Not including troll maps (like the above xD) Freedom Dive (4 Dimensions) is without a doubt the hardest map in the game! Compared to that, all TAG4 maps seem passable (well, not to me, but to people who can actually play this game xD).
TAG4 maps are relatively easy to pass since they have very low HP Drain, playing them correctly is another matter though.Artaxerx wrote:
Not including troll maps (like the above xD) Freedom Dive (4 Dimensions) is without a doubt the hardest map in the game! Compared to that, all TAG4 maps seem passable (well, not to me, but to people who can actually play this game xD).
heh, still hardest - noone S it nomod :\awp wrote:
Apparently someone got to the first break in Shotgun Symphony [Impossibly Intense] but nobody's even come close to getting halfway through that map.
Using half-time I got pretty close to the first break but couldn't make it.
How did it not get excludedB-52 wrote:
Excluding all the maps that were made for watching Auto playing, Big Money would be the hardest
Well, theoretically Big Money is at least mapped for human... some maps like this is the most eggpain map you've ever seen is not, and I'm pretty much talking about excluding them.Aqo wrote:
How did it not get excludedB-52 wrote:
Excluding all the maps that were made for watching Auto playing, Big Money would be the hardest
everytime someone posts scarlet rose in this topic i wish i could punch them through my screenZarerion wrote:
oh FOR FUCKS SAKE
you're forgetting scarlet black 4D [TAG4]silmarilen wrote:
everytime someone posts scarlet rose in this topic i wish i could punch them through my screenZarerion wrote:
oh FOR FUCKS SAKE
pfft yeah right, that has NOTHING on thissilmarilen wrote:
no man, this is totally the hardest map ive ever played
Argh...jesus1412 wrote:
EDIT: Maybe AugoEidEs if you're accepting gimmick difficulty.
if you can spin 390+ constantlyGoldenWolf wrote:
Augo is not that hard to pass.
I actually passed Desire Dream with HR, and almost passed Augo with HR.pielak213- wrote:
have you seen both played on hr with auto? they're both od8 btw
You do realize this is the same as "I can't hit cross screen jumps" or "I can't stream X bpm"?Soarezi wrote:
Some people cannot spin constantly high amounts, including me. I can't pass Augoeides no matter how good i play the map.
He could probably 1x100 itLily-Kun wrote:
I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
You do realize spinners don't have any rhythm to them, therefore they should not be in a rhythm game.lolcubes wrote:
You do realize this is the same as "I can't hit cross screen jumps" or "I can't stream X bpm"?Soarezi wrote:
Some people cannot spin constantly high amounts, including me. I can't pass Augoeides no matter how good i play the map.
It's just another part of the game.
No. Image material is easy.Lily-Kun wrote:
I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
270 BPM AR10 and it plays like a normal somewhat challenging map with half-time.jesus1412 wrote:
No. Image material is easy.Lily-Kun wrote:
I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
Relative to the other maps mentioned, yes.Soulg wrote:
270 BPM AR10 and it plays like a normal somewhat challenging map with half-time.jesus1412 wrote:
No. Image material is easy.
My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
so easy.
near constant 222 bpm deathstreams is still harder simply due to how easy it is to fuck up and miss a note and it spirals out of control.Lily-Kun wrote:
I'm inclined to say Image Material is harder than FDive [4d] because of it's insane 270bpm throughout the whole map. I doubt even Cookiezi can get above 99% on that...
Such a good statement supported by hard evidence =.='Soarezi wrote:
image material is easier than 4d
I can pass image material 90% of the time and could probably fc it with less than 1000 tries. It took me 1200 tries to pass 4d 3 times with C ranks.Lily-Kun wrote:
Such a good statement supported by hard evidence =.='Soarezi wrote:
image material is easier than 4d
jesus1412 wrote:
My post is the only objective post in this thread, I am the king of gameplay and rankings. Listen to me, my subjects.
2013 players like to say it's bad since it's not their common flowy AR10 map and is completely different from that, so they don't count itskiter43 wrote:
what about shotgun symphony?
yeah exactly, people nowadays only like flowy ar10, i mean look at the highest rated maps.Blue Dragon wrote:
2013 players like to say it's bad since it's not their common flowy AR10 map and is completely different from that, so they don't count itskiter43 wrote:
what about shotgun symphony?
I meant to say 'pro players', my badsilmarilen wrote:
yeah exactly, people nowadays only like flowy ar10, i mean look at the highest rated maps.
Oh yeah, you bring that up but we must not get into it.Blue Dragon wrote:
Even though the highest rated maps are either maps with no sense of spacing like pretender or retarded insanes like yousei no teikoku or renard maps, but let's not get into this
yeah, because everything different must suckAqo wrote:
shotgun symphony is really a shittyass map though and you know it
Was just saying that it doesn't make much sense to say that the highest rated maps aren't retardedGoldenWolf wrote:
Oh yeah, you bring that up but we must not get into it.Blue Dragon wrote:
Even though the highest rated maps are either maps with no sense of spacing like pretender or retarded insanes like yousei no teikoku or renard maps, but let's not get into this
Make sense.
