Finished self-modding. Map is now ready for mods!
I would like some feedback from other mappers and players!
I would like some feedback from other mappers and players!

backstep wrote:
Hi BeatofIke.
I'm see your map in #modreq so I want to m4m with you :3
Easy
01:22:505 (1) - End slider add whistle. It sounds pretty nice with the whistle as it supports the vocals. Fixed! :3
01:24:434 (3) - Same above. Yes! ^_^
Normal
00:35:791 (4,5) - Use this pattern to fit rhythm ? It's not a bad suggestion, but my intention was to follow the vocals. :3
Hard
00:07:934 (3) - Add whistle. I did this intentionally, because there was no change in pitch in the music. I used the whistles here to emphasize the pitch change in the synths.
00:54:220 (7) - You can add more repeat here. LMAO, well that's an epic fail! This is my first time mapping non-symmetry. Fixed XD
01:29:362 (1) - Move your second way point by x:178 y:217 to make this slider straight to (2) Yes please. I love nazi mods! ^_^
01:47:255 (4) - Whistle here ? I afraid I have to decline this one (sorry :<), because I was using the whistles to emphasize the pianos playing. There was no pianos playing in the blue ticks. :/
Insane
00:07:934 (3) - Start slider add whistle here ~ Basically the same as in Hard difficulty, because there was no change in pitch at this part.
00:55:720 (3) - Move this note to make (2) and (3) with (1) center. I was thinking of doing this earlier (while self-modding), but I have some doubts regarding flow. Since you said so, I shall consider. Fixed!
01:04:291 (3) - Move a bit this note to X;212 Y;148 to look better. Not bad. Fixed!
01:10:505 (6) - NC Here ? It's not really needed as it's still at the same musical section. I didn't added them in my other difficulties. :/
Nice map! I cannot find other thing than this, good luck
Thanks for the helpful mod!jonathanlfj wrote:
ahuehuehue
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
The game has an alias "Kokoro@Function!" so you might want to add "kokoro" to tags. Also put "galgame" in there since thats what i usually use to search in replacement of eroge
there is no sb so might want to untick Widescreen Support under Misc. Toggles (i should do that for my own map too i just realized xD)
Okay, fixed everything! Although, it not even a galgame (or galge) but I added both including "galge" and "vn" in tags. ^_^
[Easy@Function]
00:44:791 (1) - might have forgotten a whistle hereThis would have been a good place to add soft-whistles here actually if I was able to add one at the beginner of this spinner XD. The reason why I didn't add one here was because, I use the soft-whistle to emphasize the piano chords here. Unfortunately, there was no piano chords playing the end of this spinner.Fixed!
01:03:648 (3) - being nazi here; lower the end node to the grid will give a better symmetry on the slider (adjust the middle node accordingly)
Nazi mod ftw! I'm definitely going to fix! I also realized I forgot to add a soft-whistle here XD
01:25:291 (4) - try a repeat on this slider to cover for the vocals at 01:25:720, its followed by a spinner anyways
How did I not noticed that? XD Fixed!
01:45:648 (3,1) - the blanket here is a bit bad compared to other places, might want to adjust the position of 01:45:648 (3) to correct it
That's kind of true. I copy-pasted the patterns at 00:37:934 (1,2) and angled it. I will keep this one as it's not really that noticeable during gameplay.
[Normal@Function]
00:05:362 (2) - you probably want to move this a grid right for better symmetry, else might want some out of grid adjustments
and I failed again XD Fixed!
00:36:005 (5,7) - are these beizers intentional? if not then fix the shape with the new algorithm
How did that get there? D: Fixed!
00:44:362 (5) - almost centered just 1 grid left >< What is going on here? I have a feeling that something was wrong with my Normal difficulty. =_= Fixed!
01:25:720 - try a note here, same reason as why i suggested repeat slider on Easy
01:45:648 (6) - 1 grid up for a better blanket (if you want the stack on 01:44:362 (4) you can slightly rotate the sliders CW)
Fixed! :3
01:53:362 (6) - why not stack this on previous location of 01:51:219 (4)? you did a similar trick with 01:10:077 (3,4,5) earlier so it would be cool to see it here as well That is a good point! I shall fix!
