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YOUNIQUE UNIT - MAXSTEP

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Topic Starter
jyu

Lally wrote:

Hi req from : Lally's Modding Queue (๑╹ω╹๑) ~

o3o = comments/suggestions
o3o = normal things

[General]
  1. personally i don't like the quality of the mp3 ;_;
[Normal]
  1. 00:03:809 (1) - remove the clap it fits not really well
  2. 00:20:095 (3) - add clap for consistency with (1)
  3. 00:50:095 (3,4) - the flow between this sliders is very bad why don't you try to make something like:
  4. 00:58:666 (1) - add a finish
  5. 01:19:238 (1,2) - try something like:
  6. 01:21:809 (2,3) - try to don't stack cicles in the easier diff of the mapset
  7. 01:25:238 (2,3) - same^
  8. 01:27:381 (2,1,2,3,4) - why don't you try to make a star here like:
[Hard]
  1. 00:20:952 (1) - i think to sliders like this one you can give a softer form like:
  2. 00:31:238 (1) - add a clap
  3. 00:35:309 (2,3) - the flow is not the best here, why don't you try something like: this one is intentional jumps, but i will reconsider
  4. 00:38:095 (1,2,3) - since this pattern is like this ^ one make the same here too ^
  5. 00:58:881 (1) - finish
  6. 01:19:023 (6) - new combo here
[MAX]
  1. 00:03:809 (1) - remove clap
  2. 00:13:881 (11) - i think the new combo is better here

good luck o3o/
my internet is still crappy so the picture won't show the pictures =w= i will check tomorrow. Thank you :)

edit : No comment means fixed. Thank you :)
ZLOdeuka-
hello, my dear.

[General]

02:31:238 (1) - is not needed Kiai

[Normal]

00:07:666 (2,3) - on 1 grid down, 00:09:381 (2) - on 3 grid up and on 2 grid left, 00:09:809 (3) - on 3 grid up and on 3 grid left. done
00:18:381 (1,2,3) - on 2 grid up
01:27:809 (1,2,3,4) - its play better http://puu.sh/34yrr.jpg
01:39:809 (1,2,1,2,3,1,2,3,1,2,3,4) - I advise to center .... 01:40:452 (2) - the end of the slider to raise a little like this http://puu.sh/34yAx.jpg .
01:41:523 (1,2,3,1,2,3) - align them so http://puu.sh/34yBd.jpg
01:44:523 (1,2,3,4) - align them so http://puu.sh/34yDZ.jpg (and 01:46:666 (4) - on 1 grid up, he is a little lower than the 3 )

[Hard]

01:27:381 (2,3) - spacing
01:40:666 (3) - finish slider here 01:40:913 and 01:41:095 (x) - add cirle
03:33:166 (1) - move here 03:33:809 (1) - finish here 03:36:381 ----- 03:33:166 (6) - add slider (start 03:33:166 - finish 03:33:381 ) 03:33:595 (1) - add circle
00:58:666 (1) - remove note. start here spinner.

[MAX]

00:58:666 (8) - start here spinner

I wish you luck. map and song is very good :)

bye my dear
Topic Starter
jyu

ZLOdeuka- wrote:

hello, my dear.

[General]

02:31:238 (1) - is not needed Kiai i think it has the emphasis, so i added only a kiai burst

[Normal]

00:07:666 (2,3) - on 1 grid down, 00:09:381 (2) - on 3 grid up and on 2 grid left, 00:09:809 (3) - on 3 grid up and on 3 grid left. done
00:18:381 (1,2,3) - on 2 grid up
01:27:809 (1,2,3,4) - its play better http://puu.sh/34yrr.jpg
01:39:809 (1,2,1,2,3,1,2,3,1,2,3,4) - I advise to center .... 01:40:452 (2) - the end of the slider to raise a little like this http://puu.sh/34yAx.jpg .
01:41:523 (1,2,3,1,2,3) - align them so http://puu.sh/34yBd.jpg
01:44:523 (1,2,3,4) - align them so http://puu.sh/34yDZ.jpg (and 01:46:666 (4) - on 1 grid up, he is a little lower than the 3 )

[Hard]

01:27:381 (2,3) - spacing
01:40:666 (3) - finish slider here 01:40:913 and 01:41:095 (x) - add cirle
03:33:166 (1) - move here 03:33:809 (1) - finish here 03:36:381 ----- 03:33:166 (6) - add slider (start 03:33:166 - finish 03:33:381 ) 03:33:595 (1) - add circle
00:58:666 (1) - remove note. start here spinner. i'd like to keep it

[MAX]

00:58:666 (8) - start here spinner

I wish you luck. map and song is very good :)

bye my dear
No comment means fixed. Thank you :)
pw384
hi :>
from CLANNED MODDING QUEUE

[Normal]
-Setting-
okay
-Mapping-
* 01:08:952 (1) - This slider head doesn't stack with 01:06:809 (3) - . Consider it should be moved to x=291,y=250.

* 01:24:381 (1,3) - blanket them.

* 01:27:381 (2,1,2,3,4) - The pentagon is not good-looking. You can make a regular one.

* 02:33:809 (4) - This slider overlap 02:32:095 (2) - . Although it is not unrankable due to 02:32:952 (3) - ,I still recommend that you should separate them from each other in order to be readable for Normal player.

* 02:35:952 (2) - Consider moving to x=353,y=226

* 03:22:666 (1,3) - imo these two sliders are not good-looking too. At least it is better to let the red controling point cover the sliderpoint.

---------


[Hard]
-Setting-
okay.
-Mapping-
* 00:17:309 - consider adding a note.

* 00:36:381 (5) - The middle red point is not necessary. You can remove it.

* 00:47:095 (6) - delete the red point. It seems better to make parallel lines.

* 01:46:452 (3,4,5) - move them to x=320,y=216. It looks better.

* 02:17:309 (6,1) - move them to x=300,y=320 due to the stack.

* 02:24:488 (1) - Why not mapping this part?

* (not a mod) 03:12:381 (1,2,3) - the pattern is really good!

---------


[MAX]
-Setting-

-Mapping-
* 00:25:238 (3) - Check spacing plz.

* imo some sliders or streams doesn't have a good symmetry. Here are some patterns I don't like:
list
* 02:01:238 (3) -
* 02:58:666 (1,2,3,4,5,6,7,8,9) -
* 03:00:381 (1,2,3,4,5,6,7,8,9) -
You can choose some of them to fix.

---------


The map is good as a new mapper's. However, the mapset still need improvements! :)

Good luck! :3
Topic Starter
jyu

384059043 wrote:

hi :>
from CLANNED MODDING QUEUE

[Normal]
-Setting-
okay
-Mapping-
* 01:08:952 (1) - This slider head doesn't stack with 01:06:809 (3) - . Consider it should be moved to x=291,y=250.

* 01:24:381 (1,3) - blanket them.

* 01:27:381 (2,1,2,3,4) - The pentagon is not good-looking. You can make a regular one.

* 02:33:809 (4) - This slider overlap 02:32:095 (2) - . Although it is not unrankable due to 02:32:952 (3) - ,I still recommend that you should separate them from each other in order to be readable for Normal player.

* 02:35:952 (2) - Consider moving to x=353,y=226

* 03:22:666 (1,3) - imo these two sliders are not good-looking too. At least it is better to let the red controling point cover the sliderpoint. will consider

---------


[Hard]
-Setting-
okay.
-Mapping-
* 00:17:309 - consider adding a note.

* 00:36:381 (5) - The middle red point is not necessary. You can remove it.

* 00:47:095 (6) - delete the red point. It seems better to make parallel lines.

* 01:46:452 (3,4,5) - move them to x=320,y=216. It looks better.

* 02:17:309 (6,1) - move them to x=300,y=320 due to the stack.

* 02:24:488 (1) - Why not mapping this part?

* (not a mod) 03:12:381 (1,2,3) - the pattern is really good! thank you :>

---------


[MAX]
-Setting-

-Mapping-
* 00:25:238 (3) - Check spacing plz. intentional, to emphasis the loud noise at 00:25:238 -

* imo some sliders or streams doesn't have a good symmetry. Here are some patterns I don't like:
list
* 02:01:238 (3) - fixed this one, i think
* 02:58:666 (1,2,3,4,5,6,7,8,9) -
* 03:00:381 (1,2,3,4,5,6,7,8,9) -
You can choose some of them to fix.

---------


The map is good as a new mapper's. However, the mapset still need improvements! :)

Good luck! :3
No comment means fixed, thank you :)
Elva Anjani Uchiha
Aru why this is still not ranked.
WHY
Topic Starter
jyu

Elva Anjani Uchiha wrote:

Aru why this is still not ranked.
WHY
Tanyakan pada rumput yang bergoyang ~(•w•~)
gyuwife

Elva Anjani Uchiha wrote:

Aru why this is still not ranked.
WHY
well this
neonat
MAX

00:40:988 - add a note
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note
02:07:452 - ^
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
Hika
OMG DID YOU REALLY MAP THIS
automatic rank plz
Topic Starter
jyu

neonat wrote:

MAX

00:40:988 - add a note i want to keep the current pattern
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note nope, to follow the vocal
02:07:452 - ^ intentional
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
Thank you :)

Hika wrote:

OMG DID YOU REALLY MAP THIS
automatic rank plz
BATs i hope you see this OwO
Nicola12_old
So this is my first mod.

MAX

00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense.
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.
Zweib
Hi~ from my M4M queue
Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
    Failed to give any valuable advice.orz
    Star~

Normal

  1. 00:37:238 (3) - move to(288,376)
  2. 01:08:095 (5) - this arc may need further fixing

Hard

  1. 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular

Max

  1. 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
  2. 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?


Good luck~
Topic Starter
jyu

Nicola12 wrote:

So this is my first mod.

