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nano.RIPE - Nanairo Biyori (TV Ver.)

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Topic Starter
TAIN

[ Zzz ] wrote:

Hi~ sksmwkd125

[ General ]

음... 무언가 Clap 소리가 어울리지 않는듯 하네요 ..

http://osu.ppy.sh/b/334549 이 카렌님 맵처럼 어울리는 히트사운드로 만들어주시면 더 좋을것 같습니다만.. ( 거의 아래있는 모딩은 clap 를 어울리게 바꾸었을때를 대비해서 한 모딩입니다. 만약 변경하시지 않고 저대로 추가하실 경우에는 .. 매우 안어울릴듯.. )

( 추가로 아니면 제 난이도처럼 쿵 하는 소리를 whistle 로 넣어주시고 짝 하는소리를 찾으셔서 clap 로 넣어주시면 더 좋을듯 싶습니다. ) 쿵~짝~쿵~짝!

[ Easy ]

00:06:716 (2) - clap 추가

00:10:298 (2) - clap 추가 처럼 들리는 곳을 집중해서 들으시면서 clap 를 넣어주시면 됩니다.

00:13:880 (2) - clap 추가

00:17:462 (2) - clap 추가

00:41:641 (1) - 슬라이더의 앞쪽에 있는 피니시 제거

00:40:298 (3) - 이 슬라이더의 가장 끝에 피니시 추가

01:06:268 (1) - 중간에 있는 피니시 제거

01:09:402 (1) - 중간에 피니시 추가

01:24:178 (1) - 슬라이더의 맨 앞에 피니시 추가

[ Normal ]

노말도 .. 히트사운드좀 추가해주셧으면 더 좋으실꺼 같습니다.

00:05:820 (2) - clap 추가

00:06:268 (3) - clap 추가

00:07:164 (4) - clap 추가

노말 히트사운드는 아주간단해요 .. 쿵짝쿵짝 처럼 해주시면되요.

휘슬 > 클렙 > 휘슬 > 클렙 순으로 'ㅁ' ..

노말은 꽤 피니시는 잘 들어간것 같네요 'ㅁ' !

00:55:522 (1) - 피니시

00:59:104 (1) - 피니시

01:01:343 (1,2,3) - 음.. 소리가 꽤 큰거같은데요 .. clap 보다는.. 무음이나 휘슬로 해주시는게 더 좋을듯..

01:07:611 (2) - 별로 안좋은 모양인것같네요 .. 다른곳으로 옴겨주세요 .. 노말에서 겹치는건 너무 안좋아요 ..

01:04:253 (3) - 제거

01:07:835 (3) - 제거

01:12:537 (5) - 슬라이더의 앞쪽 부분에 있는 clap 제거

01:15:671 (1,2,3) - 1분 1초와 같음.

01:17:686 (2) - 이것처럼 이렇게 하는것보다는 .. 01:17:686 (2) - 여기서부터 슬라이더의 시작으로 http://puu.sh/6yEzL.jpg 이렇게 해주시면 더 좋으실것 같아요 'ㅂ'~

01:22:387 (4) - 제거하고 그전서클을 위 슬라이더처럼 해주셔도 될듯싶어요.

[ Hard ]

위에서 어느정도 히트사운드는 조금이나마 이해하게 해드린것같으니 .. 하드랑 인센은 자신이 보면서 적용해보시고 .. 모양정도랑 거리정도만 지적해드릴꺠요..

01:01:343 (1,2,3) - 여기 보시면 .. 2.00간격인데 .. 그냥 1.00간격으로 편하게 해주셔도 될듯... 뭔가 어울리지가 않는점프네요 ..

음... 하드 .. 모양과 간격을 좀 많이 생각해서 만들어주시면 더 좋은 맵이 나오실거 같아요 'ㅂ'!!

그보다 하드가 조금많이 박자가 쉬운듯 하네요 .. ( 제맵도 매우 쉽다는소리 많이듣지만.. )

맵은 점프가 많다고 무조건 어려운게아니고 .. 박자도 꽤 중요해요!! 는 참고하시면 좋음.

[ gaten's Insane ]

00:34:925 (3) - 무언가 조금 치기 힘든 모양이네요 ..

http://puu.sh/6yEUF.jpg 이런 모양으로 하시면 조금 더 좋다고봐요 저는 'ㅂ' ..!

00:36:716 (8) - 이것도 ..

00:38:507 (3) - 이것도 ..

00:40:298 (9) - 이것도 ..

00:43:880 (9,10) - 이건 조금 직선으로 펴 주시면 더 좋을듯 싶어요.

[ 개인적인 말 ]

음 ... 일단.. 랭크경험이 있는사람으로서는 .. 조금 그나마 랭크는 힘들것같아요 .. ( 안된다고 하지는 않았어요! )

그래도 이번경험을 쌓아보시면서 실력을 더 쌓고 노력하시면 더 좋은맵들을 많이 내실수있을꺼라 봐요!!

힘내세요!! GL~ ( GL 은 GoodLuck입니다. )

매핑 열심히 하세요~ ㅂㅂ!

감사합니다 !
Flower
Hi~ random mod~ EDIT: m4m

[Hitsounds]
some of the current hitfinish (e.g. 00:26:865 - ) are not so fit. maybe you can try using drum finish. (select note, press ctrl+r, then select finish)
00:49:701 - 00:51:492 - 00:53:283 - 00:55:074 - 00:56:865 - 00:58:656 - it's a good idea to add claps at these place because there're drum hits.
00:57:761 - remove clap?


[Insane]
I suggest AR 8.33
00:21:940 (8,9) - I suggest you reverse them, to make the rhythm more dynamic, and emphasize the drum hit.
00:21:044 (4,5,6,7) - the diagonal jump is a bit too forced to me. make smaller?
00:25:858 (7,8) - maybe change rhythm; same reason. (I won't repeat, if you take the advice please do same thing to 00:36:268 (7,8) - , etc.)
00:29:337 - add note?
00:32:910 (2,3,4) - spacing is inconsistent.
00:49:253 (2) - I'm almost convinced that it's better to place it at 00:49:477 -
00:52:835 (2,3) - 00:56:417 (2,3) - same as above. I suggest to change rhythm.
01:16:119 (4,5,6,7) - it hears bad because of overmapping. maybe you should consider using 40% volume Normal sample.