[Hard@Function]
00:38:362 (2) - try to make it flow like this, looks much better imo (can adjust the blanket of 00:38:791 (3) accordingly): I was not comfortable with this pattern, so I did something else instead to improve flow.
00:46:505 (1) - missing a whistle on start?Similar to easy. I was using the soft-whistles to emphasize the piano chords.Fixed!
01:14:148 (1,2,3) - i'd use a higher spacing on 01:14:148 (1,2) instead of a jump to 01:14:577 (3), since the heavy beats are played at 01:14:148 (1,2) respectively. Using the same spacing for a clean triangle pattern would also work.
Good suggestion. Fixed! :3
01:38:577 (3,4,5,6) - i kinda find these stacks a bit confusing to read since the music plays a continuous 1/4 rhythm, how bout 1/4 short sliders instead?
Ah I see. I wasn't following the 1/4 rhythms. I was following the percussions here. I also like the star pattern XD
[Insane@Function]
NSFW cleavage xD Hehe!![]()
00:19:398 (2,4) - i would space these out a bit, due to the trend of 1/4 jump abuse in recent maps these could be easily read as 1/4 spacing instead of 1/2 (me being one of them). If you do this make sure to do it to later occurrences as well (though not as important later on since you used proper 1/4 spacing as well) I might consider this, but I like this pattern. :<
00:35:362 (3) - lower this a bit, its making contact with the hp bar and score meter ><
Not really! D: Well, at least on the default skin. I will most likely keep, sorry :<.
00:46:505 (1) - whistle start?Pretty much what I replied on Easy and Hard. I could lower the volume of the soft-whistle, but it would be pointless imo. I will reject for now, but if more modders starts to mention it, then I shall add. :3You know what? Fixed!
00:56:148 (4) - use 1.10x spacing here for both sides to keep consistency with 00:55:077 (1) Wow! Fixed XD
01:08:684 - try a note here to cover the 1/4 drums I was planning to remap this whole section, so this fix wouldn't matter anyway! :<
01:15:862 (1) - this combo doesn't have any whistles on them, is it intentional? Yes!
01:21:970 (4) - just another example of a more difficult to read spacing (because you enlarged spacing at 01:22:184 (5,6,7,1) which introduces more ambiguity on the rhythm here) This is a must fix! i will try to fix this somehow.
01:49:184 (4) - ctrl+g on this plays better imo Yes it does! Fixed!
its like i forgot how to mod lol, all i have left to say is that the placements are smexy and symmetry is boss
Have a star, and good luck on ranking~
Thanks for the mod Konei! :3 I shall provide you feedback!Konei wrote:
Here I am.
[General]The reason why I added slider tick rate 2 is to add any 1/2 hitsounds on the slider ticks. For Easy and Normal difficulties, is wasn't necessary and it would look too odd for an easier difficulty.
- I advise to change Slidertick rate to 1; 2 is too much as there are not many sounds in the background, no strong drums and especially in the beginning it's annoying to listen to the ticks.
[Easy]
- 00:03:648 (1) - I'd rather remove the whistle on the repeat and end here, if you compare the sounds with 2 you will hear that the second pitch is way higher, doing this will be more following that. Wow, that's actually a good point. It wouldn't hurt to only follow the higher pitch sounds. I should probably remove the soft-whistles at the head as well. Fixed! :3
- 00:13:934 - From this part until the break; I would redesign hitsounding, claps are not heard in the music so I'd rather stay with hitnormals or try normal sampleset.I didn't like now the normal claps sound in the mapset, so I decided to use a custom soft-clap instead. If the hitsound is not heard, that basically tells me to increase the hitsound volume. Therefore, I'm going to increase the hitsound volume. :3
- 01:20:791 (2) - You could try a clap on the end to follow the drum rhythm. I'm using the claps for the main downbeats (specifically the kicks). If I use a strong hitsound to emphasize a weak percussion, it would sound awkward to the music.
- 01:25:291 (3) - Missing a clap on the repeat for consistency.Fixed!
- 01:28:505 (1,2) - Add claps for the same reason as above. At first, I didn't hear the kick here, but now I can see the reason to add it. Fixed!
- 01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this. This is actually a good idea. Fixed!
