/1 Slider, :arrow: Okay
00:27:573 (3,4) - ^, :arrow: ^
00:33:795 (2,3) - ^, :arrow: ^
00:45:351 (3,4) - ^, :arrow: ^
00:56:462 (1,2) OR 00:56:906 (2,3) - ^, :arrow: Chose 00:56:906 (2,3) -
01:04:017 (1,2) - ^, :arrow: ^
01:14:240 (2,3) - ^. :arrow: ^
Fixed all so it more suit for Easy diff

Normal
Remove this timing point 19573,-100,4,2,1,60,0,0,
00:08:017 (2,3) – Change to 1/1 Slider, :arrow: No look fine if I change to slider this will be too easy
00:11:573 (2,3) - ^, :arrow: ^
00:15:128 (2,3) - ^, :arrow: ^
00:24:017 (2,3) - ^, :arrow: ^
00:27:573 (4,5) - ^, :arrow: ^
00:33:351 (2,3) OR 00:33:795 (3,4) - ^,:arrow: ^
00:36:017 (1,2) - ^,:arrow: ^
00:39:573 (1,2) - ^,:arrow: ^
00:47:795 (3,4) – Change to ½ slider, :arrow: Hmm..I'm thinking about change this to 1/2 slider but I want the player to try listen and tap with the music so I will not change this to 1/2 slider
00:50:684 (3) – Change to 1/1 slider, :arrow: How? xD
00:54:684 (3,4) - ^, :arrow: No too easy for Normal
01:04:017 (1,2) - ^, :arrow: ^
01:08:240 (2) – Move this to 01:08:128, :arrow: Hmm..blue line maybe too hard for Normal so I decided to follow the instrument instead
01:11:573 (3) – Change to 1/1 slider, :arrow: How to change 1 note to a slider? xD
01:18:240 (1,2) & 01:19:128 (3,4) – Change them to 1/1 slider. :arrow: Okay since I think squre might be too hard
Hard
Suggestion : Change AR to 5, :arrow: No too low for Hard diff
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0, As I said before “What’s the function” 
00:07:351 (2,3) – Change to 1/1 slider, :arrow: No too easy for Hard
00:09:128 (2,3) - ^, :arrow: ^
00:10:906 (2,3) - ^, :arrow: ^
00:14:462 (2,3) - ^, :arrow: ^
00:18:240 (2,3) & 00:18:684 (4,5) - ^, :arrow: ^
01:00:906 (2,3) - ^, :arrow: ^
01:18:462 (2,3) - ^. :arrow: ^
Insane
Remove those timing points 8906,-100,4,2,1,60,0,0;
10684,-100,4,2,1,60,0,0;
19573,-100,4,2,1,60,0,0 Again xD,
Your chart was great.. No mistakes on placing notes 
Additional : Reduce circle, by changing them to a slider ,
Re-check your timing . :arrow: I want the players to try to listen to the music and read the map so putting too much slider may make this map a bit to easy to read except Easy which is the diff for player who learn to read the map , that's just my thought
:arrow: Edited: Hmmm..I find my timing point to be Okay since some look like the same but they're for changing SV, starting kiai time, ending kiai,changing in volume
That’s All CelsiusLK ! Good luck !
Red means change
Blue means no change
Thanks for the mod :)
Xiaolin
From my modding queue ~ :3
[Easy]
  1. You forgot to use DS (Distance Snap) please use DS ~
  2. 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
  1. 00:14:240 (1,2,3) - ^
  1. 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
  2. 00:50:684 (3,6) - Make them more curve ?
  3. 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
  4. 01:09:351 (1,2) - Really awkward flow, try to use something like this:
[Normal]
  1. 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5)
  2. 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2)
  3. 00:53:573 (1) - More curve ?
  4. 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
  1. 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me)
  2. 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
[Hard]
  1. 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
  1. 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~
  2. 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~
[Insane]
  1. 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~
  2. 00:34:684 (7) - Move to x:388 y:300 ?
  3. 01:22:462 (4) - Move to x:360 y:136 ?
Nice song ~ <3 Good luck ~ !
Topic Starter
Iceskulls

Lapis Aoki wrote:

From my modding queue ~ :3
[Easy]
  1. You forgot to use DS (Distance Snap) please use DS ~ :arrow: Do you mean spacing? because I check the DS and it is 1.00x anyway I increase SV to 0.8
  2. 00:07:128 (1,2,3) - Awkward flow, try to use something like this:
  1. 00:14:240 (1,2,3) - ^
  1. 00:32:017 (1) - The shape kinda looks weird, try to make it a normal curve slider ~
  2. 00:50:684 (3,6) - Make them more curve ?
  3. 01:02:684 (5) - NC here like what you did in 00:48:462 (1)
  4. 01:09:351 (1,2) - Really awkward flow, try to use something like this:
    :arrow: Since I changed SV so most of my notes are all changed in pattern now
[Normal]
  1. 00:14:240 (1) - Move to x:152 y:24 for a better flow with (4) and (5) :arrow: Okay
  2. 00:44:684 (3) - Move to x:364 y:80 ? I think it would be a better flow with (1) and (2) :arrow: Okay
  3. 00:53:573 (1) - More curve ? :arrow: No
  4. 00:55:573 (5,6,1) - How about you make something like this? Because (1)'s shape looks weird:
:arrow: Ohh xD I decided to keep (1) like that also fixed (1) so it not too weird https://osu.ppy.sh/ss/1883131
  1. 01:12:017 (1) - Move to x:276 y:60 to avoid the overlap with (1) and then make it a little bit curve for a perfect blanket with (1)'s head ~ (If you didn't understand please tell me) :arrow: Okay I understand what you said :3 https://osu.ppy.sh/ss/1883145
  2. 01:20:017 (3) - Make it a little bit curve for a good flow with (1) and (2)
:arrow: Like this ? https://osu.ppy.sh/ss/1883160
[Hard]
  1. 00:20:684 (6,1) - Try to improve the flow here, try to use something like this:
:arrow: Okay
  1. 00:22:684 (1) - Make it a little bit curve for a perfect blanket with (2)'s head ~ :arrow: Okay a little curve
  2. 01:01:351 (4) - Copy this and paste it at 01:02:017 (6) for a perfect flow ~ :arrow: Okay
[Insane]
  1. 00:32:240 (1) - Only add whistle at the head and the tail of the slider, cause adding it at the slider is weird ~ :arrow: Forgot to delete whistle way
  2. 00:34:684 (7) - Move to x:388 y:300 ? :arrow: Hmm..Okay
  3. 01:22:462 (4) - Move to x:360 y:136 ? :arrow: Alright
Nice song ~ <3 Good luck ~ !
Red means change
Blue means no change
Thanks for the mod :)
Gaia
Hey from my queue

[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol

re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners

[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication

00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape
00:13:795 (2,2) - should be lined up? same y coordinate
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol
00:54:240 (1,3) - line up (same y coordinate)
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg

[Normal]
00:08:017 (2,4) - should line up imo
00:08:462 (3) - (232, 96) better triangle
00:08:906 (4,5,1) - blanketing could be better
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too
00:14:240 (6) - nc
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General)
00:34:240 (1,1) - so, same thing.
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg
01:04:017 (1,3) - line up?
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram..
SPOILER
an even slope as opposed to an uneven slope u have here

ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easy
01:20:017 (3) - up a teeny bit to avoid overlap

[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls)
00:08:906 (1,3) - ^ u have to watch out for small details like this
00:10:684 (1,3) - ^
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg
01:18:240 (1,3) - yeah
01:19:573 (6) - begin this slider at (x=52) and end at (x=120)

[Insane]
00:16:017 (1) - 00:17:795 (1) - stack?
00:46:906 (4) - it's good as long as (y=304)
01:20:017 (1,2,3,4) - looks like a weird square
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls)
oh yeah cool jumps me likie


K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Topic Starter
Iceskulls

Gaia wrote:

Hey from my queue

[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol

re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:

Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners

[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication

00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape :arrow: Okay
00:13:795 (2,2) - should be lined up? same y coordinate :arrow: Okay
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo :arrow: xD I didn't know that anyway I fixed it a little
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess :arrow: Will try to fix that later
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol :arrow: lol I don't know either but I find this to be suit with the music
00:54:240 (1,3) - line up (same y coordinate) :arrow: Okay
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg :arrow: Yeah I guess I gonna add a break here

[Normal]
00:08:017 (2,4) - should line up imo :arrow: Okay
00:08:462 (3) - (232, 96) better triangle :arrow: Okay
00:08:906 (4,5,1) - blanketing could be better :arrow: Hmm..I think it fine now
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too :arrow: Fixed
00:14:240 (6) - nc :arrow: Okay
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General) :arrow: Delete (1) and end slider at 00:21:351 -
00:34:240 (1,1) - so, same thing. :arrow: Fixed by replace spinner with some notes
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up :arrow: Okay
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg :arrow: Okay
01:04:017 (1,3) - line up? :arrow: Okay
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram.. :arrow: Okay it should line up better now
SPOILER
an even slope as opposed to an uneven slope u have here

ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easy :arrow: Add a short break
01:20:017 (3) - up a teeny bit to avoid overlap :arrow: Okay

[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls) :arrow: Okay
00:08:906 (1,3) - ^ u have to watch out for small details like this :arrow: Okay I will becareful
00:10:684 (1,3) - ^ :arrow: Okay
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol :arrow: Lined up now
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg :arrow: Okay fixed
01:18:240 (1,3) - yeah :arrow: Fixed
01:19:573 (6) - begin this slider at (x=52) and end at (x=120) :arrow: Okay

[Insane]
00:16:017 (1) - 00:17:795 (1) - stack? :arrow: Okay
00:46:906 (4) - it's good as long as (y=304) :arrow: Okay
01:20:017 (1,2,3,4) - looks like a weird square :arrow: I find DS not consistent here fixed a little tho
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better :arrow: Okay sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls) :arrow: Okay


K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
Red means change
Blue means no change
Thanks for the mod :)
Nines
Yahello~! I've replied to your mod of my map! /t/231620

Now to mod your map!

[Insane]
  1. 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider.
  2. 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat.
  3. 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5.
  4. 01:10:017 (1) - remove NC
  5. 01:10:684 (1) - remove NC
  6. 01:12:017 (1) - remove NC
[Hard]
You're hard seems pretty solid to me ;) (see what i did there lol)
  1. 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other.
[Normal]
Fufufufu i see some blanketing problems xD
  1. 00:14:240 (1) - blanket this better with 5 from the previous combo
  2. 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects.
  3. 00:35:128 (5) - perhaps move to x=92 to line up with 4?
  4. 00:40:906 (4,5) - blanket better
  5. 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3
  6. 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall.
[Easy]
  1. 00:13:795 (2) - move to x=272 y=208 for neater look
  2. 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped.
Nice job hitsounding and stuff. It's a cute song! Good luck~<3
Topic Starter
Iceskulls

Tsuchimikado wrote:

Yahello~! I've replied to your mod of my map! /t/231620

Now to mod your map!

[Insane]
  1. 00:54:240 (2) - Just place another slider along this slider like below so you can check whether it's straight or not. Just go to and move over a beat on the timeline so you don't delete the actual slider. :arrow: Thanks for advice but I really like to make the slider look art like that xD
  2. 00:56:684 - I feel like you're really missing out on a beat here. I feel like you could make 00:56:462 (1) a short, slower slider, placed however you like, just so that you can hit that missing beat. :arrow: Emphasis on white line so no
  3. 01:01:795 (3,4) - I think you should move these so that they are right in the center between 2 and 5. :arrow: Hmm..looks fine to me
  4. 01:10:017 (1) - remove NC :arrow: Okay
  5. 01:10:684 (1) - remove NC :arrow: ^
  6. 01:12:017 (1) - remove NC :arrow: ^
[Hard]
You're hard seems pretty solid to me ;) (see what i did there lol)
  1. 00:36:906 (3,1) - This was literally the ONLY thing that bugged me with this difficulty. It doesn't seem like breaking the distance spacing for a new combo would hurt here. In my opinion, it looks odd that these two sliders are on top of each other. :arrow: What I was thinking that I might ruin the DS if I put it far each other and I waiting someone to pinpoint this lol okay fixed as you said
[Normal]
Fufufufu i see some blanketing problems xD
  1. 00:14:240 (1) - blanket this better with 5 from the previous combo :arrow: Fixed, also you forgot to mention (4) blanket lol
  2. 00:32:240 (1) - I know you're kind of out of room here, but the amount of spacing between this and the slider 3 from the previous combo isn't enough to indicate that there is an extra half beat between 3 and 1 compared to the other objects. :arrow: It's Okay because these notes was put on red line and (1) follow the vocal
  3. 00:35:128 (5) - perhaps move to x=92 to line up with 4? :arrow: Oh yes fixed xD
  4. 00:40:906 (4,5) - blanket better :arrow:Fixed
  5. 00:55:972 (6) - move to x=68 y=148 and look how much nicer it looks <3 :arrow: Okay
  6. 01:16:240 - I think you should either get rid of the break and leave it, or map this part with some repeat-sliders or something. It looks cleaner if the break isn't there overall. :arrow: Alright fixed
[Easy]
  1. 00:13:795 (2) - move to x=272 y=208 for neater look :arrow: Okay
  2. 01:16:240 - Same here, with the break time, it looks neater without it, or if it were mapped. :arrow: Alright
Nice job hitsounding and stuff. It's a cute song! Good luck~<3