Like pretender's spacing.
It's also very easy relative to the other maps posted.Lily-Kun wrote:
No, I actually agree with Aqo, Shotgun Symphony does suck but remember that it's a very old map.
you very well know that "being different" is not the reason it's an awful map. stop derailing this BDBlue Dragon wrote:
yeah, because everything different must suckAqo wrote:
shotgun symphony is really a shittyass map though and you know it
idk, the patterns look pretty crappy to me, everytime i play it i can't flow with the beat/rhythmBlue Dragon wrote:
2013 players like to say it's bad since it's not their common flowy AR10 map and is completely different from that, so they don't count itskiter43 wrote:
what about shotgun symphony?
Really fun mapPortalLife wrote:
Ontopic: This map should be the final boss of osu!
https://osu.ppy.sh/s/120515
Its like Mad Machine with jumps like Jumpudding.
And this is why I keep saying negative things about 2013 playersGoldenWolf wrote:
fun mapPortalLife wrote:
This map
https://osu.ppy.sh/s/120515
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played. If the map has a very fast flow, 200BPM and AR10, insta-favourite. Likes only maps from 7odoa, Saten, nold and a few others.Frostmourne wrote:
It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
Truth Final WordBlue Dragon wrote:
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played. If the map has a very fast flow, 200BPM and AR10, insta-favourite. Likes only maps from 7odoa, Saten, nold and a few others.Frostmourne wrote:
It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
What I see from 2013 stereotypical mappers: They're here to fullfill the players' needs of incredibly hard maps, so they forget about quality or following the song, for the sake of making a very hard map that players will hopefully like.
Step 1. You see a circle on the screen.PortalLife wrote:
Teach me how to aim please GW
I can't disagree at all since it's true. Whatever, let's stop being off-topic then ~.~Blue Dragon wrote:
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played. If the map has a very fast flow, 200BPM and AR10, insta-favourite. Likes only maps from 7odoa, Saten, nold and a few others.Frostmourne wrote:
It seems like the word "2013" is completely labeled as "negative" thing.
Both playing and mapping sides.
What I see from 2013 stereotypical mappers: They're here to fullfill the players' needs of incredibly hard maps, so they forget about quality or following the song, for the sake of making a very hard map that players will hopefully like.
I apologize for being offensive, btw. It's just that it irks me that people can find something they can't even play the "best maps".
Wrong thread for doing it, so yeah, sorry.
This might come as a shock to you, BD, but some people see osu as a video game and not as a jukebox and actually play for gameplay and not for listening to random songs they don't even like.Blue Dragon wrote:
What I see from 2013 stereotypical players: Like playing only the most insane stuff. Calm maps are just boring and shouldn't be played.
Aqo wrote:
it's very wrong to assume that all 2013 players only play hard maps and ignore calm songs.
mhmBlue Dragon wrote:
What I see from 2013 stereotypical players
tl;dr "every easy map is boring, hard map rules, easy maps are for n00bs XDXXDDXXDXD"Wishy wrote:
Aqo, don't even bother arguing about this, it's pointless.
Not only he is wrong overall (most players are extremely bad and play easy maps forever) but is also not able to understand that some people find really entertaining to play hard stuff, and those players are usually the ones that do not suck, and when you don't suck you don't play easy maps because they bore you even more than watching random commercials on TV.
...Wishy wrote:
I'd rather have a completely overmapped fun to play song than some perfectly mapped easy.
No.Wishy wrote:
Map quality = challenging
Take a look at the multiplayer lobbys and you'll see how many people are playing hard ones and how many playing easy ones. Just saying.Tidek wrote:
No.Wishy wrote:
Map quality = challenging
I can pass hard insanes like Ascension to Heaven by Zapy, but I still enjoy more calm maps, the same I enjoy more playing BD easier maps than his renards, airman etc.
Just saying there are ppl who have fun playing easier ones (but unfortunately 80% players care only about hard ones).
Idk, I know more people who are hanging on hards for about 1 year than people who are playing really difficult stuff to improve themselves. Anyway, you don't need to care about what people prefer to play. And you don't have the right to complain about it. It's their business and you have to deal with it.GoldenWolf wrote:
Most good players don't play in multi though
For me, map quality means that the map is fun, to be fun it has to be challenging. But that's just me, even if you submit the best map ever and get it ranked if it's very easy I'm gonna call it BORING.Tidek wrote:
No.Wishy wrote:
Map quality = challenging
I can pass hard insanes like Ascension to Heaven by Zapy, but I still enjoy more calm maps, the same I enjoy more playing BD easier maps than his renards, airman etc.
Just saying there are ppl who have fun playing easier ones (but unfortunately 80% players care only about hard ones).
Im pretty sure my "imagine" statistics are close to truth ; )enik wrote:
StatisticsTidek wrote:
80%
GladiOol wrote:
scarlet rose is hardest map
GoldenWolf wrote:
...Wishy wrote:
I'd rather have a completely overmapped fun to play song than some perfectly mapped easy.