[Hard]
00:16:790 (2) - strange whistle. it's better use it consistently or just remove it.
00:21:268 (1,2,3) - please make it symmetrical, like: (don't forget to adjust notes after them :3)
00:26:417 (4,1,2) - the overlap is not so good to me. maybe you can try: (yes, please also adjust notes after :3)
00:30:223 (5) - adjust:
00:41:641 (3) - same
00:48:358 (1) - 00:55:522 (1) - shorten to 3/4
00:55:522 - to 00:59:104 - why 100%? 60% is enough.
01:12:761 (9) - move to x:420 y:272 to make better flow.
01:27:313 (1) - the volume is horrible. maybe use 30% and 5% at the end.

[Normal]
00:30:447 (1) - try this:
368,332,30447,6,0,B|356:284|396:244|396:244|408:216|408:176|400:132,1,200
00:47:014 (1) - remove? too close to the spinner
00:48:805 (2) - not on the beat. maybe remove.
00:56:417 (2,4) - change to 60% maybe
01:01:343 (1,2,3) - maybe use 50%, to fit the vocal volume.
01:06:268 (1) - this:
01:13:432 (1) - still use 70% volume. shorten to 01:14:775 - to fit the drum.
01:15:671 (1,2,3) - 50% volume
01:20:596 (1,2) - curve less.
01:27:313 (1) - maybe use 30% and 5% at the end.

[Easy]
00:05:372 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part is boring. at least make some symmetry and change in the shape. you can refer to osuplayer111's Easy diffs.
00:27:873 - change to S default
00:29:552 - add an S default section until 00:29:999 -
00:31:343 - use same trick as 00:29:552 - .
00:39:850 (2) - add clap
00:42:089 - same trick :3
00:43:880 - ^
00:44:775 (1) - add clap
00:48:514 - change to 30% maybe, I can't hear the notes.
00:52:387 - you can't use 5% all the way, 30% should be good. change 00:52:835 - to S default, 00:53:283 - S:C1, 00:53:731 - S default. and 00:54:178 - to S:C1.
00:54:626 - delete this section, and 00:55:074 - this.
00:55:634 - change to S default, then 00:57:313 - S:C1, 00:57:425 - S default
01:01:343 - delete this section. 60% is enough.
01:15:671 - same as above. 01:13:432 (1) - add clap
01:27:313 (1) - 5% at the end

That's as far as I can help. Please contact with me whenever you have question. Good luck with the map!
Trust
Hi, from m4m~ Lets see here.

Red: Unrankable
Blue: Highly recommended, very questionable
Black: Suggestion

[General]

There's an an incorrect tag in gaten's insane. Make sure to change it from "Biryori" to "Biyori".
Preview time is appears to be unsnapped (that or it's just in 1/16). Snap it to 01:02:686.
The file size of your background is 1.51MB which is very large and uses up a lot of space. You try should reduce the size.
The combo colors for Easy are slightly different than the other difficulties if you have a look in the .osu, make sure to apply this code only to Easy so that it's unfied.
[Colours]
Combo1 : 175,96,255
Combo2 : 255,128,64
Combo3 : 255,128,128
Combo4 : 102,179,255
[Easy]

Unless you're silencing a slidertick or spinner I would avoid reducing vol. below 30% to make sure hit-sounds on objects stay audible. BATs are picky about this.

00:05:372 - Delete the unnecessary green line here. You can use the red line to change the vol. to 100%
00:42:984 (2) - Spacing inconsistency (Next: 1.13x), make sure to stay close to 1.2x
00:48:514 - Please raise the vol. to at least 30%. The objects here are barely audible. The green line here is also unsnapped. Snap it to 00:48:581, or 00:48:358 if you meant to reduce vol. here.
00:52:387 (2) - The volume must be raised here. It is against the ranking criteria to silence slider-heads as players must be able to hear feedback when hitting objects.
01:27:313 (1) - It would be better to start the spinner on 01:27:537 and add a note on 01:27:313 to fit the background instruments. Make sure to move the green line to 01:27:537 if you do.

Good job! This is well done for a first map :)
[Normal]

00:05:372 - Same as mentioned for Easy.
00:30:447 (1) - Well this slider looks messy. Maybe try something like this or at least change it to something cleaner. 00:38:507 (2) - Make the same shape as 00:37:611 (1) so they fit together better. It's kind of strange how one is curved and the other isn't.
00:42:537 (3) - The curve is slightly different from 00:41:641 (2). It would look better if they were the same.
00:55:522 - Delete this unnecessary green line, vol. is already at 40%.
00:56:417 - Why the huge jump in vol. here? It causes soft-hitnormal to be louder than the clap on 00:56:865 (3) which sounds strange. The clap on 00:57:761 (4) is also way too loud. Try a slow volume increase like this:
01:13:432 (1) - Reduce the vol. of this spinner to 40% or 50% because it's very loud. Also a finish would be better for this one.
01:27:313 (1) - Same spinner suggestion as Easy.
[Hard]

00:05:372 - Same as mentioned for Easy.
00:40:970 (1) - Remove NC
00:41:193 (2) - NC
00:55:522 - Again the massive volume increase doesn't really fit and is extremely sudden. Try slowly increasing the volume just like I suggested for Normal.
00:58:208 (5) - This slider doesn't fit well with the rhythm you've been following. I would use a circle and 1/2 reverse slider instead: 01:01:343 (1,2,3) - Make these whistles? You used whistles here for Normal and it would sound better than using claps.
01:02:686 (1) - Slider end should be properly snapped on 01:02:910
01:10:074 (3,4,5,6) - Try to rearrange like this to improve the flow from (3) to (4) 01:25:970 (7) - NC here is fitting.
01:27:313 (1) - Same spinner suggestion as Easy. Also I think you would want a lower volume for this spinner. 100% is really noisy.
[gaten's Insane]

00:08:507 (6) - Move this closer to 00:08:955 (1). Would make it easier to read that there is only 1/4 between them.
00:30:448 (1,2,3,4,5,6,7,8) - Use bigger spacing increases here, it would be more exciting to play. Kind of like 00:38:955 (4,5,6,7,8) but increasing instead of decreasing.
00:33:022 (3) - Fix so that distance is the same between.
00:56:417 (2) - This slider doesn't start with anything in the music. It would be better to shorten it to 1/2 and start it on 00:56:641 instead
01:11:417 (6) - Turn off grid snap and stack perfectly on the tail of 01:11:641 (1).
01:15:671 (2,3) - There's actually a triplet in the music I think you should map since the drum hit on 01:15:783 is pretty loud. Feels better than a jump here imo.
01:16:119 (4,5,6,7) - Like Flower mentioned, this is over-mapped because there are no sounds in the music on 01:16:678 and 01:16:902. Either of these rhythms fit better: 01:18:805 (1) - Move the end sliderpoint one grid left (x:248 y:156) to perfectly blanket with 01:18:358 (4). You can move 01:18:581 (5) a bit left as well so it isn't so cluttered. Should look like this: 01:25:970 (7) - NC to fit your pattern
01:26:193 (1) - Remove NC
01:27:761 - No spinner? Every other diff has one, and it would be nice to stay consistent.

