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Hardest Beatmap Ever

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Gigo
Not including troll maps (like the above xD) Freedom Dive (4 Dimensions) is without a doubt the hardest map in the game! Compared to that, all TAG4 maps seem passable (well, not to me, but to people who can actually play this game xD).
Full Tablet

Artaxerx wrote:

Not including troll maps (like the above xD) Freedom Dive (4 Dimensions) is without a doubt the hardest map in the game! Compared to that, all TAG4 maps seem passable (well, not to me, but to people who can actually play this game xD).
TAG4 maps are relatively easy to pass since they have very low HP Drain, playing them correctly is another matter though.
Wishy
TAG4 maps are all kind of the hardest maps in the game by far (talking about ranked) imo.
jesse1412
Only utage is harder to pass than 4d, the other tag4's are pretty easy too.
Wishy
Well that's true, most TAG maps are about 1 or 2 hard parts (if you just want to clear). But all of them are harder to FC than 4D imo.
Zare
why does this thread just keep coming back
silmarilen
because some random person that cant even pass insanes plays a map he cant pass and thinks "wow this must be the hardest map ever"
MillhioreF
gee williker guys have you heard about the big black? that map is really hard :) :) 8-)
Kodora
https://osu.ppy.sh/s/7671

awp wrote:

Apparently someone got to the first break in Shotgun Symphony [Impossibly Intense] but nobody's even come close to getting halfway through that map.

Using half-time I got pretty close to the first break but couldn't make it.
heh, still hardest - noone S it nomod :\
CXu
#3 nomod score 8-)
But yeah, shotgun symphony is probably the hardest in terms of complexity in patterns (4d is just hard because high bpm and long/huge streams).
2211178
Excluding all the maps that were made for watching Auto playing, Big Money would be the hardest, of all the ranked maps, TAG4s are the hardest, then Scoapp, nickname for image-material, then stuff like big black, freedom dive, pluto, and everything else, I guess.
Aqo

B-52 wrote:

Excluding all the maps that were made for watching Auto playing, Big Money would be the hardest
How did it not get excluded
2211178

Aqo wrote:

B-52 wrote:

Excluding all the maps that were made for watching Auto playing, Big Money would be the hardest
How did it not get excluded
Well, theoretically Big Money is at least mapped for human... some maps like this is the most eggpain map you've ever seen is not, and I'm pretty much talking about excluding them. :D
MarioBound
Someone should map a ranked lolwtf version of Big Money.
The 5-diff one is not enough.
Even if $100 is bloody hard.
Japowpow
MarioBound are you talking about this map? https://osu.ppy.sh/s/109928

(Also look at the tags: the big black freedom dive for the big money of atama no taisou featuring blue dragon yeah yeah woo woo dunna dunna dunna duna dunna dunna dunna skystar vocaloid attack on titan guren no yumiya shingeki no kyojin moe kawaii uguu the best 10/10 would hug )

I'm not sure if Blue Dragon actually intended for this to get ranked, but I think I remember him saying something about trying to make something that cookiezi couldn't FC, or something along those lines.
Lach
no

cant you people let this thread rip in peace?
KoveGames
Must I remind you all of Scarlett Rose :roll:
Zare
oh FOR FUCKS SAKE
silmarilen

Zarerion wrote:

oh FOR FUCKS SAKE
everytime someone posts scarlet rose in this topic i wish i could punch them through my screen
Soulg

silmarilen wrote:

Zarerion wrote:

oh FOR FUCKS SAKE
everytime someone posts scarlet rose in this topic i wish i could punch them through my screen
you're forgetting scarlet black 4D [TAG4]
silmarilen
Soulg

silmarilen wrote:

no man, this is totally the hardest map ive ever played
pfft yeah right, that has NOTHING on this
Icyteru
lol noobs here saying scarlet rose.

hardest map is obviously with a dance number or talent shredder.
Hello Skitty
From ranked maps id say freedom dive, big black, ghost of 3,13 or image - material

