omg this is amazing i love it ! really fun
Thanks!Cherry Blossom wrote:
Zexous' Insane
- 00:13:474 (7,1) - stacking these notes may not be a good idea, if you want to emphasize the piano, it should be better if you unstack these objects. I want the circle before the piano to play a passive role, hence the stacking.
- 00:18:740 (1) - same here ^ same here ^
- 00:23:687 (5,1) - looks uncomfortable to play, this jump is surprising, to prevent players from sliderbreaking it should be better if the reversed slider's direction is :
Essentially the cursor goes in the same direction, the curve is not enough to change thatis what I was saying until I realized that in modding I can't take a "don't fix it unless it's broken" stance so I guess I might as well change it- 00:34:378 (3,4) - this should be jumpy since you added a jump here 00:23:687 (5,1) - Considering the stopgap motion of the reverse slider I think it's fine
- 00:44:112 (2) - there are both strong notes which have to be clicked, add 2 circles instead of a 1/2 slider, it will be better imo. Hmmm....I see arguments for both sides, I guess I'll see what I can do and change it
- 01:04:219 (3) - same as ^ As much as it agonizes me to map that passively, I also think the 1/4 right before that, while still having to be mapped because of being in the song, is unexpected, hence why I put a slider there for playability reasons. May change with more feedback.
- 00:45:948 (7) - this is not suitable, nothing here to force you to use a stream with 4 notes, so use 5. The fifth note is quiet and not really fit to be played actively, hence passive.
- 00:54:325 (1,2) - it looks hard to read, make a little jump between (4) and (1,2), and it also emphasizes the louder note you can hear. There isn't a gap between the next 4 and 1, and it plays fine, will leave it.
- 01:14:112 (3,1) - this is really overkill, this jump is really high, you need much aim to handle this jump pattern, you will make people ragequitting. Rather than overkill, I do agree to change it because the patterns are 3 on one curve and then one which is very unbalanced, so changed. Kinda messy. Will see to that when I am less tired.
- 01:23:687 (3,4) - increase the spacing between these objects, spacing looks kinda random, Fixed
- 01:48:581 (5) - NC here to emphasize the strong note, Fixed, and removed NC from following 1
- 02:05:815 (5,1) - i heard that volume <25% on objects (spinner excluded). may be an unrankable issue, consider that. Raised to 25%
updated zexous diff with CB's modinverness wrote:
Hardeternal and normal diff is kinda ok for me i guess yey
- 00:20:495 (3,4,1) - stack would work better i guess ok
- 00:22:410 (3,4) - merge into slider? maybe that'll work better nah that would cause the end to be too weak :<
- 01:00:070 (1,2) - blanket could be done better i guess should be ok now
this mod is super quality mod 0/10 pls 0.5kd
take my star yey again
Great mod, thanks for your time. I might consider changing that 1/2 reverse slider, not sure yet x.xCherry Blossom wrote:
Dubu's Easy
- 00:16:666 (5,6) - first polarity issue, the solution may be this thx fixed
or if you want to vary patterns, you also can add notes instead- 00:26:878 (1,2) - same polarity issue as ^, you can try the same pattern as ^ to fix it. And many more. thx, fixed
- 00:42:198 (1,2) - the direction of the wave slider is at the top and the next object is below the wave slider. It is kind of flow breaking. thx, just flipped the wave vertically
- 00:46:027 (4) - sliderticks are enough audible, they do not really follow something, try to make them calm. 5% volume will do fine? x.x
- 01:01:985 (3) - finish hitsound here to emphasize what you can hear. ty, sounds ok
- 01:19:857 (3) - what did you do with spacing here ;w; Prev : 1.41, next 1.31, fix spacing please. x.x fixed, hope its alright if these stack/overlap 01:19:857 (3,1) -
- 01:41:878 (4,6) - reverses 1/2 sliders looks a bit extreme for a Easy diff, consider using 1/1 sliders instead. i'll think about this but leaving this unchanged for now, I don't see how a reverse 1/2 is more extreme than a normal 1/1 slider, the way you play this only requires you to hold down the key, if anything the reverse 1/2 is easier/less extreme than a normal 1/1 slider because you don't need to move the cursor.
