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ETIA. - Claiomh Solais

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69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

firetruck

Dubu's Easy
  1. 00:26:878 (1,2) - blanket is slightly off somehow :V
  2. 00:43:474 (2,3) - this flow is not good imo, maybe try Ctrl+G in (3)? ya i know you had to readjust next notes but well
  3. 01:47:942 (6) - this triplet is kinda unneeded imo, although there are beats mapped in the back but still, if you could replace this with just one circle it'll fit better
nice diff

Hard
  1. 00:20:495 (3,4,1) - stack would work better i guess
  2. 00:22:410 (3,4) - merge into slider? maybe that'll work better
  3. 01:00:070 (1,2) - blanket could be done better i guess
ZEXYIUS
  1. 00:19:219 (2) - more curve pls!!!1! also place it this way http://puu.sh/9HI2s/5b646c1077.jpg
  2. 00:29:910 (4,5,1) - a Notice how these have different blanket spacing. try to unify so atleast it looks neater
  3. 00:57:517 (1,2,3,4,5,6,7,8) - hmm idk i can read the placement but idk about others, in a glance this looks kinda random so eh maybe you would consider to tune it a little eyecatching
  4. 01:28:155 (1) - after jumps, i think this normal spacing is kinda breaking the flow
  5. 01:42:198 (1,2,3,4) - what is this mAN
  6. 01:45:389 - could've add a note here, also on the next red tick too
  7. 01:53:687 (3,1) - maybe stack?!??!
  8. 01:58:155 (4,5) - not a good idea, maybe try a slider with 3 repeats?
  9. 02:03:900 (1,2) - maybe slider?!??!?!
eternal and normal diff is kinda ok for me i guess
this mod is super quality mod 0/10 pls 0.5kd
take my star
Topic Starter
Zare

inverness wrote:

Hard
  1. 00:20:495 (3,4,1) - stack would work better i guess ok
  2. 00:22:410 (3,4) - merge into slider? maybe that'll work better nah that would cause the end to be too weak :<
  3. 01:00:070 (1,2) - blanket could be done better i guess should be ok now
eternal and normal diff is kinda ok for me i guess yey
this mod is super quality mod 0/10 pls 0.5kd
take my star yey again
updated zexous diff with CB's mod
Norb

Cherry Blossom wrote:

Dubu's Easy

  1. 00:16:666 (5,6) - first polarity issue, the solution may be this thx fixed
    or if you want to vary patterns, you also can add notes instead
  2. 00:26:878 (1,2) - same polarity issue as ^, you can try the same pattern as ^ to fix it. And many more. thx, fixed
  3. 00:42:198 (1,2) - the direction of the wave slider is at the top and the next object is below the wave slider. It is kind of flow breaking. thx, just flipped the wave vertically
  4. 00:46:027 (4) - sliderticks are enough audible, they do not really follow something, try to make them calm. 5% volume will do fine? x.x
  5. 01:01:985 (3) - finish hitsound here to emphasize what you can hear. ty, sounds ok
  6. 01:19:857 (3) - what did you do with spacing here ;w; Prev : 1.41, next 1.31, fix spacing please. x.x fixed, hope its alright if these stack/overlap 01:19:857 (3,1) -
  7. 01:41:878 (4,6) - reverses 1/2 sliders looks a bit extreme for a Easy diff, consider using 1/1 sliders instead. i'll think about this but leaving this unchanged for now, I don't see how a reverse 1/2 is more extreme than a normal 1/1 slider, the way you play this only requires you to hold down the key, if anything the reverse 1/2 is easier/less extreme than a normal 1/1 slider because you don't need to move the cursor.

    Many polarity issues which can be fixed, but this might be unavoidable due to the nature of the song. Try to fix anyway, it will be better readable and playable.
Great mod, thanks for your time. I might consider changing that 1/2 reverse slider, not sure yet x.x

inverness wrote:

Dubu's Easy
  1. 00:26:878 (1,2) - blanket is slightly off somehow :V fixed it, sort of
  2. 00:43:474 (2,3) - this flow is not good imo, maybe try Ctrl+G in (3)? ya i know you had to readjust next notes but well agreed, fixed it :D
  3. 01:47:942 (6) - this triplet is kinda unneeded imo, although there are beats mapped in the back but still, if you could replace this with just one circle it'll fit better good point, it fits nicely, thx
Thanks, helped alot.

http://puu.sh/9Ic58.osu
Also one of the spinners was apparently "not a new combo" lol... fixed that too, thx AiMod.
nooblet
The offset feels really wrong ...

Shouldn't it be something around 1279? I'm not really good at timing, but I'm positive 1347 is wrong.
Topic Starter
Zare
changed mp3, you might need to redownload
nooblet

Zare wrote:

changed mp3, you might need to redownload
Ahhhh that feels much better :)

Thanks. Might wanna put it up on the song description, just played it in multi and it seems like lotsa people have the old mp3 as well.