MAX

00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense. idk, i use distance snap and this is what i got because i use 1/3 in this one
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same i don't think so, the previous one follow the music, and the second one follow the vocal
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.you are genius
Fixed the jump and follow your suggestion, thank you :)

edit : reply for Zweib's mod

Zweib wrote:

Hi~ from my M4M queue
Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
    Failed to give any valuable advice.orz
    Star~

Normal

  1. 00:37:238 (3) - move to(288,376)
  2. 01:08:095 (5) - this arc may need further fixing

Hard

  1. 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular
intentional

Max

  1. 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
    intentional, the shape kinda resemble the Younique Unit logo, but i may reconsider about this
  2. 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?


Good luck~
Everything else is fixed, thank you :)
@Zweib : if you haven't got my mod after June 13 you can kick my ass and alert me with PM or in-game. Thank you :>
Topic Starter
jyu
update with new AR

idk what i'm doing
Kanari



Helloo ~
You requested via forums ~


[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly.
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1)
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.


[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high.
00:35:309 (2) - Place at x:300 y:220
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above.
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.


[MAX]
- Approach Rate -1
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4)
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^
03:24:381 (1) - ^


Good luck with your map ~
Topic Starter
jyu

xXCrystalMoonAnimeXx wrote:




Helloo ~
You requested via forums ~


[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly. i think i already did
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1) nope, i don't want the formations to be too linear
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.


[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high. the rhythm itself isn't really hard, the position also, so i prefer higher AR, since less than AR 7 make it hard to read because the circles appears slowly
00:35:309 (2) - Place at x:300 y:220 intentional jump
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above. i will reconsider, but nice suggestion :3
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.


[MAX]
- Approach Rate -1 will consider, since AR 8 make it no fun
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4) this one is intentional, because it change to following the electronic music, i think
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^ no, because the slider velocity change
03:24:381 (1) - ^


Good luck with your map ~
Everything else is fixed. Thank you :)
update
HabiHolic
From My queue~

[Normal]

00:08:952 (1) - Remove Finish
00:10:666 (1) - ^
00:12:381 (1) - ^
00:20:952 (1) - Finish
00:24:381 (1) - Clap
01:15:809 (1) - Remove Nc
02:32:095 (2,3) - Hmm Try This?



02:36:381 (3) - Ctrl + G?

[Hard]
00:08:952 (5) - NC?
01:39:809 (1,2,3,4,5) - nononono!! Photo Check



Ok
No Pick Good Map~
For Ranked go go~!
Topic Starter
jyu

HabiHolic wrote:

From My queue~

[Normal]

00:08:952 (1) - Remove Finish ok
00:10:666 (1) - ^ ok
00:12:381 (1) - ^ ok
00:20:952 (1) - Finish ok
00:24:381 (1) - Clap no, doesn't fit
01:15:809 (1) - Remove Nc no, it's downbeat
02:32:095 (2,3) - Hmm Try This? i don't want to make it too linear



02:36:381 (3) - Ctrl + G? ok

[Hard]
00:08:952 (5) - NC? ok
01:39:809 (1,2,3,4,5) - nononono!! Photo Check fix with my own style, the distance is quite far with that



Ok
No Pick Good Map~
For Ranked go go~!
Thank you :)

updated
sheela
Hi! From my queue~

[Normal]

00:12:381 (1) - In the opposite way

03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right

[Hard]

00:50:095 (3) - Line with 00:48:381 (1)

[MAX]

00:10:238 (2) - Distance

01:28:238 (1) - Stack with 01:26:952 (4)

Good Luck and Star!
Bites
MAX




  • 00:12:380 (1,2,3,4,5) - should be distance snapped properly
    00:13:238 (6,7,8,9,10) - ^
    00:17:523 (1) - feels like too many repeats, not sure about this SV change
    00:21:809 (4) - maybe ctrl g to reverse this slider?
    00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
    00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical?
    00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here?
    00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe?
    00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it
    00:56:523 (3,4,5) - ditto
    01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away
    01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat?
    01:34:559 (2,3) - unstack these circles
    01:43:023 (4) - ditto
    01:44:738 (4) - ditto
    02:14:952 (2,3) - spacing issue
    02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat
    03:03:595 (10,11,12) - perhaps center these
    03:12:381 (1,3) - yet again weird slider repeat times!
    03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg)
    00:08:095 (1) - NC
    00:11:523 (4) - ^
    00:11:523 (4) - ^
    00:14:952 (5) - ^
    00:45:809 (4) - ^
    00:46:666 (7) - ^
    00:49:666 (3) - ^
    00:53:523 (4) - ^
    00:56:523 (3) - ^
    01:25:238 (3) - ^
    01:27:595 (5) - ^
    01:28:238 (1) - no NC
    02:02:738 (5) - NC
    02:03:166 (8) - ^
    02:06:381 (6) - ^
    02:07:238 (11) - ^
    02:07:666 (1) - no NC
    02:08:845 (6) - NC
    02:09:166 (8) - ^
    02:09:595 (11) - ^
    02:13:238 (4) - ^
    02:15:380 (3) - ^
    02:22:238 (3) - ^
    02:29:523 (3) - ^
    02:32:952 (5) - ^
    03:17:095 (3) - ^
    03:20:952 (4) - ^
    03:24:381 (4) - ^
    03:27:595 (4) - ^
    03:27:595 (4,7,10) - all NC
    03:31:238 (6) - NC
Topic Starter
jyu

sheela901 wrote:

Hi! From my queue~

[Normal]

00:12:381 (1) - In the opposite way it ruin the symmetry, so no

03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right ok fix a bit

[Hard]

00:50:095 (3) - Line with 00:48:381 (1) fixed

[MAX]

00:10:238 (2) - Distance it already is

01:28:238 (1) - Stack with 01:26:952 (4) fix

Good Luck and Star!
Thank you for mod and star! :)

Bites wrote:

MAX


u pro monster

  • 00:12:380 (1,2,3,4,5) - should be distance snapped properly fix
    00:13:238 (6,7,8,9,10) - ^ fix
    00:17:523 (1) - feels like too many repeats, not sure about this SV change
    00:21:809 (4) - maybe ctrl g to reverse this slider? fix
    00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
    00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical? ok change the shape, but keep the SV change to emphasize the scream
    00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here? ok i will think about it
    00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe? fix
    00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it fix
    00:56:523 (3,4,5) - ditto fix
    01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away fix
    01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat? hmm i'll reconsider. i'm trying to improvise the beat actually. if more people point this out i will change it
    01:34:559 (2,3) - unstack these circles fix
    01:43:023 (4) - ditto fix
    01:44:738 (4) - ditto fix
    02:14:952 (2,3) - spacing issue intentional
    02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat fix
    03:03:595 (10,11,12) - perhaps center these fix
    03:12:381 (1,3) - yet again weird slider repeat times! fix
    03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg) fix
    00:08:095 (1) - NC
    00:11:523 (4) - ^
    00:11:523 (4) - ^
    00:14:952 (5) - ^
    00:45:809 (4) - ^
    00:46:666 (7) - ^
    00:49:666 (3) - ^
    00:53:523 (4) - ^
    00:56:523 (3) - ^
    01:25:238 (3) - ^
    01:27:595 (5) - ^
    01:28:238 (1) - no NC
    02:02:738 (5) - NC
    02:03:166 (8) - ^
    02:06:381 (6) - ^
    02:07:238 (11) - ^
    02:07:666 (1) - no NC
    02:08:845 (6) - NC
    02:09:166 (8) - ^
    02:09:595 (11) - ^
    02:13:238 (4) - ^
    02:15:380 (3) - ^
    02:22:238 (3) - ^
    02:29:523 (3) - ^
    02:32:952 (5) - ^
    03:17:095 (3) - ^
    03:20:952 (4) - ^
    03:24:381 (4) - ^
    03:27:595 (4) - ^
    03:27:595 (4,7,10) - all NC
    03:31:238 (6) - NC

    for the NC i only follow some because it ruin my consistency (mostly i nc every two downbeat in this diff) and to warn the player that some rhythm change from 1/4 to 1/3
Thank you for mod :)
Cobra
This needs to be ranked ;D
I'll race you muahahah
Shohei Ohtani
HANZ UP IN DE EERR

Insane:
00:14:952 (5) - Add clap on beginning of slider
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN
00:46:238 (3) - This note is placed weirdly
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such
01:34:880 (1) - Remove claps
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done.
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo.
02:34:666 (1) - EEEEP!
03:08:952 (1) - Lower the first sliderpoint and the endpoint
03:10:666 (4) - ^

Hard:
00:26:095 (3) - Lower the second sliderpoint
00:39:809 (5) - This might just be better as a curve
01:02:095 (1,2,3) - Put this on the Y axis
01:07:238 (5) - Lower the first sliderpoint

Easy:
It's ok uguu

unyuu.
Topic Starter
jyu

Cobra wrote:

This needs to be ranked ;D
I'll race you muahahah
looool XD

CDFA wrote:

HANZ UP IN DE EERR

Insane:
00:14:952 (5) - Add clap on beginning of slider fix
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN lool
00:46:238 (3) - This note is placed weirdly fix
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern fix
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such ok will reconsider
01:34:880 (1) - Remove claps nuuu i want to keep that clap pattern
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089 fix
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done. i'm not really good at sliders, but i will try to fix >w<
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo. i don't even realize it lol. but yeah, now i realize it was weird that the previous part was streamy then the next part is not. ok i will try to fix this
02:34:666 (1) - EEEEP! loool
03:08:952 (1) - Lower the first sliderpoint and the endpoint fix
03:10:666 (4) - ^ fix

Hard:
00:26:095 (3) - Lower the second sliderpoint fix
00:39:809 (5) - This might just be better as a curve will consider
01:02:095 (1,2,3) - Put this on the Y axis fix
01:07:238 (5) - Lower the first sliderpoint