Many polarity issues which can be fixed, but this might be unavoidable due to the nature of the song. Try to fix anyway, it will be better readable and playable.
Thanks, helped alot.inverness wrote:
Dubu's Easy
- 00:26:878 (1,2) - blanket is slightly off somehow :V fixed it, sort of
- 00:43:474 (2,3) - this flow is not good imo, maybe try Ctrl+G in (3)? ya i know you had to readjust next notes but well agreed, fixed it
- 01:47:942 (6) - this triplet is kinda unneeded imo, although there are beats mapped in the back but still, if you could replace this with just one circle it'll fit better good point, it fits nicely, thx
Ahhhh that feels much betterZare wrote:
changed mp3, you might need to redownload
Winek wrote:
ok time to mod sorry so much for being late
Sorry for ugly banana skin
nice hitsounds btwGeneral
- Combo Color 2 & 3 are REALLY similar. Consider making 3 more orang-ey or 2 more pink-ish.
Normal
00:24:325 (1) - Somehow the 3/2 fits very bad because you ignored the 3/2 beat in the previous part 00:21:772 (1,2,3,4,5). I don't really know what to propose here, just consider making this note normal 1/2 or anything. put 3/2 on the first part for consistency01:31:028 (2) - The downbeat ignore is kind of bad here. Consider making the slider start at the downbeat. how am I ignoring the downbeat?Not much stuff, pretty nice.Hard
00:15:229 - I'd suggest to add a beat here since there was a similar beat at 00:12:676. Plus without anything here it feels empty and unconsistent :< Also if you do apply, don't forget as well here: 00:17:783 I dont want too much stuff going on the Hard diff00:29:751 (2,3) - Maybe the blanket could be slighty improved hereby using 1/16 and moving last and middle anchor point, a bit like this delicious blanket 01:44:591 (2,3) . improved00:34:538 (1) - Maybe reduce this slider to a 1/1, then add a note at 00:35:017? I mean that this part feels a bit empty in comparison to others like 00:31:985 (1,2,3,4,5,6) . this is following the piano, also what i wrote before.01:42:836 (5) - The slider overlaps all on itself i know, it's intended
[notice]Eternal
00:12:517 (4,5) - Shouldn't you make this a triplet as well? I think i understood which sound you are following at 00:15:070 (4,5,6) and 00:17:623 (4,5,6) . So consider also making this somwhat a triplet? well, there's no sound here soooo00:17:464 - In the entire beginning part, this is like the only hole without any note. The only one.Its kind of weird, so you should consider adding some note here. blame the songSomehow the first kiai seems overmapped, i'm not sure. I see triplets everywhere, but can't find the music matching it. So in order to give it a sense, at least try to make the triplets pretty constant. it's not exactly overmapped, there's stuff goinf on in the BGM, anyway I used the Triples consistently in places where they feel natural following a strict pattern00:40:283 (7,8,9,10,11,12,13,14) - With the use of my shitty ears, i can hear that the buildup start at 00:40:602 (11) , so maybe you should make the stream's beginning here. hm idk, it doesn't really start where you said °^°00:42:995 (4) - In order to make the shape of 00:42:836 (3,4,5,6) slighty better, wat about moving (4) somwhere around 228|245? It's maybe just me, but it looks just a bit off. this is fine00:57:517 - In this part i'd say the triplets looks overmapped hard. You also ignore some important part of the music where there should be triplets such as 00:58:793 (1), but instead you seems to put it off, at 00:59:112 (2,3), which i don't really understand. piano, my dear friend. I'm following the piano.01:17:942 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Pretty unconsistent, here you have hella streams and then woosh "les get lezy yeeee ill just make lil circl" 01:20:495 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) . Yeah just to say that these huge amount of stream is followed by simple circles, which is pretty unconsistent.You should Share the streams between those parts.[added some things/notice]End of the shitty mod, hopes i helped.
