Thanks!Cherry Blossom wrote:
Zexous' Insane
- 00:13:474 (7,1) - stacking these notes may not be a good idea, if you want to emphasize the piano, it should be better if you unstack these objects. I want the circle before the piano to play a passive role, hence the stacking.
- 00:18:740 (1) - same here ^ same here ^
- 00:23:687 (5,1) - looks uncomfortable to play, this jump is surprising, to prevent players from sliderbreaking it should be better if the reversed slider's direction is :
Essentially the cursor goes in the same direction, the curve is not enough to change thatis what I was saying until I realized that in modding I can't take a "don't fix it unless it's broken" stance so I guess I might as well change it- 00:34:378 (3,4) - this should be jumpy since you added a jump here 00:23:687 (5,1) - Considering the stopgap motion of the reverse slider I think it's fine
- 00:44:112 (2) - there are both strong notes which have to be clicked, add 2 circles instead of a 1/2 slider, it will be better imo. Hmmm....I see arguments for both sides, I guess I'll see what I can do and change it
- 01:04:219 (3) - same as ^ As much as it agonizes me to map that passively, I also think the 1/4 right before that, while still having to be mapped because of being in the song, is unexpected, hence why I put a slider there for playability reasons. May change with more feedback.
- 00:45:948 (7) - this is not suitable, nothing here to force you to use a stream with 4 notes, so use 5. The fifth note is quiet and not really fit to be played actively, hence passive.
- 00:54:325 (1,2) - it looks hard to read, make a little jump between (4) and (1,2), and it also emphasizes the louder note you can hear. There isn't a gap between the next 4 and 1, and it plays fine, will leave it.
- 01:14:112 (3,1) - this is really overkill, this jump is really high, you need much aim to handle this jump pattern, you will make people ragequitting. Rather than overkill, I do agree to change it because the patterns are 3 on one curve and then one which is very unbalanced, so changed. Kinda messy. Will see to that when I am less tired.
- 01:23:687 (3,4) - increase the spacing between these objects, spacing looks kinda random, Fixed
- 01:48:581 (5) - NC here to emphasize the strong note, Fixed, and removed NC from following 1
- 02:05:815 (5,1) - i heard that volume <25% on objects (spinner excluded). may be an unrankable issue, consider that. Raised to 25%
http://puu.sh/9Hfyv/2cac3aacdd.osu