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KSHR wrote:

Yo.
[Dubu’s Easy]
  1. Sorry if I offend you, but the way of adding combos kinda looks awkward to me (Some of them are just a bit too long). I wrote down new combo suggestions in the spoilerbox below.
    SPOILER
    1. 00:14:112 (3,5) - Add
    2. 00:24:325 (4) - ^
    3. 00:29:432 (3) - ^
    4. 00:34:538 (1) - ^
    5. 00:39:644 (3) - ^
    6. 00:46:027 (4) - I prefer to add as well, but probably it’s your call.
    7. 01:02:623 (4) - Add
    8. 01:07:729 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2) - I’m sure this combo-ing is conflicting with stresses in the song. Consider adding only to 01:07:729 (1,4) - 01:12:836 (2,5) - 01:17:942 (2,4) - 01:23:049 (1) - .
    9. 01:33:261 (5) - Add
    10. 01:46:027 (3) - ^
    11. 02:01:347 (1) - ^
  2. 00:39:644 (3) - Missing a whistle at both the head and the end.
  3. 00:39:644 (3,4,5) - This transition doesn’t look that good to me. I don’t know if this suggestion suits you, but I’d rearrange (2,3,4,5) like this if I were you. https://osu.ppy.sh/ss/1912833 https://osu.ppy.sh/ss/1912836
    Use the code below if you like it.
    156,104,38368,2,0,P|208:132|272:112,1,120,8|0,0:0|0:0,0:0:0:0:
    404,20,39644,2,0,P|448:20|492:36,1,90,8|0,0:0|0:0,0:0:0:0:
    504,160,40602,1,10,0:0:0:0:
    436,216,40921,2,0,P|416:160|436:104,1,120,6|2,0:0|0:0,0:0:0:0:
  4. 00:46:027 (4) - An inaudible object. Increase the volume of this slider’s head or it’s unrankable. Around 30% is my recommendation.
  5. 01:41:878 (4,5,6) - Considering this is an Easy difficulty that is the easiest one in this mapset, it’d be much better if this pattern gets toned down by simplifying the rhythm. It’s currently not friendly for beginners to play. e.g. ↓
Applied everything :D Thanks for your time!
Zexous

KSHR wrote:

[Zexous’ Insane]
  1. 00:22:729 (1,2) - I personally don’t like this transition. How about rearranging 00:23:049 (2,4) - like this? Use the code above if you like it. https://osu.ppy.sh/ss/1921682 https://osu.ppy.sh/ss/1921685 Didn't exactly take your suggestion, but I moved the pattern away.
    460,364,23049,2,0,L|439:281,1,85
    232,352,23527,1,0,0:0:0:0:
  2. 00:29:272 (2) - In order to emphasize a stress at 00:29:432 - , how about making a jump by move this note to 00:28:155 (1) - ‘s head? Ok
  3. 00:44:591 (1) - This might be just me, but I think it’d be easier to read if you add a new combo here. Ok
  4. 01:29:272 (4) - It looks like this stack makes the flow awkward to me. Consider moving it to somewhere like 01:27:995 (1) - and you can make it better easily in my opinion. Um...kinda changed slightly
  5. 01:33:820 (6) - It sounds like this whistle makes the rhythm of 01:33:581 (5,6,7,8,9) - weird. Any hitsounds shouldn’t be added here considering how weak a sound here is in my opinion. Same goes for 01:34:139 (8) - 01:35:097 (6) - 01:35:416 (8) - . I’d remove a whistle from them and add one to 01:33:900 - 01:35:176 - if I were you. Ok
  6. 01:58:155 (4,5,1) - Place objects in 1/12 beat as the song goes please. Ok
  7. 02:06:453 - The volume is suddenly reduced by 65% here, this change sounds way too big. Ok did shit
Thanks!
KSHR
Recheck + mod on the hardest difficulty as I promised.
no kudos


[General]
  1. Make sure if the preview point are set at the same point in all difficulties before updating.
[Dubu's Easy]
  1. 00:16:666 (3) - Missing a new combo.
  2. 00:39:644 (3) - ^
[Hard]
  1. 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓
  2. 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
    124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:
  3. 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594
  4. 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
  5. 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
  6. 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.
[Zexous's Insane]
  1. 00:44:591 (4) - Missing a new combo, right?
  2. I wonder why you don't have your own raked map..
[Eternal]
  1. Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions.
  2. 00:19:219 (7) - I'm sure you forgot to add a new combo here!
  3. 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here.