Unranked the most impossible thing i have seen is lemon tree from MillhioreF, serious shit from cookiezi and some random vuvuzela shitmaps. Being possible to pass dunno, maybe some Aqo maps (i dont know very much about unrankeds XD)

PD: i still remember when i saw scarlet rose when i was starting and looked incredibly fast and hard. I cant pass it yet because my reading is shit, but doesnt impress my at all anymore xD
jesse1412
Let's just make an objective list and lock the thread:

1: utage
2: four dimensions
The subjective 3rd place maps: rd likes girls/atama/night of knights/BARUSA of MIKOSU

Nothing else is hard to pass.

EDIT: Maybe AugoEidEs if you're accepting gimmick difficulty.
Reyvateil

jesus1412 wrote:

EDIT: Maybe AugoEidEs if you're accepting gimmick difficulty.
Argh...

That freaking spinner.
Soulg
you should add in desire dream too then
GoldenWolf
Desire Dream is way easier to pass than Augo, and even Augo is not that hard to pass.
Zare

GoldenWolf wrote:

Augo is not that hard to pass.
if you can spin 390+ constantly
and if you can FC the last stream before the spinner, which is my only problem. I cannot click that shitstream so i end up with 1/2 of my hp when the spinner starts
Soulg
oh i forgot about that one stream right before it

i still hate that spinner
pielak213
­
GoldenWolf

pielak213- wrote:

have you seen both played on hr with auto? they're both od8 btw
I actually passed Desire Dream with HR, and almost passed Augo with HR.
They're both OD8 but also only HP6, they're not that hard to pass nomod, gimmicky hard but not hard enough to fit in the "Hardest Beatmap Ever" category imo.
Soarezi

GoldenWolf wrote:

Desire Dream is way easier to pass than Augo, and even Augo is not that hard to pass.
Some people cannot spin constantly high amounts, including me. I can't pass Augoeides no matter how good i play the map.
Loves
I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
silmarilen
lol he can, rrtyui got 98+ acc untill he broke combo already once (about 1700 combo), and the map is just high bpm, it stil has more passes in a month than 4D has in a year
lolcubes

Soarezi wrote:

Some people cannot spin constantly high amounts, including me. I can't pass Augoeides no matter how good i play the map.
You do realize this is the same as "I can't hit cross screen jumps" or "I can't stream X bpm"?
It's just another part of the game.
GoldenWolf

Lily-Kun wrote:

I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
He could probably 1x100 it
Soarezi

lolcubes wrote:

Soarezi wrote:

Some people cannot spin constantly high amounts, including me. I can't pass Augoeides no matter how good i play the map.
You do realize this is the same as "I can't hit cross screen jumps" or "I can't stream X bpm"?
It's just another part of the game.
You do realize spinners don't have any rhythm to them, therefore they should not be in a rhythm game.
jesse1412

Lily-Kun wrote:

I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
No. Image material is easy.

My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
Soulg

jesus1412 wrote:

Lily-Kun wrote:

I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
No. Image material is easy.

My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
270 BPM AR10 and it plays like a normal somewhat challenging map with half-time.


so easy.
jesse1412

Soulg wrote:

jesus1412 wrote:

No. Image material is easy.

My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
270 BPM AR10 and it plays like a normal somewhat challenging map with half-time.


so easy.
Relative to the other maps mentioned, yes.
Soulg

Lily-Kun wrote:

I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
near constant 222 bpm deathstreams is still harder simply due to how easy it is to fuck up and miss a note and it spirals out of control.
Soarezi
image material is easier than 4d
Loves

Soarezi wrote:

image material is easier than 4d
Such a good statement supported by hard evidence =.='
jesse1412

Lily-Kun wrote:

Soarezi wrote:

image material is easier than 4d
Such a good statement supported by hard evidence =.='
I can pass image material 90% of the time and could probably fc it with less than 1000 tries. It took me 1200 tries to pass 4d 3 times with C ranks.

