Thank you!Flower wrote:
Hi~ random mod~
[Hitsounds]
some of the current hitfinish (e.g. 00:26:865 - ) are not so fit. maybe you can try using drum finish. (select note, press ctrl+r, then select finish)
00:49:701 - 00:51:492 - 00:53:283 - 00:55:074 - 00:56:865 - 00:58:656 - it's a good idea to add claps at these place because there're drum hits.
00:57:761 - remove clap?
[Insane]I suggest AR 8.33
00:21:940 (8,9) - I suggest you reverse them, to make the rhythm more dynamic, and emphasize the drum hit.
00:21:044 (4,5,6,7) - the diagonal jump is a bit too forced to me. make smaller?
00:25:858 (7,8) - maybe change rhythm; same reason. (I won't repeat, if you take the advice please do same thing to 00:36:268 (7,8) - , etc.)
00:29:337 - add note?
00:32:910 (2,3,4) - spacing is inconsistent.
00:49:253 (2) - I'm almost convinced that it's better to place it at 00:49:477 -
00:52:835 (2,3) - 00:56:417 (2,3) - same as above. I suggest to change rhythm.
01:16:119 (4,5,6,7) - it hears bad because of overmapping. maybe you should consider using 40% volume Normal sample.
[Hard]
00:16:790 (2) - strange whistle. it's better use it consistently or just remove it.
00:21:268 (1,2,3) - please make it symmetrical, like: (don't forget to adjust notes after them :3)
00:26:417 (4,1,2) - the overlap is not so good to me. maybe you can try: (yes, please also adjust notes after :3)
00:30:223 (5) - adjust:
00:41:641 (3) - same
00:48:358 (1) - 00:55:522 (1) - shorten to 3/4
00:55:522 - to 00:59:104 - why 100%? 60% is enough.
01:12:761 (9) - move to x:420 y:272 to make better flow.
01:27:313 (1) - the volume is horrible. maybe use 30% and 5% at the end.
[Normal]
00:30:447 (1) - try this:368,332,30447,6,0,B|356:284|396:244|396:244|408:216|408:176|400:132,1,20000:47:014 (1) - remove? too close to the spinner
00:48:805 (2) - not on the beat. maybe remove.
00:56:417 (2,4) - change to 60% maybe
01:01:343 (1,2,3) - maybe use 50%, to fit the vocal volume.
01:06:268 (1) - this:
01:13:432 (1) - still use 70% volume. shorten to 01:14:775 - to fit the drum.
01:15:671 (1,2,3) - 50% volume
01:20:596 (1,2) - curve less.
01:27:313 (1) - maybe use 30% and 5% at the end.
[Easy]
00:05:372 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part is boring. at least make some symmetry and change in the shape. you can refer to osuplayer111's Easy diffs.
00:27:873 - change to S default
00:29:552 - add an S default section until 00:29:999 -
00:31:343 - use same trick as 00:29:552 - .
00:39:850 (2) - add clap
00:42:089 - same trick :3
00:43:880 - ^
00:44:775 (1) - add clap
00:48:514 - change to 30% maybe, I can't hear the notes.
00:52:387 - you can't use 5% all the way, 30% should be good. change 00:52:835 - to S default, 00:53:283 - S:C1, 00:53:731 - S default. and 00:54:178 - to S:C1.
00:54:626 - delete this section, and 00:55:074 - this.
00:55:634 - change to S default, then 00:57:313 - S:C1, 00:57:425 - S default
01:01:343 - delete this section. 60% is enough.
01:15:671 - same as above. 01:13:432 (1) - add clap
01:27:313 (1) - 5% at the end
That's as far as I can help. Please contact with me whenever you have question. Good luck with the map!
Thank you!Trust wrote:
Hi, from m4m~ Lets see here.
Red: Unrankable
Blue: Highly recommended, very questionable
Black: Suggestion
[General]
There's an an incorrect tag in gaten's insane. Make sure to change it from "Biryori" to "Biyori".
Preview time is appears to be unsnapped (that or it's just in 1/16). Snap it to 01:02:686.
The file size of your background is 1.51MB which is very large and uses up a lot of space. You try should reduce the size.