Best of luck with this~
It's actually pretty well done if this is your first map. Just make sure your volume changes make sense and it'll be much better!
Topic Starter
TAIN

Flower wrote:

Hi~ random mod~

[Hitsounds]
some of the current hitfinish (e.g. 00:26:865 - ) are not so fit. maybe you can try using drum finish. (select note, press ctrl+r, then select finish)
00:49:701 - 00:51:492 - 00:53:283 - 00:55:074 - 00:56:865 - 00:58:656 - it's a good idea to add claps at these place because there're drum hits.
00:57:761 - remove clap?


[Insane]
I suggest AR 8.33
00:21:940 (8,9) - I suggest you reverse them, to make the rhythm more dynamic, and emphasize the drum hit.
00:21:044 (4,5,6,7) - the diagonal jump is a bit too forced to me. make smaller?
00:25:858 (7,8) - maybe change rhythm; same reason. (I won't repeat, if you take the advice please do same thing to 00:36:268 (7,8) - , etc.)
00:29:337 - add note?
00:32:910 (2,3,4) - spacing is inconsistent.
00:49:253 (2) - I'm almost convinced that it's better to place it at 00:49:477 -
00:52:835 (2,3) - 00:56:417 (2,3) - same as above. I suggest to change rhythm.
01:16:119 (4,5,6,7) - it hears bad because of overmapping. maybe you should consider using 40% volume Normal sample.

[Hard]
00:16:790 (2) - strange whistle. it's better use it consistently or just remove it.
00:21:268 (1,2,3) - please make it symmetrical, like: (don't forget to adjust notes after them :3)
00:26:417 (4,1,2) - the overlap is not so good to me. maybe you can try: (yes, please also adjust notes after :3)
00:30:223 (5) - adjust:
00:41:641 (3) - same
00:48:358 (1) - 00:55:522 (1) - shorten to 3/4
00:55:522 - to 00:59:104 - why 100%? 60% is enough.
01:12:761 (9) - move to x:420 y:272 to make better flow.
01:27:313 (1) - the volume is horrible. maybe use 30% and 5% at the end.

[Normal]
00:30:447 (1) - try this:
368,332,30447,6,0,B|356:284|396:244|396:244|408:216|408:176|400:132,1,200
00:47:014 (1) - remove? too close to the spinner
00:48:805 (2) - not on the beat. maybe remove.
00:56:417 (2,4) - change to 60% maybe
01:01:343 (1,2,3) - maybe use 50%, to fit the vocal volume.
01:06:268 (1) - this:
01:13:432 (1) - still use 70% volume. shorten to 01:14:775 - to fit the drum.
01:15:671 (1,2,3) - 50% volume
01:20:596 (1,2) - curve less.
01:27:313 (1) - maybe use 30% and 5% at the end.

[Easy]
00:05:372 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part is boring. at least make some symmetry and change in the shape. you can refer to osuplayer111's Easy diffs.
00:27:873 - change to S default
00:29:552 - add an S default section until 00:29:999 -
00:31:343 - use same trick as 00:29:552 - .
00:39:850 (2) - add clap
00:42:089 - same trick :3
00:43:880 - ^
00:44:775 (1) - add clap
00:48:514 - change to 30% maybe, I can't hear the notes.
00:52:387 - you can't use 5% all the way, 30% should be good. change 00:52:835 - to S default, 00:53:283 - S:C1, 00:53:731 - S default. and 00:54:178 - to S:C1.
00:54:626 - delete this section, and 00:55:074 - this.
00:55:634 - change to S default, then 00:57:313 - S:C1, 00:57:425 - S default
01:01:343 - delete this section. 60% is enough.
01:15:671 - same as above. 01:13:432 (1) - add clap
01:27:313 (1) - 5% at the end

That's as far as I can help. Please contact with me whenever you have question. Good luck with the map!
Thank you! :)

Trust wrote:

Hi, from m4m~ Lets see here.

Red: Unrankable
Blue: Highly recommended, very questionable
Black: Suggestion

[General]

There's an an incorrect tag in gaten's insane. Make sure to change it from "Biryori" to "Biyori".
Preview time is appears to be unsnapped (that or it's just in 1/16). Snap it to 01:02:686.
The file size of your background is 1.51MB which is very large and uses up a lot of space. You try should reduce the size.
The combo colors for Easy are slightly different than the other difficulties if you have a look in the .osu, make sure to apply this code only to Easy so that it's unfied.
[Colours]
Combo1 : 175,96,255
Combo2 : 255,128,64
Combo3 : 255,128,128
Combo4 : 102,179,255
[Easy]

Unless you're silencing a slidertick or spinner I would avoid reducing vol. below 30% to make sure hit-sounds on objects stay audible. BATs are picky about this.

00:05:372 - Delete the unnecessary green line here. You can use the red line to change the vol. to 100%
00:42:984 (2) - Spacing inconsistency (Next: 1.13x), make sure to stay close to 1.2x
00:48:514 - Please raise the vol. to at least 30%. The objects here are barely audible. The green line here is also unsnapped. Snap it to 00:48:581, or 00:48:358 if you meant to reduce vol. here.
00:52:387 (2) - The volume must be raised here. It is against the ranking criteria to silence slider-heads as players must be able to hear feedback when hitting objects.
01:27:313 (1) - It would be better to start the spinner on 01:27:537 and add a note on 01:27:313 to fit the background instruments. Make sure to move the green line to 01:27:537 if you do.