thx :>Winek wrote:
Dubu's Easy
00:17:623 (6) - You should honestly do like the other section, because you're skipping your own hitsound, the normal sample set on the downbeat which is ignored on this note. IT IS true we need variation, so have my idea. fixed
00:40:921 (5) - I'd suggest a simple curve like you did at 00:30:708 (5) . fixed
00:42:198 (1) - I really like the sounding of the song here, it has a little "distorted" feeling, so really the wavy slider fits, so what about another wavy slider at 00:44:751 (3) ? There is a break just in front of the next note so it's rather easy to do that, if you actually want to do it. At the same time you can keep the blanket by doing something like this: fixed
01:17:942 (2,4) - Not saying it fits bad ; But actually it's kind of weird, even if the rythm kinda changed, that you completely modified the slider to 1/1, because i really loved them 3/2 D: Yeah honestly consider making out something new here because it actually looks like it is easier for a more imposing part. no, disagree, it's fine as it is
01:36:772 (8) - This note could be removed: 1. It isn't really supported by music, in this constant 1/1 context, 2. There is also no other random circle like this in this part. sure, doesn't hurt removing it
02:03:900 (7) - I honestly think you should at least new combo this note. The combo is a bit exceding, and there is a strike of many 188 BPM 1/1 notes just before, so maybe newbs need to get up, who knows? made it a new combo
Zare wrote:
~~~~~~~~
................
~waiting for Zexous~
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~~~~~~~~
Zare wrote:
~~~~~~~~
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~waiting for Zexous~
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~~~~~~~~
inverness wrote:
ZEXYIUS
- 00:19:219 (2) - more curve pls!!!1! also place it this way http://puu.sh/9HI2s/5b646c1077.jpg Added slightly more curve, made it slightly more tilted in your manner
- 00:29:910 (4,5,1) - a Notice how these have different blanket spacing. try to unify so atleast it looks neater Okay. kinda
- 00:57:517 (1,2,3,4,5,6,7,8) - hmm idk i can read the placement but idk about others, in a glance this looks kinda random so eh maybe you would consider to tune it a little eyecatching no
- 01:28:155 (1) - after jumps, i think this normal spacing is kinda breaking the flow The jumps are 3/4 and those sounds are a lot stronger, the beginning of the kiai is not really that impactful to have a huge jump
- 01:42:198 (1,2,3,4) - what is this mAN fk u (might change later)
- 01:45:389 - could've add a note here, also on the next red tick too ok
- 01:53:687 (3,1) - maybe stack?!??! nah
- 01:58:155 (4,5) - not a good idea, maybe try a slider with 3 repeats? ok but idk man this is all fucked up here
- 02:03:900 (1,2) - maybe slider?!??!?! no
kWinek wrote:
Zexous is so Zexy today
- Pretty nice diff, not much to say exept some part seems overmapped such as the many 1/4 reverse slider, and parts like 01:30:389 (7,8,9,10,1) and others. bruh i hear shit there
- 01:19:219 (1) - This is the only 1/4 slider in all this part being curved. Maybe you should do like its previous, 01:17:942 (1,1), and make it a straight. I feel like it is awkward being straight with the slider next to it
- I'm constating that the first part at the beginning, you are trying t follow the snow-like sound in the music, but then you ignore many hitsounds, such as 00:14:591 (4) or 00:17:144 (4). You may get rid of this problem by removing th enormal sample from 00:12:198 (3) . This will make the hitsound constant. Kinda confused what you're saying here, I'm judging that you're pointing out that the hitnormal is not used everywhere it could be, but I think that's ok, may change with further feedback
- Seems fine for the rest, or maybe i just suck at modding insanes or ftw
Winek wrote:
teach me how to rank maps
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S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,255,94,55
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,255,94,55
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,255,94,55
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,166,29,26
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,166,29,26,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,166,29,26