Berry berry naisu map though :D
Winek
ok time to mod sorry so much for being late
Sorry for ugly banana skin
nice hitsounds btw

General

  1. Combo Color 2 & 3 are REALLY similar. Consider making 3 more orang-ey or 2 more pink-ish.

Dubu's Easy

00:17:623 (6) - You should honestly do like the other section, because you're skipping your own hitsound, the normal sample set on the downbeat which is ignored on this note. IT IS true we need variation, so have my idea.
00:40:921 (5) - I'd suggest a simple curve like you did at 00:30:708 (5) .00:42:198 (1) - I really like the sounding of the song here, it has a little "distorted" feeling, so really the wavy slider fits, so what about another wavy slider at 00:44:751 (3) ? There is a break just in front of the next note so it's rather easy to do that, if you actually want to do it. At the same time you can keep the blanket by doing something like this:
01:17:942 (2,4) - Not saying it fits bad ; But actually it's kind of weird, even if the rythm kinda changed, that you completely modified the slider to 1/1, because i really loved them 3/2 D: Yeah honestly consider making out something new here because it actually looks like it is easier for a more imposing part.01:36:772 (8) - This note could be removed: 1. It isn't really supported by music, in this constant 1/1 context, 2. There is also no other random circle like this in this part.02:03:900 (7) - I honestly think you should at least new combo this note. The combo is a bit exceding, and there is a strike of many 188 BPM 1/1 notes just before, so maybe newbs need to get up, who knows?


Normal

00:24:325 (1) - Somehow the 3/2 fits very bad because you ignored the 3/2 beat in the previous part 00:21:772 (1,2,3,4,5). I don't really know what to propose here, just consider making this note normal 1/2 or anything.01:31:028 (2) - The downbeat ignore is kind of bad here. Consider making the slider start at the downbeat.Not much stuff, pretty nice.

Hard

00:15:229 - I'd suggest to add a beat here since there was a similar beat at 00:12:676. Plus without anything here it feels empty and unconsistent :< Also if you do apply, don't forget as well here: 00:17:78300:29:751 (2,3) - Maybe the blanket could be slighty improved hereby using 1/16 and moving last and middle anchor point, a bit like this delicious blanket 01:44:591 (2,3) .
00:34:538 (1) - Maybe reduce this slider to a 1/1, then add a note at 00:35:017? I mean that this part feels a bit empty in comparison to others like 00:31:985 (1,2,3,4,5,6) .01:42:836 (5) - The slider overlaps all on itself, so what about this:

Zexous is so Zexy today

Pretty nice diff, not much to say exept some part seems overmapped such as the many 1/4 reverse slider, and parts like 01:30:389 (7,8,9,10,1) and others.01:19:219 (1) - This is the only 1/4 slider in all this part being curved. Maybe you should do like its previous, 01:17:942 (1,1), and make it a straight.I'm constating that the first part at the beginning, you are trying t follow the snow-like sound in the music, but then you ignore many hitsounds, such as 00:14:591 (4) or 00:17:144 (4). You may get rid of this problem by removing th enormal sample from 00:12:198 (3) . This will make the hitsound constant. Seems fine for the rest, or maybe i just suck at modding insanes or ftw

Eternal

00:12:517 (4,5) - Shouldn't you make this a triplet as well? I think i understood which sound you are following at 00:15:070 (4,5,6) and 00:17:623 (4,5,6) . So consider also making this somwhat a triplet?00:17:464 - In the entire beginning part, this is like the only hole without any note. The only one.Its kind of weird, so you should consider adding some note here.Somehow the first kiai seems overmapped, i'm not sure. I see triplets everywhere, but can't find the music matching it. So in order to give it a sense, at least try to make the triplets pretty constant.00:40:283 (7,8,9,10,11,12,13,14) - With the use of my shitty ears, i can hear that the buildup start at 00:40:602 (11) , so maybe you should make the stream's beginning here.00:42:995 (4) - In order to make the shape of 00:42:836 (3,4,5,6) slighty better, wat about moving (4) somwhere around 228|245? It's maybe just me, but it looks just a bit off.00:57:517 - In this part i'd say the triplets looks overmapped hard. You also ignore some important part of the music where there should be triplets such as 00:58:793 (1), but instead you seems to put it off, at 00:59:112 (2,3), which i don't really understand.01:17:942 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Pretty unconsistent, here you have hella streams and then woosh "les get lezy yeeee ill just make lil circl" 01:20:495 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) . Yeah just to say that these huge amount of stream is followed by simple circles, which is pretty unconsistent.You should Share the streams between those parts.
End of the shitty mod, hopes i helped.
Topic Starter
Zare
modnek whoop whoop

Winek wrote:

ok time to mod sorry so much for being late
Sorry for ugly banana skin
nice hitsounds btw

General

  1. Combo Color 2 & 3 are REALLY similar. Consider making 3 more orang-ey or 2 more pink-ish.


Normal

00:24:325 (1) - Somehow the 3/2 fits very bad because you ignored the 3/2 beat in the previous part 00:21:772 (1,2,3,4,5). I don't really know what to propose here, just consider making this note normal 1/2 or anything. put 3/2 on the first part for consistency01:31:028 (2) - The downbeat ignore is kind of bad here. Consider making the slider start at the downbeat. how am I ignoring the downbeat?Not much stuff, pretty nice.