Good job! This is well done for a first map :)
[Normal]

00:05:372 - Same as mentioned for Easy.
00:30:447 (1) - Well this slider looks messy. Maybe try something like this or at least change it to something cleaner. 00:38:507 (2) - Make the same shape as 00:37:611 (1) so they fit together better. It's kind of strange how one is curved and the other isn't.
00:42:537 (3) - The curve is slightly different from 00:41:641 (2). It would look better if they were the same.
00:55:522 - Delete this unnecessary green line, vol. is already at 40%.
00:56:417 - Why the huge jump in vol. here? It causes soft-hitnormal to be louder than the clap on 00:56:865 (3) which sounds strange. The clap on 00:57:761 (4) is also way too loud. Try a slow volume increase like this:
01:13:432 (1) - Reduce the vol. of this spinner to 40% or 50% because it's very loud. Also a finish would be better for this one.
01:27:313 (1) - Same spinner suggestion as Easy.
[Hard]

00:05:372 - Same as mentioned for Easy.
00:40:970 (1) - Remove NC
00:41:193 (2) - NC
00:55:522 - Again the massive volume increase doesn't really fit and is extremely sudden. Try slowly increasing the volume just like I suggested for Normal.
00:58:208 (5) - This slider doesn't fit well with the rhythm you've been following. I would use a circle and 1/2 reverse slider instead: 01:01:343 (1,2,3) - Make these whistles? You used whistles here for Normal and it would sound better than using claps.
01:02:686 (1) - Slider end should be properly snapped on 01:02:910
01:10:074 (3,4,5,6) - Try to rearrange like this to improve the flow from (3) to (4) 01:25:970 (7) - NC here is fitting.
01:27:313 (1) - Same spinner suggestion as Easy. Also I think you would want a lower volume for this spinner. 100% is really noisy.
[gaten's Insane]

00:08:507 (6) - Move this closer to 00:08:955 (1). Would make it easier to read that there is only 1/4 between them.
00:30:448 (1,2,3,4,5,6,7,8) - Use bigger spacing increases here, it would be more exciting to play. Kind of like 00:38:955 (4,5,6,7,8) but increasing instead of decreasing.
00:33:022 (3) - Fix so that distance is the same between.
00:56:417 (2) - This slider doesn't start with anything in the music. It would be better to shorten it to 1/2 and start it on 00:56:641 instead
01:11:417 (6) - Turn off grid snap and stack perfectly on the tail of 01:11:641 (1).
01:15:671 (2,3) - There's actually a triplet in the music I think you should map since the drum hit on 01:15:783 is pretty loud. Feels better than a jump here imo.
01:16:119 (4,5,6,7) - Like Flower mentioned, this is over-mapped because there are no sounds in the music on 01:16:678 and 01:16:902. Either of these rhythms fit better: 01:18:805 (1) - Move the end sliderpoint one grid left (x:248 y:156) to perfectly blanket with 01:18:358 (4). You can move 01:18:581 (5) a bit left as well so it isn't so cluttered. Should look like this: 01:25:970 (7) - NC to fit your pattern
01:26:193 (1) - Remove NC
01:27:761 - No spinner? Every other diff has one, and it would be nice to stay consistent.

Best of luck with this~
It's actually pretty well done if this is your first map. Just make sure your volume changes make sense and it'll be much better!
Thank you! :D
gaten

Flower wrote:

Hi~ random mod~


[Insane]
I suggest AR 8.33
00:21:940 (8,9) - I suggest you reverse them, to make the rhythm more dynamic, and emphasize the drum hit. // Fixed
00:21:044 (4,5,6,7) - the diagonal jump is a bit too forced to me. make smaller? // no, thanks
00:25:858 (7,8) - maybe change rhythm; same reason. (I won't repeat, if you take the advice please do same thing to 00:36:268 (7,8) - , etc.)
00:29:337 - add note? // Fixed, and 00:25:746 also added
00:32:910 (2,3,4) - spacing is inconsistent. // no, thanks
00:49:253 (2) - I'm almost convinced that it's better to place it at 00:49:477 - // Fixed
00:52:835 (2,3) - 00:56:417 (2,3) - same as above. I suggest to change rhythm. // Fixed
01:16:119 (4,5,6,7) - it hears bad because of overmapping. maybe you should consider using 40% volume Normal sample. // Fixed

That's as far as I can help. Please contact with me whenever you have question. Good luck with the map!
Thank you :)
gaten

Trust wrote:

Hi, from m4m~ Lets see here.

Red: Unrankable
Blue: Highly recommended, very questionable
Black: Suggestion

[General]

There's an an incorrect tag in gaten's insane. Make sure to change it from "Biryori" to "Biyori".
Preview time is appears to be unsnapped (that or it's just in 1/16). Snap it to 01:02:686.

[gaten's Insane]

00:08:507 (6) - Move this closer to 00:08:955 (1). Would make it easier to read that there is only 1/4 between them.
00:30:448 (1,2,3,4,5,6,7,8) - Use bigger spacing increases here, it would be more exciting to play. Kind of like 00:38:955 (4,5,6,7,8) but increasing instead of decreasing.
00:33:022 (3) - Fix so that distance is the same between.
00:56:417 (2) - This slider doesn't start with anything in the music. It would be better to shorten it to 1/2 and start it on 00:56:641 instead
01:11:417 (6) - Turn off grid snap and stack perfectly on the tail of 01:11:641 (1).
01:15:671 (2,3) - There's actually a triplet in the music I think you should map since the drum hit on 01:15:783 is pretty loud. Feels better than a jump here imo.
01:16:119 (4,5,6,7) - Like Flower mentioned, this is over-mapped because there are no sounds in the music on 01:16:678 and 01:16:902. Either of these rhythms fit better: 01:18:805 (1) - Move the end sliderpoint one grid left (x:248 y:156) to perfectly blanket with 01:18:358 (4). You can move 01:18:581 (5) a bit left as well so it isn't so cluttered. Should look like this: 01:25:970 (7) - NC to fit your pattern
01:26:193 (1) - Remove NC
01:27:761 - No spinner? Every other diff has one, and it would be nice to stay consistent.