- 01:48:005 (3) - I don't agree with your placing here, following the flow of the melody might be a possibility, but you're missing the downbeat on which cymbals are playing, so you could either move it to the downbeat and shorten it, or rearrange the whole rhyhtm. Also; here should be a NC for consistency.
I see what you mean, but I really like this pattern and I don't want to just remove it out of the blue. I would need to think about it. This is the only issue I have with Easy difficulty.- 01:53:362 (5) - This should have a NC to be consistent; the part after the KIAI uses NCs for every downbeat, so yea. I'm a little iffy about this. Andrea told me to remove them as there's no need for single combos and I agreed with him. Sorry :<
[Normal]
Decided to re-map Normal to prevent any complications!
- 00:03:648 (1) - Same comment as on Easy. Same as Easy Fixed!
- 00:07:077 (1,2,3,) - This part seems too filled for what the music provides; actually there is only a soft piano and the vocals (and some synch sounds) so I'd recommend to remove some notes, plain 1/1 doesnt work well at all. I don't have any ideas on how to fix. I'm just following the main beats and using the soft-whistles to emphasize the high pitch.
- 00:13:934 (1) - Same thing for this part as on Easy. Same as Easy. I increased the hitsound volume.
- 00:19:077 (4) - On Easy; this was NC'd, I'd recommend to do the same thing here as music changes with her singing. Good point, but I decided to do something else with Easy for this difficulty to be consistent.
- 00:37:077 (7) - Consider to add a whistle to the start due to the high tone in the music. Since it actually sounds good with the tone, why not? Fixed! :3
- 00:40:505 (5) - Same thing as above. It's not a bad place to place, but it just sounds too weird for me. :<
- 01:17:791 (5,6) - This stacks and those doubles make this part pretty confusing, I'd rather replace this or some of them by Sliders but ugh.
This is going to be tough. I might have to re-map if things doesn't come out well.- 01:20:148 (4,5,6) - Worst thing is this one, suddenly there are three instead of two stacked objects; not only confusing for newbies but flow breaking. 4 is not really needed for rhythm, so you could remove 4 and make 3 a 1/1 Slider, that'd work much better.
Same as above, I may have to re-map.- 01:28:505 (1,2) - Same clap suggestion as on Easy. Fixed!
- 01:31:720 (4) - I don't recommend to use stacks on endings for the easier diffs. Approach circle is far harder to see this way so I'd just unstack or try a more simple rhyhtm. I might have to re-map this part instead. More to come.
- 01:32:791 (1,2) - Same problem as above; however the circle 2 should have a finish to be consistent with Easy and follow the vocals. Fixed!
- 01:37:720 (3) - Same suggestion as on Easy on the Sliderstart. Basically what I said on Easy! Fixed!
[Hard]
- 00:08:148 (4) - Wut? There is nothing prominent or strong in the music, yet you have a huge jump here. I'd either say just reduce or make the spacing consistent. I did noticed this but I have no idea how to fix. I did consider removing the note and rearrange some notes. Fixed!
- 00:13:934 (1) - Same comment on hitsounding you know. orz
- 00:18:648 (1,2,3,4,5) - This part doesn't play well at all, it seems like you used random 1/2 rhythm to me and I had problems following. I'd delete 5, extend 4 by 1/2 and either leave the part empty or add 1 or 2 notes. I decided to rearrnage the pattern a bit for better reading.
- 00:37:720 (10) - Uhhh, why is this a jump? ;_; What's wrong with it? It looks and plays fine to me.
- 00:57:648 (3,4,5,6) - 3 Circle jumps all of the sudden? Seems quite exhausting and difficult for a Hard to me. You have a good point here. I'll have to find an alternate pattern somehow.
- 01:21:648 (6) - Try to add a clap to the start to follow the drums. Using a strong hitsound to emphasize a weak-percussion usually does not turn out well. There's really no prominent percussion to emphasize.
- 01:39:220 (7,8,9,10) - 5 notes stacked err, I don't find this quite cool for a Hard, could you stack a note on a 2 times repeating Slider? I tried this when I was self-modding, but it looks weird visually and plays awkwardly so I made it stacked instead to prevent flow breaking.
- 01:47:255 (4) - I wouldn't use not prominent 1/4 rhyhtm in a Hard, it should be easy to remove this note. I agree. I really have no idea why I even added one there. Fixed!