Hard

00:15:229 - I'd suggest to add a beat here since there was a similar beat at 00:12:676. Plus without anything here it feels empty and unconsistent :< Also if you do apply, don't forget as well here: 00:17:783 I dont want too much stuff going on the Hard diff00:29:751 (2,3) - Maybe the blanket could be slighty improved hereby using 1/16 and moving last and middle anchor point, a bit like this delicious blanket 01:44:591 (2,3) . improved00:34:538 (1) - Maybe reduce this slider to a 1/1, then add a note at 00:35:017? I mean that this part feels a bit empty in comparison to others like 00:31:985 (1,2,3,4,5,6) . this is following the piano, also what i wrote before.01:42:836 (5) - The slider overlaps all on itself i know, it's intended

[notice]

Eternal

00:12:517 (4,5) - Shouldn't you make this a triplet as well? I think i understood which sound you are following at 00:15:070 (4,5,6) and 00:17:623 (4,5,6) . So consider also making this somwhat a triplet? well, there's no sound here soooo00:17:464 - In the entire beginning part, this is like the only hole without any note. The only one.Its kind of weird, so you should consider adding some note here. blame the songSomehow the first kiai seems overmapped, i'm not sure. I see triplets everywhere, but can't find the music matching it. So in order to give it a sense, at least try to make the triplets pretty constant. it's not exactly overmapped, there's stuff goinf on in the BGM, anyway I used the Triples consistently in places where they feel natural following a strict pattern00:40:283 (7,8,9,10,11,12,13,14) - With the use of my shitty ears, i can hear that the buildup start at 00:40:602 (11) , so maybe you should make the stream's beginning here. hm idk, it doesn't really start where you said °^°00:42:995 (4) - In order to make the shape of 00:42:836 (3,4,5,6) slighty better, wat about moving (4) somwhere around 228|245? It's maybe just me, but it looks just a bit off. this is fine00:57:517 - In this part i'd say the triplets looks overmapped hard. You also ignore some important part of the music where there should be triplets such as 00:58:793 (1), but instead you seems to put it off, at 00:59:112 (2,3), which i don't really understand. piano, my dear friend. I'm following the piano.01:17:942 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Pretty unconsistent, here you have hella streams and then woosh "les get lezy yeeee ill just make lil circl" 01:20:495 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) . Yeah just to say that these huge amount of stream is followed by simple circles, which is pretty unconsistent.You should Share the streams between those parts.[added some things/notice]End of the shitty mod, hopes i helped.
Norb

Winek wrote:

Dubu's Easy

00:17:623 (6) - You should honestly do like the other section, because you're skipping your own hitsound, the normal sample set on the downbeat which is ignored on this note. IT IS true we need variation, so have my idea. fixed
00:40:921 (5) - I'd suggest a simple curve like you did at 00:30:708 (5) . fixed
00:42:198 (1) - I really like the sounding of the song here, it has a little "distorted" feeling, so really the wavy slider fits, so what about another wavy slider at 00:44:751 (3) ? There is a break just in front of the next note so it's rather easy to do that, if you actually want to do it. At the same time you can keep the blanket by doing something like this: fixed
01:17:942 (2,4) - Not saying it fits bad ; But actually it's kind of weird, even if the rythm kinda changed, that you completely modified the slider to 1/1, because i really loved them 3/2 D: Yeah honestly consider making out something new here because it actually looks like it is easier for a more imposing part. no, disagree, it's fine as it is
01:36:772 (8) - This note could be removed: 1. It isn't really supported by music, in this constant 1/1 context, 2. There is also no other random circle like this in this part. sure, doesn't hurt removing it
02:03:900 (7) - I honestly think you should at least new combo this note. The combo is a bit exceding, and there is a strike of many 188 BPM 1/1 notes just before, so maybe newbs need to get up, who knows? made it a new combo
thx :>
Topic Starter
Zare
~~~~~~~~
................

~waiting for Zexous~

................
~~~~~~~~
Norb

Zare wrote:

~~~~~~~~
................

~waiting for Zexous~

................
~~~~~~~~

If this was a competition I'm pretty sure I won :D
Topic Starter
Zare
gg wp no re
Jenny

Zare wrote:

~~~~~~~~
................

~waiting for Zexous~

................
~~~~~~~~

Zare pls, you don't have no waifu.
Zexous
sory 4 l8

inverness wrote:

ZEXYIUS
  1. 00:19:219 (2) - more curve pls!!!1! also place it this way http://puu.sh/9HI2s/5b646c1077.jpg Added slightly more curve, made it slightly more tilted in your manner
  2. 00:29:910 (4,5,1) - a Notice how these have different blanket spacing. try to unify so atleast it looks neater Okay. kinda
  3. 00:57:517 (1,2,3,4,5,6,7,8) - hmm idk i can read the placement but idk about others, in a glance this looks kinda random so eh maybe you would consider to tune it a little eyecatching no
  4. 01:28:155 (1) - after jumps, i think this normal spacing is kinda breaking the flow The jumps are 3/4 and those sounds are a lot stronger, the beginning of the kiai is not really that impactful to have a huge jump
  5. 01:42:198 (1,2,3,4) - what is this mAN fk u (might change later)
  6. 01:45:389 - could've add a note here, also on the next red tick too ok
  7. 01:53:687 (3,1) - maybe stack?!??! nah
  8. 01:58:155 (4,5) - not a good idea, maybe try a slider with 3 repeats? ok but idk man this is all fucked up here
  9. 02:03:900 (1,2) - maybe slider?!??!?! no

Winek wrote:

  • Zexous is so Zexy today

    1. Pretty nice diff, not much to say exept some part seems overmapped such as the many 1/4 reverse slider, and parts like 01:30:389 (7,8,9,10,1) and others. bruh i hear shit there
    2. 01:19:219 (1) - This is the only 1/4 slider in all this part being curved. Maybe you should do like its previous, 01:17:942 (1,1), and make it a straight. I feel like it is awkward being straight with the slider next to it
    3. I'm constating that the first part at the beginning, you are trying t follow the snow-like sound in the music, but then you ignore many hitsounds, such as 00:14:591 (4) or 00:17:144 (4). You may get rid of this problem by removing th enormal sample from 00:12:198 (3) . This will make the hitsound constant. Kinda confused what you're saying here, I'm judging that you're pointing out that the hitnormal is not used everywhere it could be, but I think that's ok, may change with further feedback
    4. Seems fine for the rest, or maybe i just suck at modding insanes or ftw
k
http://puu.sh/9XgFo/7c84ad81c9.osu
Topic Starter
Zare
Alright, now let's get this on the road
Winek
teach me how to rank maps
Jenny

Winek wrote:

teach me how to rank maps
Topic Starter
Zare
it's not even bubbled yet, complain when I actually find BATs
69653863
Finally it's here.
Might not be as epic as you expect, but oh well.

sprites, just extract to song folder
No osb, everything's put specifically in each .osu file

Dubu's Easy
//Storyboard Layer 0 (Background)
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Sprite,Background,Centre,"whoop\BG1.jpg",320,240
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Normal
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Sprite,Background,Centre,"whoop\BG1.jpg",320,240
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Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,85,140,242
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,85,140,242
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,85,140,242
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,85,140,242
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,85,140,242
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,85,140,242
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,85,140,242
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0

Hard
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,255,94,55
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,255,94,55,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,255,94,55
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,255,94,55,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,255,94,55
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,255,94,55
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,255,94,55
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,255,94,55
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,255,94,55
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,255,94,55
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,255,94,55
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,255,94,55
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0

zexius insen
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,166,29,26
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,166,29,26,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,166,29,26
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,166,29,26,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,166,29,26
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,166,29,26
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,166,29,26
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,166,29,26
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,166,29,26
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,166,29,26
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,166,29,26
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,166,29,26
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0

