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ETIA. - Claiomh Solais

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Topic Starter
Zare
This beatmap was submitted using in-game submission on Donnerstag, 21. August 2014 at 23:38:15

Artist: ETIA.
Title: Claiomh Solais
Tags: Dubu Zexous inverness Jihadvent Frozen System Lilium Records Cyberaser
BPM: 188
Filesize: 4648kb
Play Time: 02:09
Difficulties Available:
  1. Dubu's Easy (1,55 stars, 92 notes)
  2. Eternal (5,88 stars, 608 notes)
  3. Hard (3,25 stars, 237 notes)
  4. Normal (2,09 stars, 141 notes)
  5. Zexous' Insane (4,43 stars, 436 notes)
Download: ETIA. - Claiomh Solais
Information: Scores/Beatmap Listing
---------------
ETIA. ♥
BG taken from Mirage's Mapset.
GDs by Dubu and Zexous
Motion Graphics by inverness
If the offset feels off you probably need to redownload the map for the new .mp3
Zexous
http://puu.sh/9eneJ/61b9238622.osu http://puu.sh/9etap/64db8d740a.osu use that one please
Girlfriend was home all day so I sat in a call and mapped and basically here's your Insane I finished it in a single day
Norb
map so hot
Topic Starter
Zare
5/5
mods please.
Lust
add tags and whatever else
disable that pesky widescreen thing

[Dubu's Easy]
  1. 00:26:164 (6,2) - Wow this is pretty nazi but you can avoid this lap easily, and you should because its pretty unnecessary lol
  2. 01:05:100 (1,2,3,4) - This seems a bit stressful for an easy, maybe mix a slider in there
  3. 01:22:973 (2) - This is pretty cool
  4. 02:03:824 (7,8) - Eh you can make 7's slider shape blanket 8 or something more neat
[Normal]
I recommend HP -1 (and maybe OD -1) to accommodate for the level of difficulty this normal poses. Also I think it would fit to the spread better
  1. 00:01:271 - Remove this green line, I don't think it really serves a purpose (unless it does and im blind)
  2. 00:17:866 (2,3) - This blanket can be improved. After fixing this slider shape be sure to fix 00:19:143 (1) - so that it also blankets its hit burst appropriately
  3. 01:29:994 (5) - Why not just make this a straight slider or put less curve on it, it'll fit to the pattern better and will probably play nicer as well
  4. 01:30:632 (1,2) - (Nazi) Blanket can be improved
  5. 01:35:739 (1,2) - ^
[Hard]
Nice hard! Very clean and interesting to play
  1. 00:01:271 - Same thing as in the normal
  2. 00:34:462 (1,2) - I found this flows a bit awkwardly, 1 doesnt quite swing in to 2 as much as I would like. Maybe have 2 at the end of 1 and face it in the direction of the next circle
[Zexous's Insane]
Great map as always
  1. 00:01:271 - green line delete
  2. 00:44:515 (3,4) - Lower the spacing here, I know you are trying to put emphasis on the beat here, but the jump is simply too big to be outside a main section of the song. You can have a jump here, but I think 4.75x is a bit much
[Eternal]
  1. 00:01:271 - green line delete
  2. 00:34:302 (8) - I wouldn't hide this behind 00:33:824 (6) - 's slider end and 00:33:185 (1) - 's hit burst. Its a bit hard to see and to judge where to aim accurately, maybe try to make the body of the circle more revealing by moving it elsewhere
  3. 00:59:196 (4) - Move this a bit closer to the previous circles? People won't be expecting this distance, ease players in to the streamy part
Nice set, good luck for rank
Topic Starter
Zare
Lust

Lust wrote:

add tags and whatever else idk which tags tho
disable that pesky widescreen thing okay.

[Normal]
I recommend HP -1 (and maybe OD -1) to accommodate for the level of difficulty this normal poses. Also I think it would fit to the spread better tbh the jump to Hard would be too big if I reduced the OD here =/ I can reduce the HP tho because why not lol
  1. 00:01:271 - Remove this green line, I don't think it really serves a purpose (unless it does and im blind)
  2. 00:17:866 (2,3) - This blanket can be improved. After fixing this slider shape be sure to fix 00:19:143 (1) - so that it also blankets its hit burst appropriately
  3. 01:29:994 (5) - Why not just make this a straight slider or put less curve on it, it'll fit to the pattern better and will probably play nicer as well
  4. 01:30:632 (1,2) - (Nazi) Blanket can be improved
  5. 01:35:739 (1,2) - ^