They're not even in the same league.

jesus1412 wrote:

My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
Hello Skitty
what about shotgun symphony?
Froslass

skiter43 wrote:

what about shotgun symphony?
2013 players like to say it's bad since it's not their common flowy AR10 map and is completely different from that, so they don't count it
silmarilen

Blue Dragon wrote:

skiter43 wrote:

what about shotgun symphony?
2013 players like to say it's bad since it's not their common flowy AR10 map and is completely different from that, so they don't count it
yeah exactly, people nowadays only like flowy ar10, i mean look at the highest rated maps.
Froslass

silmarilen wrote:

yeah exactly, people nowadays only like flowy ar10, i mean look at the highest rated maps.
I meant to say 'pro players', my bad
Even though the highest rated maps are either maps with no sense of spacing like pretender or retarded insanes like yousei no teikoku or renard maps, but let's not get into this
Aqo
shotgun symphony is really a shittyass map though and you know it
GoldenWolf

Blue Dragon wrote:

Even though the highest rated maps are either maps with no sense of spacing like pretender or retarded insanes like yousei no teikoku or renard maps, but let's not get into this
Oh yeah, you bring that up but we must not get into it.
Make sense.
Like pretender's spacing.
Froslass

Aqo wrote:

shotgun symphony is really a shittyass map though and you know it
yeah, because everything different must suck

GoldenWolf wrote:

Blue Dragon wrote:

Even though the highest rated maps are either maps with no sense of spacing like pretender or retarded insanes like yousei no teikoku or renard maps, but let's not get into this
Oh yeah, you bring that up but we must not get into it.
Make sense.
Like pretender's spacing.
Was just saying that it doesn't make much sense to say that the highest rated maps aren't retarded :)
Loves
No, I actually agree with Aqo, Shotgun Symphony does suck but remember that it's a very old map.
jesse1412

Lily-Kun wrote:

No, I actually agree with Aqo, Shotgun Symphony does suck but remember that it's a very old map.
It's also very easy relative to the other maps posted.

The king has spoken.
Wishy
Shotgun Symphony is relatively hard, you just need to memorize it and that's it. It's also a shit map.
Aqo

Blue Dragon wrote:

Aqo wrote:

shotgun symphony is really a shittyass map though and you know it
yeah, because everything different must suck
you very well know that "being different" is not the reason it's an awful map. stop derailing this BD
buny

Blue Dragon wrote:

skiter43 wrote:

what about shotgun symphony?
2013 players like to say it's bad since it's not their common flowy AR10 map and is completely different from that, so they don't count it
idk, the patterns look pretty crappy to me, everytime i play it i can't flow with the beat/rhythm
also those start sliders


don't forget people also rate maps depending on how popular the mapper is
Lapis-
I find something ironic about BD bashing hard maps and pro players

hmmm...
MillhioreF
Shotgun Symphony+ was mapped for difficulty, and that's really about it. It does a pretty good job at that by having weird patterns that are the polar opposite of flow, and it's harder to nomod FC than even the likes of Big Black or Pluto. Passing is pretty easy though just because of the hp6 and relatively low note density.
Lapis-
Ontopic: This map should be the final boss of osu!
https://osu.ppy.sh/s/120515

Its like Mad Machine with jumps like Jumpudding.
GoldenWolf

PortalLife wrote:

Ontopic: This map should be the final boss of osu!
https://osu.ppy.sh/s/120515

Its like Mad Machine with jumps like Jumpudding.
Really fun map
Lapis-
Teach me how to aim please GW
Froslass

GoldenWolf wrote:

PortalLife wrote:

This map
https://osu.ppy.sh/s/120515
fun map
And this is why I keep saying negative things about 2013 players
Lapis-
I don't quite get what you mean; what does that have to do with any of things you've said about 2013 players
Frostmourne
It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
Froslass

Frostmourne wrote:

It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played. If the map has a very fast flow, 200BPM and AR10, insta-favourite. Likes only maps from 7odoa, Saten, nold and a few others.
What I see from 2013 stereotypical mappers: They're here to fullfill the players' needs of incredibly hard maps, so they forget about quality or following the song, for the sake of making a very hard map that players will hopefully like.

