That mod makes most Insanes a lot harder to FC while killing your score modifier. >_>asior wrote:
I mean mod, not map type.
That mod makes most Insanes a lot harder to FC while killing your score modifier. >_>asior wrote:
I mean mod, not map type.
EZ mod gives you huge circles, which makes aim trivial and lowers the score you get from aim. It halves the OD, which makes accuracy trivial and lowers the score you get from accuracy. If you have a short stream, the lower OD will significantly reduce the speed required and lower the score you get from speed.asior wrote:
I mean mod, not map type.
Thanks for pointing that out. I'm pretty damn sure, that I already fixed this at some point - the website even shows the correct multiplier on the info page. Well, gotta fix it again.Ziggo wrote:
I found a mistake in the calculations in osutp and I'm wondering if it's the same for the current pp system. When adding the Half Time mod the speed gets multiplied by 0.75, so AR and OD times need to be multiplied by 4/3. The beatmap difficulty on osutp shows different values, though. E.g. ar10 with Half Time becomes ar8.5 instead of ar9 (for correct values check GhostFrog's post in https://osu.ppy.sh/forum/p/2858736). Same issue with OD. I don't know if even the aim and speed values are affected by this, but it might be a good idea to check it out.
It means if the song is difficult to aim or accuracy or requires a great deal of speed but not difficult in the other categories, then it'll give more pp.tastystew wrote:
wait what i just gained 190pp what happened
what does the recent change to pp actually mean?
" Performance: [Tom94] Increase pp-value of scores which excel in one category."
No-ArmoredTitan- wrote:
Just a few quick Yes/No questions (I didn't read the whole thread, so they may have been answered already)
1. Do you gain a different amount of PP depending on where you hit your 100s/50s (i.e. near the end/beginning)?
Sadly no. In the case that per-HitObject data is available this will change, but it's currently not possible.-ArmoredTitan- wrote:
1.b. If no, are you still rewarded by highly weighted maps even if you perform poorly on the actual "highly weighted part", but play perfectly for the easier sections?
It doesn't count as a miss, but as a 100. However it indirectly reduces your gained pp by breaking your combo.-ArmoredTitan- wrote:
2. Does a sliderbreak count as a miss? (i.e. would a 99% S with a sliderbreak be worth significantly more than a 99% A with a miss?)
Spinners are included as having to aim to the center and move a big. They are pretty much negligible. SpunOut multiplies the pp you gain from that particular score by 0.95.-ArmoredTitan- wrote:
3. Are spinners included in the PP formula? Also, would Spun Out affect your PP gain?
If they have the same difficulty, then yes.-ArmoredTitan- wrote:
4. On the osu!tp info page it mentioned that the speed value is affected by map length. Does this mean (in general) longer maps such as marathons will reward more PP than a shorter map?
It's planned, but for now all the "readability" that pp considers is ApproachRate.-ArmoredTitan- wrote:
Suggestions:
1. Could readability also count towards map difficulty? Maps like http://osu.ppy.sh/s/7671 are known to be hard for being incredibly confusing (although I suppose people can just memorize everything, so the added value should be somewhere between hidden and flashlight).
AR below 8 and above 10 already give bonuses. The bonus below 8 is further amplified by Hidden.-ArmoredTitan- wrote:
2. Although the vast majority would agree that a map with a higher AR is much harder and hence HR should be rewarded as such (also due to the increased values in OD, CS and Drain), most people I have spoken to would also agree that an AR lower than the recommended map AR is also much harder. Hence the order of difficulty would somewhere be along the lines of HR >>> EZ > No Mod.
My suggestion would be to keep the PP reduction for the lowered OD and Drain, but re-evaluate how AR and CS contribute to map difficulty.
Not getting a 300 on a slider is heavily penalized by the way sliders are "excluded" when speaking about accuracy. You're right, that it would make sense to give them some small value still, I'll think about how to properly add that into the equation.-ArmoredTitan- wrote:
3. Another suggestion is to make sliders contribute to accuracy to... some extent. Although I agree it's a free 300 most of the time, getting a 300 should still reward something, and not getting a 300 should give some form of penalty. This map (http://osutp.net/scores?bid=66941) probably isn't the best example, but as of now the PP rewarded for HDDTHR is worth less than a No Mod SS on most 4~5 star maps.