- 01:51:220 (4,5) - Seems as if this jump was only for the sake of symmetry, right? Doesn't play really good here in my opinion, and you should be using more consistent spacing for Hard difficulties. For this BPM, the jump isn't big enough to be flow-breaking. I found 00:57:220 (2,3,4,5,6,1) to be the worse case lol. I may have to remap this part: 01:44:362 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) in order to increase playabilty and flow. More to come.
[Insane]
- 00:12:220 (1,2) - Ending those two on the blue ticks sounds odd, the main melody is 1/2 so I'd rather extend both by 1/4, then you could try ctrl + G on 2 for smoother flowing. I agree with to some extent. I prefer to just reverse select 1 instead of 2.
- 00:37:077 (7) - Whistle to catch the high tone? Fixed!
- 00:46:934 (2) - Should actually start 1/4 earlier to follow the rhythm probably, the high tone on the blue tick is pretty prominent. You could either do this and rearrange the pattern or think of another rhythm. I did this intentionally for simplicity reasons. i didn't want to make the rhythm too complicated than it is.
- 01:10:077 (4) - Same problem as above. The sound is almost inaudible to be a prominent sound. I prefer to keep it simple by following the main beats.
- 01:37:720 (1) - I suggest Normal sampleset for this note again xD Yes Sir!
A really good mapset after all, especially Insane.
The only problem I'd work on is the spread from Normal to Hard, the gap is quite high so I'd put a little bit more effort into making Hard easier.
Yes, that's the main issue I have with Normal and Hard difficulties. I need to fix this somehow. Otherwise, i would have to remap.
Oh yea, please reply to this and poke me when you're done applying, I'd love to take a look at your changes :3
I shall :3
Good luck! Thank you :3
I think you didnt get me correctly xDBeatofIke wrote:
01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this. The Normal finish sounds awkward to me, because of the huge sustain it has. I would just keep it. :3
Thanks for the mod Sonnyc! I shall mod your map soon!Sonnyc wrote:
Hey~
Easy:
00:19:077 (2) - Unlike previous, the rhythm is somewhat different, and NC will be nice.
You are correct, but I did this intentionally. The only reason why I didn't add a new combo here is to avoid single combos. The slider and the drain rate are not long and high enough (respectively) for it to have a single combo.
Neat diff with nice symmetries~ As always hehe! Thanks! :3
Normal:
01:15:648 (3) - Forgotten NC. Fixed!
01:37:077 (2) - Delete this. Following the lyrics here will be fine enough. Fixed!
01:44:148 (4) - How about making a 1/2 repeat slider? It would be nice, but I don't know where to put it!
Hard:
01:04:720 (5) - Sampleset Auto for here. From the song, I think drum is enough only for (4). Fixed!
01:18:434 (9,10) - Suggest to switch rhythms to make a slider-note. I think it's a better way to express the lyric in 01:18:434. Fixed, but I'm planning to remap this part anyway!
Insane:
00:28:934 (4) - 1 grid up to keep the distance here. Seems you have stacked up on 00:27:648 (1), but I don't think it gets an effect since that's a slider head. Fixed!
01:01:077 (9) - Consider NCing? It looks weird D:
01:14:577 (3) - ^ This way will emphasize 01:14:148 (1,2) better. It's not necessary, but it does look cool XD Fixed!
01:20:148 (4) - Add whistle. Feels empty You sir are a genius XD! This whistle really hits the spot with the vocals and the melodies. Fixed!
01:28:291 (3) - NC? I would but, it's not as intense as the first one!
01:52:934 (5,6,7,8,9) - I think making a 45 angle rotate as 01:52:291 (3,4) will be an interesting pattern. I didn't want to troll the ending part of the map. XD I did however make the streams easier.
Good luck ^^
Irreversible wrote:
Hi Ike, going on Forum anyway now!
[Normal]
Take out your patterns which contain 8 circles, I told you last time :C
Replace with some sliders instead, and mixed with circles if you want :3 Wait! I thought you only meant on Easy difficulty (because I fixed that one ._.) You want Normal fixed too? D: I intentionally add the circles to follow the main beats, but at the same time make it harder than Easy orz.