Easy:
It's ok uguu

unyuu.
Thank you for mod!! >w<
chaee
Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked :)
Topic Starter
jyu

Shinchaechae wrote:

Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked :)
thank you!!and thank you for the stars >w< though i'm not entirely sure this will get ranked lol
LunarSakuya
General
- Change Artist Unicode to 유니크 유닛 probably according to this but the hangul wasn't in the youtube vid title so uhh... xD
and "Younique Unit" is supposed to be "YOUNIQUE UNIT"

- I'm getting offset around 365-367. It'd be cool to double-check with someone


Normal
01:08:952 (1) - Delete Finish on tail, it's a really subtle beat here imo; If you really wanted a Finish around this part, I see it on (2) better
01:10:666 (3,5) - ^
01:15:809 (1) - Finish on head
01:22:666 (1) - ^, im hearing lots of cymbals
01:34:880 (2) - i don't really hear this following anything & also since you seem to be following the flow of the vocals more, a single note on the white tick would work fine~ http://osu.ppy.sh/ss/846974
01:41:523 (1,2,3,1,2,3,1,2) - if possible, it'd be neat to center this whole pattern =v= http://osu.ppy.sh/ss/846982 (you'll have to adjust the notes before and after ofc)
02:27:809 (1) - Clap
02:32:095 (2,3) - you could angle these downwards so the pattern isn't so "clustered" http://osu.ppy.sh/ss/846988 Here's the code if you like:
SPOILER
32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
02:58:666 (1) - Finish on head (or maybe soft finish) would sound cool
03:22:666 (1,3) - not really feeling the 90 degree angles here...a bit strong-looking after all the curved sliders

Hard
00:39:809 (5) - Rhythm's a bit awkward, try http://osu.ppy.sh/ss/847277
00:56:738 (2) - this antijump may cause confusion since there was a 1/4 pattern in the last combo; I'd just stack it on the head of (3)
01:35:095 (4,5,6) - try to equalize this spacing since it's in the same combo & i don't see a reason not to
01:46:666 (5) - this break seems a bit sudden and leaves a gap in the vocals. I can understand leaving this in Normal but I'd suggest you map this out
02:38:095 (1,2,3,4) - Space these out like you did the first time at 02:31:238 (1,2,3,4) -
02:58:666 (1) - Finish on head? bgm sounds strong here
03:05:523 (1) - Clap
03:26:095 (1,2) - The reverses emphasize the wrong beat imo, An option is to delete the reverses and fill in the gaps with a more sensible rhythm https://osu.ppy.sh/ss/847322 something like that :P

MAX
00:09:809 (1,2,3) - linear pattern is a bit ugly, space them out like this or something https://osu.ppy.sh/ss/847333 gives a bit more challenge too
00:24:381 (1,2,3,4) - I think you can make a better equilateral triangle than this :P
00:38:523 (4) - try something like this https://osu.ppy.sh/ss/847346 better cursor flow to (5) imo, take advantage of good blankets i guess =v=
00:52:666 (2) - Clap on head
00:54:381 (5) - Clap
00:59:523 (5) - Clap
00:59:738 (6) - the gap after this felt a bit funny while playing, I'd make a slider from here to the next red tick to follow the held-out vocals
01:44:952 (1) - like i mentioned in Hard, I'd try mapping this out since it's a harder diff :P
02:18:381 (2) - Clap on head
02:20:095 (4) - ^
03:32:095 (2) - Clap
03:32:952 (1) - Finish
I can see lots of potential jumps and more complicated rhythm patterns. Since it's a lower bpm song, there's lots of room to spread out your notes if possible ;) Nice job anyways

I saw great improvements :D
More mods on MAX would be cool
i wouldn't mind rechecking if it's ready
Topic Starter
jyu
Mostly fix all, thanks LunarSakuya :)

i will tell you when it's ready
popner
Offset check as request:
offset -14 (367)
Topic Starter
jyu

popner wrote:

Offset check as request:
offset -14 (367)
Thank you for checking, popner :)
wendao
Easy done
http://puu.sh/3zSTz.rar

Also.. you forgot to fix the Preview Time :)
Ayesha Altugle
Can I request a guest diff too?

Recheck

[MAX]
00:17:509 (1) - make first repeat and the end of the slider a clap
00:29:509 (1) - remove NC
00:37:224 (1,2) - move 1 grid to the right to the first note and opposite direction for second note (Grid level: 4)
00:45:795 (1,1) - remove NC
01:03:581 (1,2) - swap NC
01:05:295 (1,2) - ^
01:08:724 (1) - Delete NC
01:08:938 (3) - Add NC
02:02:724 (1) - Delete NC
02:36:367 (3,4) - 1/3 -> 1/4 slider
02:41:617 (2,3,2,3) - snap to 1/3
03:13:224 (2) - add clap to the start of the slider
03:14:938 (5) - add clap
03:20:081 (3) - add clap to the start of the slider
Topic Starter
jyu

Harez wrote:

Easy done
http://puu.sh/3zSTz.rar

Also.. you forgot to fix the Preview Time :)
yaay, thank you! >w<

@vahn10 : Thank you for rechecking :3 but it's still wip, so i'll check it later. and i think the mapset already have a full diff spread, so i guess another gd isn't needed, sorry :c

edit : kudo'd Harez's post because Preview Time fix
wendao
8) you forgot to add my nickname to Tags
Topic Starter
jyu

Harez wrote:

8) you forgot to add my nickname to Tags
triple update for this, thank you for reminding me :'3
wendao

AlpacaCokelat wrote:

Harez wrote:

8) you forgot to add my nickname to Tags
triple update for this, thank you for reminding me :'3
8)b
yurunneram
Har'EZ

00:38:938 (1) - Do something creative with this slider ne? ^^ Make it pretty~

00:51:367 (1) - The rhythm here is slightly wrong. I would put a hitcircle at 00:51:367 and a your slider (without repeat) at 00:51:795. it's because of phrasing

01:24:367 (3) - Move to x268 y112 (symmetry. Resnap the other notes)

03:00:367 (2) - Move to x284 y244 (symmetry. Resnap the other notes)

Omg this diff has improved by a lot since I last saw it :D It's really a lot better than the previous version! Great job I found it rather fun~

Normal

00:23:938 (4) - Move to x132 y180 (resnap the other notes)

00:27:367 (4) - Move to x288 y240 (this one is optional since moving the other notes might seem troublesome. I'm fine if you leave it)

00:46:652 (3) - If you observe, the slider does not bend at the correct timing. I've moved the points around so that it's still in a "M" shape and follows timing. See how you like it. These are the points. You can readjust if you want.
First point: x400 y188
Second point: x360 y64
Third point: x264 y152
Fourth point: x168 y64
Last point: x124 y200

Very good as well :3 I'm very satisfied with your map ^^

HARD

00:35:509 (3) - Why not at x256 y236?

00:38:938 (3) - Same here. x272 y232

01:26:081 (1) - Move the last point to x324 y296 (it's because of the distance from circle 5)

02:01:224 (3) - Extend to 02:01:867 ?

02:04:652 (3) - Same as ^. Extend by a half a beat

I loved this one :D It was really fun~

Good gracious the map has really changed @@ It's really an awesome job there, I've seen major improvements. Never enjoyed modding a korean song this much. It's been so long since I did a good mod ^^ I really hope to see this one ranked <3

You have been modded out by Yurun Ceroia Neram~
Topic Starter
jyu
holy i haven't finished this yet >.< i will check the mods as soon as i finish the some parts. Thank you for mod!! >w<
Topic Starter
jyu
gomen for double post

LunarSakuya

LunarSakuya wrote:

General
- Change Artist Unicode to 유니크 유닛 probably according to this but the hangul wasn't in the youtube vid title so uhh... xD
and "Younique Unit" is supposed to be "YOUNIQUE UNIT" fix

- I'm getting offset around 365-367. It'd be cool to double-check with someone fix 367


Normal
01:08:952 (1) - Delete Finish on tail, it's a really subtle beat here imo; If you really wanted a Finish around this part, I see it on (2) better
01:10:666 (3,5) - ^
01:15:809 (1) - Finish on head
01:22:666 (1) - ^, im hearing lots of cymbals
01:34:880 (2) - i don't really hear this following anything & also since you seem to be following the flow of the vocals more, a single note on the white tick would work fine~ http://osu.ppy.sh/ss/846974
01:41:523 (1,2,3,1,2,3,1,2) - if possible, it'd be neat to center this whole pattern =v= http://osu.ppy.sh/ss/846982 (you'll have to adjust the notes before and after ofc)
02:27:809 (1) - Clap
02:32:095 (2,3) - you could angle these downwards so the pattern isn't so "clustered" http://osu.ppy.sh/ss/846988 Here's the code if you like:
SPOILER
32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
02:58:666 (1) - Finish on head (or maybe soft finish) would sound cool
03:22:666 (1,3) - not really feeling the 90 degree angles here...a bit strong-looking after all the curved sliders
fix all in normal

Hard
00:39:809 (5) - Rhythm's a bit awkward, try http://osu.ppy.sh/ss/847277 i like the current one, kinda gives the song a bit of improvisation
00:56:738 (2) - this antijump may cause confusion since there was a 1/4 pattern in the last combo; I'd just stack it on the head of (3)
01:35:095 (4,5,6) - try to equalize this spacing since it's in the same combo & i don't see a reason not to
01:46:666 (5) - this break seems a bit sudden and leaves a gap in the vocals. I can understand leaving this in Normal but I'd suggest you map this out
02:38:095 (1,2,3,4) - Space these out like you did the first time at 02:31:238 (1,2,3,4) -
02:58:666 (1) - Finish on head? bgm sounds strong here
03:05:523 (1) - Clap
03:26:095 (1,2) - The reverses emphasize the wrong beat imo, An option is to delete the reverses and fill in the gaps with a more sensible rhythm https://osu.ppy.sh/ss/847322 something like that :P
the others are fixed

MAX
00:09:809 (1,2,3) - linear pattern is a bit ugly, space them out like this or something https://osu.ppy.sh/ss/847333 gives a bit more challenge too
00:24:381 (1,2,3,4) - I think you can make a better equilateral triangle than this :P
00:38:523 (4) - try something like this https://osu.ppy.sh/ss/847346 better cursor flow to (5) imo, take advantage of good blankets i guess =v=
fixed, but i kinda change it with my own style idk
00:52:666 (2) - Clap on head
00:54:381 (5) - Clap
00:59:523 (5) - Clap
00:59:738 (6) - the gap after this felt a bit funny while playing, I'd make a slider from here to the next red tick to follow the held-out vocals
01:44:952 (1) - like i mentioned in Hard, I'd try mapping this out since it's a harder diff :P
02:18:381 (2) - Clap on head
02:20:095 (4) - ^
03:32:095 (2) - Clap
03:32:952 (1) - Finish
others are fixed
I can see lots of potential jumps and more complicated rhythm patterns.