    all done
[Hard]
Nice hard! Very clean and interesting to play
  1. 00:01:271 - Same thing as in the normal
  2. 00:34:462 (1,2) - I found this flows a bit awkwardly, 1 doesnt quite swing in to 2 as much as I would like. Maybe have 2 at the end of 1 and face it in the direction of the next circle tbh I'm sorry I don't really see the issue , it's just a blanket, the player can even drop onto the circle whenever he wants to
[Eternal]
  1. 00:01:271 - green line delete
  2. 00:34:302 (8) - I wouldn't hide this behind 00:33:824 (6) - 's slider end and 00:33:185 (1) - 's hit burst. Its a bit hard to see and to judge where to aim accurately, maybe try to make the body of the circle more revealing by moving it elsewhere this isn't the only overlap like this I have... also I checked using the default skin, the hitburst doesn't really affect this circle
  3. 00:59:196 (4) - Move this a bit closer to the previous circles? People won't be expecting this distance, ease players in to the streamy part the problem here is, if I compress all this stuff it will be extremely cluttered and unreadable, I have this spacign so that players can see the objects they need to click. I'll need more tests and fgeedbacks for this
Nice set, good luck for rank
Zexous

Lust wrote:

[Zexous's Insane]
Great map as always Oh why thank you Lustypoo
  1. 00:01:271 - green line delete k
  2. 00:44:515 (3,4) - Lower the spacing here, I know you are trying to put emphasis on the beat here, but the jump is simply too big to be outside a main section of the song. You can have a jump here, but I think 4.75x is a bit much Lowered but still 4.12x because I really think that the meaning becomes irrelevant below that
http://puu.sh/9hdDx/a76e9cca39.osu
Norb

Lust wrote:

[Dubu's Easy]
  1. 00:26:164 (6,2) - Wow this is pretty nazi but you can avoid this lap easily, and you should because its pretty unnecessary lol - fixed
  2. 01:05:100 (1,2,3,4) - This seems a bit stressful for an easy, maybe mix a slider in there - sorry, disagree
  3. 01:22:973 (2) - This is pretty cool - thx
  4. 02:03:824 (7,8) - Eh you can make 7's slider shape blanket 8 or something more neat - fixed, my blankets are ugz :D
http://puu.sh/9hsnu.osu
Jenny
[Eternal]

General reoccuring themes, pointing a few examples out as usual.


  1. 00:15:951 (4) - I'd rather have this as two circles since it's taking away a click of the pattern at 00:16:111
  2. 00:17:068 (2,3) - would rather see this less jumpy into 2 as that takes away from the strength that is between 2-3 rather than 1-2
  3. 00:18:664 (4,5,6) - like here, that's way more natural
  4. 00:31:271 (7,8,9) - doesn't feature the drumpattern properly for me; would rather see this with only circles as currently, 7's end is taking the second drumhit away - I can see why you would go back and forth here but I feel the ascending theme is more dominant throughout the drums rather than the back-and-forth momentum
  5. 00:33:824 (6) - another slider taking pressure from the start of a pattern, would rather see those changed
  6. 00:42:122 (1) - would probably shorten the slider by 1/4 and have a jump of sorts on the redtick it currently ends on as that'd feature the strength in these beats better
  7. 00:45:313 (4) - these beats feel like they have the same amount of pressure on them at this point, so I'd replace this with two circles as that goes more natural with the drumsample for me
  8. 00:47:068 (2,3,4) - not too much into having this sudden tripple after the breaktime; I'd suggest you could try with making 1 a very slow slider leading into it or replacing 2 with an 1/4 slider and combining it with an angled jump
Topic Starter
Zare
quality modding right there, fixes coming up

edit:I fixed/changed stuff everywhere except the last mentioned triple, want to keep that as the beats sound equally strong in the music and judging from testplays it's not hard to 300 these circles.

