I've been getting a lot of in-game and forum PMs recently asking for timing help.
My inbox is starting to fill with stuff like this.
I can't time them all, so this tutorial is going to cover how I handle timing on beatmaps.
In order to time a beatmap, one must first figure out what sort of timing the map calls for. This can be Single, Multiple, or Variable.
Below are Youtube videos detailing each.
Single BPM
Using two sections to get the best BPM setting possible.
If my ramblings didn't make any sense, here's a text explanation of the Advanced Single BPM Tutorial.
Detecting and fixing BPM changes.
Variable BPM
Taking it slowly and fixing as you move forward.
If you have any other questions about timing, please post them here and I will answer as many as possible.
My inbox is starting to fill with stuff like this.
I can't time them all, so this tutorial is going to cover how I handle timing on beatmaps.
In order to time a beatmap, one must first figure out what sort of timing the map calls for. This can be Single, Multiple, or Variable.
Below are Youtube videos detailing each.
Single BPM
Using two sections to get the best BPM setting possible.
If my ramblings didn't make any sense, here's a text explanation of the Advanced Single BPM Tutorial.
You want to create two red timing sections near the beginning of the song and near the end of the song.Multiple BPM
Don't worry about their BPM just yet, what's most important is to make sure their offsets are on existing beats, so when the metronome passes over the red timing sections it makes a click on time with the song.
Once both timing sections are placed on beats within the song, you can then go back to the very first timing section and mess with the BPM of it.
The main idea is that if the BPM of the first section is correct, when the song reaches the second timing section, the next beat will be exactly where the second red timing section is.
Huh that sounds confusing
Let me try an example
Let's say the first timing section has an offset of 0, and the second timing section has an offset of, oh, 100000
The first section has a BPM that sounds right but slowly goes horribly wrong by the end of the song.
If we delete the second timing section and try to scroll to that same place (100000) using the first section, it might be in the wrong place, like 100200.
That means the timing is getting 200 ms off! (wow). This means we should change the BPM of the first timing section till that beat is at 100000 ms at that very part.
Detecting and fixing BPM changes.
Variable BPM
Taking it slowly and fixing as you move forward.
If you have any other questions about timing, please post them here and I will answer as many as possible.