[Hard]
00:21:434 (3,4,5) - I guess that pattern is really hidden for a hard. I suggest something that follows the flow better anyway: try something like that http://puu.sh/5DUee.jpg (that's not the best solution probably, please try something that fits for you! I didn't wanna break your pattern, that's why
Fixed!
00:42:434 (4) - You use many jumps in your hard, that's why people will fail on that one probably, they'll think that's a jump. Please space that one properly, or add a circle before. I shall. Fixed!
01:04:612 (4) - is that drum on purpose? Yes, I thought it sounded good, so I added one there XD.
Most of it is fine, sometimes the things are quite hidden tho since you use jumps.. Go over your diff again and you might find some parts where you think yourself that the jump is not fitting! :3 (not going to mention them, since i usually tend to use jumps myself, where they don't really fit, most of the time it's quite fun after all) Okay, I shall do some final self-modding then! Thanks for the feedback!
[Insane]
00:14:362 (3,4) - CTRL + G the rhythm here please, it sounds much cleaner. I know it destroys your pattern, but it's worth it. It looks weird.Sorry! I'm much better off changing the pattern somehow or just keep it as it is! Declined!
00:38:148 (2,3) - ^ This one too! It plays weird!Sorry, have to decline this one!
00:45:434 (4) - I think a jump here would fit better than 00:44:791 (1,2,3) - :O 00:45:434 (4) - the sudden slowdown with the jumps doesn't fit anyway - so you better increase the spacing here tooEDIT: I think I fixed this one now! :3
00:46:077 (5,6,1,2) - Your map overall looks really clean - but this one is a bit crumpy. Try avoiding that 1 touches 5 to fix it :3 OMG! This suggestion is genius! I loveyouit! Fixed XD!
00:56:791 (1) - You should use a jump here as well to emphasize the finish.. I agree with you! Currently, this pattern has inconsistent spacing comparing to the previous and next notes. This is a must fix. More to come!
01:14:148 (1,2) - The jumpgods called me and where angry, because they want to see increased spacing here. Well, this dudum kinda calls for it. Personal preference thoIt would makes sense that the jump gods were angry, because I added jumps in my Hard difficulty but not on my Insane difficulty! Fixed, so the jump gods don't punish me! D:
Overall I like the map, but please take a look 00:53:148 (4,5,6,7,8,1,2,3,4,5,1,2,3,4,5) - at this part, I think you could place the jumps better if you emphasize the finishes I'll see what I can do here, but there's no guarantees that I could find another alternative pattern without experimenting a little. Hell, it was very hard to rearrange 01:39:648 (1,2,3,4,5,6,1,2,3,4,5) on Normal, but I somehow find the solution. Hopefully, I can find a solution for this pattern as well. More to come!
Call me if you need help! Okay, but only if I need it! :3
iNickel wrote:
Quick mod! TROLOLO!
[Beginner]
01:38:148 (3) - Why "Normal" sample here? Added!
01:20:791 (2,3,4,5) - WAY, WAY to hard for an Beginner diff! Replace with sliders like this: Fixed, but I used linear sliders instead!
http://puu.sh/5Ea8z.jpg
[Easy]
01:10:505 (3) - Finish at the end There are no cymbals playing here! D:
[Normal]
00:41:362 (1,2,3,4,1,2,3,4) - Maybe some sliders? I did this intentionally, to be this pattern harder than Easy!
00:55:077 (1,2,3,4,1,2,3,4) - ^ Same as above!
01:33:434 (2) - Finish at the beginning! Added!
01:11:148 (5) - ^ There are no cymbals playing here! D:
[Hard]
01:11:148 (3) - Finish at the beginning!
00:33:434 (1,2,3) - Naww... I don't like that type of stacking. This looks bad.
01:14:577 (3,4,5) - ^
01:28:291 (3,4,5) - ^
01:04:612 (4) - Delete this circle!
Declined all! (Sorry!)
[Insane]
01:11:148 (3) - Finish at the beginning!
Declined all! (Sorry!)