Best of luck with this~
It's actually pretty well done if this is your first map. Just make sure your volume changes make sense and it'll be much better!
All Fixed except spinner on music end
thank you :D
Atrue
Hello~
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Maybe the bg is streched= = I think......Not so beautiful.
And you can have a reference of tag in ranked version: http://osu.ppy.sh/s/126224 by -Umi- :)
(ノ·ω·)ノ︵
[Easy]
General
Good map.
Placement
00:41:641 (1) - Blanket
Hitsound
00:41:641 (1) - Finish? Hmm..not so fit here imo.
[Normal]
General
Some sliders can be made shaped better, e.g., make the arc of sliders unified.
Anyway, good map.
Beats
00:56:865 (3,4) - Maybe start the sliders on the stress of the vocal like this?
Placement
00:28:656 (4,5) - Blanket better.
00:34:477 (2,3) - I don't know if it is a blanket. But if it is, a better shape is needed.
Hitsound
00:41:641 (2) - Finish here is not so fit I think.
[Hard]
General
Good map. But if more blanket is used the map will be better.
Placement
00:14:328 (1,2) - Blanket is still to be improved.
00:17:910 (1,2) - ^
00:26:417 (4,1) - Quite a big jump.. Seriously here is not a important place to fix. Just smaller distance is better and no change is ok.
00:57:537 (4,6) - Parallel? Seems better.
[gaten's Insane]
General
Good sense of beat~ But still something to do for a better placement.
Placement
00:08:955 (1,2) - The flow is not on the direction and the jump is bigger than I think. Maybe you can smaller the distance.
00:18:581 (4,5) - The flow can be smoother if you bend the stream 56789... in another direction(up to right but not right to up)00:21:716 (7,8) - A jump with a counter flow may not so easy to play, quite a sharp turn. But not so easy to change the pattern here.
00:34:477 (2,3) - Looks not pretty I think. And flow is also a sharp turn. Maybe you can make the slider slide to right and change the place of the following note 4,5.
00:34:477 (2,3) - Here the slider is like folded and the cursor may have to pause here to catch the slider 3. I think just let 3 move a little right is a good choice.
01:21:940 (5,1) - Also matter of flow and distance. Really hard to catch the slider 1.

That's my suggestions. Thanks for requesting. If you have any questions feel free to send pm to me.:) .
Topic Starter
TAIN

Atrue wrote:

Hello~ Hi!
From



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Maybe the bg is streched= = I think......Not so beautiful. Hmm...I'll think about it.
And you can have a reference of tag in ranked version: http://osu.ppy.sh/s/126224 by -Umi- :)
(ノ·ω·)ノ︵ star thank you!
[Easy]
General
Good map.
Placement
00:41:641 (1) - Blanket - Fix
Hitsound
00:41:641 (1) - Finish? Hmm..not so fit here imo.- I seem to be decent..
[Normal]
General
Some sliders can be made shaped better, e.g., make the arc of sliders unified.
Anyway, good map.
Beats
00:56:865 (3,4) - Maybe start the sliders on the stress of the vocal like this? - Fix
Placement
00:28:656 (4,5) - Blanket better. - Fix
00:34:477 (2,3) - I don't know if it is a blanket. But if it is, a better shape is needed. - Fix
Hitsound
00:41:641 (2) - Finish here is not so fit I think.- I seem to be decent.
[Hard]
General
Good map. But if more blanket is used the map will be better.
Placement
00:14:328 (1,2) - Blanket is still to be improved. - Fix
00:17:910 (1,2) - ^ - Fix
00:26:417 (4,1) - Quite a big jump.. Seriously here is not a important place to fix. Just smaller distance is better and no change is ok. - I seem to be decent.
00:57:537 (4,6) - Parallel? Seems better. - I seem to be decent.

That's my suggestions. Thanks for requesting. If you have any questions feel free to send pm to me.:) .
Thank you! :)
gaten

Atrue wrote:

Hello~
From


[gaten's Insane]
General
Good sense of beat~ But still something to do for a better placement.
Placement
00:08:955 (1,2) - The flow is not on the direction and the jump is bigger than I think. Maybe you can smaller the distance. // Fixed
00:18:581 (4,5) - The flow can be smoother if you bend the stream 56789... in another direction(up to right but not right to up) // Fixed
00:21:716 (7,8) - A jump with a counter flow may not so easy to play, quite a sharp turn. But not so easy to change the pattern here. // idk
00:34:477 (2,3) - Looks not pretty I think. And flow is also a sharp turn. Maybe you can make the slider slide to right and change the place of the following note 4,5. // idk
00:34:477 (2,3) - Here the slider is like folded and the cursor may have to pause here to catch the slider 3. I think just let 3 move a little right is a good choice. // idk
01:21:940 (5,1) - Also matter of flow and distance. Really hard to catch the slider 1.
// no, thanks

That's my suggestions. Thanks for requesting. If you have any questions feel free to send pm to me.:) .
thank you, Atrue
RatedNC17
hello~

[Easy]
00:41:641 (1) - make this slider more curvy so that the blanket could look nicer
01:02:686 (1) - move your slider end point to x:352 y:44
01:24:178 (1) - move your slider end point to x:336 y:40

[Normal]
00:41:641 (2) - the finish here to me does not go with the music
00:51:044 (5) - clone this slider then ctrl + H then move it to x:380 y:140
01:01:343 (1,2,3) - how about make these just completely silent or remove the whistles since they seem out of place with the music

[Hard]
00:17:910 (1) - make this curve just about 2 grids to the left
01:01:343 (1,2,3) - same suggestion as the one in Normal
thats about it but your blanket sliders could use a bit more curve to make them look neater

[gaten's Insane]
what no video?
i can't find any problems here but how about adding a spinner at 01:27:649 and end it 01:29:104. and make it silent if you do
Topic Starter
TAIN

RatedNC17 wrote:

hello~

[Easy]
00:41:641 (1) - make this slider more curvy so that the blanket could look nicer
01:02:686 (1) - move your slider end point to x:352 y:44
01:24:178 (1) - move your slider end point to x:336 y:40

[Normal]
00:41:641 (2) - the finish here to me does not go with the music
00:51:044 (5) - clone this slider then ctrl + H then move it to x:380 y:140
01:01:343 (1,2,3) - how about make these just completely silent or remove the whistles since they seem out of place with the music

[Hard]
00:17:910 (1) - make this curve just about 2 grids to the left
01:01:343 (1,2,3) - same suggestion as the one in Normal
thats about it but your blanket sliders could use a bit more curve to make them look neater

[gaten's Insane]
what no video?
i can't find any problems here but how about adding a spinner at 01:27:649 and end it 01:29:104. and make it silent if you do
;)
Boncho
Hi!~ from my Queue :D

Easy


00:19:701 (1) - try to make (1) curvy like this:


00:19:701 (1) - copy the new slider like on the picture and replace it with 00:23:283 (1)

00:28:656 (2,3) - make (3) curvy like this:


blank 01:10:746 (2) with the end of this slider 01:08:059 (3)

01:18:805 (3) - klooks kinda ugly, tro to shape it round


Normal

00:14:328 (4) - place it on x148 y300
00:18:805 (5) - place it on x512 y248
01:16:119 (2) - place it on x360 y112
01:16:567 (3) - place it on x452 y152
01:17:014 (1) - rotate it by -12 / it should look like this:


01:22:164 (3) - place it on x396 y288 (to follow the slider!)