Red means change
Blue mean no change
Thanks for the mod :)
SkinnyJommy
Hi there! Here's the mod from my queue

[Insane]

00:22:240 (3) - move this slider to 272, 328 and angle it so it looks like this https://osu.ppy.sh/ss/1904583 I think this looks a little better

00:22:684 (1) - Move to 432, 96 | 00:22:906 (2) - Move to 496, 44 | 00:23:128 (3) - Move to 328, 60 | 00:23:573 (5) -Make this a circle, Move to 408, 12 |

00:23:795 (6) - Make this a 1/4 Slider and move to 336, 160

and you get this really nice pattern https://osu.ppy.sh/ss/1904601

01:02:684 (1) - Move this to 324, 324 and angle it so it looks like this https://osu.ppy.sh/ss/1904639

Well that's it for my mod! I couldn't really find much to take issue with

Hopefully this helped you a little bit

Really catchy song, I love it! GL <3
Topic Starter
Iceskulls

skinnyjimmy wrote:

Hi there! Here's the mod from my queue

[Insane]

00:22:240 (3) - move this slider to 272, 328 and angle it so it looks like this https://osu.ppy.sh/ss/1904583 I think this looks a little better :arrow: Okay

00:22:684 (1) - Move to 432, 96 | 00:22:906 (2) - Move to 496, 44 | 00:23:128 (3) - Move to 328, 60 | 00:23:573 (5) -Make this a circle, Move to 408, 12 |
:arrow: Changed by stacked (4) and (2)
00:23:795 (6) - Make this a 1/4 Slider and move to 336, 160 :arrow: No and I don't really like how circles are so close like that I prefer my style more

and you get this really nice pattern https://osu.ppy.sh/ss/1904601

01:02:684 (1) - Move this to 324, 324 and angle it so it looks like this https://osu.ppy.sh/ss/1904639 :arrow: No because the default already has okay flow since when I finished (1) slider my cursor always end up at (1) circle which make this easy to navigate

Well that's it for my mod! I couldn't really find much to take issue with

Hopefully this helped you a little bit

Really catchy song, I love it! GL <3
Red means change
blue means no change
Thanks for the mod :)
sorciere
Hey, I'm here for some tryhard modding.

Oh yeah, welcome to the 1st mod of my entire life!

Easy
  • 00:22:240 (1,2,3,4) - Looks totally weird for some reason. Sorry I can't think of anything, you'll have to make it better somehow.

    00:32:017 (1) - This slider is still pretty jarring! Think of something else that might fit that isn't an "L" shape. Even this could work, rly


    00:52:906 (6) - As you can guess, I hate "L" shaped sliders. If I were you I would banish this accursed "not-even-a-90-degree" slider and change it to something else. You could keep it if you want though.

    01:04:017 (6) - Move to (136,168) for a slightly better-looking blanket.

    01:06:684 (2,3) - Move 2 to (432,264) and 3 to (364,196) for again, a better-looking blanket.

    01:21:795 (1,2) - Move everything to (300,144) for a decent imaginary line between circle and slider.

Normal
  • 00:10:240 (5,1,2) - Move 5 to (440,212), 1 to (424,332) and 2 to (220,216) as we need symmetry.

    00:34:240 (4,5) - I would suggest cloning 4, ctrl+H the new slider placing it at maybe (88,268) because symmetry. However that would mean you will have to bring everything down for the 1.00 distance snap. You can choose to ignore this, I just find slider 5 weird.

    00:44:684 (3,1) - Replace slider 1 with a cloned slider 3 with ctrl+H and ctrl+G for the sake of symmetry.

    01:21:795 (1,2,3) - Move everything to (360,208) for a better-looking blanket.

Hard
  • It's so smooth, my newb instincts tells me it's perfect.

    ...nah jk it has only tiny problems. (but it still looks really good)

    00:53:573 (1,2) - Move slider 2 to (372,340) then rotate the whole thing by 3 degrees, with it's origin at the selection centre. Straight curve.

    00:59:795 (4,1) - Only pointing out that it looks a little weird.

Insane
3.29 stars? I think I can mod this.

  • 00:08:462 (6) - Rotate it by 4 degrees, then place it at (204,292) for a better looking "blanket".

    00:20:462 (7,8) - Rotate slider 7 by 15 degrees , with it's origin at the selection centre (this is optional) and drag it to (328,248). Afterwards, move circle 8 to (332,112). That should probably make the pattern look cleaner.

    00:23:128 (3,4) - Move 3 to (332,68) and 4 to (484,124) for a cleaner looking pattern.

Overall, it's really nice to play, though the insane might be too easy, but that's fine.

I hope I helped (even just a little) and good luck! :)
Topic Starter
Iceskulls

Rokkea wrote:

Hey, I'm here for some tryhard modding.

Oh yeah, welcome to the 1st mod of my entire life!

Easy
  • 00:22:240 (1,2,3,4) - Looks totally weird for some reason. Sorry I can't think of anything, you'll have to make it better somehow. :arrow: It looks fine my cursor moved to the next notes without realize everytime

    00:32:017 (1) - This slider is still pretty jarring! Think of something else that might fit that isn't an "L" shape. Even this could work, rly
    :arrow: Bye bye my L slider ;^;

    00:52:906 (6) - As you can guess, I hate "L" shaped sliders. If I were you I would banish this accursed "not-even-a-90-degree" slider and change it to something else. You could keep it if you want though. :arrow: Okay first I can't blanket this note with (1) but for now I don't know why I can blanket this with (1) xD

    01:04:017 (6) - Move to (136,168) for a slightly better-looking blanket. :arrow: I fixed slider instead lol

    01:06:684 (2,3) - Move 2 to (432,264) and 3 to (364,196) for again, a better-looking blanket. :arrow: Yep fixed slider instead

    01:21:795 (1,2) - Move everything to (300,144) for a decent imaginary line between circle and slider. :arrow: Moved only (1)

Normal
  • 00:10:240 (5,1,2) - Move 5 to (440,212), 1 to (424,332) and 2 to (220,216) as we need symmetry. :arrow: Okay

    00:34:240 (4,5) - I would suggest cloning 4, ctrl+H the new slider placing it at maybe (88,268) because symmetry. However that would mean you will have to bring everything down for the 1.00 distance snap. You can choose to ignore this, I just find slider 5 weird. :arrow: Looks fine I just want the flow to go circular like that didn't intend to symmetry

    00:44:684 (3,1) - Replace slider 1 with a cloned slider 3 with ctrl+H and ctrl+G for the sake of symmetry. :arrow: Lazy take role here xD good job on finding this lol

    01:21:795 (1,2,3) - Move everything to (360,208) for a better-looking blanket. :arrow: Okay some mod already mentioned this but I think it looks fine now I fixed a little bit

Hard
  • It's so smooth, my newb instincts tells me it's perfect.

    ...nah jk it has only tiny problems. (but it still looks really good)

    00:53:573 (1,2) - Move slider 2 to (372,340) then rotate the whole thing by 3 degrees, with it's origin at the selection centre. Straight curve. :arrow: Okay

    00:59:795 (4,1) - Only pointing out that it looks a little weird. :arrow: Okay curved (4) xD

Insane
3.29 stars? I think I can mod this.

  • 00:08:462 (6) - Rotate it by 4 degrees, then place it at (204,292) for a better looking "blanket". :arrow: Okay

    00:20:462 (7,8) - Rotate slider 7 by 15 degrees , with it's origin at the selection centre (this is optional) and drag it to (328,248). Afterwards, move circle 8 to (332,112). That should probably make the pattern look cleaner. :arrow: Okay

    00:23:128 (3,4) - Move 3 to (332,68) and 4 to (484,124) for a cleaner looking pattern. :arrow: I changed to new pattern

Overall, it's really nice to play, though the insane might be too easy, but that's fine.

I hope I helped (even just a little) and good luck! :)
Red means change
Blue means no change
Thanks for the mod
Nice first mod btw. My first mod was really bad >.<
Pho
Mod from modding queue~

[Easy]
00:46:240 (4) - What is this strange slider? :o

Offbeat sliders, try to reduce them. (see below for more info)

[Normal]
00:22:684 (1) - offbeat slider

Offbeat sliders, try to reduce them. (see below for more info)

[Hard]
00:26:684 (2,3,4,5,6) - improve oval flow http://puu.sh/aO4q3/e0a0a07701.jpg
00:37:351 (1,2,3) - this is inconsistent to the pattern before, ctrl+g 2 and 3
00:55:795 (3,4,5,1) - same here, improve oval flow

Offbeat sliders, try to reduce them. (see below for more info)

[Insane]
First off: okay to play, but this is a hard map at best. The flow in this map is so linear that it gets boring pretty fast.
You can remedy this by making some jumping sections at times. I'll point out a few.
00:10:684 (7,1,2,3,4) - ^

Here's a pattern you'll probably like (you even got a fitting bg to it):
http://puu.sh/aO4aq/2bf3a08702.jpg (00:22:017 (2,1,3) - ,don't spam too much of them though.)

00:46:240 (1,2,3,4,5,6,7) -^, this one's crying for one actually lol.

Another problem is that you set started too many sliders at offbeats. Just to point a few:
00:16:684 (4) - , 00:28:240 (1,4) - , 00:46:906 (4,6) - .
I see you're trying to put emphasis on the vocal with this, but there are just way too many of them.
While it's sometimes good to have some on them, they generally feel really uncomfortable to play.
You need to fix some of them up, not all though. For example 00:58:462 (1,2,3,4) - this is actually good to go.

00:25:573 (3) - this offbeat slider doesn't fit in really well, replace with circle+slider, also for consistency
00:39:573 (1,2,3,4) - this pattern doesn't fit to the music really, try this: http://puu.sh/aO2Jg/060d5bb01d.jpg
00:42:462 (8,9) - these don't fit in either, try http://puu.sh/aO2U4/b8396988ee.jpg
00:46:906 (4) - just replace this with 3 circles and make a jumpy section
00:49:795 (1,2,3,4,5,6,1,2,3,4) - somethings really of with the rhythm at this part, this sounds much better http://puu.sh/aO3Es/187e3d25e6.jpg
00:54:906 (4,5,6,7,8) - needs more structure, see how 4-5-7-8 form a line http://puu.sh/aO3M0/2a667632f7.jpg
00:56:684 (1,2) - there's a higher emphasis on circle 2 than 1 and you left 2 out...



Greetings,
paseli
Koiyuki
From my queue

although I won't mod this map completely, I just wanna say something about the Insane diff.

in fact, it's not Insane like its name. The whole diff was designed in a similar ds and without any sense of rhythm like jumps. imo, these patterns you can make a better jump to show.
00:32:017 (8,1) -
00:35:128 (8,9) -
00:46:240 (1,2,3,4,5,6,7) -
and in kiai time you also just keep the 1.5x mapping

all the things above just make the insane diff very boring, like a Hard diff.
in fact it's very similar with hard, just change ds from 1.2x to 1.5x

and some problems like:
00:41:573 - why do you ignore the beat here?
00:10:684 (7,1) - swap nc
when the vocal starts, your nc patterns just follow the lyric, which makes the map in a mess.

that's all what I wanna say.
good luck
Topic Starter
Iceskulls
paseli's mod

paseli wrote:

Mod from modding queue~

[Easy]
00:46:240 (4) - What is this strange slider? :o :arrow: What wrong with it :/ ?

Offbeat sliders, try to reduce them. (see below for more info) :arrow: Result in remapping so I will wait till someone also say about this

[Normal]
00:22:684 (1) - offbeat slider :arrow: same as easy

Offbeat sliders, try to reduce them. (see below for more info)

[Hard]
00:26:684 (2,3,4,5,6) - improve oval flow http://puu.sh/aO4q3/e0a0a07701.jpg :arrow: Okay
00:37:351 (1,2,3) - this is inconsistent to the pattern before, ctrl+g 2 and 3 :arrow: Okay
00:55:795 (3,4,5,1) - same here, improve oval flow

Offbeat sliders, try to reduce them. (see below for more info) :arrow: I don't understand :/
[Insane]
First off: okay to play, but this is a hard map at best. The flow in this map is so linear that it gets boring pretty fast.
You can remedy this by making some jumping sections at times. I'll point out a few.
00:10:684 (7,1,2,3,4) - ^ :arrow: Okay I will remap that part

Here's a pattern you'll probably like (you even got a fitting bg to it):
http://puu.sh/aO4aq/2bf3a08702.jpg (00:22:017 (2,1,3) - ,don't spam too much of them though.) :arrow: Why don't spam I like this pattern :/ ?

00:46:240 (1,2,3,4,5,6,7) -^, this one's crying for one actually lol. :arrow: No I like it this way

Another problem is that you set started too many sliders at offbeats. Just to point a few:
00:16:684 (4) - , 00:28:240 (1,4) - , 00:46:906 (4,6) - . :arrow: I'm emphasis on instrument not vocal and I add whistle because of the beat outside of downbeat you should also hear it
I see you're trying to put emphasis on the vocal with this, but there are just way too many of them.
While it's sometimes good to have some on them, they generally feel really uncomfortable to play.
You need to fix some of them up, not all though. For example 00:58:462 (1,2,3,4) - this is actually good to go.