also i updated the guest diffs
cheesiest
mod for the hot bod
07:27 Zare: will you mod my map now
07:27 cheesiest: yeah
07:27 cheesiest: /np it
07:27 Zare: Yay
07:28 *Zare is listening to [http://osu.ppy.sh/b/435707 ETIA. - Claiomh Solais]
07:29 *cheesiest begrudgingly goes through your mapset
07:29 Zare: begrudgingly?
07:30 cheesiest: http://puu.sh/9k9nH/983cb9a72c.png
07:30 Zare: also keep it easy on the Easy, the guy isn't used to ranking and mods an shit
07:30 Zare: lol
07:30 cheesiest: umm i intend to go full force on the Easy now
07:30 Zare: ;;
07:32 cheesiest: 00:59:116 (3,4) - eat a fucking brick
07:32 *cheesiest is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
07:32 Zare: <3
07:33 cheesiest: same shit here too 01:02:148 (3,4) -
07:33 cheesiest: <3 u 2
07:34 Zare: 1/8 -> 1/6 -> 1/4
07:34 Zare: ETIA. best
07:34 cheesiest: im not lieke thise pair of 3 patterns
07:35 cheesiest: staritng at 01:07:653 (1) -
07:35 cheesiest: for the msot part they ahve the same flow
07:35 Zare: the jumppart?
07:35 cheesiest: kidna
07:35 Zare: yeah
07:35 cheesiest: but they kinda veer off
07:35 Zare: well ofc
07:35 cheesiest: whiel the sound is sitll the same
07:35 Zare: it's a repeating soundpattern
07:35 cheesiest: yeah ofc
07:35 cheesiest: perhaps
07:35 cheesiest: 01:12:600 (3) -
07:35 cheesiest: you stack!?!? on 1
07:35 cheesiest: becuase
07:35 cheesiest: soundpattern change
07:36 Zare: ???
07:36 cheesiest: or umm maybe stack 2 on 1!!?! w/e idk
07:36 cheesiest: this is really just a suggestion
07:36 Zare: nah
07:36 Zare: it's a triangle after all D:
07:37 cheesiest: ok so like
07:37 cheesiest: 01:13:239 (1,2,3) -
07:37 cheesiest: this i feel is a weird change in flow
07:37 cheesiest: i think perhaps maybe you can try like
07:37 cheesiest: moveing the 3 in that
07:37 cheesiest: to have the same position as::
07:37 cheesiest: 01:12:600 (3) -
07:37 cheesiest: and move the 2
07:38 Zare: i have patterns like that all over the place tho
07:38 cheesiest: https://osu.ppy.sh/ss/1691991
07:38 Zare: i don't want straight lines
07:39 cheesiest: ok w/e
07:39 cheesiest: 01:40:526 (10) -
07:39 cheesiest: why
07:39 cheesiest: thislooks so bad
07:40 Zare: the 2 sliderpoints are redundant yes
07:40 Zare: i can change that
07:40 cheesiest: remove the point closest to the red line
07:40 cheesiest: that should be better
07:41 cheesiest: od 8 hahhahaaa
07:42 Zare: 9*
07:43 cheesiest: the rest is okay i suppsoe
07:43 Zare: cooll
07:43 *cheesiest is editing [http://osu.ppy.sh/b/434988 ETIA. - Claiomh Solais [Hard]]
07:43 cheesiest: 00:14:515 (6) - fix your blanket
07:44 Zare: really this is good enough
07:44 cheesiest: ok w/e i guess
07:44 cheesiest: no one will like really notice it
07:45 cheesiest: 00:42:122 (1,2) - fixblanket
07:46 cheesiest: and yeah same 00:43:398 (3,4) -
07:47 cheesiest: 00:59:994 (1,2) - can you hear me groaning
07:47 cheesiest: rotate (2) by -2 degrees
07:47 cheesiest: and use the "selection center" thing
07:47 cheesiest: 01:16:271 (4,5) - etc etc
07:47 Zare: usrs
07:47 Zare: lol
07:47 cheesiest: there's really not much of a problem
07:48 cheesiest: except for the off blankets
07:48 cheesiest: 01:18:185 (2) - etc etc
07:48 cheesiest: 01:19:143 (4) - etc etc
07:48 cheesiest: 01:35:100 (7) -
07:48 Zare: in my recent mapping i stopped caring so much for pixelperfect blankets
07:48 cheesiest: obviously
07:49 Zare: since they don't really add anything to the feeling or gameplay
07:49 cheesiest: they add a feeling of finesse B)
07:49 cheesiest: and sparkle and glamour
07:50 Zare: bla blabla
07:50 cheesiest: tbh i kinda of like
07:50 Zare: nothing players care about
07:50 cheesiest: don't like your direct blankets
07:50 cheesiest: since
07:50 cheesiest: they play weird
07:50 cheesiest: by direct blankets i mean that the object being blanketed is directly before or after
07:50 cheesiest: they're got weird flow to them and at some parts I feel they don't fit
07:51 cheesiest: 00:42:122 (1,2,3,4) -
07:51 Zare: that one's symmetry
07:51 cheesiest: that's not my point
07:51 Zare: so yeah
07:51 Zare: lol
07:52 cheesiest: they both feel weird because like
07:52 cheesiest: they're drop-offish? idk
07:52 Zare: i understand your point
07:52 Zare: because they're techincally antiflowing
07:52 Zare: oh you mean that
07:52 Zare: yeah well
07:53 Zare: that's somewhat intended
07:53 Zare: to release strain
07:53 cheesiest: ok
07:53 Zare: that's the reason i rarely ever use blankets in peak diffs but a lot in hard diffs
07:54 cheesiest: B) have u ever tried delayed blanketing
07:54 cheesiest: <3 it
07:54 cheesiest: okay so that's it for hard
07:54 cheesiest: those were really my only issues
07:54 cheesiest: 00:11:483 (1,2,3,4,1) -
07:54 cheesiest: B)
07:54 cheesiest: we can make this symmetrical but why bother
07:54 cheesiest: right?
07:55 Zare: how so you ,meaoh u in normal
07:55 Zare: ahh
07:55 Zare: meh
07:55 *cheesiest is editing [http://osu.ppy.sh/b/435642 ETIA. - Claiomh Solais [Normal]]
07:55 cheesiest: ya whoops
07:55 Zare: lolol
07:56 cheesiest: B) wanna make it symmetrical!?!? it'd be great hahaa because
07:56 cheesiest: no one will notice it
07:56 Zare: ...
07:56 Zare: lol
07:56 cheesiest: and its something you can laugh about later on
07:57 Zare: nah
07:57 cheesiest: 00:44:675 (6) -
07:57 cheesiest: this slider end feels a bit empty
07:58 Zare: is consistent with other diffs
07:58 cheesiest: 00:45:951 (1) - perhaps increase spacing
07:58 cheesiest: ah
07:58 Zare: uh yeah
07:58 Zare: look who used the 1/2 spacing
07:58 cheesiest: :3 u
07:58 cheesiest: 01:25:526 (2) - ):
07:59 Zare: <3
07:59 Zare: yeah I didn't exactly try that one
07:59 Zare: lemme fix that
07:59 cheesiest: 01:48:185 (4) - you should umm move the 4 so that it's further
07:59 cheesiest: like
07:59 cheesiest: http://puu.sh/9kaSV/d9be02dd8f.png
08:01 cheesiest: 01:49:781 (1,2) -
08:01 cheesiest: i think maybe if you move 1 down
08:01 cheesiest: so that it like angles into 2
08:01 cheesiest: or w/e
08:02 cheesiest: that is it i suppose
08:02 cheesiest: for normal
08:03 Zare: okay
08:04 Zare: yea the gd stuff needs to be put in the thread i guess
08:04 cheesiest: are you sure