Since it's a lower bpm song, there's lots of room to spread out your notes

if possible ;) Nice job anyways

I saw great improvements :D
More mods on MAX would be cool
i wouldn't mind rechecking if it's ready
Thanks for mod >w<

vahn10

vahn10 wrote:

Can I request a guest diff too?

Recheck

[MAX]
00:17:509 (1) - make first repeat and the end of the slider a clap

add only at first repeat
00:29:509 (1) - remove NC nope, to warn the player about the

massive sv change

00:37:224 (1,2) - move 1 grid to the right to the first note and opposite

direction for second note (Grid level: 4) fix
00:45:795 (1,1) - remove NC nope, the current combo pattern

is fine

01:03:581 (1,2) - swap NC ^
01:05:295 (1,2) - ^ ^
01:08:724 (1) - Delete NC ^
01:08:938 (3) - Add NC ^
02:02:724 (1) - Delete NC ^
02:36:367 (3,4) - 1/3 -> 1/4 slider no, it's the same rhythm

with 02:35:509 (1,2) -

02:41:617 (2,3,2,3) - snap to 1/3 fix
03:13:224 (2) - add clap to the start of the slider fix


03:14:938 (5) - add clap fix
03:20:081 (3) - add clap to the start of the slider fix

Thanks for mod >w<

yurunneram

yurunneram wrote:

Normal

00:23:938 (4) - Move to x132 y180 (resnap the other notes)

00:27:367 (4) - Move to x288 y240 (this one is optional since moving the

other notes might seem troublesome. I'm fine if you leave it)

00:46:652 (3) - If you observe, the slider does not bend at the correct

timing. I've moved the points around so that it's still in a "M" shape and

follows timing. See how you like it. These are the points. You can readjust

if you want.
First point: x400 y188
Second point: x360 y64
Third point: x264 y152
Fourth point: x168 y64
Last point: x124 y200
fix all while i remapped some parts in this diff, except the M slider, because i changed the position before i see your mod
Very good as well :3 I'm very satisfied with your map ^^

HARD

00:35:509 (3) - Why not at x256 y236? nope, i want to make a jump between (2) and (3)

00:38:938 (3) - Same here. x272 y232 ^

01:26:081 (1) - Move the last point to x324 y296 (it's because of the distance from circle 5) fix

02:01:224 (3) - Extend to 02:01:867 ? will consider, kinda hard to readjust the pattern after that

02:04:652 (3) - Same as ^. Extend by a half a beat ^

I loved this one :D It was really fun~

Good gracious the map has really changed @@ It's really an awesome job there, I've seen major improvements. Never enjoyed modding a korean song this much. It's been so long since I did a good mod ^^ I really hope to see this one ranked <3

You have been modded out by Yurun Ceroia Neram~
Thanks for mod and star >w< i love you <3

Will update as soon as i get Harez's update. Thanks guys <3
yurunneram

AlpacaCokelat wrote:

i love you <3
Awh thx, love you too ^^
wendao

yurunneram wrote:

Har'EZ

00:38:938 (1) - Do something creative with this slider ne? ^^ Make it pretty~ okay xD

00:51:367 (1) - The rhythm here is slightly wrong. I would put a hitcircle at 00:51:367 and a your slider (without repeat) at 00:51:795. it's because of phrasing IMO it's fine so no changes :D

01:24:367 (3) - Move to x268 y112 (symmetry. Resnap the other notes) done

03:00:367 (2) - Move to x284 y244 (symmetry. Resnap the other notes) done

Omg this diff has improved by a lot since I last saw it :D It's really a lot better than the previous version! Great job I found it rather fun~ :?: improved a lot?
thanks for modding :D

updates, Right Click, Save As...
Topic Starter
jyu
updated

moved to pending yea
yurunneram

Harez wrote:

:?: improved a lot?
Yea, like gotten better :3
jonathanlfj
Rechecking as requested

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
good

[Har'EZ]
Artist is broken in this diff, please fix it
01:08:509 (4) - put a clap on the start, there is an extra clap here in the music
01:26:081 (1,2,3) - do a horizontal flip on this combo, makes the flow from 01:24:367 (3) better
01:36:367 (1,3) - position these two so they dont overlap each other
02:11:724 (1) - a finish on this spinner would sound really nice
02:24:367 (1,3,1) - missing claps on these objects
02:31:250 - snap this green line to 02:31:331
03:02:081 (3) - probably want a NC here to differentiate the verses
03:19:224 (1) - missing clap on end
03:32:509 (3) - dont stack this; this is the very end of the map, and since you never did stacks like this before, its gonna freak out newbies since they wont be prepared for a surprise like this. Place it on the y-axis and let 03:31:224 (2) create a blanket around it

[Normal]
AR+1 makes the diff easier to read imo
00:27:795 (1) - move this a bit left to get a better blanket around 00:27:367 (4)
00:38:509 (2) - forgot clap on repeat
00:40:652 (1) - ^ on start
00:45:795 (2,3) - reposition these so the "M" slider is perfectly centered for a better effect
01:26:081 (1) - do a smooth curve on this slider, makes the flow onto the next note better
01:46:224 (3,4) - how bout stack these two to get a symmetry effect?
02:11:509 (3) - forgot clap on start
02:36:367 (3) - there is no music to support the long slider with whistle here, how bout take off the whistle and make this a 1/1 repeat slider
03:05:509 (1) - forgot clap on spinner
03:25:652 (4) - spacing violation

[Hard]
00:47:081 (6) - why a red node on the straight slider?
00:58:438 (6) - maybe an NC here to indicate start of new verse
01:08:509 (7) - add a clap here sounds very good
01:28:224 (1,2,3) - the spacing change here is a little bit intense for a Hard, use <2.0x spacing on 01:28:652 (2,3)
01:56:081 (1) - make the curve more smooth on this slider
02:32:509 (4) - blanket this properly
02:58:438 - add a note here stacked on 02:58:652 (1), this keeps consistency with all the stacked combos later
03:12:367 (1,2,3) - try to perfectly center this, the effect would be much better

[MAX]
00:13:224 (6) - missing clap
00:16:759 (1) - unsnapped slider repeat and end (should be snapped in 1/8)
00:35:509 (3) - missing clap on start
00:56:724 (4) - feel that the jump is too intense here since there is no change in music that indicates such a large jump, maybe use <2.5x or 2.0x spacing
01:08:509 (4) - add a clap sounds pretty cool
01:29:081 (3) - in contrast to before i was actually looking for a more intense jump on this , try a spacing of 2.0x with the previous circle
01:38:081 (1,3) - feels better if you follow the vocals here and shorten them to the blue line
02:07:224 (6) - NC should be here instead of 02:07:652 (1) (you can use a jump here to indicate start of new verse)
02:40:117 (2) - unsnapped slider, should be at 02:40:081 with 1/6 snap
02:40:974 (2) - ^ at 02:40:938
03:00:367 (1,2,3,4,5,6,7,8,9) - 1 grid down to align with 03:00:152 (11)
03:08:938 (1,2,3,4) - perfectly center this looks a lot better imo
03:28:438 (7) - NC here to keep consistent with the NC patters you did in similar sections before

The mapset is a lot better than when i first modded this (clean remap i suppose?), you should go find BATs now to see if you can push the mapset further
Good luck~
gyuwife
*summoned*

Har'EZ


... ini apa

00:13:224 (1) - clap at slider's tail
00:34:652 (1) - finish at slider's head
00:50:081 (2) - http://puu.sh/3Lb3B.jpg
01:05:509 (1,2,3) - bikin simetris http://puu.sh/3Lb4S.jpg
01:24:367 (3) - clap at slider's tail
01:35:938 (3) - remove clap? ga cocok sama lagunya
01:38:081 (3) - mending dibikin jadi repeated slider trus breaknya mulai dari 01:46:652 -
02:11:724 (1) - finish
02:26:938 (3) - clap di slider's head
02:27:795 (1) - clap
02:39:795 (3,4) - this is really hard for beginners, since we don't know when the slider will end
02:41:509 (1) - finish
03:12:367 (1) - clap at slider's tail
03:14:081 (2) - ^
03:19:224 (1) - ^
03:31:224 (2,3) - mendingan unstack

Normal

03:24:367 (3) - clap at slider's tail

MAX

02:22:224 (3,4) - dibikin jump kayak 00:56:509 (3,4) -
02:35:509 (1,2,3,4) - dibikin slider spam kayaknya asik
wendao

jonathanlfj wrote:

Black is suggestion
Blue is highly recommended
Red is unrankable

[Har'EZ]
Artist is broken in this diff, please fix it i dunno how it happens, maybe error when i puush the .osu, fixed anyway, and i will upload as .rar file
01:08:509 (4) - put a clap on the start, there is an extra clap here in the music done
01:26:081 (1,2,3) - do a horizontal flip on this combo, makes the flow from 01:24:367 (3) better done
01:36:367 (1,3) - position these two so they dont overlap each other moved around
02:11:724 (1) - a finish on this spinner would sound really nice oh kay
02:24:367 (1,3,1) - missing claps on these objects done
02:31:250 - snap this green line to 02:31:331 :< it's 1/16 snap green line, but okay
03:02:081 (3) - probably want a NC here to differentiate the verses done
03:19:224 (1) - missing clap on endokay
03:32:509 (3) - dont stack this; this is the very end of the map, and since you never did stacks like this before, its gonna freak out newbies since they wont be prepared for a surprise like this. Place it on the y-axis and let 03:31:224 (2) create a blanket around it oh okay

gyuwife wrote:

*summoned*

Har'EZ


... ini apa fixed

00:13:224 (1) - clap at slider's tail no
00:34:652 (1) - finish at slider's head no
00:50:081 (2) - http://puu.sh/3Lb3B.jpg what do you want point?
01:05:509 (1,2,3) - bikin simetris http://puu.sh/3Lb4S.jpg what the...
01:24:367 (3) - clap at slider's tail done
01:35:938 (3) - remove clap? ga cocok sama lagunya nah
01:38:081 (3) - mending dibikin jadi repeated slider trus breaknya mulai dari 01:46:652 i think it's wrong note, but i know what are you mind
02:11:724 (1) - finish already
02:26:938 (3) - clap di slider's head okay
02:27:795 (1) - clap already
02:39:795 (3,4) - this is really hard for beginners, since we don't know when the slider will end i think it's okay, at least it doesn't end at 1/2 or 1/3 snapping
02:41:509 (1) - finish done
03:12:367 (1) - clap at slider's tail done
03:14:081 (2) - ^ ^
03:19:224 (1) - ^ ^
03:31:224 (2,3) - mendingan unstack already
thanks for mod you two 8)

UPDATE
wendao
>.> Dopost
Topic Starter
jyu

jonathanlfj wrote:

Rechecking as requested

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
good

[Normal]
AR+1 makes the diff easier to read imo
00:27:795 (1) - move this a bit left to get a better blanket around 00:27:367 (4)
00:38:509 (2) - forgot clap on repeat
00:40:652 (1) - ^ on start
00:45:795 (2,3) - reposition these so the "M" slider is perfectly centered for a better effect somehow fixed
01:26:081 (1) - do a smooth curve on this slider, makes the flow onto the next note better
01:46:224 (3,4) - how bout stack these two to get a symmetry effect?
02:11:509 (3) - forgot clap on start
02:36:367 (3) - there is no music to support the long slider with whistle here, how bout take off the whistle and make this a 1/1 repeat slider i want to make it a repitition of (1)
03:05:509 (1) - forgot clap on spinner
03:25:652 (4) - spacing violation
everything else fixed

[Hard]
00:47:081 (6) - why a red node on the straight slider?
00:58:438 (6) - maybe an NC here to indicate start of new verse
01:08:509 (7) - add a clap here sounds very good
01:28:224 (1,2,3) - the spacing change here is a little bit intense for a Hard, use <2.0x spacing on 01:28:652 (2,3)
01:56:081 (1) - make the curve more smooth on this slider
02:32:509 (4) - blanket this properly
02:58:438 - add a note here stacked on 02:58:652 (1), this keeps consistency with all the stacked combos later it's kinda weird for me to start it at 02:58:438 - , so i choose to keep
03:12:367 (1,2,3) - try to perfectly center this, the effect would be much better
everything else fixed

[MAX]
00:13:224 (6) - missing clap
00:16:759 (1) - unsnapped slider repeat and end (should be snapped in 1/8) i think it should be 1/3
00:35:509 (3) - missing clap on start
00:56:724 (4) - feel that the jump is too intense here since there is no change in music that indicates such a large jump, maybe use <2.5x or 2.0x spacing
01:08:509 (4) - add a clap sounds pretty cool
01:29:081 (3) - in contrast to before i was actually looking for a more intense jump on this , try a spacing of 2.0x with the previous circle
01:38:081 (1,3) - feels better if you follow the vocals here and shorten them to the blue line
02:07:224 (6) - NC should be here instead of 02:07:652 (1) (you can use a jump here to indicate start of new verse)
02:40:117 (2) - unsnapped slider, should be at 02:40:081 with 1/6 snap
02:40:974 (2) - ^ at 02:40:938
03:00:367 (1,2,3,4,5,6,7,8,9) - 1 grid down to align with 03:00:152 (11)
03:08:938 (1,2,3,4) - perfectly center this looks a lot better imo
03:28:438 (7) - NC here to keep consistent with the NC patters you did in similar sections before
everything else fixed

The mapset is a lot better than when i first modded this (clean remap i suppose?), you should go find BATs now to see if you can push the mapset further
Good luck~

gyuwife wrote:

*summoned*

Normal

03:24:367 (3) - clap at slider's tail fix

MAX

02:22:224 (3,4) - dibikin jump kayak 00:56:509 (3,4) -
02:35:509 (1,2,3,4) - dibikin slider spam kayaknya asik
all fix
Thanks guys!! >w<
harez i gomen

updated
TheVileOne
M4M

General

Har'EZ
Spent more time on this difficulty than I probably should have. There are some minor spacing differences that should be taken care of and there are some patterns that I felt are flawed. There is nothing serious though.

00:03:795 (1) - Add hitsound.
00:34:652 (1,2) - Flawed transition. This part is flawed for two reasons: 00:34:652 (1) - 's curve doesn't point towards the next slider in a favorable way and 00:35:509 (2) - 's curve is strangely elongated. That part is fine, but it could be rotated. I came up with this http://osu.ppy.sh/ss/898415
Slider 2's coordinates: x 28 y 300 | x 116 y 268 | x 220 y 284
00:40:224 (2,3) - Please use curves that start and end roughly on the same level. This pattern looks bad going into the next combo. http://osu.ppy.sh/ss/898432 Achieved with grid snap off and changing beat snap divisor to 1/2th.
01:07:224 (3) - Looks weird being higher up as compared to 1. Try placing this at a more even level to 1 so that the symmetry doesn't look lopsided.
01:14:081 (1,2,3) - Grid snap off and fix this minor spacing difference.
01:20:509 (2,3) - Grid snap off and reapply distance snap to this. (Looks too close to previous part)
01:32:938 (1,2) - ^ (0.79 -> 0.80)
02:32:938 (3,4,1) - form a straight line with 3,4,1?
02:36:367 (2,3,1) - Make spacing equal.
03:14:081 (2) - The blanket is not perfect. Make it better by moving the red point to x 117 y 103

Normal
It needs some polish. It's mostly fine.

00:03:795 (1) - Why is this a finish and not a clap?
00:18:367 (1,2,3) - Sort of simplistic. I suggest using this timeline http://puu.sh/3PNgK.jpg
00:25:224 (2) - Missing hitsound.
00:28:652 (2) - ^
00:44:938 (1,2) - Repeat sliders don't fit this part very well. I think it sounds and plays better if you ignore the vocals on the red ticks. http://puu.sh/3PNLS.jpg <- I like this a lot more.
00:46:652 (4) - Bizarre slider shape.
01:19:867 (2,3) - align better
01:27:367 (2,1) - Too close.
02:00:367 (1) - Start higher than 2? It seems weird when both are on the same level. http://puu.sh/3POeU.jpg
02:34:652 (1,2,3) - Can be improved. Make sure the note is as centered as it can be and both sliders are equal distance from the centered note. Consider adjusting the slider shapes to wrap more closely around the center note.
03:10:652 (2) - Should be more down and to the right to line up with the previous slider. Try x 45 y 267
03:11:509 (3,1) - Wrap better around the repeat?
03:22:652 (1) - Missing hitsound.
03:28:652 (4) - Try to follow the curve of 3?

This song is annoying me. I'll finish the mod another day.
wendao

TheVileOne wrote:

M4M

General

Har'EZ
Spent more time on this difficulty than I probably should have. There are some minor spacing differences that should be taken care of and there are some patterns that I felt are flawed. There is nothing serious though.

00:03:795 (1) - Add hitsound.
00:34:652 (1,2) - Flawed transition. This part is flawed for two reasons: 00:34:652 (1) - 's curve doesn't point towards the next slider in a favorable way and 00:35:509 (2) - 's curve is strangely elongated. That part is fine, but it could be rotated. I came up with this http://osu.ppy.sh/ss/898415
Slider 2's coordinates: x 28 y 300 | x 116 y 268 | x 220 y 284
00:40:224 (2,3) - Please use curves that start and end roughly on the same level. This pattern looks bad going into the next combo. http://osu.ppy.sh/ss/898432 Achieved with grid snap off and changing beat snap divisor to 1/2th.
01:07:224 (3) - Looks weird being higher up as compared to 1. Try placing this at a more even level to 1 so that the symmetry doesn't look lopsided.
01:14:081 (1,2,3) - Grid snap off and fix this minor spacing difference.
01:20:509 (2,3) - Grid snap off and reapply distance snap to this. (Looks too close to previous part)
01:32:938 (1,2) - ^ (0.79 -> 0.80)
02:32:938 (3,4,1) - form a straight line with 3,4,1?
02:36:367 (2,3,1) - Make spacing equal.
03:14:081 (2) - The blanket is not perfect. Make it better by moving the red point to x 117 y 103
This song is annoying me. I'll finish the mod another day.
fix'd all, http://puu.sh/3R2O5.rar

thanks for mod
Topic Starter
jyu

TheVileOne wrote:

M4M

Normal
It needs some polish. It's mostly fine.

