^_^
backstep wrote:
Hi BeatofIke.
I'm see your map in #modreq so I want to m4m with you :3
Easy
01:22:505 (1) - End slider add whistle. It sounds pretty nice with the whistle as it supports the vocals. Fixed! :3
01:24:434 (3) - Same above. Yes! ^_^
Normal
00:35:791 (4,5) - Use this pattern to fit rhythm ? It's not a bad suggestion, but my intention was to follow the vocals. :3
Hard
00:07:934 (3) - Add whistle. I did this intentionally, because there was no change in pitch in the music. I used the whistles here to emphasize the pitch change in the synths.
00:54:220 (7) - You can add more repeat here. LMAO, well that's an epic fail! This is my first time mapping non-symmetry. Fixed XD
01:29:362 (1) - Move your second way point by x:178 y:217 to make this slider straight to (2) Yes please. I love nazi mods! ^_^
01:47:255 (4) - Whistle here ? I afraid I have to decline this one (sorry :<), because I was using the whistles to emphasize the pianos playing. There was no pianos playing in the blue ticks. :/
Insane
00:07:934 (3) - Start slider add whistle here ~ Basically the same as in Hard difficulty, because there was no change in pitch at this part.
00:55:720 (3) - Move this note to make (2) and (3) with (1) center. I was thinking of doing this earlier (while self-modding), but I have some doubts regarding flow. Since you said so, I shall consider. Fixed!
01:04:291 (3) - Move a bit this note to X;212 Y;148 to look better. Not bad. Fixed!
01:10:505 (6) - NC Here ? It's not really needed as it's still at the same musical section. I didn't added them in my other difficulties. :/
Nice map! I cannot find other thing than this, good luck
Thanks for the helpful mod!jonathanlfj wrote:
ahuehuehue
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
The game has an alias "Kokoro@Function!" so you might want to add "kokoro" to tags. Also put "galgame" in there since thats what i usually use to search in replacement of eroge
there is no sb so might want to untick Widescreen Support under Misc. Toggles (i should do that for my own map too i just realized xD)
Okay, fixed everything! Although, it not even a galgame (or galge) but I added both including "galge" and "vn" in tags. ^_^
[Easy@Function]
00:44:791 (1) - might have forgotten a whistle hereThis would have been a good place to add soft-whistles here actually if I was able to add one at the beginner of this spinner XD. The reason why I didn't add one here was because, I use the soft-whistle to emphasize the piano chords here. Unfortunately, there was no piano chords playing the end of this spinner.Fixed!
01:03:648 (3) - being nazi here; lower the end node to the grid will give a better symmetry on the slider (adjust the middle node accordingly)
Nazi mod ftw! I'm definitely going to fix! I also realized I forgot to add a soft-whistle here XD
01:25:291 (4) - try a repeat on this slider to cover for the vocals at 01:25:720, its followed by a spinner anyways
How did I not noticed that? XD Fixed!
01:45:648 (3,1) - the blanket here is a bit bad compared to other places, might want to adjust the position of 01:45:648 (3) to correct it
That's kind of true. I copy-pasted the patterns at 00:37:934 (1,2) and angled it. I will keep this one as it's not really that noticeable during gameplay.
[Normal@Function]
00:05:362 (2) - you probably want to move this a grid right for better symmetry, else might want some out of grid adjustments
and I failed again XD Fixed!
00:36:005 (5,7) - are these beizers intentional? if not then fix the shape with the new algorithm
How did that get there? D: Fixed!
00:44:362 (5) - almost centered just 1 grid left >< What is going on here? I have a feeling that something was wrong with my Normal difficulty. =_= Fixed!
01:25:720 - try a note here, same reason as why i suggested repeat slider on Easy
01:45:648 (6) - 1 grid up for a better blanket (if you want the stack on 01:44:362 (4) you can slightly rotate the sliders CW)
Fixed! :3
01:53:362 (6) - why not stack this on previous location of 01:51:219 (4)? you did a similar trick with 01:10:077 (3,4,5) earlier so it would be cool to see it here as well That is a good point! I shall fix!