00:25:573 (3) - this offbeat slider doesn't fit in really well, replace with circle+slider, also for consistency :arrow: Red line has a beat and I don't think it will sound very bad if I don't add some hitsound
00:39:573 (1,2,3,4) - this pattern doesn't fit to the music really, try this: http://puu.sh/aO2Jg/060d5bb01d.jpg :arrow: Why? I hear that the music gradually lounder so I put a slider like that
00:42:462 (8,9) - these don't fit in either, try http://puu.sh/aO2U4/b8396988ee.jpg :arrow: No I'm fine with the default
00:46:906 (4) - just replace this with 3 circles and make a jumpy section :arrow: No I'm fine with the default
00:49:795 (1,2,3,4,5,6,1,2,3,4) - somethings really of with the rhythm at this part, this sounds much better http://puu.sh/aO3Es/187e3d25e6.jpg :arrow: ^
00:54:906 (4,5,6,7,8) - needs more structure, see how 4-5-7-8 form a line http://puu.sh/aO3M0/2a667632f7.jpg :arrow: Fixed
00:56:684 (1,2) - there's a higher emphasis on circle 2 than 1 and you left 2 out... :arrow: No need to emphasis (2) again anymore



Greetings,
paseli

Minakami Yuki's mod

Minakami Yuki wrote:

From my queue

although I won't mod this map completely, I just wanna say something about the Insane diff.

in fact, it's not Insane like its name. The whole diff was designed in a similar ds and without any sense of rhythm like jumps. imo, these patterns you can make a better jump to show. :arrow: I agree with you maybe I will try remap this with my new style
00:32:017 (8,1) -
00:35:128 (8,9) -
00:46:240 (1,2,3,4,5,6,7) -
and in kiai time you also just keep the 1.5x mapping

all the things above just make the insane diff very boring, like a Hard diff.
in fact it's very similar with hard, just change ds from 1.2x to 1.5x

and some problems like:
00:41:573 - why do you ignore the beat here? :arrow: Try add some notes on red line and the rhythm look okay, alright fixed
00:10:684 (7,1) - swap nc :arrow: Okay noticed that I should NC on (7)
when the vocal starts, your nc patterns just follow the lyric, which makes the map in a mess. :arrow: But the vocal is much more lounder than the instrument

that's all what I wanna say.
good luck

Red means change
Blue means no chane

Thanks for the mod
Topic Starter
Iceskulls
Alright I finally managed to calm myself down and remapped this
Don't know is it need to remap again
Ready for mod
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o

[General]
  1. This song is TV Size?
  2. Add soft-sliderslide2.wav
  3. 01:23:351 (1) - - I think spinner end 01:23:351 (1) the best.
    If you remove finish, spinner end is good now.

[Insane]
  1. 00:10:462 (4) - Clap
  2. 00:14:017 (2) - Clap
  3. 00:20:906 (7) - Finish
  4. 00:50:462 (1) - remove NC

[Hard]
  1. 00:10:240 (5) - Clap
  2. 00:14:017 (2) - Clap
  3. 00:20:351 (4) - remove whistle
  4. 01:17:573 (4) - Clap

[Normal]
  1. 00:48:462 (6) - NC
  2. 01:02:684 (6) - NC

[Easy]
none

Go go ranked :)
Topic Starter
Iceskulls

PuttyoU wrote:

Hello , from my modding queues!
My English is very poor, sorry :o

[General]
  1. This song is TV Size? :arrow: Yes but I don't include tv size at title
  2. Add soft-sliderslide2.wav :arrow: I use soft-sliderslide9.wav because it only use for Easy and I don't to make it conflict with others diff
  3. 01:23:351 (1) - - I think spinner end 01:23:351 (1) the best.
    If you remove finish, spinner end is good now.:arrow: No I like it like this but maybe I will want more mods about this spinner end so I can determine what to do with this

[Insane]
  1. 00:10:462 (4) - Clap :arrow: Whistle instead because it sound better than clap
  2. 00:14:017 (2) - Clap :arrow: No, that will make HS inconsistent, I think
  3. 00:20:906 (7) - Finish :arrow: No, I didn't intend to emphasis here like this one 00:28:462 (1) - so no need to add finish HS here
  4. 00:50:462 (1) - remove NC :arrow: Okay since it doesn't ruin the waypoint for the jump

[Hard]
  1. 00:10:240 (5) - Clap :arrow: Whistle at tail so it will consistent with Insane's one
  2. 00:14:017 (2) - Clap :arrow: ^
  3. 00:20:351 (4) - remove whistle :arrow: No , I want HS to consistent with Insane's one
  4. 01:17:573 (4) - Clap :arrow:No, that will make HS inconsistent, I think

[Normal]
  1. 00:48:462 (6) - NC :arrow: No, don't want to confuse Normal player with NC
  2. 01:02:684 (6) - NC :arrow: ^

[Easy]
none

Go go ranked :) :arrow: If it good enough I will.
Red means change
Blue means no change
Thanks for the mod :)
Topic Starter
Iceskulls
Where are the modders I requested ? :(
The Girls
OMG this is the cutest song ever :D

This is Nana from Nana's queue :D

[General]
- You probably want to change the filename for the mp3. mp3clan doesn't exactly hide the fact you got this music somewhere not quite as legal. Lol. derp.
- You can remove "of" from tags. lol

[Easy]
SPOILER
[spoilerbox]- I love the hitsounds!
00:10:684 (5) - Blanket: It's just off a little bit. You want to make sure it's surrounding the circle perfectly. Like this.

00:35:128 (4) - Cosmetics: It's just a little below Slider 2, Move it up a little. Try copying Slider 2, Ctrl + H, then Ctrl + G for change in direction. Otherwise it looks lopsided.
00:41:795 (3) - Blanket: Same as before. Make sure to do it consistently.
00:46:240 (4) - Song: I feel like a spinner would be more appropriate for this section. If you don't want to put a spinner here, you can try this? Maybe this can be an alternative. (Sorry its so sloppy, I wasn't doing it in a hurry.)

00:50:684 (3) - Blanket: YESSS! THIS is the sort of blanket you should strive for the previous two blankets i mentioned.
01:00:462 (4) - Cosmetics: The slider you have now doesn't flow aesthetically from Slider 2. Try this. (Ctrl + H)

01:15:128 (3) - Blanket: Yeah, you are blanketing inside the curve. Refer to 00:50:684 (3).

[Normal]
SPOILER
00:07:128 (1, 2, 3) - Flow: Its choppy. Not circular or alternating or dynamic. I think you should reverse the curve of the sliders on 1 and 3. Like this.

00:16:017 (3, 4, 5, 6) - Cosmetics: Either make this into a diamond, or create a pentagon using points off the end of Slider 2 to 6. Like this?

00:18:684 (2, 1) - Flow: I think you should try reversing both slider's curves. It flows better.
00:29:351 (2) - Cosmetics: Symmetry with Slider 1. Ctrl + H the copied and pasted version.
00:30:240 (4) - Cosmetics: Looks bad following the Slider 2. Can you not try something like this?

00:41:351 (5, 6) - Flow & Cosmetics: It looks choppy and doesn't well. How's this?

01:15:124 (1, 2) - Cosmetics: Looks better when centered along the Y-axis.

[Hard]
SPOILER
I like fall in love with this song more with every new difficulty xD
00:14:240 (1, 2, 3, 4) - Cosmetics: Make square. Think Dear Rei diff of Dear You. Lol.

00:22:684 (1) - Flow: Alternate the slider for better flow. Copy and paste Slider 2 and Ctrl + H, Ctrl + J

00:36:017 (1, 2, 3, 1, 2, 3) - Originality: I feel like you could do more with this. It doesn't come off as original or inspired. Maybe this? Idk, is this confusing? Ask me about this if you can't tell what I'm doing. Its two-point windmill.
00:36:017 (1, 2)
00:36:906 (3, 1 )
00:37:795 (2, 3)
01:07:795 (1, 2) Flow & Cosmetics: THis?

[Insane]
SPOILER
00:26:684 (3, 4, 5) - Cosmetics: Less harsh of a turn.

01:04:017 (1, 2, 3, 4, 5) - Cosmetics: Make a star with this? Feels right for the song. And it doesn't add too much artificial structure to the song if you like the big jumps.
01:12:684 (6) - Blanket
01:15:351 (3) - Flow: Stack on top of Circle 2. You undermine the two surrounding sliders by moving the focus of the song away from what you're spinning around.

Yay, good luck ^^ Can't wait for you get to this ranked.
Topic Starter
Iceskulls

The Girls wrote:

OMG this is the cutest song ever :D

This is Nana from Nana's queue :D

[General]
- You probably want to change the filename for the mp3. mp3clan doesn't exactly hide the fact you got this music somewhere not quite as legal. Lol. derp. :arrow: Hah hah Okay xD
- You can remove "of" from tags. lol :arrow: No the anime is name arpeggio of blue steel

[Easy]
SPOILER
[spoilerbox]- I love the hitsounds!
00:10:684 (5) - Blanket: It's just off a little bit. You want to make sure it's surrounding the circle perfectly. Like this.
:arrow: Okay it's a bad blanket
00:35:128 (4) - Cosmetics: It's just a little below Slider 2, Move it up a little. Try copying Slider 2, Ctrl + H, then Ctrl + G for change in direction. Otherwise it looks lopsided. :arrow: No need it play fine and I want to blanket 00:37:351 (2,3) - and stack 00:37:351 (2,4) - by not overlap too mcuh
00:41:795 (3) - Blanket: Same as before. Make sure to do it consistently. :arrow: No this is perfect now http://puu.sh/b8Frj/76dad15ef3.jpg
00:46:240 (4) - Song: I feel like a spinner would be more appropriate for this section. If you don't want to put a spinner here, you can try this? Maybe this can be an alternative. (Sorry its so sloppy, I wasn't doing it in a hurry.) :arrow: A spinner would fit but the player will have to tap 00:48:462 (1) - quickly so I don't put the spinner anyway changed slider but not like want you suggested

00:50:684 (3) - Blanket: YESSS! THIS is the sort of blanket you should strive for the previous two blankets i mentioned. :arrow: Yeah
01:00:462 (4) - Cosmetics: The slider you have now doesn't flow aesthetically from Slider 2. Try this. (Ctrl + H) :arrow: No I want this straight flow 00:58:684 (2,3,4) -

01:15:128 (3) - Blanket: Yeah, you are blanketing inside the curve. Refer to 00:50:684 (3).http://puu.sh/b8FUI/f400da04cd.jpg

[Normal]
00:07:128 (1, 2, 3) - Flow: Its choppy. Not circular or alternating or dynamic. I think you should reverse the curve of the sliders on 1 and 3. Like this.
:arrow: No I like this flow do you see the change in angle of (1) to (2) and to (3)
00:16:017 (3, 4, 5, 6) - Cosmetics: Either make this into a diamond, or create a pentagon using points off the end of Slider 2 to 6. Like this?
:arrow: 00:16:017 (3) - is where new chorus started and I emphasised how the music goes like tuh-tuh-tuh-tuh that why I use square
00:18:684 (2, 1) - Flow: I think you should try reversing both slider's curves. It flows better. :arrow: No looks fine as it is ( I like flow like this)
00:29:351 (2) - Cosmetics: Symmetry with Slider 1. Ctrl + H the copied and pasted version. :arrow: Already symmetry
00:30:240 (4) - Cosmetics: Looks bad following the Slider 2. Can you not try something like this? :arrow: Okay looks nice

00:41:351 (5, 6) - Flow & Cosmetics: It looks choppy and doesn't well. How's this? :arrow: Mine looks fine as it is also fix (5) curve a little bit I like flow like this

01:15:124 (1, 2) - Cosmetics: Looks better when centered along the Y-axis. :arrow: Okay but I don't know is it the same as yours
[/spoilerbox]

[Hard]
SPOILER
I like fall in love with this song more with every new difficulty xD
00:14:240 (1, 2, 3, 4) - Cosmetics: Make square. Think Dear Rei diff of Dear You. Lol. :arrow: It already square for me xD

00:22:684 (1) - Flow: Alternate the slider for better flow. Copy and paste Slider 2 and Ctrl + H, Ctrl + J :arrow: Okay I like your flow

00:36:017 (1, 2, 3, 1, 2, 3) - Originality: I feel like you could do more with this. It doesn't come off as original or inspired. Maybe this? Idk, is this confusing? Ask me about this if you can't tell what I'm doing. Its two-point windmill. :arrow: I would gonna consider this because if I change this I have to change a lots after this but your style seem fine but the flow is not the same as mine since I want to emphasis in instrument for the flow
00:36:017 (1, 2)
00:36:906 (3, 1 )
00:37:795 (2, 3)
01:07:795 (1, 2) Flow & Cosmetics: THis? :arrow: Okay but I don't know is it the same as yours

[Insane]
SPOILER
00:26:684 (3, 4, 5) - Cosmetics: Less hrash of a turn. :arrow: Okay

01:04:017 (1, 2, 3, 4, 5) - Cosmetics: Make a star with this? Feels right for the song. And it doesn't add too much artificial structure to the song if you like the big jumps. :arrow: No, well I don't care about shape here I just want it a bit challenge to fit Insane diff
01:12:684 (6) - BlanketAlready blanketed http://puu.sh/ba3vJ/026843f92f.jpg
01:15:351 (3) - Flow: Stack on top of Circle 2. You undermine the two surrounding sliders by moving the focus of the song away from what you're spinning around. :arrow: Okay you're right

