I love hearing all the people that think they do have the advantage being ranged vs a melee.those wrote:
Ranged does not always have an advantage over melee.
I love hearing all the people that think they do have the advantage being ranged vs a melee.those wrote:
Ranged does not always have an advantage over melee.
That's not the problem because if it was then why ever play a melee champion? The problem is there isn't really a trade off for those champions being ranged when you compare them to other ranged stuff like Sivir for example. If stuff like Ryze, Jayce, and Kennen become the go top laners again it will make that role even more stale when it comes to champion variety. At least the tanks had niche counters.BrokenArrow wrote:
What if I told you that ranged champions always had a poke advantage over melee champs? That has always been the case and is not a problem, you simply can't always win lane. I'm honestly just happy to see some new old champions back in the top lane again.
I agree on Ryze being a bit too strong right now tho.
You can't really compare Gragas to the standard melee when his lowest ranged ability is 600 while being relatively tanky and safe in lane. If I could clear minion waves with Warwick and Trundle with 950 range this wouldn't be an issue. Gragas is a pretty severe issue right now and that's why he is getting reworked.those wrote:
Gragas vs Orianna Have a nice day (?)
Ranged does not always have an advantage over melee.
Gragas has free sustain whenever he casts a spell AND he takes less damage when his W is active, other melees don't have that. Also he can easily farm waves with his barrels, obviously he doesn't have trouble laning against ranged champions...those wrote:
Gragas vs Orianna Have a nice day (?)
Ranged does not always have an advantage over melee.
being ranged/having ranged wave-clear against melee champs is not an advantage?Justykanna wrote:
I love hearing all the people that think they do have the advantage being ranged vs a melee.
I meant people think ranged is 'always' better than melee.Glass wrote:
being ranged/having ranged wave-clear against melee champs is not an advantage?
lol?
>Play melee against Ryze top
Try to last hit? Nope, get combo'd.
Try to hard engage? Nope, get rooted.
Call for jungler help? Yeah good luck with that in your average solo-queue game.
Just leech exp? LOOOOOL have fun being useless while Ryze free-farms to critical mass and rapes your entire team.
Ryze top can fuck off
It's literally like 4 champions that we are talking about. Ryze being the biggest offender out of them all.Justykanna wrote:
I meant people think ranged is 'always' better than melee.
Wasn't really looking at specifics like that. -_-
Professional players play melee against him all the time? he literally hasn't been played at all until the last week of LCS, and when he was finally played he shat all over strong tops like Renekton and Mundo. The ONE team that played Ryze top in LCS so far was CLG, and what happens after they pick him; teams that play against CLG started banning Ryze every game. Yeah pro players sure play melee against him all the timeZeraph wrote:
itt: people bitch about ryze even though professional players play melee champions against him all the time.
inb4 more solo q whining
Omg!those wrote:
Gragas vs Orianna Have a nice day (?)
Ranged does not always have an advantage over melee.
No? He was picked ONCE in OGN since his buffs by Jin Air Green Wings (literally 0-4 team). The patch hit recently but I guarantee he'll be pick/ban for a lot of teams soon once they get more practiced with him.Kanye West wrote:
he was played in OGN a few times and maybe masters too
Obviously they didn't have problems with it considering the only time he's been picked is by the last place team. That would be equivalent of saying Elise isn't retarded strong because XDG loses with her. Ryze has been banned every single game against Blaze and Frost.Kanye West wrote:
and teams never had a problem with it.
I approve, he is a life bag with nuking abilitiesGraciee wrote:
Omg!those wrote:
Gragas vs Orianna Have a nice day (?)
Ranged does not always have an advantage over melee.
Going against a Gragas as an Ori is definitely my worst nightmare. :/
Basically the opposite of me.. I've lost like 16 out of my last 20 rankeds and dropped almost 2 divisions in the last week. Funny thing is how I won my lane pretty much every single fucking time, roamed and tried to get other lanes ahead but every time lategame someone decides to be a horrible retarded fucker and throws the game.TKiller wrote:
I realised that all my favourite top lane picks are unreliable/nerfed into oblivion, so I went back to my roots.
I'm done tilting I guess.
I've seen sivirs spellshield EVERY SINGLE thresh hook / blitz grab I've landed. Might be this? oOtyrael6192 wrote:
just found out that scripting is a thing
shit like automatic perfect cs, automatic skillshot prediction, automatic orb-walking, script that dodges skillshots, spacebar to execute combo
went to the script site forum and saw people being proud of reaching high plat/diamond with scripts
??????