Eternal
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"Background_by_reaper_123.jpg",0,0
Sprite,Background,Centre,"whoop\BG1.jpg",320,240
C,0,1347,,255,255,255
F,0,1347,3900,0,0.4
S,0,1347,21772,0.66,0.76
R,0,1347,21772,-0.021,0.071
F,0,3900,6134,0.4,0
F,0,6453,9006,0,0.6
F,0,9006,10921,0.6,0
C,0,11559,,148,34,202
F,0,11559,11639,0,1
F,0,11639,12198,1,0.8
F,0,13793,14112,0.8,0.9
F,0,14112,15389,0.9,0.8
F,0,16374,16666,0.8,0.9
F,0,16666,18581,0.9,0.8
F,0,21772,,0
F,0,109538,111134,0,0.7
S,0,109538,129964,0.86,0.96
R,0,109538,129964,0.091,0.181
C,0,118793,129964,148,34,202,255,255,255
F,0,129644,,0
Sprite,Background,Centre,"whoop\BG1-blur.jpg",320,240
S,0,1347,21772,1.584,1.824
R,0,1347,21772,-0.021,0.071
C,0,11559,,148,34,202
F,0,19219,21772,0,1
F,0,21442,,0
S,0,109538,129964,2.064,2.304
R,0,109538,129964,0.091,0.181
C,0,118793,129964,148,34,202,255,255,255
F,0,125176,126772,0,1
F,0,129644,129964,1,0
Sprite,Background,Centre,"whoop\BG2.jpg",320,240
C,0,21692,,148,34,202
F,0,21692,21772,0,0.9
S,0,21692,21772,0.65,0.72
R,0,21692,42118,0.021,-0.081
S,0,21772,42198,0.72,0.92
F,0,42198,,0
Sprite,Background,Centre,"whoop\BG2-blur.jpg",320,240
C,0,21692,,148,34,202
R,0,21692,42118,0.031,-0.091
S,0,21772,42198,1.728,2.208
F,0,30708,31985,0,0.9
F,0,31985,32065,0.9,0
Sprite,Background,Centre,"whoop\BG3.jpg",320,240
C,0,42118,,148,34,202
F,0,42118,42198,0,1
S,0,42118,42198,0.85,0.74
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,0.74,0.67
F,0,47384,,0
C,0,56240,,255,255,255
F,0,56240,57517,0,1
S,0,56240,67729,0.67,0.74
R,0,56240,67729,0.021,-0.031
C,0,65176,67729,255,255,255,148,34,202
F,0,67729,,0
Sprite,Background,Centre,"whoop\BG3-blur.jpg",320,240
C,0,42118,,148,34,202
R,0,42118,47384,-0.031,0.021
S,1,42198,47384,1.776,1.608
F,0,46027,47304,0,1
F,0,47304,47942,1,0
Sprite,Background,Centre,"whoop\BG4.jpg",320,240
C,0,67650,,148,34,202
F,0,67650,67729,0,1
S,0,67650,67729,0.66,0.72
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,0.72,0.88
F,0,88155,,0
Sprite,Background,Centre,"whoop\BG4-lighten.jpg",320,240
F,0,67650,,0
R,0,67650,88155,0.031,-0.071
S,0,67729,88155,1.728,2.112
F,0,83049,88155,0,0.3
Sprite,Background,Centre,"whoop\BG5.jpg",320,240
C,0,88075,,148,34,202
F,0,88075,88155,0,0.9
S,0,88075,88155,0.86,0.78
R,0,88075,108581,-0.101,0.041
S,0,88155,108581,0.78,0.67
F,0,102836,103155,0.9,0
F,0,103793,104112,1,0.9
C,0,103793,104751,255,255,255,148,34,202
F,0,106027,108581,0.9,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"whoop\white.png",0,0
P,0,1347,132836,A
V,0,21134,,640,480
F,0,21134,21772,0,0.1
F,0,21772,22410,0.1,0
F,0,31347,31985,0,0.03
F,0,31985,32304,0.03,0
F,0,87517,88155,0,0.1
F,0,88155,89432,0.1,0

Turn off widescreen storyboard in song setup. No epilepsy warning needed.
I can also provide matching BGs for each diffs if you want.

Oh and one more thing, these are not storyboard. Technically it is, but theoritically it's not. I prefer to call these motion graphics or somewhat
Enjoy.
Topic Starter
Zare
Zexous
INVERNESS IS THE BEST
Avena
Combo Colors~

Easy

[Colours]
Combo1 : 65,199,141
Combo2 : 175,254,129
Combo3 : 123,211,3
Combo4 : 145,249,197

Normal

[Colours]
Combo1 : 46,207,203
Combo2 : 165,204,248
Combo3 : 85,169,253
Combo4 : 141,218,222

Hard

[Colours]
Combo1 : 253,207,123
Combo2 : 254,101,35
Combo3 : 255,159,136
Combo4 : 252,169,95

Insane

[Colours]
Combo1 : 255,157,157
Combo2 : 235,67,71
Combo3 : 255,102,114
Combo4 : 251,38,118

Eternal

[Colours]
Combo1 : 241,131,250
Combo2 : 201,13,240
Combo3 : 190,152,233
Combo4 : 241,7,224
KSHR
Yo.