Yay, good luck ^^ Can't wait for you get to this ranked. :arrow: Honestly I still think this is not enough to get ranked but I will try my luck xD
Your mod seems to be nice but I reject because of my intention for mapping like this xD

red means change
blue means no change
Thanks for the mod and star and mutual friend :)
Spring
Hi, from soga's queue
a moe songOVO,wa
easy
  1. 00:27:573 (3) - change the sharp to this http://puu.sh/bfb5x/9cdac47b7e.png will be better
normal
  1. 01:12:017 (1) - change the sharp to this http://puu.sh/bfbv5/f49ed08148.png0.0
  2. 01:16:462 (1) - the spinner should be end at 01:18:237 - I think
hard
  1. 00:12:017 (5) - changing to a straight slider will be better
  2. 00:15:573 (5) - the same to ↑
  3. 00:52:240 (3) - flow looks unsightly ,I think 0.0
insane
  1. It will be better to stack it with the next slider's haed
over here ,what a moe song it is, good luck
Topic Starter
Iceskulls

spring wrote:

Hi, from soga's queue
a moe songOVO,wa
easy
  1. 00:27:573 (3) - change the sharp to this http://puu.sh/bfb5x/9cdac47b7e.png will be better :arrow: Okay better flow
normal
  1. 01:12:017 (1) - change the sharp to this http://puu.sh/bfbv5/f49ed08148.png0.0 :arrow: Okay better cosmetic and flow, I guess
  2. 01:16:462 (1) - the spinner should be end at 01:18:237 - I think :arrow: No, I want HS here 01:18:684 - but if I put notes so close to slider at compose line it will not easy for Normal player to play
hard
  1. 00:12:017 (5) - changing to a straight slider will be better :arrow: No plays fine and I want this symmetry 00:11:351 (4,5) -
  2. 00:15:573 (5) - the same to ↑ :arrow: No,it will inconsis with this part where I every sliders are all curved
  3. 00:52:240 (3) - flow looks unsightly ,I think 0.0 :arrow: Emphasis hard beat here 00:52:240 (3) -
insane
  1. It will be better to stack it with the next slider's haed :arrow: Where? xD But I don't really care about stacking for this diff
over here ,what a moe song it is, good luck
red means change
blue means no change

Thanks for the mod :)
FlobuFlobs

highly recommended
Suggestion
Normal stuff


[General]
Disable Letterbox during Breaks, there are no breaks lol


[Hard]
00:19:128 (6) - this HS q______q it doesnt fit, it has the same HS problems like the Insane so i wont mention them again Change AR and OD to 6? its a rly slow map without spacing or hard pattern, AR6 would fit and OD5 seems to low for a hard
5= middle = normal, you know xD

[Insane]
00:15:573 - how about adding here 2 circles instead of a slider? 00:15:573 - and 00:15:795 - are relativly important loud beats00:16:906 (3,4) - not a fan of these extrem curved slider, you keep it but i dont like them :P00:19:128 (3) - this finish sound wrong lol remov it ?00:28:462 (1,1) - these hitsounds are way to loud, keep 45% here please or just a tiny bit louder like 55%
80% scares the shit out of the player >_>
00:35:573 (1) - meeeeh it doesnt fit, S:C1 would fit here better and its again so loud, 50% would be fine00:44:684 (3,4) - ctrl+g them? theres no reason to emphasize here[/colour]00:56:684 (1) - ctrl+g would flow a bit better00:57:573 (4) - stack this one behind 00:57:795 (1) - 01:14:684 - the HS volume change doesnt fit here01:23:351 - add here note and move spinner to 01:23:573 - ?


i cant mod normal/easy so only those both diffs :P
gl with the map, its nice
Topic Starter
Iceskulls

FlobuFlobs wrote:


highly recommended
Suggestion
Normal stuff


Red mean change

Blue mean no change


[General]
Disable Letterbox during Breaks, there are no breaks lol
:arrow: Ohh yeah lmao xD



[Hard]
00:19:128 (6) - this HS q______q it doesnt fit, it has the same HS problems like the Insane so i wont mention them again :arrow: But I think it fit <_< Change AR and OD to 6? its a rly slow map without spacing or hard pattern, AR6 would fit and OD5 seems to low for a hard
5= middle = normal, you know xD
:arrow: Okay

[Insane]
00:15:573 - how about adding here 2 circles instead of a slider? 00:15:573 - and 00:15:795 - are relativly important loud beats :arrow: Okay you're right00:16:906 (3,4) - not a fan of these extrem curved slider, you keep it but i dont like them :P :arrow: I like them00:19:128 (3) - this finish sound wrong lol remov it ? :arrow: I think it fit for ending this rhythm00:28:462 (1,1) - these hitsounds are way to loud, keep 45% here please or just a tiny bit louder like 55%
80% scares the shit out of the player >_>
:arrow: Okay :P but I like to scare people xD00:35:573 (1) - meeeeh it doesnt fit, S:C1 would fit here better and its again so loud, 50% would be fine :arrow: But I think it fit00:44:684 (3,4) - ctrl+g them? theres no reason to emphasize here[/colour] :arrow: 00:56:684 (1) - ctrl+g would flow a bit better :arrow: Okay I agree00:57:573 (4) - stack this one behind 00:57:795 (1) - it would emphasize the vocals really nice :arrow: Okay nice flow too01:14:684 - the HS volume change doesnt fit here :arrow: Delete this inherit point01:23:351 - add here note and move spinner to 01:23:573 - ? :arrow: No ,I want the last rhythm to consist with the others diffs's last rhythm


i cant mod normal/easy so only those both diffs :P
gl with the map, its nice
Thanks for mod :)
jonathanlfj
lets see...

[General]
offset +6ms feels much better for me, don't forget to adjust green lines and preview time as well
the video aspect ratios are off, i found you a better quality one with higher res: http://puu.sh/biYl9.avi
make sure your kiai time settings on each diff is the same, since kiai times have to be consistent if you mapped all the diffs yourself

[Easy]
unsnapped green lines at 00:11:121 and 01:08:013
00:10:684 (5) - NC should go here instead of 00:12:462 (1)
00:20:462 (2) - this would play better if you shorten it to 00:21:351 to catch the down beat, and then you can add a note at 00:21:795
00:32:017 (1) - this slider looks a bit unfitting, for the purpose of vocals here i would use a straight edge instead. example: 00:46:240 (4) - for aesthetic reasons you can give this slider more jagged movement, and make the turns land on ticks. example: 01:00:462 (4) - try making this the same shape as 00:58:684 (2), would look alot better imo
01:09:351 (1) - remove NC
01:16:462 (1) - the normal sample on the end doesnt really fit since music goes completely silent here, would recommend just the hitnormal
01:18:240 (3) - NC here instead of 01:18:684 (1)

[Normal]
00:19:573 (1,2,3) - due to the nature of the rhythm here i would map it like this (notice the NC is now on 00:21:351): 00:25:351 - clap tick? same applies for all the other missing ones like 00:30:240 (4), 00:32:240 (1) etc.
00:27:795 - this place felt a bit empty, you might want to use the same rhythm as 00:24:240 (5)
00:41:351 (5) - consider lowering this a bit so the angle of flow feels more natural, and adjust 00:42:240 (6) accordingly
00:48:462 (6) - NC here for the transition like the other diffs
00:51:128 (1) - remove NC, also this rhythm is way to complex for a Normal, try something like this: 01:04:017 (1,2,3,4,5) - you can try a similar pattern here since the one you have is rather too simple
01:08:013 - unsnapped green line, snap to 01:08:017
01:15:128 (1,2) - for better flow consider arranging it like this: 01:16:462 (1) - this spinner plays much more natural if you ended it at 01:18:240, and start mapping at 01:19:128 instead

[Hard]
00:14:684 (3,4,5) - these blankets can look better
00:18:906 (5) - maybe a whistle here to rich up the hitsounds on this combo
00:21:573 (2,3,4) - i would try to not overlap this with 00:20:684 (6), you can lower it to x:328 y:216
00:26:684 (2,3) - this spacing should appear so 00:26:684 (2,3,4,5,6) forms a more natural curve
00:32:240 (1) - i dont quite understand why this is a slow down slider...the vocal strength kinda imply a faster pace instead. Maybe a circle jump pattern instead?
00:40:906 (4) - NC should me here referencing 00:37:351 (1), you might want to rearrange its position so it breaks up with 00:39:573 (1,2,3)
00:45:573 (5) - this slow down was a bit sudden, you can reduce the sv gradually starting from 00:44:240 (2) to smoothen the transition
00:47:795 (4) - and similarly this one should be faster, and i do not recommend stacking sliders under repeats since that causes reading difficulty
01:10:684 (5,1) - this jump felt a bit difficult to reach, maybe move 01:10:906 (1) to x:152 y:88
01:16:684 (2) - again, the clap sounds really out of place so i would suggest removing it
01:20:017 (1,2,3,4) - the flow here can be adjusted to be smoother

[Insane]
00:09:351 (2) - clap on start
00:13:795 (1) - remove NC, not really needed here
00:16:906 (3,4) - i would avoid using these kind of sliders since they kind of lean toward burai sliders, try something like this: 00:19:573 (1) - if you listen carefully, the correct rhythm here should be like this: 00:22:240 (1) - remove NC
00:24:906 (1,2,1,2) - this pattern doesnt play very well, i would use a normal spacing or jump pattern here to contrast the anti jump after it
00:26:684 (3) - there should be NC here to indicate the anti jump like 00:18:684 (1)
00:29:351 (1) - remove NC
00:32:017 (2) - NC here instead of 00:31:351 (1)
00:36:017 (1) - unnecessarily NC
00:46:684 (3) - try placing this at x:248 y:252, makes the jump more interesting imo
00:53:573 (3,4,5,6) - this pattern played really confusing for me, since you used 1/2 anti jumps right after 1/4 normal spaced patterns. Consider changing 00:54:462 (5,6) to a jump instead
01:00:240 (3,4,5) - again a rather confusing anti jump, try something like this: 01:07:795 (1,2,3,4) - not sure why you did this, it kills the distinction between the vocal and instruments which makes 01:08:795 (1,2) really hard to play. Suggesting you use the same pattern as before or modify 01:08:795 (1,2) to emphasis the instruments: 01:08:013 - unsnapped green line, snap to 01:08:017
01:14:684 (3,4) - if you are trying to follow vocals, then the circle should be before the slider here
01:16:906 (4) - remove clap
01:20:906 (1) - remove NC

The diffs are quite nice to play, they just need more polishing, especially on NC consistencies. Get a few more mods then you can call me back to recheck
Topic Starter
Iceskulls

jonathanlfj wrote:

lets see...

Red mean change
Blue mean no change

[General]
offset +6ms feels much better for me, don't forget to adjust green lines and preview time as well :arrow: Sorry but I might not change offset now
the video aspect ratios are off, i found you a better quality one with higher res: http://puu.sh/biYl9.avi :arrow: Thank you very much
make sure your kiai time settings on each diff is the same, since kiai times have to be consistent if you mapped all the diffs yourself

[Easy]
unsnapped green lines at 00:11:121 and 01:08:013 :arrow: Fixed
00:10:684 (5) - NC should go here instead of 00:12:462 (1) :arrow: Okay I think this will give more consistent in pattern
00:20:462 (2) - this would play better if you shorten it to 00:21:351 to catch the down beat, and then you can add a note at 00:21:795 :arrow: I shortened it but I will not add note here 00:21:795 - I want a good break for beginner
00:32:017 (1) - this slider looks a bit unfitting, for the purpose of vocals here i would use a straight edge instead. example: :arrow: I will try
00:46:240 (4) - for aesthetic reasons you can give this slider more jagged movement, and make the turns land on ticks. :arrow: I will try example: 01:00:462 (4) - try making this the same shape as 00:58:684 (2), would look alot better imo :arrow: Yeah you're right
01:09:351 (1) - remove NC :arrow: Okay
01:16:462 (1) - the normal sample on the end doesnt really fit since music goes completely silent here, would recommend just the hitnormal :arrow: Alright I really curious about this but I finally found the answer
01:18:240 (3) - NC here instead of 01:18:684 (1) :arrow: Okay this will consistent with the beginner of this diff

[Normal]
00:19:573 (1,2,3) - due to the nature of the rhythm here i would map it like this (notice the NC is now on 00:21:351): :arrow: Nice, I see
00:25:351 - clap tick? same applies for all the other missing ones like 00:30:240 (4), 00:32:240 (1) etc. :arrow: Guess I'm forgot about that
00:27:795 - this place felt a bit empty, you might want to use the same rhythm as 00:24:240 (5) :arrow: Okay for consistency
00:41:351 (5) - consider lowering this a bit so the angle of flow feels more natural, and adjust 00:42:240 (6) accordingly :arrow: Okay
00:48:462 (6) - NC here for the transition like the other diffs :arrow: Okay
00:51:128 (1) - remove NC, also this rhythm is way to complex for a Normal, try something like this: :arrow: Alright it better than mine
01:04:017 (1,2,3,4,5) - you can try a similar pattern here since the one you have is rather too simple :arrow: I will try
01:08:013 - unsnapped green line, snap to 01:08:017
01:15:128 (1,2) - for better flow consider arranging it like this: :arrow: I will try
01:16:462 (1) - this spinner plays much more natural if you ended it at 01:18:240, and start mapping at 01:19:128 instead :arrow: Oh yeah why I 'm not knowing about this