[Hard@Function]
00:38:362 (2) - try to make it flow like this, looks much better imo (can adjust the blanket of 00:38:791 (3) accordingly): I was not comfortable with this pattern, so I did something else instead to improve flow.
00:46:505 (1) - missing a whistle on start?Similar to easy. I was using the soft-whistles to emphasize the piano chords.Fixed!
01:14:148 (1,2,3) - i'd use a higher spacing on 01:14:148 (1,2) instead of a jump to 01:14:577 (3), since the heavy beats are played at 01:14:148 (1,2) respectively. Using the same spacing for a clean triangle pattern would also work.
Good suggestion. Fixed! :3
01:38:577 (3,4,5,6) - i kinda find these stacks a bit confusing to read since the music plays a continuous 1/4 rhythm, how bout 1/4 short sliders instead?
Ah I see. I wasn't following the 1/4 rhythms. I was following the percussions here. I also like the star pattern XD
[Insane@Function]
NSFW cleavage xD Hehe!
00:19:398 (2,4) - i would space these out a bit, due to the trend of 1/4 jump abuse in recent maps these could be easily read as 1/4 spacing instead of 1/2 (me being one of them). If you do this make sure to do it to later occurrences as well (though not as important later on since you used proper 1/4 spacing as well) I might consider this, but I like this pattern. :<
00:35:362 (3) - lower this a bit, its making contact with the hp bar and score meter ><
Not really! D: Well, at least on the default skin. I will most likely keep, sorry :<.
00:46:505 (1) - whistle start?Pretty much what I replied on Easy and Hard. I could lower the volume of the soft-whistle, but it would be pointless imo. I will reject for now, but if more modders starts to mention it, then I shall add. :3You know what? Fixed!
00:56:148 (4) - use 1.10x spacing here for both sides to keep consistency with 00:55:077 (1) Wow! Fixed XD
01:08:684 - try a note here to cover the 1/4 drums I was planning to remap this whole section, so this fix wouldn't matter anyway! :<
01:15:862 (1) - this combo doesn't have any whistles on them, is it intentional? Yes!
01:21:970 (4) - just another example of a more difficult to read spacing (because you enlarged spacing at 01:22:184 (5,6,7,1) which introduces more ambiguity on the rhythm here) This is a must fix! i will try to fix this somehow.
01:49:184 (4) - ctrl+g on this plays better imo Yes it does! Fixed!
its like i forgot how to mod lol, all i have left to say is that the placements are smexy and symmetry is boss
Have a star, and good luck on ranking~
Thanks for the mod Konei! :3 I shall provide you feedback!Konei wrote:
Here I am.
[General]The reason why I added slider tick rate 2 is to add any 1/2 hitsounds on the slider ticks. For Easy and Normal difficulties, is wasn't necessary and it would look too odd for an easier difficulty.
- I advise to change Slidertick rate to 1; 2 is too much as there are not many sounds in the background, no strong drums and especially in the beginning it's annoying to listen to the ticks.
[Easy]
- 00:03:648 (1) - I'd rather remove the whistle on the repeat and end here, if you compare the sounds with 2 you will hear that the second pitch is way higher, doing this will be more following that. Wow, that's actually a good point. It wouldn't hurt to only follow the higher pitch sounds. I should probably remove the soft-whistles at the head as well. Fixed! :3
- 00:13:934 - From this part until the break; I would redesign hitsounding, claps are not heard in the music so I'd rather stay with hitnormals or try normal sampleset.I didn't like now the normal claps sound in the mapset, so I decided to use a custom soft-clap instead. If the hitsound is not heard, that basically tells me to increase the hitsound volume. Therefore, I'm going to increase the hitsound volume. :3
- 01:20:791 (2) - You could try a clap on the end to follow the drum rhythm. I'm using the claps for the main downbeats (specifically the kicks). If I use a strong hitsound to emphasize a weak percussion, it would sound awkward to the music.
- 01:25:291 (3) - Missing a clap on the repeat for consistency.Fixed!
- 01:28:505 (1,2) - Add claps for the same reason as above. At first, I didn't hear the kick here, but now I can see the reason to add it. Fixed!