00:03:795 (1) - Why is this a finish and not a clap?
00:18:367 (1,2,3) - Sort of simplistic. I suggest using this timeline http://puu.sh/3PNgK.jpg i like this, but not the slider
00:25:224 (2) - Missing hitsound.
00:28:652 (2) - ^
00:44:938 (1,2) - Repeat sliders don't fit this part very well. I think it sounds and plays better if you ignore the vocals on the red ticks. http://puu.sh/3PNLS.jpg <- I like this a lot more. prefer the current one
00:46:652 (4) - Bizarre slider shape. it's M-shaped
01:19:867 (2,3) - align better not going to keep it too linear-ish
01:27:367 (2,1) - Too close.
02:00:367 (1) - Start higher than 2? It seems weird when both are on the same level. http://puu.sh/3POeU.jpg
02:34:652 (1,2,3) - Can be improved. Make sure the note is as centered as it can be and both sliders are equal distance from the centered note. Consider adjusting the slider shapes to wrap more closely around the center note. kinda hard to make it with the current one ds, but i tried
03:10:652 (2) - Should be more down and to the right to line up with the previous slider. Try x 45 y 267
03:11:509 (3,1) - Wrap better around the repeat?
03:22:652 (1) - Missing hitsound.
03:28:652 (4) - Try to follow the curve of 3?

This song is annoying me. I'll finish the mod another day.
Thanks for mod! >w<

updated easy and normal, so far
Elva Anjani Uchiha
MASIH BELUM RANKED JUGA?
ASTAGHFIRULLAH /desh
Topic Starter
jyu

Elva Anjani Uchiha wrote:

MASIH BELUM RANKED JUGA?
ASTAGHFIRULLAH /desh
monyet
luxoDeh
Hi! here's a mod as your request :)

EASY

01:05:509 (1,2,3) - maybe make them more symmetrical... but it's ok also in this way
01:28:224 (2,3) - just try to blancket them better

NORMAL

03:28:652 (4) - maybe try to follow the curve of the previous slider

HARD

01:08:938 (1,2) - this is just a little bit bad stacked
01:35:081 (4,5,6,1,2,3,4) - if you move all this part a bit you can make it perfectly symmetrical to the axes
01:40:652 (3) - I think this shoulod have one more reverse, but it's ok also as it is
01:51:795 (5) - make the curve of this slider just a bit better following the previous one
01:57:795 (3,4) - these are not perfectly stacked

MAX

00:56:724 (4,5) - these 2 are not perfectly stacked

well... that's all. I feel strange because there are very little things and I tryed to be very concentrated modding it but I think all the things I suggested are quite smallness things XD really well made map! and hope it'll be ranked soon :3 I'll give you a star because this is really good ;)
wendao

luxoDeh wrote:

Hi! here's a mod as your request :)

EASY

01:05:509 (1,2,3) - maybe make them more symmetrical... but it's ok also in this way TheVileOne told me to make (3) higher than (1) D:
01:28:224 (2,3) - just try to blancket them better found different way~
http://puu.sh/3WxCm.rar update~
Elva Anjani Uchiha

AlpacaCokelat wrote:

Elva Anjani Uchiha wrote:

MASIH BELUM RANKED JUGA?
ASTAGHFIRULLAH /desh
monyet
ahue
Topic Starter
jyu

luxoDeh wrote:

Hi! here's a mod as your request :)

NORMAL

03:28:652 (4) - maybe try to follow the curve of the previous slider fix

HARD

01:08:938 (1,2) - this is just a little bit bad stacked fix
01:35:081 (4,5,6,1,2,3,4) - if you move all this part a bit you can make it perfectly symmetrical to the axes fix
01:40:652 (3) - I think this shoulod have one more reverse, but it's ok also as it is no change
01:51:795 (5) - make the curve of this slider just a bit better following the previous one fix
01:57:795 (3,4) - these are not perfectly stacked fix

MAX

00:56:724 (4,5) - these 2 are not perfectly stacked fix

well... that's all. I feel strange because there are very little things and I tryed to be very concentrated modding it but I think all the things I suggested are quite smallness things XD really well made map! and hope it'll be ranked soon :3 I'll give you a star because this is really good ;)
Thank you for mod and star!! >w<

updated all diffs
wendao
Topic Starter
jyu
updated
Ceani
♥MAXSTEP♥ *-*
wendao
lalala, jatuh ke page 2 sekarang ._.
Momochikun
Harez tambahin "easy" dund ke guest diff lu..
Topic Starter
jyu

Momochikun wrote:

Harez tambahin "easy" dund ke guest diff lu..
entah kenapa saya setuju oke terserah Harez deh '3'
wendao

AlpacaCokelat wrote:

Momochikun wrote:

Harez tambahin "easy" dund ke guest diff lu..
entah kenapa saya setuju oke terserah Harez deh '3'
entah kenapa saya setujul bukankah itu terlihat menarik? ahuehuehue, terserah mapper sih, kan saya hanya seorang guest mapper 8^)
Topic Starter
jyu

Harez wrote:

entah kenapa saya setujul bukankah itu terlihat menarik? ahuehuehue, terserah mapper sih, kan saya hanya seorang guest mapper 8^)
kalo aku sih oke2 aja, gausah diganti juga ga apa2 :roll:
Neiji Razuiya
hai owo/
i want say your map almost perfect~
easy and normal is perfect o3o)b
i giving you kudos star .w.
i'll give you suggest only ok? :D

Hard:
03:27:795 (3) - added NC
03:31:009 - added NC

this only my suggest :3
GET THIS RANKED!!!!!!
Topic Starter
jyu

Neiji Razuiya wrote:

hai owo/
i want say your map almost perfect~
easy and normal is perfect o3o)b
i giving you kudos star .w.
i'll give you suggest only ok? :D

Hard:
03:27:795 (3) - added NC nope i want to make it in a same combo with 03:26:081 (1,2) -
03:31:009 - added NC fix

this only my suggest :3
GET THIS RANKED!!!!!!
thanks~!
Topic Starter
jyu


what
Mystyk
Hi! Your requested mod (from a long time ago :(( I'm sorry >.<)

Har'EZ:
00:11:509 (4) - you could flip this vertically for better flow: http://puu.sh/4jxaX.jpg
01:11:509 (2) - I think this pattern would look better if (2) was curved: http://puu.sh/4jxdf.jpg
02:00:367 (1) - very small thing but try to make this look better: http://puu.sh/4jxfO.jpg (moved the end point (2) grid to the right and moved the middle point one grid to the right iirc)
02:20:938 (1,2) - I think this would sound better here: http://puu.sh/4jxhe.jpg - and also because at the other similar places, you did it like this, e.g.: 00:48:367 (1,2) - and 00:55:224 (1,2) - so you left some space between them, and the guys starts his rapping (or whatever that is) on the red tick 02:22:438 - so I think it would be best if you did what I showed you on the picture
02:39:795 (3,4) - I wouldn't do this on Easy difficulties, the sliders are too short and there are too many reverses, so I would just do this: http://puu.sh/4jxqJ.jpg - maybe you can make wiggly kind of sliders to emphasize the singing, not the nicest example but I meant this: http://puu.sh/4jxsd.jpg

Very nice difficulty!

Normal:
01:15:795 (1,1,2) - I think you should replace these 01:17:509 (1,2) - for better flow (try to flip it vertically and play around with it)
01:25:224 (2,3) - why don't you use a slider instead of 2 hit circles? his singing is long so it would fit better
02:20:938 (1,2) - I think this would flow better: http://puu.sh/4jGDs.jpg - because http://puu.sh/4jGHm.jpg --> http://puu.sh/4jGFl.jpg
02:31:224 (1,2) - I think something like this would look a lot better: http://puu.sh/4jHz9.jpg
02:41:509 (1,2) - I think this might be confusing for players - http://puu.sh/4o4kL.jpg - so I would suggest something like this: http://puu.sh/4o4n5.jpg
03:10:652 (2) - ctrl+G on this for better flow

Hard:
00:12:367 (1) - try a nicer shape: http://puu.sh/4o4zq.jpg (this is only a bit different, but still nicer)
00:13:224 (2) - same ^
00:20:938 (1) - flip this vertically, it will flow better: http://puu.sh/4o4JU.jpg
00:22:652 (3) - flip horizontally? better flow - http://osu.ppy.sh/ss/977274
00:24:367 (1) - after the previous suggestion, flip this one horizontally too: http://osu.ppy.sh/ss/977277
00:29:509 (1) - try to make this nicer too, just like in the first 2 suggestions - http://puu.sh/4o55k.jpg
00:34:652 (1,2,3) - why is the distance different? - http://puu.sh/4o5hR.jpg - make them equal
00:36:152 (4,5) - same as above ^
00:38:081 (1,2,3) - same as 00:34:652 (1,2,3) - especially that I think it's copy paste >.<
00:49:652 (2) - this has 1,00 spacing, then why does this have 00:50:081 (3,4) - 1,62? that is too big and it doesn't look nice that it's different, so please fix the spacing
01:25:224 (3,4,5,6,1) - here it would fit better if you put hit circles instead of the reverse slider and used a long slider instead of hit circles, because of the way he is singing - http://puu.sh/4oay1.jpg
01:40:652 (3,4,5) - spacing issue again
01:46:652 (1,2,3) - fix the spacing please: http://puu.sh/4oaXo.jpg
03:04:652 (2,3) - I think this would be more enjoyable to play: http://osu.ppy.sh/ss/979984
03:12:152 (4,1) - put them closer
03:12:367 (1,2) - make a blanket? - http://puu.sh/4ptOh.jpg
03:13:224 (2,3) - same as above ^