[Hard]
00:14:684 (3,4,5) - these blankets can look better :arrow: Fixed, blame my blanket skill
00:18:906 (5) - maybe a whistle here to rich up the hitsounds on this combo :arrow: Okay
00:21:573 (2,3,4) - i would try to not overlap this with 00:20:684 (6), you can lower it to x:328 y:216 :arrow: Okay the overlap looks bad
00:26:684 (2,3) - this spacing should appear so 00:26:684 (2,3,4,5,6) forms a more natural curve :arrow: I don't understand this consistent DS?
00:32:240 (1) - i dont quite understand why this is a slow down slider...the vocal strength kinda imply a faster pace instead. Maybe a circle jump pattern instead? :arrow: Okay I understand this, this Hard is a bit old to me ,fixed
00:40:906 (4) - NC should me here referencing 00:37:351 (1), you might want to rearrange its position so it breaks up with 00:39:573 (1,2,3) :arrow: Okay
00:45:573 (5) - this slow down was a bit sudden, you can reduce the sv gradually starting from 00:44:240 (2) to smoothen the transition :arrow: Wrong place for slowdown my bad it should be here 00:46:240 -
00:47:795 (4) - and similarly this one should be faster, and i do not recommend stacking sliders under repeats since that causes reading difficulty :arrow: Okay, fixed
01:10:684 (5,1) - this jump felt a bit difficult to reach, maybe move 01:10:906 (1) to x:152 y:88 :arrow: Okay
01:16:684 (2) - again, the clap sounds really out of place so i would suggest removing it :arrow: Okay
01:20:017 (1,2,3,4) - the flow here can be adjusted to be smoother :arrow: I will try

[Insane]
00:09:351 (2) - clap on start :arrow: Okay, I forgot
00:13:795 (1) - remove NC, not really needed here :arrow: Yeah I think no need to NC there
00:16:906 (3,4) - i would avoid using these kind of sliders since they kind of lean toward burai sliders, try something like this: :arrow: I didn't know about burai sliders okay , fixed
00:19:573 (1) - if you listen carefully, the correct rhythm here should be like this: :arrow: Ohh this part it so hard to map this part anyway ,fixed
00:22:240 (1) - remove NC :arrow: Okay realized I didn't emphasis or change anything here
00:24:906 (1,2,1,2) - this pattern doesnt play very well, i would use a normal spacing or jump pattern here to contrast the anti jump after it :arrow: Try to fix it
00:26:684 (3) - there should be NC here to indicate the anti jump like 00:18:684 (1) :arrow: Ohh lord I forgot about this thing ***
00:29:351 (1) - remove NC :arrow: Okay realized I didn't emphasis or change anything here
00:32:017 (2) - NC here instead of 00:31:351 (1) :arrow: Okay for consistent in pattern
00:36:017 (1) - unnecessarily NC :arrow: Don't know why but okay , fixed
00:46:684 (3) - try placing this at x:248 y:252, makes the jump more interesting imo :arrow: Ohh I see yeah I like your jump pattern
00:53:573 (3,4,5,6) - this pattern played really confusing for me, since you used 1/2 anti jumps right after 1/4 normal spaced patterns. Consider changing 00:54:462 (5,6) to a jump instead :arrow: I'm a bit out of idea here anyway , fixed
01:00:240 (3,4,5) - again a rather confusing anti jump, try something like this: :arrow: This is confusing? not for me but anyway , fixed because I'm not the only player who play this map
01:07:795 (1,2,3,4) - not sure why you did this, it kills the distinction between the vocal and instruments which makes 01:08:795 (1,2) really hard to play. Suggesting you use the same pattern as before or modify 01:08:795 (1,2) to emphasis the instruments: :arrow: Fixed another hard part of the music to map
01:08:013 - unsnapped green line, snap to 01:08:017 :arrow: Fixed
01:14:684 (3,4) - if you are trying to follow vocals, then the circle should be before the slider here :arrow: Ohh yeah you're right
01:16:906 (4) - remove clap :arrow: Okay
01:20:906 (1) - remove NC :arrow: Okay

The diffs are quite nice to play, they just need more polishing, especially on NC consistencies. Get a few more mods then you can call me back to recheck
Thank you so much I'm waiting for this kind of mod :)
kakifly
m4m from my queue ^o^ love this song ;D


Easy

- I would suggest CS 2.5 for better diff spread;;
- 00:20:462 (2) - you end this note on a strong down beat; i suggest starting a 1/1 slider at 00:21:351 so it also covers the beat in the music and maybe 2 circles at 00:20:462 & 00:20:906 to fill the gap - 00:32:017 (1) - this slider shape is a bit random imo where you trying to follow the vocal or something?
- 00:37:351 (2,3,4) - not sure if this will confuse beginners or not
- 00:40:017 (1) - i suggest moving this down a bit; its very high up on the screen
- 00:43:128 (4,1) - if you did something like this i think it will have better flow and you can still blanket - 00:49:795 (1) - add clap? same with every other note that starts on this 'cannon fire' sound like 01:04:017 (1) -
- 00:54:240 (1,2,3) - arrange like this; better flow - 01:16:462 (1) - line this up with prev slider; move to x260 x264 although personally i dont think you need to map this part; it feels very empty; do what you did in normal with the spinner

Normal

- 00:18:684 (2,1) - nazi blanket >o<
- 00:22:240 (1) - remove nc
- 00:35:128 (6,1) - stack is a tiny bit off; please recheck
- 00:40:906 (4,5) - create better flow
- 00:49:795 (1) - same as easy
- 00:52:240 (6,7) - i dont think you should map the vocals here; remove the 1/2 slider and put a circle on the downbeat
- 01:02:240 (5,6) - improve flow a bit
- 01:11:351 (5) - remove? imo i think its a bit hard for easy and 01:11:351 (5) - isnt really a beat needed to be mapped by a circle
- 01:15:128 (1,2) - arrange like this so it overlaps less and is more readable
Hard

- 00:10:240 (5) - arrange like this? i think it flows better - 00:14:906 (4,5) - im not sure if these are blanketed correctly
- 00:21:573 (2,3,4) - these are not needed; i dont see what you are following in the music
- 00:28:240 (1) - this curvy slider is kinda random.. also you ended it on a strong downbeat; slider tails dont work well when emphasizing strong beats
- 00:32:906 (3,4) - i think its better if you stack these
- 00:42:462 (5) - this slider goes over a downbeat which sounds weird imo
- 00:47:795 (4) - at least have a hitsound on its tail Dx
- 00:51:573 (1,2) - blanket?
- 01:14:906 (1,2) - imo these notes are a bit hard to read at first since you have jumps all over the map if that makes sense..
- 01:16:240 (1,2,3) - maybe remove these; you can also stack 01:17:573 (4) - onto 01:16:017 (3) -

Insane

- 00:07:795 (4) - a 1/1 slider doesnt seem to fit here
- 00:09:795 (3) - ^
- 00:10:462 (4,1,2,3,4) - i suggest you arrange these nicely into a star shape or whatever;
- 00:13:128 (4) - same as first suggestion
- 00:20:906 (8) - i think it would make the map more fun if you stacked it onto 00:21:351 (1) -
- 00:34:684 (3,1) - recheck stack
- 00:51:128 (1,2,3,4,5) - personally i dislike these jumps; a simple star or circle would work


thats all; hope it helped and good luck !

EDIT: i noticed the ranked version has a better audio? If you want you can try and find a better audio it would greatly improve your maps quality ^o^
Topic Starter
Iceskulls

kakifly wrote:

m4m from my queue ^o^ love this song ;D
Red mean change
Blue mean no change

Easy

- I would suggest CS 2.5 for better diff spread;; :arrow: No I hate using precise adjustment
- 00:20:462 (2) - you end this note on a strong down beat; i suggest starting a 1/1 slider at 00:21:351 so it also covers the beat in the music and maybe 2 circles at 00:20:462 & 00:20:906 to fill the gap :arrow: First I do it like what you do but I think it might be too hard for beginner anyway fixed
- 00:32:017 (1) - this slider shape is a bit random imo where you trying to follow the vocal or something? :arrow: Instrument+vocal no changed
- 00:37:351 (2,3,4) - not sure if this will confuse beginners or not :arrow: I think it not
- 00:40:017 (1) - i suggest moving this down a bit; its very high up on the screen :arrow: It didn't cover HP bar in realplay so that fine
- 00:43:128 (4,1) - if you did something like this i think it will have better flow and you can still blanket :arrow: I care about this symmetry 00:41:795 (3,1) - more than blanket and the flow seems to be fine since I already NC to let the player know the flow is going to change
- 00:49:795 (1) - add clap? same with every other note that starts on this 'cannon fire' sound like 01:04:017 (1) - :arrow: I want finish HS to emphasis the hard beat there
- 00:54:240 (1,2,3) - arrange like this; better flow :arrow: Yours seems to be too generic so I prefer mine
- 01:16:462 (1) - line this up with prev slider; move to x260 x264 although personally i dont think you need to map this part; it feels very empty; do what you did in normal with the spinner :arrow: Didn't intend to line up slider end since it so hard to do that lol Hmm..I will replace this with spinner so it consistent with Normal

Normal

- 00:18:684 (2,1) - nazi blanket >o< :arrow: Okay I'm just suck at blanketing ;^;
- 00:22:240 (1) - remove nc :arrow: Okay I think it no need to NC here
- 00:35:128 (6,1) - stack is a tiny bit off; please recheck :arrow: I tried, It would be easier to do if you include x=? y=? for this too
- 00:40:906 (4,5) - create better flow :arrow: This is what I intend to do http://puu.sh/bmw8r/80ffe7fec7.jpg a curvy flow
- 00:49:795 (1) - same as easy :arrow: Same reason as Easy xD
- 00:52:240 (6,7) - i dont think you should map the vocals here; remove the 1/2 slider and put a circle on the downbeat :arrow: But the vocal sound so strong
- 01:02:240 (5,6) - improve flow a bit :arrow: Okay xD lined up
- 01:11:351 (5) - remove? imo i think its a bit hard for easy and 01:11:351 (5) - isnt really a beat needed to be mapped by a circle :arrow: Okay I just feel a bit sleepy when I mapping this part xD
- 01:15:128 (1,2) - arrange like this so it overlaps less and is more readable :arrow: Intend to overlap

Hard

- 00:10:240 (5) - arrange like this? i think it flows better :arrow: Oh yeah symmetry
- 00:14:906 (4,5) - im not sure if these are blanketed correctly :arrow: I'm also not sure lmao http://puu.sh/bmwvk/f58268fac6.png
- 00:21:573 (2,3,4) - these are not needed; i dont see what you are following in the music :arrow: Listen closely there is a hidden beat at blue line, I think
- 00:28:240 (1) - this curvy slider is kinda random.. also you ended it on a strong downbeat; slider tails dont work well when emphasizing strong beats :arrow: Fixed and note taken
- 00:32:906 (3,4) - i think its better if you stack these :arrow: I guess you're right
- 00:42:462 (5) - this slider goes over a downbeat which sounds weird imo :arrow: Tried to fix
- 00:47:795 (4) - at least have a hitsound on its tail Dx :arrow: Wat? http://puu.sh/bmxdn/5691537cf3.jpg
- 00:51:573 (1,2) - blanket? :arrow: Improved a bit
- 01:14:906 (1,2) - imo these notes are a bit hard to read at first since you have jumps all over the map if that makes sense.. :arrow: Added a note here 01:15:351 - so this will create this jump 01:15:351 (2,3) - xD
- 01:16:240 (1,2,3) - maybe remove these; you can also stack 01:17:573 (4) - onto 01:16:017 (3) - :arrow: No, it's fine to me

Insane

- 00:07:795 (4) - a 1/1 slider doesnt seem to fit here :arrow: Fine to me
- 00:09:795 (3) - ^ :arrow: ^
- 00:10:462 (4,1,2,3,4) - i suggest you arrange these nicely into a star shape or whatever; :arrow: Move 00:10:462 (4) - away I want this shape http://puu.sh/bmxHQ/078307715e.png
- 00:13:128 (4) - same as first suggestion :arrow: Same reason
- 00:20:906 (8) - i think it would make the map more fun if you stacked it onto 00:21:351 (1) - :arrow: No I not think so
- 00:34:684 (3,1) - recheck stack :arrow: Tried would be nice if you include x=? y=?
- 00:51:128 (1,2,3,4,5) - personally i dislike these jumps; a simple star or circle would work :arrow: But I like it


thats all; hope it helped and good luck !