152,140,18648,1,8,0:0:0:0:The flow will be more comfortable this way imo. You might change the shape of 00:19:077 (3) - as what you prefer though :b
212,192,19077,2,0,B|196:240|232:264|208:312,2,120
272,140,20791,1,4,0:0:0:0:
216,244,79077,6,0,P|189:296|136:323,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
180,172,80791,2,0,P|141:180|96:168,1,80,0|8,0:0|0:0,0:0:0:0:
52,232,81648,2,0,P|60:264|56:312,1,80,0|8,0:0|0:0,0:0:0:0:
136,316,108220,2,0,B|204:312|248:352|248:352|288:312|368:320,1,240,4|8,0:0|0:0,0:0:0:0:
84,152,104791,5,2,0:0:0:0:
196,248,99434,1,2,0:0:0:0:
192,248,99541,1,2,0:0:0:0:
188,248,99648,6,0,P|116:208|100:136,1,160,6|10,0:0|0:0,0:0:0:0:
AnreFM wrote:
Ike><
A short mod to clean a few things up before ranking, sorry if this feels a bit rushed! orzAs usual, if there's anything unclear or if the images and links are messed up, feel free to state so and I will try my best to explain it throughly><
[General][Beginner]
- Custom diff names~ \:D/ Hopefully this isn't breaking the difficulty name rules orz I hope it's not breaking the rule! D:
- I noticed that the MP3 are a bit off in quality in a few parts(mainly in the kiai; feels a bit too small on volume imo), so you might consider to finding a better one owo Here's mine; I know this isn't the best, but I find this one a bit better imo (mostly noticed with the background music is clearer)
btw you might want to check the timing, since I think it's slightly different imo :b http://puu.sh/6agpv.mp3 Fixed, I replaced the current mp3 file with yours!
- 00:20:791 (4) - I know this one circle is supposed to form a pattern with 00:17:362 (1,2,3,4) -, but the flow from (3) to (4) as you can see, isn't really good here, as players will need to make an sharp upward turn with the cursor, whilst the natural flow from (3) is aiming to the right, not up :< So yeah, it wasn't a really big problem, but considering the flow up until this point is all natural, you might consider changing this :3 though there aren't many option available to change the pattern without changing the rhythm a bit here orz My suggestion here is to arrange the rhythm a bit here; You can change 00:19:077 (3) - to a 1 1/2 repeat slider with the repeat on 00:19:720 -, I think this one fits better imo, since the vocal here is also repeating on the word 'kitte', so the repeat will emphasize this too :3 And then you can try making the pattern like this Fixed, but I used a different pattern instead!
152,140,18648,1,8,0:0:0:0:The flow will be more comfortable this way imo. You might change the shape of 00:19:077 (3) - as what you prefer though :b
212,192,19077,2,0,B|196:240|232:264|208:312,2,120
272,140,20791,1,4,0:0:0:0:- 00:42:220 (2,3) - Personally didn't really like how you use the 4 circles on this rhythm imo. Well, the rhythm is of course okay and is pretty much easy to understand for beginners, but I think this (2) and (3) circle will become a bit confusing. See, the rhythm up until now are pretty much a 1/1 that follows either the music and the vocal. Though I feel this one has a slightly more denser vocal on this part, I'd suggest to make these two circles into a slider. That way, beginner will have less chance on breaking the combo here owo Eh, I decided to do something else to make it more simple. I used 2 1/1 sliders instead.
- 01:19:077 (1,2,3) - Seeing as how aesthetics plays a major role on this difficulty, having these two straight sliders are a bit out of place compared to all other patterns lol I'd suggest to tidy them a bit here;you can try to curve them to form a a curved triangle like this LexiaLovesU mentioned this as well, so I might as well fix it now!
The flow is basically still the same, but it should looked better visually like this imo216,244,79077,6,0,P|189:296|136:323,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
180,172,80791,2,0,P|141:180|96:168,1,80,0|8,0:0|0:0,0:0:0:0:
52,232,81648,2,0,P|60:264|56:312,1,80,0|8,0:0|0:0,0:0:0:0:- 01:48:220 (2) - I would personally prefer if you didn't just put this casual straight slider here imo besides that it plays a bit boring (even for beginners lol), with this long slider you can make some interesting curve :3 You can try making this kind of simple curve I did this intentionally for perfect symmetry!
this way, the curve will also emphasize the background music (mostly the piano) and will make the play less boring too imo :'D136,316,108220,2,0,B|204:312|248:352|248:352|288:312|368:320,1,240,4|8,0:0|0:0,0:0:0:0:
[Easy][Normal]
- 00:58:077 (6) - I kinda have a feeling that this note is placed stacking with 00:55:505 (2) - for a pattern here. But I guess you can try placing this one higher up to emphasize the higher pitch on the vocal imo. Try putting this one on x420/y212, with this the flow will become a linear zigzag pattern; it'll give more variation to the flow in this diff rather than just the usual ones :3 That would make the pattern worse imo! I instead replaced the sharp slider at 00:56:781 (4) with a copy-pasted slider at 00:55:495 (2).