I apologize for being offensive, btw. It's just that it irks me that people can find something they can't even play the "best maps".
Wrong thread for doing it, so yeah, sorry.
Zare
BD, from what I've seen in 2013 you're completely wrong. I won't elaborate though, sicne you won't listen to me anyway.
Tidek

Blue Dragon wrote:

Frostmourne wrote:

It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played. If the map has a very fast flow, 200BPM and AR10, insta-favourite. Likes only maps from 7odoa, Saten, nold and a few others.
What I see from 2013 stereotypical mappers: They're here to fullfill the players' needs of incredibly hard maps, so they forget about quality or following the song, for the sake of making a very hard map that players will hopefully like.
Truth Final Word
Snow Note
Just because many people like to play my crazy map,And those map get many favourite...
My easy map always be ignore (No one remember my easy map...)
Btw,I usually play "Hard" diff and I'm relaxed player.
GoldenWolf

PortalLife wrote:

Teach me how to aim please GW
Step 1. You see a circle on the screen.
Step 2. You move your cursor to the circle.
Step 3. While aiming to the said circle, you look at the next circle incoming.

Rinse and repeat.
Frostmourne

Blue Dragon wrote:

Frostmourne wrote:

It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played. If the map has a very fast flow, 200BPM and AR10, insta-favourite. Likes only maps from 7odoa, Saten, nold and a few others.
What I see from 2013 stereotypical mappers: They're here to fullfill the players' needs of incredibly hard maps, so they forget about quality or following the song, for the sake of making a very hard map that players will hopefully like.

I apologize for being offensive, btw. It's just that it irks me that people can find something they can't even play the "best maps".
Wrong thread for doing it, so yeah, sorry.
I can't disagree at all since it's true. Whatever, let's stop being off-topic then ~.~
Aqo

Blue Dragon wrote:

What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played.
This might come as a shock to you, BD, but some people see osu as a video game and not as a jukebox and actually play for gameplay and not for listening to random songs they don't even like.

It's incredibly insulting for many mappers that you staple "high difficulty" as "lack of quality" (but at the same time you call shotgun symphony a good map? what.) when mappers this days strive to make high difficulty maps of a high quality as much as possible to make them enjoyable for the players who want to play high difficulty maps.

wow, so you enjoy playing easy maps. that's nice and all, but some people like challenging themselves and they don't play this game to listen to music, they already have winamp/foobar for that. You're very arrogant to think that you're the only one who's allowed to decide what are people allowed to have fun with. I don't get WHY or HOW you got the idea that mappers fulfilling the players' desires is a bad thing (isn't it the mapper's goal to create a fun map that people would want to play?) but you have to accept that stuff that is fun for you might be completely boring for somebody else and vica versa.

Had someone else been saying those things I'd understand, but you of all people are being a huge hypocrite for saying nonsense like this.
Tidek
I can understand that there are ppl who play for difficulty and ppl who play for fun (as u called "jukebox").

Ppl who playing only for difficulty are hypocrite aswell, some of them were suggesting me to avoid map calm songs because its boring for them, I was just laughting.
BD is right in most cases about 2013 players.
Aqo
As somebody who actually enjoys difficult maps and keeps in contact with people who play them, let me point out one huge flaw in BD's assumptions: most people prefer easy maps over hard ones.

He probably doesn't realize it because he's just going around being angry all day that his calm maps aren't getting as many plays as he wants; but the truth is that difficult maps are much more of a niche thing that very few players are interested in playing and the vast majority of osu spends a lot more time playing calm easy maps that they feel comfortable on.