EDIT: i noticed the ranked version has a better audio? If you want you can try and find a better audio it would greatly improve your maps quality ^o^
:arrow: Cloud's mp3 has higher volume than mine but if I change my mp3 now it will just like I have to recheck every HS volume but I think it too late to do that now and I think my mp3 is still hearable for most part and I can play this with windows volume at 60% ( osu! 100% volume) fine

Thanks for the mod :)
kakifly
okay i see you might have some trouble with stacking & blankets so heres a few tricks i do to get them right

stacking - when stacking on a slider tail temporarily ctrl + g the slider; then it will show you the x,y of the tail

blanketing - temporarily raise the SD (to whatever you want; higher = more precise then you can slowly see the approach circle at more specific parts if that makes sense...

hope that helps ~ no kudosu please
Kibbleru
[General]
  1. In general, try to have something clickable every downbeat (big white tick) and place ur NCing to every downbeat. it works, and it's consistent.
[Nsane]
  1. 00:18:684 (1,2,3) - there is no reason why you should have an antijump here, no changes in the music whatsoever. this here is just misleading
    00:26:684 (1,2,3,4) - ^
  2. 00:19:684 (2,3) - instead of 2 circles, try placing a slider, that makes it nicer to play, this is more optional though.
  3. 00:22:017 - why not map this note?
    00:29:128 - ^
  4. 00:23:573 (4,5,6) - the jump from 4-5 is oddly large and from 5-6 is oddly small, make the ds here a bit more consistent pls
  5. 00:25:573 (1,1) - both NC unecessary
  6. 00:28:462 (1,2) - the finishes don't really follow the music, make sure ur only putting a finish when there is one in the music
  7. 00:30:684 (3,4) - space this out a little more, the sudden decrease in spacing again, makes no sense
  8. 00:38:684 (3,1) - ctrl g this, the downbeat should have something clickable. use a different placement but the rhythm is really much better if u ctrl g
  9. 00:40:906 - again, try to have something clickable on every downbeat as it is usually a strong note.
  10. 00:45:573 (1) - NC gets abit inconsistent here.
  11. 01:23:351 - how bout add a note and drag the spinner back? spinner heads are poor emphasis for such a strong sound

[Hard]
  1. 01:23:351 - tbh alot better flow if u ctrl g
  2. 00:21:573 (2,3,4) - a bit overmapped for a hard diff, the triplet is barely audible.
  3. 00:29:351 (5,6) - space this out normaly. the jump from 4-5 makes sense cuz 5 has a strong finish sound but 6 isn't really anything noticeable
  4. 00:32:017 (6) - put nc on downbeat instead of 00:32:240 (1) -
  5. 00:43:351 (8,1) - bigger jump should be here instead of 00:43:128 (7,8) - also, sliders are easier to receive jumps with
  6. 00:47:795 (4) - speed up way too much, do 1.25 instead for consistency also nc these too 00:46:906 (2,4) - to indicate speed up
  7. 00:46:906 (2,4) - ctrl g the rhythm here
  8. 01:23:351 - same suggestion as for insane (may also apply to easy and normal)

[Normal]
  1. U can use more 1/2 rhythms for a normal, especially for this low bpm and u also have an easy
  2. 00:53:128 (7,1) - this is abit too close, maybe try this
  3. u have a bunch of useless green lines u should really delete same with easy too.

[Easy]
  1. 00:32:017 (1,2) - make blanket better :o?
  2. delete useless green lines
    pretty solid

rly impressive for a first map.

have a star cuz it brings me nostalgia for my first map q:

btw a tip to easily change offset;
-press f6
-check the boxes below
-select all the timing points by either holding ctrl while clicking or just ctrl a to select all AFTER youve clicked at least one of the timing points
-now it will give u an option to move the selected offsets, type in ur number, and click move

i'm not sure if you know this already or not, sorry if you already did know. I just thought maybe the reason u refused to change offset from jonathan's mod was cuz it was too much work so i posted a simple method.
Topic Starter
Iceskulls

Kibbleru wrote:

[General]
  1. In general, try to have something clickable every downbeat (big white tick) and place ur NCing to every downbeat. it works, and it's consistent.
[Nsane]
  1. 00:18:684 (1,2,3) - there is no reason why you should have an antijump here, no changes in the music whatsoever. this here is just misleading :arrow: Okay will try to fix this
    00:26:684 (1,2,3,4) - ^ :arrow: ^
  2. 00:19:684 (2,3) - instead of 2 circles, try placing a slider, that makes it nicer to play, this is more optional though. :arrow: Okay I want this to be a bit more nice to play
  3. 00:22:017 - why not map this note? :arrow: Hmm...sound nice when add a note there Okay
    00:29:128 - ^ :arrow: ^
  4. 00:23:573 (4,5,6) - the jump from 4-5 is oddly large and from 5-6 is oddly small, make the ds here a bit more consistent pls :arrow: Okay I will try
  5. 00:25:573 (1,1) - both NC unecessary :arrow: Fixed
  6. 00:28:462 (1,2) - the finishes don't really follow the music, make sure ur only putting a finish when there is one in the music :arrow: How about I only finish on (1) does it necessary to emphasis vocal here by HS?
  7. 00:30:684 (3,4) - space this out a little more, the sudden decrease in spacing again, makes no sense :arrow: Okay I thought this would goes with the music
  8. 00:38:684 (3,1) - ctrl g this, the downbeat should have something clickable. use a different placement but the rhythm is really much better if u ctrl g :arrow: Okay well I have no idea what is this downbeat clickable mechanic? It's necessary for downbeat?
  9. 00:40:906 - again, try to have something clickable on every downbeat as it is usually a strong note. :arrow: Okay but I still don't understand this downbeat thingy I know it a white line but what happen if it not clickable?
  10. 00:45:573 (1) - NC gets abit inconsistent here. :arrow: Fixed
  11. 01:23:351 - how bout add a note and drag the spinner back? spinner heads are poor emphasis for such a strong sound

[Hard]
  1. 01:23:351 - tbh alot better flow if u ctrl g :arrow: Ctrl+G spinner?
  2. 00:21:573 (2,3,4) - a bit overmapped for a hard diff, the triplet is barely audible. :arrow: Alright I fixed it, 2 mods about this so far
  3. 00:29:351 (5,6) - space this out normaly. the jump from 4-5 makes sense cuz 5 has a strong finish sound but 6 isn't really anything noticeable :arrow: Okay make sense
  4. 00:32:017 (6) - put nc on downbeat instead of 00:32:240 (1) - :arrow: Okay, Oh lord I think I got problems with this downbeat thing
  5. 00:43:351 (8,1) - bigger jump should be here instead of 00:43:128 (7,8) - also, sliders are easier to receive jumps with :arrow: Okay make sense
  6. 00:47:795 (4) - speed up way too much, do 1.25 instead for consistency also nc these too 00:46:906 (2,4) - to indicate speed up :arrow: Okay make sense
  7. 00:46:906 (2,4) - ctrl g the rhythm here :arrow: Why?
  8. 01:23:351 - same suggestion as for insane (may also apply to easy and normal) :arrow: Okay

[Normal]
  1. U can use more 1/2 rhythms for a normal, especially for this low bpm and u also have an easy
  2. 00:53:128 (7,1) - this is abit too close, maybe try this :arrow: Fixed
  3. u have a bunch of useless green lines u should really delete same with easy too. :arrow: I will try

[Easy]
  1. 00:32:017 (1,2) - make blanket better :o? :arrow: Should be okay now
  2. delete useless green lines :arrow: Alright
    pretty solid

rly impressive for a first map.

have a star cuz it brings me nostalgia for my first map q:

btw a tip to easily change offset;
-press f6
-check the boxes below
-select all the timing points by either holding ctrl while clicking or just ctrl a to select all AFTER youve clicked at least one of the timing points
-now it will give u an option to move the selected offsets, type in ur number, and click move

i'm not sure if you know this already or not, sorry if you already did know. I just thought maybe the reason u refused to change offset from jonathan's mod was cuz it was too much work so i posted a simple method.
:arrow: Yeah it was too much work but I will try to do like what you said thanks
Thanks for the mod and star really helpful
and thanks for advices kakifly :)
Kibbleru
00:15:573 (5) - for first suggestion in hard i actually meant this note lol

and for the other one i again, posted the wrong time stamp lol

actually meant here 01:04:684 (4,5) - so that the slider will start on the stronger beat rather than the weaker beat

i don't know what i did but i posted the wrong timestamps so thats why u got confused lol.
Topic Starter
Iceskulls

Kibbleru wrote:

00:15:573 (5) - for first suggestion in hard i actually meant this note lol :arrow: Oh Okay xD better flow

and for the other one i again, posted the wrong time stamp lol

actually meant here 01:04:684 (4,5) - so that the slider will start on the stronger beat rather than the weaker beat :arrow: Well I understand what you talking about now

i don't know what i did but i posted the wrong timestamps so thats why u got confused lol.
Thanks again :)
AruOtta
Hello, M4M from my queue :3

Easy

  1. 00:18:690 (2) - As you made for every pattern, you should hit the beat at 00:19:134 instead of 00:18:690, like you did for 00:13:801 (4), since there's an emphasized beat here, and it'll follow the previous patterns, so I suggest this exemple :
  2. 00:26:690 - This beat should be a new object since it's on a white tick, and there's an emphasized beat, so try this : http://puu.sh/bp84r.jpg
  3. 00:28:468 (1) - This slider ends on a finish. There's a finish because it's an emphasized beat, so it should be hit.
  4. 00:30:246 (3) - Maybe you can try to make a curved slider ? It'll increase the flow a bit : http://puu.sh/bp8K3.jpg
  5. 00:36:023 (2,3) - The transition between these 2 sliders is horrible. Also, 00:38:690 (5) is hidden by (3), so I suggest this exemple of pattern :
  6. 00:48:468 (1) - I suggest to remove this NC, there's no reason to add a new combo here I think
  7. 00:52:912 (1) - All the NC must start on a white tick, so this one must start on 00:53:357. I suggest to add a circle at 00:52:912 and add a 1/1 slider at
  8. 00:53:357 (with the NC)
  9. 01:02:690 (4) - I think the finish on this slider's tail is a bad idea : the beat isn't emphasized, so it's not needed
  10. 01:07:579 (1,2) - The transition between these 2 objects is a bit annoying, I think you can try to move 01:08:912 (2) around x276|y172 to make a better transition and increase the flow.
  11. 01:09:357 (3) - You played the beat at 01:09:801 with the slidertick, it's quite "unlogical", maybe you can try to add an object here, then it'll be playable ?
  12. 01:11:134 - As I said above, this should be a NC, so you can add an object here
  13. 01:14:690 (3) - If you want to follow the combo pattern, this must be a new combo (then delete the NC at 01:16:468 (1) - )
  14. 01:18:690 - Maybe you can add a circle here ? (I suggest around x292|y116)
  15. 01:22:468 (2,3) - These 2 circles on a red tick are a bit hard for beginners, so laybe try this pattern : http://puu.sh/bp8yZ.jpg

Normal

Try maybe to increase the AR a bit ? AR5 fits better imo

  1. 00:08:912 (3) - I suggest to reverse the curve of this slider to make a blanket with 00:08:023 (2)
  2. 00:26:690 (3,4) - I think the overlap is a bad idea =/
  3. 00:38:690 (7,2) - Same as above for the overlap, maybe you can try to fix it by stacking (2) with (7)'s head ?
  4. 00:41:357 (5) - Try to reverse the curve to increase the flow
  5. 00:42:246 (1) - This NC shouldn't be here, it should be at 00:42:690, so add a slider here, and maybe a circle for 00:42:246 ?
  6. 00:48:468 (1) - Try to reverse the curve to make a blanket with 00:49:801 (1) ? It'll increase the flow for 00:46:246 (1,2,3,1)
  7. 00:53:357 (7) - There should be a NC here, not at 00:53:801
  8. 01:02:690 (6) - The finish at the head of this slider is probably a bad idea imo
  9. 01:04:912 (2,4) - Same thing about the overlap, try to stack it with (2)'s head
  10. 01:08:023 (2) - I think you should add the clap on the head, it feels weird without it =/
  11. 01:09:357 (4) - Try to reverse the curve and blanket with 01:10:690 (5) ?
  12. 01:14:690 (7) - The NC should start here because it's on a big white tick
  13. 01:16:023 - You missed an emphasized beat here =/
  14. 01:16:468 (3) - Try to use 2 construction points for the curve, it'll be prettier :

Hard

I really suggest AR7 or 7,5 for this diff, AR6 seems VERY slow =/

  1. 00:12:023 (5) - You forget a clap on this slider's head
  2. 00:17:357 (4) - Same as above
  3. 00:22:246 - This emphasized bheat should be hit, so I suggest to move 00:22:023 (4) here.
  4. 00:25:579 (4) - Same as above
  5. 00:30:912 (3) - ^
  6. 00:33:357 (5,6,1) - The distance between these 3 objects isn't the same and should be to make the pattern prettier.
  7. 00:38:912 (1) - The NC is wrong, it should be at 00:39:134.
  8. 00:43:134 (2,3,4) - Try to use the same distance for these one
  9. 00:46:912 (1) - This NC isn't needed, I really suggest to remove it since there's no reason to add a NC here
  10. 00:47:357 (3,4,1) - The distance between these 2 objects is (quite) the same, but not the distance in the timeline, so I suggest to move 00:48:023 (4) at x256|y356.
  11. 00:48:468 (1) - The NC shouldn't be here, it should be at 00:48:023.
  12. 00:53:357 (5) - The NC should be here
  13. 00:54:912 (1) - The NC is also wrong for this one, it should be on the big white tick
  14. 01:02:690 (1) - This NC should be moved at 01:02:246 (also the finish on the head is probably a bad idea, like for the Easy and the Normal)
  15. 01:07:579 (5) - The NC should be here
  16. 01:07:801 (1) - I think you should add the clap on its tail, it's strange without any clap here
  17. 01:18:912 (4) - You don't hit the emphasized beat at 01:19:134 with this slider, it's annoying =/
  18. 01:20:690 (4) - ^
  19. 01:23:579 (1) - Mabye you can add a finish ? Like you made on the Normal and the Easy

Insane

I suggest AR9 for this one, since there's many jumps. It'll be better to play.
I also suggest 7 for the HP Drain Rate, it'll be as hard as an Insane then.