[General]
  1. This song gets calmed after the last kiai part, but hit sounds are still added at 90% in all difficulties. Consider reducing.
  2. This is not a big problem, but resnap the preview point in all difficulties please.
[StoryBoard]
  1. 19:55 (inverness) Inb4 my sb unrankable because ugly
    it is but because of another reason lol
    Please refer to RankingCriteria for more detail. 960*720 is not an acceptable size.
  2. EDIT: Cool! Awesome!
[Dubu’s Easy]
  1. Sorry if I offend you, but the way of adding combos kinda looks awkward to me (Some of them are just a bit too long). I wrote down new combo suggestions in the spoilerbox below.
    SPOILER
    1. 00:14:112 (3,5) - Add
    2. 00:24:325 (4) - ^
    3. 00:29:432 (3) - ^
    4. 00:34:538 (1) - ^
    5. 00:39:644 (3) - ^
    6. 00:46:027 (4) - I prefer to add as well, but probably it’s your call.
    7. 01:02:623 (4) - Add
    8. 01:07:729 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - I’m sure this combo-ing is conflicting with stresses in the song. Consider adding only to 01:07:729 (1,4) - 01:12:836 (2,5) - 01:17:942 (2,4) - 01:23:049 (1) - .
    9. 01:33:261 (5) - Add
    10. 01:46:027 (3) - ^
    11. 02:01:347 (1) - ^
  2. 00:39:644 (3) - Missing a whistle at both the head and the end.
  3. 00:39:644 (3,4,5) - This transition doesn’t look that good to me. I don’t know if this suggestion suits you, but I’d rearrange (2,3,4,5) like this if I were you. https://osu.ppy.sh/ss/1912833 https://osu.ppy.sh/ss/1912836
    Use the code below if you like it.
    156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
    404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
    504,160,40602,1,10,0:0:0:0:
    436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:
  4. 00:46:027 (4) - An inaudible object. Increase the volume of this slider’s head or it’s unrankable. Around 30% is my recommendation.
  5. 01:41:878 (4,5,6) - Considering this is an Easy difficulty that is the easiest one in this mapset, it’d be much better if this pattern gets toned down by simplifying the rhythm. It’s currently not friendly for beginners to play. e.g. ↓
[Normal]
  1. 01:01:985 - Adding a whistle to follow the (piano? synthesizer?) stress here sounds good.
  2. 01:23:049 (1,1,2) - This rhythm doesn’t fit with not only the song but also the sound that is mainly followed in this difficulty in my opinion. Try my rhythm suggestion below once. it should be more fitting, sounds cooler than the current one to me. (Well it might take you time to fix this though..)

[Hard]
  1. Seems fine as it is..
[Zexous’ Insane]
  1. 00:22:729 (1,2) - I personally don’t like this transition. How about rearranging 00:23:049 (2,4) - like this? Use the code above if you like it. https://osu.ppy.sh/ss/1921682 https://osu.ppy.sh/ss/1921685
    460,364,23049,2,0,L|439:281,1,85
    232,352,23527,1,0,0:0:0:0:
  2. 00:29:272 (2) - In order to emphasize a stress at 00:29:432 - , how about making a jump by move this note to 00:28:155 (1) - ‘s head?
  3. 00:44:591 (1) - This might be just me, but I think it’d be easier to read if you add a new combo here.
  4. 01:29:272 (4) - It looks like this stack makes the flow awkward to me. Consider moving it to somewhere like 01:27:995 (1) - and you can make it better easily in my opinion.
  5. 01:33:820 (6) - It sounds like this whistle makes the rhythm of 01:33:581 (5,6,7,8,9) - weird. Any hitsounds shouldn’t be added here considering how weak a sound here is in my opinion. Same goes for 01:34:139 (8) - 01:35:097 (6) - 01:35:416 (8) - . I’d remove a whistle from them and add one to 01:33:900 - 01:35:176 - if I were you.
  6. 01:58:155 (4,5,1) - Place objects in 1/12 beat as the song goes please.
  7. 02:06:453 - The volume is suddenly reduced by 65% here, this change sounds way too big.
[Eternal]
  1. Gonna check asap
69653863
Sprites are scrolling, which means I can use up to 1920 px for width and 1440 px for height.
also thank \B)/
KSHR

inverness wrote:

Sprites are scrolling, which means I can use up to 1920 px for width and 1440 px for height.
also thank \B)/

RankingCriteria wrote:

The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively.
The maximum dimension for tall scrolling image: 640x1440. The maximum dimension for wide scrolling image: 1920x480. Right? (not 640~1440, 1920~480) Or I'm mistaken about this rule?
69653863
If it's scrolling only vertically (tall scrolling) we can't use width more than 640. Same with wide scrolling, height cannot be more than 480. Here, images are scrolling diagonally (tall and wide, and it's not just scrolling, it's zooming and rotating too) so yeah, mine is ok.
KSHR

inverness wrote:

If it's scrolling only vertically (tall scrolling) we can't use width more than 640. Same with wide scrolling, height cannot be more than 480. Here, images are scrolling diagonally (tall and wide, and it's not just scrolling, it's zooming and rotating too) so yeah, mine is ok.
Ah, I got it.. Sorry for my misunderstanding!
Topic Starter
Zare

KSHR wrote:

Yo. Hi <3

[General]
  1. This song gets calmed after the last kiai part, but hit sounds are still added at 90% in all difficulties. Consider reducing. did
  2. This is not a big problem, but resnap the preview point in all difficulties please. did


[Normal]
  1. 01:01:985 - Adding a whistle to follow the (piano? synthesizer?) stress here sounds good. yeah why not
  2. 01:23:049 (1,1,2) - This rhythm doesn’t fit with not only the song but also the sound that is mainly followed in this difficulty in my opinion. Try my rhythm suggestion below once. it should be more fitting, sounds cooler than the current one to me. (Well it might take you time to fix this though..) Yep, took quite a bit od ajustment, but applied this.