thank you for the KD zare
Topic Starter
Zare


also for future modders I could actually need both a timing and a hitsound check
cheesiest
mudu for dubu
08:39 cheesiest: i haev a mod to do for you
08:39 *cheesiest is editing [http://osu.ppy.sh/b/435707 ETIA. - Claiomh Solais [Dubu's Easy]]
08:39 cheesiest: can we do it irc?
08:39 Dubu: i supose
08:40 Dubu: gz on food network star
08:41 cheesiest: ok
08:41 cheesiest: here weg o
08:41 cheesiest: 00:45:951 (4) - spacing?!?!
08:42 cheesiest: like
08:43 cheesiest: it feels and looks rather spacious
08:43 cheesiest: considering that: it's a long ways from 3's start
08:43 cheesiest: generally, you have your objects bunched close to each other or w/e
08:43 cheesiest: although it could just be me
08:44 Dubu: uh
08:44 cheesiest: 01:22:973 (2) -
08:44 cheesiest: this is not symmetrical
08:44 Dubu: oh wow
08:44 Dubu: which point
08:44 cheesiest: and neither is this: 00:57:441 (1) -
08:44 cheesiest: well
08:45 cheesiest: in the first one i linked
08:45 cheesiest: the points are symmetrical
08:45 cheesiest: but!!!!!!!
08:45 cheesiest: the slider doesn't end at the last point
08:45 Dubu: gotcha
08:45 Dubu: didn't notice it, thanks
08:45 cheesiest: and for the 2nd one
08:45 cheesiest: the points aren't symmetrical lol
08:45 cheesiest: even the middle point doesn't land on the middle line
08:46 Dubu: you're right
08:47 cheesiest: and that's it really
08:47 cheesiest: those are what you have to fix
08:47 Dubu: one sec
08:47 Dubu: what would the solution be
08:47 Dubu: for the first one you mentioned
08:47 Dubu: 00:45:951 (4) -
08:47 Dubu: its consistently snapped
08:48 cheesiest: hmm
08:48 cheesiest: y'know what
08:48 cheesiest: just leave that
08:48 cheesiest: that's alright lol
08:48 Dubu: ahh
08:48 Dubu: alright thanks
08:49 Dubu: i know how to fix the other two, thanks for pointed them out
08:49 cheesiest: np
kd if u want
Yoeri
[Dubu's Easy]
00:11:483 (1,2) - This could be blanketed better.
00:17:866 (6) - Remove the clap from the end, it doesn't fit.
00:30:313 (4,5) - Why is this distance different from all the other 1/1s?
01:03:824 (5,6) - I think this would work better as a return slider.
02:03:824 (7,8) - Add a point in the upper curve to make it rounder. Would make the blanket look better.