Currently this is not possible due to technical limitations, but who knows what the future brings... I personally would love to see this.-ArmoredTitan- wrote:
4. One more suggestion is (if possible) to calculate the PP gained from a map based on the score which gives the most PP, and not simply the highest score. For most maps, a No Mod SS is worth significantly more PP than a 97% HD score, despite the latter having a higher score. In such cases, the No Mod SS should be considered as the player's "best play" rather than the HD score (only in terms of PP calculation). A score should only be overwritten if the new score rewards more PP.
You're welcome!-ArmoredTitan- wrote:
Thanks for reading!
Suddenly we see the Tom94 in top50 ranks.Tom94 wrote:
Some additional info for everyone. The pp formula has been slightly changed and your pp and rank will be fluctuating a bit in the next ~48 hours. Please be patient until the re-calculation is done and be easy on me with your complaints.
I'll drop out again, when everyone has been updated, don't worry. Somehow I knew someone would end up pointing stuff like that out... <-<Plaatinum wrote:
Suddenly we see the Tom94 in top50 ranks.Tom94 wrote:
Some additional info for everyone. The pp formula has been slightly changed and your pp and rank will be fluctuating a bit in the next ~48 hours. Please be patient until the re-calculation is done and be easy on me with your complaints.
FL has been buffed... will see if it is enough.CXu wrote:
@Tom94 Just thought I'd link back to my post since you might've missed it or something (orsuperignoremakingmesad.) Since you've changed the algorithm though, maybe stuff have changed already.
p/2854921
Don't worry, things will stabilize soon enough. The initial gigantic rise in ranks was not intended and has been fixed.K_N wrote:
Recalculate points pls.
After update i had 4800pp (4351-->4800)
Then i pass one map and i lost 639 pp (4800-->4361)
as if I have gained points to the old pps(4351+10)
Something is wrong :/
Same thing happened to me, but remember thatK_N wrote:
Recalculate points pls.
After update i had 4800pp (4351-->4800)
Then i pass one map and i lost 639 pp (4800-->4361)
as if I have gained points to the old pps(4351+10)
Something is wrong :/
Tom94 wrote:
...your pp and rank will be fluctuating a bit in the next ~48 hours. Please be patient until the re-calculation is done and be easy on me with your complaints.
Increase pp-value of scores which excel in one categoryWas it already said what that one category was, and if not, can you tell us what it is Tom?
If you actually read before...Myke B wrote:
Was it already said what that one category was, and if not, can you tell us what it is Tom?
It's the same categories as in tp.Almost wrote:
It means if the song is difficult to aim or accuracy or requires a great deal of speed but not difficult in the other categories, then it'll give more pp.tastystew wrote:
wait what i just gained 190pp what happened
what does the recent change to pp actually mean?
" Performance: [Tom94] Increase pp-value of scores which excel in one category."
I think it means that if a score has 2 low value tiers and 1 really high tier that it will be weighted more than it was before. e.g. a map with 200 aim, 20 speed, 20 accuracy was weighted 240 before, now its worth 280, but its just a guess.Myke B wrote:
Increase pp-value of scores which excel in one categoryWas it already said what that one category was, and if not, can you tell us what it is Tom?
buny wrote:
[qq]i'm lower than the initial pp i started with[/qq]
Get your friend to make some new high-scores on any map. That should trigger an immediate re-calculation of his pp. If his rank doesn't go back up a while after that, then he will most likely stay at 804.Takuji wrote:
Is this still half fixed?
Because Yesterday I went from 560ish>615 and my friend went from 660ish>804, And now I'm back at 551 and my friend is still at 804?
Ah okay, thanks for the fast responser :3Tom94 wrote:
Get your friend to make some new high-scores on any map. That should trigger an immediate re-calculation of his pp. If his rank doesn't go back up a while after that, then he will most likely stay at 804.Takuji wrote:
Is this still half fixed?
Because Yesterday I went from 560ish>615 and my friend went from 660ish>804, And now I'm back at 551 and my friend is still at 804?
No I didn't hence the "not sure if it was already said" because who the fuck would want to read that deep into a giant QQ fest. her derAlmost wrote:
If you actually read before...