One group might be more vocal than the other but it's very wrong to assume that all 2013 players only play hard maps and ignore calm songs.
Froslass

Aqo wrote:

it's very wrong to assume that all 2013 players only play hard maps and ignore calm songs.

Blue Dragon wrote:

What I see from 2013 stereotypical players
mhm
Aqo
It's inevitable that somebody who can actually plays hard maps would need very few tries to produce an FC or an otherwise satisfying play by their own standards on an easy map, while needing many tries to beat a truly hard map; so if you look at those people you might get the assumption they only play the hard maps all day because that's what you'll see them spending most of their time on - but in reality for every one hard map they play they also play 50 other easy maps.

I remember you said at one point that you're angry that people only remember maps you made like big black and airman while not remembering your easy ones, but guess what, somebody who FC'd an easy map in 10 minutes with DTHD isn't going to be left with a strong mark of it in his memory and he's not going to discuss it a lot later or keep retrying it after he already FC'd (or got the rank he wanted or whatever). It's not that he hated it, but you're not going to hear about it a lot.

If you're angry that people are not fav'ing calm songs and discussing them left and right then you're forgetting the most basic thing that osu is a video game and not a jukebox.
Wishy
Aqo, don't even bother arguing about this, it's pointless.

Not only he is wrong overall (most players are extremely bad and play easy maps forever) but is also not able to understand that some people find really entertaining to play hard stuff, and those players are usually the ones that do not suck, and when you don't suck you don't play easy maps because they bore you even more than watching random commercials on TV.

Also, you are breaking one of the golden Internet rules!!!
Froslass

Wishy wrote:

Aqo, don't even bother arguing about this, it's pointless.

Not only he is wrong overall (most players are extremely bad and play easy maps forever) but is also not able to understand that some people find really entertaining to play hard stuff, and those players are usually the ones that do not suck, and when you don't suck you don't play easy maps because they bore you even more than watching random commercials on TV.
tl;dr "every easy map is boring, hard map rules, easy maps are for n00bs XDXXDDXXDXD"
You're just proving what I said about you guys.~

Also, Aqo's post really does bring a point. However, I don't mean that "easy maps should be the center of the game", but that people should care more about following the song AND that there are some outstanding easier maps that are largely ignored simply because of the fact they are not hard enough. I didn't say all hard maps suck and that people should only play/discuss easy diffs.

Anyways, enough talking about this subject, we're not going anywhere. It's obvious that things will stay the way they are (as bad as it is).
Wishy
Of course. Easy maps are extremely boring to me, hard maps are extremely fun to me, conclusion: I play hard maps. Map quality = challenging, fun to play, and maybe good looking for me. Some other people find map quality in something else like you do. I'd rather have a completely overmapped fun to play song than some perfectly mapped easy.

Games are for fun, if you have fun playing challenging stuff then that's what you are gonna play, and easy maps are not challenging at least you are half retarded or started playing this game a week ago.

Also, you are still wrong, most players are bad and play easy maps, thing is casuals don't really get into the forums and post, they just play, like in every game, so you won't see them here posting "qq that is too hard and ugly I LOVE THIS --> [Link to easy]".
Mamoru Senpai
Shall I feel offended now because I started playing 2013 and play for challenging myself? x_x Pointless. My personal view: No matter what game I played, I tried always to challenge and improve myself. That's at one point not possible with only playing easier maps. And yes, I have more fun with focussing 100% on the game instead of waiting for clicking the next circle, while watching TV. When I start playing Osu! I do it because I want to play, not because I want to touch myself while playing.

*2013-trash out*
GoldenWolf

Wishy wrote:

I'd rather have a completely overmapped fun to play song than some perfectly mapped easy.
...
Tidek

Wishy wrote:

Map quality = challenging
No.