Call me back when you are done. I prefer forum pm btw.


EDIT: Holy shit, forgot to mark this as a star..
Topic Starter
Zare

KSHR wrote:

Recheck + mod on the hardest difficulty as I promised.
no kudos


[General]
  1. Make sure if the preview point are set at the same point in all difficulties before updating. fixed, it was off in the Normal


[Dubu's Easy]
  1. 00:16:666 (3) - Missing a new combo.
  2. 00:39:644 (3) - ^

    did this for Dubu
[Hard]
  1. 00:41:240 (2) - I don't think adding a circle at 00:41:240 - where there is no noticeable drum sound is a god idea. You can easily fix this by swapping the rhythm of 00:40:921 (1,2) - . + It'd be much better to follow the strong drum sound at 00:41:081 - with a slider head or a circle I mean ↓


    To be honest I'd much rather stick to following the piano here as with the previous sliders, however I can make this slider longer to emphasize what i'm following?
  2. 01:14:751 (6) - The angle of this slider is against the flow of (5,6,7), isn't it? It looks neater if you rearrange (6) like this. https://osu.ppy.sh/ss/1935590
    124,238,74751,2,0,B|144:184|144:184|140:152,2,90,0|0|0,1:0|1:0|1:0,0:0:0:0:

    sure
  3. 01:19:857 (5) - This might be just my personal taste, but it looks like this fits with the flower better than the current idea. https://osu.ppy.sh/ss/1935594 That's barely a difference and I think my version looks a bit tidier
  4. 01:23:049 - 50% sounds a bit too low to me. I'd highly recommend increase by 15% or so. Same goes for Normal and Eternal.
  5. 01:23:049 (1,2,3,4,5,6,7,1,2,3,4,5) - Try adding a whistle on red ticks. It should fit with your rhythm well.
  6. 01:58:155 (1) - I'd add a whistle at 01:58:155 - 01:58:554 - 01:58:820 - if I were you. You can apply this in Eternal as well.
^ Applied all that ^ (But I wont do the the whistles in the Eternal because it's following different rhythms)

[Zexous's Insane]
  1. 00:44:591 (4) - Missing a new combo, right? took the liverty of applying this, too
  2. I wonder why you don't have your own raked map..
[Eternal]
  1. Talked with some players (around 250~400 rank), but OD8 would be great considering how hard this difficulty that includes long streams with around BPM190 is in our opinions. meh. I'm a personal fan of high OD, and I want to keep it in order to distinguish really good players from stream mashers. I personally don't see high OD as a difficulty factor, but more of a reward when you do well on it
  2. 00:19:219 (7) - I'm sure you forgot to add a new combo here! yep
  3. 01:02:144 (2,3) - This should be resnapped in 1/16 beat as the song goes, right? Try listening the song carefully in 25%. + 01:02:224 (3) - This probably will mislead players. Actually all of players I asked test broke a combo here. changed


Call me back when you are done. I prefer forum pm btw.


EDIT: Holy shit, forgot to mark this as a star..
KSHR
don
Secretpipe
Yay \O/
Zexous

KSHR wrote:

I wonder why you don't have your own raked map..
Awww aren't you a sweetheart KSHR <3
it's cause i'm lazy as fuck
ztrot
[Normal]
00:19:219 (1,2) - could you move this to x172 y228?
01:06:453 (5,6) - suggestion overlaps like these don't really look nice but they play just fine but perhaps you can adjust the position to a more visually pleasing format?
[hard]
00:19:219 (1,2,3,4) - have the two notes after the slider attempt to blanket?
01:42:836 (5) - I'm sure you could use a less confusing shape here.
[insane]
the diff spike in this is kinda large from the hard but that just might be me.
00:25:602 (2,3,4,5,6) - these pretty much stack why not just stack them?
[extra]
the scaling from insane to this one is mostly just (physical difficulty) meaning the required arm movment. settings see about the same.
00:40:921 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would personally avoid sharp turns in longer streams, but this plays fine just a suggestion.
01:07:331 (12,13,14,15,16,1,2,3,1,2) - this get clustered quite a bit not a big deal if using the default skin tho, will hurt others that just large hitbursts for 300s tho.
01:30:868 (2,3,4,5,6,7,8) - I would try to make this more readable as the small gap made me think it was two sets of triples.
01:35:336 (6,7,8,9,10,11,1) - I can't say i agree to much with the spacing increase during a stream pattern here.
01:36:453 (5,6,7,8,9,10,11,12,1) - same as above that is rather tough to play that being said anyone that could get this far in the map would most likely have no issues doing this, just a suggestion and view on it as a player tho. seeing as it only happens a few times it doesn't really feel consistent.
Topic Starter
Zare

ztrot wrote:

[Normal]
00:19:219 (1,2) - could you move this to x172 y228? tbh I would rather not have an overlap/stack like that for readabilty reasons, I kinda improved the visuals tho, I guess?
01:06:453 (5,6) - suggestion overlaps like these don't really look nice but they play just fine but perhaps you can adjust the position to a more visually pleasing format? okay
[hard]
00:19:219 (1,2,3,4) - have the two notes after the slider attempt to blanket? blanket what?
01:42:836 (5) - I'm sure you could use a less confusing shape here. sure
[insane]
the diff spike in this is kinda large from the hard but that just might be me.
00:25:602 (2,3,4,5,6) - these pretty much stack why not just stack them? I would assume Zexous did this to make sure the stack is working as he intended even when mods are in place, they also imply a certain "flow" right now, tho, ofc not notable in gameplay because the difference is really miniscule. I'd keep these
[extra]
the scaling from insane to this one is mostly just (physical difficulty) meaning the required arm movment. settings see about the same.
00:40:921 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I would personally avoid sharp turns in longer streams, but this plays fine just a suggestion.yeah these sharp turns are mapped on the strong beats in the music, so I'd like to keep them here (also they look cool </3)
01:07:331 (12,13,14,15,16,1,2,3,1,2) - this get clustered quite a bit not a big deal if using the default skin tho, will hurt others that just large hitbursts for 300s tho. just about any streamy map would get clustered if one were to use gigantic 300's
01:30:868 (2,3,4,5,6,7,8) - I would try to make this more readable as the small gap made me think it was two sets of triples. okay i guess
01:35:336 (6,7,8,9,10,11,1) - I can't say i agree to much with the spacing increase during a stream pattern here. tbh this is barely noticeable, both the compressed and the higher-spaced part are rather short and the circle-movement can be done with very little motion too, so the actual cursor speed doesnt change too much
01:36:453 (5,6,7,8,9,10,11,12,1) - same as above that is rather tough to play that being said anyone that could get this far in the map would most likely have no issues doing this, just a suggestion and view on it as a player tho. seeing as it only happens a few times it doesn't really feel consistent. this one is a lot less clustered than the previous one, which makes it easier to read and play, so I guess it's about equal difficulty despite being a bit longer and the spacing change having a bigger impact
I additionally changed a spinner on the easy which was too close to the circle after it
ztrot
alright I'm okay with the changes, with the way the new system is rolling out I'm not sure if I could just move this to qulified as is so give me some time to figure out how things are working and if that is the case this bubble will change to a heart I assume?
Topic Starter
Zare
the suspense
ztrot
finally figured it out sorry about the confusion!
kisata
love this song, congrats zare!
Topic Starter
Zare
aaaaaaaaaaaaaa

Lust
Congratulations! Well deserved
Jenny
Suddenly, first unrank under the new ruleset and is made an example on what not to do~
Topic Starter
Zare

just leaving this here for future reference
Zexous
eyyyyy
Cherry Blossom
Gratz :3
fanzhen0019
jha finnaallyy
Zexous
SHIT SON ZARE IS BAT NOW

SO MUCH FOR THAT

ACTUALLY HE'S BACK NOW
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