However they might just be that good. o.oJordan wrote:
I've seen sivirs spellshield EVERY SINGLE thresh hook / blitz grab I've landed. Might be this? oOtyrael6192 wrote:
just found out that scripting is a thing
shit like automatic perfect cs, automatic skillshot prediction, automatic orb-walking, script that dodges skillshots, spacebar to execute combo
went to the script site forum and saw people being proud of reaching high plat/diamond with scripts
??????
I could play with you on weekends I guess.SoG Tava wrote:
i am getting tired of playing 'solo' Q alone i am looking for people to duo with , yes i know there is a osu! chatroom where i can ask , but that chatroom is dead so i am asking it over here so please add me on the euw server ign: SoG Tava thanks in advance
Blaziken wrote:
However they might just be that good. o.o
For fuck sake I really wanted for this to not be a thing.tyrael6192 wrote:
Blaziken wrote:
However they might just be that good. o.o
There was a huge banwave of script users a couple of months ago, they were instantly permabanned on all of their accounts.Vulf wrote:
Scripting has been a thing for years now it's just more common to run into now. Riot does nothing about it and has never really acknowledged it actually existing.
Source? I have heard no such thing ever happening en masse. Only thing I've heard is people getting false banned for mouse macros, but that was like 4 years ago.Sankaritarina wrote:
There was a huge banwave of script users a couple of months ago, they were instantly permabanned on all of their accounts.
I'm gonna try to find a link but I'm not sure if the entire thread on reddit got removed.Vulf wrote:
Source? I have heard no such thing ever happening en masse. Only thing I've heard is people getting false banned for mouse macros, but that was like 4 years ago.Sankaritarina wrote:
There was a huge banwave of script users a couple of months ago, they were instantly permabanned on all of their accounts.
i tried jungle with wukong and pantheon but that doesent work i saw vids from trick2g where he says fuck your team in bronze get ahead and splitpush i do that but it just dont work honestly bronze = retards when i splitpush i tell my team every time not to fight just keep them bussy and play safe but yeah they never listen to me they say just play do your best and you will get out of bronze its been over 2years now and every game i do my verry best every single game , i always tell my team not to give up ect , i never flame (in game) but still i am in bronze, i just don't know what i am doing wrongTKiller wrote:
I found bronze really easy if you jungle. Maybe you should try too.
Actually thats pretty depressing to hearBrokenArrow wrote:
If it cheers you up, let me tell you Silver and Gold are exactly the same, if not worse.
Does Lolrecorder work? I got it a patch or two ago and it kept making my game crash as the loading screen would try and load. =sVulf wrote:
I suggest getting lolrecorder or baronreplays and watching your games to see what you can improve on.
I'd agree with this. Was in Bronze last season and I found that happened reasonably often. I'm in Silver and find teams still struggle with this (myself included).TKiller wrote:
But in bronze specifically people struggle at closing games
Platinum and Diamond are the same, while you climb the ladder you notice few differences likeBrokenArrow wrote:
If it cheers you up, let me tell you Silver and Gold are exactly the same, if not worse.
I stopped using lolrecorder around the time summoners rift got it's first VU. Wouldn't work half the time and would crash me if it decided to work, but one of my friends still uses it and he says he rarely has problems with it.Justykanna wrote:
Does Lolrecorder work? I got it a patch or two ago and it kept making my game crash as the loading screen would try and load. =s
(I assume it works with any OS?)
>implying previous seasons are any indication of current balance(read: CURRENT balance)Zeraph wrote:
>completely disregarding Ryze being used top in previous seasons of professional play and still teams not having that much trouble with him unless they were just outclassed as a team
also
>referring to NA LCS like it's any good at all.
my sides.
It's the same with any normal/rank game. You run into those people who just give up too quickly and with no hope in winning the game. Which causes them to lose for the rest of us. Hell, I've come cross those type of people in a normal and they just continue to feed since it's 'our fault' we're losing....BRBP wrote:
Our Caitlyn started flaming everyone when we lost an inhib. We asked her why she was in top lane instead of helping us:
"I am farming, not looking at radar lol. Why don't you noobs ping if there is a teamfight?".