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,166,29,26,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,166,29,26
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,166,29,26
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,166,29,26
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,166,29,26
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,166,29,26
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,166,29,26
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,166,29,26
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,166,29,26
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,148,34,202
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,148,34,202,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,148,34,202
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,148,34,202,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,148,34,202
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,148,34,202
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,148,34,202
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,148,34,202
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,148,34,202
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,148,34,202
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,148,34,202
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,148,34,202
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0
[Colours]
Combo1 : 65,199,141
Combo2 : 175,254,129
Combo3 : 123,211,3
Combo4 : 145,249,197
[Colours]
Combo1 : 46,207,203
Combo2 : 165,204,248
Combo3 : 85,169,253
Combo4 : 141,218,222
[Colours]
Combo1 : 253,207,123
Combo2 : 254,101,35
Combo3 : 255,159,136
Combo4 : 252,169,95
[Colours]
Combo1 : 255,157,157
Combo2 : 235,67,71
Combo3 : 255,102,114
Combo4 : 251,38,118
[Colours]
Combo1 : 241,131,250
Combo2 : 201,13,240
Combo3 : 190,152,233
Combo4 : 241,7,224
19:55 (inverness) Inb4 my sb unrankable because uglyit is but because of another reason lol
156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
504,160,40602,1,10,0:0:0:0:
436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:
460,364,23049,2,0,L|439:281,1,85
232,352,23527,1,0,0:0:0:0:
inverness wrote:
Sprites are scrolling, which means I can use up to 1920 px for width and 1440 px for height.
also thank \B)/
The maximum dimension for tall scrolling image: 640x1440. The maximum dimension for wide scrolling image: 1920x480. Right? (not 640~1440, 1920~480) Or I'm mistaken about this rule?RankingCriteria wrote:
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
Ah, I got it.. Sorry for my misunderstanding!inverness wrote:
If it's scrolling only vertically (tall scrolling) we can't use width more than 640. Same with wide scrolling, height cannot be more than 480. Here, images are scrolling diagonally (tall and wide, and it's not just scrolling, it's zooming and rotating too) so yeah, mine is ok.
KSHR wrote:
Yo. Hi <3
[General]
- This song gets calmed after the last kiai part, but hit sounds are still added at 90% in all difficulties. Consider reducing. did
- This is not a big problem, but resnap the preview point in all difficulties please. did
[Normal]
- 01:01:985 - Adding a whistle to follow the (piano? synthesizer?) stress here sounds good. yeah why not
- 01:23:049 (1,1,2) - This rhythm doesn’t fit with not only the song but also the sound that is mainly followed in this difficulty in my opinion. Try my rhythm suggestion below once. it should be more fitting, sounds cooler than the current one to me. (Well it might take you time to fix this though..) Yep, took quite a bit od ajustment, but applied this.
Applied everything Thanks for your time!KSHR wrote:
Yo.
[Dubu’s Easy]
- Sorry if I offend you, but the way of adding combos kinda looks awkward to me (Some of them are just a bit too long). I wrote down new combo suggestions in the spoilerbox below.
SPOILER
- 00:14:112 (3,5) - Add
- 00:24:325 (4) - ^
- 00:29:432 (3) - ^
- 00:34:538 (1) - ^
- 00:39:644 (3) - ^
- 00:46:027 (4) - I prefer to add as well, but probably it’s your call.
- 01:02:623 (4) - Add
- 01:07:729 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - I’m sure this combo-ing is conflicting with stresses in the song. Consider adding only to 01:07:729 (1,4) - 01:12:836 (2,5) - 01:17:942 (2,4) - 01:23:049 (1) - .