[Normal]
00:13:079 (3,4) - Passive, switch them around. (2 and 3 works too)
00:15:632 (3,4) - ^
00:58:717 (2,1) - Blanket is messy.
01:37:653 (4,5) - This doesn't seem like a good idea.

[Hard]
00:26:643 (5,1,2) - These blankets could be improved.
00:34:462 (1,2) - Why aren't these the other way around?
00:45:313 (1) - Why's the NC here instead of at 00:44:675?
01:06:856 (6) - Start at 01:07:015 and put two circles in front of it.
01:12:760 (1,2) - Blankets could be better.

[Zexous's Insane]
Change diff name to Zexous' Insane because grammar.
00:13:558 (1,2) - Switch there around. (Or 7 and 1)
00:45:632 (4,5,6) - Make this a stream of 5 and make the hitsounds less loud.
01:44:036 (1,2) - Make the ends point at the next object or put them closer together, I'd read these as triples otherwise.
01:49:780 (4,5,6,1) - (4,5,6) and (6,1) should not be the same distance.
01:58:079 (4,5,6,7,1) - This isn't 1/4 in the music.

[Eternal]
00:59:036 (2,3,4) - I would never be able to tell (3) is a slider.
I gave up here lol

Alright gl etc have a star
Topic Starter
Zare
Topic Starter
Zare

Yoeri wrote:

[Normal]
00:13:079 (3,4) - Passive, switch them around. (2 and 3 works too)
00:15:632 (3,4) - ^
00:58:717 (2,1) - Blanket is messy.
01:37:653 (4,5) - This doesn't seem like a good idea. why? it's rhythmically consistent with previous parts and shouldn't be hard to read for that reason

[Hard]
00:26:643 (5,1,2) - These blankets could be improved.
00:34:462 (1,2) - Why aren't these the other way around? uh...why would they?
00:45:313 (1) - Why's the NC here instead of at 00:44:675?
01:06:856 (6) - Start at 01:07:015 and put two circles in front of it. nah, I don't want that kind of "stress" on the player I guess
01:12:760 (1,2) - Blankets could be better.

[Eternal]
00:59:036 (2,3,4) - I would never be able to tell (3) is a slider. well it's a really short one so it doesn't really matter, sicne you don't have to hold it or anything, it effectively plays like a cirle with a bit more leeway to get tp the next object
I gave up here lol

Alright gl etc have a star thanks man!
i fixed all i didn't mention
Zexous

Zare wrote:


Zexous is a proper noun.
I'm telling you man, it's Zexous'.
Yoeri
Where the fuck did you get that info

It's the boss' wife. You don't add an s when the noun already ends with one.

EDIT: Fuck English is hard man
Topic Starter
Zare
you decide then, zexous, it's your diff

stop editing your posts to make me look stupid
Norb

Yoeri wrote:

[Dubu's Easy]
00:11:483 (1,2) - This could be blanketed better. -fixed
00:17:866 (6) - Remove the clap from the end, it doesn't fit. -sorry about that, slider was accidentally shifted by 1/2 so the clap wasn't meant to be there, fixed?
00:30:313 (4,5) - Why is this distance different from all the other 1/1s? -fixed
01:03:824 (5,6) - I think this would work better as a return slider. -sorry, rejected
02:03:824 (7,8) - Add a point in the upper curve to make it rounder. Would make the blanket look better. -thanks, fixed
Thanks slider police! :D
http://puu.sh/9oF2Y.osu
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