- 01:31:934 (4,5) - the change of the rhythm here may confuse beginners a bit imo. See, the rhythm on 01:29:362 (1,2) - are following the vocal exactly, whilst on the next slider at 01:30:862 (3,4) - don't; it follows the main 1/1 rhythm back and kinda suddenly too imo :< Beginners will hit 01:31:934 (4) - early because they will though that it follows the vocal on 01:31:720 - :' So yeah, my suggestion here is to change 01:31:934 (4,5) - into a slider here, because in my experience (and watches many beginners play :b), sliders are read more easier than circles; it will also help greatly if you want to change from one rhythm to another. So consider changing the rhythm to become like this owo The pattern doesn't seem that hard to read imo. I wanted Easy difficulty to be slightly harder than Beginner, so i added some challenge!
[Hard]
- 00:20:791 (4) - Consider adding NC here, as the rhythm here has actually changed; this one follows the background music like in the next spin :3 and you may also want to keep the consistency in comboing since you used NC here on Hard and Insane too :b
- 00:43:077 (1,2,3,4) - Instead of making this part only used 8 eight circles play, you can try making the rhythm more interesting here, since the previous patterns (i.e 00:38:791 (2,3,4,5) - for instance) plays really good :3 So yeah I suggest to spice the rhythm here to emphasize the vocal; since the vocal here is a bit more powerful than the background music. Try changing 00:43:934 (3,4) - to a two connecting 1/2 slider pattern (just like what you did on 00:37:077 (6,7) - ). With this the rhythm are more inutive than just using 1/1 beats and with how you used the rhythms on previous beat, this one will fit better with the map :3 You can try positioning them like this owo https://osu.ppy.sh/ss/1228202
- 00:56:792 (1,2,3,4) - As in above :b
- 01:11:148 (5) - Instead of putting this as a straight slider that goes right, I think it would fit better if you put this slider as an upward curved slider like this https://osu.ppy.sh/ss/1228211. The curve will emphasize the vocal at the background and the upward motion will emphasize the rising pitch better than making it go straightly left :3 And also, the flow will become circular, which I like, so yeah consider changing this one too :b
- 01:16:720 (2,3,4,5) - I don't know about this, but if you're following the vocal here(which you should, since vocal is the most powerful here), 01:18:005 (4) - should be only a single circle, not a 1/2 slider :< Besides that, I think the pause between (4) and (5) fits really well with the song. Though the choice will always be yours ne? Just consider changing this :3 And I noticed this later, but you also used this rhythm on 01:31:720 (4,5) - ouo
- 01:47:791 (1,2,3) - Just a small suggestion but I think you can make the pattern here prettier imo See, The slider pattern here is currently curved-straight-straight-straight slider, my suggestion is to curve 01:47:791 (3) - like this https://osu.ppy.sh/ss/1228231. Beside that it will make the pattern looks better, it'll also balance the usage of how the sliders are curved on this pattern too :3
84,152,104791,5,2,0:0:0:0:- The easier diifs(Beginner, Easy, and Normal) are all really nicely made and plays very good! owo There aren't any notes that feels forced to make up a pattern; everything plays really well! Awesome as usual, Ike
I may re-map Normal difficulty if necessary! More to come! :3[Insane]
- 01:39:434 (8,9,1) - Umm I don't know if this is intentional or not, but I find the manual stacking here a bit weird imo, this is how they looked during gameplay https://osu.ppy.sh/ss/1228245 o.o So yeah, you might want to fix the stacking a bit; as auto stack doesn't do any good (It'll put a really small distance with the previous note on 01:39:220 (7) - ), you may want to use the manual stacking, but move (8) a bit more to the right, so that it will looked like this http://osu.ppy.sh/ss/1228263 Fixed!