The combo colors for Easy are slightly different than the other difficulties if you have a look in the .osu, make sure to apply this code only to Easy so that it's unfied.[Colours][Easy]
Combo1 : 175,96,255
Combo2 : 255,128,64
Combo3 : 255,128,128
Combo4 : 102,179,255
Unless you're silencing a slidertick or spinner I would avoid reducing vol. below 30% to make sure hit-sounds on objects stay audible. BATs are picky about this.
00:05:372 - Delete the unnecessary green line here. You can use the red line to change the vol. to 100%
00:42:984 (2) - Spacing inconsistency (Next: 1.13x), make sure to stay close to 1.2x
00:48:514 - Please raise the vol. to at least 30%. The objects here are barely audible. The green line here is also unsnapped. Snap it to 00:48:581, or 00:48:358 if you meant to reduce vol. here.
00:52:387 (2) - The volume must be raised here. It is against the ranking criteria to silence slider-heads as players must be able to hear feedback when hitting objects.
01:27:313 (1) - It would be better to start the spinner on 01:27:537 and add a note on 01:27:313 to fit the background instruments. Make sure to move the green line to 01:27:537 if you do.
Good job! This is well done for a first map
[Normal]
00:05:372 - Same as mentioned for Easy.
00:30:447 (1) - Well this slider looks messy. Maybe try something like this or at least change it to something cleaner. 00:38:507 (2) - Make the same shape as 00:37:611 (1) so they fit together better. It's kind of strange how one is curved and the other isn't.
00:42:537 (3) - The curve is slightly different from 00:41:641 (2). It would look better if they were the same.
00:55:522 - Delete this unnecessary green line, vol. is already at 40%.
00:56:417 - Why the huge jump in vol. here? It causes soft-hitnormal to be louder than the clap on 00:56:865 (3) which sounds strange. The clap on 00:57:761 (4) is also way too loud. Try a slow volume increase like this:
01:13:432 (1) - Reduce the vol. of this spinner to 40% or 50% because it's very loud. Also a finish would be better for this one.
01:27:313 (1) - Same spinner suggestion as Easy.
[Hard]
00:05:372 - Same as mentioned for Easy.
00:40:970 (1) - Remove NC
00:41:193 (2) - NC
00:55:522 - Again the massive volume increase doesn't really fit and is extremely sudden. Try slowly increasing the volume just like I suggested for Normal.
00:58:208 (5) - This slider doesn't fit well with the rhythm you've been following. I would use a circle and 1/2 reverse slider instead: 01:01:343 (1,2,3) - Make these whistles? You used whistles here for Normal and it would sound better than using claps.
01:02:686 (1) - Slider end should be properly snapped on 01:02:910
01:10:074 (3,4,5,6) - Try to rearrange like this to improve the flow from (3) to (4) 01:25:970 (7) - NC here is fitting.
01:27:313 (1) - Same spinner suggestion as Easy. Also I think you would want a lower volume for this spinner. 100% is really noisy.
[gaten's Insane]
00:08:507 (6) - Move this closer to 00:08:955 (1). Would make it easier to read that there is only 1/4 between them.
00:30:448 (1,2,3,4,5,6,7,8) - Use bigger spacing increases here, it would be more exciting to play. Kind of like 00:38:955 (4,5,6,7,8) but increasing instead of decreasing.
00:33:022 (3) - Fix so that distance is the same between.
00:56:417 (2) - This slider doesn't start with anything in the music. It would be better to shorten it to 1/2 and start it on 00:56:641 instead
01:11:417 (6) - Turn off grid snap and stack perfectly on the tail of 01:11:641 (1).
01:15:671 (2,3) - There's actually a triplet in the music I think you should map since the drum hit on 01:15:783 is pretty loud. Feels better than a jump here imo.
01:16:119 (4,5,6,7) - Like Flower mentioned, this is over-mapped because there are no sounds in the music on 01:16:678 and 01:16:902. Either of these rhythms fit better:Example01:18:805 (1) - Move the end sliderpoint one grid left (x:248 y:156) to perfectly blanket with 01:18:358 (4). You can move 01:18:581 (5) a bit left as well so it isn't so cluttered. Should look like this: 01:25:970 (7) - NC to fit your pattern
or
01:26:193 (1) - Remove NC
01:27:761 - No spinner? Every other diff has one, and it would be nice to stay consistent.
Best of luck with this~
It's actually pretty well done if this is your first map. Just make sure your volume changes make sense and it'll be much better!