Hard


00:23:059 (5) - add a cricle

thats the only thing, good diff :)

Insane


00:36:716 (8) - please change the position of this slider.kinda like this:


add spinner from 01:27:649 to 01:29:552

nice map and good luck! :D
Topic Starter
TAIN

Bonch0 wrote:

Hi!~ from my Queue :D

Easy


00:19:701 (1) - try to make (1) curvy like this:


00:19:701 (1) - copy the new slider like on the picture and replace it with 00:23:283 (1)

00:28:656 (2,3) - make (3) curvy like this:


blank 01:10:746 (2) with the end of this slider 01:08:059 (3)

01:18:805 (3) - klooks kinda ugly, tro to shape it round


Normal

00:14:328 (4) - place it on x148 y300
00:18:805 (5) - place it on x512 y248
01:16:119 (2) - place it on x360 y112
01:16:567 (3) - place it on x452 y152
01:17:014 (1) - rotate it by -12 / it should look like this:


01:22:164 (3) - place it on x396 y288 (to follow the slider!)

Hard


00:23:059 (5) - add a cricle

thats the only thing, good diff :)

Insane


00:36:716 (8) - please change the position of this slider.kinda like this:


add spinner from 01:27:649 to 01:29:552

nice map and good luck! :D
;)
Spring Roll
hello,mod from m4m ~

i really love this song! non non biyori is the best \o/

Easy

  1. ar-1
  2. 00:32:238 (2) - what about this?
  3. 00:59:104 (1) - finish at01:00:895 - and add a finish with normal sampleset
  4. 00:18:805 - add a clap

Normal

  1. 00:18:805 - add a clap
  2. 00:47:014 (1) - ^
  3. 00:53:283 - ^
  4. 00:33:134 - ^
  5. 00:54:178 (2) - remove the clap
  6. 00:59:104 (1) - use the normal sampleset as easy diff
  7. 01:03:581 (2) - use a 3/2 slider like01:17:686 (2) -

Hard

  1. 00:21:044 (5) - move to (152.252)
  2. 00:32:014 (3) - Ctrl+G
  3. 00:59:104 (1) - finish and normal sampleset
  4. 00:18:805 - add a clap
  5. 00:50:596 (5,6) - blanket
  6. 00:52:164 (2) - move to (216.156)
  7. 00:54:402 (5) - move to (244.228)
  8. 00:55:522 (1,2,3,4,5,6) -

Insane

  1. 00:30:671 (2) - move to (408.112)
  2. 00:59:216 (1) - use the normal sampleset
  3. 01:09:402 (4,1) - can blanket better
  4. 00:19:252 (9) - add a clap
  5. 01:13:880 (2) -
  6. 00:18:358 (3,4) - Ctrl+G?its only a suggestion ,i think note4 and 5 should be near or it will be uncomfortable while playing.if you think 2 and 3 is too near and its not good you can use Ctrl+Gto change 1 and 2,too.


GL,hope this helps
Topic Starter
TAIN

Spring Roll wrote:

hello,mod from m4m ~

i really love this song! non non biyori is the best \o/

Easy

  1. ar-1
  2. 00:32:238 (2) - what about this?
  3. 00:59:104 (1) - finish at01:00:895 - and add a finish with normal sampleset
  4. 00:18:805 - add a clap

Normal

  1. 00:18:805 - add a clap
  2. 00:47:014 (1) - ^
  3. 00:53:283 - ^
  4. 00:33:134 - ^
  5. 00:54:178 (2) - remove the clap
  6. 00:59:104 (1) - use the normal sampleset as easy diff
  7. 01:03:581 (2) - use a 3/2 slider like01:17:686 (2) -

Hard

  1. 00:21:044 (5) - move to (152.252)
  2. 00:32:014 (3) - Ctrl+G
  3. 00:59:104 (1) - finish and normal sampleset
  4. 00:18:805 - add a clap
  5. 00:50:596 (5,6) - blanket
  6. 00:52:164 (2) - move to (216.156)
  7. 00:54:402 (5) - move to (244.228)
  8. 00:55:522 (1,2,3,4,5,6) -

GL,hope this helps

;)
IamKwaN
Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent.

Insane

  1. 00:08:955 (1) - Adding a finish at the head? Use S instead of S:C1.
  2. 00:12:537 (1) - [Nazi](328,48) so that 00:12:089 (7,8,9,10,1) form a straight line.
  3. 00:12:537 (1) - ^ In fact, I think u can add finish at the heads of the sliders on the large white tick to emphasize the 'ah' of the vocal, like what u do on 00:05:372 (1) .
  4. 00:38:507 (3,4) - The flow sounds a bit weird to me, I would rather prefer something like this:
  5. 00:44:775 (1) - Ending at 00:47:462 would be a good choice too. Then, streams can be placed from 00:47:910 to 00:48:246 , which makes the map more fun!
  6. 01:07:611 (5,1) - Intentional not doing a blanket?!
  7. 01:25:746 (6) - Deleting this circle to make a pause and stack with 01:25:970 (1) sounds nice, because there is no vocals, strings or drums there.

Hard

  1. 00:05:372 (1) - The finish on the head is a bit loud to me, use 70-80% instead.
  2. 00:08:955 (1) - Add a S but not a S:C1 finish on the head to emphasize the vocal. In fact, I think u can add finish at the heads of the sliders on the large white tick to emphasize the 'ah' of the vocal, like what u do on 00:05:372 (1) .
  3. 00:21:044 (5,1) - CTRL+G sounds better imo.
  4. 00:44:552 (1) - Adding a circle followed by a spinner is more consistent to the pattern u use on 00:44:104 (6,7) .
  5. 00:52:164 (2,3) - Slightly overlapping bothers me a lot. /.\ U may use a DS of 1.25x (alt+shift+mouse wheel) or separate them a bit. I skip those at the back.
  6. 01:11:417 (7) - NC? The Combo number seems way too long.
  7. 01:13:208 - Circle here. It's kind of hollow atm.
  8. 01:17:014 (1) - The finish on head is a bit too loud.
  9. 01:24:178 (1) - ^
  10. 01:27:313 (1) - Do something similar to what I suggest on 00:44:552 (1) .

