Well, tp might not be the same as pp, but muh FL ;;
http://osutp.net/scores?bid=27204
http://osutp.net/scores?bid=76663
http://osutp.net/scores?bid=52781
http://osutp.net/scores?bid=37249
(^Yeah my accuracy might not be the coolest ever, but still, I'd imagine some of the jumps in those maps should be hard enough.)
http://osutp.net/scores?bid=121000 (99.67 FLDT is not enough to beat a HDDT SS)
http://osutp.net/scores?bid=64468 (Same as above, a HDHR SS is better than a HDHRFL 99.55% run.)
Also, just a map in my top performance:
http://osutp.net/scores?bid=49067 , which seems to give a bunch of accuracy, and I guess it might be because of the amount of circles vs amount of sliders and AR. But because the map has a very steady and constant 1/2 rhythm, getting high accuracy on it isn't really that hard.
http://osutp.net/scores?bid=27204
http://osutp.net/scores?bid=76663
http://osutp.net/scores?bid=52781
http://osutp.net/scores?bid=37249
(^Yeah my accuracy might not be the coolest ever, but still, I'd imagine some of the jumps in those maps should be hard enough.)
http://osutp.net/scores?bid=121000 (99.67 FLDT is not enough to beat a HDDT SS)
http://osutp.net/scores?bid=64468 (Same as above, a HDHR SS is better than a HDHRFL 99.55% run.)
Also, just a map in my top performance:
http://osutp.net/scores?bid=49067 , which seems to give a bunch of accuracy, and I guess it might be because of the amount of circles vs amount of sliders and AR. But because the map has a very steady and constant 1/2 rhythm, getting high accuracy on it isn't really that hard.