- 01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this. This is actually a good idea. Fixed!
- 01:48:005 (3) - I don't agree with your placing here, following the flow of the melody might be a possibility, but you're missing the downbeat on which cymbals are playing, so you could either move it to the downbeat and shorten it, or rearrange the whole rhyhtm. Also; here should be a NC for consistency.
I see what you mean, but I really like this pattern and I don't want to just remove it out of the blue. I would need to think about it. This is the only issue I have with Easy difficulty.- 01:53:362 (5) - This should have a NC to be consistent; the part after the KIAI uses NCs for every downbeat, so yea. I'm a little iffy about this. Andrea told me to remove them as there's no need for single combos and I agreed with him. Sorry :<
[Normal]
Decided to re-map Normal to prevent any complications!
- 00:03:648 (1) - Same comment as on Easy. Same as Easy Fixed!
- 00:07:077 (1,2,3,) - This part seems too filled for what the music provides; actually there is only a soft piano and the vocals (and some synch sounds) so I'd recommend to remove some notes, plain 1/1 doesnt work well at all. I don't have any ideas on how to fix. I'm just following the main beats and using the soft-whistles to emphasize the high pitch.
- 00:13:934 (1) - Same thing for this part as on Easy. Same as Easy. I increased the hitsound volume.
- 00:19:077 (4) - On Easy; this was NC'd, I'd recommend to do the same thing here as music changes with her singing. Good point, but I decided to do something else with Easy for this difficulty to be consistent.
- 00:37:077 (7) - Consider to add a whistle to the start due to the high tone in the music. Since it actually sounds good with the tone, why not? Fixed! :3
- 00:40:505 (5) - Same thing as above. It's not a bad place to place, but it just sounds too weird for me. :<
- 01:17:791 (5,6) - This stacks and those doubles make this part pretty confusing, I'd rather replace this or some of them by Sliders but ugh.
This is going to be tough. I might have to re-map if things doesn't come out well.- 01:20:148 (4,5,6) - Worst thing is this one, suddenly there are three instead of two stacked objects; not only confusing for newbies but flow breaking. 4 is not really needed for rhythm, so you could remove 4 and make 3 a 1/1 Slider, that'd work much better.
Same as above, I may have to re-map.- 01:28:505 (1,2) - Same clap suggestion as on Easy. Fixed!
- 01:31:720 (4) - I don't recommend to use stacks on endings for the easier diffs. Approach circle is far harder to see this way so I'd just unstack or try a more simple rhyhtm. I might have to re-map this part instead. More to come.
- 01:32:791 (1,2) - Same problem as above; however the circle 2 should have a finish to be consistent with Easy and follow the vocals. Fixed!
- 01:37:720 (3) - Same suggestion as on Easy on the Sliderstart. Basically what I said on Easy! Fixed!
[Hard]
- 00:08:148 (4) - Wut? There is nothing prominent or strong in the music, yet you have a huge jump here. I'd either say just reduce or make the spacing consistent. I did noticed this but I have no idea how to fix. I did consider removing the note and rearrange some notes. Fixed!
- 00:13:934 (1) - Same comment on hitsounding you know. orz
- 00:18:648 (1,2,3,4,5) - This part doesn't play well at all, it seems like you used random 1/2 rhythm to me and I had problems following. I'd delete 5, extend 4 by 1/2 and either leave the part empty or add 1 or 2 notes. I decided to rearrnage the pattern a bit for better reading.
- 00:37:720 (10) - Uhhh, why is this a jump? ;_; What's wrong with it? It looks and plays fine to me.
- 00:57:648 (3,4,5,6) - 3 Circle jumps all of the sudden? Seems quite exhausting and difficult for a Hard to me. You have a good point here. I'll have to find an alternate pattern somehow.
- 01:21:648 (6) - Try to add a clap to the start to follow the drums. Using a strong hitsound to emphasize a weak-percussion usually does not turn out well. There's really no prominent percussion to emphasize.