Normal

  1. What?! Same time point having different sample and volume?! I think u should change the setting of red line to that of green line. 80% is loud enough imo.
  2. 00:08:955 (1,1,1) - Add a finish on each of them. See what I mention in Hard.
  3. 00:41:641 (2) - Why adding a finish here!? I cannot hear the same hitsound in Hard. Try making the hitsound more consistent.
  4. 01:08:059 (3) - Make it more curvy like this. I think the flow would be more suitable.
  5. 01:17:014 (1) - As mentioned above, the finish sounds a bit too loud.
  6. 01:24:178 (1) - ^

Easy

  1. Hitsound stuff is the same as that in N and H. I skip them below.
  2. 00:30:447 (1) - A bit awkward imo. Try to do some blanket with 00:29:104 (3) .
  3. 00:41:641 (1) - Why finish again.
  4. 01:07:611 (2,3) - I don't think stacking is acceptable in an Easy. ;_;

Nice song and anime! I love Renge so much! Nyan-pasu!
Good luck for ranking!
Avishay
Hey! M4M from my queue :)

I like this song! :D Just to note, I couldn't really find any techinal problems, so most of my suggestions are probably from a player perspective, so my suggestion and pointed to make the map more enjoyable! Let's get started!

[Insane]
00:06:940 (7,8,1) - I don't think the flow here is good, I think making it more curvier will be nicer, here's how I think it flows good:

00:08:507 (6) - X3 reverse slider doesn't really fit here, at first I thought it will be X1 reverse, so it will flow nicer with the slider, but is is not the case, I suggest splitting it into 2 sliders like that:

00:25:746 (7) - NC
00:38:059 (2,3) - What about making this a bit spicier and reverse them? Just put them in the same area but make the flow be a bit more jumpy and enjoyable.

^ This also flows great with the next pattern
00:41:641 (2,3) - Just like I suggested at 00:38:059 (2, 3) - The pattern is great but the placement is wrong in my opinion, it may be too easy or not too entertaining.


[Hard]
00:24:178 (3) - I think the placement here can be better, is there's was a note between it'd be good, but it doesn't so it lacked any interest, my suggestion is to place it like that:

it flows great in all aspects and it does make this make a bit better!

00:47:238 and 00:48:134 - I think you should add notes here, it is not going to be hard and I can hear the beat here all the time
00:51:940 (1,2,3) - Isn't the pattern here a bit ugly? I suggest making it a bit more spacy and maybe change a bit the angle of the slider.


Well I couldn't really spot anything wrong on Easy and Normal (I guess I am not that noob-friendly, or your map is just too good!) :shock:


Good luck!
Topic Starter
TAIN
:)

IamKwaN wrote:

Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent.

Hard

  1. 00:05:372 (1) - The finish on the head is a bit loud to me, use 70-80% instead.
  2. 00:08:955 (1) - Add a S but not a S:C1 finish on the head to emphasize the vocal. In fact, I think u can add finish at the heads of the sliders on the large white tick to emphasize the 'ah' of the vocal, like what u do on 00:05:372 (1) .
  3. 00:21:044 (5,1) - CTRL+G sounds better imo.
  4. 00:44:552 (1) - Adding a circle followed by a spinner is more consistent to the pattern u use on 00:44:104 (6,7) .
  5. 00:52:164 (2,3) - Slightly overlapping bothers me a lot. /.\ U may use a DS of 1.25x (alt+shift+mouse wheel) or separate them a bit. I skip those at the back.
  6. 01:11:417 (7) - NC? The Combo number seems way too long.
  7. 01:13:208 - Circle here. It's kind of hollow atm.
  8. 01:17:014 (1) - The finish on head is a bit too loud.
  9. 01:24:178 (1) - ^
  10. 01:27:313 (1) - Do something similar to what I suggest on 00:44:552 (1) .

Normal

  1. What?! Same time point having different sample and volume?! I think u should change the setting of red line to that of green line. 80% is loud enough imo.
  2. 00:08:955 (1,1,1) - Add a finish on each of them. See what I mention in Hard.
  3. 00:41:641 (2) - Why adding a finish here!? I cannot hear the same hitsound in Hard. Try making the hitsound more consistent.
  4. 01:08:059 (3) - Make it more curvy like this. I think the flow would be more suitable.
  5. 01:17:014 (1) - As mentioned above, the finish sounds a bit too loud.
  6. 01:24:178 (1) - ^

Easy

  1. Hitsound stuff is the same as that in N and H. I skip them below.
  2. 00:30:447 (1) - A bit awkward imo. Try to do some blanket with 00:29:104 (3) .
  3. 00:41:641 (1) - Why finish again.
  4. 01:07:611 (2,3) - I don't think stacking is acceptable in an Easy. ;_;

Nice song and anime! I love Renge so much! Nyan-pasu!
Good luck for ranking!

;)
Topic Starter
TAIN
:)

Avishay wrote:

Hey! M4M from my queue :)

I like this song! :D Just to note, I couldn't really find any techinal problems, so most of my suggestions are probably from a player perspective, so my suggestion and pointed to make the map more enjoyable! Let's get started!

[Insane]
00:06:940 (7,8,1) - I don't think the flow here is good, I think making it more curvier will be nicer, here's how I think it flows good:

00:08:507 (6) - X3 reverse slider doesn't really fit here, at first I thought it will be X1 reverse, so it will flow nicer with the slider, but is is not the case, I suggest splitting it into 2 sliders like that:

00:25:746 (7) - NC
00:38:059 (2,3) - What about making this a bit spicier and reverse them? Just put them in the same area but make the flow be a bit more jumpy and enjoyable.

^ This also flows great with the next pattern
00:41:641 (2,3) - Just like I suggested at 00:38:059 (2, 3) - The pattern is great but the placement is wrong in my opinion, it may be too easy or not too entertaining.


[Hard]
00:24:178 (3) - I think the placement here can be better, is there's was a note between it'd be good, but it doesn't so it lacked any interest, my suggestion is to place it like that:

it flows great in all aspects and it does make this make a bit better!

00:47:238 and 00:48:134 - I think you should add notes here, it is not going to be hard and I can hear the beat here all the time
00:51:940 (1,2,3) - Isn't the pattern here a bit ugly? I suggest making it a bit more spacy and maybe change a bit the angle of the slider.