I can pass hard insanes like Ascension to Heaven by Zapy, but I still enjoy more calm maps, the same I enjoy more playing BD easier maps than his renards, airman etc.
Just saying there are ppl who have fun playing easier ones (but unfortunately 80% players care only about hard ones).
Mamoru Senpai

Tidek wrote:

Wishy wrote:

Map quality = challenging
No.

I can pass hard insanes like Ascension to Heaven by Zapy, but I still enjoy more calm maps, the same I enjoy more playing BD easier maps than his renards, airman etc.
Just saying there are ppl who have fun playing easier ones (but unfortunately 80% players care only about hard ones).
Take a look at the multiplayer lobbys and you'll see how many people are playing hard ones and how many playing easy ones. Just saying.
GoldenWolf
Most good players don't play in multi though
enik

Tidek wrote:

80%
Statistics
silmarilen
why doesnt anybody mention scarlet rose?
Zare
You know, the point is, Ellie Goulding - Burn by Ultimate is an OUTSTANDING map, it is INCREDIBLY good and fun.
I say that as a mapper and modder.

But when I'm actually playing I strive to become better. And since I won't improve all that much from playing that map, since I can already FC it, I most likely won't play it except for some random plays when F2 spits it out and I'm like "oh that map, might as well play it rn" after ranking on it.
Mamoru Senpai

GoldenWolf wrote:

Most good players don't play in multi though
Idk, I know more people who are hanging on hards for about 1 year than people who are playing really difficult stuff to improve themselves. Anyway, you don't need to care about what people prefer to play. And you don't have the right to complain about it. It's their business and you have to deal with it.

People are playing with different intentions, that's a fact. So get used to it.
Wishy

Tidek wrote:

Wishy wrote:

Map quality = challenging
No.

I can pass hard insanes like Ascension to Heaven by Zapy, but I still enjoy more calm maps, the same I enjoy more playing BD easier maps than his renards, airman etc.
Just saying there are ppl who have fun playing easier ones (but unfortunately 80% players care only about hard ones).
For me, map quality means that the map is fun, to be fun it has to be challenging. But that's just me, even if you submit the best map ever and get it ranked if it's very easy I'm gonna call it BORING.

Some people just don't have fun by playing easy stuff, that's it.
jesse1412
The biggest issue is that making a hard map that fits well is SO hard.

If I listed all the hard but actually impressively done maps, my list would be rather short. It's not that people don't want to follow the song, they just can't.



EDIT: And they never could, the only difference now is that there are more people who want hard maps in 2013.
GladiOol
scarlet rose is hardest map
Tidek

enik wrote:

Tidek wrote:

80%
Statistics
Im pretty sure my "imagine" statistics are close to truth ; )

About multiplayer, some1 already say that most better players dont spend time in multi.
Wishy
¿¿¿¿
Tidek
Ok, I will write it in details.
80% active players and players who CAN play insane maps (what mean that they can play hard and calm maps).

I didnt mean of course these 3,409,000 players where most isnt active ; )
buny
i find fast maps rather boring, unless they're mapped to the flow/fits in with the song. No map should ever have to use some crazy full screen jumps.

@BD you're only focusing on the negatives which is why so much h8 for 2013
[Luanny]

GladiOol wrote:

scarlet rose is hardest map
Froslass

GoldenWolf wrote:

Wishy wrote:

I'd rather have a completely overmapped fun to play song than some perfectly mapped easy.
...
Mamoru Senpai
^

Well, you're acting currently like your age.
You have to keep in mind that the standards now are higher than before 3 years trhough players like the Top50 and mapper like you (Big Black, Airman etc.).
Still can't understand why there's so much hate for people who want improve these days. Especially when they have fun with playing the game on a higher level.
Lapis-
Because for some reason people give a shit about other peoples taste in beat maps, specifically the desire for hard insane ones.

why the hell does it matter, really
Soulg
all these random titles thrown around at different peoples mapping styles, just because something is overmapped to hell doesnt mean it's not good

just look at airman
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