- 01:39:220 (7,8,9,10) - 5 notes stacked err, I don't find this quite cool for a Hard, could you stack a note on a 2 times repeating Slider? I tried this when I was self-modding, but it looks weird visually and plays awkwardly so I made it stacked instead to prevent flow breaking.
- 01:47:255 (4) - I wouldn't use not prominent 1/4 rhyhtm in a Hard, it should be easy to remove this note. I agree. I really have no idea why I even added one there. Fixed!
- 01:51:220 (4,5) - Seems as if this jump was only for the sake of symmetry, right? Doesn't play really good here in my opinion, and you should be using more consistent spacing for Hard difficulties. For this BPM, the jump isn't big enough to be flow-breaking. I found 00:57:220 (2,3,4,5,6,1) to be the worse case lol. I may have to remap this part: 01:44:362 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) in order to increase playabilty and flow. More to come.
[Insane]
- 00:12:220 (1,2) - Ending those two on the blue ticks sounds odd, the main melody is 1/2 so I'd rather extend both by 1/4, then you could try ctrl + G on 2 for smoother flowing. I agree with to some extent. I prefer to just reverse select 1 instead of 2.
- 00:37:077 (7) - Whistle to catch the high tone? Fixed!
- 00:46:934 (2) - Should actually start 1/4 earlier to follow the rhythm probably, the high tone on the blue tick is pretty prominent. You could either do this and rearrange the pattern or think of another rhythm. I did this intentionally for simplicity reasons. i didn't want to make the rhythm too complicated than it is.
- 01:10:077 (4) - Same problem as above. The sound is almost inaudible to be a prominent sound. I prefer to keep it simple by following the main beats.
- 01:37:720 (1) - I suggest Normal sampleset for this note again xD Yes Sir!
A really good mapset after all, especially Insane.
The only problem I'd work on is the spread from Normal to Hard, the gap is quite high so I'd put a little bit more effort into making Hard easier.
Yes, that's the main issue I have with Normal and Hard difficulties. I need to fix this somehow. Otherwise, i would have to remap.
Oh yea, please reply to this and poke me when you're done applying, I'd love to take a look at your changes :3
I shall :3
Good luck! Thank you :3
I think you didnt get me correctly xDBeatofIke wrote:
01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this. The Normal finish sounds awkward to me, because of the huge sustain it has. I would just keep it. :3
Thanks for the mod Sonnyc! I shall mod your map soon!Sonnyc wrote:
Hey~
Easy:
00:19:077 (2) - Unlike previous, the rhythm is somewhat different, and NC will be nice.
You are correct, but I did this intentionally. The only reason why I didn't add a new combo here is to avoid single combos. The slider and the drain rate are not long and high enough (respectively) for it to have a single combo.
Neat diff with nice symmetries~ As always hehe! Thanks! :3
Normal:
01:15:648 (3) - Forgotten NC. Fixed!
01:37:077 (2) - Delete this. Following the lyrics here will be fine enough. Fixed!
01:44:148 (4) - How about making a 1/2 repeat slider? It would be nice, but I don't know where to put it!
Hard:
01:04:720 (5) - Sampleset Auto for here. From the song, I think drum is enough only for (4). Fixed!
01:18:434 (9,10) - Suggest to switch rhythms to make a slider-note. I think it's a better way to express the lyric in 01:18:434. Fixed, but I'm planning to remap this part anyway!
Insane:
00:28:934 (4) - 1 grid up to keep the distance here. Seems you have stacked up on 00:27:648 (1), but I don't think it gets an effect since that's a slider head. Fixed!
01:01:077 (9) - Consider NCing? It looks weird D:
01:14:577 (3) - ^ This way will emphasize 01:14:148 (1,2) better. It's not necessary, but it does look cool XD Fixed!
01:20:148 (4) - Add whistle. Feels empty You sir are a genius XD! This whistle really hits the spot with the vocals and the melodies. Fixed!
01:28:291 (3) - NC? I would but, it's not as intense as the first one!
01:52:934 (5,6,7,8,9) - I think making a 45 angle rotate as 01:52:291 (3,4) will be an interesting pattern. I didn't want to troll the ending part of the map. XD I did however make the streams easier.
Good luck ^^