  1. 00:12:468 (1,2,3) - Maybe you can try to move these circles a little bit ? Like making some jumps, etc... Because at the moment, this pattern is quite boring to play =/
  2. 00:13:134 (4) - With this slider, you don't hit the emphasized beat at 00:13:357, and it's annoying =/
  3. 00:19:134 (7) - The finish on the tail is tottaly not needed, I think you must delete it since it doesn't follow anything on the song.
  4. 00:22:912 (1) - The NC is wrong, it should be mvoed at 00:23:134.
  5. 00:25:579 (3,4) - This doesn't follow the previous pattern 00:24:912 (1,2). For the previous pattern, the circle is on a white tick and the slider on a red tick, but for this one, the circle is on a red tick and the slider on a white tick. Then I suggest this pattern :
    Also, the NC should be at 00:26:690, like in the picture.
  6. 00:27:357 (4,5) - What is this ? There's no reason to have a short distance here O.o Maybe you can create a pattern with adding a circle at 00:28:246 (because there's some vocal for this beat). Here is my exemple (but you might do the same thing) :http://puu.sh/bpdct.jpg
  7. 00:29:357 (3,4) - Same as above, the short distance isn't needed here. Also there's no reason to add a finish on (3)'s head
  8. 00:30:912 (4) - With placing this slider on a red tick, you don't hit the beat at 00:31:134, and it's quite annoying =/
  9. 00:31:357 (5) - Same as above
  10. 00:32:246 (2) - Same as above (also why did you use 0,75 for the silder velocity multiplier ? O.o)
  11. 00:39:357 (2) - This shouldn't be a slider if you want to follow the previous patterns (there's no reason to add a slider here). But you can add one at 00:40:468 since there's a beat at 00:40:690 which is not emphasized, so not needed to be hit.
  12. 00:43:579 (5) - Wow... This slider's construction is quite strange... I suggest this exemple (it'll be prettier) : http://puu.sh/bpdwI.jpg
  13. 00:44:690 (2,3) - Same abuot the sliders on red ticks.
  14. 00:48:468 (1) - The NC should be moved at 00:48:023.
  15. 00:52:246 (1,1) - There's no reason to add these 2 NCs here, but one NC should be add at 00:53:357.
  16. 00:56:690 (1,2) - Same about the short distance, and the NC should be moved on (2).
  17. 00:57:801 (3,4) - Same about the short distance, it breaks tottaly the flow and it's really bad to play.
  18. 01:03:134 (1) - There's no need to add a NC here
  19. 01:06:468 (1) - ^
  20. 01:07:801 (1) - This NC should be moved at 01:07:579.
  21. 01:07:801 (1,2,3,4,5) - All of these sliders are overmapped, there's no 1/4 in the song.
  22. 01:12:690 (1) - The NC is wrong, it should be at 01:12:912, so you need to remove the slider, and to change the pattern.
  23. 01:14:246 (1) - This NC should be moved at 01:14:690
  24. 01:23:579 (1) - Maybe you can add a finish for this spinner ?

Good luck for rank \:D/
Topic Starter
Iceskulls

Kenterz wrote:

Hello, M4M from my queue :3
Red mean change
Blue mean no change

Easy

  1. 00:18:690 (2) - As you made for every pattern, you should hit the beat at 00:19:134 instead of 00:18:690, like you did for 00:13:801 (4), since there's an emphasized beat here, and it'll follow the previous patterns, so I suggest this exemple : :arrow: Okay well yeah I need a strong feeling here 00:19:134 -
  2. 00:26:690 - This beat should be a new object since it's on a white tick, and there's an emphasized beat, so try this : http://puu.sh/bp84r.jpg :arrow: Yeah that downbeat need clickable note
  3. 00:28:468 (1) - This slider ends on a finish. There's a finish because it's an emphasized beat, so it should be hit. :arrow: Delete finish
  4. 00:30:246 (3) - Maybe you can try to make a curved slider ? It'll increase the flow a bit : http://puu.sh/bp8K3.jpg :arrow: OK gonna make this a bit more intresting
  5. 00:36:023 (2,3) - The transition between these 2 sliders is horrible. Also, 00:38:690 (5) is hidden by (3), so I suggest this exemple of pattern : :arrow: How about I curved (2) and unstack (5)
  6. 00:48:468 (1) - I suggest to remove this NC, there's no reason to add a new combo here I think :arrow: Thank you I won't NC this anymore \o/
  7. 00:52:912 (1) - All the NC must start on a white tick, so this one must start on 00:53:357. I suggest to add a circle at 00:52:912 and add a 1/1 slider at
  8. 00:53:357 (with the NC) :arrow: All right I'm waiting for this so I can confirm to add note at downbeat there
  9. 01:02:690 (4) - I think the finish on this slider's tail is a bad idea : the beat isn't emphasized, so it's not needed :arrow: But I think the finish HS sound nice there
  10. 01:07:579 (1,2) - The transition between these 2 objects is a bit annoying, I think you can try to move 01:08:912 (2) around x276|y172 to make a better transition and increase the flow. :arrow: Okay
  11. 01:09:357 (3) - You played the beat at 01:09:801 with the slidertick, it's quite "unlogical", maybe you can try to add an object here, then it'll be playable ? :arrow: Changed rhythm
  12. 01:11:134 - As I said above, this should be a NC, so you can add an object here :arrow: Changed rhythm
  13. 01:14:690 (3) - If you want to follow the combo pattern, this must be a new combo (then delete the NC at 01:16:468 (1) - ) :arrow: Okay
  14. 01:18:690 - Maybe you can add a circle here ? (I suggest around x292|y116) :arrow: Hmm..Okay
  15. 01:22:468 (2,3) - These 2 circles on a red tick are a bit hard for beginners, so laybe try this pattern : http://puu.sh/bp8yZ.jpg :arrow: Okay if that hard for beginner

Normal

Try maybe to increase the AR a bit ? AR5 fits better imo :arrow: Okay

  1. 00:08:912 (3) - I suggest to reverse the curve of this slider to make a blanket with 00:08:023 (2) :arrow: Hmm..alright better cosmetic and flow
  2. 00:26:690 (3,4) - I think the overlap is a bad idea =/ :arrow: Fixed also realized DS is a bit wrong there
  3. 00:38:690 (7,2) - Same as above for the overlap, maybe you can try to fix it by stacking (2) with (7)'s head ? :arrow: I'm thinking of doing bow pattern but if that overlap bad okay , fixed
  4. 00:41:357 (5) - Try to reverse the curve to increase the flow :arrow: Okay realized it flow a bit weird
  5. 00:42:246 (1) - This NC shouldn't be here, it should be at 00:42:690, so add a slider here, and maybe a circle for 00:42:246 ? :arrow: Yep yep downbeat xD
  6. 00:48:468 (1) - Try to reverse the curve to make a blanket with 00:49:801 (1) ? It'll increase the flow for 00:46:246 (1,2,3,1) :arrow: Woah this will be too much work I think I will consider this
  7. 00:53:357 (7) - There should be a NC here, not at 00:53:801 :arrow: Yeah
  8. 01:02:690 (6) - The finish at the head of this slider is probably a bad idea imo :arrow: Like Easy it sound nice to me
  9. 01:04:912 (2,4) - Same thing about the overlap, try to stack it with (2)'s head :arrow: Fixed
  10. 01:08:023 (2) - I think you should add the clap on the head, it feels weird without it =/ :arrow: Try to make HS consistent on all diffs
  11. 01:09:357 (4) - Try to reverse the curve and blanket with 01:10:690 (5) ? :arrow: Okay
  12. 01:14:690 (7) - The NC should start here because it's on a big white tick :arrow: Yeah
  13. 01:16:023 - You missed an emphasized beat here =/ :arrow: Okay I don't think this will confuse the player :P
  14. 01:16:468 (3) - Try to use 2 construction points for the curve, it'll be prettier : :arrow: I will try

Hard

I really suggest AR7 or 7,5 for this diff, AR6 seems VERY slow =/ :arrow: AR=7 so this will balance with Normal

  1. 00:12:023 (5) - You forget a clap on this slider's head :arrow: My bad
  2. 00:17:357 (4) - Same as above :arrow: ^
  3. 00:22:246 - This emphasized bheat should be hit, so I suggest to move 00:22:023 (4) here. :arrow: Okay fixed
  4. 00:25:579 (4) - Same as above :arrow: ^
  5. 00:30:912 (3) - ^ :arrow: ^
  6. 00:33:357 (5,6,1) - The distance between these 3 objects isn't the same and should be to make the pattern prettier. :arrow: Fixed
  7. 00:38:912 (1) - The NC is wrong, it should be at 00:39:134. :arrow: will try to fix
  8. 00:43:134 (2,3,4) - Try to use the same distance for these one :arrow: Okay fixed
  9. 00:46:912 (1) - This NC isn't needed, I really suggest to remove it since there's no reason to add a NC here :arrow: Ohh I guess I forgot to change this it was NC for change in SV before
  10. 00:47:357 (3,4,1) - The distance between these 2 objects is (quite) the same, but not the distance in the timeline, so I suggest to move 00:48:023 (4) at x256|y356. :arrow: Okay
  11. 00:48:468 (1) - The NC shouldn't be here, it should be at 00:48:023. :arrow: Okay I shall NC on downbeat
  12. 00:53:357 (5) - The NC should be here :arrow: Fixed
  13. 00:54:912 (1) - The NC is also wrong for this one, it should be on the big white tick :arrow: Okay try to fix
  14. 01:02:690 (1) - This NC should be moved at 01:02:246 (also the finish on the head is probably a bad idea, like for the Easy and the Normal) :arrow: Like I said finish sound nice to me so fixed only NC
  15. 01:07:579 (5) - The NC should be here :arrow: Yep
  16. 01:07:801 (1) - I think you should add the clap on its tail, it's strange without any clap here :arrow: Try to make HS consistent on all diffs
  17. 01:18:912 (4) - You don't hit the emphasized beat at 01:19:134 with this slider, it's annoying =/ :arrow: Fixed
  18. 01:20:690 (4) - ^ :arrow: Fixed
  19. 01:23:579 (1) - Mabye you can add a finish ? Like you made on the Normal and the Easy
:arrow: Forgot to add

Insane

I suggest AR9 for this one, since there's many jumps. It'll be better to play.
I also suggest 7 for the HP Drain Rate, it'll be as hard as an Insane then. :arrow: But this is a slow song

  1. 00:12:468 (1,2,3) - Maybe you can try to move these circles a little bit ? Like making some jumps, etc... Because at the moment, this pattern is quite boring to play =/ :arrow: Okay gonna make it intresting
  2. 00:13:134 (4) - With this slider, you don't hit the emphasized beat at 00:13:357, and it's annoying =/ :arrow: Okay try to fix
  3. 00:19:134 (7) - The finish on the tail is tottaly not needed, I think you must delete it since it doesn't follow anything on the song. :arrow: I think it follow instrument on red line
  4. 00:22:912 (1) - The NC is wrong, it should be mvoed at 00:23:134. :arrow: Fixed
  5. 00:25:579 (3,4) - This doesn't follow the previous pattern 00:24:912 (1,2). For the previous pattern, the circle is on a white tick and the slider on a red tick, but for this one, the circle is on a red tick and the slider on a white tick. Then I suggest this pattern :
    Also, the NC should be at 00:26:690, like in the picture. :arrow: Fixed
  6. 00:27:357 (4,5) - What is this ? There's no reason to have a short distance here O.o Maybe you can create a pattern with adding a circle at 00:28:246 (because there's some vocal for this beat). Here is my exemple (but you might do the same thing) :http://puu.sh/bpdct.jpg :arrow: Fixed
  7. 00:29:357 (3,4) - Same as above, the short distance isn't needed here. Also there's no reason to add a finish on (3)'s head :arrow: Fixed
  8. 00:30:912 (4) - With placing this slider on a red tick, you don't hit the beat at 00:31:134, and it's quite annoying =/ :arrow: Guess I'm abusing slider
  9. 00:31:357 (5) - Same as above :arrow: Oh lord this combo only has circles since there is no good place for slider is this okay?
  10. 00:32:246 (2) - Same as above (also why did you use 0,75 for the silder velocity multiplier ? O.o) :arrow: I messed it up
  11. 00:39:357 (2) - This shouldn't be a slider if you want to follow the previous patterns (there's no reason to add a slider here). But you can add one at 00:40:468 since there's a beat at 00:40:690 which is not emphasized, so not needed to be hit. :arrow: I started to understand this slider theory now
  12. 00:43:579 (5) - Wow... This slider's construction is quite strange... I suggest this exemple (it'll be prettier) : http://puu.sh/bpdwI.jpg :arrow: Fixed
  13. 00:44:690 (2,3) - Same abuot the sliders on red ticks. :arrow: Fixed
  14. 00:48:468 (1) - The NC should be moved at 00:48:023. :arrow: Fixed
  15. 00:52:246 (1,1) - There's no reason to add these 2 NCs here, but one NC should be add at 00:53:357. :arrow: Okay
  16. 00:56:690 (1,2) - Same about the short distance, and the NC should be moved on (2). :arrow: Fixed
  17. 00:57:801 (3,4) - Same about the short distance, it breaks tottaly the flow and it's really bad to play. :arrow: To tell the truth I got this short spacing from some ranked maps
  18. 01:03:134 (1) - There's no need to add a NC here :arrow: Okay
  19. 01:06:468 (1) - ^ :arrow: ^
  20. 01:07:801 (1) - This NC should be moved at 01:07:579. :arrow: Okay
  21. 01:07:801 (1,2,3,4,5) - All of these sliders are overmapped, there's no 1/4 in the song. :arrow: Hmm..Okay fixed
  22. 01:12:690 (1) - The NC is wrong, it should be at 01:12:912, so you need to remove the slider, and to change the pattern. :arrow: Fixed
  23. 01:14:246 (1) - This NC should be moved at 01:14:690 :arrow: Okay
  24. 01:23:579 (1) - Maybe you can add a finish for this spinner ?
:arrow: Forgot to add

Good luck for rank \:D/
Thanks for the mod I believe in your mods ><
:)
riffy
Yo, as requested.