Norb

KSHR wrote:

Yo.
[Dubu’s Easy]
  1. Sorry if I offend you, but the way of adding combos kinda looks awkward to me (Some of them are just a bit too long). I wrote down new combo suggestions in the spoilerbox below.
    SPOILER
    1. 00:14:112 (3,5) - Add
    2. 00:24:325 (4) - ^
    3. 00:29:432 (3) - ^
    4. 00:34:538 (1) - ^
    5. 00:39:644 (3) - ^
    6. 00:46:027 (4) - I prefer to add as well, but probably it’s your call.
    7. 01:02:623 (4) - Add
    8. 01:07:729 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - I’m sure this combo-ing is conflicting with stresses in the song. Consider adding only to 01:07:729 (1,4) - 01:12:836 (2,5) - 01:17:942 (2,4) - 01:23:049 (1) - .
    9. 01:33:261 (5) - Add
    10. 01:46:027 (3) - ^
    11. 02:01:347 (1) - ^
  2. 00:39:644 (3) - Missing a whistle at both the head and the end.
  3. 00:39:644 (3,4,5) - This transition doesn’t look that good to me. I don’t know if this suggestion suits you, but I’d rearrange (2,3,4,5) like this if I were you. https://osu.ppy.sh/ss/1912833 https://osu.ppy.sh/ss/1912836
    Use the code below if you like it.
    156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
    404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
    504,160,40602,1,10,0:0:0:0:
    436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:
  4. 00:46:027 (4) - An inaudible object. Increase the volume of this slider’s head or it’s unrankable. Around 30% is my recommendation.
  5. 01:41:878 (4,5,6) - Considering this is an Easy difficulty that is the easiest one in this mapset, it’d be much better if this pattern gets toned down by simplifying the rhythm. It’s currently not friendly for beginners to play. e.g. ↓
Applied everything :D Thanks for your time!
Zexous

KSHR wrote:

[Zexous’ Insane]
  1. 00:22:729 (1,2) - I personally don’t like this transition. How about rearranging 00:23:049 (2,4) - like this? Use the code above if you like it. https://osu.ppy.sh/ss/1921682 https://osu.ppy.sh/ss/1921685 Didn't exactly take your suggestion, but I moved the pattern away.
    460,364,23049,2,0,L|439:281,1,85
    232,352,23527,1,0,0:0:0:0:
  2. 00:29:272 (2) - In order to emphasize a stress at 00:29:432 - , how about making a jump by move this note to 00:28:155 (1) - ‘s head? Ok
  3. 00:44:591 (1) - This might be just me, but I think it’d be easier to read if you add a new combo here. Ok
  4. 01:29:272 (4) - It looks like this stack makes the flow awkward to me. Consider moving it to somewhere like 01:27:995 (1) - and you can make it better easily in my opinion. Um...kinda changed slightly
  5. 01:33:820 (6) - It sounds like this whistle makes the rhythm of 01:33:581 (5,6,7,8,9) - weird. Any hitsounds shouldn’t be added here considering how weak a sound here is in my opinion. Same goes for 01:34:139 (8) - 01:35:097 (6) - 01:35:416 (8) - . I’d remove a whistle from them and add one to 01:33:900 - 01:35:176 - if I were you. Ok
  6. 01:58:155 (4,5,1) - Place objects in 1/12 beat as the song goes please. Ok
  7. 02:06:453 - The volume is suddenly reduced by 65% here, this change sounds way too big. Ok did shit
Thanks!
KSHR
Recheck + mod on the hardest difficulty as I promised.
no kudos


[General]
  1. Make sure if the preview point are set at the same point in all difficulties before updating.
[Dubu's Easy]
  1. 00:16:666 (3) - Missing a new combo.
  2. 00:39:644 (3) - ^
[Hard]
  1. 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓
  2. 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
    124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:
  3. 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594
  4. 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
  5. 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
  6. 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.
[Zexous's Insane]
  1. 00:44:591 (4) - Missing a new combo, right?
  2. I wonder why you don't have your own raked map..
[Eternal]
  1. Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions.
  2. 00:19:219 (7) - I'm sure you forgot to add a new combo here!
  3. 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here.


Call me back when you are done. I prefer forum pm btw.


EDIT: Holy shit, forgot to mark this as a star..
Topic Starter
Zare

KSHR wrote:

Recheck + mod on the hardest difficulty as I promised.
no kudos


[General]
  1. Make sure if the preview point are set at the same point in all difficulties before updating. fixed, it was off in the Normal


[Dubu's Easy]
  1. 00:16:666 (3) - Missing a new combo.
  2. 00:39:644 (3) - ^

    did this for Dubu
[Hard]
  1. 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓


    To be honest I'd much rather stick to following the piano here as with the previous sliders, however I can make this slider longer to emphasize what i'm following?
  2. 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
    124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:

    sure
  3. 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594 That's barely a difference and I think my version looks a bit tidier
  4. 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
  5. 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
  6. 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.
^ Applied all that ^ (But I wont do the the whistles in the Eternal because it's following different rhythms)

[Zexous's Insane]
  1. 00:44:591 (4) - Missing a new combo, right? took the liverty of applying this, too
  2. I wonder why you don't have your own raked map..
[Eternal]
  1. Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions. meh. I'm a personal fan of high OD, and I want to keep it in order to distinguish really good players from stream mashers. I personally don't see high OD as a difficulty factor, but more of a reward when you do well on it
  2. 00:19:219 (7) - I'm sure you forgot to add a new combo here! yep
  3. 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here. changed


Call me back when you are done. I prefer forum pm btw.