196,248,99434,1,2,0:0:0:0:
192,248,99541,1,2,0:0:0:0:
188,248,99648,6,0,P|116:208|100:136,1,160,6|10,0:0|0:0,0:0:0:0:- This difficulty plays really well; it stands fitly between the somewhat tricky Normal and the Insane :3 Although I feel that a few jumps are a bit too far to be in hard; no, I didn't mean the jump isn't fit-the jumps are placed on all right places here ouo It's just some of it are a bit too far from each other, like, it has 2.0 distance from the other notes, like 00:39:648 (5,6) - for instance, and other parts too. You might want to decrease the jump there, as I think the highest jumps in Hard should be in 1.5 to 1.8 to be played comfortably imo
Though it's your decision to change it, just consider :3 Thanks for the feedback and advice! I shall fix these issues! :3
I guess that's all then. Sorry if the mod was bad; Feel free to not kudo this if you feel this doesn't helped you in anything ;w;
- 01:18:434 (9) - Uh I know that you used slidertick hitsound on this map, but unlike on the other parts of the map, I don't really find this one fits imo :< You see, on this slider, you followed the vocal (you started following the vocal on since 01:18:005 (7,8,9) - ), and the clap sound in the tick doesn't go really well with it; it gives a somewhat disruptive feeling with the vocal :C So yeah, I'd suggest to remove the clap slidertick here and just use the soft sampleset one~ The claps sounds fine to me!
- Uwaah, the flow here is really good!
There aren't anything that I can find; the jumps are placed on the right places and there aren't any weird flow here owo So yeah, nice job here too Ike! :3/ Thanks :3
Anyway, just like I said before, everything is really good and practically ready!
Good Luck Ike! Hope this post helped you
Thanks for the mod Lexia! :3LexiaLovesU wrote:
[Easy]normal now
- 00:03:648 (1,2) - In my opinion I think these type of sliders would fit and match the music more while giving a fun feel
- 00:13:934 (1,2,3,4) - I feel like this pattern is a bit hard for an easy diff. I think it is a bit hard because to me the transition between the notes is a bit rough as of now when you hit it, it curves like a red tick slider and in my opinion it should curve like a white tick slider. I think doing this to the pattern will make it smoother to play
- 00:19:077 (2,3) - In my opinion I think the placement with these two sliders could be a bit better. I think right now they seem a bit clumped together also im not going to mention the white tick ending a stanza as something that should be fixed since this slider starts on a red tick it would make the rhythm to hard to play in an easy difficulty x.x . and for the placement why don't you try this owo
- 00:34:505 (1) - I think the slider should not be straight. its kinda boring having just straight sliders plus they don't fit very well also those four sliders that blanket the repeater sliders are very repetitive so why don't you try to doing this to the slider it will flow better aswell since its not going abruptly up or down it will have more of a natural transition
- 00:37:077 (3,1) - ^^
- 00:40:505 (1) - ^^
- 00:48:220 (1) - ^^
- 00:54:220 (3) - ^^
- 00:56:791 (4) - Holy crap you actually broke symmetry o.o I think 00:55:505 (2) - should be the same slider as 4 because if you listen in 25% playback she says something on the red tick as well and also just to keep the sake of symmetry
- 00:58:077 (6) - in my opinion putting that circle there makes the flow way to circular for way to long maybe put the circle on x 428 y 312 to make it less repetitive
- 01:01:934 (1) - 1 has a pretty big curve in the opposite direction of 2. I think its to hard for a beginner to hit owo
- 01:22:505 (1) - ^^
- 01:24:434 (3,4) - 3 has a pretty big curve in the opposite direction of 4. I think its to hard for a beginner to hit owo
- 01:38:577 (5) - ^^
- 01:45:648 (3) - I think a slight curve towards the head of 1 will make this flow better
- 01:49:076 (4) - this placement it doesn't really fit with that straight slider its to abrupt of transition try this instead
I don't wanna know what's a long mod then? XDAnreFM wrote:
A short mod
Thanks :3Peanut12 wrote:
Its a very Nice Map :33
Your Peanut12
Okay, I will be waiting! :3Irreversible wrote:
W0000T
I totally forgot about this
Ok I rank it, give me a bit to check it :3
Xinely wrote:
finally
gratz ike :3
Kibbleru wrote:
vid so high quality