Well I couldn't really spot anything wrong on Easy and Normal (I guess I am not that noob-friendly, or your map is just too good!) :shock:


Good luck!
;)
gaten

Spring Roll wrote:

hello,mod from m4m ~

i really love this song! non non biyori is the best \o/

Insane

  1. 00:30:671 (2) - move to (408.112) // Fixed
  2. 00:59:216 (1) - use the normal sampleset // Why?
  3. 01:09:402 (4,1) - can blanket better // Fixed
  4. 00:19:252 (9) - add a clap // this is stream
  5. 01:13:880 (2) - // not good
  6. 00:18:358 (3,4) - Ctrl+G?its only a suggestion ,i think note4 and 5 should be near or it will be uncomfortable while playing.if you think 2 and 3 is too near and its not good you can use Ctrl+Gto change 1 and 2,too.
// it also good


GL,hope this helps
Thank you
gaten

IamKwaN wrote:

Hi, from my queue here.

General

  1. 'Letterbox in breaks' is not consistent.

Insane

  1. 00:08:955 (1) - Adding a finish at the head? Use S instead of S:C1.
  2. 00:12:537 (1) - [Nazi](328,48) so that 00:12:089 (7,8,9,10,1) form a straight line.
  3. 00:12:537 (1) - ^ In fact, I think u can add finish at the heads of the sliders on the large white tick to emphasize the 'ah' of the vocal, like what u do on 00:05:372 (1) .
  4. 00:38:507 (3,4) - The flow sounds a bit weird to me, I would rather prefer something like this:
  5. 00:44:775 (1) - Ending at 00:47:462 would be a good choice too. Then, streams can be placed from 00:47:910 to 00:48:246 , which makes the map more fun!
  6. 01:07:611 (5,1) - Intentional not doing a blanket?!
  7. 01:25:746 (6) - Deleting this circle to make a pause and stack with 01:25:970 (1) sounds nice, because there is no vocals, strings or drums there.

Nice song and anime! I love Renge so much! Nyan-pasu!
Good luck for ranking!

Thank you
some fixed :D
gaten

Avishay wrote:

Hey! M4M from my queue :)

I like this song! :D Just to note, I couldn't really find any techinal problems, so most of my suggestions are probably from a player perspective, so my suggestion and pointed to make the map more enjoyable! Let's get started!

[Insane]
00:06:940 (7,8,1) - I don't think the flow here is good, I think making it more curvier will be nicer, here's how I think it flows good:

00:08:507 (6) - X3 reverse slider doesn't really fit here, at first I thought it will be X1 reverse, so it will flow nicer with the slider, but is is not the case, I suggest splitting it into 2 sliders like that:

00:25:746 (7) - NC
00:38:059 (2,3) - What about making this a bit spicier and reverse them? Just put them in the same area but make the flow be a bit more jumpy and enjoyable.

^ This also flows great with the next pattern
00:41:641 (2,3) - Just like I suggested at 00:38:059 (2, 3) - The pattern is great but the placement is wrong in my opinion, it may be too easy or not too entertaining.

Good luck!

some fixed :)
Thx
[ Raphael ]
안녕하세요~ 쿠도스 주지마세요.

[Easy]
  • 00:07:164 (3) - 이런 모양보단 그냥 곡선으로 만들어주시는게 더 나을 것 같습니다.
    00:41:641 (1,3) - 블랭킷 시도 해보시는건?
    01:09:402 (1) - (420,264)로 옮겨주시면 플레이 할 때 더 나을 것 같아요.

    [Normal]
    • 01:07:611 (2,3) - 블랭킷 시도 해보시는건?

      [Hard]
      • 00:06:044 (2,3) - Ctrl + G
        00:13:432 (3) - 반대로 뒤집어주셔도 괜찮을 것 같습니다.
        00:24:178 (3) - (312,304)로 옮기시는 건?

        [Insane]
        • 괜찮아보입니다 :3
Topic Starter
TAIN

[ Raphael ] wrote:

안녕하세요~ 쿠도스 주지마세요. 안드릴려고했는데 화면 막 클릭하다보니까 저절로 됬네요.. 선택창같은거 있으면 좋은데;;


Easy
00:07:164 (3) - 이런 모양보단 그냥 곡선으로 만들어주시는게 더 나을 것 같습니다.
00:41:641 (1,3) - 블랭킷 시도 해보시는건?
01:09:402 (1) - (420,264)로 옮겨주시면 플레이 할 때 더 나을 것 같아요.



Normal
01:07:611 (2,3) - 블랭킷 시도 해보시는건?



Hard
00:06:044 (2,3) - Ctrl + G
00:13:432 (3) - 반대로 뒤집어주셔도 괜찮을 것 같습니다.
00:24:178 (3) - (312,304)로 옮기시는 건?



Insane
괜찮아보입니다 :3
모딩 감사합니다!


그리고 쿠도스는 안드릴려고했는데 잘못눌러서;; 죄송합니다.


왜 눌려져있는지도 모르겠네요 ;w;
jogfi2002
[General]

nano.RIPE's voice is always so special~

The combo color 2 and 3 look similar in default skin with the background.
You can convert the png background image to jpg in order to reduce the file size.

[Easy]

00:40:298 (3) - You can bend the tail to make symmetry with 1.


[Normal]

Everything is fine.


[Hard]

00:23:283 (1,2) - Arrange as 2notes+1slider
00:51:940 (1,2,3) - Arrange like this:


01:15:671 (1,2,3,1) - I suggest using the same snap distance of 1.20 as you did before.


[gaten's Insane]

I do think AR9 is too high for a 134BPM song.

00:18:805 (5,6,7,8,9,10,11,12,1) - Although drums could be heard, I don't think a stream is friendly here.
01:09:850 (1,2,3,4,5,6,1) - The snapping of this part is confusing, try to make it more comfortable.
desudesud
Sorry for the late mod from my queue! As a replacement for the lateness, I went ahead and did 3 diffs instead of the regular 2.




[Easy]
SPOILER
00:30:447 (1) - May want to make it more symmetrical, it looks a bit weird at the end

00:44:775 (1) - End at 00:46:567

00:52:387 (2) - Make it more symmetrical, make the end a lot shorter but make the rest longer

00:59:104 (1) - End at 01:00:895

01:13:432 (1) - Enda t 01:15:223

[Normal]
SPOILER
01:06:268 (1) - May want to reconsider slider shape

[Hard]
SPOILER
00:31:902 - Distance Snap error around that area, may want to make them a bit closer, but you don't have to completely fix it

01:07:835 (6) - May want to reconsider slider shape

01:22:164 (5) - May want to reconsider slider shape

[gaten's Insane]
SPOILER
I didn't actually mod it, but I seriously think that Approach Rate is 9 is waaaaay too high, especially considering the BPM of this song.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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