MAX:
00:03:795 (1) - add clap, you can clearly hear it in the music
00:14:938 (5,6) - the flow breaks here in my opinion, something like this would flow better: https://osu.ppy.sh/ss/979997
00:22:867 (2,3) - I think you could make this more fun, if you used shorter sliders to make it fit better to the lyrics, just an example: http://puu.sh/4pu2h.jpg
00:56:724 (4,5) - placing a hit circle at the end of a slider is not good in my opinion, it is confusing, so I would replace (4)
01:53:509 (1) - it would be nice if you made a triplet instead of that long reverse slider, and if you made a short reverse slider out of 01:54:367 (3) - like this: http://puu.sh/4pDt2.jpg - it fits better to the lyrics
02:04:652 (2,3,1) - spacing is bad here, you put (1) too far (or (2) is too close) so you should fix it
02:15:367 (3,4,5,6) - spacing is weird again, you put jumps when it it not necessary, put them closer
02:19:759 - add hit circle because of the lyrics

Also please check AiMod, because it seems like letterbox is different in some difficulties. Good Luck!
wendao
UnitedWeSin
Hi^^

[General]

  1. Seems good.
[MAX]

  1. 00:03:795 (1) - Clap on end.
  2. 00:08:081 (4,5) - This is kind of unfitting and difficult to understand since the 5 isn't really following the part in the music that it represents. Try instead a 1/2 slider with a repeat. Here's the idea:
    Example

    Or you could even try a triplet, but if you did you'd probably want to add more notes through the rest of the section:
  3. 00:20:509 - I think if you add a note here to follow the vocals it will make the triplet 00:20:724 (1,2,3) much easier to catch.
  4. 00:25:224 (3) - (400,312)? Make perfect triangle.
  5. 00:26:938 (3,1) - I'd suggest that you reduce this jump a bit. Raw jumps to triplets like this can be difficult to catch, especially on a first playthrough. You do some later in the map also that could use some reduced spacing imo.
  6. 00:40:652 (1,2,3) - Try this setup instead for a more natural flow from the 00:40:224 (8).
  7. 00:42:259 (4) - Delete this is better imo. The vocals don't make a triplet here like they did at 00:41:831 (2) so it's uncomfortable.
  8. 00:44:081 (1,2,3) - Really confusing spacing. The spacing between 1-2 is the same as spacing between 2-3, but between 1-2 is 1/3 while between 2-3 is 1/2. Try to move the 2 closer to the 1. Make it more like the 00:09:795 (1,2,3).
  9. 00:49:224 (2,3) - The gap is awkward to play imo because the vocals are holding, and I can't hear a specific bass beat in the music for 00:49:652 (3,4) to be following. It would be better if the 2 were a 1/2 or 1/1 slider, similar to 00:52:652 (2).
  10. 00:50:938 (6,7,8,9) - Try to use a slightly smaller and more even spacing here.
  11. 00:56:081 (2,3) - Same as 00:49:224 (2,3). The anti jump here isn't fitting very well imo.
  12. 01:03:152 - Try adding a note to follow the music.
  13. 01:04:867 - ^
  14. 01:06:581 - ^
  15. 01:10:224 (12) - Try moving it to 01:10:009. It seems much more fitting with the guitar.
  16. 01:11:938 (10) - ^ Move it 1/2 earlier.
  17. 01:13:438 - Try adding a note.
  18. 01:20:938 (1) - The repeat of this slider isn't really fitting with vocals. I suggest remove the repeat from here and extend the slier by 1/4. Then add a circle at 01:21:581.
  19. 01:26:938 (4) - Try changing to 1/2 slider and adding a circle at 01:27:367. The gap isn't really fitting with vocals here.
  20. 01:37:974 (8) - Delete this seems much better for me because the vocals do not sound in 1/4 here. Then you can increase spacing to the 01:38:081 (1). Right now the 1/4 jump you have doesn't play very nice imo.
  21. 01:59:509 (3) - 1 grid left so that it's placed on the center line.
  22. 02:07:009 (1,2,1) - Try to make spacing consistent between these since the vocals switch on the end of the slider 02:07:009 (1). It would feel nicer if you had consistent spacing between these. Also you could remove NC from the beginning of the stream imo.
  23. 02:14:081 (1) - Try a finish on the head because the chorus resets here.
  24. 02:31:224 (1,3) - Try to rotate the 3 a bit and avoid the overlap with the 1.
  25. 02:35:509 (1,2,3) - It's easy to read these as 1/4 sliders. I'd suggest to just use sliders with repeat so that the player does not have to click in 1/3. It will feel more natural, and you can make nice jumps between the sliders like you have:
  26. 02:39:795 (1,2) - Imo it would play better as a slider with a repeat and then a circle to click since her vocals spike at the end of the phrase.
  27. 03:25:867 (4,1,2) - You can make a more even flow if you move these more downwards:
I think this diff could use a lot more work. As this is an Insane diff, try to fill the rhythm sets more using sliders/triplets/circles when they fit. Try to use more consistent spacings and work more on flow also.

[Hard]

  1. 00:03:795 (1) - Clap seems more fitting than finish imo.
  2. 00:14:938 (4,5) - I think it would be nicer to unstack these. When they are stacked, it's more difficult to read the rhythm on the 5, and it might confusing players because the 5 is mapped here on the red tick but at 00:08:724 that same sound wasn't mapped.
  3. 00:34:652 (1) - Finish on the head.
  4. 01:34:545 (2,3) - Try to use a much smaller spacing on these like you do in the MAX diff.
  5. 01:39:795 (1,2,3,4) - The 1/4 spacing on the sliders is a bit much for hard imo. Better to use 1.0 spacing through this whole combo. This is mapped in a much more difficult way here than you mapped it in the Insane diff.
  6. 02:10:224 (8,1,2) - I highly suggest unstack all of these. It's a trap and will frustrate players because it's very difficult to understand, especially when you're stacking sliders of different lengths with repeats.
  7. 02:14:081 (1) - Finish on the head is nice because the verse starts again here.
  8. 02:38:081 - Useless green line.
  9. 03:23:509 (3) - It seems much nicer to end the slider at 03:24:367. I think you could shorten the slider and still make a neat shape with an arm that blankets the head. Then add a circle at 03:24:795.
[Normal]

  1. 01:02:081 (1,2,3) - This rhythm feels weak with the constant 1/4 in the music here, I think it's difficult for the player to follow. I'd prefer that you use long sliders like at 01:08:938 (1,2) and then have a circle to click with the loud claps like at 01:02:938. Try using that rhythm here also.
  2. 01:08:938 (1) - Finish on the head.
  3. 01:36:367 (1,2,3,4,1,2,3,4) - Feels like too much 1/1 and it starts to feel a bit monotonous. I suggest replace the 3 and 4 in each combo with a slider instead.
  4. 02:00:367 (1) - Finish on the head.
  5. 02:03:367 (6,1) - Watch your spacing there.
  6. 02:06:795 (6,1) - ^
  7. 02:14:081 (1) - Try a finish on the head as in the other diffs.
  8. 03:22:652 (1) - Just a general suggestion for the whole mapset really. Sliders like this would look much better if you made them symmetrical in the center of the grid first before placing them. Place the middle slider tick in the center of the red anchors:
[Har'EZ]

  1. 02:39:795 (3,4) - I think these small sliders with multiple repeats will really confuse beginners. I highly suggest replace these with longer sliders. A rhythm similar to 02:32:938 (3,4) seems fine.
Anyways, I think the mapset could use a lot more work, especially the MAX diff. As it is an Insane diff, I don't think you've mapped enough notes. There are lots of gaps in rhythm that break the flow of the map and would have been much nicer if there was a slider or something to fill it.
Good luck, I hope this is helpful to you. c:
wendao
Topic Starter
jyu
long mod reply yeehaw

Mystyk wrote:

Hi! Your requested mod (from a long time ago :(( I'm sorry >.<) it's okay :3

Normal:
01:15:795 (1,1,2) - I think you should replace these 01:17:509 (1,2) - for better flow (try to flip it vertically and play around with it[ color=#800080]fix[/color]
01:25:224 (2,3) - why don't you use a slider instead of 2 hit circles? his singing is long so it would fit better fix
02:20:938 (1,2) - I think this would flow better: http://puu.sh/4jGDs.jpg - because http://puu.sh/4jGHm.jpg --> http://puu.sh/4jGFl.jpg fix
02:31:224 (1,2) - I think something like this would look a lot better: http://puu.sh/4jHz9.jpg fix
02:41:509 (1,2) - I think this might be confusing for players - http://puu.sh/4o4kL.jpg - so I would suggest something like this: http://puu.sh/4o4n5.jpg nah, i guess intermediate players won't get confused with this
03:10:652 (2) - ctrl+G on this for better flow fix

Hard:
00:12:367 (1) - try a nicer shape: http://puu.sh/4o4zq.jpg (this is only a bit different, but still nicer) fix
00:13:224 (2) - same ^ fix
00:20:938 (1) - flip this vertically, it will flow better: http://puu.sh/4o4JU.jpg fix
00:22:652 (3) - flip horizontally? better flow - http://osu.ppy.sh/ss/977274 fix
00:24:367 (1) - after the previous suggestion, flip this one horizontally too: http://osu.ppy.sh/ss/977277 fix
00:29:509 (1) - try to make this nicer too, just like in the first 2 suggestions - http://puu.sh/4o55k.jpg i prefer the current one
00:34:652 (1,2,3) - why is the distance different? - http://puu.sh/4o5hR.jpg - make them equal i want to make a jump between (2) and (3), but i might reconsider about this
00:36:152 (4,5) - same as above ^ ^
00:38:081 (1,2,3) - same as 00:34:652 (1,2,3) - especially that I think it's copy paste >.< ^, and yes it's a copy paste lol
00:49:652 (2) - this has 1,00 spacing, then why does this have 00:50:081 (3,4) - 1,62? that is too big and it doesn't look nice that it's different, so please fix the spacing fix
01:25:224 (3,4,5,6,1) - here it would fit better if you put hit circles instead of the reverse slider and used a long slider instead of hit circles, because of the way he is singing - http://puu.sh/4oay1.jpg i'm not really following the vocal in this part
01:40:652 (3,4,5) - spacing issue again fix
01:46:652 (1,2,3) - fix the spacing please: http://puu.sh/4oaXo.jpg fix
03:04:652 (2,3) - I think this would be more enjoyable to play: http://osu.ppy.sh/ss/979984 fix
03:12:152 (4,1) - put them closer i want to keep the symmetry
03:12:367 (1,2) - make a blanket? - http://puu.sh/4ptOh.jpg fix
03:13:224 (2,3) - same as above ^ fix