Gonna hurt me a bit. I use them a lot as whole 3 set.Vulf wrote:
They are finally nerfing lifesteal quints. Not sure why it took them so long.
GeeNX wrote:
I don't know if you already saw this, but this video is awesome xd
They needed to be nerfed awhile back, but idk about now since they are no where near as big of a problem as they used to be. That would be like them deciding to nerf Mundo when he is already being phased out of top lane due to indirect nerfs.TKiller wrote:
Gonna hurt me a bit. I use them a lot as whole 3 set.
Running a full set of scaling seals both HP or Armor will still be dangerous in most matchups (1-2 junglers being the exception here). The flat HP seals are the real big change here. Nothing really changes with the flat armor seals since they +4'd everyones armor so you would still have the same total value as you do pre-nerf.P r o m i s e s wrote:
Rune nerfs lol.
League of Late Game Tanks.
Isn't plat more like "Arrogance"? Every plat I know or have talk to is haughty as fuck because of their league and yet when I play normals with them, they have far better csing than me, but they make the stupidest decisions just because they think they're ahead and just better than their opponent which ends up in them getting killed in lane or ganked.TKiller wrote:
I wouldn't say silver and gold are the same as bronze. Can't kinda put it into words at the moment, but I disagree.
If I had to name division tiers based on my own experience, it'd go like: Bronze - incompetence, Silver - ignorance, Gold - clumsiness, Platinum - hatred, mid-low Diamond - apathy.
I know I'm being very vague here, and there are blurred lines between divisions, but point stands.
Aye i can agree i won like 8 ranked games in a row and i was like omg i am a fucking god gonna own those bronze/silver noobs easy gg , now i already lost like 4 games in a row xDAoriki wrote:
I don't know. I think staying humble takes you places in this game. There's definitely an impact on gameplay that comes from how you see the game, between "I wanna crush the enemy" and "I want to help my team and work on my mechanics" I think it's a whole different ball game IMO. Probably the reason why I don't play ranked, it probably gets to your head eventually.
some plat are still humble, or more than humble õ_oMr Color wrote:
Isn't plat more like "Arrogance"? Every plat I know or have talk to is haughty as fuck because of their league and yet when I play normals with them, they have far better csing than me, but they make the stupidest decisions just because they think they're ahead and just better than their opponent which ends up in them getting killed in lane or ganked.
(Of course, you find arrogance in every league, it's mostly the players themselves who like to boast because "muh mechanics" and then make it sound like it's not their fault when they feed "I got countered man nothing I can do ff20" "champ so fucking broken tryhard pls" "but look at my stats I do all this damage though")
I don't know. I think staying humble takes you places in this game. There's definitely an impact on gameplay that comes from how you see the game, between "I wanna crush the enemy" and "I want to help my team and work on my mechanics" I think it's a whole different ball game IMO. Probably the reason why I don't play ranked, it probably gets to your head eventually.
this is so true. I've been playing in every tier this season on smurfs and plat is just the worst of them all. even when I was 15/0 people still told me they know better and talked me down,it's just a horrible place :/Mr Color wrote:
Isn't plat more like "Arrogance"? Every plat I know or have talk to is haughty as fuck because of their league and yet when I play normals with them, they have far better csing than me, but they make the stupidest decisions just because they think they're ahead and just better than their opponent which ends up in them getting killed in lane or ganked.
I tend to run out of mana really quickly when I'm playing him, leaving me at a bad spot ._.P r o m i s e s wrote:
He counters some tanks that are played a lot, like Renekton.Graciee wrote:
What is with the ryze tops lately =3= ...
Yeah, early game he's pretty mana hungry. You can try asking your jungler for a blue buff (if your mid doesn't need it) and you'll be fine ^^.Graciee wrote:
I tend to run out of mana really quickly when I'm playing him, leaving me at a bad spot ._.
Good luck :3SoG Tava wrote:
1 more win and i am in my promo series for silver#hype
ohgodfudge.SoG Tava wrote:
Finaly Silver![]()
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Kanye West wrote:
i remember the good old days when i was noob and learning to jungle with warwick
built bloodrazor first and maxed e because gotta go fast
From my experience Bronze /Silver/ (low) Gold are all the same like you said trolls and kiddos i recently duo qued with a diamond 4 player and we played againts plat people and man people in plat throws like crazy i mean they throw even harder then in bronzetiper wrote:
Playing a lot on a mid-gold smurf atm. The amount of trolls and raging kiddos is so damn high.