EDIT: Holy shit, forgot to mark this as a star..
KSHR
don
Secretpipe
Yay \O/
Zexous

KSHR wrote:

I wonder why you don't have your own raked map..
Awww aren't you a sweetheart KSHR <3
it's cause i'm lazy as fuck
ztrot
[Normal]
00:19:219 (1,2) - could you move this to x172 y228?
01:06:453 (5,6) - suggestion overlaps like these don't really look nice but they play just fine but perhaps you can adjust the position to a more visually pleasing format?
[hard]
00:19:219 (1,2,3,4) - have the two notes after the slider attempt to blanket?
01:42:836 (5) - I'm sure you could use a less confusing shape here.
[insane]
the diff spike in this is kinda large from the hard but that just might be me.
00:25:602 (2,3,4,5,6) - these pretty much stack why not just stack them?
[extra]
the scaling from insane to this one is mostly just (physical difficulty) meaning the required arm movment. settings see about the same.
00:40:921 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would personally avoid sharp turns in longer streams, but this plays fine just a suggestion.
01:07:331 (12,13,14,15,16,1,2,3,1,2) - this get clustered quite a bit not a big deal if using the default skin tho, will hurt others that just large hitbursts for 300s tho.
01:30:868 (2,3,4,5,6,7,8) - I would try to make this more readable as the small gap made me think it was two sets of triples.
01:35:336 (6,7,8,9,10,11,1) - I can't say i agree to much with the spacing increase during a stream pattern here.
01:36:453 (5,6,7,8,9,10,11,12,1) - same as above that is rather tough to play that being said anyone that could get this far in the map would most likely have no issues doing this, just a suggestion and view on it as a player tho. seeing as it only happens a few times it doesn't really feel consistent.
Topic Starter
Zare

ztrot wrote:

[Normal]
00:19:219 (1,2) - could you move this to x172 y228? tbh I would rather not have an overlap/stack like that for readabilty reasons, I kinda improved the visuals tho, I guess?
01:06:453 (5,6) - suggestion overlaps like these don't really look nice but they play just fine but perhaps you can adjust the position to a more visually pleasing format? okay
[hard]
00:19:219 (1,2,3,4) - have the two notes after the slider attempt to blanket? blanket what?
01:42:836 (5) - I'm sure you could use a less confusing shape here. sure
[insane]
the diff spike in this is kinda large from the hard but that just might be me.
00:25:602 (2,3,4,5,6) - these pretty much stack why not just stack them? I would assume Zexous did this to make sure the stack is working as he intended even when mods are in place, they also imply a certain "flow" right now, tho, ofc not notable in gameplay because the difference is really miniscule. I'd keep these
[extra]
the scaling from insane to this one is mostly just (physical difficulty) meaning the required arm movment. settings see about the same.
00:40:921 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would personally avoid sharp turns in longer streams, but this plays fine just a suggestion.yeah these sharp turns are mapped on the strong beats in the music, so I'd like to keep them here (also they look cool </3)
01:07:331 (12,13,14,15,16,1,2,3,1,2) - this get clustered quite a bit not a big deal if using the default skin tho, will hurt others that just large hitbursts for 300s tho. just about any streamy map would get clustered if one were to use gigantic 300's
01:30:868 (2,3,4,5,6,7,8) - I would try to make this more readable as the small gap made me think it was two sets of triples. okay i guess
01:35:336 (6,7,8,9,10,11,1) - I can't say i agree to much with the spacing increase during a stream pattern here. tbh this is barely noticeable, both the compressed and the higher-spaced part are rather short and the circle-movement can be done with very little motion too, so the actual cursor speed doesnt change too much
01:36:453 (5,6,7,8,9,10,11,12,1) - same as above that is rather tough to play that being said anyone that could get this far in the map would most likely have no issues doing this, just a suggestion and view on it as a player tho. seeing as it only happens a few times it doesn't really feel consistent. this one is a lot less clustered than the previous one, which makes it easier to read and play, so I guess it's about equal difficulty despite being a bit longer and the spacing change having a bigger impact
I additionally changed a spinner on the easy which was too close to the circle after it
ztrot
alright I'm okay with the changes, with the way the new system is rolling out I'm not sure if I could just move this to qulified as is so give me some time to figure out how things are working and if that is the case this bubble will change to a heart I assume?
Topic Starter
Zare
the suspense
ztrot
finally figured it out sorry about the confusion!
show more
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