MAX:
00:03:795 (1) - add clap, you can clearly hear it in the music fix
00:14:938 (5,6) - the flow breaks here in my opinion, something like this would flow better: https://osu.ppy.sh/ss/979997 fix
00:22:867 (2,3) - I think you could make this more fun, if you used shorter sliders to make it fit better to the lyrics, just an example: i prefer the current onehttp://puu.sh/4pu2h.jpg
00:56:724 (4,5) - placing a hit circle at the end of a slider is not good in my opinion, it is confusing, so I would replace (4) will consider, yeah
01:53:509 (1) - it would be nice if you made a triplet instead of that long reverse slider, and if you made a short reverse slider out of 01:54:367 (3) - like this: http://puu.sh/4pDt2.jpg - it fits better to the lyrics will consider about this
02:04:652 (2,3,1) - spacing is bad here, you put (1) too far (or (2) is too close) so you should fix it fix
02:15:367 (3,4,5,6) - spacing is weird again, you put jumps when it it not necessary, put them closer fix
02:19:759 - add hit circle because of the lyrics kinda confusing to play if i add a circle there

Also please check AiMod, because it seems like letterbox is different in some difficulties. Good Luck!

UnitedWeSin wrote:

Hi^^

[General]

  1. Seems good.
[MAX]

  1. 00:03:795 (1) - Clap on end
  2. 00:08:081 (4,5) - This is kind of unfitting and difficult to understand since the 5 isn't really following the part in the music that it represents. Try instead a 1/2 slider with a repeat. Here's the idea:
    Example

    Or you could even try a triplet, but if you did you'd probably want to add more notes through the rest of the section:
  3. 00:20:509 - I think if you add a note here to follow the vocals it will make the triplet 00:20:724 (1,2,3) much easier to catch.
  4. 00:25:224 (3) - (400,312)? Make perfect triangle.
  5. 00:26:938 (3,1) - I'd suggest that you reduce this jump a bit. Raw jumps to triplets like this can be difficult to catch, especially on a first playthrough. You do some later in the map also that could use some reduced spacing imo.
  6. 00:40:652 (1,2,3) - Try this setup instead for a more natural flow from the 00:40:224 (8).
  7. 00:42:259 (4) - Delete this is better imo. The vocals don't make a triplet here like they did at 00:41:831 (2) so it's uncomfortable.
  8. 00:44:081 (1,2,3) - Really confusing spacing. The spacing between 1-2 is the same as spacing between 2-3, but between 1-2 is 1/3 while between 2-3 is 1/2. Try to move the 2 closer to the 1. Make it more like the 00:09:795 (1,2,3).
  9. 00:49:224 (2,3) - The gap is awkward to play imo because the vocals are holding, and I can't hear a specific bass beat in the music for 00:49:652 (3,4) to be following. It would be better if the 2 were a 1/2 or 1/1 slider, similar to 00:52:652 (2).
  10. 00:50:938 (6,7,8,9) - Try to use a slightly smaller and more even spacing here.
  11. 00:56:081 (2,3) - Same as 00:49:224 (2,3). The anti jump here isn't fitting very well imo.
  12. 01:03:152 - Try adding a note to follow the music. i'm following the dominant guitar here
  13. 01:04:867 - ^ ^
  14. 01:06:581 - ^ ^
  15. 01:10:224 (12) - Try moving it to 01:10:009. It seems much more fitting with the guitar.
  16. 01:11:938 (10) - ^ Move it 1/2 earlier.
  17. 01:13:438 - Try adding a note.
  18. 01:20:938 (1) - The repeat of this slider isn't really fitting with vocals. I suggest remove the repeat from here and extend the slier by 1/4. Then add a circle at 01:21:581.
  19. 01:26:938 (4) - Try changing to 1/2 slider and adding a circle at 01:27:367. The gap isn't really fitting with vocals here.
  20. 01:37:974 (8) - Delete this seems much better for me because the vocals do not sound in 1/4 here. Then you can increase spacing to the 01:38:081 (1). Right now the 1/4 jump you have doesn't play very nice imo.
  21. 01:59:509 (3) - 1 grid left so that it's placed on the center line.
  22. 02:07:009 (1,2,1) - Try to make spacing consistent between these since the vocals switch on the end of the slider 02:07:009 (1). It would feel nicer if you had consistent spacing between these. Also you could remove NC from the beginning of the stream imo.
  23. 02:14:081 (1) - Try a finish on the head because the chorus resets here.
  24. 02:31:224 (1,3) - Try to rotate the 3 a bit and avoid the overlap with the 1.
  25. 02:35:509 (1,2,3) - It's easy to read these as 1/4 sliders. I'd suggest to just use sliders with repeat so that the player does not have to click in 1/3. It will feel more natural, and you can make nice jumps between the sliders like you have: will consider, though, i really like these 1/3 sliders, and i don't want to make it the same with earlier 1/3 reversed sliders
  26. 02:39:795 (1,2) - Imo it would play better as a slider with a repeat and then a circle to click since her vocals spike at the end of the phrase.
  27. 03:25:867 (4,1,2) - You can make a more even flow if you move these more downwards:
mostly fix all
I think this diff could use a lot more work. As this is an Insane diff, try to fill the rhythm sets more using sliders/triplets/circles when they fit. Try to use more consistent spacings and work more on flow also.

[Hard]

  1. 00:03:795 (1) - Clap seems more fitting than finish imo. fix
  2. 00:14:938 (4,5) - I think it would be nicer to unstack these. When they are stacked, it's more difficult to read the rhythm on the 5, and it might confusing players because the 5 is mapped here on the red tick but at 00:08:724 that same sound wasn't mapped.
  3. 00:34:652 (1) - Finish on the head. fix
  4. 01:34:545 (2,3) - Try to use a much smaller spacing on these like you do in the MAX diff. fix
  5. 01:39:795 (1,2,3,4) - The 1/4 spacing on the sliders is a bit much for hard imo. Better to use 1.0 spacing through this whole combo. This is mapped in a much more difficult way here than you mapped it in the Insane diff. fix
  6. 02:10:224 (8,1,2) - I highly suggest unstack all of these. It's a trap and will frustrate players because it's very difficult to understand, especially when you're stacking sliders of different lengths with repeats. fix
  7. 02:14:081 (1) - Finish on the head is nice because the verse starts again here.fix
  8. 02:38:081 - Useless green line. fix
  9. 03:23:509 (3) - It seems much nicer to end the slider at 03:24:367. I think you could shorten the slider and still make a neat shape with an arm that blankets the head. Then add a circle at 03:24:795. fix
[Normal]

  1. 01:02:081 (1,2,3) - This rhythm feels weak with the constant 1/4 in the music here, I think it's difficult for the player to follow. I'd prefer that you use long sliders like at 01:08:938 (1,2) and then have a circle to click with the loud claps like at 01:02:938. Try using that rhythm here also. i guess no, because i don't want to make a long repetition of this rhythm 01:08:938 (1,2,3,4,5,6) -
  2. 01:08:938 (1) - Finish on the head. fix
  3. 01:36:367 (1,2,3,4,1,2,3,4) - Feels like too much 1/1 and it starts to feel a bit monotonous. I suggest replace the 3 and 4 in each combo with a slider instead. fix in my own way
  4. 02:00:367 (1) - Finish on the head. fix
  5. 02:03:367 (6,1) - Watch your spacing there. fix
  6. 02:06:795 (6,1) - ^ fix
  7. 02:14:081 (1) - Try a finish on the head as in the other diffs. fix
  8. 03:22:652 (1) - Just a general suggestion for the whole mapset really. Sliders like this would look much better if you made them symmetrical in the center of the grid first before placing them. Place the middle slider tick in the center of the red anchors: fix, but i'm mixing it with my own style
Anyways, I think the mapset could use a lot more work, especially the MAX diff. As it is an Insane diff, I don't think you've mapped enough notes. There are lots of gaps in rhythm that break the flow of the map and would have been much nicer if there was a slider or something to fill it.
Good luck, I hope this is helpful to you. c: this is more than helpful!! >w< i was planning to remap some old parts on MAX and Hard since i mapped them when i wasn't really good at playing std, but i hesitated a bit. But now i realized this map has a loong way to go, so yeah
Thank you very much!! :'>
AnreFM
bump

smangat Alp!
star walaupun gak guna
Topic Starter
jyu
ahuehuehue makasih Anre ;w; nda akan kutinggalin kok, sayang udah sejauh ini /mager
wendao
201st post btw
captin1
hey~

Here's the video you requested, encoded and such: YOUNIQUE UNIT_MAXSTEP_Music Video

Quality may have taken a noticeable hit, since it's so long

good luck!
Topic Starter
jyu
Thank you captin1!! :) added
poporitolo
just wanted to say this is an awesome song and beat map and is one of my favorite. :)
BanchoBot
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