- 01:33:261 (5) - Add
- 01:46:027 (3) - ^
- 02:01:347 (1) - ^
- 00:39:644 (3) - Missing a whistle at both the head and the end.
- 00:39:644 (3,4,5) - This transition doesn’t look that good to me. I don’t know if this suggestion suits you, but I’d rearrange (2,3,4,5) like this if I were you. https://osu.ppy.sh/ss/1912833 https://osu.ppy.sh/ss/1912836
Use the code below if you like it.156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
504,160,40602,1,10,0:0:0:0:
436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:- 00:46:027 (4) - An inaudible object. Increase the volume of this slider’s head or it’s unrankable. Around 30% is my recommendation.
- 01:41:878 (4,5,6) - Considering this is an Easy difficulty that is the easiest one in this mapset, it’d be much better if this pattern gets toned down by simplifying the rhythm. It’s currently not friendly for beginners to play. e.g. ↓
Thanks!KSHR wrote:
[Zexous’ Insane]
- 00:22:729 (1,2) - I personally don’t like this transition. How about rearranging 00:23:049 (2,4) - like this? Use the code above if you like it. https://osu.ppy.sh/ss/1921682 https://osu.ppy.sh/ss/1921685 Didn't exactly take your suggestion, but I moved the pattern away.
460,364,23049,2,0,L|439:281,1,85
232,352,23527,1,0,0:0:0:0:- 00:29:272 (2) - In order to emphasize a stress at 00:29:432 - , how about making a jump by move this note to 00:28:155 (1) - ‘s head? Ok
- 00:44:591 (1) - This might be just me, but I think it’d be easier to read if you add a new combo here. Ok
- 01:29:272 (4) - It looks like this stack makes the flow awkward to me. Consider moving it to somewhere like 01:27:995 (1) - and you can make it better easily in my opinion. Um...kinda changed slightly
- 01:33:820 (6) - It sounds like this whistle makes the rhythm of 01:33:581 (5,6,7,8,9) - weird. Any hitsounds shouldn’t be added here considering how weak a sound here is in my opinion. Same goes for 01:34:139 (8) - 01:35:097 (6) - 01:35:416 (8) - . I’d remove a whistle from them and add one to 01:33:900 - 01:35:176 - if I were you. Ok
- 01:58:155 (4,5,1) - Place objects in 1/12 beat as the song goes please. Ok
- 02:06:453 - The volume is suddenly reduced by 65% here, this change sounds way too big. Ok did shit
124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:
KSHR wrote:
Recheck + mod on the hardest difficulty as I promised.
no kudos
[General]
- Make sure if the preview point are set at the same point in all difficulties before updating. fixed, it was off in the Normal
[Dubu's Easy][Hard]
- 00:16:666 (3) - Missing a new combo.
- 00:39:644 (3) - ^
did this for Dubu^ Applied all that ^ (But I wont do the the whistles in the Eternal because it's following different rhythms)
- 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓
To be honest I'd much rather stick to following the piano here as with the previous sliders, however I can make this slider longer to emphasize what i'm following?- 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:
sure- 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594 That's barely a difference and I think my version looks a bit tidier
- 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
- 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
- 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.
[Zexous's Insane][Eternal]
- 00:44:591 (4) - Missing a new combo, right? took the liverty of applying this, too
- I wonder why you don't have your own raked map..
- Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions. meh. I'm a personal fan of high OD, and I want to keep it in order to distinguish really good players from stream mashers. I personally don't see high OD as a difficulty factor, but more of a reward when you do well on it
- 00:19:219 (7) - I'm sure you forgot to add a new combo here! yep
- 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here. changed
Call me back when you are done. I prefer forum pm btw.
EDIT: Holy shit, forgot to mark this as a star..
Awww aren't you a sweetheart KSHR <3KSHR wrote:
I wonder why you don't have your own raked map..