Ohhhh, looks like something my Jungle-Xin Zhao would like. =D Been on a bit of a roll with him lately.Vulf wrote:
The feral flare jungle item on PBE is pretty much madreds bloodrazer. Going to be a huge buff to late game jungle Warwick assuming the item doesn't get nerfed before it goes live.
Item will be really good on more auto attack reliant junglers like Nocturne, Jax, Yi, Trynd, or Kayle, and Shaco even.
It will bring back farm heavy objective/team fight focused jungles because it rewards efficient balance between farming/ganking and securing vision for a superior dragon position and ensuing team fight.SoG Tava wrote:
The passive confuses me, so pretty much basic attacks deal 33%magic damage right? It also heals you, the thing that confuses me is that fact that the damage and heal is increased every time you get a kill,assist or kill a large monster....does anybody else find that to be weird? Jungle nasus? And won't it make pretty much any jungler another version of nasus? Can somebody explain it to me?
Definitely not Nocturne. Elder lizard helps with mana sustain, has generally better stats, offers better early clear, as in, you can almost non-stop clear your jungle camps while visiting to do quick pressure ganks between ults in an absolutely ideal situation.Vulf wrote:
Item will be really good on more auto attack reliant junglers like Nocturne, Jax, Yi, Trynd, or Kayle, and Shaco even.
A team was formed to address the recent issues in EUW. The team included platform engineers, live producer, network engineer and me.Sigh .....
The problem:
All of a sudden the majority of the frontend systems that the players connect to, timed out and dropped players from the platform causing a Login queue. There are other side effects such as game starts slowing down significantly.
Why does this problem occur?
One or more of nodes in the memory caching cluster encounter a “out of memory” error for their java heap. This for some reason freezes up the whole cluster for a couple of minutes causing a cascading failure.
The “nitty-gritty” details:
The front end servers, backend services and databases communicate through an intermediary memory caching layer. This is a fairly standard design. What makes us unique is that we are probably the only shop that runs more than normal number nodes in that cluster design. The node that goes out of memory for some reason was shoring up a ton of data instead of sending it over the network.
We have an automated process that restarts the nodes that run out of memory. We have been doing it for a while without an issue, however in the past few days, the restart of a node fails to happen cleanly and it ends up joining the cluster in a bad state that causes it request a ton of data causing further issues.
The steps of nodes leaving and joining the cluster is a fairly normal operation, so why was it causing issues?
We reached out to the vendor of the memory caching software. It turns out we are running into a bug that might be fixed in the newer version. We have few leads on what is causing this bug and we are verifying them.
In the mean time we are doing the following.
1) Disabling the auto restart of nodes that run out of memory to prevent this.
2) Load testing the newer version of the software.
3) Separating End of Game Stats into a separate queue to enable players to get back into game faster.
FAQ/Statements/WhynotdothisRiot:
1) “Add more servers Rito don't be stingy!”
Add more servers can/will probably exacerbate the problem. We added servers on March 6th in anticipation of the growth of EUW while Amsterdam is getting ready. There is a theory that the new systems might actually contribute to the problem and we might consider shutting them down as they were added to handle future growth for the month of March.
2) Why is this taking so long?
It does take a while to analyze heap dumps and stack traces and tie that to the appropriate root cause especially when the software is provided by a 3rd party and not something written in house.
3) If you are the shop running the largest number of nodes of this caching software is that good or bad?
Its neither good or bad. It just works, what it probably means is that we need to revisit some of the configuration values for the system. We have run loadtests before going live with some configurations. This problem in particular seems to have a hard fail somewhere in the boundary of 48-72 hours with an occasional blip in between.
4) If the node is not able to send data over the network then the network is bad!
We looked into this. The network engineers and the expert from the company that provides the memory caching layer confirmed that. Since the systems of the cluster are on the same network, they are no routing problems for the nodes in this cluster.”
5) But why does ONLY EUW suffer?
We have seen this problem show up in Vietnam, NA and in Latin America. However the frequency is higher in Vietnam and EUW.
Edit: Working on the issue that is happening right now.
Same for me like i understand you can have some issues but tbh it is like almost every day for like what from beta ? ... they say they are doing there best ect , i think it is time to finaly see some improvementVulf wrote:
I've always had the feeling that if it was any other gaming company had (like valve for example) an issue like this would have been fixed long ago.