[General]
  1. Remove the word blue from the tags, as it is already mentioned in the title, there is absolutely no need to keep it as a tag.
[Easy]
  1. Reduce OD to 2. Lowered OD would match btter and make more sense with the difficulty of the map. Besides, it's quite comon to have OD set to 2 and the song is not asking for anything special.
  2. 00:25:357 - Both music and vocals are really strong here and that is why finishing the slider here is a better ideal. Don't froget to place a circle at 00:25:801 - afterwards. Example
    Note: same happens with 00:28:468 (1,2) - 2/1 slider just does not really fit here. Try a rhythm like this insntead. Same happens a few more times.
  3. 00:48:468 (3) - I would place a new combo. Althout it breaks your comboing, it actually makes sense with the song and your patterns. You've already had an irregular new combo at 00:19:579 (1) - why not do it again?
  4. 01:16:023 - an ignored beat and vocals here. I feel like having the beat mapped with a circle would be nice. Alternatively, you can try this rhythm.
  5. 01:14:690 (1,2) - the tail of (2) is too close to (1). Some players may mistakenly hit it. Moreover, even "flow" tells beginners to hit the tail of (2). I'd try to make the pattern more understandable and, probably, reverse (Ctrl+G) it.
  6. 01:19:134 (3) - a bad idea forthe easiest diff. the overlap may bug beginners, and doesnot look readable enough. Try to do something else here? Example.

    I did not really like the way how you've mapped the claps in the beginning 00:07:579 - 00:09:357 - and I feel like your rhythm in this diff may get better. Also, the flow was not perfect, but I think it's fine for a beginner-mapper. :)
[Normal]
  1. Consider using Circle Size 3,5 to make the spread better balanced. Not to mention, CS 3,5 is better looking and a bit more challenging, so, players will love it!
  2. 00:19:579 (1,2) - minor - you've had some cute blankets previously, why not make one more here? Example
  3. 00:24:912 (1) - the slider does not fit with the vocals and having the clap at . tl;dr, just try to use an 1/1 s ldier + a circle to fit beetter with the music. Example
  4. 00:30:690 - please, do not ignore these claps. The rhythm in the diff is too similar with the Easy and at leaast mapping the 1/1 beats would make the diff llightly harder.
    Note: 00:46:246 (1,2) - try to use 1/2 patterns when it is possible, too! It will give some more challenge to players and make the diff spread more balanced.
  5. 00:48:023 (1,2) - try to move the new combo from (1) to (2). It will represent the music better, try it!
  6. 00:52:690 - there're some vocals. Making the slider end here and then adding an 1/2 slider from 00:52:912 - is a nice idea as it sounds better and makes the diff slightly harder, which is a good thing since your Normal is too easy as it is. Example
    Note: 00:56:912 (1) - same. Just try to work more on your rhythm or get more opinions, I just really don't like those sliders and I think that they are off music.
  7. 01:04:912 (2,4) - not a fan of such stacks in E-N diffs. Moreover, this is like the only stack like this in the whole diff, that is why it looks random and out of place.

    I feel unsure about your rhythm as it may get more complicated/intense. The diff itself feels too easy for a Normal. Generally, it lacks 1/2 beats and I think it'd get MUCh better without those 2/1 sliders.
[Hard]
  1. You have quite a few jumps, AR 7,5 should look better and make patterns more readable.
  2. Please, try OD 5,5 as there're some tricky 1/4 sliders. Also, set HP Drain to 6, your rhythm is intense and 6 should be more interesting/challenging for players.
  3. 00:24:690 (5,1) - try to have a jump from (1) to (2) not from (5) to (1). as it is, (5) is the object that is emphasized and it does not play well. Example.
  4. 00:28:690 (2,3) - please, Ctrl+G them. It will swap them on the timeline and give you better rhythm. Do not forget to fix the placement, afterwards.
    Note: if you'd like to know why, read this.
  5. 00:46:246 - personally, I feel like this slowdown is kinda extra here. Do you really need it? Just a normal-speed slider would work fine, too. This is a hard diff, I suggest to avoid too many SV-changes here.
  6. 01:10:023 (3,4) - try to Ctrl_G them. I've already explained why in the Normal diff, this time it's exactly the same reason.

    Generally, it looks a bit untidy but that's fine for a beginner. Try to clean it up a bit more if you have a chance to do so, but don't get too obsessed with it, the diff is quite alright even as it is.
[Insane]
  1. I am sure that you've overused the jumps. A lot. Did you use distance snap? I'd recommend you to think again about the way you've mapped the diff and get more opinions on it. Most of the jumps seem quite randomly placed and follow nothing in music, besides, they don't really flow and it makes them even more uncomfortable to play.

    I disagree with this diff. Try to get more opinions or try to make your jumps more balanced and reasonable (which probably means respacing most of the diff).
Normal and Hard were quite fine but Easy and Insane definitely need more attention and work. Feel free to ask me for help, if something is unclear or you are not sure about something, I'll be glad to help!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Shohei Ohtani
B)
Topic Starter
Iceskulls

-Bakari- wrote:

Yo, as requested.
Red mean change
Blue mean no change
[General]
  1. Remove the word blue from the tags, as it is already mentioned in the title, there is absolutely no need to keep it as a tag. :arrow: Oh yeah I didn't notice this
[Easy]
  1. Reduce OD to 2. Lowered OD would match btter and make more sense with the difficulty of the map. Besides, it's quite comon to have OD set to 2 and the song is not asking for anything special. :arrow: Hmm..I see alright
  2. 00:25:357 - Both music and vocals are really strong here and that is why finishing the slider here is a better ideal. Don't froget to place a circle at 00:25:801 - afterwards. ExampleWhen I recheck this it looks weird , fixed
    Note: same happens with 00:28:468 (1,2) - 2/1 slider just does not really fit here. Try a rhythm like this insntead. Same happens a few more times.
  3. 00:48:468 (3) - I would place a new combo. Althout it breaks your comboing, it actually makes sense with the song and your patterns. You've already had an irregular new combo at 00:19:579 (1) - why not do it again? :arrow: Actually I NC at evert downbeat ( Big white line) so I don't want to mess the combo
  4. 01:16:023 - an ignored beat and vocals here. I feel like having the beat mapped with a circle would be nice. Alternatively, you can try this rhythm. :arrow: Added circle, why I forgot to add a note for a beat here? *blame my old mapping skill*
  5. 01:14:690 (1,2) - the tail of (2) is too close to (1). Some players may mistakenly hit it. Moreover, even "flow" tells beginners to hit the tail of (2). I'd try to make the pattern more understandable and, probably, reverse (Ctrl+G) it. :arrow: I added a circle for a previous mod so it should have a note to navigate to (2) head now , I think
  6. 01:19:134 (3) - a bad idea forthe easiest diff. the overlap may bug beginners, and doesnot look readable enough. Try to do something else here? Example. :arrow: Hah hah I just feel a bit boring here so I try overlap pattern for Easy anyway fixed

    I did not really like the way how you've mapped the claps in the beginning 00:07:579 - 00:09:357 - and I feel like your rhythm in this diff may get better. Also, the flow was not perfect, but I think it's fine for a beginner-mapper. :)
:arrow: This map pretty old now I'm lazy to remap this now if it doesn't have many inconsistent problems I wouldn't remap this

[Normal]
  1. Consider using Circle Size 3,5 to make the spread better balanced. Not to mention, CS 3,5 is better looking and a bit more challenging, so, players will love it! :arrow: Okay , Good that you don't suggest stuff like .1 .2 .8 .9 because I don't like too much precise for this stuffs xD
    I think .0 and .5 are really reasonable number
  2. 00:19:579 (1,2) - minor - you've had some cute blankets previously, why not make one more here? Example :arrow: I tried but I don't feel like it's a cute blanket because (2) has very small curve(it looks fine it just not my taste :P) but I made change this for the sake of better flow :)
  3. 00:24:912 (1) - the slider does not fit with the vocals and having the clap at . tl;dr, just try to use an 1/1 s ldier + a circle to fit beetter with the music. Example :arrow: Yeah, I guess so
  4. 00:30:690 - please, do not ignore these claps. The rhythm in the diff is too similar with the Easy and at leaast mapping the 1/1 beats would make the diff llightly harder. :arrow: I'm too scare that it would hard for normal players
    Note: 00:46:246 (1,2) - try to use 1/2 patterns when it is possible, too! It will give some more challenge to players and make the diff spread more balanced. :arrow: Okay
  5. 00:48:023 (1,2) - try to move the new combo from (1) to (2). It will represent the music better, try it! :arrow: But it might destroy NC consistent
  6. 00:52:690 - there're some vocals. Making the slider end here and then adding an 1/2 slider from 00:52:912 - is a nice idea as it sounds better and makes the diff slightly harder, which is a good thing since your Normal is too easy as it is. Example :arrow: Okay I should make Normal harder than Easy by adding some 1/2 notes
    Note: 00:56:912 (1) - same. Just try to work more on your rhythm or get more opinions, I just really don't like those sliders and I think that they are off music. :arrow: I just don't know how make this reasonable for Normal player at that time
  7. 01:04:912 (2,4) - not a fan of such stacks in E-N diffs. Moreover, this is like the only stack like this in the whole diff, that is why it looks random and out of place. :arrow: This is also stack 00:38:690 (7,2) -

    I feel unsure about your rhythm as it may get more complicated/intense. The diff itself feels too easy for a Normal. Generally, it lacks 1/2 beats and I think it'd get MUCh better without those 2/1 sliders.
[Hard]
  1. You have quite a few jumps, AR 7,5 should look better and make patterns more readable. :arrow: Okay
  2. Please, try OD 5,5 as there're some tricky 1/4 sliders. Also, set HP Drain to 6, your rhythm is intense and 6 should be more interesting/challenging for players. :arrow: I just don't have any ideas about these things
  3. 00:24:690 (5,1) - try to have a jump from (1) to (2) not from (5) to (1). as it is, (5) is the object that is emphasized and it does not play well. Example. :arrow: And I don't have any ideas about how these emphasize things work
  4. 00:28:690 (2,3) - please, Ctrl+G them. It will swap them on the timeline and give you better rhythm. Do not forget to fix the placement, afterwards.
    Note: if you'd like to know why, read this. :arrow: Ohh I readed that before but I'm a don't understand about that I should go read it again
  5. 00:46:246 - personally, I feel like this slowdown is kinda extra here. Do you really need it? Just a normal-speed slider would work fine, too. This is a hard diff, I suggest to avoid too many SV-changes here. :arrow: This is the only SV-change for this diff
  6. 01:10:023 (3,4) - try to Ctrl_G them. I've already explained why in the Normal diff, this time it's exactly the same reason. :arrow: Okay

    Generally, it looks a bit untidy but that's fine for a beginner. Try to clean it up a bit more if you have a chance to do so, but don't get too obsessed with it, the diff is quite alright even as it is.
[Insane]
  1. I am sure that you've overused the jumps. A lot. Did you use distance snap? I'd recommend you to think again about the way you've mapped the diff and get more opinions on it. Most of the jumps seem quite randomly placed and follow nothing in music, besides, they don't really flow and it makes them even more uncomfortable to play.

    I disagree with this diff. Try to get more opinions or try to make your jumps more balanced and reasonable (which probably means respacing most of the diff).
:arrow: For this diff I mess it and it gave me a headache

Normal and Hard were quite fine but Easy and Insane definitely need more attention and work. Feel free to ask me for help, if something is unclear or you are not sure about something, I'll be glad to help! :arrow: This is really help but some I'm still unsure about them

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! [/list]
Thank for the mod
okdesu_old
from Endless modding queue~

suggestion
should fix
must fix

[Insane]
  1. make harder, add variation
  2. 00:08:357 - add note
  3. 00:08:690 - 00:09:134 - add slider, remove 00:08:912 (1) -
  4. 00:12:246 - ↑
  5. 00:14:134 - add note
  6. 00:24:023 (3) - remove. try long slider from (2)
  7. 00:28:468 (1) - extend to white tick
  8. 00:35:357 - need more notes. try suggestion ↓
  9. 00:35:246 - to 00:35:579 - stream
  10. 00:35:579 (1) - slider until (2)
  11. 00:37:357 - let white tick free
  12. 00:37:801 - add note
  13. 00:42:023 - add note
  14. 00:43:468 - add note
  15. 00:43:579 (5) - half size repeat slider
  16. 00:44:801 - add note
  17. 00:49:801 (1) - extend to white tick
  18. 00:57:134 (2) - remove
  19. 00:59:579 - let white tick free
  20. 01:08:134 (3) - remove. maybe add here 01:07:912 -
gl (`・ω・´)シャキーン
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